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Animation - Play Insect Lair 0909 <gen> 's Morph Alternate animation
Animation - Play Insect Lair 0963 <gen> 's Morph Alternate animation
Animation - Play Insect Lair 0286 <gen> 's Morph Alternate animation
Unit - Order Fireball 0993 <gen> to Move To . (Center of Region_146 <gen>)
Unit - Order Fireball 0974 <gen> to Move To . (Center of Region_144 <gen>)
Unit - Order Fireball 0993 <gen> to Move To . (Center of Region_146 <gen>)
Player - Limit training of Peasant to 4 for Player 2 (Blue)
Player - Limit training of Peasant to 4 for Player 3 (Teal)
Player - Limit training of Peasant to 4 for Player 11 (Dark Green)
Player - Limit training of Tiger (Level 3) to 20 for Player 11 (Dark Green)
Player - Limit training of Tiger (Level 3) to 20 for Player 3 (Teal)
Player - Limit training of Tiger (Level 3) to 20 for Player 2 (Blue)
Visibility - Create an initially Enabled visibility modifier for Player 2 (Blue) emitting Black mask across (Playable map area)
Melee Game - Use melee time of day (for all players)
Sound - Play Dynasty_Warriors_5__Nanman_Campaign__Primitive_Power <gen>
Trigger - Turn off Shupro_NanBarr <gen>
Trigger - Turn off BlueChoiceW2F_Copy <gen>
Trigger - Turn off Shupro_NanLumb <gen>
Trigger - Turn off GreenBombs <gen>
Trigger - Turn off GreenBombs_Copy <gen>
Trigger - Turn off Shupro_NanTown <gen>
Trigger - Turn off BrownLeftSup <gen>
Trigger - Turn off MaChao_Copy_2 <gen>
Trigger - Turn off MaChao_Copy <gen>
Trigger - Turn off Injured2 <gen>
Trigger - Turn off Injured2_Copy <gen>
Trigger - Turn off Injured2_Copy_Copy <gen>
Trigger - Turn off BrownRightSup <gen>
Trigger - Turn off GreenSupp <gen>
Trigger - Turn off BrownChoiceL2 <gen>
Unit - Hide Poison 0673 <gen>
Unit - Hide Poison 0671 <gen>
Unit - Hide Poison 0672 <gen>
Unit - Hide Poison 0674 <gen>
Unit - Hide Poison 0665 <gen>
Unit - Hide Poison 0666 <gen>
Unit - Hide Poison 0667 <gen>
Unit - Hide Poison 0668 <gen>
Unit - Hide Poison 0669 <gen>
Unit - Hide Poison 0670 <gen>
Cinematic - Fade out over 0.00 seconds using texture Black Mask and color ( 0 %, 0 %, 0 %) with 0 % transparency
Cinematic - Turn subtitle display override On
Quest - Create a Required quest titled Basics with the description Peasants are used for Wood farming. Use wood to make armies,Your |c00FFFF00Hero|r should be your main playing unit.Lumber mills cannot be rebuild aswell as the main buildings so defend those at all cost!-Altar of kings is invulnerable.-Gold drops from creeps and hero kills. , using icon path ReplaceableTextures\CommandButtons\BTNHumanCaptureFlag.blp
Quest - Create a Required quest titled Commands with the description Type -c for camera distance.Type -new if you are newType -Task/-Tasks for current objective(s). , using icon path ReplaceableTextures\CommandButtons\BTNSelectHeroOn.blp
Quest - Create a Required quest titled Lore with the description Zhuge Liang's Southern Campaign, also known as the War of Pacification in Nanzhong, was a military campaign led by Shu Han chancellor Zhuge Liang to suppress opposing forces in the south in 225 during the Three Kingdoms period of Chinese history. The campaign was a response to rebellions started by local governors in the southern region of Nanzhong and intrusions by the Nanman (literally: "southern barbarians"). , using icon path ReplaceableTextures\CommandButtons\BTNSorceressMaster.blp
Quest - Create a Optional quest titled Events with the description Different scenarios/strategies open up different events.Completing tasks is almost nessecary to win, they also provide a lot of bonus units. The jungles are also filled with a lot of secret side quests. , using icon path ReplaceableTextures\PassiveButtons\PASBTNScout.blp
Quest - Create a Optional quest titled Neutrals/capturable with the description -There's one capturable base. Destroying it grants you ownership.-Every Hero can get a special class-item.-Roads that lead to other regions wich are guarded by a supply train will provide your army with reinforcements after taking over the train. , using icon path ReplaceableTextures\CommandButtons\BTNBarkskin.blp
Quest - Create a Optional quest titled Bonus Players with the description The |c007EBFF1Bonus|r |c00959697Players|r have no Barracks, Builders, Events and no Main Building, only an Altar with additional Heroes. , using icon path ReplaceableTextures\CommandButtons\BTNBarkskin.blp
Cinematic - Turn cinematic mode On for (All players)
Camera - . Apply . gg_cam_Camera_001 for Player 2 (Blue) over 0 seconds
Camera - . Apply . gg_cam_Camera_001 for Player 3 (Teal) over 0 seconds
Camera - . Apply . gg_cam_Camera_001 for Player 11 (Dark Green) over 0 seconds
Camera - . Apply . gg_cam_Camera_001 for Player 10 (Light Blue) over 0 seconds
Camera - . Apply . gg_cam_Camera_001 for Player 9 (Gray) over 0 seconds
Wait 1.00 seconds
Cinematic - Fade in over 0.00 seconds using texture Black Mask and color ( 0 %, 0 %, 0 %) with 0 % transparency
Camera - . Apply . gg_cam_Camera_002 for Player 2 (Blue) over 3.00 seconds
Camera - . Apply . gg_cam_Camera_002 for Player 3 (Teal) over 3.00 seconds
Camera - . Apply . gg_cam_Camera_002 for Player 11 (Dark Green) over 3.00 seconds
Camera - . Apply . gg_cam_Camera_002 for Player 10 (Light Blue) over 3.00 seconds
Camera - . Apply . gg_cam_Camera_002 for Player 9 (Gray) over 3.00 seconds
Wait 2.00 seconds
Cinematic - Fade out and back in over 2 seconds using texture Black Mask and color ( 0 %, 0 %, 0 %) with 0 % transparency
Wait 0.90 seconds
Unit - Deny shared vision of Shu General 0874 <gen> to Player 2 (Blue)
Unit - Deny shared vision of Shu General 0874 <gen> to Player 3 (Teal)
Camera - . Apply . gg_cam_Camera_003 for Player 2 (Blue) over 0 seconds
Camera - . Apply . gg_cam_Camera_003 for Player 3 (Teal) over 0 seconds
Camera - . Apply . gg_cam_Camera_003 for Player 11 (Dark Green) over 0 seconds
Camera - . Apply . gg_cam_Camera_003 for Player 10 (Light Blue) over 0 seconds
Camera - . Apply . gg_cam_Camera_003 for Player 9 (Gray) over 0 seconds
Camera - . Apply . gg_cam_Camera_004 for Player 2 (Blue) over 3.00 seconds
Camera - . Apply . gg_cam_Camera_004 for Player 3 (Teal) over 3.00 seconds
Camera - . Apply . gg_cam_Camera_004 for Player 11 (Dark Green) over 3.00 seconds
Camera - . Apply . gg_cam_Camera_004 for Player 10 (Light Blue) over 3.00 seconds
Camera - . Apply . gg_cam_Camera_004 for Player 9 (Gray) over 3.00 seconds
Player - Set Player 2 (Blue) . Current lumber to 20
Player - Set Player 3 (Teal) . Current lumber to 20
Player - Set Player 10 (Light Blue) . Current lumber to 300
Player - Set Player 9 (Gray) . Current lumber to 300
Player - Set Player 11 (Dark Green) . Current lumber to 20
Wait 2.00 seconds
Unit - Change color of Circle of Power 0912 <gen> to Blue
Unit - Change color of Circle of Power 1004 <gen> to Teal
Unit - Change color of Circle of Power 1003 <gen> to Dark Green
Cinematic - Fade out and back in over 2 seconds using texture Black Mask and color ( 0 %, 0 %, 0 %) with 0 % transparency
Wait 0.90 seconds
Camera - . Apply . gg_cam_Camera_005 for Player 2 (Blue) over 0 seconds
Camera - . Apply . gg_cam_Camera_006 for Player 3 (Teal) over 0 seconds
Camera - . Apply . gg_cam_Camera_010 for Player 11 (Dark Green) over 0 seconds
Camera - . Apply . gg_cam_Camera_024 for Player 10 (Light Blue) over 0 seconds
Camera - . Apply . gg_cam_Camera_026 for Player 9 (Gray) over 0 seconds
Camera - . Apply . gg_cam_Camera_008 for Player 2 (Blue) over 5.00 seconds
Camera - . Apply . gg_cam_Camera_007 for Player 3 (Teal) over 5.00 seconds
Camera - . Apply . gg_cam_Camera_009 for Player 11 (Dark Green) over 5.00 seconds
Camera - . Apply . gg_cam_Camera_027 for Player 9 (Gray) over 5.00 seconds
Camera - . Apply . gg_cam_Camera_025 for Player 10 (Light Blue) over 5.00 seconds
Wait 4.00 seconds
Cinematic - Fade out and back in over 2 seconds using texture Black Mask and color ( 0 %, 0 %, 0 %) with 0 % transparency
Wait 0.90 seconds
Camera - Reset camera for Player 2 (Blue) to standard game-view over 0 seconds
Camera - Reset camera for Player 3 (Teal) to standard game-view over 0 seconds
Camera - Reset camera for Player 11 (Dark Green) to standard game-view over 0 seconds
Camera - Reset camera for Player 10 (Light Blue) to standard game-view over 0 seconds
Camera - Reset camera for Player 9 (Gray) to standard game-view over 0 seconds
Cinematic - Turn cinematic mode Off for (All players)
Camera - Set Player 3 (Teal) 's camera Field of view to 120.00 over 2.00 seconds
Camera - Set Player 2 (Blue) 's camera Field of view to 120.00 over 2.00 seconds
Camera - Set Player 11 (Dark Green) 's camera Field of view to 120.00 over 2.00 seconds
Camera - Set Player 10 (Light Blue) 's camera Field of view to 120.00 over 2.00 seconds
Camera - Set Player 9 (Gray) 's camera Field of view to 120.00 over 2.00 seconds
Camera - Set Player 3 (Teal) 's camera Angle of attack to -60.00 over 2.00 seconds
Camera - Set Player 2 (Blue) 's camera Angle of attack to -60.00 over 2.00 seconds
Camera - Set Player 11 (Dark Green) 's camera Angle of attack to -60.00 over 2.00 seconds
Camera - Set Player 10 (Light Blue) 's camera Angle of attack to -60.00 over 2.00 seconds
Camera - Set Player 9 (Gray) 's camera Angle of attack to -60.00 over 2.00 seconds
Wait 8.00 seconds
Quest - Display to (All players) the Quest Discovered message: |c006969FFFor information press F9|r
Sound - Play QuestNew <gen>
Wait 10.00 seconds
Game - Display to (Player group(Player 9 (Gray))) the text: Wait for your |c00106246ally|r to collect gold for you.
Game - Display to (Player group(Player 10 (Light Blue))) the text: Wait for your |c001CE6B9ally|r to collect gold for you.
Wait 47.00 seconds
Cinematic - Send transmission to (All allies of Player 12 (Brown).) from Nanman Leader 0739 <gen> named Meng Huo : Play No sound and display Who dares setting foot on our land? . Modify duration: Add 2.00 seconds and Wait
Cinematic - Send transmission to (All allies of Player 7 (Green).) from Shu General 0736 <gen> named Yue Ying : Play No sound and display Dear, this jungle is full of barbarians. We should be careful. . Modify duration: Add 3.00 seconds and Wait
Wait 60.00 seconds
Cinematic - Send transmission to (All allies of Player 12 (Brown).) from Nanman Officer 0741 <gen> named Wu Tugu : Play No sound and display Sir we are being blocked by jungle creeps. As long as they prove a thread to us we cannot reach the battlefield! . Modify duration: Add 4.00 seconds and Wait
Trigger - Turn on NanSTask1 <gen>
Cinematic - Send transmission to (All allies of Player 7 (Green).) from Elite Spearman 0259 <gen> named Officer : Play No sound and display Sir, many of our reinforcements cannot reach the battlefield because of enemy bases! . Modify duration: Add 4.00 seconds and Wait
Trigger - Turn on ShuSTask1 <gen>
Wait 4.00 seconds
Quest - Display to (All players) the Quest Discovered message: Mobilize reinforcements!
