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Triggers
[EEE] FlamingThrone.w3x
Variables
Initialization
Visibility
Cinematics
Main
Fel Pig AI
Name
Type
is_array
initial_value
EFcache
gamecache
No
Visibility
Events
Map initialization
Conditions
Actions
Visibility - Disable fog of war
Visibility - Disable black mask
Environment - Set sky to Outland Sky
Game - Set the time of day to 12
Player - Make Player 1 (Red) treat Player 6 (Orange) as an Ally
Main
Events
Time - Elapsed game time is 0.01 seconds
Conditions
Actions
Unit - Hide Gara Attila 0002 <gen>
Sound - Play Doom .
Cinematic - Turn on letterbox mode (hide interface) for (All players) : fade out over 0.00 seconds
Cinematic - Disable user control for (All players) .
Camera - . Apply without panning . gg_cam_Camera_001 for Player 1 (Red) over 0.00 seconds
Camera - . Apply . gg_cam_Camera_002 for Player 1 (Red) over 7.00 seconds
Wait 6.75 seconds
Camera - . Apply . gg_cam_Camera_003 for Player 1 (Red) over 3.00 seconds
Floating Text - Create floating text that reads Electro Technical School at (Center of ETSMP_a <gen>) with Z offset 0 , using font size 15.00 , color ( 100 %, 100 %, 100 %), and 0 % transparency
Wait 4.75 seconds
Floating Text - Destroy (Last created floating text)
Floating Text - Create floating text that reads "Mihajlo Pupin", Novi Sad, SCG at (Center of ETSMP_b <gen>) with Z offset 0 , using font size 15.00 , color ( 100 %, 100 %, 100 %), and 0 % transparency
Wait 2.00 seconds
Camera - . Apply . gg_cam_Camera_004 for Player 1 (Red) over 3.00 seconds
Wait 2.75 seconds
Camera - . Apply . gg_cam_Camera_005 for Player 1 (Red) over 3.00 seconds
Wait 2.75 seconds
Camera - . Apply . gg_cam_Camera_006 for Player 1 (Red) over 3.00 seconds
Floating Text - Destroy (Last created floating text)
Floating Text - Create floating text that reads |CFFED1C24G|CFFED2623a|CFFEE3121r|CFFEF3C1Fa |CFFF1511BA|CFFF25C1At|CFFF36618t|CFFF47116i|CFFF57C14l|CFFF68712a|r [AM3] at (Center of Intro <gen>) with Z offset 0 , using font size 20.00 , color ( 100 %, 100 %, 100 %), and 0 % transparency
Wait 3.75 seconds
Camera - . Apply . gg_cam_Camera_007 for Player 1 (Red) over 3.00 seconds
Wait 2.75 seconds
Floating Text - Destroy (Last created floating text)
Camera - . Apply . gg_cam_Camera_008 for Player 1 (Red) over 3.00 seconds
Wait 2.75 seconds
Camera - . Apply . gg_cam_Camera_009 for Player 1 (Red) over 3.00 seconds
Wait 2.75 seconds
Camera - . Apply . gg_cam_Camera_010 for Player 1 (Red) over 3.00 seconds
Wait 4.75 seconds
Camera - . Apply . gg_cam_Camera_011a for Player 1 (Red) over 5.00 seconds
Wait 4.75 seconds
Camera - . Apply . gg_cam_Camera_011b for Player 1 (Red) over 5.00 seconds
Wait 6.75 seconds
Camera - . Apply . gg_cam_Camera_012 for Player 1 (Red) over 3.00 seconds
Wait 2.75 seconds
Camera - . Apply . gg_cam_Camera_013 for Player 1 (Red) over 3.00 seconds
Wait 4.00 seconds
Animation - Play Dimensional Gate 0000 <gen> 's Stand Work animation
Wait 1.00 seconds
Unit - Unhide Gara Attila 0002 <gen>
Special Effect - Create a special effect attached to the chest (Unexpected type: 'attachpoint') of Gara Attila 0002 <gen> using Abilities\Spells\NightElf\Blink\BlinkTarget.mdl
Animation - Play Gara Attila 0002 <gen> 's Spell animation
Special Effect - Create a special effect attached to the origin (Unexpected type: 'attachpoint') of Gara Attila 0002 <gen> using Units\NightElf\Wisp\WispExplode.mdl
Wait 0.10 seconds
Unit - Move Arch Devil 0001 <gen> instantly to (Center of Back_2 <gen>)
Animation - Play Arch Devil 0001 <gen> 's Attack Slam animation
Wait 0.20 seconds
Unit - Move Arch Devil 0001 <gen> instantly to (Center of Back_3 <gen>)
Wait 0.20 seconds
Unit - Move Arch Devil 0001 <gen> instantly to (Center of Back_4 <gen>)
Wait 0.20 seconds
Animation - Play Gara Attila 0002 <gen> 's Spell animation
Wait 0.50 seconds
Special Effect - Create a special effect attached to the origin (Unexpected type: 'attachpoint') of Arch Devil 0001 <gen> using Abilities\Spells\Human\MassTeleport\MassTeleportTarget.mdl
Special Effect - Create a special effect attached to the origin (Unexpected type: 'attachpoint') of Gara Attila 0002 <gen> using Abilities\Spells\Human\Avatar\AvatarCaster.mdl
Special Effect - Create a special effect attached to the chest (Unexpected type: 'attachpoint') of Arch Devil 0001 <gen> using Abilities\Weapons\Bolt\BoltImpact.mdl
Special Effect - Create a special effect attached to the origin (Unexpected type: 'attachpoint') of Arch Devil 0001 <gen> using Abilities\Weapons\Bolt\BoltImpact.mdl
Wait 0.15 seconds
Sound - Stop music After fading
Animation - Play Arch Devil 0001 <gen> 's Death animation
Wait 1.50 seconds
Camera - . Apply . gg_cam_Camera_020 for Player 1 (Red) over 1.00 seconds
Wait 0.75 seconds
Cinematic - Fade out over 1.00 seconds using texture Dream and color ( 0.00 %, 0.00 %, 100.00 %) with 10.00 % transparency
Floating Text - Create floating text that reads Tesla, Master of Lightning at (Center of Title <gen>) with Z offset 0 , using font size 20.00 , color ( 100.00 %, 0.00 %, 0.00 %), and 100.00 % transparency
Wait 5.00 seconds
Floating Text - Destroy (Last created floating text)
Game - Victory Player 1 (Red) ( Skip dialogs, Skip scores)
Fel Pig AI
Events
Time - Every 1.00 seconds of game time
Conditions
Actions
Unit - Order Fel Boar 0003 <gen> to Move To . (Random point in Fel_Pig_Move_Area <gen>)
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