Name | Type | is_array | initial_value |
FS_AoE | real | Yes | |
FS_Ay | abilcode | No | |
FS_Caster | unit | No | |
FS_Damage | real | Yes | |
FS_Dummy | unit | No | |
FS_Group | group | No | |
FS_Level | integer | No | |
FS_Loc | location | No | |
FS_Model | string | No | |
FS_Type_Attack | attacktype | No | |
FS_Type_Damage | damagetype | No |
Observation
If this resource be used by you (in any way, be as tutorial, map, spell...), be appreciated for the work occurring me credits.
Function of this resource
It is a simple example of detecting trees collected (for workers as: Ghoul,Peasant,Peon and Wisp) through GUI/Triggers. With this example, you can manufacture sorceries, maps and other things that leave his/her imagination.
Example
In the example that I created, it is a simple sorcery that it destroys trees, but, anything he impedes of doing what well to understand with the detected trees. See the complete function of this sorcery and their respective triggers to proceed:
Function of the sorcery
He/she donate with that the area among in combustion and tremor, Caster burns and it explode the selected area punishing their terrestrial opponents in the immune the magic.
Besides, this sorcery destroys trees.
Area of Effect: 300.
Cast screeches: 500
Caused damage: 130/245/320.
CoolDown: None/null
Manacost: None/null
Import
It is not necessary to import this resource, but, it is wanted, it is enough to copy the triggers and all of the custom objects and imported that you/they are in this resource.
It is worth to observe that this resource is a simple example of detecting trees.
Gratitudes
To GOD, God's Holy Spirit an Jesus Cristo (for them, the honor, glory and adoration);
Blizzard (for the Warcraft's resources)
To HiveWorkShop;
And to you! (that participates in my resource)
Contact
Please, don't STOP commenting on, to give reputation, to criticize (constructively) and in general, to participate in my resource (I am open for suggestions, then, don't stop passing these for me). IN CASE of doubts he/she gets in touch with me for HiveWorkShop.