Sound - Play QuestNew <gen>
Cinematic - Ping minimap for (All allies of Player 7 (Green).) at (Center of Path_Copy_18 <gen>) for 10.00 seconds, using a Simple ping of color ( 100 %, 100 %, 100 %)
Cinematic - Ping minimap for (All allies of Player 12 (Brown).) at (Center of Path_Copy_10 <gen>) for 10.00 seconds, using a Simple ping of color ( 100 %, 100 %, 100 %)
Wait 60.00 seconds
Trigger - Turn on NanSTask3 <gen>
Cinematic - Send transmission to (All allies of Player 12 (Brown).) from King Mulu's Officer 0742 <gen> named King Mulu's Officer : Play No sound and display There's some kind of beast blocking our men. Help us out! . Modify duration: Add 2.00 seconds and Wait
Cinematic - Ping minimap for (All allies of Player 12 (Brown).) at (Center of Path_Copy_17 <gen>) for 10.00 seconds, using a Simple ping of color ( 100 %, 100 %, 100 %)
Music
Events
Time - Every 183.00 seconds of game time
Conditions
Actions
Sound - Stop music Immediately
Sound - Play Dynasty_Warriors_5__Nanman_Campaign__Primitive_Power <gen>
Camera
Events
Player - Player 2 (Blue) types a chat message containing -c (Unexpected type: 'stringnoformat') as An exact match
Conditions
Actions
Camera - Set Player 2 (Blue) 's camera Field of view to 120.00 over 2.00 seconds
Camera - Set Player 2 (Blue) 's camera Angle of attack to -60.00 over 2.00 seconds
Camera2
Events
Player - Player 3 (Teal) types a chat message containing -c (Unexpected type: 'stringnoformat') as An exact match
Conditions
Actions
Camera - Set Player 3 (Teal) 's camera Field of view to 120.00 over 2.00 seconds
Camera - Set Player 3 (Teal) 's camera Angle of attack to -60.00 over 2.00 seconds
Camera3
Events
Player - Player 11 (Dark Green) types a chat message containing -c (Unexpected type: 'stringnoformat') as An exact match
Conditions
Actions
Camera - Set Player 11 (Dark Green) 's camera Field of view to 120.00 over 2.00 seconds
Camera - Set Player 11 (Dark Green) 's camera Angle of attack to -60.00 over 2.00 seconds
Camera3 Copy
Events
Player - Player 10 (Light Blue) types a chat message containing -c (Unexpected type: 'stringnoformat') as An exact match
Conditions
Actions
Camera - Set Player 10 (Light Blue) 's camera Field of view to 120.00 over 2.00 seconds
Camera - Set Player 10 (Light Blue) 's camera Angle of attack to -60.00 over 2.00 seconds
Camera3 Copy 2
Events
Player - Player 9 (Gray) types a chat message containing -c (Unexpected type: 'stringnoformat') as An exact match
Conditions
Actions
Camera - Set Player 9 (Gray) 's camera Field of view to 120.00 over 2.00 seconds
Camera - Set Player 9 (Gray) 's camera Angle of attack to -60.00 over 2.00 seconds
Tip
Events
Player - Player 2 (Blue) types a chat message containing -new (Unexpected type: 'stringnoformat') as An exact match
Conditions
Actions
Game - Display to Player Group - Player 2 (Blue) the text: |c006969FFUse your starting peasant for farming wood.|r
Wait 2.00 seconds
Game - Display to Player Group - Player 2 (Blue) the text: |c006969FFYou can make more peasants at your main building. There are a maximum of 4 peasants you can own.|r
Wait 2.00 seconds
Game - Display to Player Group - Player 2 (Blue) the text: |c006969FFWhen you have enough wood make a hero at your altar. You can have a maximum of 1 hero and the altar is invulnerable.|r
Wait 2.00 seconds
Game - Display to Player Group - Player 2 (Blue) the text: |c006969FFTrain troops from your barrack. Certain events give you additional barracks.|r
Wait 2.00 seconds
Game - Display to Player Group - Player 2 (Blue) the text: |c006969FFUnits have low hp and high damage. They are not ment for battles but rather to deal strong single blows.|r
Wait 2.00 seconds
Game - Display to Player Group - Player 2 (Blue) the text: |c006969FFFor further map information press F9.|r
Wait 2.00 seconds
Tip Copy
Events
Player - Player 3 (Teal) types a chat message containing -new (Unexpected type: 'stringnoformat') as An exact match
Conditions
Actions
Game - Display to Player Group - Player 3 (Teal) the text: |c006969FFUse your starting peasant for farming wood.|r
Wait 2.00 seconds
Game - Display to Player Group - Player 3 (Teal) the text: |c006969FFYou can make more peasants at your main building. There are a maximum of 4 peasants you can own.|r
Wait 2.00 seconds
Game - Display to Player Group - Player 3 (Teal) the text: |c006969FFWhen you have enough wood make a hero at your altar. You can have a maximum of 1 hero and the altar is invulnerable.|r
Wait 2.00 seconds
Game - Display to Player Group - Player 3 (Teal) the text: |c006969FFTrain troops from your barrack. Certain events give you additional barracks.|r
Wait 2.00 seconds
Game - Display to Player Group - Player 3 (Teal) the text: |c006969FFUnits have low hp and high damage. They are not ment for battles but rather to deal strong single blows.|r
Wait 2.00 seconds
Game - Display to Player Group - Player 3 (Teal) the text: |c006969FFFor further map information press F9.|r
Wait 2.00 seconds
Tip Copy 2
Events
Player - Player 11 (Dark Green) types a chat message containing -new (Unexpected type: 'stringnoformat') as An exact match
Conditions
Actions
Game - Display to Player Group - Player 11 (Dark Green) the text: |c006969FFUse your starting peasant for farming wood.|r
Wait 2.00 seconds
Game - Display to Player Group - Player 11 (Dark Green) the text: |c006969FFYou can make more peasants at your main building. There are a maximum of 4 peasants you can own.|r
Wait 2.00 seconds
Game - Display to Player Group - Player 11 (Dark Green) the text: |c006969FFWhen you have enough wood make a hero at your altar. You can have a maximum of 1 hero and the altar is invulnerable.|r
Wait 2.00 seconds
Game - Display to Player Group - Player 11 (Dark Green) the text: |c006969FFTrain troops from your barrack. Certain events give you additional barracks.|r
Wait 2.00 seconds
Game - Display to Player Group - Player 11 (Dark Green) the text: |c006969FFUnits have low hp and high damage. They are not ment for battles but rather to deal strong single blows.|r
Wait 2.00 seconds
Game - Display to Player Group - Player 11 (Dark Green) the text: |c006969FFFor further map information press F9.|r
Wait 2.00 seconds
Point1
Events
Unit - A unit enters Path <gen>
Conditions
(Owner of (Triggering unit)) Equal to Player 12 (Brown)
(Unit-type of (Triggering unit)) Not equal to Guard Captain
Actions
Unit - Order (Triggering unit) to Attack-Move To . (Center of Path_Copy <gen>)
Point1 Copy
Events
Unit - A unit enters Path_Copy <gen>
Conditions
(Owner of (Triggering unit)) Equal to Player 12 (Brown)
(Unit-type of (Triggering unit)) Not equal to Guard Captain
Actions
Unit - Order (Triggering unit) to Attack-Move To . (Center of Path_Copy_2 <gen>)
Point1 Copy 2
Events
Unit - A unit enters Path_Copy_2 <gen>
Conditions
(Owner of (Triggering unit)) Equal to Player 12 (Brown)
(Unit-type of (Triggering unit)) Not equal to Guard Captain
Actions
Unit - Order (Triggering unit) to Attack-Move To . (Center of Path_Copy_3 <gen>)
Point1 Copy 3
Events
Unit - A unit enters Path_Copy_3 <gen>
Conditions
(Owner of (Triggering unit)) Equal to Player 12 (Brown)
(Unit-type of (Triggering unit)) Not equal to Guard Captain
Actions
Unit - Order (Triggering unit) to Attack-Move To . (Center of Path_Copy_4 <gen>)
Point1 Copy 4
Events
Unit - A unit enters Path_Copy_4 <gen>
Conditions
(Owner of (Triggering unit)) Equal to Player 12 (Brown)
(Unit-type of (Triggering unit)) Not equal to Guard Captain
Actions
Unit - Order (Triggering unit) to Attack-Move To . (Center of Path_Copy_5 <gen>)
Point1 Copy 5
Events
Unit - A unit enters Path_Copy_5 <gen>
Conditions
(Owner of (Triggering unit)) Equal to Player 12 (Brown)
(Unit-type of (Triggering unit)) Not equal to Guard Captain
Actions
Unit - Order (Triggering unit) to Attack-Move To . (Center of Path_Copy_6 <gen>)
Point1 Copy 6
Events
Unit - A unit enters Path_Copy_6 <gen>
Conditions
(Owner of (Triggering unit)) Equal to Player 12 (Brown)
(Unit-type of (Triggering unit)) Not equal to Guard Captain
Actions
Unit - Order (Triggering unit) to Attack-Move To . (Center of Path_Copy_7 <gen>)
Point1 Copy 7
Events
Unit - A unit enters Path_Copy_7 <gen>
Conditions
(Owner of (Triggering unit)) Equal to Player 12 (Brown)
(Unit-type of (Triggering unit)) Not equal to Guard Captain
Actions
Unit - Order (Triggering unit) to Attack-Move To . (Center of Path_Copy_7_Copy <gen>)
Point1 Copy 8
Events
Unit - A unit enters Path_Copy_7_Copy <gen>
Conditions
(Owner of (Triggering unit)) Equal to Player 12 (Brown)
(Unit-type of (Triggering unit)) Not equal to Guard Captain
Actions
Unit - Order (Triggering unit) to Attack-Move To . (Center of Path_Copy_8 <gen>)
Point1 Copy 9
Events
Unit - A unit enters Path_Copy_8 <gen>
Conditions
(Owner of (Triggering unit)) Equal to Player 12 (Brown)
(Unit-type of (Triggering unit)) Not equal to Guard Captain
Actions
Unit - Order (Triggering unit) to Attack-Move To . (Center of Path_Copy_13 <gen>)
Point1 Copy 10
Events
Unit - A unit enters Path_Copy_13 <gen>
Conditions
(Owner of (Triggering unit)) Equal to Player 12 (Brown)
(Unit-type of (Triggering unit)) Not equal to Guard Captain
Actions
Unit - Order (Triggering unit) to Attack-Move To . (Center of Path_Copy_20_Copy <gen>)
Point1 Copy 11
Events
Unit - A unit enters Path_Copy_20_Copy <gen>
Conditions
(Owner of (Triggering unit)) Equal to Player 12 (Brown)
(Unit-type of (Triggering unit)) Not equal to Guard Captain
Actions
Unit - Order (Triggering unit) to Attack-Move To . (Center of Path_Copy_25 <gen>)
Point1 Copy 12
Events
Unit - A unit enters Path_Copy_25 <gen>
Conditions
(Owner of (Triggering unit)) Equal to Player 12 (Brown)
(Unit-type of (Triggering unit)) Not equal to Guard Captain
Actions
Unit - Order (Triggering unit) to Attack-Move To . (Center of Path_Copy_24 <gen>)
Point1 Copy 13
Events
Unit - A unit enters Path_Copy_24 <gen>
Conditions
(Owner of (Triggering unit)) Equal to Player 12 (Brown)
(Unit-type of (Triggering unit)) Not equal to Guard Captain
Actions
Unit - Order (Triggering unit) to Attack-Move To . (Center of Path_Copy_23 <gen>)
Point1 Copy 14
Events
Unit - A unit enters Path_Copy_23 <gen>
Conditions
(Owner of (Triggering unit)) Equal to Player 12 (Brown)
(Unit-type of (Triggering unit)) Not equal to Guard Captain
Actions
Wait 10.00 seconds
Unit - Remove (Triggering unit) from the game
Point1 Copy 15
Events
Unit - A unit enters Path_Copy_12 <gen>
Conditions
(Owner of (Triggering unit)) Equal to Player 12 (Brown)
(Unit-type of (Triggering unit)) Not equal to Guard Captain
Actions
Unit - Order (Triggering unit) to Attack-Move To . (Center of Path_Copy_10 <gen>)
Point1 Copy 16
Events
Unit - A unit enters Path_Copy_11 <gen>
Conditions
(Owner of (Triggering unit)) Equal to Player 12 (Brown)
(Unit-type of (Triggering unit)) Not equal to Guard Captain
Actions
Unit - Order (Triggering unit) to Attack-Move To . (Center of Path_Copy_10 <gen>)
Point1 Copy 17
Events
Unit - A unit enters Path_Copy_10 <gen>
Conditions
(Owner of (Triggering unit)) Equal to Player 12 (Brown)
(Unit-type of (Triggering unit)) Not equal to Guard Captain
Actions
Unit - Order (Triggering unit) to Attack-Move To . (Center of Path_Copy_9 <gen>)
Point1 Copy 17 Copy
Events
Unit - A unit enters Path_Copy_9 <gen>
Conditions
(Owner of (Triggering unit)) Equal to Player 12 (Brown)
(Unit-type of (Triggering unit)) Not equal to Guard Captain
Actions
Unit - Order (Triggering unit) to Attack-Move To . (Center of Path_Copy_16 <gen>)
Point1 Copy 17 Copy 2
Events
Unit - A unit enters Path_Copy_16 <gen>
Conditions
(Owner of (Triggering unit)) Equal to Player 12 (Brown)
(Unit-type of (Triggering unit)) Not equal to Guard Captain
Actions
Unit - Order (Triggering unit) to Attack-Move To . (Center of Path_Copy_15 <gen>)
Point1 Copy 17 Copy 3
Events
Unit - A unit enters Path_Copy_15 <gen>
Conditions
(Owner of (Triggering unit)) Equal to Player 12 (Brown)
(Unit-type of (Triggering unit)) Not equal to Guard Captain
Actions
Unit - Order (Triggering unit) to Attack-Move To . (Center of Path_Copy_17 <gen>)
Point1 Copy 17 Copy 4
Events
Unit - A unit enters Path_Copy_17 <gen>
Conditions
(Owner of (Triggering unit)) Equal to Player 12 (Brown)
(Unit-type of (Triggering unit)) Not equal to Guard Captain
Actions
Unit - Order (Triggering unit) to Attack-Move To . (Center of Path_Copy_18 <gen>)
Point1 Copy 17 Copy 5
Events
Unit - A unit enters Path_Copy_18 <gen>
Conditions
(Owner of (Triggering unit)) Equal to Player 12 (Brown)
(Unit-type of (Triggering unit)) Not equal to Guard Captain
Actions
Unit - Order (Triggering unit) to Attack-Move To . (Center of Path_Copy_19 <gen>)
Point1 Copy 17 Copy 6
Events
Unit - A unit enters Path_Copy_19 <gen>
Conditions
(Owner of (Triggering unit)) Equal to Player 12 (Brown)
(Unit-type of (Triggering unit)) Not equal to Guard Captain
Actions
Unit - Move (Triggering unit) instantly to (Center of Region_048 <gen>)
Unit Group - Order (Units in Region_048 <gen>) to Attack-Move To . (Center of Path_Copy_14 <gen>)
Point1 Copy 17 Copy 7
Events
Unit - A unit enters Path_Copy_14 <gen>
Conditions
(Owner of (Triggering unit)) Equal to Player 12 (Brown)
(Unit-type of (Triggering unit)) Not equal to Guard Captain
Actions
Unit - Order (Triggering unit) to Attack-Move To . (Center of Path_Copy_20 <gen>)
Point1 Copy 17 Copy 8
Events
Unit - A unit enters Path_Copy_20 <gen>
Conditions
(Owner of (Triggering unit)) Equal to Player 12 (Brown)
