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Triggers
DynastyWarriors.w3x
Variables
Initialization
Melee Initialization
Music
Gate1
Gate2
Gate3
Music
Music1
Music2
Music3
Music4
Music5
Camera
Camera1
Enamy
attack
Attack1
Attack1end
Attack2
Attack2end
LuBu
LuBuDead
DongZhuoDead
Enter map-specific custom script code below. This text will be included in the map script after variables are declared and before any trigger code.
Name
Type
is_array
initial_value
Default melee game initialization for all players
Melee Initialization
Events
Map initialization
Conditions
Actions
Quest - Create a Required quest titled Info with the description If u have trouble with the view distance , u can type -c to have a bigger view , it will be easyerMake sure your hero's stay alive , they are unrevivable , using icon path ReplaceableTextures\CommandButtons\BTNCastle.blp
Trigger - Turn off Music5 <gen>
Trigger - Turn off Music4 <gen>
Unit - Order Peasant 1199 <gen> to Harvest Nearby Gold .
Trigger - Turn off Music3 <gen>
Unit - Order Peasant 1197 <gen> to Harvest . Winter Tree Wall 0539 <gen>
Unit - Order Peasant 0018 <gen> to Harvest . Winter Tree Wall 0452 <gen>
Unit - Order Peasant 0017 <gen> to Harvest . Winter Tree Wall 0460 <gen>
Unit - Order Peasant 0019 <gen> to Harvest . Winter Tree Wall 0228 <gen>
Unit - Order Peasant 0020 <gen> to Harvest . Winter Tree Wall 0458 <gen>
Sound - Stop music After fading
Melee Game - Use melee time of day (for all players)
Melee Game - Remove creeps and critters from used start locations (for all players)
Sound - Play Dynasty_Warriors_5_Condensed <gen>
Cinematic - Turn cinematic mode On for (All players)
Camera - . Apply . gg_cam_Camera_001 for Player 1 (Red) over 0 seconds
Camera - . Apply . gg_cam_Camera_002 for Player 1 (Red) over 2.50 seconds
Wait 2.20 seconds
Cinematic - Fade out and back in over 2 seconds using texture Black Mask and color ( 0 %, 0 %, 0 %) with 0 % transparency
Wait 0.80 seconds
Camera - . Apply . gg_cam_Camera_003 for Player 1 (Red) over 0 seconds
Camera - . Apply . gg_cam_Camera_004 for Player 1 (Red) over 2.50 seconds
Wait 2.20 seconds
Cinematic - Fade out and back in over 2 seconds using texture Black Mask and color ( 0 %, 0 %, 0 %) with 0 % transparency
Wait 0.80 seconds
Camera - . Apply . gg_cam_Camera_005 for Player 1 (Red) over 0 seconds
Camera - . Apply . gg_cam_Camera_006 for Player 1 (Red) over 3.50 seconds
Wait 3.20 seconds
Cinematic - Fade out and back in over 2 seconds using texture Black Mask and color ( 0 %, 0 %, 0 %) with 0 % transparency
Wait 0.80 seconds
Camera - Reset camera for Player 1 (Red) to standard game-view over 0 seconds
Cinematic - Turn cinematic mode Off for (All players)
Wait 10.00 seconds
Unit Group - Order (Units in Region_000 <gen>) to Attack-Move To . (Center of Region_009 <gen>)
Unit Group - Order (Units in Region_002 <gen>) to Attack-Move To . (Center of Region_009 <gen>)
Unit Group - Order (Units in Region_001 <gen>) to Attack-Move To . (Center of Region_009 <gen>)
Wait 10.00 seconds
Unit Group - Order (Units in Region_000 <gen>) to Attack-Move To . (Center of Region_009 <gen>)
Unit Group - Order (Units in Region_002 <gen>) to Attack-Move To . (Center of Region_009 <gen>)
Unit Group - Order (Units in Region_001 <gen>) to Attack-Move To . (Center of Region_009 <gen>)
Destructible - Make Iron Gate 0885 <gen> Invulnerable
Destructible - Make Iron Gate 0878 <gen> Invulnerable
Gate1
Events
Unit - Altar of Storms 0224 <gen> Dies
Conditions
Actions
Destructible - Open Demonic Gate 1125 <gen>
Gate2
Events
Unit - Watch Tower 0874 <gen> Dies
Conditions
Actions
Destructible - Open Demonic Gate 1126 <gen>
Gate3
Events
Unit - Small Temple 0887 <gen> Dies
Conditions
Actions
Destructible - Open Demonic Gate 1127 <gen>
Music
Events
Time - Every 2 seconds of game time
Conditions
Actions
Unit - Order Knight 0003 <gen> to Move To . (Center of Region_011 <gen>)
Music1
Events
Time - Every 155.00 seconds of game time
Conditions
Actions
Sound - Stop music After fading
Sound - Play Dynasty_Warriors_5_Condensed <gen>
Music2
Events
Unit - A unit enters Region_011 <gen>
Conditions
Actions
Trigger - Turn off (This trigger)
Trigger - Turn off Music1 <gen>
Sound - Stop music After fading
Sound - Play Dynasty_Warriors_5___Great_Red_Spirit <gen>
Trigger - Turn on Music3 <gen>
Wait 2 seconds
Unit - Create 1 . Barracks for Player 2 (Blue) at (Center of Region_010 <gen>) facing Default building facing degrees
Unit - Create 1 . Barracks for Player 7 (Green) at (Center of Region_006 <gen>) facing Default building facing degrees
Unit - Create 3 . Demolisher for Player 7 (Green) at (Center of Region_004 <gen>) facing Default building facing degrees
Unit - Create 20 . Headhunter for Player 2 (Blue) at (Center of Region_010 <gen>) facing Default building facing degrees
Game - Display to (All players) the text: Ok , now it's time to deal with Dong Zhuo and win the battleHead to Hu Lao Gate and concuer the enamy's base !
