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Triggers
DW4-Empires.w3x
Variables
lose triggers
Untitled Trigger 001 Copy 2
Untitled Trigger 001 Copy 2 Copy
Untitled Trigger 001 Copy
Untitled Trigger 001
hero revive wu
player 11
player 10
player 9
hero revive shu
player 7
player 6
player 5
hero revive
player 3
player 2
player 1
hero revive li
player 8
player 12
player 4 Copy
hero revive kings
champion of virtue
black knight of death
raging tiger of chaos
hero of chaos
wu
replace castle Copy Copy
wei Copy Copy
wei Copy Copy Copy
li
replace castle Copy Copy Copy
wei Copy Copy Copy 2
wei Copy Copy Copy Copy 2
shu
wei Copy
wei Copy Copy Copy Copy
replace castle Copy
wei
wei
wei Copy Copy Copy Copy Copy
replace castle
Initialization
Melee Initialization
Recruit heroes
ce ce
lu bu
lu bu jr
zhu rong
meng huo
ce shu
yuan shao
yuan shu
diao chan
zhang jiao
dong zhuo
sengoku musou
wu tugu
Music
start the end
in the end
storm earth fire
credits
pursuit
stop music
Capture Places
Jian Ye
Xuang Feng
Inabayama
Symet
Morkat
Hu Lao Gate
Pang Dong
Nagashino
Akechi
Okehazama
Chen Ping
Custom Weapon Holds
Meng Huo
Zhang Jiao
Dong Zhou
Tas Ci
Tas Ci Copy
Tas Ci Copy 2
Sun Ce
Sun Ce Copy
Sun Ce Copy 2
Zhang He
Zhang He Copy
Zhang He Copy 2
Nu Wa
Nu Wa Copy
Nu Wa Copy 2
Pang De
Pang De Copy
Pang De Copy 2
Guan Ping
Guan Ping Copy
Guan Ping Copy 2
Die Items
p1
Power item
hi ya
Name
Type
is_array
initial_value
timer
boolean
No
true
Untitled Trigger 001 Copy 2
Events
Unit - Raging Tiger of Chaos 0014 <gen> Dies
Conditions
Actions
Unit - Change ownership of Raging Tiger of Chaos 0014 <gen> to (Owner of (Killing unit)) and Retain color
Unit - Change ownership of Right Hand Bodyguard of Sun Jian 0039 <gen> to (Owner of (Killing unit)) and Retain color
Player - Make Player 9 (Gray) treat (Owner of (Killing unit)) as an Ally with shared vision
Player - Make Player 10 (Light Blue) treat (Owner of (Killing unit)) as an Ally with shared vision
Player - Make Player 11 (Dark Green) treat (Owner of (Killing unit)) as an Ally with shared vision
Player - Make (Owner of (Killing unit)) treat Player 9 (Gray) as an Ally with shared vision
Player - Make (Owner of (Killing unit)) treat Player 10 (Light Blue) as an Ally with shared vision
Player - Make (Owner of (Killing unit)) treat Player 11 (Dark Green) as an Ally with shared vision
Game - Display to (All players) the text: Wu has lost and they now work under the command of those that destroyed them.
Item - Remove (Item carried by Raging Tiger of Chaos 0014 <gen> in slot 1)
Item - Remove (Item carried by Raging Tiger of Chaos 0014 <gen> in slot 2)
Item - Remove (Item carried by Raging Tiger of Chaos 0014 <gen> in slot 3)
Item - Remove (Item carried by Raging Tiger of Chaos 0014 <gen> in slot 4)
Item - Remove (Item carried by Raging Tiger of Chaos 0014 <gen> in slot 5)
Item - Remove (Item carried by Raging Tiger of Chaos 0014 <gen> in slot 6)
Trigger - Turn off (This trigger)
Untitled Trigger 001 Copy 2 Copy
Events
Unit - Black Knight of Death 0040 <gen> Dies
Conditions
Actions
Unit - Change ownership of Black Knight of Death 0040 <gen> to (Owner of (Killing unit)) and Retain color
Player - Make Player 8 (Pink) treat (Owner of (Killing unit)) as an Ally with shared vision
Player - Make Player 4 (Purple) treat (Owner of (Killing unit)) as an Ally with shared vision
Player - Make Player 12 (Brown) treat (Owner of (Killing unit)) as an Ally with shared vision
Player - Make (Owner of (Killing unit)) treat Player 8 (Pink) as an Ally with shared vision
Player - Make (Owner of (Killing unit)) treat Player 4 (Purple) as an Ally with shared vision
Player - Make (Owner of (Killing unit)) treat Player 12 (Brown) as an Ally with shared vision
Game - Display to (All players) the text: Li has lost and they now work under the command of those that destroyed them.
Item - Remove (Item carried by Black Knight of Death 0040 <gen> in slot 1)
Item - Remove (Item carried by Black Knight of Death 0040 <gen> in slot 2)
Item - Remove (Item carried by Black Knight of Death 0040 <gen> in slot 3)
Item - Remove (Item carried by Black Knight of Death 0040 <gen> in slot 4)
Item - Remove (Item carried by Black Knight of Death 0040 <gen> in slot 5)
Item - Remove (Item carried by Black Knight of Death 0040 <gen> in slot 6)
Trigger - Turn off (This trigger)
Untitled Trigger 001 Copy
Events
Unit - Champion of Virtue 0013 <gen> Dies
Conditions
Actions
Unit - Change ownership of Champion of Virtue 0013 <gen> to (Owner of (Killing unit)) and Retain color
Unit - Change ownership of Right Hand Bodyguard of Liu Bei 0038 <gen> to (Owner of (Killing unit)) and Retain color
Player - Make Player 5 (Yellow) treat (Owner of (Killing unit)) as an Ally with shared vision
Player - Make Player 6 (Orange) treat (Owner of (Killing unit)) as an Ally with shared vision
Player - Make Player 7 (Green) treat (Owner of (Killing unit)) as an Ally with shared vision
Player - Make (Owner of (Killing unit)) treat Player 5 (Yellow) as an Ally with shared vision
Player - Make (Owner of (Killing unit)) treat Player 6 (Orange) as an Ally with shared vision
Player - Make (Owner of (Killing unit)) treat Player 7 (Green) as an Ally with shared vision
Game - Display to (All players) the text: Shu has lost and they now work under the command of those that destroyed them.
Item - Remove (Item carried by Champion of Virtue 0013 <gen> in slot 1)
Item - Remove (Item carried by Champion of Virtue 0013 <gen> in slot 2)
Item - Remove (Item carried by Champion of Virtue 0013 <gen> in slot 3)
Item - Remove (Item carried by Champion of Virtue 0013 <gen> in slot 4)
Item - Remove (Item carried by Champion of Virtue 0013 <gen> in slot 5)
Item - Remove (Item carried by Champion of Virtue 0013 <gen> in slot 6)
Trigger - Turn off (This trigger)
Untitled Trigger 001
Events
Unit - Hero of Chaos 0001 <gen> Dies
Conditions
Actions
Unit - Change ownership of Hero of Chaos 0001 <gen> to (Owner of (Killing unit)) and Retain color
Unit - Change ownership of Right Hand Bodyguard of Cao Cao 0037 <gen> to (Owner of (Killing unit)) and Retain color
Player - Make Player 1 (Red) treat (Owner of (Killing unit)) as an Ally with shared vision
Player - Make Player 2 (Blue) treat (Owner of (Killing unit)) as an Ally with shared vision
Player - Make Player 3 (Teal) treat (Owner of (Killing unit)) as an Ally with shared vision
Player - Make (Owner of (Killing unit)) treat Player 1 (Red) as an Ally with shared vision
Player - Make (Owner of (Killing unit)) treat Player 2 (Blue) as an Ally with shared vision
Player - Make (Owner of (Killing unit)) treat Player 3 (Teal) as an Ally with shared vision
Game - Display to (All players) the text: Wei has lost and they now work under the command of those that destroyed them.
Item - Remove (Item carried by Hero of Chaos 0001 <gen> in slot 1)
Item - Remove (Item carried by Hero of Chaos 0001 <gen> in slot 2)
Item - Remove (Item carried by Hero of Chaos 0001 <gen> in slot 3)
Item - Remove (Item carried by Hero of Chaos 0001 <gen> in slot 4)
Item - Remove (Item carried by Hero of Chaos 0001 <gen> in slot 5)
Item - Remove (Item carried by Hero of Chaos 0001 <gen> in slot 6)
Trigger - Turn off (This trigger)
player 11
Events
Unit - A unit owned by Player 11 (Dark Green) . Dies
Conditions
((Triggering unit) is A Hero) Equal to True
(Unit-type of (Triggering unit)) Not equal to Raging Tiger of Chaos
(Unit-type of (Triggering unit)) Not equal to Hero of Chaos
(Unit-type of (Triggering unit)) Not equal to Champion of Virtue
(Unit-type of (Triggering unit)) Not equal to Black Knight of Death
Actions
Game - Display to (All players) for 15.00 seconds the text: ((Proper name of (Triggering unit)) + , Has flee from battle, he will return to battle in 60 sec.)
Wait 60.00 game-time seconds
Hero - Instantly revive (Triggering unit) at (Center of Wu <gen>) , Show revival graphics
player 10
Events
Unit - A unit owned by Player 10 (Light Blue) . Dies
Conditions
((Triggering unit) is A Hero) Equal to True
(Unit-type of (Triggering unit)) Not equal to Raging Tiger of Chaos
(Unit-type of (Triggering unit)) Not equal to Hero of Chaos
(Unit-type of (Triggering unit)) Not equal to Champion of Virtue
(Unit-type of (Triggering unit)) Not equal to Black Knight of Death
Actions
Game - Display to (All players) for 15.00 seconds the text: ((Proper name of (Triggering unit)) + , Has flee from battle, he will return to battle in 60 sec.)
