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Triggers
Yellow Turban RebellionX.w3x
Variables
Leaders
Zhang Jiao
He Jin
Initialization
Money
Begining
Reinforcements
Red Troops
RedX
Blue Troops
BlueX
Teal Troops
TealX
Purple Troops
PurpleX
Yellow Troops
YellowX
Orange Troops
OrangeX
Green Troops
GreenX
Gray Troops
GrayX
Dark Green Troops
Dark GreenX
Brown Troops
BrownX
Rock Trap
Untitled Trigger 004
Untitled Trigger 001
Untitled Trigger 002
Ambush
Untitled Trigger 007
Untitled Trigger 003
Untitled Trigger 009
Untitled Trigger 005
Untitled Trigger 008
Untitled Trigger 006
----------------
horses
Other
REMEMBER
Run
Red Attack if Comp
Blue Attack if Comp
Green Attack if Comp
---------------------------
Red Hero Run
Blue Hero Run
Green Hero Run
---------------------------
Main Hero Dies RED
Main Hero Dies BLUE
Main Hero Dies GREEN
---------------------------
Units Bye bye RED
Units Bye bye BLUE
Units Bye bye GREEN
---------------------------
Turn Off Attack
---------------------------
BodyGuards
Archer
Sword
Spearman
Calvery
Name
Type
is_array
initial_value
Zhang Jiao
Events
Unit - He Jin 0030 <gen> Dies
Conditions
Actions
Game - Defeat Player 4 (Purple) with the message: The time of the Blue Dragon is over!
Game - Defeat Player 1 (Red) with the message: The time of the Blue Dragon is over!
Game - Defeat Player 2 (Blue) with the message: The time of the Blue Dragon is over!
Game - Defeat Player 7 (Green) with the message: The time of the Blue Dragon is over!
Game - Defeat Player 9 (Gray) with the message: The time of the Blue Dragon is over!
Game - Victory Player 5 (Yellow) ( Show dialogs, Show scores)
Game - Victory Player 3 (Teal) ( Show dialogs, Show scores)
Game - Victory Player 6 (Orange) ( Show dialogs, Show scores)
Game - Victory Player 11 (Dark Green) ( Show dialogs, Show scores)
Game - Victory Player 12 (Brown) ( Show dialogs, Show scores)
He Jin
Events
Unit - Zhang Jiao 0742 <gen> Dies
Conditions
Actions
Game - Display to (All players) the text: Zhang Jiao-Though my body may die, my spirit will live forever.
Game - Victory Player 4 (Purple) ( Show dialogs, Show scores)
Game - Victory Player 2 (Blue) ( Show dialogs, Show scores)
Game - Victory Player 1 (Red) ( Show dialogs, Show scores)
Game - Victory Player 7 (Green) ( Show dialogs, Show scores)
Game - Victory Player 9 (Gray) ( Show dialogs, Show scores)
Game - Defeat Player 5 (Yellow) with the message: The Han Dynasty survives.
Game - Defeat Player 3 (Teal) with the message: The Han Dynasty survives.
Game - Defeat Player 6 (Orange) with the message: The Han Dynasty survives.
Game - Defeat Player 11 (Dark Green) with the message: The Han Dynasty survives.
Game - Defeat Player 12 (Brown) with the message: The Han Dynasty survives.
