Introduction
This is an automatically generated tutorial. It will guide you through the process of importing the model Earth Hall of the bundle Earth Hall. Please note that all the screenshots in this tutorial were made using a Mac, however it should be no problem to interpret what is equivalent on a Windows or Linux machine.
Extract and Access
I am assuming that you have already downloaded the file Foxian Buildings.zip and know where it is located on your hard drive. The file is compressed as a zip archive. Most modern operating systems allow you to unzip the archive by double clicking it and dragging the contents out to the desktop (or any other place).
When you have extracted the archive, it should look like this:
Open World Editor and click Module -> Import Manager:
This is the Import Manager. From here you can add and remove custom files from your map file:
Importing FoxianTownHall.mdx
Now Click the "Import File" Button:
Next select 'FoxianTownHall.mdx' in the folder which you extracted from the zip archive:
Earth Hall
FoxianTHMD.dds
FoxianTHMD1.dds
FoxianTHMD2.dds
FoxianTHMD3.dds
FoxianTHMO.dds
FoxianTHMO1.dds
FoxianTHMO2.dds
FoxianTHMO3.dds
The file has been properly added to the map archive:
FoxianTownHall.mdx
Model
639
war3mapimported/FoxianTownHall.mdx
Done, you have imported the file FoxianTownHall.mdx.
Importing FoxianTHMD.dds
Now Click the "Import File" Button:
Next select 'FoxianTHMD.dds' in the folder which you extracted from the zip archive:
Earth Hall
FoxianTownHall.mdx
FoxianTHMD1.dds
FoxianTHMD2.dds
FoxianTHMD3.dds
FoxianTHMO.dds
FoxianTHMO1.dds
FoxianTHMO2.dds
FoxianTHMO3.dds
As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for.
You can find the required paths in the readme.txt and also on this page.
FoxianTownHall.mdx
Model
639
war3mapimported/FoxianTownHall.mdx
FoxianTHMD.dds
Image / Texture
5,461
war3mapimported/FoxianTHMD.dds
Double-click the file FoxianTHMD.dds:
FoxianTHMD.dds
Image / Texture
5,461
war3mapimported/FoxianTHMD.dds
Tick the box "Use Custom Path" and type in the correct path:
FoxianTHMD.dds
Image / Texture
5,461
FoxianTHMD.dds
The file has been properly added to the map archive:
FoxianTownHall.mdx
Model
639
war3mapimported/FoxianTownHall.mdx
FoxianTHMD.dds
Image / Texture
5,461
FoxianTHMD.dds
Done, you have imported the file FoxianTHMD.dds.
Importing FoxianTHMD1.dds
Now Click the "Import File" Button:
Next select 'FoxianTHMD1.dds' in the folder which you extracted from the zip archive:
Earth Hall
FoxianTownHall.mdx
FoxianTHMD.dds
FoxianTHMD2.dds
FoxianTHMD3.dds
FoxianTHMO.dds
FoxianTHMO1.dds
FoxianTHMO2.dds
FoxianTHMO3.dds
As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for.
You can find the required paths in the readme.txt and also on this page.
FoxianTownHall.mdx
Model
639
war3mapimported/FoxianTownHall.mdx
FoxianTHMD.dds
Image / Texture
5,461
FoxianTHMD.dds
FoxianTHMD1.dds
Image / Texture
2,731
war3mapimported/FoxianTHMD1.dds
Double-click the file FoxianTHMD1.dds:
FoxianTHMD1.dds
Image / Texture
2,731
war3mapimported/FoxianTHMD1.dds
Tick the box "Use Custom Path" and type in the correct path:
FoxianTHMD1.dds
Image / Texture
2,731
FoxianTHMD1.dds
The file has been properly added to the map archive:
FoxianTownHall.mdx
Model
639
war3mapimported/FoxianTownHall.mdx
FoxianTHMD.dds
Image / Texture
5,461
FoxianTHMD.dds
FoxianTHMD1.dds
Image / Texture
2,731
FoxianTHMD1.dds
Done, you have imported the file FoxianTHMD1.dds.
Importing FoxianTHMD2.dds
Now Click the "Import File" Button:
Next select 'FoxianTHMD2.dds' in the folder which you extracted from the zip archive:
Earth Hall
FoxianTownHall.mdx
FoxianTHMD.dds
FoxianTHMD1.dds
FoxianTHMD3.dds
FoxianTHMO.dds
FoxianTHMO1.dds
FoxianTHMO2.dds
FoxianTHMO3.dds
As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for.
