Introduction
This is an automatically generated tutorial. It will guide you through the process of importing the model Earth elemental of the bundle Earth elemental. Please note that all the screenshots in this tutorial were made using a Mac, however it should be no problem to interpret what is equivalent on a Windows or Linux machine.
Extract and Access
I am assuming that you have already downloaded the file Earth elemental.zip and know where it is located on your hard drive. The file is compressed as a zip archive. Most modern operating systems allow you to unzip the archive by double clicking it and dragging the contents out to the desktop (or any other place).
When you have extracted the archive, it should look like this:
Open World Editor and click Module -> Import Manager:
This is the Import Manager. From here you can add and remove custom files from your map file:
Importing Earth elemental.mdx
Now Click the "Import File" Button:
Next select 'Earth elemental.mdx' in the folder which you extracted from the zip archive:
Earth elemental
Earth elemental_finger_Diffuse.dds
Earth elemental_Main_Diffuse.dds
Earth elemental_Main_Emissive.dds
Earth elemental_Main_pauldron_ORM.dds
Earth elemental_pauldron_Diffuse.dds
Earth elemental_pauldron_Normal.dds
The file has been properly added to the map archive:
Earth elemental.mdx
Model
1,259
war3mapimported/Earth elemental.mdx
Done, you have imported the file Earth elemental.mdx.
Importing Earth elemental_finger_Diffuse.dds
Now Click the "Import File" Button:
Next select 'Earth elemental_finger_Diffuse.dds' in the folder which you extracted from the zip archive:
Earth elemental
Earth elemental.mdx
Earth elemental_finger_Diffuse.dds
Earth elemental_Main_Diffuse.dds
Earth elemental_Main_Emissive.dds
Earth elemental_Main_pauldron_ORM.dds
Earth elemental_pauldron_Diffuse.dds
Earth elemental_pauldron_Normal.dds
As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for.
You can find the required paths in the readme.txt and also on this page.
Earth elemental.mdx
Model
1,259
war3mapimported/Earth elemental.mdx
Earth elemental_finger_Diffuse.dds
Image / Texture
5,461
war3mapimported/Earth elemental_finger_Diffuse.dds
Double-click the file Earth elemental_finger_Diffuse.dds:
Earth elemental_finger_Diffuse.dds
Image / Texture
5,461
war3mapimported/Earth elemental_finger_Diffuse.dds
Tick the box "Use Custom Path" and type in the correct path:
Earth elemental_finger_Diffuse.dds
Image / Texture
5,461
Earth elemental_finger_Diffuse.dds
The file has been properly added to the map archive:
Earth elemental.mdx
Model
1,259
war3mapimported/Earth elemental.mdx
Earth elemental_finger_Diffuse.dds
Image / Texture
5,461
Earth elemental_finger_Diffuse.dds
Done, you have imported the file Earth elemental_finger_Diffuse.dds.
Importing Earth elemental_Main_Diffuse.dds
Now Click the "Import File" Button:
Next select 'Earth elemental_Main_Diffuse.dds' in the folder which you extracted from the zip archive:
Earth elemental
Earth elemental.mdx
Earth elemental_finger_Diffuse.dds
Earth elemental_Main_Diffuse.dds
Earth elemental_Main_Emissive.dds
Earth elemental_Main_pauldron_ORM.dds
Earth elemental_pauldron_Diffuse.dds
Earth elemental_pauldron_Normal.dds
As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for.
You can find the required paths in the readme.txt and also on this page.
Earth elemental.mdx
Model
1,259
war3mapimported/Earth elemental.mdx
Earth elemental_finger_Diffuse.dds
Image / Texture
5,461
Earth elemental_finger_Diffuse.dds
Earth elemental_Main_Diffuse.dds
Image / Texture
5,461
war3mapimported/Earth elemental_Main_Diffuse.dds
Double-click the file Earth elemental_Main_Diffuse.dds:
Earth elemental_Main_Diffuse.dds
Image / Texture
5,461
war3mapimported/Earth elemental_Main_Diffuse.dds
Tick the box "Use Custom Path" and type in the correct path:
Earth elemental_Main_Diffuse.dds
Image / Texture
5,461
Earth elemental_Main_Diffuse.dds
The file has been properly added to the map archive:
Earth elemental.mdx
Model
1,259
war3mapimported/Earth elemental.mdx
Earth elemental_finger_Diffuse.dds
Image / Texture
5,461
Earth elemental_finger_Diffuse.dds
Earth elemental_Main_Diffuse.dds
Image / Texture
5,461
Earth elemental_Main_Diffuse.dds
Done, you have imported the file Earth elemental_Main_Diffuse.dds.
Importing Earth elemental_Main_Emissive.dds
Now Click the "Import File" Button:
Next select 'Earth elemental_Main_Emissive.dds' in the folder which you extracted from the zip archive:
Earth elemental
Earth elemental.mdx
Earth elemental_finger_Diffuse.dds
Earth elemental_Main_Diffuse.dds
Earth elemental_Main_Emissive.dds
Earth elemental_Main_pauldron_ORM.dds
Earth elemental_pauldron_Diffuse.dds
Earth elemental_pauldron_Normal.dds
As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for.