Money
Events
Time - Every 90.00 seconds of game time
Conditions
Actions
Player - Add 250 to Player 1 (Red) . Current gold
Player - Add 250 to Player 2 (Blue) . Current gold
Player - Add 250 to Player 3 (Teal) . Current gold
Player - Add 250 to Player 4 (Purple) . Current gold
Player - Add 250 to Player 5 (Yellow) . Current gold
Player - Add 250 to Player 6 (Orange) . Current gold
Player - Add 250 to Player 7 (Green) . Current gold
Player - Add 250 to Player 9 (Gray) . Current gold
Player - Add 250 to Player 11 (Dark Green) . Current gold
Player - Add 250 to Player 12 (Brown) . Current gold
Default melee game initialization for all players
Begining
Events
Map initialization
Conditions
Actions
Player - Change color of Player 11 (Dark Green) to Yellow , Changing color of existing units
Player - Change color of Player 12 (Brown) to Yellow , Changing color of existing units
Player - Change color of Player 3 (Teal) to Yellow , Changing color of existing units
Player - Change color of Player 6 (Orange) to Yellow , Changing color of existing units
Player - Change color of Player 9 (Gray) to Purple , Changing color of existing units
Player Group - Pick every player in (All players) and do (Set (Picked player).Current gold to 1000)
Game - Set game speed to Fastest
Game - Lock the game speed
Environment - Set sky to Lordaeron Fall Sky
Game - Display to (All players controlled by a (Player 2 (Blue) controller) player) the text: (Xiahou Dun- Ah the rats are gathering. + Cao Cao- Hahaha don't be hasty!)
Game - Display to (All allies of Player 5 (Yellow).) the text: Zhang Jiao- Go! ye children of the yellow turban!
Game - Display to (All players controlled by a (Player 1 (Red) controller) player) the text: (Huang Gai-It is time + Sun Jian- Yes)
Game - Display to (All players controlled by a (Player 7 (Green) controller) player) the text: Zhang Fei- Brothers! lets go
Game - Display to (All players) the text: He Jin- Break the siege of the yellow Turban
Sound - Play War2IntroMusic <gen>
Game - Display to (All players) the text: ------------------Map Created by BX_XxForsakenX------------------ Have Fun!!
Wait 2.50 seconds
Game - Display to (All players) the text: Now Playable with computers or empty slots.
Red Troops
Events
Time - Every 100.00 seconds of game time
Conditions
(Player 1 (Red) slot status) Equal to Is playing
Actions
Unit - Create 4 . Corporal for Player 1 (Red) at (Center of Red_Gate_Captain <gen>) facing Default building facing degrees
Unit - Create 4 . Private for Player 1 (Red) at (Center of Red_Gate_Captain <gen>) facing Default building facing degrees
Unit - Create 4 . Archer for Player 1 (Red) at (Center of Red_Gate_Captain <gen>) facing Default building facing degrees
RedX
Events
Unit - Gate Captain 0794 <gen> Dies
Conditions
Actions
Game - Display to (All allies of Player 1 (Red).) the text: One of our Gate Captains has been slain!
Game - Display to (All allies of Player 5 (Yellow).) the text: A gate has been secured!
Trigger - Turn off Red_Troops <gen>
Blue Troops
Events
Time - Every 100.00 seconds of game time
Conditions
(Player 2 (Blue) slot status) Equal to Is playing
Actions
Unit - Create 4 . Corporal for Player 2 (Blue) at (Center of Blue_Gate_Captain <gen>) facing Default building facing degrees
Unit - Create 4 . Private for Player 2 (Blue) at (Center of Blue_Gate_Captain <gen>) facing Default building facing degrees
Unit - Create 4 . Archer for Player 2 (Blue) at (Center of Blue_Gate_Captain <gen>) facing Default building facing degrees
BlueX
Events
Unit - Gate Captain 0795 <gen> Dies
Conditions
Actions
Game - Display to (All allies of Player 4 (Purple).) the text: One of our Gate Captains has been slain!
Game - Display to (All allies of Player 5 (Yellow).) the text: A gate has been secured!