Wait 60.00 game-time seconds
Hero - Instantly revive (Triggering unit) at (Center of Wu <gen>) , Show revival graphics
player 9
Events
Unit - A unit owned by Player 9 (Gray) . Dies
Conditions
((Triggering unit) is A Hero) Equal to True
(Unit-type of (Triggering unit)) Not equal to Raging Tiger of Chaos
(Unit-type of (Triggering unit)) Not equal to Hero of Chaos
(Unit-type of (Triggering unit)) Not equal to Champion of Virtue
(Unit-type of (Triggering unit)) Not equal to Black Knight of Death
Actions
Game - Display to (All players) for 15.00 seconds the text: ((Proper name of (Triggering unit)) + , Has flee from battle, he will return to battle in 60 sec.)
Wait 60.00 game-time seconds
Hero - Instantly revive (Triggering unit) at (Center of Wu <gen>) , Show revival graphics
player 7
Events
Unit - A unit owned by Player 7 (Green) . Dies
Conditions
((Triggering unit) is A Hero) Equal to True
(Unit-type of (Triggering unit)) Not equal to Raging Tiger of Chaos
(Unit-type of (Triggering unit)) Not equal to Hero of Chaos
(Unit-type of (Triggering unit)) Not equal to Champion of Virtue
(Unit-type of (Triggering unit)) Not equal to Black Knight of Death
Actions
Game - Display to (All players) for 15.00 seconds the text: ((Proper name of (Triggering unit)) + , Has flee from battle, he will return to battle in 60 sec.)
Wait 60.00 game-time seconds
Hero - Instantly revive (Triggering unit) at (Center of Shu <gen>) , Show revival graphics
player 6
Events
Unit - A unit owned by Player 6 (Orange) . Dies
Conditions
((Triggering unit) is A Hero) Equal to True
(Unit-type of (Triggering unit)) Not equal to Raging Tiger of Chaos
(Unit-type of (Triggering unit)) Not equal to Hero of Chaos
(Unit-type of (Triggering unit)) Not equal to Champion of Virtue
(Unit-type of (Triggering unit)) Not equal to Black Knight of Death
Actions
Game - Display to (All players) for 15.00 seconds the text: ((Proper name of (Triggering unit)) + , Has flee from battle, he will return to battle in 60 sec.)
Wait 60.00 game-time seconds
Hero - Instantly revive (Triggering unit) at (Center of Shu <gen>) , Show revival graphics
player 5
Events
Unit - A unit owned by Player 5 (Yellow) . Dies
Conditions
((Triggering unit) is A Hero) Equal to True
(Unit-type of (Triggering unit)) Not equal to Raging Tiger of Chaos
(Unit-type of (Triggering unit)) Not equal to Hero of Chaos
(Unit-type of (Triggering unit)) Not equal to Champion of Virtue
(Unit-type of (Triggering unit)) Not equal to Black Knight of Death
Actions
Game - Display to (All players) for 15.00 seconds the text: ((Proper name of (Triggering unit)) + , Has flee from battle, he will return to battle in 60 sec.)
Wait 60.00 game-time seconds
Hero - Instantly revive (Triggering unit) at (Center of Shu <gen>) , Show revival graphics
player 3
Events
Unit - A unit owned by Player 3 (Teal) . Dies
Conditions
((Triggering unit) is A Hero) Equal to True
(Unit-type of (Triggering unit)) Not equal to Raging Tiger of Chaos
(Unit-type of (Triggering unit)) Not equal to Hero of Chaos
(Unit-type of (Triggering unit)) Not equal to Champion of Virtue
(Unit-type of (Triggering unit)) Not equal to Black Knight of Death
Actions
Game - Display to (All players) for 15.00 seconds the text: ((Proper name of (Triggering unit)) + , Has flee from battle, he will return to battle in 60 sec.)
Wait 60.00 game-time seconds
Hero - Instantly revive (Triggering unit) at (Center of Wei <gen>) , Show revival graphics
player 2
Events
Unit - A unit owned by Player 2 (Blue) . Dies
Conditions
((Triggering unit) is A Hero) Equal to True
(Unit-type of (Triggering unit)) Not equal to Raging Tiger of Chaos
(Unit-type of (Triggering unit)) Not equal to Hero of Chaos
(Unit-type of (Triggering unit)) Not equal to Champion of Virtue
(Unit-type of (Triggering unit)) Not equal to Black Knight of Death
Actions
Game - Display to (All players) for 15.00 seconds the text: ((Proper name of (Triggering unit)) + , Has flee from battle, he will return to battle in 60 sec.)
Wait 60.00 game-time seconds
Hero - Instantly revive (Triggering unit) at (Center of Wei <gen>) , Show revival graphics
player 1
Events
Unit - A unit owned by Player 1 (Red) . Dies
Conditions
((Triggering unit) is A Hero) Equal to True
(Unit-type of (Triggering unit)) Not equal to Raging Tiger of Chaos
(Unit-type of (Triggering unit)) Not equal to Hero of Chaos
(Unit-type of (Triggering unit)) Not equal to Champion of Virtue
(Unit-type of (Triggering unit)) Not equal to Black Knight of Death
Actions
Game - Display to (All players) for 15.00 seconds the text: ((Proper name of (Triggering unit)) + , Has flee from battle, he will return to battle in 60 sec.)
Wait 60.00 game-time seconds
Hero - Instantly revive (Triggering unit) at (Center of Wei <gen>) , Show revival graphics
player 8
Events
Unit - A unit owned by Player 8 (Pink) . Dies
Conditions
((Triggering unit) is A Hero) Equal to True
(Unit-type of (Triggering unit)) Not equal to Raging Tiger of Chaos
(Unit-type of (Triggering unit)) Not equal to Hero of Chaos
(Unit-type of (Triggering unit)) Not equal to Champion of Virtue
(Unit-type of (Triggering unit)) Not equal to Black Knight of Death
Actions
Game - Display to (All players) for 15.00 seconds the text: ((Proper name of (Triggering unit)) + , Has flee from battle, he will return to battle in 60 sec.)
Wait 60.00 game-time seconds
Hero - Instantly revive (Triggering unit) at (Center of Li <gen>) , Show revival graphics
player 12
Events
Unit - A unit owned by Player 12 (Brown) . Dies
Conditions
((Triggering unit) is A Hero) Equal to True
(Unit-type of (Triggering unit)) Not equal to Raging Tiger of Chaos
(Unit-type of (Triggering unit)) Not equal to Hero of Chaos
(Unit-type of (Triggering unit)) Not equal to Champion of Virtue
(Unit-type of (Triggering unit)) Not equal to Black Knight of Death
Actions
Game - Display to (All players) for 15.00 seconds the text: ((Proper name of (Triggering unit)) + , Has flee from battle, he will return to battle in 60 secs.)
Wait 60.00 game-time seconds
Hero - Instantly revive (Triggering unit) at (Center of Li <gen>) , Show revival graphics
player 4 Copy
Events
Unit - A unit owned by Player 4 (Purple) . Dies
Conditions
((Triggering unit) is A Hero) Equal to True
(Unit-type of (Triggering unit)) Not equal to Raging Tiger of Chaos
(Unit-type of (Triggering unit)) Not equal to Hero of Chaos
(Unit-type of (Triggering unit)) Not equal to Champion of Virtue
(Unit-type of (Triggering unit)) Not equal to Black Knight of Death
Actions
Game - Display to (All players) for 15.00 seconds the text: ((Proper name of (Triggering unit)) + , Has flee from battle, he will return to battle in 60 sec.)
Wait 60.00 game-time seconds
Hero - Instantly revive (Triggering unit) at (Center of Li <gen>) , Show revival graphics
champion of virtue
Events
Unit - Champion of Virtue 0013 <gen> Dies
Conditions
Actions
Game - Display to (All players) for 20.00 seconds the text: ((Proper name of Champion of Virtue 0013 <gen>) + , Has flee from battle, he will return to battle in 2 mins.)
Wait 120.00 game-time seconds
Hero - Instantly revive (Triggering unit) at (Center of king_revive_center <gen>) , Show revival graphics
black knight of death
Events
Unit - Black Knight of Death 0040 <gen> Dies
Conditions
Actions
Game - Display to (All players) for 20.00 seconds the text: ((Proper name of Black Knight of Death 0040 <gen>) + , Has flee from battle, he will return to battle in 2 mins.)
Wait 120.00 game-time seconds
Hero - Instantly revive (Triggering unit) at (Center of king_revive_center <gen>) , Show revival graphics
raging tiger of chaos
Events
Unit - Raging Tiger of Chaos 0014 <gen> Dies
Conditions
Actions
Game - Display to (All players) for 20.00 seconds the text: ((Proper name of Raging Tiger of Chaos 0014 <gen>) + , Has flee from battle, he will return to battle in 2 mins.)
Wait 120.00 game-time seconds
Hero - Instantly revive (Triggering unit) at (Center of king_revive_center <gen>) , Show revival graphics
hero of chaos
Events
Unit - Hero of Chaos 0001 <gen> Dies
Conditions
Actions
Game - Display to (All players) for 20.00 seconds the text: ((Proper name of Hero of Chaos 0001 <gen>) + , Has flee from battle, he will return to battle in 2 mins.)