You can find the required paths in the readme.txt and also on this page.
Earth elemental.mdx
Model
1,259
war3mapimported/Earth elemental.mdx
Earth elemental_finger_Diffuse.dds
Image / Texture
5,461
Earth elemental_finger_Diffuse.dds
Earth elemental_Main_Diffuse.dds
Image / Texture
5,461
Earth elemental_Main_Diffuse.dds
Earth elemental_Main_Emissive.dds
Image / Texture
5,461
war3mapimported/Earth elemental_Main_Emissive.dds
Double-click the file Earth elemental_Main_Emissive.dds:
Earth elemental_Main_Emissive.dds
Image / Texture
5,461
war3mapimported/Earth elemental_Main_Emissive.dds
Tick the box "Use Custom Path" and type in the correct path:
Earth elemental_Main_Emissive.dds
Image / Texture
5,461
Earth elemental_Main_Emissive.dds
The file has been properly added to the map archive:
Earth elemental.mdx
Model
1,259
war3mapimported/Earth elemental.mdx
Earth elemental_finger_Diffuse.dds
Image / Texture
5,461
Earth elemental_finger_Diffuse.dds
Earth elemental_Main_Diffuse.dds
Image / Texture
5,461
Earth elemental_Main_Diffuse.dds
Earth elemental_Main_Emissive.dds
Image / Texture
5,461
Earth elemental_Main_Emissive.dds
Done, you have imported the file Earth elemental_Main_Emissive.dds.
Importing Earth elemental_Main_pauldron_ORM.dds
Now Click the "Import File" Button:
Next select 'Earth elemental_Main_pauldron_ORM.dds' in the folder which you extracted from the zip archive:
Earth elemental
Earth elemental.mdx
Earth elemental_finger_Diffuse.dds
Earth elemental_Main_Diffuse.dds
Earth elemental_Main_Emissive.dds
Earth elemental_Main_pauldron_ORM.dds
Earth elemental_pauldron_Diffuse.dds
Earth elemental_pauldron_Normal.dds
As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for.
You can find the required paths in the readme.txt and also on this page.
Earth elemental.mdx
Model
1,259
war3mapimported/Earth elemental.mdx
Earth elemental_finger_Diffuse.dds
Image / Texture
5,461
Earth elemental_finger_Diffuse.dds
Earth elemental_Main_Diffuse.dds
Image / Texture
5,461
Earth elemental_Main_Diffuse.dds
Earth elemental_Main_Emissive.dds
Image / Texture
5,461
Earth elemental_Main_Emissive.dds
Earth elemental_Main_pauldron_ORM.dds
Image / Texture
5,461
war3mapimported/Earth elemental_Main_pauldron_ORM.dds
Double-click the file Earth elemental_Main_pauldron_ORM.dds:
Earth elemental_Main_pauldron_ORM.dds
Image / Texture
5,461
war3mapimported/Earth elemental_Main_pauldron_ORM.dds
Tick the box "Use Custom Path" and type in the correct path:
Earth elemental_Main_pauldron_ORM.dds
Image / Texture
5,461
Earth elemental_Main_pauldron_ORM.dds
The file has been properly added to the map archive:
Earth elemental.mdx
Model
1,259
war3mapimported/Earth elemental.mdx
Earth elemental_finger_Diffuse.dds
Image / Texture
5,461
Earth elemental_finger_Diffuse.dds
Earth elemental_Main_Diffuse.dds
Image / Texture
5,461
Earth elemental_Main_Diffuse.dds
Earth elemental_Main_Emissive.dds
Image / Texture
5,461
Earth elemental_Main_Emissive.dds
Earth elemental_Main_pauldron_ORM.dds
Image / Texture
5,461
Earth elemental_Main_pauldron_ORM.dds
Done, you have imported the file Earth elemental_Main_pauldron_ORM.dds.
Importing Earth elemental_pauldron_Diffuse.dds
Now Click the "Import File" Button:
Next select 'Earth elemental_pauldron_Diffuse.dds' in the folder which you extracted from the zip archive:
Earth elemental
Earth elemental.mdx
Earth elemental_finger_Diffuse.dds
Earth elemental_Main_Diffuse.dds
Earth elemental_Main_Emissive.dds
Earth elemental_Main_pauldron_ORM.dds
Earth elemental_pauldron_Diffuse.dds
Earth elemental_pauldron_Normal.dds
As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for.
You can find the required paths in the readme.txt and also on this page.