Unit Group - Order (Units in Region_008 <gen>) to Attack-Move To . (Center of Region_009 <gen>)
Wait 5.00 seconds
Unit Group - Order (Units in Region_008 <gen>) to Attack-Move To . (Center of Region_009 <gen>)
Music3
Events
Time - Every 175.00 seconds of game time
Conditions
Actions
Sound - Stop music After fading
Sound - Play Dynasty_Warriors_5___Great_Red_Spirit <gen>
Music4
Events
Time - Every 158.00 seconds of game time
Conditions
Actions
Sound - Stop music After fading
Sound - Play Dynasty_Warriors_5___Lu_Bu <gen>
Music5
Events
Time - Every 182.00 seconds of game time
Conditions
Actions
Sound - Stop music After fading
Sound - Play Dynasty_Warriors_5___Fate_Corrodes_Me <gen>
Camera1
Events
Player - Player 1 (Red) types a chat message containing -c (Unexpected type: 'stringnoformat') as An exact match
Conditions
Actions
Camera - . Apply . gg_cam_Camera_007 for Player 1 (Red) over 0 seconds
attack
Events
Time - Every 5.00 seconds of game time
Conditions
(Owner of (Triggering unit)) Equal to Player 9 (Gray)
Actions
Unit Group - Order (Units in Region_003 <gen>) to Attack-Move To . (Center of Region_009 <gen>)
Unit Group - Order (Units in Region_015 <gen>) to Attack-Move To . (Center of Region_009 <gen>)
Attack1
Events
Time - Every 420.00 seconds of game time
Conditions
Actions
Unit - Create 5 . Footman for Player 9 (Gray) at (Center of Region_004 <gen>) facing Default building facing degrees
Unit - Create 5 . Footman for Player 9 (Gray) at (Center of Region_007 <gen>) facing Default building facing degrees
Unit - Create 3 . Grunt for Player 9 (Gray) at (Center of Region_006 <gen>) facing Default building facing degrees
Unit - Create 3 . Grunt for Player 9 (Gray) at (Center of Region_005 <gen>) facing Default building facing degrees
Wait 20.00 seconds
Destructible - Open Iron Gate 0638 <gen>
Attack1end
Events
Unit - Altar of Storms 0224 <gen> Dies
Conditions
Actions
Trigger - Turn off Attack1 <gen>
Attack2
Events
Time - Every 360.00 seconds of game time
Conditions
Actions
Unit - Create 3 . Footman for Player 9 (Gray) at (Center of Region_013 <gen>) facing Default building facing degrees
Unit - Create 3 . Footman for Player 9 (Gray) at (Center of Region_014 <gen>) facing Default building facing degrees
Unit - Create 4 . Headhunter for Player 9 (Gray) at (Center of Region_012 <gen>) facing Default building facing degrees
Attack2end
Events
Unit - Small Temple 0887 <gen> Dies
Conditions
Actions
Trigger - Turn off Attack2 <gen>
LuBu
Events
Unit - Grunt 0932 <gen> Dies
Conditions
Actions
Cinematic - Fade out and back in over 2 seconds using texture Black Mask and color ( 0 %, 0 %, 0 %) with 0 % transparency
Cinematic - Turn cinematic mode On for (All players)
Destructible - Open Iron Gate 0885 <gen>
Wait 0.80 seconds
Trigger - Turn off Music3 <gen>
Trigger - Turn on Music4 <gen>
Sound - Stop music After fading
Sound - Play Dynasty_Warriors_5___Lu_Bu <gen>
Unit - Order Elite General 0927 <gen> to Move To . (Center of Region_016 <gen>)
Camera - . Apply . gg_cam_Camera_008 for Player 1 (Red) over 0 seconds
Camera - . Apply . gg_cam_Camera_009 for Player 1 (Red) over 3.00 seconds
Wait 2.70 seconds
Destructible - Open Iron Gate 0878 <gen>
Cinematic - Fade out and back in over 2 seconds using texture Black Mask and color ( 0 %, 0 %, 0 %) with 0 % transparency
Wait 0.80 seconds
Camera - . Apply . gg_cam_Camera_010 for Player 1 (Red) over 0 seconds
Camera - . Apply . gg_cam_Camera_011 for Player 1 (Red) over 4.00 seconds
Wait 3.70 seconds
Cinematic - Fade out and back in over 2 seconds using texture Black Mask and color ( 0 %, 0 %, 0 %) with 0 % transparency
Wait 0.80 seconds
Destructible - Close Iron Gate 0885 <gen>
Camera - Reset camera for Player 1 (Red) to standard game-view over 0 seconds
Cinematic - Turn cinematic mode Off for (All players)
LuBuDead
Events
Unit - Elite General 0927 <gen> Dies
Conditions
Actions
Wait 3.00 seconds
Destructible - Open Iron Gate 0885 <gen>
Trigger - Turn off Music4 <gen>
Trigger - Turn on Music5 <gen>
Sound - Play Dynasty_Warriors_5___Fate_Corrodes_Me <gen>
DongZhuoDead
Events
Unit - Dong Zhuo 1125 <gen> Dies
Conditions
Actions
Wait 3.00 seconds
Cinematic - Fade out over 4.00 seconds using texture Black Mask and color ( 0 %, 0 %, 0 %) with 0 % transparency
Wait 5.00 seconds
Game - Display to (All players) the text: Allied Force Win
Wait 3.00 seconds
Game - Victory Player 1 (Red) ( Show dialogs, Show scores)
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