Trigger - Turn off Blue_Troops <gen>
Teal Troops
Events
Time - Every 100.00 seconds of game time
Conditions
(Player 3 (Teal) slot status) Equal to Is playing
Actions
Unit - Create 4 . Corporal for Player 3 (Teal) at (Center of Teal_Gate_Captain <gen>) facing Default building facing degrees
Unit - Create 4 . Private for Player 3 (Teal) at (Center of Teal_Gate_Captain <gen>) facing Default building facing degrees
Unit - Create 4 . Corporal for Player 3 (Teal) at (Center of Teal_Gate_Captain_2 <gen>) facing Default building facing degrees
Unit - Create 4 . Private for Player 3 (Teal) at (Center of Teal_Gate_Captain_2 <gen>) facing Default building facing degrees
Unit - Create 4 . Archer for Player 3 (Teal) at (Center of Teal_Gate_Captain <gen>) facing Default building facing degrees
Unit - Create 4 . Archer for Player 3 (Teal) at (Center of Teal_Gate_Captain_2 <gen>) facing Default building facing degrees
TealX
Events
Unit - Gate Captain 1082 <gen> Dies
Conditions
Actions
Game - Display to (All allies of Player 5 (Yellow).) the text: One of our Gate Captains has been slain!
Game - Display to (All allies of Player 4 (Purple).) the text: A gate has been secured!
Trigger - Turn off Teal_Troops <gen>
Purple Troops
Events
Time - Every 100.00 seconds of game time
Conditions
(Player 4 (Purple) slot status) Equal to Is playing
Actions
Unit - Create 4 . Archer for Player 4 (Purple) at (Center of Purple_Gate_Captain <gen>) facing Default building facing degrees
Unit - Create 4 . Corporal for Player 4 (Purple) at (Center of Purple_Gate_Captain <gen>) facing Default building facing degrees
Unit - Create 4 . Private for Player 4 (Purple) at (Center of Purple_Gate_Captain <gen>) facing Default building facing degrees
PurpleX
Events
Unit - Gate Captain 1094 <gen> Dies
Conditions
Actions
Game - Display to (All allies of Player 4 (Purple).) the text: One of our Gate Captains has been slain!
Game - Display to (All allies of Player 5 (Yellow).) the text: A gate has been secured!
Trigger - Turn off Purple_Troops <gen>
Yellow Troops
Events
Time - Every 100.00 seconds of game time
Conditions
(Player 5 (Yellow) slot status) Equal to Is playing
Actions
Unit - Create 4 . Archer for Player 5 (Yellow) at (Center of Yellow_Gate_Captain <gen>) facing Default building facing degrees
Unit - Create 4 . Corporal for Player 5 (Yellow) at (Center of Yellow_Gate_Captain <gen>) facing Default building facing degrees
Unit - Create 4 . Private for Player 5 (Yellow) at (Center of Yellow_Gate_Captain <gen>) facing Default building facing degrees
YellowX
Events
Unit - Gate Captain 1084 <gen> Dies
Conditions
Actions
Game - Display to (All allies of Player 5 (Yellow).) the text: One of our Gate Captains has been slain!
Game - Display to (All allies of Player 4 (Purple).) the text: A gate has been secured!
Trigger - Turn off Yellow_Troops <gen>
Orange Troops
Events
Time - Every 100.00 seconds of game time
Conditions
(Player 6 (Orange) slot status) Equal to Is playing
Actions
Unit - Create 4 . Archer for Player 6 (Orange) at (Center of Orange_Gate_Captain <gen>) facing Default building facing degrees
Unit - Create 4 . Corporal for Player 6 (Orange) at (Center of Orange_Gate_Captain <gen>) facing Default building facing degrees
Unit - Create 4 . Private for Player 6 (Orange) at (Center of Orange_Gate_Captain <gen>) facing Default building facing degrees
OrangeX
Events
Unit - Gate Captain 0793 <gen> Dies
Conditions
Actions
Game - Display to (All allies of Player 5 (Yellow).) the text: One of our Gate Captains has been slain!
Game - Display to (All allies of Player 4 (Purple).) the text: A gate has been secured!
Trigger - Turn off Orange_Troops <gen>
Green Troops
Events
Time - Every 100.00 seconds of game time
Conditions
(Player 7 (Green) slot status) Equal to Is playing
Actions
Unit - Create 4 . Archer for Player 7 (Green) at (Center of Green_Gate_Captain <gen>) facing Default building facing degrees
Unit - Create 4 . Corporal for Player 7 (Green) at (Center of Green_Gate_Captain <gen>) facing Default building facing degrees
Unit - Create 4 . Private for Player 7 (Green) at (Center of Green_Gate_Captain <gen>) facing Default building facing degrees
GreenX
Events
Unit - Gate Captain 1086 <gen> Dies
Conditions
Actions
Game - Display to (All allies of Player 4 (Purple).) the text: One of our Gate Captains has been slain!