You can find the required paths in the readme.txt and also on this page.
FoxianTownHall.mdx
Model
639
war3mapimported/FoxianTownHall.mdx
FoxianTHMD.dds
Image / Texture
5,461
FoxianTHMD.dds
FoxianTHMD1.dds
Image / Texture
2,731
FoxianTHMD1.dds
FoxianTHMD2.dds
Image / Texture
2,731
war3mapimported/FoxianTHMD2.dds
Double-click the file FoxianTHMD2.dds:
FoxianTHMD2.dds
Image / Texture
2,731
war3mapimported/FoxianTHMD2.dds
Tick the box "Use Custom Path" and type in the correct path:
FoxianTHMD2.dds
Image / Texture
2,731
FoxianTHMD2.dds
The file has been properly added to the map archive:
FoxianTownHall.mdx
Model
639
war3mapimported/FoxianTownHall.mdx
FoxianTHMD.dds
Image / Texture
5,461
FoxianTHMD.dds
FoxianTHMD1.dds
Image / Texture
2,731
FoxianTHMD1.dds
FoxianTHMD2.dds
Image / Texture
2,731
FoxianTHMD2.dds
Done, you have imported the file FoxianTHMD2.dds.
Importing FoxianTHMD3.dds
Now Click the "Import File" Button:
Next select 'FoxianTHMD3.dds' in the folder which you extracted from the zip archive:
Earth Hall
FoxianTownHall.mdx
FoxianTHMD.dds
FoxianTHMD1.dds
FoxianTHMD2.dds
FoxianTHMO.dds
FoxianTHMO1.dds
FoxianTHMO2.dds
FoxianTHMO3.dds
As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for.
You can find the required paths in the readme.txt and also on this page.
FoxianTownHall.mdx
Model
639
war3mapimported/FoxianTownHall.mdx
FoxianTHMD.dds
Image / Texture
5,461
FoxianTHMD.dds
FoxianTHMD1.dds
Image / Texture
2,731
FoxianTHMD1.dds
FoxianTHMD2.dds
Image / Texture
2,731
FoxianTHMD2.dds
FoxianTHMD3.dds
Image / Texture
5,461
war3mapimported/FoxianTHMD3.dds
Double-click the file FoxianTHMD3.dds:
FoxianTHMD3.dds
Image / Texture
5,461
war3mapimported/FoxianTHMD3.dds
Tick the box "Use Custom Path" and type in the correct path:
FoxianTHMD3.dds
Image / Texture
5,461
FoxianTHMD3.dds
The file has been properly added to the map archive:
FoxianTownHall.mdx
Model
639
war3mapimported/FoxianTownHall.mdx
FoxianTHMD.dds
Image / Texture
5,461
FoxianTHMD.dds
FoxianTHMD1.dds
Image / Texture
2,731
FoxianTHMD1.dds
FoxianTHMD2.dds
Image / Texture
2,731
FoxianTHMD2.dds
FoxianTHMD3.dds
Image / Texture
5,461
FoxianTHMD3.dds
Done, you have imported the file FoxianTHMD3.dds.
Importing FoxianTHMO.dds
Now Click the "Import File" Button:
Next select 'FoxianTHMO.dds' in the folder which you extracted from the zip archive:
Earth Hall
FoxianTownHall.mdx
FoxianTHMD.dds
FoxianTHMD1.dds
FoxianTHMD2.dds
FoxianTHMD3.dds
FoxianTHMO1.dds
FoxianTHMO2.dds
FoxianTHMO3.dds
As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for.
You can find the required paths in the readme.txt and also on this page.