Wait 120.00 game-time seconds
Hero - Instantly revive (Triggering unit) at (Center of king_revive_center <gen>) , Show revival graphics
replace castle Copy Copy
Events
Unit - A unit owned by Player 9 (Gray) . Begins construction
Conditions
(Triggering unit) Not equal to (Last replaced unit)
((Raging Tiger of Chaos 0014 <gen> is alive) Equal to True) and ((Owner of (Triggering unit)) Equal to Player 9 (Gray))
0 Equal to (Custom value of (Item carried by Raging Tiger of Chaos 0014 <gen> of type Castle))
Actions
Unit - Create 1 . Supply Depot for Player 9 (Gray) at (Position of Raging Tiger of Chaos 0014 <gen>) facing Default building facing degrees
Unit - Create 1 . Extra Kingdom Builder for Player 9 (Gray) at (Position of Raging Tiger of Chaos 0014 <gen>) facing Default building facing degrees
Unit - Create 1 . Hero Builder Wu for Player 9 (Gray) at (Position of Raging Tiger of Chaos 0014 <gen>) facing Default building facing degrees
Unit - Create 1 . Gate Tower Builder for Player 10 (Light Blue) at (Position of Raging Tiger of Chaos 0014 <gen>) facing Default building facing degrees
Unit - Create 1 . Extra Kingdom Builder for Player 10 (Light Blue) at (Position of Raging Tiger of Chaos 0014 <gen>) facing Default building facing degrees
Unit - Create 1 . Gate Tower Builder for Player 11 (Dark Green) at (Position of Raging Tiger of Chaos 0014 <gen>) facing Default building facing degrees
Unit - Create 1 . Extra Kingdom Builder for Player 11 (Dark Green) at (Position of Raging Tiger of Chaos 0014 <gen>) facing Default building facing degrees
Trigger - Turn on wei_Copy_Copy <gen>
Region - Center Wu <gen> on (Position of Raging Tiger of Chaos 0014 <gen>)
Trigger - Turn off (This trigger)
Unit - Create 1 . Hero Builder Wu for Player 10 (Light Blue) at (Position of Raging Tiger of Chaos 0014 <gen>) facing Default building facing degrees
Unit - Create 1 . Hero Builder 2 Wu for Player 10 (Light Blue) at (Position of Raging Tiger of Chaos 0014 <gen>) facing Default building facing degrees
Unit - Create 1 . Hero Builder Wu for Player 11 (Dark Green) at (Position of Raging Tiger of Chaos 0014 <gen>) facing Default building facing degrees
Unit - Create 1 . Hero Builder 2 Wu for Player 11 (Dark Green) at (Position of Raging Tiger of Chaos 0014 <gen>) facing Default building facing degrees
Unit - Replace (Triggering unit) with a Kingdom Castle using The new unit's max life and mana
Trigger - Turn off (This trigger)
wei Copy Copy
Events
Time - Every 60.00 seconds of game time
Conditions
(Raging Tiger of Chaos 0014 <gen> is alive) Equal to True
Actions
Player - Add 1000 to Player 9 (Gray) . Current gold
Player - Add 1000 to Player 10 (Light Blue) . Current gold
Player - Add 1000 to Player 11 (Dark Green) . Current gold
wei Copy Copy Copy
Events
Time - Every 1.00 seconds of game time
Conditions
(Raging Tiger of Chaos 0014 <gen> is alive) Equal to True
Actions
Player - Add 1 to Player 9 (Gray) . Current gold
Player - Add 5 to Player 10 (Light Blue) . Current gold
Player - Add 5 to Player 11 (Dark Green) . Current gold
replace castle Copy Copy Copy
Events
Unit - A unit owned by Player 4 (Purple) . Begins construction
Conditions
(Triggering unit) Not equal to (Last replaced unit)
((Black Knight of Death 0040 <gen> is alive) Equal to True) and ((Owner of (Triggering unit)) Equal to Player 4 (Purple))
0 Equal to (Custom value of (Item carried by Black Knight of Death 0040 <gen> of type Castle))
Actions
Unit - Create 1 . Supply Depot for Player 4 (Purple) at (Position of Black Knight of Death 0040 <gen>) facing Default building facing degrees
Unit - Create 1 . Extra Kingdom Builder for Player 4 (Purple) at (Position of Black Knight of Death 0040 <gen>) facing Default building facing degrees
Unit - Create 1 . Hero Builder Li for Player 4 (Purple) at (Position of Black Knight of Death 0040 <gen>) facing Default building facing degrees
Unit - Create 1 . Gate Tower Builder for Player 12 (Brown) at (Position of Black Knight of Death 0040 <gen>) facing Default building facing degrees
Unit - Create 1 . Extra Kingdom Builder for Player 12 (Brown) at (Position of Black Knight of Death 0040 <gen>) facing Default building facing degrees
Unit - Create 1 . Gate Tower Builder for Player 8 (Pink) at (Position of Black Knight of Death 0040 <gen>) facing Default building facing degrees
Unit - Create 1 . Extra Kingdom Builder for Player 8 (Pink) at (Position of Black Knight of Death 0040 <gen>) facing Default building facing degrees
Trigger - Turn on wei_Copy_Copy_Copy_2 <gen>
Region - Center Li <gen> on (Position of Black Knight of Death 0040 <gen>)
Trigger - Turn off (This trigger)
Unit - Create 1 . Hero Builder Li for Player 8 (Pink) at (Position of Black Knight of Death 0040 <gen>) facing Default building facing degrees
Unit - Create 1 . Hero Builder Li for Player 8 (Pink) at (Position of Black Knight of Death 0040 <gen>) facing Default building facing degrees
Unit - Create 1 . Hero Builder Li for Player 12 (Brown) at (Position of Black Knight of Death 0040 <gen>) facing Default building facing degrees
Unit - Create 1 . Hero Builder Li for Player 12 (Brown) at (Position of Black Knight of Death 0040 <gen>) facing Default building facing degrees
Unit - Replace (Triggering unit) with a Kingdom Castle using The new unit's max life and mana
Trigger - Turn off (This trigger)
wei Copy Copy Copy 2
Events
Time - Every 60.00 seconds of game time
Conditions
(Black Knight of Death 0040 <gen> is alive) Equal to True
Actions
Player - Add 1000 to Player 4 (Purple) . Current gold
Player - Add 1000 to Player 8 (Pink) . Current gold
Player - Add 1000 to Player 12 (Brown) . Current gold
wei Copy Copy Copy Copy 2
Events
Time - Every 1.00 seconds of game time
Conditions
(Black Knight of Death 0040 <gen> is alive) Equal to True
Actions
Player - Add 1 to Player 4 (Purple) . Current gold
Player - Add 5 to Player 8 (Pink) . Current gold
Player - Add 5 to Player 12 (Brown) . Current gold
wei Copy
Events
Time - Every 60.00 seconds of game time
Conditions
(Champion of Virtue 0013 <gen> is alive) Equal to True
Actions
Player - Add 1000 to Player 5 (Yellow) . Current gold
Player - Add 1000 to Player 6 (Orange) . Current gold
Player - Add 1000 to Player 7 (Green) . Current gold
wei Copy Copy Copy Copy
Events
Time - Every 1.00 seconds of game time
Conditions
(Champion of Virtue 0013 <gen> is alive) Equal to True
Actions
Player - Add 1 to Player 5 (Yellow) . Current gold
Player - Add 5 to Player 6 (Orange) . Current gold
Player - Add 5 to Player 7 (Green) . Current gold
replace castle Copy
Events
Unit - A unit owned by Player 5 (Yellow) . Begins construction
Conditions
(Triggering unit) Not equal to (Last replaced unit)
((Champion of Virtue 0013 <gen> is alive) Equal to True) and ((Owner of (Triggering unit)) Equal to Player 5 (Yellow))
0 Equal to (Custom value of (Item carried by Champion of Virtue 0013 <gen> of type Castle))
Actions
Unit - Create 1 . Supply Depot for Player 5 (Yellow) at (Position of Champion of Virtue 0013 <gen>) facing Default building facing degrees
Unit - Create 1 . Extra Kingdom Builder for Player 5 (Yellow) at (Position of Champion of Virtue 0013 <gen>) facing Default building facing degrees
Unit - Create 1 . Hero Builder Shu for Player 5 (Yellow) at (Position of Champion of Virtue 0013 <gen>) facing Default building facing degrees
Unit - Create 1 . Gate Tower Builder for Player 6 (Orange) at (Position of Champion of Virtue 0013 <gen>) facing Default building facing degrees
Unit - Create 1 . Extra Kingdom Builder for Player 6 (Orange) at (Position of Champion of Virtue 0013 <gen>) facing Default building facing degrees
Unit - Create 1 . Gate Tower Builder for Player 7 (Green) at (Position of Champion of Virtue 0013 <gen>) facing Default building facing degrees
Unit - Create 1 . Extra Kingdom Builder for Player 7 (Green) at (Position of Champion of Virtue 0013 <gen>) facing Default building facing degrees
Trigger - Turn on wei_Copy <gen>
Region - Center Shu <gen> on (Position of Champion of Virtue 0013 <gen>)
Trigger - Turn off (This trigger)
Unit - Create 1 . Hero Builder Shu for Player 6 (Orange) at (Position of Champion of Virtue 0013 <gen>) facing Default building facing degrees
Unit - Create 1 . Hero Builder Shu for Player 6 (Orange) at (Position of Champion of Virtue 0013 <gen>) facing Default building facing degrees
Unit - Create 1 . Hero Builder Shu for Player 7 (Green) at (Position of Champion of Virtue 0013 <gen>) facing Default building facing degrees
Unit - Create 1 . Hero Builder Shu for Player 7 (Green) at (Position of Champion of Virtue 0013 <gen>) facing Default building facing degrees