Game - Display to (All allies of Player 5 (Yellow).) the text: A gate has been secured!
Trigger - Turn off Green_Troops <gen>
Gray Troops
Events
Time - Every 100.00 seconds of game time
Conditions
(Player 9 (Gray) slot status) Equal to Is playing
Actions
Unit - Create 4 . Corporal for Player 9 (Gray) at (Center of Grey_Gate_Captain <gen>) facing Default building facing degrees
Unit - Create 4 . Private for Player 9 (Gray) at (Center of Grey_Gate_Captain <gen>) facing Default building facing degrees
Unit - Create 4 . Archer for Player 9 (Gray) at (Center of Grey_Gate_Captain <gen>) facing Default building facing degrees
GrayX
Events
Unit - Gate Captain 1087 <gen> Dies
Conditions
Actions
Game - Display to (All allies of Player 4 (Purple).) the text: One of our Gate Captains has been slain!
Game - Display to (All allies of Player 5 (Yellow).) the text: A gate has been secured!
Trigger - Turn off Gray_Troops <gen>
Dark Green Troops
Events
Time - Every 100.00 seconds of game time
Conditions
(Player 11 (Dark Green) slot status) Equal to Is playing
Actions
Unit - Create 4 . Corporal for Player 11 (Dark Green) at (Center of Dark_Green_Gate_Captain <gen>) facing Default building facing degrees
Unit - Create 4 . Private for Player 11 (Dark Green) at (Center of Dark_Green_Gate_Captain <gen>) facing Default building facing degrees
Unit - Create 4 . Archer for Player 11 (Dark Green) at (Center of Dark_Green_Gate_Captain <gen>) facing Default building facing degrees
Dark GreenX
Events
Unit - Gate Captain 1083 <gen> Dies
Conditions
Actions
Game - Display to (All allies of Player 5 (Yellow).) the text: One of our Gate Captains has been slain!
Game - Display to (All allies of Player 4 (Purple).) the text: A gate has been secured!
Trigger - Turn off Dark_Green_Troops <gen>
Brown Troops
Events
Time - Every 100.00 seconds of game time
Conditions
Actions
Unit - Create 4 . Corporal for Player 12 (Brown) at (Center of Brown_Gate_Captain <gen>) facing Default building facing degrees
Unit - Create 4 . Private for Player 12 (Brown) at (Center of Brown_Gate_Captain <gen>) facing Default building facing degrees
Unit - Create 4 . Archer for Player 12 (Brown) at (Center of Brown_Gate_Captain <gen>) facing Default building facing degrees
BrownX
Events
Unit - Gate Captain 0792 <gen> Dies
Conditions
Actions
Game - Display to (All allies of Player 5 (Yellow).) the text: One of our Gate Captains has been slain!
Game - Display to (All allies of Player 4 (Purple).) the text: A gate has been secured!
Trigger - Turn off Brown_Troops <gen>
Untitled Trigger 004
Events
Time - Elapsed game time is 25.00 seconds
Conditions
Actions
Game - Display to (All players) the text: Zhang Bao- you flaming idiots!
Game - Display to (All allies of Player 4 (Purple).) the text: The enemy is dropping boulders near the east gate.
Unit - Create 1 . Cannon Tower for Player 6 (Orange) at (Center of Boulder <gen>) facing Default building facing degrees
Untitled Trigger 001
Events
Time - Elapsed game time is 170.00 seconds
Conditions
(Player 6 (Orange) slot status) Equal to Is playing
Actions
Game - Display to (All players) the text: Zhang Bao- Feel the power of my magic!