(Unit-type of (Triggering unit)) Not equal to Guard Captain
Actions
Unit - Order (Triggering unit) to Attack-Move To . (Center of Path_Copy_25_Copy <gen>)
Point1 Copy 17 Copy 9
Events
Unit - A unit enters Path_Copy_25_Copy <gen>
Conditions
(Owner of (Triggering unit)) Equal to Player 12 (Brown)
(Unit-type of (Triggering unit)) Not equal to Guard Captain
Actions
Unit - Order (Triggering unit) to Attack-Move To . (Center of Path_Copy_22 <gen>)
Point1 Copy 17 Copy 10
Events
Unit - A unit enters Path_Copy_22 <gen>
Conditions
(Owner of (Triggering unit)) Equal to Player 12 (Brown)
(Unit-type of (Triggering unit)) Not equal to Guard Captain
Actions
Unit - Order (Triggering unit) to Attack-Move To . (Center of Path_Copy_21 <gen>)
Point1 Copy 17 Copy 11
Events
Unit - A unit enters Path_Copy_21 <gen>
Conditions
(Owner of (Triggering unit)) Equal to Player 12 (Brown)
(Unit-type of (Triggering unit)) Not equal to Guard Captain
Actions
Unit - Move (Triggering unit) instantly to (Center of Region_050 <gen>)
Unit Group - Order (Units in Region_050 <gen>) to Attack-Move To . (Center of Path_Copy_25 <gen>)
Point2
Events
Unit - A unit enters Path_Copy_23 <gen>
Conditions
(Owner of (Triggering unit)) Equal to Player 7 (Green)
(Unit-type of (Triggering unit)) Not equal to Guard Captain
Actions
Unit - Order (Triggering unit) to Attack-Move To . (Center of Path_Copy_24 <gen>)
Point2 Copy
Events
Unit - A unit enters Path_Copy_24 <gen>
Conditions
(Owner of (Triggering unit)) Equal to Player 7 (Green)
(Unit-type of (Triggering unit)) Not equal to Guard Captain
Actions
Unit - Order (Triggering unit) to Attack-Move To . (Center of Path_Copy_25 <gen>)
Point2 Copy 2
Events
Unit - A unit enters Path_Copy_25 <gen>
Conditions
(Owner of (Triggering unit)) Equal to Player 7 (Green)
(Unit-type of (Triggering unit)) Not equal to Guard Captain
Actions
Unit - Order (Triggering unit) to Attack-Move To . (Center of Path_Copy_20 <gen>)
Point2 Copy 3
Events
Unit - A unit enters Path_Copy_20 <gen>
Conditions
(Owner of (Triggering unit)) Equal to Player 7 (Green)
(Unit-type of (Triggering unit)) Not equal to Guard Captain
Actions
Unit - Order (Triggering unit) to Attack-Move To . (Center of Path_Copy_13 <gen>)
Point2 Copy 4
Events
Unit - A unit enters Path_Copy_13 <gen>
Conditions
(Owner of (Triggering unit)) Equal to Player 7 (Green)
(Unit-type of (Triggering unit)) Not equal to Guard Captain
Actions
Unit - Order (Triggering unit) to Attack-Move To . (Center of Path_Copy_8 <gen>)
Point2 Copy 5
Events
Unit - A unit enters Path_Copy_8 <gen>
Conditions
(Owner of (Triggering unit)) Equal to Player 7 (Green)
(Unit-type of (Triggering unit)) Not equal to Guard Captain
Actions
Unit - Order (Triggering unit) to Attack-Move To . (Center of Path_Copy_7_Copy <gen>)
Point2 Copy 6
Events
Unit - A unit enters Path_Copy_7_Copy <gen>
Conditions
(Owner of (Triggering unit)) Equal to Player 7 (Green)
(Unit-type of (Triggering unit)) Not equal to Guard Captain
Actions
Unit - Order (Triggering unit) to Attack-Move To . (Center of Path_Copy_6 <gen>)
Point2 Copy 7
Events
Unit - A unit enters Path_Copy_6 <gen>
Conditions
(Owner of (Triggering unit)) Equal to Player 7 (Green)
(Unit-type of (Triggering unit)) Not equal to Guard Captain
Actions
Unit - Order (Triggering unit) to Attack-Move To . (Center of Path_Copy_5 <gen>)
Point2 Copy 8
Events
Unit - A unit enters Path_Copy_5 <gen>
Conditions
(Owner of (Triggering unit)) Equal to Player 7 (Green)
(Unit-type of (Triggering unit)) Not equal to Guard Captain
Actions
Unit - Order (Triggering unit) to Attack-Move To . (Center of Path_Copy_4 <gen>)
Point2 Copy 9
Events
Unit - A unit enters Path_Copy_4 <gen>
Conditions
(Owner of (Triggering unit)) Equal to Player 7 (Green)
(Unit-type of (Triggering unit)) Not equal to Guard Captain
Actions
Unit - Order (Triggering unit) to Attack-Move To . (Center of Path_Copy_3 <gen>)
Point2 Copy 10
Events
Unit - A unit enters Path_Copy_3 <gen>
Conditions
(Owner of (Triggering unit)) Equal to Player 7 (Green)
(Unit-type of (Triggering unit)) Not equal to Guard Captain
Actions
Unit - Order (Triggering unit) to Attack-Move To . (Center of Path_Copy_2 <gen>)
Point2 Copy 11
Events
Unit - A unit enters Path_Copy_2 <gen>
Conditions
(Owner of (Triggering unit)) Equal to Player 7 (Green)
(Unit-type of (Triggering unit)) Not equal to Guard Captain
Actions
Unit - Order (Triggering unit) to Attack-Move To . (Center of Path_Copy <gen>)
Point2 Copy 12
Events
Unit - A unit enters Path_Copy <gen>
Conditions
(Owner of (Triggering unit)) Equal to Player 7 (Green)
(Unit-type of (Triggering unit)) Not equal to Guard Captain
Actions
Unit - Order (Triggering unit) to Attack-Move To . (Center of Path <gen>)
Point2 Copy 13
Events
Unit - A unit enters Path <gen>
Conditions
(Owner of (Triggering unit)) Equal to Player 7 (Green)
(Unit-type of (Triggering unit)) Not equal to Guard Captain
Actions
Wait 10.00 seconds
Unit - Remove (Triggering unit) from the game
Point2 Copy 14
Events
Unit - A unit enters Path_Copy_21 <gen>
Conditions
(Owner of (Triggering unit)) Equal to Player 7 (Green)
(Unit-type of (Triggering unit)) Not equal to Guard Captain
Actions
Unit - Order (Triggering unit) to Attack-Move To . (Center of Path_Copy_22 <gen>)
Point2 Copy 15
Events
Unit - A unit enters Path_Copy_22 <gen>
Conditions
(Owner of (Triggering unit)) Equal to Player 7 (Green)
(Unit-type of (Triggering unit)) Not equal to Guard Captain
Actions
Unit - Order (Triggering unit) to Attack-Move To . (Center of Path_Copy_25_Copy <gen>)
Point2 Copy 16
Events
Unit - A unit enters Path_Copy_25_Copy <gen>
Conditions
(Owner of (Triggering unit)) Equal to Player 7 (Green)
(Unit-type of (Triggering unit)) Not equal to Guard Captain
Actions
Unit - Order (Triggering unit) to Attack-Move To . (Center of Path_Copy_20_Copy <gen>)
Point2 Copy 17
Events
Unit - A unit enters Path_Copy_20_Copy <gen>
Conditions
(Owner of (Triggering unit)) Equal to Player 7 (Green)
(Unit-type of (Triggering unit)) Not equal to Guard Captain
Actions
Unit - Order (Triggering unit) to Attack-Move To . (Center of Path_Copy_14 <gen>)
Point2 Copy 18
Events
Unit - A unit enters Path_Copy_14 <gen>
Conditions
(Owner of (Triggering unit)) Equal to Player 7 (Green)
(Unit-type of (Triggering unit)) Not equal to Guard Captain
Actions
Unit - Order (Triggering unit) to Attack-Move To . (Center of Path_Copy_15 <gen>)
Point2 Copy 19
Events
Unit - A unit enters Path_Copy_15 <gen>
Conditions
(Owner of (Triggering unit)) Equal to Player 7 (Green)
(Unit-type of (Triggering unit)) Not equal to Guard Captain
Actions
Unit - Order (Triggering unit) to Attack-Move To . (Center of Path_Copy_17 <gen>)
Point2 Copy 19 Copy
Events
Unit - A unit enters Path_Copy_17 <gen>
Conditions
(Owner of (Triggering unit)) Equal to Player 7 (Green)
(Unit-type of (Triggering unit)) Not equal to Guard Captain
Actions
Unit - Order (Triggering unit) to Attack-Move To . (Center of Path_Copy_18 <gen>)
Point2 Copy 19 Copy 2
Events
Unit - A unit enters Path_Copy_18 <gen>
Conditions
(Owner of (Triggering unit)) Equal to Player 7 (Green)
(Unit-type of (Triggering unit)) Not equal to Guard Captain
Actions
Unit - Order (Triggering unit) to Attack-Move To . (Center of Path_Copy_19 <gen>)
Point2 Copy 19 Copy 3
Events
Unit - A unit enters Path_Copy_19 <gen>
Conditions
(Owner of (Triggering unit)) Equal to Player 7 (Green)
(Unit-type of (Triggering unit)) Not equal to Guard Captain
Actions
Unit - Move (Triggering unit) instantly to (Center of Region_048 <gen>)
Unit - Order (Triggering unit) to Attack-Move To . (Center of Path_Copy_16 <gen>)
Point2 Copy 19 Copy 4
Events
Unit - A unit enters Path_Copy_16 <gen>
Conditions
(Owner of (Triggering unit)) Equal to Player 7 (Green)
(Unit-type of (Triggering unit)) Not equal to Guard Captain
Actions
Unit - Order (Triggering unit) to Attack-Move To . (Center of Path_Copy_9 <gen>)
Point2 Copy 19 Copy 5
Events
Unit - A unit enters Path_Copy_9 <gen>
Conditions
(Owner of (Triggering unit)) Equal to Player 7 (Green)
(Unit-type of (Triggering unit)) Not equal to Guard Captain
Actions
Unit - Order (Triggering unit) to Attack-Move To . (Center of Path_Copy_10 <gen>)
Point2 Copy 19 Copy 6
Events
Unit - A unit enters Path_Copy_10 <gen>
Conditions
(Owner of (Triggering unit)) Equal to Player 7 (Green)
(Unit-type of (Triggering unit)) Not equal to Guard Captain
Actions
Unit - Order (Triggering unit) to Attack-Move To . (Center of Path_Copy_12 <gen>)
Point2 Copy 19 Copy 7
Events
Unit - A unit enters Path_Copy_12 <gen>
Conditions
(Owner of (Triggering unit)) Equal to Player 7 (Green)
(Unit-type of (Triggering unit)) Not equal to Guard Captain
Actions
Unit - Move (Triggering unit) instantly to (Center of Path_Copy_8 <gen>)
BrownMain
Events
Time - Every 60.00 seconds of game time
Conditions
Actions
Unit - Create 5 . Nanman Spearman for Player 12 (Brown) at (Center of MainSupport_Copy <gen>) facing Default building facing degrees
Unit - Create 3 . Nanman Bowman for Player 12 (Brown) at (Center of MainSupport_Copy <gen>) facing Default building facing degrees
Unit Group - Order (Units in MainSupport_Copy <gen>) to Attack-Move To . (Center of Path <gen>)
Wait 2 seconds
Unit Group - Order (Units in MainSupport_Copy <gen>) to Attack-Move To . (Center of Path <gen>)
Wait 2 seconds
Unit Group - Order (Units in MainSupport_Copy <gen>) to Attack-Move To . (Center of Path <gen>)
BrownMain Copy
Events
Time - Every 150.00 seconds of game time
Conditions
Actions
Unit - Create 1 . Officer for Player 12 (Brown) at (Center of MainSupport_Copy <gen>) facing Default building facing degrees
Unit - Create 3 . Elite Nanman Spearman for Player 12 (Brown) at (Center of MainSupport_Copy <gen>) facing Default building facing degrees
Unit Group - Order (Units in MainSupport_Copy <gen>) to Attack-Move To . (Center of Path <gen>)
BrownLeftSup
Events
Time - Every 100.00 seconds of game time
Conditions
Actions
Unit - Create 3 . Nanman Spearman for Player 12 (Brown) at (Center of Path_Copy_11 <gen>) facing Default building facing degrees
Unit - Create 2 . Nanman Bowman for Player 12 (Brown) at (Center of Path_Copy_11 <gen>) facing Default building facing degrees
Unit - Create 2 . Nanman Horseman for Player 12 (Brown) at (Center of Path_Copy_11 <gen>) facing Default building facing degrees
BrownRightSup
Events
Time - Every 100.00 seconds of game time
Conditions
Actions
Unit - Create 3 . Nanman Spearman for Player 12 (Brown) at (Center of Path_Copy_19 <gen>) facing Default building facing degrees
Unit - Create 2 . Nanman Bowman for Player 12 (Brown) at (Center of Path_Copy_19 <gen>) facing Default building facing degrees
Unit - Create 2 . Nanman Horseman for Player 12 (Brown) at (Center of Path_Copy_19 <gen>) facing Default building facing degrees
BrownSupp
Events
Time - Every 100.00 seconds of game time
Conditions
Actions
Unit - Create 4 . Nanman Spearman for Player 12 (Brown) at (Center of Path_Copy_5 <gen>) facing Default building facing degrees
Unit - Create 3 . Nanman Horseman for Player 12 (Brown) at (Center of Path_Copy_5 <gen>) facing Default building facing degrees
GreenMain
Events
Time - Every 60.00 seconds of game time
Conditions
Actions
Unit - Create 5 . Spearman for Player 7 (Green) at (Center of MainSupport <gen>) facing Default building facing degrees
Unit - Create 3 . Bowman for Player 7 (Green) at (Center of MainSupport <gen>) facing Default building facing degrees
Unit Group - Order (Units in MainSupport <gen>) to Attack-Move To . (Center of Path_Copy_23 <gen>)
GreenMain Copy
Events
Time - Every 150.00 seconds of game time
Conditions
Actions
Unit - Create 1 . Officer for Player 7 (Green) at (Center of MainSupport <gen>) facing Default building facing degrees
Unit - Create 3 . Elite Spearman for Player 7 (Green) at (Center of MainSupport <gen>) facing Default building facing degrees
Unit Group - Order (Units in MainSupport <gen>) to Attack-Move To . (Center of Path_Copy_23 <gen>)
GreenLeftSup
Events
Time - Every 100.00 seconds of game time
Conditions
Actions
Unit - Create 3 . Spearman for Player 7 (Green) at (Center of Path_Copy_25_Copy <gen>) facing Default building facing degrees
Unit - Create 2 . Bowman for Player 7 (Green) at (Center of Path_Copy_25_Copy <gen>) facing Default building facing degrees
Unit - Create 2 . Horseman for Player 7 (Green) at (Center of Path_Copy_25_Copy <gen>) facing Default building facing degrees
GreenRightSup
Events
Time - Every 100.00 seconds of game time
Conditions
Actions
Unit - Create 3 . Spearman for Player 7 (Green) at (Center of Path_Copy_25 <gen>) facing Default building facing degrees
Unit - Create 2 . Bowman for Player 7 (Green) at (Center of Path_Copy_25 <gen>) facing Default building facing degrees
Unit - Create 2 . Horseman for Player 7 (Green) at (Center of Path_Copy_25 <gen>) facing Default building facing degrees
GreenSupp
Events
Time - Every 100.00 seconds of game time
Conditions
Actions
Unit - Create 4 . Spearman for Player 7 (Green) at (Center of Path_Copy_21 <gen>) facing Default building facing degrees
Unit - Create 3 . Horseman for Player 7 (Green) at (Center of Path_Copy_21 <gen>) facing Default building facing degrees
HeroWood
Events
Player - Player 2 (Blue) 's Current lumber becomes Greater than or equal to 300.00
Conditions
Actions
Trigger - Turn off (This trigger)
Game - Display to Player Group - Player 2 (Blue) the text: You can now make a |c00FFFF00Hero|r at your altar.