Unit - Replace (Triggering unit) with a Kingdom Castle using The new unit's max life and mana
Trigger - Turn off (This trigger)
wei
Events
Time - Every 60.00 seconds of game time
Conditions
(Hero of Chaos 0001 <gen> is alive) Equal to True
Actions
Player - Add 1000 to Player 1 (Red) . Current gold
Player - Add 1000 to Player 2 (Blue) . Current gold
Player - Add 1000 to Player 3 (Teal) . Current gold
wei Copy Copy Copy Copy Copy
Events
Time - Every 1.00 seconds of game time
Conditions
(Hero of Chaos 0001 <gen> is alive) Equal to True
Actions
Player - Add 1 to Player 1 (Red) . Current gold
Player - Add 5 to Player 2 (Blue) . Current gold
Player - Add 5 to Player 3 (Teal) . Current gold
replace castle
Events
Unit - A unit owned by Player 1 (Red) . Begins construction
Conditions
(Triggering unit) Not equal to (Last replaced unit)
((Hero of Chaos 0001 <gen> is alive) Equal to True) and ((Owner of (Triggering unit)) Equal to Player 1 (Red))
0 Equal to (Custom value of (Item carried by Hero of Chaos 0001 <gen> of type Castle))
Actions
Unit - Create 1 . Supply Depot for Player 1 (Red) at (Position of Hero of Chaos 0001 <gen>) facing Default building facing degrees
Unit - Create 1 . Extra Kingdom Builder for Player 1 (Red) at (Position of Hero of Chaos 0001 <gen>) facing Default building facing degrees
Unit - Create 1 . Hero Builder Wei for Player 1 (Red) at (Position of Hero of Chaos 0001 <gen>) facing Default building facing degrees
Unit - Create 1 . Gate Tower Builder for Player 2 (Blue) at (Position of Hero of Chaos 0001 <gen>) facing Default building facing degrees
Unit - Create 1 . Extra Kingdom Builder for Player 2 (Blue) at (Position of Hero of Chaos 0001 <gen>) facing Default building facing degrees
Unit - Create 1 . Gate Tower Builder for Player 3 (Teal) at (Position of Hero of Chaos 0001 <gen>) facing Default building facing degrees
Unit - Create 1 . Extra Kingdom Builder for Player 3 (Teal) at (Position of Hero of Chaos 0001 <gen>) facing Default building facing degrees
Trigger - Turn on wei <gen>
Region - Center Wei <gen> on (Position of Hero of Chaos 0001 <gen>)
Trigger - Turn off (This trigger)
Unit - Create 1 . Hero Builder Wei for Player 2 (Blue) at (Position of Hero of Chaos 0001 <gen>) facing Default building facing degrees
Unit - Create 1 . Hero Builder Wei for Player 2 (Blue) at (Position of Hero of Chaos 0001 <gen>) facing Default building facing degrees
Unit - Create 1 . Hero Builder Wei for Player 3 (Teal) at (Position of Hero of Chaos 0001 <gen>) facing Default building facing degrees
Unit - Create 1 . Hero Builder Wei for Player 3 (Teal) at (Position of Hero of Chaos 0001 <gen>) facing Default building facing degrees
Unit - Replace (Triggering unit) with a Kingdom Castle using The new unit's max life and mana
Trigger - Turn off (This trigger)
Default melee game initialization for all players
Melee Initialization
Events
Map initialization
Conditions
Actions
Quest - Create a Optional quest titled Credits with the description Chaos13ladeBlack_LancerChaos_LancerStrikeNinjaBLSoliderBadBoyOtterCulvaKilla09Destroyer09 , using icon path ReplaceableTextures\CommandButtons\BTNBookOfTheDead.blp
Quest - Create a Optional quest titled Music with the description To Play Music...------------TYPE------------play music (In the End)-play music 2 (Storm Earth n Fire)-play music 3 (Credits)-play music 4 (Pursuit) , using icon path ReplaceableTextures\CommandButtons\BTNOrbOfFrost.blp
Quest - Create a Optional quest titled Playing A Hero with the description If you not a ruler and you die, you will come back in 30 sec.All Heroes Are Chosable! , using icon path ReplaceableTextures\CommandButtons\BTNAnimateDead.blp
Quest - Create a Required quest titled Learn Thy Rules with the description -If you are Liu Bei, Cao Cao, Or Sun Jian then you need to place your castle. If you arent then you need to pick your hero and have fun. Also don't let the Ruler die or your whole team will fall under command to the opposing team.-Revive every 30 secs.-Mini Units more like the stupid idiots on Playstation 2 Game, they take long to attack! , using icon path ReplaceableTextures\CommandButtons\BTNSorceressMaster.blp
Quest - Create a Required quest titled Save/Load with the description COMING SOON! , using icon path ReplaceableTextures\CommandButtons\BTNChestOfGold.blp
Quest - Create a Required quest titled Levels/Exp and Gold with the description Level Maximum: 10,000Fight the war to gain expGold given gradually , using icon path ReplaceableTextures\CommandButtons\BTNSpiritWalkerAdeptTraining.blp
Quest - Create a Optional quest titled Cages with the description COMING SOON!(Some contain gold, extra units, and so on. (P.S. beware of traps)) , using icon path ReplaceableTextures\CommandButtons\BTNStormHammer.blp
Game - Display to (All players) for 45.00 seconds the text: ----WELCOME TO:Dynasty Warriors 4 Empires By: Chaos13lade Website: Coming Soon(If you need help press F9)
Melee Game - Use melee time of day (for all players)
Melee Game - Limit Heroes to 1 per Hero-type (for all players)
Melee Game - Set starting resources (for all players)
Hero - Create Castle and give it to Hero of Chaos 0001 <gen>
Hero - Create Castle and give it to Black Knight of Death 0040 <gen>
Hero - Create Castle and give it to Raging Tiger of Chaos 0014 <gen>
Hero - Create Castle and give it to Champion of Virtue 0013 <gen>
Trigger - Turn off wei <gen>
Trigger - Turn off wei_Copy <gen>
Trigger - Turn off wei_Copy_Copy <gen>
Trigger - Turn off wei_Copy_Copy_Copy_2 <gen>
ce ce
Events
Unit - A unit enters Ce_Ce <gen>
Conditions
Actions
Unit - Change ownership of The Warrior that Ruled Gods 0032 <gen> to (Owner of (Triggering unit)) and Retain color
Unit - Change ownership of Sedian Guard 0121 <gen> to (Owner of (Triggering unit)) and Retain color
Unit - Change ownership of Sergant 0125 <gen> to (Owner of (Triggering unit)) and Retain color
Unit - Change ownership of Sergant 0124 <gen> to (Owner of (Triggering unit)) and Retain color
Game - Display to (All players) for 30 seconds the text: ((Proper name of The Warrior that Ruled Gods 0032 <gen>) + Has been recruited!)
Trigger - Turn off (This trigger)
lu bu
Events
Unit - A unit enters Lu_Bu <gen>
Conditions
Actions
Unit - Change ownership of The Ultimate Warrior 0023 <gen> to (Owner of (Triggering unit)) and Retain color
Game - Display to (All players) for 30 seconds the text: ((Proper name of The Ultimate Warrior 0023 <gen>) + Has been recruited!)
Trigger - Turn off (This trigger)
lu bu jr
Events
Unit - A unit enters Lu_Bu_Jr <gen>
Conditions
Actions
Unit - Change ownership of The Son of Terror, The Son of Hell 0024 <gen> to (Owner of (Triggering unit)) and Retain color
Game - Display to (All players) for 30 seconds the text: ((Proper name of The Son of Terror, The Son of Hell 0024 <gen>) + Has been recruited!)
Trigger - Turn off (This trigger)
zhu rong
Events
Unit - A unit enters Zhu_Rong <gen>
Conditions
Actions
Unit - Change ownership of The Daughter of the Sun God 0025 <gen> to (Owner of (Triggering unit)) and Retain color
Unit - Change ownership of Infantry 0209 <gen> to (Owner of (Triggering unit)) and Retain color
Unit - Change ownership of Infantry 0210 <gen> to (Owner of (Triggering unit)) and Retain color
Unit - Change ownership of Infantry 0207 <gen> to (Owner of (Triggering unit)) and Retain color
Unit - Change ownership of Infantry 0208 <gen> to (Owner of (Triggering unit)) and Retain color
Unit - Change ownership of Infantry 0205 <gen> to (Owner of (Triggering unit)) and Retain color
Unit - Change ownership of Infantry 0203 <gen> to (Owner of (Triggering unit)) and Retain color
Unit - Change ownership of Infantry 0206 <gen> to (Owner of (Triggering unit)) and Retain color
Unit - Change ownership of Infantry 0202 <gen> to (Owner of (Triggering unit)) and Retain color
Unit - Change ownership of Infantry 0204 <gen> to (Owner of (Triggering unit)) and Retain color
Unit - Change ownership of Infantry 0199 <gen> to (Owner of (Triggering unit)) and Retain color
Unit - Change ownership of Infantry 0198 <gen> to (Owner of (Triggering unit)) and Retain color
Unit - Change ownership of Infantry 0200 <gen> to (Owner of (Triggering unit)) and Retain color
Unit - Change ownership of Infantry 0211 <gen> to (Owner of (Triggering unit)) and Retain color
Unit - Change ownership of Infantry 0201 <gen> to (Owner of (Triggering unit)) and Retain color
Game - Display to (All players) for 30 seconds the text: ((Proper name of The Daughter of the Sun God 0025 <gen>) + Has been recruited!)