FoxianTownHall.mdx
Model
639
war3mapimported/FoxianTownHall.mdx
FoxianTHMD.dds
Image / Texture
5,461
FoxianTHMD.dds
FoxianTHMD1.dds
Image / Texture
2,731
FoxianTHMD1.dds
FoxianTHMD2.dds
Image / Texture
2,731
FoxianTHMD2.dds
FoxianTHMD3.dds
Image / Texture
5,461
FoxianTHMD3.dds
FoxianTHMO.dds
Image / Texture
5,461
war3mapimported/FoxianTHMO.dds
Double-click the file FoxianTHMO.dds:
FoxianTHMO.dds
Image / Texture
5,461
war3mapimported/FoxianTHMO.dds
Tick the box "Use Custom Path" and type in the correct path:
FoxianTHMO.dds
Image / Texture
5,461
FoxianTHMO.dds
The file has been properly added to the map archive:
FoxianTownHall.mdx
Model
639
war3mapimported/FoxianTownHall.mdx
FoxianTHMD.dds
Image / Texture
5,461
FoxianTHMD.dds
FoxianTHMD1.dds
Image / Texture
2,731
FoxianTHMD1.dds
FoxianTHMD2.dds
Image / Texture
2,731
FoxianTHMD2.dds
FoxianTHMD3.dds
Image / Texture
5,461
FoxianTHMD3.dds
FoxianTHMO.dds
Image / Texture
5,461
FoxianTHMO.dds
Done, you have imported the file FoxianTHMO.dds.
Importing FoxianTHMO1.dds
Now Click the "Import File" Button:
Next select 'FoxianTHMO1.dds' in the folder which you extracted from the zip archive:
Earth Hall
FoxianTownHall.mdx
FoxianTHMD.dds
FoxianTHMD1.dds
FoxianTHMD2.dds
FoxianTHMD3.dds
FoxianTHMO.dds
FoxianTHMO2.dds
FoxianTHMO3.dds
As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for.
You can find the required paths in the readme.txt and also on this page.
FoxianTownHall.mdx
Model
639
war3mapimported/FoxianTownHall.mdx
FoxianTHMD.dds
Image / Texture
5,461
FoxianTHMD.dds
FoxianTHMD1.dds
Image / Texture
2,731
FoxianTHMD1.dds
FoxianTHMD2.dds
Image / Texture
2,731
FoxianTHMD2.dds
FoxianTHMD3.dds
Image / Texture
5,461
FoxianTHMD3.dds
FoxianTHMO.dds
Image / Texture
5,461
FoxianTHMO.dds
FoxianTHMO1.dds
Image / Texture
2,731
war3mapimported/FoxianTHMO1.dds
Double-click the file FoxianTHMO1.dds:
FoxianTHMO1.dds
Image / Texture
2,731
war3mapimported/FoxianTHMO1.dds
Tick the box "Use Custom Path" and type in the correct path:
FoxianTHMO1.dds
Image / Texture
2,731
FoxianTHMO1.dds
The file has been properly added to the map archive:
FoxianTownHall.mdx
Model
639
war3mapimported/FoxianTownHall.mdx
FoxianTHMD.dds
Image / Texture
5,461
FoxianTHMD.dds
FoxianTHMD1.dds
Image / Texture
2,731
FoxianTHMD1.dds
FoxianTHMD2.dds
Image / Texture
2,731
FoxianTHMD2.dds
FoxianTHMD3.dds
Image / Texture
5,461
FoxianTHMD3.dds
FoxianTHMO.dds
Image / Texture
5,461
FoxianTHMO.dds
FoxianTHMO1.dds
Image / Texture
2,731
FoxianTHMO1.dds
Done, you have imported the file FoxianTHMO1.dds.
Importing FoxianTHMO2.dds
Now Click the "Import File" Button:
Next select 'FoxianTHMO2.dds' in the folder which you extracted from the zip archive:
Earth Hall
FoxianTownHall.mdx
FoxianTHMD.dds
FoxianTHMD1.dds
FoxianTHMD2.dds
FoxianTHMD3.dds
FoxianTHMO.dds
FoxianTHMO1.dds
FoxianTHMO3.dds
As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for.
You can find the required paths in the readme.txt and also on this page.