Wait 60.00 seconds
Game - Display to Player Group - Player 2 (Blue) the text: |c00FFFF00Heroes|r have a unique event that rewards them with a special item.
HeroWood Copy
Events
Player - Player 3 (Teal) 's Current lumber becomes Greater than or equal to 300.00
Conditions
Actions
Trigger - Turn off (This trigger)
Game - Display to Player Group - Player 3 (Teal) the text: You can now make a |c00FFFF00Hero|r at your altar.
Wait 60.00 seconds
Game - Display to Player Group - Player 3 (Teal) the text: |c00FFFF00Heroes|r have a unique event that rewards them with a special item.
HeroWood Copy 2
Events
Player - Player 11 (Dark Green) 's Current lumber becomes Greater than or equal to 300.00
Conditions
Actions
Trigger - Turn off (This trigger)
Game - Display to Player Group - Player 11 (Dark Green) the text: You can now make a |c00FFFF00Hero|r at your altar.
Wait 60.00 seconds
Game - Display to Player Group - Player 11 (Dark Green) the text: |c00FFFF00Heroes|r have a unique event that rewards them with a special item.
TimeSpeed
Events
Time - Elapsed game time is 2400.00 seconds
Conditions
Actions
Game - Set game speed to Fast
Wait 3500.00 seconds
Game - Set game speed to Fastest
Herokill
Events
Unit - A unit owned by Player 2 (Blue) . Dies
Unit - A unit owned by Player 3 (Teal) . Dies
Unit - A unit owned by Player 11 (Dark Green) . Dies
Conditions
(((Unit-type of (Triggering unit)) Equal to Tribal Warrior) or ((Unit-type of (Triggering unit)) Equal to Guard Officer)) or (((Unit-type of (Triggering unit)) Equal to Jungle Assasin) or ((Unit-type of (Triggering unit)) Equal to Engineer))
Actions
Player - Add 50 to (Owner of (Killing unit)) . Current gold
Wait 2 seconds
Cinematic - Send transmission to (All players) from (Killing unit) named Officer : Play No sound and display Enemy officer defeated! . Modify duration: Add 2.00 seconds and Wait
Herokill Copy 2
Events
Unit - A unit owned by Player 10 (Light Blue) . Dies
Unit - A unit owned by Player 9 (Gray) . Dies
Conditions
(((Unit-type of (Triggering unit)) Equal to Demon Hunter) or ((Unit-type of (Triggering unit)) Equal to Brewmaster)) or ((Unit-type of (Triggering unit)) Equal to Sea Witch)
Actions
Player - Add 50 to (Owner of (Killing unit)) . Current gold
Wait 2 seconds
Cinematic - Send transmission to (All players) from (Killing unit) named Officer : Play No sound and display Enemy officer defeated! . Modify duration: Add 2.00 seconds and Wait
Herokill Copy
Events
Unit - A unit owned by Player 7 (Green) . Dies
Unit - A unit owned by Player 12 (Brown) . Dies
Conditions
(((Unit-type of (Triggering unit)) Equal to Ranger) or ((Unit-type of (Triggering unit)) Equal to Shu General)) or (((Unit-type of (Triggering unit)) Equal to Shu General) or ((Unit-type of (Triggering unit)) Equal to King Mulu's Officer))
Actions
Player - Add 50 to (Owner of (Killing unit)) . Current gold
Wait 2 seconds
Cinematic - Send transmission to (All players) from (Killing unit) named Officer : Play No sound and display Enemy officer defeated! . Modify duration: Add 2.00 seconds and Wait
Unitkill
Events
Unit - A unit Dies
Conditions
Actions
Set Variable Set killcounter[(Player number of (Owner of (Killing unit)))] = ((Player number of (Owner of (Killing unit))) + 1)
Unitkill Copy
Events
Unit - A unit Dies
Conditions
Actions
Set Variable Set killcounter[(Player number of (Owner of (Killing unit)))] = ((Player number of (Owner of (Killing unit))) + 1)
leaver
Events
Player - Player 2 (Blue) leaves the game
Conditions
Actions
Game - Display to (All allies of Player 12 (Brown).) the text: Those |c000042FFweaklings|r have run away!
Game - Display to (All allies of Player 7 (Green).) the text: We cannot rely on |c000042FFhelp|r any longer.
leaver Copy
Events
Player - Player 3 (Teal) leaves the game
Conditions
Actions
Game - Display to (All allies of Player 12 (Brown).) the text: Look like their best |c001CE6B9soldiers|r left!
Game - Display to (All allies of Player 7 (Green).) the text: We lost our |c001CE6B9attack force|r, it will be hard to push through now.
leaver Copy 2
Events
Player - Player 11 (Dark Green) leaves the game
Conditions
Actions
Game - Display to (All allies of Player 12 (Brown).) the text: My finest warriros turned out to be |c00106246girls|r and ran off playing |c00FF9696Run Kitty Run|r.
Wait 5.00 seconds
Game - Display to (All allies of Player 7 (Green).) the text: It seems the other |c00106246Officer|r fled the battle. Victory is ours!
MusuoRage
Events
Unit - A unit Uses an item
Conditions
(Item-type of (Item being manipulated)) Equal to Musuo Rage
Actions
Unit - Set life of (Triggering unit) to 100 %
Animation - Change (Triggering unit) 's vertex coloring to ( 100.00 %, 75.00 %, 0.00 %) with 0 % transparency
Animation - Change (Triggering unit) 's size to ( 130.00 %, 130.00 %, 130.00 %) of its original size
Unit - Add |cffffcc00Musuo Rage|r to (Triggering unit)
Cinematic - Fade out over 0.00 seconds using texture White Mask and color ( 0 %, 0 %, 0 %) with 0 % transparency
Wait 0.10 seconds
Special Effect - Create a special effect at (Position of (Triggering unit)) using Doodads\Cinematic\Lightningbolt\Lightningbolt.mdl
Cinematic - Fade in over 1.00 seconds using texture White Mask and color ( 0 %, 0 %, 0 %) with 0 % transparency
Wait 1.30 seconds
Special Effect - Destroy (Last created special effect)
Wait 5.00 seconds
Special Effect - Create a special effect at (Position of (Triggering unit)) using Doodads\Cinematic\Lightningbolt\Lightningbolt.mdl
Wait 1.30 seconds
Special Effect - Destroy (Last created special effect)
Wait 20.00 seconds
Special Effect - Create a special effect at (Position of (Triggering unit)) using Doodads\Cinematic\Lightningbolt\Lightningbolt.mdl
Wait 1.30 seconds
Special Effect - Destroy (Last created special effect)
Wait 20.00 seconds
Unit - Remove |cffffcc00Musuo Rage|r from (Triggering unit)
Animation - Change (Triggering unit) 's size to ( 100 %, 100 %, 100 %) of its original size
Animation - Change (Triggering unit) 's vertex coloring to ( 100.00 %, 100.00 %, 100.00 %) with 0 % transparency
Injured
Events
Unit - Injured Support unit 0892 <gen> 's life becomes Greater than or equal to 590.00
Conditions
Actions
Trigger - Turn off (This trigger)
Cinematic - Send transmission to (All allies of Player 7 (Green).) from Injured Support unit 0892 <gen> named Elite Spearman : Play No sound and display Thank you for that. Now that me and my brother are healed up we can lead our men into battle! . Modify duration: Add 2.00 seconds and Wait
Wait 5.00 seconds
Trigger - Turn on Injured2 <gen>
Wait 60.00 seconds
Cinematic - Send transmission to (All allies of Player 7 (Green).) from Injured Support unit 0892 <gen> named Elite Spearman : Play No sound and display Use our momentum to deal the most damage to the enemy defence bases. . Modify duration: Add 2.00 seconds and Wait
Unit - Create 3 . Elite Horseman for Player 7 (Green) at (Center of Path_Copy_23 <gen>) facing Default building facing degrees
Unit - Create 3 . Elite Horseman for Player 7 (Green) at (Center of NautralSupp_Copy <gen>) facing Default building facing degrees
Unit - Create 3 . Elite Horseman for Player 7 (Green) at (Center of NautralSupp <gen>) facing Default building facing degrees
Wait 5.00 seconds
Unit - Replace Injured Support unit 0891 <gen> with a Elite Spearman using The old unit's relative life and mana
Unit - Replace Injured Support unit 0892 <gen> with a Elite Spearman using The old unit's relative life and mana
Unit - Replace Injured Support unit 0893 <gen> with a Elite Spearman using The old unit's relative life and mana
Unit - Remove quest 0970 <gen> from the game
Unit Group - Order (Units in Region_126 <gen>) to Attack-Move To . (Center of Path_Copy_24 <gen>)
Wait 25.00 seconds
Trigger - Turn off Injured2 <gen>
Injured Copy
Events
Unit - Injured Support unit 0965 <gen> 's life becomes Greater than or equal to 590.00
Conditions
Actions
Trigger - Turn off (This trigger)
Cinematic - Send transmission to (All allies of Player 12 (Brown).) from Injured Support unit 0892 <gen> named Elite Spearman : Play No sound and display Thank you for that. Now that me and my brother are healed up we can lead our men into battle! . Modify duration: Add 2.00 seconds and Wait
Wait 5.00 seconds
Trigger - Turn on Injured2_Copy <gen>
Wait 60.00 seconds
Cinematic - Send transmission to (All allies of Player 12 (Brown).) from Injured Support unit 0892 <gen> named Elite Spearman : Play No sound and display Use our momentum to deal the most damage to the enemy defence bases. . Modify duration: Add 2.00 seconds and Wait
Unit - Create 3 . Elite Horseman for Player 12 (Brown) at (Center of Path_Copy_8 <gen>) facing Default building facing degrees
Unit - Create 3 . Elite Horseman for Player 12 (Brown) at (Center of Path_Copy_9 <gen>) facing Default building facing degrees
Unit - Create 3 . Elite Horseman for Player 12 (Brown) at (Center of Path_Copy_13 <gen>) facing Default building facing degrees
Wait 5.00 seconds
Unit - Replace Injured Support unit 0964 <gen> with a Elite Spearman using The old unit's relative life and mana
Unit - Replace Injured Support unit 0965 <gen> with a Elite Spearman using The old unit's relative life and mana
Unit - Remove quest 0969 <gen> from the game
Unit Group - Order (Units in Region_140 <gen>) to Attack-Move To . (Center of Path_Copy_25 <gen>)
Wait 25.00 seconds
Trigger - Turn off Injured2_Copy <gen>
Injured Copy 2
Events
Unit - Injured Support unit 0966 <gen> 's life becomes Greater than or equal to 590.00
Conditions
Actions
Trigger - Turn off (This trigger)
Cinematic - Send transmission to (All allies of Player 12 (Brown).) from Injured Support unit 0966 <gen> named Elite Spearman : Play No sound and display Thank you for that. Now that me and my brother are healed up we can lead our men into battle! . Modify duration: Add 2.00 seconds and Wait
Wait 5.00 seconds
Trigger - Turn on Injured2_Copy_Copy <gen>
Wait 60.00 seconds
Cinematic - Send transmission to (All allies of Player 12 (Brown).) from Injured Support unit 0892 <gen> named Elite Spearman : Play No sound and display Use our momentum to deal the most damage to the enemy defence bases. . Modify duration: Add 2.00 seconds and Wait
Unit - Create 3 . Elite Horseman for Player 12 (Brown) at (Center of Path_Copy_19 <gen>) facing Default building facing degrees
Unit - Create 3 . Elite Horseman for Player 12 (Brown) at (Center of Path_Copy_15 <gen>) facing Default building facing degrees
Unit - Create 3 . Elite Horseman for Player 12 (Brown) at (Center of Path_Copy_14 <gen>) facing Default building facing degrees
Wait 5.00 seconds
Unit - Replace Injured Support unit 0967 <gen> with a Elite Spearman using The old unit's relative life and mana
Unit - Replace Injured Support unit 0966 <gen> with a Elite Spearman using The old unit's relative life and mana
Unit - Remove quest 0968 <gen> from the game
Unit Group - Order (Units in Region_142 <gen>) to Attack-Move To . (Center of Path_Copy_25_Copy <gen>)
Wait 25.00 seconds
Trigger - Turn off Injured2_Copy_Copy <gen>
Injured2
Events
Time - Every 3.00 seconds of game time
Conditions
Actions
Unit - Create 1 . Elite Spearman for Player 7 (Green) at (Center of NautralSupp <gen>) facing Default building facing degrees
Injured2 Copy
Events
Time - Every 3.00 seconds of game time
Conditions
Actions
Unit - Create 1 . Elite Spearman for Player 12 (Brown) at (Center of Path_Copy_9 <gen>) facing Default building facing degrees
Injured2 Copy Copy
Events
Time - Every 3.00 seconds of game time
Conditions
Actions
Unit - Create 1 . Elite Spearman for Player 12 (Brown) at (Center of Path_Copy_19 <gen>) facing Default building facing degrees
MountainKingE
Events
Unit - A unit comes within 256 of Warrior Statue 0872 <gen>
Conditions
(Unit-type of (Triggering unit)) Equal to Tribal Warrior
Actions
Trigger - Turn off (This trigger)
Hero - Give gg_item_I005_0887 to (Triggering unit)
Wait 2 seconds
Unit - Change ownership of Warrior Statue 0872 <gen> to Player 1 (Red) and Change color
Unit - Make Warrior Statue 0872 <gen> Vulnerable
AssasinE
Events
Unit - A unit comes within 256 of Warden 1006 <gen>
Conditions
(Unit-type of (Triggering unit)) Equal to Jungle Assasin
Actions
Trigger - Turn off (This trigger)
Hero - Give gg_item_desc_1034 to (Triggering unit)
Wait 2 seconds
Unit - Change ownership of Warden 1006 <gen> to Player 1 (Red) and Change color
Unit - Create 1 . Archer for Player 1 (Red) at (Center of Region_154 <gen>) facing Default building facing degrees
Unit - Create 1 . Archer for Player 1 (Red) at (Center of Region_154 <gen>) facing Default building facing degrees
Unit - Create 1 . Archer for Player 1 (Red) at (Center of Region_154 <gen>) facing Default building facing degrees
Unit - Make Warden 1006 <gen> Vulnerable
Wait 5.00 seconds
Unit - Create 1 . Archer for Player 1 (Red) at (Center of Region_154 <gen>) facing Default building facing degrees
Wait 5.00 seconds
Unit - Create 1 . Archer for Player 1 (Red) at (Center of Region_154 <gen>) facing Default building facing degrees
AssasinE Copy
Events
Unit - Warden 1006 <gen> Dies
Conditions
Actions
Player - Add 100 to (Owner of (Killing unit)) . Current gold
DoctorE
Events
Unit - A unit comes within 256 of Jungle Healing Doctor 0991 <gen>
Conditions
(Unit-type of (Triggering unit)) Equal to Engineer
Actions
Trigger - Turn off (This trigger)
Wait 2 seconds
Hero - Give gg_item_I00B_0992 to (Triggering unit)
Unit - Change ownership of Jungle Healing Doctor 0991 <gen> to Player 1 (Red) and Change color
Unit - Make Jungle Healing Doctor 0991 <gen> Vulnerable
CryptLordE
Events
Unit - A unit comes within 256 of Insect Lair 0909 <gen>
Conditions
(Unit-type of (Triggering unit)) Equal to Guard Officer
Actions
Trigger - Turn off (This trigger)
Unit - Move (Triggering unit) instantly to (Center of Region_108 <gen>)
Wait 2 seconds
Unit - Remove Insect Lair 0909 <gen> from the game
CryptLordE Copy
Events
Unit - A unit comes within 256 of Insect Lair 0286 <gen>
Conditions
(Unit-type of (Triggering unit)) Equal to Guard Officer
Actions
Unit - Move (Triggering unit) instantly to (Center of Region_141 <gen>)
CryptLordE Copy Copy
Events
Unit - A unit comes within 256 of Insect Lair 0963 <gen>
Conditions
(Unit-type of (Triggering unit)) Equal to Guard Officer
Actions
Unit - Move (Triggering unit) instantly to (Center of Region_139 <gen>)
GuardCaptain
Events
Unit - A unit owned by Player 7 (Green) . Dies
Conditions
(Unit-type of (Triggering unit)) Equal to Guard Captain
Actions
Game - Display to (All allies of Player 12 (Brown).) the text: An enemy Guard Captain has been defeated!