Trigger - Turn off (This trigger)
meng huo
Events
Unit - A unit enters Meng_Huo <gen>
Conditions
Actions
Unit - Change ownership of The Nanman King 0027 <gen> to (Owner of (Triggering unit)) and Retain color
Unit - Change ownership of Infantry 0193 <gen> to (Owner of (Triggering unit)) and Retain color
Unit - Change ownership of Infantry 0194 <gen> to (Owner of (Triggering unit)) and Retain color
Unit - Change ownership of Infantry 0195 <gen> to (Owner of (Triggering unit)) and Retain color
Unit - Change ownership of Infantry 0196 <gen> to (Owner of (Triggering unit)) and Retain color
Unit - Change ownership of Infantry 0197 <gen> to (Owner of (Triggering unit)) and Retain color
Unit - Change ownership of Infantry 0189 <gen> to (Owner of (Triggering unit)) and Retain color
Unit - Change ownership of Infantry 0190 <gen> to (Owner of (Triggering unit)) and Retain color
Unit - Change ownership of Infantry 0191 <gen> to (Owner of (Triggering unit)) and Retain color
Unit - Change ownership of Infantry 0192 <gen> to (Owner of (Triggering unit)) and Retain color
Unit - Change ownership of Infantry 0188 <gen> to (Owner of (Triggering unit)) and Retain color
Unit - Change ownership of Infantry 0183 <gen> to (Owner of (Triggering unit)) and Retain color
Unit - Change ownership of Infantry 0184 <gen> to (Owner of (Triggering unit)) and Retain color
Unit - Change ownership of Infantry 0185 <gen> to (Owner of (Triggering unit)) and Retain color
Unit - Change ownership of Infantry 0186 <gen> to (Owner of (Triggering unit)) and Retain color
Unit - Change ownership of Infantry 0187 <gen> to (Owner of (Triggering unit)) and Retain color
Unit - Change ownership of Infantry 0179 <gen> to (Owner of (Triggering unit)) and Retain color
Unit - Change ownership of Infantry 0180 <gen> to (Owner of (Triggering unit)) and Retain color
Unit - Change ownership of Infantry 0181 <gen> to (Owner of (Triggering unit)) and Retain color
Unit - Change ownership of Infantry 0182 <gen> to (Owner of (Triggering unit)) and Retain color
Game - Display to (All players) for 30 seconds the text: ((Proper name of The Nanman King 0027 <gen>) + Has been recruited!)
Trigger - Turn off (This trigger)
ce shu
Events
Unit - A unit enters Ce_Shu <gen>
Conditions
Actions
Unit - Change ownership of The Compassionate Warrior of Rage 0033 <gen> to (Owner of (Triggering unit)) and Retain color
Unit - Change ownership of Sergant 0122 <gen> to (Owner of (Triggering unit)) and Retain color
Unit - Change ownership of Sergant 0123 <gen> to (Owner of (Triggering unit)) and Retain color
Unit - Change ownership of Dark Knight 0120 <gen> to (Owner of (Triggering unit)) and Retain color
Game - Display to (All players) for 30 seconds the text: ((Proper name of The Compassionate Warrior of Rage 0033 <gen>) + Has been recruited!)
Trigger - Turn off (This trigger)
yuan shao
Events
Unit - A unit enters Yuan_Shao <gen>
Conditions
Actions
Unit - Change ownership of Man of Honor, Man of Lineage 0029 <gen> to (Owner of (Triggering unit)) and Retain color
Unit - Change ownership of Calvary 0153 <gen> to (Owner of (Triggering unit)) and Retain color
Unit - Change ownership of Calvary 0152 <gen> to (Owner of (Triggering unit)) and Retain color
Unit - Change ownership of Calvary 0150 <gen> to (Owner of (Triggering unit)) and Retain color
Unit - Change ownership of Calvary 0148 <gen> to (Owner of (Triggering unit)) and Retain color
Unit - Change ownership of Calvary 0146 <gen> to (Owner of (Triggering unit)) and Retain color
Unit - Change ownership of Calvary 0149 <gen> to (Owner of (Triggering unit)) and Retain color
Unit - Change ownership of Calvary 0151 <gen> to (Owner of (Triggering unit)) and Retain color
Unit - Change ownership of Calvary 0147 <gen> to (Owner of (Triggering unit)) and Retain color
Game - Display to (All players) for 30 seconds the text: ((Proper name of Man of Honor, Man of Lineage 0029 <gen>) + Has been recruited!)
Trigger - Turn off (This trigger)
yuan shu
Events
Unit - A unit enters Yuan_Shu <gen>
Conditions
Actions
Unit - Change ownership of The Betrayer of Unholy Justice 0030 <gen> to (Owner of (Triggering unit)) and Retain color
Unit - Change ownership of 1st Bowman 0140 <gen> to (Owner of (Triggering unit)) and Retain color
Unit - Change ownership of Bowman 0142 <gen> to (Owner of (Triggering unit)) and Retain color
Unit - Change ownership of Bowman 0141 <gen> to (Owner of (Triggering unit)) and Retain color
Unit - Change ownership of Bowman 0144 <gen> to (Owner of (Triggering unit)) and Retain color
Unit - Change ownership of Bowman 0143 <gen> to (Owner of (Triggering unit)) and Retain color
Unit - Change ownership of Bowman 0145 <gen> to (Owner of (Triggering unit)) and Retain color
Game - Display to (All players) for 30 seconds the text: ((Proper name of The Betrayer of Unholy Justice 0030 <gen>) + Has been recruited!)
Trigger - Turn off (This trigger)
diao chan
Events
Unit - A unit enters Diao_Chan <gen>
Conditions
Actions
Unit - Change ownership of Dancer that Toppled Kingdoms 0031 <gen> to (Owner of (Triggering unit)) and Retain color
Unit - Change ownership of 1st Bowman 0136 <gen> to (Owner of (Triggering unit)) and Retain color
Unit - Change ownership of Bowman 0137 <gen> to (Owner of (Triggering unit)) and Retain color
Unit - Change ownership of Bowman 0138 <gen> to (Owner of (Triggering unit)) and Retain color
Unit - Change ownership of Bowman 0139 <gen> to (Owner of (Triggering unit)) and Retain color
Unit - Change ownership of Infantry 0134 <gen> to (Owner of (Triggering unit)) and Retain color
Unit - Change ownership of Infantry 0133 <gen> to (Owner of (Triggering unit)) and Retain color
Unit - Change ownership of Infantry 0135 <gen> to (Owner of (Triggering unit)) and Retain color
Unit - Change ownership of Infantry 0127 <gen> to (Owner of (Triggering unit)) and Retain color
Unit - Change ownership of Infantry 0126 <gen> to (Owner of (Triggering unit)) and Retain color
Unit - Change ownership of Infantry 0128 <gen> to (Owner of (Triggering unit)) and Retain color
Unit - Change ownership of Infantry 0132 <gen> to (Owner of (Triggering unit)) and Retain color
Unit - Change ownership of Infantry 0130 <gen> to (Owner of (Triggering unit)) and Retain color
Unit - Change ownership of Infantry 0131 <gen> to (Owner of (Triggering unit)) and Retain color
Unit - Change ownership of Infantry 0129 <gen> to (Owner of (Triggering unit)) and Retain color
Game - Display to (All players) for 30 seconds the text: ((Proper name of Dancer that Toppled Kingdoms 0031 <gen>) + Has been recruited!)
Trigger - Turn off (This trigger)
zhang jiao
Events
Unit - A unit enters Zhang_Jiao <gen>
Conditions
Actions
Unit - Change ownership of The Teacher of the Way of Peace 0028 <gen> to (Owner of (Triggering unit)) and Retain color
Unit - Change ownership of Infantry 0175 <gen> to (Owner of (Triggering unit)) and Change color
Unit - Change ownership of Infantry 0154 <gen> to (Owner of (Triggering unit)) and Change color
Unit - Change ownership of Infantry 0174 <gen> to (Owner of (Triggering unit)) and Change color
Unit - Change ownership of Infantry 0172 <gen> to (Owner of (Triggering unit)) and Change color
Unit - Change ownership of Infantry 0171 <gen> to (Owner of (Triggering unit)) and Change color
Unit - Change ownership of Infantry 0168 <gen> to (Owner of (Triggering unit)) and Change color
Unit - Change ownership of Infantry 0167 <gen> to (Owner of (Triggering unit)) and Change color
Unit - Change ownership of Infantry 0166 <gen> to (Owner of (Triggering unit)) and Change color
Unit - Change ownership of Infantry 0165 <gen> to (Owner of (Triggering unit)) and Change color
Unit - Change ownership of Infantry 0170 <gen> to (Owner of (Triggering unit)) and Change color
Unit - Change ownership of Infantry 0155 <gen> to (Owner of (Triggering unit)) and Change color
Unit - Change ownership of Infantry 0176 <gen> to (Owner of (Triggering unit)) and Change color
Unit - Change ownership of Infantry 0169 <gen> to (Owner of (Triggering unit)) and Change color
Unit - Change ownership of Infantry 0161 <gen> to (Owner of (Triggering unit)) and Change color
Unit - Change ownership of Infantry 0164 <gen> to (Owner of (Triggering unit)) and Change color
Unit - Change ownership of Infantry 0173 <gen> to (Owner of (Triggering unit)) and Change color
Unit - Change ownership of Infantry 0159 <gen> to (Owner of (Triggering unit)) and Change color
Unit - Change ownership of Infantry 0158 <gen> to (Owner of (Triggering unit)) and Change color
Unit - Change ownership of Infantry 0156 <gen> to (Owner of (Triggering unit)) and Change color
Unit - Change ownership of Infantry 0177 <gen> to (Owner of (Triggering unit)) and Change color
Unit - Change ownership of Infantry 0157 <gen> to (Owner of (Triggering unit)) and Change color
Unit - Change ownership of Infantry 0160 <gen> to (Owner of (Triggering unit)) and Change color
Unit - Change ownership of Infantry 0178 <gen> to (Owner of (Triggering unit)) and Change color
Unit - Change ownership of Infantry 0162 <gen> to (Owner of (Triggering unit)) and Change color
Unit - Change ownership of Infantry 0163 <gen> to (Owner of (Triggering unit)) and Change color
Game - Display to (All players) for 30 seconds the text: ((Proper name of The Teacher of the Way of Peace 0028 <gen>) + Has been recruited!)
