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Model validation: EasterlingA

EasterlingA.mdx

0 errors 5 severe 23 warnings 77 unused
  • 1 1 Geoset 0
    • Alpha is 1.000 at end of "Decay Bone" (frame 141733); should be 0 — geoset will remain visible in-game after the unit has decayed.
    • Number of sequence extents (16) does not match the number of sequences (11)
  • 1 1 Geoset 1
    • Alpha is 1.000 at end of "Decay Bone" (frame 141733); should be 0 — geoset will remain visible in-game after the unit has decayed.
    • Number of sequence extents (16) does not match the number of sequences (11)
  • 1 1 Geoset 2
    • Alpha is 1.000 at end of "Decay Bone" (frame 141733); should be 0 — geoset will remain visible in-game after the unit has decayed.
    • Number of sequence extents (16) does not match the number of sequences (11)
  • 1 1 Geoset 3
    • Alpha is 1.000 at end of "Decay Bone" (frame 141733); should be 0 — geoset will remain visible in-game after the unit has decayed.
    • Number of sequence extents (16) does not match the number of sequences (11)
  • 1 Geoset 6
    • Alpha is 1.000 at end of "Decay Bone" (frame 141733); should be 0 — geoset will remain visible in-game after the unit has decayed.
  • 14 Model
    • 2 cameras present — Warcraft 3 only uses one Portrait camera; the extras inflate filesize and may be leftover defaults from model conversion.
    • Attachment 3 "Head - Ref" — non-standard ref name; in-game effects (Bloodlust, Rejuvenation, etc.) may not bind. Use canonical names like "Hand Left Ref" or "Chest Ref".
    • Attachment 12 "Head - Ref" — non-standard ref name; in-game effects (Bloodlust, Rejuvenation, etc.) may not bind. Use canonical names like "Hand Left Ref" or "Chest Ref".
    • Attachment name "Foot Right Ref" is duplicated by attachments 0, 9; only one will be reachable in-game.
    • Attachment name "Foot Left Ref" is duplicated by attachments 1, 10; only one will be reachable in-game.
    • Attachment name "Chest Ref" is duplicated by attachments 2, 11; only one will be reachable in-game.
    • Attachment name "Head - Ref" is duplicated by attachments 3, 12; only one will be reachable in-game.
    • Attachment name "Hand Left Ref " is duplicated by attachments 4, 13; only one will be reachable in-game.
    • Attachment name "Weapon Ref" is duplicated by attachments 5, 14; only one will be reachable in-game.
    • Attachment name "Hand Right Ref " is duplicated by attachments 6, 15; only one will be reachable in-game.
    • Attachment name "Origin Ref " is duplicated by attachments 7, 16; only one will be reachable in-game.
    • Attachment name "OverHead Ref " is duplicated by attachments 8, 17; only one will be reachable in-game.
    • No collision shapes — in-game selection may be unreliable for this hero; thin geometry can become hard to click. Add a sphere (units/heroes) or box (buildings).
    • Hero-class model (team-glow texture + Walk sequence) lacks a "Dissipate" sequence; heroes need it for the death dissolve effect.
  • 1 Bone 0 - "gutz00"
    • There are no vertices attached to this bone
  • 1 Bone 2 - "Bow"
    • There are no vertices attached to this bone
  • 1 Bone 3 - "String"
    • There are no vertices attached to this bone
  • 1 Bone 4 - "Arrow"
    • There are no vertices attached to this bone
  • 1 Bone 5 - "Backdrop"
    • There are no vertices attached to this bone
  • 3 unused Material 1
    • 3 Layer 0
      • 3 Alpha
        • Track 0 at frame 15467 is not in any sequence
        • Track 1 at frame 186067 is not in any sequence
        • Track 2 at frame 193233 is not in any sequence
  • 3 Material 8
    • 3 Layer 0
      • 3 Alpha
        • Track 11 at frame 15999 has exactly the same value as tracks 10 and 12
        • Track 14 at frame 17599 has exactly the same value as tracks 13 and 15
        • Track 19 at frame 54400 has exactly the same value as tracks 18 and 20
  • 2 GeosetAnimation 4
    • 2 Alpha
      • Track 12 at frame 15999 has exactly the same value as tracks 11 and 13
      • Track 15 at frame 17599 has exactly the same value as tracks 14 and 16
  • 2 GeosetAnimation 5
    • 2 Alpha
      • Track 12 at frame 15999 has exactly the same value as tracks 11 and 13
      • Track 18 at frame 17599 has exactly the same value as tracks 17 and 19
  • 2 GeosetAnimation 6
    • 2 Alpha
      • Track 12 at frame 15999 has exactly the same value as tracks 11 and 13
      • Track 15 at frame 17599 has exactly the same value as tracks 14 and 16
  • 4 Bone 6 - "Bone_Head"
    • 4 Rotation
      • Track 10 at frame 3733 has exactly the same value as tracks 9 and 11
      • Track 11 at frame 4233 has exactly the same value as tracks 10 and 12
      • Track 68 at frame 19233 has exactly the same value as tracks 67 and 69
      • Track 69 at frame 19266 has exactly the same value as tracks 68 and 70
  • 1 Bone 8 - "Bone_Arm1_L"
    • 1 Translation
      • Track 14 at frame 17599 has exactly the same value as tracks 13 and 15
  • 1 Bone 10 - "Bone_Arm2_R"
    • 1 Translation
      • Track 14 at frame 16999 has exactly the same value as tracks 13 and 15
  • 4 Bone 11 - "Bone_Hand_R"