Unit - Create 1 . Cannon Tower for Player 6 (Orange) at (Center of Rock_Thrower_1 <gen>) facing Default building facing degrees
Unit - Create 1 . Cannon Tower for Player 6 (Orange) at (Center of Rock_Thrower_2 <gen>) facing Default building facing degrees
Unit - Create 1 . Cannon Tower for Player 6 (Orange) at (Center of Rock_Thrower_4 <gen>) facing Default building facing degrees
Untitled Trigger 002
Events
Unit - Zhang Bao 0913 <gen> Dies
Conditions
Actions
Trigger - Turn off Untitled_Trigger_001 <gen>
Untitled Trigger 007
Events
Unit - Corporal 0819 <gen> Dies
Conditions
Actions
Game - Display to (All players) the text: Zhu Jun-Our reinforcements have arrived.
Unit - Create 1 . Lui Yan for Player 9 (Gray) at (Center of Lui_Yan <gen>) facing Default building facing degrees
Unit - Create 5 . Corporal for Player 9 (Gray) at (Center of rein_1 <gen>) facing Default building facing degrees
Unit - Create 5 . Corporal for Player 9 (Gray) at (Center of Rein <gen>) facing Default building facing degrees
Unit - Create 5 . Private for Player 9 (Gray) at (Center of rein_2 <gen>) facing Default building facing degrees
Unit - Create 5 . Private for Player 9 (Gray) at (Center of Rein_3 <gen>) facing Default building facing degrees
Unit - Create 5 . Archer for Player 9 (Gray) at (Center of rein_4 <gen>) facing Default building facing degrees
Untitled Trigger 003
Events
Unit - Zhang Man Cheng 0916 <gen> 's life becomes Less than 150.00
Conditions
Actions
Game - Display to (All players) the text: Zhang Jiao- I have no time for the unenlightened!
Unit - Create 5 . Private for Player 5 (Yellow) at (Center of Zhang_jiao_Ambush <gen>) facing Default building facing degrees
Unit - Create 5 . Archer for Player 5 (Yellow) at (Center of Zhang_jiao_Ambush <gen>) facing Default building facing degrees
Unit - Create 5 . Corporal for Player 5 (Yellow) at (Center of Zhang_jiao_Ambush <gen>) facing Default building facing degrees
Untitled Trigger 009
Events
Unit - Zhang Man Cheng 0916 <gen> 's life becomes Less than or equal to 145.00
Conditions
Actions
Trigger - Turn off Untitled_Trigger_003 <gen>
Untitled Trigger 005
Events
Unit - He Jin 0030 <gen> 's life becomes Less than 150.00
Conditions
Actions
Game - Display to (All allies of Player 5 (Yellow).) the text: An enemy ambush party has appeared!
Game - Display to (All allies of Player 4 (Purple).) the text: Our ambush party has arrived!
Unit - Create 5 . Corporal for Player 4 (Purple) at (Center of Corporal_1 <gen>) facing Default building facing degrees
Unit - Create 5 . Corporal for Player 4 (Purple) at (Center of Corporal_2 <gen>) facing Default building facing degrees
Unit - Create 4 . Private for Player 4 (Purple) at (Center of Privates_1 <gen>) facing Default building facing degrees
Unit - Create 4 . Private for Player 4 (Purple) at (Center of privates_2 <gen>) facing Default building facing degrees
Unit - Create 6 . Archer for Player 4 (Purple) at (Center of Archers <gen>) facing Default building facing degrees
Untitled Trigger 008
Events
Unit - He Jin 0030 <gen> 's life becomes Less than or equal to 145.00
Conditions
Actions
Trigger - Turn off Untitled_Trigger_005 <gen>
Untitled Trigger 006
Events
Time - Elapsed game time is 400.00 seconds
Conditions
Actions
Unit - Create 8 . Footman for Player 5 (Yellow) at (Center of when_all_fails <gen>) facing Default building facing degrees
Unit - Create 6 . Private for Player 1 (Red) at (Center of when_all_fails <gen>) facing Default building facing degrees
Game - Display to (All players) the text: Zhang Jiao- When all else fails attack!