Game - Display to (All allies of Player 7 (Green).) the text: An allied Guard Captain has been defeated!
GuardCaptain2
Events
Unit - A unit owned by Player 12 (Brown) . Dies
Conditions
(Unit-type of (Triggering unit)) Equal to Guard Captain
Actions
Game - Display to (All allies of Player 7 (Green).) the text: An enemy Guard Captain has been defeated!
Game - Display to (All allies of Player 12 (Brown).) the text: An allied Guard Captain has been defeated!
BlueChoiceW
Events
Dialog - A dialog button is clicked for Blue
Conditions
(Clicked dialog button) Equal to WeiYan
Actions
Trigger - Turn on BlueSTask1 <gen>
Camera - . Apply . gg_cam_Camera_021 for Player 2 (Blue) over 2.00 seconds
Wait 2 seconds
Camera - Reset camera for Player 2 (Blue) to standard game-view over 2.00 seconds
Camera - Set Player 2 (Blue) 's camera Field of view to 120.00 over 2.00 seconds
Camera - Set Player 2 (Blue) 's camera Angle of attack to -60.00 over 2.00 seconds
Wait 2 seconds
Unit - Move Shu General 0908 <gen> instantly to (Center of Region_127 <gen>)
Unit - Change ownership of Shu General 0908 <gen> to Player 2 (Blue) and Change color
Unit - Create 10 . Bowman for Player 2 (Blue) at (Center of Region_127 <gen>) facing Default building facing degrees
Cinematic - Send transmission to Player Group - Player 2 (Blue) from Shu General 0908 <gen> named Wei Yan : Play No sound and display Argh.. I barely made it. I don't have much time, i have to break through this base and get to the hidden camp we made up West from here. Better deal as much damage as i can while i'm here.. . Modify duration: Add 5.00 seconds and Wait
Cinematic - Send transmission to (All allies of Player 12 (Brown).) from Nanman Leader 0739 <gen> named Meng Huo : Play No sound and display Who the hell managed to break through my defences?!All of you , hunt down that intruder and bring me his head! . Modify duration: Add 2.00 seconds and Wait
Wait 10.00 seconds
Cinematic - Ping minimap for Player Group - Player 2 (Blue) at (Center of Region_129 <gen>) for 10.00 seconds, using a Simple ping of color ( 100 %, 100 %, 100 %)
Game - Display to Player Group - Player 2 (Blue) the text: |c00FF0000Wei Yan will bleed out in 8 minutes|r
Wait 60.00 seconds
Game - Display to Player Group - Player 2 (Blue) the text: |c00FF0000Wei Yan will bleed out in 7 minutes|r
Wait 60.00 seconds
Game - Display to Player Group - Player 2 (Blue) the text: |c00FF0000Wei Yan will bleed out in 6 minutes|r
Wait 60.00 seconds
Game - Display to Player Group - Player 2 (Blue) the text: |c00FF0000Wei Yan will bleed out in 5 minutes|r
Wait 60.00 seconds
Game - Display to Player Group - Player 2 (Blue) the text: |c00FF0000Wei Yan will bleed out in 4 minutes|r
Wait 60.00 seconds
Game - Display to Player Group - Player 2 (Blue) the text: |c00FF0000Wei Yan will bleed out in 3 minutes|r
Wait 60.00 seconds
Game - Display to Player Group - Player 2 (Blue) the text: |c00FF0000Wei Yan will bleed out in 2 minutes|r
Wait 60.00 seconds
Game - Display to Player Group - Player 2 (Blue) the text: |c00FF0000Wei Yan will bleed out in 1 minute|r
Wait 60.00 seconds
Unit - Kill Shu General 0908 <gen>
BlueChoiceW2
Events
Unit - A unit enters Region_128 <gen>
Conditions
(Triggering unit) Equal to Shu General 0908 <gen>
Actions
Destructible - Kill Squad 1094 <gen>
Wait 1.00 seconds
Unit - Order (Triggering unit) to Move To . (Center of Region_129 <gen>)
Wait 10.00 seconds
Destructible - Resurrect Squad 1094 <gen> with (Max life of (Last created destructible)) life and Show birth animation
BlueChoiceW22
Events
Unit - A unit enters Region_129 <gen>
Conditions
(Triggering unit) Equal to Shu General 0908 <gen>
Actions
Trigger - Turn off (This trigger)
Trigger - Turn off BlueSTask1 <gen>
Unit - Change ownership of Shu General 0908 <gen> to Neutral Passive and Change color
Wait 10.00 seconds
Unit - Remove Shu General 0908 <gen> from the game
Unit - Move Shu General 0926 <gen> instantly to (Center of Region_129 <gen>)
Cinematic - Send transmission to (All allies of Player 7 (Green).) from Shu General 0908 <gen> named Wei Yan : Play No sound and display Well done, let me rest up first.. I will join up later. . Modify duration: Add 2.00 seconds and Wait
Unit - Change ownership of Shu General 0926 <gen> to Player 7 (Green) and Change color
Unit - Change ownership of Spearman 0921 <gen> to Player 7 (Green) and Change color
Unit - Change ownership of Spearman 0920 <gen> to Player 7 (Green) and Change color
Unit - Change ownership of Injured Support unit 0922 <gen> to Player 7 (Green) and Change color
Unit - Change ownership of Spearman 0921 <gen> to Player 7 (Green) and Change color
Unit - Add Elite Spearmen to Shu General 0926 <gen>
Trigger - Turn on BlueChoiceW2F_Copy <gen>
BlueChoiceW2F
Events
Unit - Shu General 0908 <gen> Dies
Conditions
Actions
Trigger - Turn off BlueChoiceW <gen>
Unit - Remove Shu General 0908 <gen> from the game
Wait 3.00 seconds
Cinematic - Send transmission to (All allies of Player 7 (Green).) from Guard Captain 0700 <gen> named Guard Captain : Play No sound and display No!Wei Yan .. my general.. . Modify duration: Add 2.00 seconds and Wait
Cinematic - Send transmission to (All allies of Player 12 (Brown).) from Nanman Leader 0739 <gen> named Meng Huo : Play No sound and display Haha!No spy will ever walk out of my base alive! . Modify duration: Add 2.00 seconds and Wait
BlueChoiceW2F Copy
Events
Unit - Fortress 0617 <gen> Dies
Conditions
Actions
Wait 15.00 seconds
Destructible - Remove Squad 1094 <gen>
Cinematic - Send transmission to (All players) from a Player 2 (Blue) . Shu General named Wei Yan at (Center of Region_129 <gen>) : Play No sound and display Time to finish this! . Modify duration: Add 2.00 seconds and Wait
Unit - Change ownership of Barracks 0914 <gen> to Player 3 (Teal) and Change color
Unit - Change ownership of Shu General 0926 <gen> to Player 2 (Blue) and Change color
Unit - Create 10 . Elite Spearman for Player 2 (Blue) at (Center of Region_128 <gen>) facing Default building facing degrees
Unit - Create 10 . Elite Spearman for Player 3 (Teal) at (Center of Path_Copy_7_Copy <gen>) facing Default building facing degrees
Unit - Create 10 . Elite Horseman for Player 7 (Green) at (Center of Path_Copy_8 <gen>) facing Default building facing degrees
BlueChoiceS
Events
Dialog - A dialog button is clicked for Blue
Conditions
(Clicked dialog button) Equal to Support
Actions
Wait 5.00 seconds
Unit - Create 1 . Supply Captain for Player 2 (Blue) at (Center of Region_130 <gen>) facing Default building facing degrees
Unit - Create 1 . Upgraded Demolisher for Player 2 (Blue) at (Center of Region_091 <gen>) facing Default building facing degrees
Unit - Create 1 . Special Watch Tower for Player 2 (Blue) at (Center of Region_132 <gen>) facing Default building facing degrees
Unit - Create 10 . Elite Spearman for Player 2 (Blue) at (Center of Region_090 <gen>) facing Default building facing degrees
Unit - Create 5 . Elite Horseman for Player 2 (Blue) at (Center of Region_089 <gen>) facing Default building facing degrees
Cinematic - Send transmission to (All allies of Player 7 (Green).) from a Player 2 (Blue) . Supply Captain named Supply Captain at (Center of Region_130 <gen>) : Play No sound and display You called? Well.. you can use me and my squad as you want. We will gladly aid you. . Modify duration: Add 2.00 seconds and Wait
BrownChoice
Events
Unit - Special Watch Tower 0638 <gen> Changes owner
Conditions
(Owner of Special Watch Tower 0638 <gen>) Equal to Player 11 (Dark Green)
Actions
Trigger - Turn off (This trigger)
Wait 20.00 seconds
Cinematic - Send transmission to (All allies of Player 12 (Brown).) from Nanman Leader 0739 <gen> named Meng Huo : Play No sound and display I will send my squad to one side of the jungle to fortify it!Better make a good choice where we will make our stand. . Modify duration: Add 4.00 seconds and Wait
Wait 10.00 seconds
Dialog - Clear Nanman
Dialog - Change the title of Nanman to What part of the jungle do you want to fortify?