Trigger - Turn off (This trigger)
dong zhuo
Events
Unit - A unit enters Dong_Zhuo <gen>
Conditions
Actions
Unit - Change ownership of Tyrant who brings Chaos 0026 <gen> to (Owner of (Triggering unit)) and Retain color
Game - Display to (All players) for 30 seconds the text: ((Proper name of Tyrant who brings Chaos 0026 <gen>) + Has been recruited!)
Trigger - Turn off (This trigger)
sengoku musou
Events
Unit - A unit enters Sengoku_Musou <gen>
Conditions
Actions
Unit - Change ownership of The Ultimate Avatar 0034 <gen> to (Owner of (Triggering unit)) and Retain color
Game - Display to (All players) for 30 seconds the text: ((Proper name of The Ultimate Avatar 0034 <gen>) + Has been recruited!)
Trigger - Turn off (This trigger)
wu tugu
Events
Unit - A unit enters Wu_Tugu <gen>
Conditions
Actions
Unit - Change ownership of Serpent of Many Poisons 0035 <gen> to (Owner of (Triggering unit)) and Retain color
Unit - Change ownership of Armor Troop 0114 <gen> to (Owner of (Triggering unit)) and Retain color
Unit - Change ownership of Armor Troop 0118 <gen> to (Owner of (Triggering unit)) and Retain color
Unit - Change ownership of Armor Troop 0115 <gen> to (Owner of (Triggering unit)) and Retain color
Unit - Change ownership of Armor Troop 0117 <gen> to (Owner of (Triggering unit)) and Retain color
Unit - Change ownership of Armor Troop 0119 <gen> to (Owner of (Triggering unit)) and Retain color
Unit - Change ownership of Armor Troop 0116 <gen> to (Owner of (Triggering unit)) and Retain color
Game - Display to (All players) for 30 seconds the text: ((Proper name of Serpent of Many Poisons 0035 <gen>) + Has been recruited!)
Trigger - Turn off (This trigger)
start the end
Events
Map initialization
Conditions
Actions
Sound - Stop music Immediately
Sound - Stop (Last played sound) Immediately
Sound - Play Intheend <gen>
in the end
Events
Player - Player 1 (Red) types a chat message containing -play music (Unexpected type: 'stringnoformat') as An exact match
Player - Player 2 (Blue) types a chat message containing -play music (Unexpected type: 'stringnoformat') as An exact match
Player - Player 3 (Teal) types a chat message containing -play music (Unexpected type: 'stringnoformat') as An exact match
Player - Player 4 (Purple) types a chat message containing -play music (Unexpected type: 'stringnoformat') as An exact match
Player - Player 5 (Yellow) types a chat message containing -play music (Unexpected type: 'stringnoformat') as An exact match
Player - Player 6 (Orange) types a chat message containing -play music (Unexpected type: 'stringnoformat') as An exact match
Player - Player 7 (Green) types a chat message containing -play music (Unexpected type: 'stringnoformat') as An exact match
Player - Player 8 (Pink) types a chat message containing -play music (Unexpected type: 'stringnoformat') as An exact match
Player - Player 9 (Gray) types a chat message containing -play music (Unexpected type: 'stringnoformat') as An exact match
Player - Player 10 (Light Blue) types a chat message containing -play music (Unexpected type: 'stringnoformat') as An exact match
Player - Player 11 (Dark Green) types a chat message containing -play music (Unexpected type: 'stringnoformat') as An exact match
Player - Player 12 (Brown) types a chat message containing -play music (Unexpected type: 'stringnoformat') as An exact match
Conditions
Actions
Sound - Stop music Immediately
Sound - Stop (Last played sound) Immediately
Sound - Play Intheend <gen>
storm earth fire
Events
Player - Player 1 (Red) types a chat message containing -play music 2 (Unexpected type: 'stringnoformat') as An exact match
Player - Player 2 (Blue) types a chat message containing -play music 2 (Unexpected type: 'stringnoformat') as An exact match
Player - Player 3 (Teal) types a chat message containing -play music 2 (Unexpected type: 'stringnoformat') as An exact match
Player - Player 4 (Purple) types a chat message containing -play music 2 (Unexpected type: 'stringnoformat') as An exact match
Player - Player 5 (Yellow) types a chat message containing -play music 2 (Unexpected type: 'stringnoformat') as An exact match
Player - Player 6 (Orange) types a chat message containing -play music 2 (Unexpected type: 'stringnoformat') as An exact match
Player - Player 7 (Green) types a chat message containing -play music 2 (Unexpected type: 'stringnoformat') as An exact match
Player - Player 8 (Pink) types a chat message containing -play music 2 (Unexpected type: 'stringnoformat') as An exact match
Player - Player 9 (Gray) types a chat message containing -play music 2 (Unexpected type: 'stringnoformat') as An exact match
Player - Player 10 (Light Blue) types a chat message containing -play music 2 (Unexpected type: 'stringnoformat') as An exact match
Player - Player 11 (Dark Green) types a chat message containing -play music 2 (Unexpected type: 'stringnoformat') as An exact match
Player - Player 12 (Brown) types a chat message containing -play music 2 (Unexpected type: 'stringnoformat') as An exact match
Conditions
Actions
Sound - Stop music Immediately
Sound - Stop (Last played sound) Immediately
Sound - Play PH1 <gen>
credits
Events
Player - Player 1 (Red) types a chat message containing -play music 3 (Unexpected type: 'stringnoformat') as An exact match
Player - Player 2 (Blue) types a chat message containing -play music 3 (Unexpected type: 'stringnoformat') as An exact match
Player - Player 3 (Teal) types a chat message containing -play music 3 (Unexpected type: 'stringnoformat') as An exact match
Player - Player 4 (Purple) types a chat message containing -play music 3 (Unexpected type: 'stringnoformat') as An exact match
Player - Player 5 (Yellow) types a chat message containing -play music 3 (Unexpected type: 'stringnoformat') as An exact match
Player - Player 6 (Orange) types a chat message containing -play music 3 (Unexpected type: 'stringnoformat') as An exact match
Player - Player 7 (Green) types a chat message containing -play music 3 (Unexpected type: 'stringnoformat') as An exact match
Player - Player 8 (Pink) types a chat message containing -play music 3 (Unexpected type: 'stringnoformat') as An exact match
Player - Player 9 (Gray) types a chat message containing -play music 3 (Unexpected type: 'stringnoformat') as An exact match
Player - Player 10 (Light Blue) types a chat message containing -play music 3 (Unexpected type: 'stringnoformat') as An exact match
Player - Player 11 (Dark Green) types a chat message containing -play music 3 (Unexpected type: 'stringnoformat') as An exact match
Player - Player 12 (Brown) types a chat message containing -play music 3 (Unexpected type: 'stringnoformat') as An exact match
Conditions
Actions
Sound - Stop music Immediately
Sound - Stop (Last played sound) Immediately
Sound - Play Credits <gen>
pursuit
Events
Player - Player 1 (Red) types a chat message containing -play music 4 (Unexpected type: 'stringnoformat') as An exact match
Player - Player 2 (Blue) types a chat message containing -play music 4 (Unexpected type: 'stringnoformat') as An exact match
Player - Player 3 (Teal) types a chat message containing -play music 4 (Unexpected type: 'stringnoformat') as An exact match
Player - Player 4 (Purple) types a chat message containing -play music 4 (Unexpected type: 'stringnoformat') as An exact match
Player - Player 5 (Yellow) types a chat message containing -play music 4 (Unexpected type: 'stringnoformat') as An exact match
Player - Player 6 (Orange) types a chat message containing -play music 4 (Unexpected type: 'stringnoformat') as An exact match
Player - Player 7 (Green) types a chat message containing -play music 4 (Unexpected type: 'stringnoformat') as An exact match
Player - Player 8 (Pink) types a chat message containing -play music 4 (Unexpected type: 'stringnoformat') as An exact match
Player - Player 9 (Gray) types a chat message containing -play music 4 (Unexpected type: 'stringnoformat') as An exact match
Player - Player 10 (Light Blue) types a chat message containing -play music 4 (Unexpected type: 'stringnoformat') as An exact match
Player - Player 11 (Dark Green) types a chat message containing -play music 4 (Unexpected type: 'stringnoformat') as An exact match
Player - Player 12 (Brown) types a chat message containing -play music 4 (Unexpected type: 'stringnoformat') as An exact match
Conditions
Actions
Sound - Stop music Immediately
Sound - Stop (Last played sound) Immediately
Sound - Play PursuitTheme <gen>
stop music
Events
Player - Player 1 (Red) types a chat message containing -stop music (Unexpected type: 'stringnoformat') as An exact match