Unit - Create 6 . Archer for Player 5 (Yellow) at (Center of when_all_fails <gen>) facing Default building facing degrees
REMEMBER
Events
Time - Elapsed game time is 10.00 seconds
Conditions
Actions
Game - Display to (All allies of Player 1 (Red).) the text: Generals have been spotted without much protection. Help them at once if you wish to see them alive again!
Cinematic - Ping minimap for (All allies of Player 1 (Red).) at (Center of Region_034 <gen>) for 10.00 seconds
Cinematic - Ping minimap for (All allies of Player 1 (Red).) at (Center of Region_035 <gen>) for 10.00 seconds
Cinematic - Ping minimap for (All allies of Player 1 (Red).) at (Center of Region_036 <gen>) for 10.00 seconds
Run
Events
Unit - Zhang Jiao 0742 <gen> 's life becomes Less than 50.00
Conditions
Actions
Unit - Move Zhang Jiao 0742 <gen> instantly to (Center of Run_Away <gen>)
Game - Display to (All players) the text: Im not going to fall that easy you fool.
Red Attack if Comp
Events
Time - Every 2.50 seconds of game time
Conditions
((Player 1 (Red) controller) Equal to Computer) or ((Player 1 (Red) slot status) Equal to Is unused)
Actions
Unit Group - Pick every unit in (Units in Attack_red <gen>) and do (Actions)
Loop - Actions
Unit Group - Order (Units in Attack_red <gen>) to Attack-Move To . (Center of Red_attack_here <gen>)
Blue Attack if Comp
Events
Time - Every 2.50 seconds of game time
Conditions
((Player 2 (Blue) controller) Equal to Computer) or ((Player 2 (Blue) slot status) Equal to Is unused)
Actions
Unit Group - Pick every unit in (Units in Attack_Blue <gen>) and do (Actions)
Loop - Actions
Unit Group - Order (Units in Attack_Blue <gen>) to Attack-Move To . (Center of Blue_Attack_here <gen>)
Green Attack if Comp
Events
Time - Every 2.50 seconds of game time
Conditions
((Player 7 (Green) controller) Equal to Computer) or ((Player 7 (Green) slot status) Equal to Is unused)
Actions
Unit Group - Pick every unit in (Units in Attack_Green <gen>) and do (Actions)
Loop - Actions
Unit Group - Order (Units in Attack_Green <gen>) to Attack-Move To . (Center of Green_Attack_here <gen>)
Red Hero Run
Events
Unit - Sun Jian 0550 <gen> 's life becomes Less than 50.00
Conditions
((Player 1 (Red) controller) Equal to Computer) or ((Player 1 (Red) slot status) Equal to Is unused)
Actions
Unit - Turn collision for (Triggering unit) Off .
Unit - Order (Triggering unit) to Move To . (Center of Region_045 <gen>)
Wait 5.00 seconds
Unit - Turn collision for (Triggering unit) On .
Wait 120.00 seconds
Unit - Order (Triggering unit) to Move To . (Center of Attack_red <gen>)
Blue Hero Run
Events
Unit - Cao Cao 0401 <gen> 's life becomes Less than 50.00
Conditions
((Player 2 (Blue) controller) Equal to Computer) or ((Player 2 (Blue) slot status) Equal to Is unused)
Actions
Unit - Turn collision for (Triggering unit) Off .
Unit - Order (Triggering unit) to Move To . (Center of Region_045 <gen>)
Wait 5.00 seconds
Unit - Turn collision for (Triggering unit) On .
Wait 120.00 seconds
Unit - Order (Triggering unit) to Move To . (Center of Attack_Blue <gen>)
Green Hero Run
Events
Unit - Liu Bei 0271 <gen> 's life becomes Less than 50.00
Conditions
((Player 7 (Green) controller) Equal to Computer) or ((Player 7 (Green) slot status) Equal to Is unused)
Actions
Unit - Turn collision for (Triggering unit) Off .