Dialog - Create a dialog button for Nanman labelled Left Side (Elephants)
Set Variable Set LeftBase = (Last created dialog Button)
Dialog - Create a dialog button for Nanman labelled Right Side (Tigers)
Set Variable Set RightBase = (Last created dialog Button)
Dialog - Show Nanman for Player 11 (Dark Green)
BrownChoiceL
Events
Dialog - A dialog button is clicked for Nanman
Conditions
(Clicked dialog button) Equal to LeftBase
Actions
Wait 2 seconds
Cinematic - Send transmission to (All allies of Player 12 (Brown).) from Nanman Leader 0739 <gen> named Meng Huo : Play No sound and display Alright men, Wu Tugu will be awaiting your arrival. Fortify the left part of the jungle and make sure we can freely use Zhu Rong's elephant den. . Modify duration: Add 4.00 seconds and Wait
Wait 360.00 seconds
Unit - Create 1 . Special Watch Tower for Player 11 (Dark Green) at (Center of Region_110 <gen>) facing Default building facing degrees
Unit - Create 1 . Watch Tower for Player 11 (Dark Green) at (Center of Region_111 <gen>) facing Default building facing degrees
Unit - Create 1 . Watch Tower for Player 11 (Dark Green) at (Center of Region_109 <gen>) facing Default building facing degrees
Unit - Create 1 . Nanman Elephant Rider for Player 11 (Dark Green) at (Center of Region_112 <gen>) facing Default building facing degrees
Unit - Create 2 . Nanman Elephant Rider for Player 11 (Dark Green) at (Center of Path_Copy_11 <gen>) facing Default building facing degrees
Unit - Create 10 . Elite Nanman Spearman for Player 11 (Dark Green) at (Center of Path_Copy_10 <gen>) facing Default building facing degrees
Unit - Create 10 . Elite Nanman Spearman for Player 11 (Dark Green) at (Center of Path_Copy_11 <gen>) facing Default building facing degrees
Unit - Create 1 . Nanman Elephant Commander for Player 11 (Dark Green) at (Center of Path_Copy_11 <gen>) facing Default building facing degrees
Cinematic - Turn cinematic mode On for (All players)
Cinematic - Fade out and back in over 2 seconds using texture White Mask and color ( 0 %, 0 %, 0 %) with 0 % transparency
Sound - Play succes <gen>
Wait 0.90 seconds
Camera - . Apply . gg_cam_Camera_011 for Player 2 (Blue) over 0 seconds
Camera - . Apply . gg_cam_Camera_011 for Player 3 (Teal) over 0 seconds
Camera - . Apply . gg_cam_Camera_011 for Player 11 (Dark Green) over 0 seconds
Camera - . Apply . gg_cam_Camera_012 for Player 2 (Blue) over 6.00 seconds
Camera - . Apply . gg_cam_Camera_012 for Player 3 (Teal) over 6.00 seconds
Camera - . Apply . gg_cam_Camera_012 for Player 11 (Dark Green) over 6.00 seconds
Wait 6.00 seconds
Cinematic - Fade out and back in over 2 seconds using texture White Mask and color ( 0 %, 0 %, 0 %) with 0 % transparency
Wait 0.90 seconds
Cinematic - Turn cinematic mode Off for (All players)
Camera - Reset camera for Player 2 (Blue) to standard game-view over 0 seconds
Camera - Reset camera for Player 3 (Teal) to standard game-view over 0 seconds
Camera - Reset camera for Player 11 (Dark Green) to standard game-view over 0 seconds
Camera - Set Player 3 (Teal) 's camera Field of view to 120.00 over 2.00 seconds
Camera - Set Player 2 (Blue) 's camera Field of view to 120.00 over 2.00 seconds
Camera - Set Player 11 (Dark Green) 's camera Field of view to 120.00 over 2.00 seconds
Camera - Set Player 3 (Teal) 's camera Angle of attack to -60.00 over 2.00 seconds
Camera - Set Player 2 (Blue) 's camera Angle of attack to -60.00 over 2.00 seconds
Camera - Set Player 11 (Dark Green) 's camera Angle of attack to -60.00 over 2.00 seconds
Wait 10.00 seconds
Trigger - Turn on BrownChoiceL2 <gen>
Cinematic - Send transmission to (All allies of Player 12 (Brown).) from Nanman Officer 0741 <gen> named Wu Tugu : Play No sound and display Reinforcements have arrived, towers have been constructed and we have found a way to use the temple door to our advantage!My most elite general is ready to fight too! . Modify duration: Add 4.00 seconds and Wait
BrownChoiceL2
Events
Unit - A unit enters Region_115 <gen>
Conditions
Actions
Destructible - Open Rolling Stone Door 1338 <gen>
BrownChoiceL22
Events
Unit - A unit leaves Region_115 <gen>
Conditions
Actions
Destructible - Close Rolling Stone Door 1338 <gen>
BrownChoiceR
Events
Dialog - A dialog button is clicked for Nanman
Conditions
(Clicked dialog button) Equal to RightBase
Actions
Wait 2 seconds
Cinematic - Send transmission to (All allies of Player 12 (Brown).) from Nanman Leader 0739 <gen> named Meng Huo : Play No sound and display Alright men, Dailai Dongzhu will be awaiting your arrival. Fortify the right part of the jungle and make sure the enemy does not reach the tiger den! . Modify duration: Add 4.00 seconds and Wait
Wait 60.00 seconds
Unit - Create 1 . Special Watch Tower for Player 11 (Dark Green) at (Center of Region_102 <gen>) facing Default building facing degrees
Unit - Create 1 . Watch Tower for Player 11 (Dark Green) at (Center of Region_113 <gen>) facing Default building facing degrees
Unit - Create 1 . Watch Tower for Player 11 (Dark Green) at (Center of Region_114 <gen>) facing Default building facing degrees
Unit - Create 3 . Tiger (Level 3) for Player 11 (Dark Green) at (Center of Path_Copy_17 <gen>) facing Default building facing degrees
Unit - Create 4 . Tiger (Level 3) for Player 11 (Dark Green) at (Center of Region_067 <gen>) facing Default building facing degrees
Unit - Create 10 . Elite Nanman Spearman for Player 11 (Dark Green) at (Center of Region_068 <gen>) facing Default building facing degrees
Unit - Create 10 . Elite Nanman Spearman for Player 11 (Dark Green) at (Center of NautralSupp_Copy_4 <gen>) facing Default building facing degrees
Unit - Create 1 . Pack Leader (Level 3) for Player 11 (Dark Green) at (Center of Path_Copy_19 <gen>) facing Default building facing degrees
Cinematic - Turn cinematic mode On for (All players)
Cinematic - Fade out and back in over 2 seconds using texture White Mask and color ( 0 %, 0 %, 0 %) with 0 % transparency
Sound - Play succes <gen>
Wait 0.90 seconds
Camera - . Apply . gg_cam_Camera_013 for Player 2 (Blue) over 0 seconds
Camera - . Apply . gg_cam_Camera_013 for Player 3 (Teal) over 0 seconds
Camera - . Apply . gg_cam_Camera_013 for Player 11 (Dark Green) over 0 seconds
Camera - . Apply . gg_cam_Camera_014 for Player 2 (Blue) over 3.00 seconds
Camera - . Apply . gg_cam_Camera_014 for Player 3 (Teal) over 3.00 seconds
Camera - . Apply . gg_cam_Camera_014 for Player 11 (Dark Green) over 3.00 seconds
Wait 3.00 seconds
Cinematic - Fade out and back in over 2 seconds using texture White Mask and color ( 0 %, 0 %, 0 %) with 0 % transparency
Wait 0.90 seconds
Camera - . Apply . gg_cam_Camera_015 for Player 2 (Blue) over 0 seconds
Camera - . Apply . gg_cam_Camera_015 for Player 3 (Teal) over 0 seconds
Camera - . Apply . gg_cam_Camera_015 for Player 11 (Dark Green) over 0 seconds
Camera - . Apply . gg_cam_Camera_016 for Player 2 (Blue) over 3.00 seconds
Camera - . Apply . gg_cam_Camera_016 for Player 3 (Teal) over 3.00 seconds
Camera - . Apply . gg_cam_Camera_016 for Player 11 (Dark Green) over 3.00 seconds
Wait 3.00 seconds
Cinematic - Fade out and back in over 2 seconds using texture White Mask and color ( 0 %, 0 %, 0 %) with 0 % transparency
Wait 0.90 seconds
Cinematic - Turn cinematic mode Off for (All players)
Camera - Reset camera for Player 2 (Blue) to standard game-view over 0 seconds
Camera - Reset camera for Player 3 (Teal) to standard game-view over 0 seconds
Camera - Reset camera for Player 11 (Dark Green) to standard game-view over 0 seconds
Camera - Set Player 3 (Teal) 's camera Field of view to 120.00 over 2.00 seconds
Camera - Set Player 2 (Blue) 's camera Field of view to 120.00 over 2.00 seconds
Camera - Set Player 11 (Dark Green) 's camera Field of view to 120.00 over 2.00 seconds
Camera - Set Player 3 (Teal) 's camera Angle of attack to -60.00 over 2.00 seconds
Camera - Set Player 2 (Blue) 's camera Angle of attack to -60.00 over 2.00 seconds
Camera - Set Player 11 (Dark Green) 's camera Angle of attack to -60.00 over 2.00 seconds
Wait 10.00 seconds
Cinematic - Send transmission to (All allies of Player 12 (Brown).) from King Mulu's Officer 0742 <gen> named Dailai Dongzhu : Play No sound and display Reinforcements have arrived, towers have been constructed and the opening through the shark pond should be impenetrable now.We managed to tame the tiger leader too! . Modify duration: Add 4.00 seconds and Wait
BrownLeftResc
Events
Unit - Rock Golem 0684 <gen> Dies
Conditions
Actions
Wait 10.00 seconds
Cinematic - Send transmission to (All allies of Player 12 (Brown).) from a Player 12 (Brown) . Spearman named Officer at (Center of Path_Copy_12 <gen>) : Play No sound and display Alright , with those beasts gone we can now aid you.We also brought some supplies! . Modify duration: Add 3.00 seconds and Wait
Trigger - Turn on BrownLeftSup <gen>
Unit - Change ownership of Supply Point 0329 <gen> to Player 11 (Dark Green) and Change color
Wait 120.00 seconds
Unit - Create 2 . Nanman Elephant Rider for Player 12 (Brown) at (Center of Path_Copy_11 <gen>) facing Default building facing degrees
Trigger - Turn off NanSTask1 <gen>
BrownRightResc
Events
Unit - Dragon Turtle 0757 <gen> Dies
Conditions
Actions
Wait 10.00 seconds
Cinematic - Send transmission to (All allies of Player 12 (Brown).) from King Mulu's Officer 0742 <gen> named Officer : Play No sound and display Excellent , with that thing gone we can provide you with support at last! . Modify duration: Add 2.00 seconds and Wait
Trigger - Turn on BrownRightSup <gen>
Unit - Change ownership of Barracks 0756 <gen> to Player 11 (Dark Green) and Change color
Wait 120.00 seconds
Unit - Create 5 . Tiger (Level 3) for Player 12 (Brown) at (Center of Path_Copy_19 <gen>) facing Default building facing degrees
Trigger - Turn off NanSTask3 <gen>
ElephantAttack
Events
Unit - A unit enters Region_052 <gen>
Conditions
(Unit-type of (Triggering unit)) Equal to Nanman Elephant Rider
Actions
Trigger - Turn off (This trigger)
Unit - Create 3 . Nanman Elephant Rider for Player 12 (Brown) at (Center of Path_Copy_20_Copy <gen>) facing Default building facing degrees
Unit - Create 3 . Nanman Elephant Rider for Player 12 (Brown) at (Center of Region_054 <gen>) facing Default building facing degrees
Unit Group - Order (Units in Region_054 <gen>) to Attack-Move To . (Center of Path_Copy_25 <gen>)
TigerAttack
Events
Unit - A unit enters Region_052 <gen>
Conditions
(Unit-type of (Triggering unit)) Equal to Tiger (Level 3)
Actions
Trigger - Turn off (This trigger)
Unit - Create 3 . Tiger (Level 3) for Player 12 (Brown) at (Center of Path_Copy_20 <gen>) facing Default building facing degrees
Unit - Create 3 . Tiger (Level 3) for Player 12 (Brown) at (Center of Region_053 <gen>) facing Default building facing degrees
Unit Group - Order (Units in Region_053 <gen>) to Attack-Move To . (Center of Path_Copy_25_Copy <gen>)
GreenLeftReinf
Events
Unit - A unit enters NautralSupp_Copy_5 <gen>
Conditions
((Owner of (Triggering unit)) Equal to Player 2 (Blue)) or ((Owner of (Triggering unit)) Equal to Player 3 (Teal))
Actions
Trigger - Turn off (This trigger)
Wait 10.00 seconds
Cinematic - Send transmission to (All players) from a Player 7 (Green) . Shu General named Ma Chao at (Center of Region_089 <gen>) : Play No sound and display I fight in the name of justice! . Modify duration: Add 2.00 seconds and Wait
Unit - Create 2 . Officer for Player 7 (Green) at (Center of Path_Copy_21 <gen>) facing Default building facing degrees
Unit - Create 2 . Demolisher for Player 7 (Green) at (Center of Path_Copy_21 <gen>) facing Default building facing degrees
Unit - Create 5 . Bowman for Player 7 (Green) at (Center of Path_Copy_21 <gen>) facing Default building facing degrees
Unit - Create 5 . Elite Spearman for Player 7 (Green) at (Center of Path_Copy_21 <gen>) facing Default building facing degrees
Unit - Move Shu General 0874 <gen> instantly to (Center of Path_Copy_21 <gen>)
Unit - Change ownership of Shu General 0874 <gen> to Player 7 (Green) and Change color
Wait 10.00 seconds
Game - Display to (All players) the text: Ma Chao has joined the battle!
