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Model validation: Earth Elemental

EarthElemental.mdx

0 errors 11 severe 7 warnings 31 unused
  • 1 1 Geoset 0
    • Alpha is 1.000 at end of "Decay" (frame 36000); should be 0 — geoset will remain visible in-game after the unit has decayed.
    • Number of sequence extents (4) does not match the number of sequences (15)
  • 1 1 Geoset 1
    • Alpha is 1.000 at end of "Decay" (frame 36000); should be 0 — geoset will remain visible in-game after the unit has decayed.
    • Number of sequence extents (4) does not match the number of sequences (15)
  • 1 1 Geoset 2
    • Alpha is 1.000 at end of "Decay" (frame 36000); should be 0 — geoset will remain visible in-game after the unit has decayed.
    • Number of sequence extents (4) does not match the number of sequences (15)
  • 1 Geoset 3
    • Alpha is 1.000 at end of "Decay" (frame 36000); should be 0 — geoset will remain visible in-game after the unit has decayed.
  • 1 1 ParticleEmitter2 2 - "Dust Arm Right01"
    • 1 1 Emission Rate
      • Track 26 at frame 31000 is lower than the track before it at 35000
      • Track 23 at frame 33000 has exactly the same value as tracks 22 and 24
  • 1 1 ParticleEmitter2 3 - "Dust Arm Right02"
    • 1 1 Emission Rate
      • Track 26 at frame 31000 is lower than the track before it at 35000
      • Track 23 at frame 33000 has exactly the same value as tracks 22 and 24
  • 1 1 ParticleEmitter2 4 - "Dust Arm Right03"
    • 1 1 Emission Rate
      • Track 26 at frame 31000 is lower than the track before it at 35000
      • Track 23 at frame 33000 has exactly the same value as tracks 22 and 24
  • 1 1 ParticleEmitter2 5 - "Dust Arm Left01"
    • 1 1 Emission Rate
      • Track 26 at frame 31000 is lower than the track before it at 35000
      • Track 23 at frame 33000 has exactly the same value as tracks 22 and 24
  • 1 1 ParticleEmitter2 6 - "Dust Arm Left02"
    • 1 1 Emission Rate
      • Track 26 at frame 31000 is lower than the track before it at 35000
      • Track 23 at frame 33000 has exactly the same value as tracks 22 and 24
  • 1 1 ParticleEmitter2 7 - "Dust Arm Left03"
    • 1 1 Emission Rate
      • Track 26 at frame 31000 is lower than the track before it at 35000
      • Track 23 at frame 33000 has exactly the same value as tracks 22 and 24
  • 1 1 ParticleEmitter2 8 - "Dust Head"
    • 1 1 Emission Rate
      • Track 26 at frame 31000 is lower than the track before it at 35000
      • Track 23 at frame 33000 has exactly the same value as tracks 22 and 24
  • 3 Model
    • Missing the Origin attachment point
    • No collision shapes — in-game selection may be unreliable for this hero; thin geometry can become hard to click. Add a sphere (units/heroes) or box (buildings).
    • Hero-class model (team-glow texture + Walk sequence) lacks a "Dissipate" sequence; heroes need it for the death dissolve effect.
  • 1 Bone 0 - "Main"
    • There are no vertices attached to this bone
  • 3 Bone 15 - "Gem"
    • 3 Rotation
      • Track 38 at frame 25800 has roughly the same value as tracks 37 and 39
      • Track 39 at frame 26000 has roughly the same value as tracks 38 and 40
      • Track 40 at frame 26800 has roughly the same value as tracks 39 and 41
  • unused Texture 5 - "A_cliff0.blp"
  • unused Texture 6 - "A_cliff1.blp"
  • unused Texture 7 - "B_Cliff0.blp"
  • unused Texture 8 - "B_Cliff1.blp"
  • unused Texture 9 - "C_Cliff0.blp"
  • unused Texture 10 - "C_Cliff1.blp"
  • unused Texture 11 - "Cliff0.blp"
  • unused Texture 12 - "D_Cliff0.blp"
  • unused Texture 13 - "F_Cliff0.blp"
  • unused Texture 14 - "F_Cliff1.blp"
  • unused Texture 15 - "G_Cliff0.blp"
  • unused Texture 16 - "N_Cliff0.blp"
  • unused Texture 17 - "N_Cliff1.blp"
  • unused Texture 18 - "Q_Cliff0.blp"
  • unused Texture 19 - "Q_Cliff1.blp"
  • unused Texture 20 - "V_Cliff0.blp"
  • unused Texture 21 - "V_Cliff1.blp"
  • unused Texture 22 - "W_Cliff0.blp"
  • unused Texture 23 - "W_Cliff1.blp"
  • unused Texture 24 - "X_Cliff0.blp"
  • unused Texture 25 - "Y_Cliff0.blp"
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