Earth elemental.mdx
Model
1,259
war3mapimported/Earth elemental.mdx
Earth elemental_finger_Diffuse.dds
Image / Texture
5,461
Earth elemental_finger_Diffuse.dds
Earth elemental_Main_Diffuse.dds
Image / Texture
5,461
Earth elemental_Main_Diffuse.dds
Earth elemental_Main_Emissive.dds
Image / Texture
5,461
Earth elemental_Main_Emissive.dds
Earth elemental_Main_pauldron_ORM.dds
Image / Texture
5,461
Earth elemental_Main_pauldron_ORM.dds
Earth elemental_pauldron_Diffuse.dds
Image / Texture
5,461
war3mapimported/Earth elemental_pauldron_Diffuse.dds
Double-click the file Earth elemental_pauldron_Diffuse.dds:
Earth elemental_pauldron_Diffuse.dds
Image / Texture
5,461
war3mapimported/Earth elemental_pauldron_Diffuse.dds
Tick the box "Use Custom Path" and type in the correct path:
Earth elemental_pauldron_Diffuse.dds
Image / Texture
5,461
Earth elemental_pauldron_Diffuse.dds
The file has been properly added to the map archive:
Earth elemental.mdx
Model
1,259
war3mapimported/Earth elemental.mdx
Earth elemental_finger_Diffuse.dds
Image / Texture
5,461
Earth elemental_finger_Diffuse.dds
Earth elemental_Main_Diffuse.dds
Image / Texture
5,461
Earth elemental_Main_Diffuse.dds
Earth elemental_Main_Emissive.dds
Image / Texture
5,461
Earth elemental_Main_Emissive.dds
Earth elemental_Main_pauldron_ORM.dds
Image / Texture
5,461
Earth elemental_Main_pauldron_ORM.dds
Earth elemental_pauldron_Diffuse.dds
Image / Texture
5,461
Earth elemental_pauldron_Diffuse.dds
Done, you have imported the file Earth elemental_pauldron_Diffuse.dds.
Importing Earth elemental_pauldron_Normal.dds
Now Click the "Import File" Button:
Next select 'Earth elemental_pauldron_Normal.dds' in the folder which you extracted from the zip archive:
Earth elemental
Earth elemental.mdx
Earth elemental_finger_Diffuse.dds
Earth elemental_Main_Diffuse.dds
Earth elemental_Main_Emissive.dds
Earth elemental_Main_pauldron_ORM.dds
Earth elemental_pauldron_Diffuse.dds
Earth elemental_pauldron_Normal.dds
As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for.
You can find the required paths in the readme.txt and also on this page.
Earth elemental.mdx
Model
1,259
war3mapimported/Earth elemental.mdx
Earth elemental_finger_Diffuse.dds
Image / Texture
5,461
Earth elemental_finger_Diffuse.dds
Earth elemental_Main_Diffuse.dds
Image / Texture
5,461
Earth elemental_Main_Diffuse.dds
Earth elemental_Main_Emissive.dds
Image / Texture
5,461
Earth elemental_Main_Emissive.dds
Earth elemental_Main_pauldron_ORM.dds
Image / Texture
5,461
Earth elemental_Main_pauldron_ORM.dds
Earth elemental_pauldron_Diffuse.dds
Image / Texture
5,461
Earth elemental_pauldron_Diffuse.dds
Earth elemental_pauldron_Normal.dds
Image / Texture
5,461
war3mapimported/Earth elemental_pauldron_Normal.dds
Double-click the file Earth elemental_pauldron_Normal.dds:
Earth elemental_pauldron_Normal.dds
Image / Texture
5,461
war3mapimported/Earth elemental_pauldron_Normal.dds
Tick the box "Use Custom Path" and type in the correct path:
Earth elemental_pauldron_Normal.dds
Image / Texture
5,461
Earth elemental_pauldron_Normal.dds
The file has been properly added to the map archive:
Earth elemental.mdx
Model
1,259
war3mapimported/Earth elemental.mdx
Earth elemental_finger_Diffuse.dds
Image / Texture
5,461
Earth elemental_finger_Diffuse.dds
Earth elemental_Main_Diffuse.dds
Image / Texture
5,461
Earth elemental_Main_Diffuse.dds
Earth elemental_Main_Emissive.dds
Image / Texture
5,461
Earth elemental_Main_Emissive.dds
Earth elemental_Main_pauldron_ORM.dds
Image / Texture
5,461
Earth elemental_Main_pauldron_ORM.dds
Earth elemental_pauldron_Diffuse.dds
Image / Texture
5,461
Earth elemental_pauldron_Diffuse.dds
Earth elemental_pauldron_Normal.dds
Image / Texture
5,461
Earth elemental_pauldron_Normal.dds
Done, you have imported the file Earth elemental_pauldron_Normal.dds.
You're done
You have now imported your model. Don't be afraid when you place the object and it appears to be a purple cube. Just close the map, re-open it and it will look fine in the World Editor.
If you did exactly as this guide told you and it did not work properly. Please make a thread in the Modeling & Animation Forum containing the following:
- Link to the model and the tutorial
- Precise description of what does not work
- The map you tried to import it to (with the model imported)
And we will do what we can to help you.