Unit Group - Order (Units in Path_Copy_21 <gen>) to Attack-Move To . (Center of Path_Copy_22 <gen>)
Trigger - Turn off ShuSTask3 <gen>
Wait 300.00 seconds
Unit - Order Shu General 0874 <gen> to Attack-Move To . (Center of Path <gen>)
GreenRightReinf
Events
Unit - A unit enters NautralSupp_Copy_4 <gen>
Conditions
((Owner of (Triggering unit)) Equal to Player 3 (Teal)) or ((Owner of (Triggering unit)) Equal to Player 2 (Blue))
Actions
Trigger - Turn on ShuSTask5 <gen>
Trigger - Turn on ShuSTask4 <gen>
Trigger - Turn off (This trigger)
Wait 10.00 seconds
Unit - Move Broken Juggernaut 0888 <gen> instantly to (Center of NautralSupp_Copy_4 <gen>)
Unit - Change ownership of Broken Juggernaut 0888 <gen> to Player 3 (Teal) and Change color
Cinematic - Send transmission to (All allies of Player 7 (Green).) from a Player 7 (Green) . Elite Spearman named Officer at (Center of Path_Copy_19 <gen>) : Play No sound and display Sir, we have retreived the supplies. We can now deal with the swamp poison.There also seems to be a wagon with building materials. We will try to take it back to Yue Ying. . Modify duration: Add 4.00 seconds and Wait
Cinematic - Send transmission to (All allies of Player 12 (Brown).) from a Player 12 (Brown) . Elite Spearman named Officer at (Center of Moonlight <gen>) : Play No sound and display Chief, the intruders seem to have picked up some supplies from our right wing. If they manage to get them back to their base it might become a problem! . Modify duration: Add 4.00 seconds and Wait
Unit - Grant shared vision of Broken Juggernaut 0888 <gen> to Player 11 (Dark Green)
Unit - Unhide Poison 0673 <gen>
Unit - Unhide Poison 0671 <gen>
Unit - Unhide Poison 0672 <gen>
Unit - Unhide Poison 0674 <gen>
Unit - Unhide Poison 0665 <gen>
Unit - Unhide Poison 0666 <gen>
Unit - Unhide Poison 0667 <gen>
Unit - Unhide Poison 0668 <gen>
Unit - Unhide Poison 0669 <gen>
Unit - Unhide Poison 0670 <gen>
Trigger - Turn off ShuTask2 <gen>
Trigger - Turn off ShuSTask1 <gen>
Trigger - Turn on ShuSTask2 <gen>
Trigger - Turn on ShuTask3 <gen>
Wait 15.00 seconds
Cinematic - Send transmission to (All allies of Player 7 (Green).) from Shu Leader 0737 <gen> named Zhuge Liang : Play No sound and display Our |c000000FFsupport army|r should take a builder to the base with the tiger den and construct an outpost there. Those tigers could prove very usefull in battle aswell as the reinforcements we get there. . Modify duration: Add 4.00 seconds and Wait
GreenRightBase
Events
Unit - A unit enters Region_116 <gen>
Conditions
((Unit-type of (Triggering unit)) Equal to Peasant) and ((Owner of (Triggering unit)) Equal to Player 2 (Blue))
Actions
Trigger - Turn off ShuSTask5 <gen>
Trigger - Turn off (This trigger)
Unit - Remove (Triggering unit) from the game
Wait 60.00 seconds
Unit - Create 1 . Barracks for Player 3 (Teal) at (Center of Region_124 <gen>) facing Default building facing degrees
Unit - Create 1 . Watch Tower for Player 2 (Blue) at (Center of Region_117 <gen>) facing Default building facing degrees
Unit - Create 10 . Elite Spearman for Player 2 (Blue) at (Center of Region_068 <gen>) facing Default building facing degrees
Unit - Create 10 . Elite Spearman for Player 3 (Teal) at (Center of Region_068 <gen>) facing Default building facing degrees
Unit - Create 1 . Special Watch Tower for Player 2 (Blue) at (Center of Region_067 <gen>) facing Default building facing degrees
Unit - Create 1 . Watch Tower for Player 3 (Teal) at (Center of Region_125 <gen>) facing Default building facing degrees
Unit - Create 2 . Upgraded Demolisher for Player 3 (Teal) at (Center of Path_Copy_19 <gen>) facing Default building facing degrees
Wait 5.00 seconds
Cinematic - Send transmission to (All allies of Player 7 (Green).) from a Player 7 (Green) . Spearman named Officer at (Center of Path_Copy_19 <gen>) : Play No sound and display Sir, the base has been established! . Modify duration: Add 2.00 seconds and Wait
Cinematic - Send transmission to (All allies of Player 12 (Brown).) from a Player 12 (Brown) . Spearman named Officer at (Center of Moonlight_Copy <gen>) : Play No sound and display Chief, the enemy has established a base at our right wing.They have full control of the tiger den! . Modify duration: Add 2.00 seconds and Wait
GreenJuggs
Events
Unit - A unit comes within 256 of Shu General 0736 <gen>
Conditions
(Unit-type of (Triggering unit)) Equal to Broken Juggernaut
Actions
Trigger - Turn off ShuSTask4 <gen>
Unit - Remove (Triggering unit) from the game
Wait 10.00 seconds
Cinematic - Send transmission to (All allies of Player 7 (Green).) from Shu General 0736 <gen> named Yue Ying : Play No sound and display Finally i get to test my new invention! . Modify duration: Add 2.00 seconds and Wait
Cinematic - Send transmission to (All allies of Player 12 (Brown).) from Elite Nanman Spearman 0570 <gen> named Officer : Play No sound and display Sir, this isen't looking good. . Modify duration: Add 2.00 seconds and Wait
Wait 5.00 seconds
Unit - Create 1 . Infernal Juggernaut for Player 7 (Green) at (Center of Region_119 <gen>) facing Default building facing degrees
Unit - Create 1 . Infernal Juggernaut for Player 7 (Green) at (Center of Region_118 <gen>) facing Default building facing degrees
Unit - Create 1 . Infernal Juggernaut for Player 3 (Teal) at (Center of Region_120 <gen>) facing Default building facing degrees
Unit - Create 1 . Infernal Juggernaut for Player 2 (Blue) at (Center of Region_121 <gen>) facing Default building facing degrees
Cinematic - Turn cinematic mode On for (All players)
Cinematic - Fade out and back in over 2 seconds using texture White Mask and color ( 0 %, 0 %, 0 %) with 0 % transparency
Sound - Play succes <gen>
Wait 0.90 seconds
Camera - . Apply . gg_cam_Camera_017 for Player 2 (Blue) over 0 seconds
Camera - . Apply . gg_cam_Camera_017 for Player 3 (Teal) over 0 seconds
Camera - . Apply . gg_cam_Camera_017 for Player 11 (Dark Green) over 0 seconds
Camera - . Apply . gg_cam_Camera_018 for Player 2 (Blue) over 5.00 seconds
Camera - . Apply . gg_cam_Camera_018 for Player 3 (Teal) over 5.00 seconds
Camera - . Apply . gg_cam_Camera_018 for Player 11 (Dark Green) over 5.00 seconds
Wait 3.00 seconds
Unit - Create 2 . Tiger (Level 3) for Player 12 (Brown) at (Center of Region_123 <gen>) facing Default building facing degrees
Wait 2.00 seconds
Cinematic - Fade out and back in over 2 seconds using texture White Mask and color ( 0 %, 0 %, 0 %) with 0 % transparency
Wait 0.90 seconds
Unit - Create 1 . Nanman Elephant Rider for Player 12 (Brown) at (Center of Region_122 <gen>) facing Default building facing degrees
Unit Group - Order (Units in Region_122 <gen>) to Attack-Move To . (Center of Region_121 <gen>)
Camera - . Apply . gg_cam_Camera_019 for Player 2 (Blue) over 0 seconds
Camera - . Apply . gg_cam_Camera_019 for Player 3 (Teal) over 0 seconds
Camera - . Apply . gg_cam_Camera_019 for Player 11 (Dark Green) over 0 seconds
Camera - . Apply . gg_cam_Camera_020 for Player 2 (Blue) over 3.00 seconds
Camera - . Apply . gg_cam_Camera_020 for Player 3 (Teal) over 3.00 seconds
Camera - . Apply . gg_cam_Camera_020 for Player 11 (Dark Green) over 3.00 seconds
Wait 3.00 seconds
Unit - Kill (Last created unit)
Cinematic - Fade out and back in over 2 seconds using texture White Mask and color ( 0 %, 0 %, 0 %) with 0 % transparency
Wait 0.90 seconds
Cinematic - Turn cinematic mode Off for (All players)
Camera - Reset camera for Player 2 (Blue) to standard game-view over 0 seconds
Camera - Reset camera for Player 3 (Teal) to standard game-view over 0 seconds
Camera - Reset camera for Player 11 (Dark Green) to standard game-view over 0 seconds
Camera - Set Player 3 (Teal) 's camera Field of view to 120.00 over 2.00 seconds
Camera - Set Player 2 (Blue) 's camera Field of view to 120.00 over 2.00 seconds
Camera - Set Player 11 (Dark Green) 's camera Field of view to 120.00 over 2.00 seconds
Camera - Set Player 3 (Teal) 's camera Angle of attack to -60.00 over 2.00 seconds
Camera - Set Player 2 (Blue) 's camera Angle of attack to -60.00 over 2.00 seconds
Camera - Set Player 11 (Dark Green) 's camera Angle of attack to -60.00 over 2.00 seconds
Wait 5.00 seconds
Cinematic - Send transmission to (All allies of Player 7 (Green).) from Shu General 0736 <gen> named Yue Ying : Play No sound and display Heh, now let's put these guys to work and deal with those animals! . Modify duration: Add 2.00 seconds and Wait
Cinematic - Send transmission to (All allies of Player 12 (Brown).) from a Player 12 (Brown) . Spearman named Dying Nanman Warrior at (Center of Region_098 <gen>) : Play No sound and display Argh what the.. it's spitting fire! . Modify duration: Add 2.00 seconds and Wait
GreenLeftSave
Events
Unit - Enforcer 0677 <gen> Dies
Conditions
Actions
Wait 10.00 seconds
Cinematic - Send transmission to (All allies of Player 7 (Green).) from Elite Spearman 0176 <gen> named Officer : Play No sound and display The bandits are gone! Let's move out men! . Modify duration: Add 2.00 seconds and Wait
Trigger - Turn on GreenSupp <gen>
GreenBombs
Events
Unit - A unit enters NautralSupp_Copy_5 <gen>
Conditions
((Owner of (Triggering unit)) Equal to Player 2 (Blue)) or ((Owner of (Triggering unit)) Equal to Player 3 (Teal))
Actions
Trigger - Turn off (This trigger)
Wait 20.00 seconds
Cinematic - Send transmission to (All allies of Player 7 (Green).) from Guard Captain 0699 <gen> named Officer : Play No sound and display Sir, we have received supplies from the Western regions.We will start putting up defences shortly. . Modify duration: Add 2.00 seconds and Wait
Wait 70.00 seconds
Unit - Create 4 . Spearman for Player 12 (Brown) at (Center of Region_138 <gen>) facing Default building facing degrees
Unit Group - Order (Units in Region_138 <gen>) to Attack-Move To . (Center of Path_Copy_8 <gen>)
Wait 2 seconds
Cinematic - Turn cinematic mode On for (All players)
Unit - Create 1 . Explosive for Player 7 (Green) at (Random point in Region_135 <gen>) facing Default building facing degrees
Unit - Create 1 . Explosive for Player 7 (Green) at (Random point in Region_135 <gen>) facing Default building facing degrees
Unit - Create 1 . Explosive for Player 7 (Green) at (Random point in Region_135 <gen>) facing Default building facing degrees
Unit - Create 1 . Explosive for Player 7 (Green) at (Random point in Region_135 <gen>) facing Default building facing degrees
Unit - Create 1 . Explosive for Player 7 (Green) at (Random point in Region_135 <gen>) facing Default building facing degrees
Unit - Create 1 . Explosive for Player 7 (Green) at (Random point in Region_135 <gen>) facing Default building facing degrees
Unit - Create 1 . Explosive for Player 7 (Green) at (Random point in Region_135 <gen>) facing Default building facing degrees
Unit - Create 1 . Explosive for Player 7 (Green) at (Random point in Region_135 <gen>) facing Default building facing degrees
Unit - Create 1 . Explosive for Player 7 (Green) at (Random point in Region_136 <gen>) facing Default building facing degrees
Unit - Create 1 . Explosive for Player 7 (Green) at (Random point in Region_136 <gen>) facing Default building facing degrees
Unit - Create 1 . Explosive for Player 7 (Green) at (Random point in Region_136 <gen>) facing Default building facing degrees
Unit - Create 1 . Explosive for Player 7 (Green) at (Random point in Region_136 <gen>) facing Default building facing degrees
Unit - Create 1 . Explosive for Player 7 (Green) at (Random point in Region_136 <gen>) facing Default building facing degrees
Unit - Create 1 . Explosive for Player 7 (Green) at (Random point in Region_136 <gen>) facing Default building facing degrees
Unit - Create 1 . Explosive for Player 7 (Green) at (Random point in Region_136 <gen>) facing Default building facing degrees
Unit - Create 1 . Explosive for Player 7 (Green) at (Random point in Region_136 <gen>) facing Default building facing degrees
Unit - Create 1 . Explosive for Player 7 (Green) at (Random point in Region_133 <gen>) facing Default building facing degrees
Unit - Create 1 . Explosive for Player 7 (Green) at (Random point in Region_133 <gen>) facing Default building facing degrees
Unit - Create 1 . Explosive for Player 7 (Green) at (Random point in Region_133 <gen>) facing Default building facing degrees
Unit - Create 1 . Explosive for Player 7 (Green) at (Random point in Region_133 <gen>) facing Default building facing degrees
Unit - Create 1 . Explosive for Player 7 (Green) at (Random point in Region_133 <gen>) facing Default building facing degrees
Unit - Create 1 . Explosive for Player 7 (Green) at (Random point in Region_133 <gen>) facing Default building facing degrees
Unit - Create 1 . Explosive for Player 7 (Green) at (Random point in Region_133 <gen>) facing Default building facing degrees
Unit - Create 1 . Explosive for Player 7 (Green) at (Random point in Region_133 <gen>) facing Default building facing degrees
Unit - Create 1 . Explosive for Player 7 (Green) at (Random point in Region_134 <gen>) facing Default building facing degrees
Unit - Create 1 . Explosive for Player 7 (Green) at (Random point in Region_134 <gen>) facing Default building facing degrees
Unit - Create 1 . Explosive for Player 7 (Green) at (Random point in Region_134 <gen>) facing Default building facing degrees
Unit - Create 1 . Explosive for Player 7 (Green) at (Random point in Region_134 <gen>) facing Default building facing degrees
Unit - Create 1 . Explosive for Player 7 (Green) at (Random point in Region_134 <gen>) facing Default building facing degrees
Unit - Create 1 . Explosive for Player 7 (Green) at (Random point in Region_134 <gen>) facing Default building facing degrees
Unit - Create 1 . Explosive for Player 7 (Green) at (Random point in Region_134 <gen>) facing Default building facing degrees
Unit - Create 1 . Explosive for Player 7 (Green) at (Random point in Region_134 <gen>) facing Default building facing degrees
Cinematic - Fade out and back in over 2.00 seconds using texture Black Mask and color ( 0 %, 0 %, 0 %) with 0 % transparency
Wait 0.90 seconds
Unit - Create 1 . Officer for Player 12 (Brown) at (Center of Region_134 <gen>) facing Default building facing degrees
Unit - Set life of (Last created unit) to 50.00 %
Camera - . Apply . gg_cam_Camera_022 for Player 2 (Blue) over 0 seconds
Camera - . Apply . gg_cam_Camera_022 for Player 3 (Teal) over 0 seconds
Camera - . Apply . gg_cam_Camera_022 for Player 11 (Dark Green) over 0 seconds
Sound - Play succes <gen>
Camera - . Apply . gg_cam_Camera_023 for Player 2 (Blue) over 10.00 seconds
Camera - . Apply . gg_cam_Camera_023 for Player 3 (Teal) over 10.00 seconds
Camera - . Apply . gg_cam_Camera_023 for Player 11 (Dark Green) over 10.00 seconds
Unit - Create 4 . Horseman for Player 11 (Dark Green) at (Center of Region_137 <gen>) facing Default building facing degrees
Unit Group - Order (Units in Region_137 <gen>) to Attack-Move To . (Center of Path_Copy_9 <gen>)
Wait 3.00 seconds
Cinematic - Send transmission to (All allies of Player 7 (Green).) from Shu Leader 0737 <gen> named Zhuge Liang : Play No sound and display Well done setting up the defences.Let's move quick before they can regroup. . Modify duration: Add 4.00 seconds and Wait
Cinematic - Send transmission to (All allies of Player 12 (Brown).) from Elite Nanman Spearman 0587 <gen> named Soldier : Play No sound and display Did you see that... what is that thing? . Modify duration: Add 3.00 seconds and Wait
Wait 4.00 seconds
Cinematic - Fade out and back in over 2 seconds using texture Black Mask and color ( 0 %, 0 %, 0 %) with 0 % transparency
Wait 0.90 seconds
Cinematic - Turn cinematic mode Off for (All players)
Camera - Reset camera for Player 2 (Blue) to standard game-view over 0 seconds
Camera - Reset camera for Player 3 (Teal) to standard game-view over 0 seconds
Camera - Reset camera for Player 11 (Dark Green) to standard game-view over 0 seconds
Camera - Set Player 3 (Teal) 's camera Field of view to 120.00 over 2.00 seconds
Camera - Set Player 2 (Blue) 's camera Field of view to 120.00 over 2.00 seconds
Camera - Set Player 11 (Dark Green) 's camera Field of view to 120.00 over 2.00 seconds
Camera - Set Player 3 (Teal) 's camera Angle of attack to -60.00 over 2.00 seconds
Camera - Set Player 2 (Blue) 's camera Angle of attack to -60.00 over 2.00 seconds
Camera - Set Player 11 (Dark Green) 's camera Angle of attack to -60.00 over 2.00 seconds
Wait 20.00 seconds
Cinematic - Send transmission to (All players) from Nanman Leader 0739 <gen> named Meng Huo : Play No sound and display We're not gonna have you have it your way!Zhu Rong, let lose the elephants! . Modify duration: Add 4.00 seconds and Wait
Wait 5.00 seconds
Unit - Create 1 . Ranger for Player 12 (Brown) at (Center of Region_077 <gen>) facing Default building facing degrees
Cinematic - Send transmission to (All players) from a Player 12 (Brown) . Ranger named Zhu Rong at (Center of Region_077 <gen>) : Play No sound and display Yes my love! . Modify duration: Add 2.00 seconds and Wait
Wait 10.00 seconds
Unit - Create 3 . Nanman Elephant Rider for Player 11 (Dark Green) at (Center of Path_Copy_6 <gen>) facing Default building facing degrees
Unit - Create 1 . Nanman Elephant Rider for Player 12 (Brown) at (Center of Region_074 <gen>) facing Default building facing degrees
Unit - Create 1 . Nanman Elephant Rider for Player 12 (Brown) at (Center of Region_073 <gen>) facing Default building facing degrees
Unit - Create 1 . Nanman Elephant Rider for Player 12 (Brown) at (Center of Region_078 <gen>) facing Default building facing degrees
Unit - Create 1 . Nanman Elephant Rider for Player 11 (Dark Green) at (Center of Region_076 <gen>) facing Default building facing degrees
Game - Display to (All players) the text: Zhu Rong has joined the battle!
