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Model validation: EasterlingA
EasterlingA.mdx
0errors5severe23warnings77unused
1
1
Geoset 0
Alpha is 1.000 at end of "Decay Bone" (frame 141733); should be 0 — geoset will remain visible in-game after the unit has decayed.
Number of sequence extents (16) does not match the number of sequences (11)
1
1
Geoset 1
Alpha is 1.000 at end of "Decay Bone" (frame 141733); should be 0 — geoset will remain visible in-game after the unit has decayed.
Number of sequence extents (16) does not match the number of sequences (11)
1
1
Geoset 2
Alpha is 1.000 at end of "Decay Bone" (frame 141733); should be 0 — geoset will remain visible in-game after the unit has decayed.
Number of sequence extents (16) does not match the number of sequences (11)
1
1
Geoset 3
Alpha is 1.000 at end of "Decay Bone" (frame 141733); should be 0 — geoset will remain visible in-game after the unit has decayed.
Number of sequence extents (16) does not match the number of sequences (11)
1
Geoset 6
Alpha is 1.000 at end of "Decay Bone" (frame 141733); should be 0 — geoset will remain visible in-game after the unit has decayed.
14
Model
2 cameras present — Warcraft 3 only uses one Portrait camera; the extras inflate filesize and may be leftover defaults from model conversion.
Attachment 3 "Head - Ref" — non-standard ref name; in-game effects (Bloodlust, Rejuvenation, etc.) may not bind. Use canonical names like "Hand Left Ref" or "Chest Ref".
Attachment 12 "Head - Ref" — non-standard ref name; in-game effects (Bloodlust, Rejuvenation, etc.) may not bind. Use canonical names like "Hand Left Ref" or "Chest Ref".
Attachment name "Foot Right Ref" is duplicated by attachments 0, 9; only one will be reachable in-game.
Attachment name "Foot Left Ref" is duplicated by attachments 1, 10; only one will be reachable in-game.
Attachment name "Chest Ref" is duplicated by attachments 2, 11; only one will be reachable in-game.
Attachment name "Head - Ref" is duplicated by attachments 3, 12; only one will be reachable in-game.
Attachment name "Hand Left Ref " is duplicated by attachments 4, 13; only one will be reachable in-game.
Attachment name "Weapon Ref" is duplicated by attachments 5, 14; only one will be reachable in-game.
Attachment name "Hand Right Ref " is duplicated by attachments 6, 15; only one will be reachable in-game.
Attachment name "Origin Ref " is duplicated by attachments 7, 16; only one will be reachable in-game.
Attachment name "OverHead Ref " is duplicated by attachments 8, 17; only one will be reachable in-game.
No collision shapes — in-game selection may be unreliable for this hero; thin geometry can become hard to click. Add a sphere (units/heroes) or box (buildings).
Hero-class model (team-glow texture + Walk sequence) lacks a "Dissipate" sequence; heroes need it for the death dissolve effect.
1
Bone 0 - "gutz00"
There are no vertices attached to this bone
1
Bone 2 - "Bow"
There are no vertices attached to this bone
1
Bone 3 - "String"
There are no vertices attached to this bone
1
Bone 4 - "Arrow"
There are no vertices attached to this bone
1
Bone 5 - "Backdrop"
There are no vertices attached to this bone
3
unusedMaterial 1
3
Layer 0
3
Alpha
Track 0 at frame 15467 is not in any sequence
Track 1 at frame 186067 is not in any sequence
Track 2 at frame 193233 is not in any sequence
3
Material 8
3
Layer 0
3
Alpha
Track 11 at frame 15999 has exactly the same value as tracks 10 and 12
Track 14 at frame 17599 has exactly the same value as tracks 13 and 15
Track 19 at frame 54400 has exactly the same value as tracks 18 and 20
2
GeosetAnimation 4
2
Alpha
Track 12 at frame 15999 has exactly the same value as tracks 11 and 13
Track 15 at frame 17599 has exactly the same value as tracks 14 and 16
2
GeosetAnimation 5
2
Alpha
Track 12 at frame 15999 has exactly the same value as tracks 11 and 13
Track 18 at frame 17599 has exactly the same value as tracks 17 and 19
2
GeosetAnimation 6
2
Alpha
Track 12 at frame 15999 has exactly the same value as tracks 11 and 13
Track 15 at frame 17599 has exactly the same value as tracks 14 and 16
4
Bone 6 - "Bone_Head"
4
Rotation
Track 10 at frame 3733 has exactly the same value as tracks 9 and 11
Track 11 at frame 4233 has exactly the same value as tracks 10 and 12
Track 68 at frame 19233 has exactly the same value as tracks 67 and 69
Track 69 at frame 19266 has exactly the same value as tracks 68 and 70
1
Bone 8 - "Bone_Arm1_L"
1
Translation
Track 14 at frame 17599 has exactly the same value as tracks 13 and 15
1
Bone 10 - "Bone_Arm2_R"
1
Translation