Player - Player 2 (Blue) types a chat message containing -stop music (Unexpected type: 'stringnoformat') as An exact match
Player - Player 3 (Teal) types a chat message containing -stop music (Unexpected type: 'stringnoformat') as An exact match
Player - Player 4 (Purple) types a chat message containing -stop music (Unexpected type: 'stringnoformat') as An exact match
Player - Player 5 (Yellow) types a chat message containing -stop music (Unexpected type: 'stringnoformat') as An exact match
Player - Player 6 (Orange) types a chat message containing -stop music (Unexpected type: 'stringnoformat') as An exact match
Player - Player 7 (Green) types a chat message containing -stop music (Unexpected type: 'stringnoformat') as An exact match
Player - Player 8 (Pink) types a chat message containing -stop music (Unexpected type: 'stringnoformat') as An exact match
Player - Player 9 (Gray) types a chat message containing -stop music (Unexpected type: 'stringnoformat') as An exact match
Player - Player 10 (Light Blue) types a chat message containing -stop music (Unexpected type: 'stringnoformat') as An exact match
Player - Player 11 (Dark Green) types a chat message containing -stop music (Unexpected type: 'stringnoformat') as An exact match
Player - Player 12 (Brown) types a chat message containing -stop music (Unexpected type: 'stringnoformat') as An exact match
Conditions
Actions
Sound - Stop music Immediately
Sound - Stop (Last played sound) Immediately
Jian Ye
Events
Unit - A unit enters Jian_Ye <gen>
Conditions
(Owner of Jian Ye 0048 <gen>) Not equal to (Owner of (Triggering unit))
Actions
Unit - Change ownership of Jian Ye 0048 <gen> to (Owner of (Triggering unit)) and Change color
Game - Display to (All players) for 10.00 seconds the text: ((Name of Jian Ye 0048 <gen>) + Has Been Captured)
Xuang Feng
Events
Unit - A unit enters Xuang_Feng <gen>
Conditions
(Owner of Xuang Feng 0043 <gen>) Not equal to (Owner of (Triggering unit))
Actions
Unit - Change ownership of Xuang Feng 0043 <gen> to (Owner of (Triggering unit)) and Change color
Game - Display to (All players) for 10.00 seconds the text: ((Name of Xuang Feng 0043 <gen>) + Has Been Captured)
Inabayama
Events
Unit - A unit enters Inabayama <gen>
Conditions
(Owner of Inabayama 0049 <gen>) Not equal to (Owner of (Triggering unit))
Actions
Unit - Change ownership of Inabayama 0049 <gen> to (Owner of (Triggering unit)) and Change color
Game - Display to (All players) for 10.00 seconds the text: ((Name of Inabayama 0049 <gen>) + Has Been Captured)
Symet
Events
Unit - A unit enters Symet_River <gen>
Conditions
(Owner of Symet River 0042 <gen>) Not equal to (Owner of (Triggering unit))
Actions
Unit - Change ownership of Symet River 0042 <gen> to (Owner of (Triggering unit)) and Change color
Game - Display to (All players) for 10.00 seconds the text: ((Name of Symet River 0042 <gen>) + Has Been Captured)
Morkat
Events
Unit - A unit enters Morkat_Dairou <gen>
Conditions
(Owner of Morkat Dairou 0047 <gen>) Not equal to (Owner of (Triggering unit))
Actions
Unit - Change ownership of Morkat Dairou 0047 <gen> to (Owner of (Triggering unit)) and Change color
Game - Display to (All players) for 10.00 seconds the text: ((Name of Morkat Dairou 0047 <gen>) + Has Been Captured)
Hu Lao Gate
Events
Unit - A unit enters Hu_Lao_Gate <gen>
Conditions
(Owner of Hu Lao Gate 0050 <gen>) Not equal to (Owner of (Triggering unit))
Actions
Unit - Change ownership of Hu Lao Gate 0050 <gen> to (Owner of (Triggering unit)) and Change color
Game - Display to (All players) for 10.00 seconds the text: ((Name of Hu Lao Gate 0050 <gen>) + Has Been Captured)
Pang Dong
Events
Unit - A unit enters Pang_Dong <gen>
Conditions
(Owner of Pang Dong 0044 <gen>) Not equal to (Owner of (Triggering unit))
Actions
Unit - Change ownership of Pang Dong 0044 <gen> to (Owner of (Triggering unit)) and Change color
Game - Display to (All players) for 10.00 seconds the text: ((Name of Pang Dong 0044 <gen>) + Has Been Captured)
Nagashino
Events
Unit - A unit enters Nagashino <gen>
Conditions
(Owner of Nagashino 0046 <gen>) Not equal to (Owner of (Triggering unit))
Actions
Unit - Change ownership of Nagashino 0046 <gen> to (Owner of (Triggering unit)) and Change color
Game - Display to (All players) for 10.00 seconds the text: ((Name of Nagashino 0046 <gen>) + Has Been Captured)
Akechi
Events
Unit - A unit enters Akechi <gen>
Conditions
(Owner of Akechi 0051 <gen>) Not equal to (Owner of (Triggering unit))
Actions
Unit - Change ownership of Akechi 0051 <gen> to (Owner of (Triggering unit)) and Change color
Game - Display to (All players) for 10.00 seconds the text: ((Name of Akechi 0051 <gen>) + Has Been Captured)
Okehazama
Events
Unit - A unit enters Okezama <gen>
Conditions
(Owner of Okehazama 0045 <gen>) Not equal to (Owner of (Triggering unit))
Actions
Unit - Change ownership of Okehazama 0045 <gen> to (Owner of (Triggering unit)) and Change color
Game - Display to (All players) for 10.00 seconds the text: ((Name of Okehazama 0045 <gen>) + Has Been Captured)
Chen Ping
Events
Unit - A unit enters chen_ping <gen>
Conditions
(Owner of Chen Ping 0041 <gen>) Not equal to (Owner of (Triggering unit))
Actions
Unit - Change ownership of Chen Ping 0041 <gen> to (Owner of (Triggering unit)) and Change color
Game - Display to (All players) for 10.00 seconds the text: ((Name of Chen Ping 0041 <gen>) + Has Been Captured)
Meng Huo
Events
Map initialization
Conditions
Actions
Special Effect - Create a special effect attached to the left hand (Unexpected type: 'attachpoint') of The Nanman King 0027 <gen> using war3mapImported\wristclaw.mdx
Special Effect - Create a special effect attached to the right hand (Unexpected type: 'attachpoint') of The Nanman King 0027 <gen> using war3mapImported\wristclaw.mdx
Zhang Jiao
Events
Map initialization
Conditions
Actions
Special Effect - Create a special effect attached to the left hand (Unexpected type: 'attachpoint') of The Teacher of the Way of Peace 0028 <gen> using war3mapImported\wristclaw.mdx
Special Effect - Create a special effect attached to the right hand (Unexpected type: 'attachpoint') of The Teacher of the Way of Peace 0028 <gen> using war3mapImported\wristclaw.mdx
Special Effect - Create a special effect attached to the left hand (Unexpected type: 'attachpoint') of The Teacher of the Way of Peace 0028 <gen> using war3mapImported\wyvernlance.mdx
Special Effect - Create a special effect attached to the right hand (Unexpected type: 'attachpoint') of The Teacher of the Way of Peace 0028 <gen> using war3mapImported\blademastersword.mdx
Dong Zhou
Events
Map initialization
Conditions
Actions
Special Effect - Create a special effect attached to the right hand (Unexpected type: 'attachpoint') of Tyrant who brings Chaos 0026 <gen> using war3mapImported\blademastersword.mdx
Tas Ci
Events
Unit - A unit owned by Player 9 (Gray) . Finishes construction
Conditions
((Constructed structure) is A Hero) Equal to True
(Unit-type of (Triggering unit)) Equal to Warrior of Steadfast Loyalty
Actions
Special Effect - Create a special effect attached to the left hand (Unexpected type: 'attachpoint') of (Constructed structure) using war3mapImported\felguardsword.mdx
Special Effect - Create a special effect attached to the right hand (Unexpected type: 'attachpoint') of (Constructed structure) using war3mapImported\felguardsword.mdx
Tas Ci Copy
Events
Unit - A unit owned by Player 10 (Light Blue) . Finishes construction
Conditions
((Constructed structure) is A Hero) Equal to True
(Unit-type of (Triggering unit)) Equal to Warrior of Steadfast Loyalty
Actions
Special Effect - Create a special effect attached to the left hand (Unexpected type: 'attachpoint') of (Constructed structure) using war3mapImported\felguardsword.mdx
Special Effect - Create a special effect attached to the right hand (Unexpected type: 'attachpoint') of (Constructed structure) using war3mapImported\felguardsword.mdx
Tas Ci Copy 2
Events
Unit - A unit owned by Player 11 (Dark Green) . Finishes construction
Conditions
((Constructed structure) is A Hero) Equal to True
(Unit-type of (Triggering unit)) Equal to Warrior of Steadfast Loyalty
Actions
Special Effect - Create a special effect attached to the left hand (Unexpected type: 'attachpoint') of (Constructed structure) using war3mapImported\felguardsword.mdx
Special Effect - Create a special effect attached to the right hand (Unexpected type: 'attachpoint') of (Constructed structure) using war3mapImported\felguardsword.mdx
Sun Ce
Events
Unit - A unit owned by Player 9 (Gray) . Finishes construction
Conditions
((Constructed structure) is A Hero) Equal to True