    • 2 Translation
      • Track 12 at frame 15999 has exactly the same value as tracks 11 and 13
      • Track 15 at frame 17599 has exactly the same value as tracks 14 and 16
    • 2 Rotation
      • Track 12 at frame 15999 has exactly the same value as tracks 11 and 13
      • Track 15 at frame 16999 has exactly the same value as tracks 14 and 16
  • 7 Bone 12 - "Bone_Leg1_L"
    • 2 Translation
      • Track 12 at frame 15999 has exactly the same value as tracks 11 and 13
      • Track 15 at frame 17599 has exactly the same value as tracks 14 and 16
    • 5 Rotation
      • Track 33 at frame 18866 has exactly the same value as tracks 32 and 34
      • Track 34 at frame 19066 has exactly the same value as tracks 33 and 35
      • Track 35 at frame 19166 has exactly the same value as tracks 34 and 36
      • Track 36 at frame 19233 has exactly the same value as tracks 35 and 37
      • Track 37 at frame 19266 has exactly the same value as tracks 36 and 38
  • 4 Bone 13 - "Bone_Leg1_R"
    • 2 Translation
      • Track 12 at frame 15999 has exactly the same value as tracks 11 and 13
      • Track 15 at frame 17599 has exactly the same value as tracks 14 and 16
    • 2 Rotation
      • Track 34 at frame 19233 has exactly the same value as tracks 33 and 35
      • Track 35 at frame 19266 has exactly the same value as tracks 34 and 36
  • 3 Bone 14 - "Bone_Leg2_R"
    • 1 Translation
      • Track 15 at frame 17599 has exactly the same value as tracks 14 and 16
    • 2 Rotation
      • Track 36 at frame 19233 has exactly the same value as tracks 35 and 37
      • Track 37 at frame 19266 has exactly the same value as tracks 36 and 38
  • 7 Bone 15 - "Bone_Leg2_L"
    • 2 Translation
      • Track 12 at frame 15999 has exactly the same value as tracks 11 and 13
      • Track 15 at frame 17599 has exactly the same value as tracks 14 and 16
    • 5 Rotation
      • Track 36 at frame 18866 has exactly the same value as tracks 35 and 37
      • Track 37 at frame 19066 has exactly the same value as tracks 36 and 38
      • Track 38 at frame 19166 has exactly the same value as tracks 37 and 39
      • Track 39 at frame 19233 has exactly the same value as tracks 38 and 40
      • Track 40 at frame 19266 has exactly the same value as tracks 39 and 41
  • 7 Bone 16 - "Bone_Foot_L"
    • 2 Translation
      • Track 12 at frame 15999 has exactly the same value as tracks 11 and 13
      • Track 15 at frame 17599 has exactly the same value as tracks 14 and 16
    • 5 Rotation
      • Track 31 at frame 18866 has exactly the same value as tracks 30 and 32
      • Track 32 at frame 19066 has exactly the same value as tracks 31 and 33
      • Track 33 at frame 19166 has exactly the same value as tracks 32 and 34
      • Track 34 at frame 19233 has exactly the same value as tracks 33 and 35
      • Track 35 at frame 19266 has exactly the same value as tracks 34 and 36
  • 2 Bone 17 - "Bone_Foot_R"
    • 2 Translation
      • Track 12 at frame 15999 has exactly the same value as tracks 11 and 13
      • Track 15 at frame 17599 has exactly the same value as tracks 14 and 16
  • 1 Bone 21 - "Bone_String"
    • 1 Translation
      • Track 11 at frame 15999 has exactly the same value as tracks 10 and 12
  • 2 Helper 0
    • 2 Translation
      • Track 12 at frame 15999 has exactly the same value as tracks 11 and 13
      • Track 15 at frame 17599 has exactly the same value as tracks 14 and 16
  • 6 Helper 1
    • 2 Translation
      • Track 11 at frame 6400 has exactly the same value as tracks 10 and 12
      • Track 27 at frame 15999 has exactly the same value as tracks 26 and 28
    • 4 Rotation
      • Track 51 at frame 19066 has exactly the same value as tracks 50 and 52
      • Track 52 at frame 19166 has exactly the same value as tracks 51 and 53
      • Track 53 at frame 19233 has exactly the same value as tracks 52 and 54
      • Track 54 at frame 19266 has exactly the same value as tracks 53 and 55
  • 5 Helper 2
    • 5 Rotation
      • Track 29 at frame 18866 has exactly the same value as tracks 28 and 30
      • Track 30 at frame 19066 has exactly the same value as tracks 29 and 31
      • Track 31 at frame 19166 has exactly the same value as tracks 30 and 32
      • Track 32 at frame 19233 has exactly the same value as tracks 31 and 33
      • Track 33 at frame 19266 has exactly the same value as tracks 32 and 34
  • 8 Helper 3
    • 2 Translation
      • Track 12 at frame 15999 has exactly the same value as tracks 11 and 13
      • Track 15 at frame 17599 has exactly the same value as tracks 14 and 16
    • 6 Rotation
      • Track 12 at frame 15999 has exactly the same value as tracks 11 and 13
      • Track 15 at frame 17599 has exactly the same value as tracks 14 and 16
      • Track 24 at frame 19066 has exactly the same value as tracks 23 and 25
      • Track 25 at frame 19166 has exactly the same value as tracks 24 and 26
      • Track 26 at frame 19233 has exactly the same value as tracks 25 and 27
      • Track 27 at frame 19266 has exactly the same value as tracks 26 and 28
  • unused Material 0
  • unused Material 2
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