Unit - Order (Triggering unit) to Move To . (Center of Region_045 <gen>)
Wait 5.00 seconds
Unit - Turn collision for (Triggering unit) On .
Wait 120.00 seconds
Unit - Order (Triggering unit) to Move To . (Center of Attack_Green <gen>)
Main Hero Dies RED
Events
Unit - Sun Jian 0550 <gen> Dies
Conditions
Actions
Unit - Change ownership of (Random unit from (Units in (Playable map area) owned by Player 1 (Red))) to Neutral Hostile and Change color
Game - Display to (All players) the text: Sun Jian has fallen in battle and his troops have become rebels.
Trigger - Turn on Units_Bye_bye_RED <gen>
Main Hero Dies BLUE
Events
Unit - Cao Cao 0401 <gen> Dies
Conditions
Actions
Unit - Change ownership of (Random unit from (Units in (Playable map area) owned by Player 2 (Blue))) to Neutral Hostile and Change color
Game - Display to (All players) the text: Word from a spy: Cao Cao fleed from battle, and his units rebelled.
Trigger - Turn on Units_Bye_bye_BLUE <gen>
Main Hero Dies GREEN
Events
Unit - Liu Bei 0271 <gen> Dies
Conditions
Actions
Unit - Change ownership of (Random unit from (Units in (Playable map area) owned by Player 7 (Green))) to Neutral Passive and Change color
Game - Display to (All players) the text: Liu Bei was injured in battle. His Troops went neutral.
Trigger - Turn on Units_Bye_bye_GREEN <gen>
Units Bye bye RED
Events
Time - Every 1.00 seconds of game time
Conditions
Actions
Unit - Change ownership of (Random unit from (Units in (Playable map area) owned by Player 1 (Red))) to Neutral Hostile and Change color
Units Bye bye BLUE
Events
Time - Every 1.00 seconds of game time
Conditions
Actions
Unit - Change ownership of (Random unit from (Units in (Playable map area) owned by Player 2 (Blue))) to Neutral Hostile and Change color
Units Bye bye GREEN
Events
Time - Every 1.00 seconds of game time
Conditions
Actions
Unit - Change ownership of (Random unit from (Units in (Playable map area) owned by Player 7 (Green))) to Neutral Passive and Change color
Turn Off Attack
Events
Time - Elapsed game time is 55.00 seconds
Conditions
Actions
Trigger - Turn off Blue_Attack_if_Comp <gen>
Trigger - Turn off Red_Attack_if_Comp <gen>
Trigger - Turn off Green_Attack_if_Comp <gen>
Archer
Events
Unit - A unit enters Archer <gen>
Conditions
(Unit-type of (Triggering unit)) Equal to Select your BodyGuard
Actions
Unit - Remove (Triggering unit) from the game
Unit - Create 4 . Archer for (Owner of (Triggering unit)) at (Center of Guards_here <gen>) facing Default building facing degrees
Sword
Events
Unit - A unit enters Sword <gen>
Conditions
(Unit-type of (Triggering unit)) Equal to Select your BodyGuard
Actions
Unit - Remove (Triggering unit) from the game
Unit - Create 4 . Swordsman for (Owner of (Triggering unit)) at (Center of Guards_here <gen>) facing Default building facing degrees
Spearman
Events
Unit - A unit enters Lance <gen>
Conditions
(Unit-type of (Triggering unit)) Equal to Select your BodyGuard
Actions
Unit - Remove (Triggering unit) from the game
Unit - Create 4 . Spearman Body Guard for (Owner of (Triggering unit)) at (Center of Guards_here <gen>) facing Default building facing degrees
Calvery
Events
Unit - A unit enters Calvery <gen>
Conditions
(Unit-type of (Triggering unit)) Equal to Select your BodyGuard
Actions
Unit - Remove (Triggering unit) from the game
Unit - Create 4 . Calvery Guard for (Owner of (Triggering unit)) at (Center of Guards_here <gen>) facing Default building facing degrees
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