(Unit-type of (Triggering unit)) Equal to Spirit of War Incarnate
Actions
Special Effect - Create a special effect attached to the left hand (Unexpected type: 'attachpoint') of (Constructed structure) using war3mapImported\paladinmaul.mdx
Special Effect - Create a special effect attached to the right hand (Unexpected type: 'attachpoint') of (Constructed structure) using war3mapImported\paladinmaul.mdx
Sun Ce Copy
Events
Unit - A unit owned by Player 10 (Light Blue) . Finishes construction
Conditions
((Constructed structure) is A Hero) Equal to True
(Unit-type of (Triggering unit)) Equal to Spirit of War Incarnate
Actions
Special Effect - Create a special effect attached to the left hand (Unexpected type: 'attachpoint') of (Constructed structure) using war3mapImported\paladinmaul.mdx
Special Effect - Create a special effect attached to the right hand (Unexpected type: 'attachpoint') of (Constructed structure) using war3mapImported\paladinmaul.mdx
Sun Ce Copy 2
Events
Unit - A unit owned by Player 11 (Dark Green) . Finishes construction
Conditions
((Constructed structure) is A Hero) Equal to True
(Unit-type of (Triggering unit)) Equal to Spirit of War Incarnate
Actions
Special Effect - Create a special effect attached to the left hand (Unexpected type: 'attachpoint') of (Constructed structure) using war3mapImported\paladinmaul.mdx
Special Effect - Create a special effect attached to the right hand (Unexpected type: 'attachpoint') of (Constructed structure) using war3mapImported\paladinmaul.mdx
Zhang He
Events
Unit - A unit owned by Player 1 (Red) . Finishes construction
Conditions
((Constructed structure) is A Hero) Equal to True
(Unit-type of (Triggering unit)) Equal to Poet of Battle
Actions
Special Effect - Create a special effect attached to the left hand (Unexpected type: 'attachpoint') of (Constructed structure) using war3mapImported\wristclaw.mdx
Special Effect - Create a special effect attached to the right hand (Unexpected type: 'attachpoint') of (Constructed structure) using war3mapImported\wristclaw.mdx
Zhang He Copy
Events
Unit - A unit owned by Player 2 (Blue) . Finishes construction
Conditions
((Constructed structure) is A Hero) Equal to True
(Unit-type of (Triggering unit)) Equal to Poet of Battle
Actions
Special Effect - Create a special effect attached to the left hand (Unexpected type: 'attachpoint') of (Constructed structure) using war3mapImported\wristclaw.mdx
Special Effect - Create a special effect attached to the right hand (Unexpected type: 'attachpoint') of (Constructed structure) using war3mapImported\wristclaw.mdx
Zhang He Copy 2
Events
Unit - A unit owned by Player 3 (Teal) . Finishes construction
Conditions
((Constructed structure) is A Hero) Equal to True
(Unit-type of (Triggering unit)) Equal to Poet of Battle
Actions
Special Effect - Create a special effect attached to the left hand (Unexpected type: 'attachpoint') of (Constructed structure) using war3mapImported\wristclaw.mdx
Special Effect - Create a special effect attached to the right hand (Unexpected type: 'attachpoint') of (Constructed structure) using war3mapImported\wristclaw.mdx
Nu Wa
Events
Unit - A unit owned by Player 4 (Purple) . Finishes construction
Conditions
((Constructed structure) is A Hero) Equal to True
(Unit-type of (Triggering unit)) Equal to Dark Raiper of Final Flames
Actions
Special Effect - Create a special effect attached to the right hand (Unexpected type: 'attachpoint') of (Constructed structure) using war3mapImported\sword2.mdx
Nu Wa Copy
Events
Unit - A unit owned by Player 8 (Pink) . Finishes construction
Conditions
((Constructed structure) is A Hero) Equal to True
(Unit-type of (Triggering unit)) Equal to Dark Raiper of Final Flames
Actions
Special Effect - Create a special effect attached to the right hand (Unexpected type: 'attachpoint') of (Constructed structure) using war3mapImported\sword2.mdx
Nu Wa Copy 2
Events
Unit - A unit owned by Player 12 (Brown) . Finishes construction
Conditions
((Constructed structure) is A Hero) Equal to True
(Unit-type of (Triggering unit)) Equal to Dark Raiper of Final Flames
Actions
Special Effect - Create a special effect attached to the right hand (Unexpected type: 'attachpoint') of (Constructed structure) using war3mapImported\sword2.mdx
Pang De
Events
Unit - A unit owned by Player 4 (Purple) . Finishes construction
Conditions
((Constructed structure) is A Hero) Equal to True
(Unit-type of (Triggering unit)) Equal to The Ninja of Destruction
Actions
Special Effect - Create a special effect attached to the right hand (Unexpected type: 'attachpoint') of (Constructed structure) using war3mapImported\giantglaive.mdx
Special Effect - Create a special effect attached to the left hand (Unexpected type: 'attachpoint') of (Constructed structure) using war3mapImported\giantglaive.mdx
Pang De Copy
Events
Unit - A unit owned by Player 8 (Pink) . Finishes construction
Conditions
((Constructed structure) is A Hero) Equal to True
(Unit-type of (Triggering unit)) Equal to The Ninja of Destruction
Actions
Special Effect - Create a special effect attached to the right hand (Unexpected type: 'attachpoint') of (Constructed structure) using war3mapImported\giantglaive.mdx
Special Effect - Create a special effect attached to the left hand (Unexpected type: 'attachpoint') of (Constructed structure) using war3mapImported\giantglaive.mdx
Pang De Copy 2
Events
Unit - A unit owned by Player 12 (Brown) . Finishes construction
Conditions
((Constructed structure) is A Hero) Equal to True
(Unit-type of (Triggering unit)) Equal to The Ninja of Destruction
Actions
Special Effect - Create a special effect attached to the right hand (Unexpected type: 'attachpoint') of (Constructed structure) using war3mapImported\giantglaive.mdx
Special Effect - Create a special effect attached to the left hand (Unexpected type: 'attachpoint') of (Constructed structure) using war3mapImported\giantglaive.mdx
Guan Ping
Events
Unit - A unit owned by Player 4 (Purple) . Finishes construction
Conditions
((Constructed structure) is A Hero) Equal to True
(Unit-type of (Triggering unit)) Equal to The Hidden Spy
Actions
Special Effect - Create a special effect attached to the right hand (Unexpected type: 'attachpoint') of (Constructed structure) using war3mapImported\towershield.mdx
Special Effect - Create a special effect attached to the left hand (Unexpected type: 'attachpoint') of (Constructed structure) using war3mapImported\dragonspawnspear.mdx
Guan Ping Copy
Events
Unit - A unit owned by Player 8 (Pink) . Finishes construction
Conditions
((Constructed structure) is A Hero) Equal to True
(Unit-type of (Triggering unit)) Equal to The Hidden Spy
Actions
Special Effect - Create a special effect attached to the right hand (Unexpected type: 'attachpoint') of (Constructed structure) using war3mapImported\towershield.mdx
Special Effect - Create a special effect attached to the left hand (Unexpected type: 'attachpoint') of (Constructed structure) using war3mapImported\dragonspawnspear.mdx
Guan Ping Copy 2
Events
Unit - A unit owned by Player 12 (Brown) . Finishes construction
Conditions
((Constructed structure) is A Hero) Equal to True
(Unit-type of (Triggering unit)) Equal to The Hidden Spy
Actions
Special Effect - Create a special effect attached to the right hand (Unexpected type: 'attachpoint') of (Constructed structure) using war3mapImported\towershield.mdx
Special Effect - Create a special effect attached to the left hand (Unexpected type: 'attachpoint') of (Constructed structure) using war3mapImported\dragonspawnspear.mdx
p1
Events
Unit - A unit owned by Player 1 (Red) . Dies
Unit - A unit owned by Player 2 (Blue) . Dies
Unit - A unit owned by Player 3 (Teal) . Dies
Unit - A unit owned by Player 4 (Purple) . Dies
Unit - A unit owned by Player 5 (Yellow) . Dies
Unit - A unit owned by Player 6 (Orange) . Dies
Unit - A unit owned by Player 7 (Green) . Dies
Unit - A unit owned by Player 8 (Pink) . Dies
Unit - A unit owned by Player 9 (Gray) . Dies
Unit - A unit owned by Player 10 (Light Blue) . Dies
Unit - A unit owned by Player 11 (Dark Green) . Dies
Unit - A unit owned by Player 12 (Brown) . Dies
Conditions
Actions
Hero - Drop the item from slot 1 of (Dying unit) .
Hero - Drop the item from slot 2 of (Dying unit) .
Hero - Drop the item from slot 3 of (Dying unit) .
Hero - Drop the item from slot 4 of (Dying unit) .
Hero - Drop the item from slot 5 of (Dying unit) .
Hero - Drop the item from slot 6 of (Dying unit) .
hi ya
Events
Time - Every 600.00 seconds of game time
Conditions
Actions
Item - Create Tome of Experience at (Random point in create_power <gen>)
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