FoxianTownHall.mdx
Model
639
war3mapimported/FoxianTownHall.mdx
FoxianTHMD.dds
Image / Texture
5,461
FoxianTHMD.dds
FoxianTHMD1.dds
Image / Texture
2,731
FoxianTHMD1.dds
FoxianTHMD2.dds
Image / Texture
2,731
FoxianTHMD2.dds
FoxianTHMD3.dds
Image / Texture
5,461
FoxianTHMD3.dds
FoxianTHMO.dds
Image / Texture
5,461
FoxianTHMO.dds
FoxianTHMO1.dds
Image / Texture
2,731
FoxianTHMO1.dds
FoxianTHMO2.dds
Image / Texture
2,731
war3mapimported/FoxianTHMO2.dds
Double-click the file FoxianTHMO2.dds:
FoxianTHMO2.dds
Image / Texture
2,731
war3mapimported/FoxianTHMO2.dds
Tick the box "Use Custom Path" and type in the correct path:
FoxianTHMO2.dds
Image / Texture
2,731
FoxianTHMO2.dds
The file has been properly added to the map archive:
FoxianTownHall.mdx
Model
639
war3mapimported/FoxianTownHall.mdx
FoxianTHMD.dds
Image / Texture
5,461
FoxianTHMD.dds
FoxianTHMD1.dds
Image / Texture
2,731
FoxianTHMD1.dds
FoxianTHMD2.dds
Image / Texture
2,731
FoxianTHMD2.dds
FoxianTHMD3.dds
Image / Texture
5,461
FoxianTHMD3.dds
FoxianTHMO.dds
Image / Texture
5,461
FoxianTHMO.dds
FoxianTHMO1.dds
Image / Texture
2,731
FoxianTHMO1.dds
FoxianTHMO2.dds
Image / Texture
2,731
FoxianTHMO2.dds
Done, you have imported the file FoxianTHMO2.dds.
Importing FoxianTHMO3.dds
Now Click the "Import File" Button:
Next select 'FoxianTHMO3.dds' in the folder which you extracted from the zip archive:
Earth Hall
FoxianTownHall.mdx
FoxianTHMD.dds
FoxianTHMD1.dds
FoxianTHMD2.dds
FoxianTHMD3.dds
FoxianTHMO.dds
FoxianTHMO1.dds
FoxianTHMO2.dds
As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for.
You can find the required paths in the readme.txt and also on this page.
FoxianTownHall.mdx
Model
639
war3mapimported/FoxianTownHall.mdx
FoxianTHMD.dds
Image / Texture
5,461
FoxianTHMD.dds
FoxianTHMD1.dds
Image / Texture
2,731
FoxianTHMD1.dds
FoxianTHMD2.dds
Image / Texture
2,731
FoxianTHMD2.dds
FoxianTHMD3.dds
Image / Texture
5,461
FoxianTHMD3.dds
FoxianTHMO.dds
Image / Texture
5,461
FoxianTHMO.dds
FoxianTHMO1.dds
Image / Texture
2,731
FoxianTHMO1.dds
FoxianTHMO2.dds
Image / Texture
2,731
FoxianTHMO2.dds
FoxianTHMO3.dds
Image / Texture
5,461
war3mapimported/FoxianTHMO3.dds
Double-click the file FoxianTHMO3.dds:
FoxianTHMO3.dds
Image / Texture
5,461
war3mapimported/FoxianTHMO3.dds
Tick the box "Use Custom Path" and type in the correct path:
FoxianTHMO3.dds
Image / Texture
5,461
FoxianTHMO3.dds
The file has been properly added to the map archive:
FoxianTownHall.mdx
Model
639
war3mapimported/FoxianTownHall.mdx
FoxianTHMD.dds
Image / Texture
5,461
FoxianTHMD.dds
FoxianTHMD1.dds
Image / Texture
2,731
FoxianTHMD1.dds
FoxianTHMD2.dds
Image / Texture
2,731
FoxianTHMD2.dds
FoxianTHMD3.dds
Image / Texture
5,461
FoxianTHMD3.dds
FoxianTHMO.dds
Image / Texture
5,461
FoxianTHMO.dds
FoxianTHMO1.dds
Image / Texture
2,731
FoxianTHMO1.dds
FoxianTHMO2.dds
Image / Texture
2,731
FoxianTHMO2.dds
FoxianTHMO3.dds
Image / Texture
5,461
FoxianTHMO3.dds
Done, you have imported the file FoxianTHMO3.dds.
You're done
You have now imported your model. Don't be afraid when you place the object and it appears to be a purple cube. Just close the map, re-open it and it will look fine in the World Editor.
If you did exactly as this guide told you and it did not work properly. Please make a thread in the Modeling & Animation Forum containing the following:
- Link to the model and the tutorial
- Precise description of what does not work
- The map you tried to import it to (with the model imported)
And we will do what we can to help you.