Track 14 at frame 16999 has exactly the same value as tracks 13 and 15
4
Bone 11 - "Bone_Hand_R"
2
Translation
Track 12 at frame 15999 has exactly the same value as tracks 11 and 13
Track 15 at frame 17599 has exactly the same value as tracks 14 and 16
2
Rotation
Track 12 at frame 15999 has exactly the same value as tracks 11 and 13
Track 15 at frame 16999 has exactly the same value as tracks 14 and 16
7
Bone 12 - "Bone_Leg1_L"
2
Translation
Track 12 at frame 15999 has exactly the same value as tracks 11 and 13
Track 15 at frame 17599 has exactly the same value as tracks 14 and 16
5
Rotation
Track 33 at frame 18866 has exactly the same value as tracks 32 and 34
Track 34 at frame 19066 has exactly the same value as tracks 33 and 35
Track 35 at frame 19166 has exactly the same value as tracks 34 and 36
Track 36 at frame 19233 has exactly the same value as tracks 35 and 37
Track 37 at frame 19266 has exactly the same value as tracks 36 and 38
4
Bone 13 - "Bone_Leg1_R"
2
Translation
Track 12 at frame 15999 has exactly the same value as tracks 11 and 13
Track 15 at frame 17599 has exactly the same value as tracks 14 and 16
2
Rotation
Track 34 at frame 19233 has exactly the same value as tracks 33 and 35
Track 35 at frame 19266 has exactly the same value as tracks 34 and 36
3
Bone 14 - "Bone_Leg2_R"
1
Translation
Track 15 at frame 17599 has exactly the same value as tracks 14 and 16
2
Rotation
Track 36 at frame 19233 has exactly the same value as tracks 35 and 37
Track 37 at frame 19266 has exactly the same value as tracks 36 and 38
7
Bone 15 - "Bone_Leg2_L"
2
Translation
Track 12 at frame 15999 has exactly the same value as tracks 11 and 13
Track 15 at frame 17599 has exactly the same value as tracks 14 and 16
5
Rotation
Track 36 at frame 18866 has exactly the same value as tracks 35 and 37
Track 37 at frame 19066 has exactly the same value as tracks 36 and 38
Track 38 at frame 19166 has exactly the same value as tracks 37 and 39
Track 39 at frame 19233 has exactly the same value as tracks 38 and 40
Track 40 at frame 19266 has exactly the same value as tracks 39 and 41
7
Bone 16 - "Bone_Foot_L"
2
Translation
Track 12 at frame 15999 has exactly the same value as tracks 11 and 13
Track 15 at frame 17599 has exactly the same value as tracks 14 and 16
5
Rotation
Track 31 at frame 18866 has exactly the same value as tracks 30 and 32
Track 32 at frame 19066 has exactly the same value as tracks 31 and 33
Track 33 at frame 19166 has exactly the same value as tracks 32 and 34
Track 34 at frame 19233 has exactly the same value as tracks 33 and 35
Track 35 at frame 19266 has exactly the same value as tracks 34 and 36
2
Bone 17 - "Bone_Foot_R"
2
Translation
Track 12 at frame 15999 has exactly the same value as tracks 11 and 13
Track 15 at frame 17599 has exactly the same value as tracks 14 and 16
1
Bone 21 - "Bone_String"
1
Translation
Track 11 at frame 15999 has exactly the same value as tracks 10 and 12
2
Helper 0
2
Translation
Track 12 at frame 15999 has exactly the same value as tracks 11 and 13
Track 15 at frame 17599 has exactly the same value as tracks 14 and 16
6
Helper 1
2
Translation
Track 11 at frame 6400 has exactly the same value as tracks 10 and 12
Track 27 at frame 15999 has exactly the same value as tracks 26 and 28
4
Rotation
Track 51 at frame 19066 has exactly the same value as tracks 50 and 52
Track 52 at frame 19166 has exactly the same value as tracks 51 and 53
Track 53 at frame 19233 has exactly the same value as tracks 52 and 54
Track 54 at frame 19266 has exactly the same value as tracks 53 and 55
5
Helper 2
5
Rotation
Track 29 at frame 18866 has exactly the same value as tracks 28 and 30
Track 30 at frame 19066 has exactly the same value as tracks 29 and 31
Track 31 at frame 19166 has exactly the same value as tracks 30 and 32
Track 32 at frame 19233 has exactly the same value as tracks 31 and 33
Track 33 at frame 19266 has exactly the same value as tracks 32 and 34
8
Helper 3
2
Translation
Track 12 at frame 15999 has exactly the same value as tracks 11 and 13
Track 15 at frame 17599 has exactly the same value as tracks 14 and 16
6
Rotation
Track 12 at frame 15999 has exactly the same value as tracks 11 and 13
Track 15 at frame 17599 has exactly the same value as tracks 14 and 16
Track 24 at frame 19066 has exactly the same value as tracks 23 and 25
Track 25 at frame 19166 has exactly the same value as tracks 24 and 26
Track 26 at frame 19233 has exactly the same value as tracks 25 and 27
Track 27 at frame 19266 has exactly the same value as tracks 26 and 28
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