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Model validation: EasterChicken

DeadlyChicken.mdx

0 errors 0 severe 8 warnings 12 unused
  • 2 Model
    • Collision shape "Collision" is a box but this is a unit; units must use sphere collision (Type 2) or selection circles will misbehave in-game.
    • Unit-class model lacks a "Decay" / "Decay Flesh" / "Decay Bone" sequence — the corpse will not decay properly in-game.
  • 1 GlobalSequence
    • Zero length
  • 2 Geoset 1
    • 1 Extent
      • Negative extents
    • 1 Extent
      • Negative extents
  • 1 Geoset 2
    • Number of sequence extents (0) does not match the number of sequences (5)
  • 1 Geoset 3
    • Number of sequence extents (4) does not match the number of sequences (5)
  • 1 Geoset 4
    • Number of sequence extents (4) does not match the number of sequences (5)
  • 1 Bone 0 - "Body"
    • 1 Rotation
      • Track 88 at frame 17500 has roughly the same value as tracks 87 and 89
  • 4 Bone 4 - "LegL02"
    • 4 Rotation
      • Track 34 at frame 7100 has roughly the same value as tracks 33 and 35
      • Track 42 at frame 7367 has exactly the same value as tracks 41 and 43
      • Track 49 at frame 7600 has exactly the same value as tracks 48 and 50
      • Track 50 at frame 7633 has exactly the same value as tracks 49 and 51
  • 4 Bone 7 - "LegR02"
    • 4 Rotation
      • Track 28 at frame 6900 has roughly the same value as tracks 27 and 29
      • Track 29 at frame 6933 has roughly the same value as tracks 28 and 30
      • Track 36 at frame 7167 has roughly the same value as tracks 35 and 37
      • Track 42 at frame 7367 has roughly the same value as tracks 41 and 43
  • 2 Helper 0
    • 1 Translation
      • Track 54 at frame 17367 has exactly the same value as tracks 53 and 55
    • 1 Rotation
      • Track 27 at frame 17633 has exactly the same value as tracks 26 and 28
  • unused Material 1
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