Trigger - Turn on GreenBombs_Copy <gen>
Wait 30.00 seconds
Cinematic - Send transmission to (All allies of Player 12 (Brown).) from Nanman Leader 0739 <gen> named Meng Huo : Play No sound and display There must be someone behind this trick . Modify duration: Add 2.00 seconds and Wait
Wait 10.00 seconds
If ((Shu General 0736 <gen> is alive) Equal to True) then do (Ping minimap for (All allies of Player 12 (Brown).) at (Center of Region_119 <gen>) for 10.00 seconds) else do (Display to (All allies of Player 12 (Brown).) the text: Eliminate enemy strategist!)
Wait 450.00 seconds
Trigger - Turn off GreenBombs_Copy <gen>
Wait 5.00 seconds
Trigger - Turn off GreenBombs_Copy <gen>
Wait 5.00 seconds
Trigger - Turn off GreenBombs_Copy <gen>
Wait 5.00 seconds
Trigger - Turn off GreenBombs_Copy <gen>
Wait 5.00 seconds
Trigger - Turn off GreenBombs_Copy <gen>
Wait 5.00 seconds
Trigger - Turn off GreenBombs_Copy <gen>
GreenBombs intr
Events
Unit - A unit enters Region_138 <gen>
Conditions
(Owner of (Triggering unit)) Equal to Player 7 (Green)
Actions
Trigger - Turn off (This trigger)
Wait 10.00 seconds
Cinematic - Send transmission to (All allies of Player 7 (Green).) from Guard Captain 0699 <gen> named Officer : Play No sound and display Sir, our supplies are being blocked by a base West from here.We need to destroy it so our troops can join us! . Modify duration: Add 4.00 seconds and Wait
Wait 10.00 seconds
Quest - Display to (All allies of Player 7 (Green).) the Quest Discovered message: Mobilize reinforcements!
Sound - Play QuestNew <gen>
Cinematic - Ping minimap for (All allies of Player 7 (Green).) at (Center of NautralSupp_Copy_5 <gen>) for 10.00 seconds, using a Simple ping of color ( 100 %, 100 %, 100 %)
Trigger - Turn on GreenBombs <gen>
GreenBombs Copy
Events
Unit - A unit enters Path_Copy_9 <gen>
Unit - A unit enters Path_Copy_8 <gen>
Conditions
(Owner of (Triggering unit)) Equal to Player 12 (Brown)
Actions
Trigger - Turn off (This trigger)
Wait 10.00 seconds
Unit - Create 1 . Explosive for Player 7 (Green) at (Random point in Region_135 <gen>) facing Default building facing degrees
Unit - Create 1 . Explosive for Player 7 (Green) at (Random point in Region_135 <gen>) facing Default building facing degrees
Unit - Create 1 . Explosive for Player 7 (Green) at (Random point in Region_136 <gen>) facing Default building facing degrees
Unit - Create 1 . Explosive for Player 7 (Green) at (Random point in Region_136 <gen>) facing Default building facing degrees
Unit - Create 1 . Explosive for Player 7 (Green) at (Random point in Region_133 <gen>) facing Default building facing degrees
Unit - Create 1 . Explosive for Player 7 (Green) at (Random point in Region_133 <gen>) facing Default building facing degrees
Unit - Create 1 . Explosive for Player 7 (Green) at (Random point in Region_134 <gen>) facing Default building facing degrees
Unit - Create 1 . Explosive for Player 7 (Green) at (Random point in Region_134 <gen>) facing Default building facing degrees
Wait 5.00 seconds
Trigger - Turn on (This trigger)
Poison
Events
Unit - A unit enters Path_Copy_13 <gen>
Conditions
(Owner of (Triggering unit)) Equal to Player 7 (Green)
Actions
Trigger - Turn off (This trigger)
Cinematic - Send transmission to (All allies of Player 7 (Green).) from a Player 7 (Green) . Spearman named Officer at (Center of Path_Copy_13 <gen>) : Play No sound and display Aargh, what is this.. poison? . Modify duration: Add 2.00 seconds and Wait
Wait 5.00 seconds
Cinematic - Send transmission to (All allies of Player 7 (Green).) from a Player 7 (Green) . Spearman named Officer at (Center of Path_Copy_13 <gen>) : Play No sound and display We have got to get out of this! . Modify duration: Add 2.00 seconds and Wait
Wait 5.00 seconds
Cinematic - Ping minimap for (All allies of Player 7 (Green).) at (Center of Path_Copy_13 <gen>) for 10.00 seconds
Game - Display to (All players) the text: Shu armies spotted poison.
Trigger - Turn off ShuTask1 <gen>
Trigger - Turn on ShuTask2 <gen>
Wait 5.00 seconds
Cinematic - Send transmission to Player Group - Player 2 (Blue) from Guard Captain 0700 <gen> named Guard Captain : Play No sound and display I just received word from Wei Yan. He managed to sneak into the enemy territory. But this poison is killing all our men and as long as we do not have our supplies we cannot cross the swamp. . Modify duration: Add 4.00 seconds and Wait
Wait 6.00 seconds
Cinematic - Send transmission to Player Group - Player 2 (Blue) from Base Captain 0903 <gen> named Base Captain : Play No sound and display We do have a few units we can use to cut through the jungle into the enemy's Right base. But we cannot focus on both problems right now .. we must make a choice. . Modify duration: Add 4.00 seconds and Wait
Wait 10.00 seconds
Dialog - Clear Blue
Dialog - Change the title of Blue to What will we focus on?
Dialog - Create a dialog button for Blue labelled Help Wei Yan with his rogue mission.
Set Variable Set WeiYan = (Last created dialog Button)
Dialog - Create a dialog button for Blue labelled Use support units to push into the enemy base.
Set Variable Set Support = (Last created dialog Button)
Dialog - Show Blue for Player 2 (Blue)
TempleKey
Events
Unit - A unit enters Bonus <gen>
Conditions
((Owner of (Triggering unit)) Equal to Player 2 (Blue)) or ((Owner of (Triggering unit)) Equal to Player 3 (Teal))
Actions
Trigger - Turn off (This trigger)
Wait 2 seconds
Game - Display to (All players) the text: |c0020C000An Item has been spotted in the woods!|r
Item - Move gg_item_kysn_0840 to (Center of Region_102 <gen>)
laaame
Events
Unit - A unit enters Bonus_Copy_3 <gen>
Conditions
((Owner of (Triggering unit)) Equal to Player 2 (Blue)) or ((Owner of (Triggering unit)) Equal to Player 3 (Teal))
Actions
Trigger - Turn off (This trigger)
Wait 2 seconds
Game - Display to (All players) the text: |c0020C000An Item has been spotted in the woods!|r
Item - Move gg_item_kysn_0840 to (Center of Region_102 <gen>)
PortalBoss
Events
Unit - A unit enters Region_153 <gen>
Conditions
Actions
Trigger - Turn off (This trigger)
Wait 2 seconds
Game - Display to (All players) the text: |c0020C000A portal has been spotted at the swamp!|r
Unit - Move Portal 0568 <gen> instantly to (Center of Region_152 <gen>)
PortalBoss Copy
Events
Unit - A unit comes within 50.00 of Portal 0568 <gen>
Conditions
Actions
Unit - Move (Triggering unit) instantly to (Center of Region_151 <gen>)
PortalBoss Copy Copy
Events
Unit - Revenant of the Wild 0359 <gen> Dies
Conditions
Actions
Unit - Explode Portal 0568 <gen> .
TempleKey Copy
Events
Unit - A unit enters Region_105 <gen>
Conditions
Or - Any (Conditions) are true
Conditions
(Item carried by (Triggering unit) in slot 1) Equal to gg_item_kysn_0840
(Item carried by (Triggering unit) in slot 3) Equal to gg_item_kysn_0840
(Item carried by (Triggering unit) in slot 4) Equal to gg_item_kysn_0840
(Item carried by (Triggering unit) in slot 2) Equal to gg_item_kysn_0840
(Item carried by (Triggering unit) in slot 6) Equal to gg_item_kysn_0840
(Item carried by (Triggering unit) in slot 5) Equal to gg_item_kysn_0840
Actions
Item - Remove gg_item_kysn_0840
Wait 4.00 seconds
Camera - Shake the camera for Player 2 (Blue) with magnitude 3
Camera - Shake the camera for Player 3 (Teal) with magnitude 3
Camera - Shake the camera for Player 11 (Dark Green) with magnitude 3
Wait 5.00 seconds
Game - Display to (All players) the text: |c0020C000The Ancient Tomb has been opened!|r
Destructible - Open Massive Ruined Gate 1337 <gen>
Wait 6.00 seconds
Camera - Stop swaying/shaking the camera for Player 11 (Dark Green) .
Camera - Stop swaying/shaking the camera for Player 2 (Blue) .
Camera - Stop swaying/shaking the camera for Player 3 (Teal) .
TempleBoss
Events
Unit - Doom Guard 0842 <gen> 's life becomes Less than 950.00
Conditions
Actions
Trigger - Turn off (This trigger)
Unit - Order Doom Guard 0842 <gen> to Orc Far Seer - Feral Spirit .
Camera - Shake the camera for (Owner of (Triggering unit)) with magnitude 3
Wait 2 seconds
Camera - Stop swaying/shaking the camera for (Owner of (Triggering unit)) .
Wait 30.00 seconds
Trigger - Turn on (This trigger)
TempleBoss Copy
Events
Unit - Doom Guard 0842 <gen> 's life becomes Less than 2500.00
Conditions
Actions
Trigger - Turn off (This trigger)
Unit - Order Doom Guard 0842 <gen> to Orc Tauren Chieftain - War Stomp .
Camera - Shake the camera for (Owner of (Triggering unit)) with magnitude 3
Wait 2 seconds
Camera - Stop swaying/shaking the camera for (Owner of (Triggering unit)) .
Wait 30.00 seconds
Trigger - Turn on (This trigger)
Shupro
Events
Destructible - Ruined Gate 1321 <gen> dies
Conditions
Actions
Unit - Create 10 . Bowman for Player 12 (Brown) at (Center of Region_066 <gen>) facing Default building facing degrees
Unit - Create 10 . Spearman for Player 12 (Brown) at (Center of Region_065 <gen>) facing Default building facing degrees
ShuWin
Events
Unit - Nanman Leader 0739 <gen> Dies
Conditions
Actions
Wait 2 seconds
Game - Victory Player 2 (Blue) ( Show dialogs, Show scores)
Game - Victory Player 3 (Teal) ( Show dialogs, Show scores)
Game - Defeat Player 11 (Dark Green) with the message: Meng Huo has been slain!
Shupro Copy
Events
Destructible - Ruined Gate 1322 <gen> dies
Conditions
Actions
Unit - Remove Way Gate 0653 <gen> from the game
Shupro Copy 2
Events
Unit - Guard Captain 0703 <gen> Dies
Conditions
Actions
Destructible - Make Ruined Gate 1321 <gen> Vulnerable
Shupro Copy 3
Events
Unit - Guard Captain 0704 <gen> Dies
Conditions
Actions
Unit - Create 10 . Bowman for Player 12 (Brown) at (Center of Path_Copy_19 <gen>) facing Default building facing degrees
Unit - Create 10 . Spearman for Player 12 (Brown) at (Center of Region_068 <gen>) facing Default building facing degrees
Unit - Create 7 . Horseman for Player 12 (Brown) at (Center of Region_067 <gen>) facing Default building facing degrees
Shupro Copy 4
Events
Unit - Guard Captain 0705 <gen> Dies
Conditions
Actions
Destructible - Make Ruined Gate 1326 <gen> Vulnerable
Unit - Create 10 . Bowman for Player 12 (Brown) at (Center of Region_070 <gen>) facing Default building facing degrees
Unit - Create 10 . Spearman for Player 12 (Brown) at (Center of Region_069 <gen>) facing Default building facing degrees
Unit - Create 7 . Horseman for Player 12 (Brown) at (Center of Region_071 <gen>) facing Default building facing degrees
Shupro Copy 5
Events
Unit - Nanman Catapult 0605 <gen> Dies
Conditions
Actions
Unit - Create 10 . Horseman for Player 3 (Teal) at (Center of Region_076 <gen>) facing Default building facing degrees
Unit - Create 1 . Barracks for Player 2 (Blue) at (Center of Region_075 <gen>) facing Default building facing degrees
Unit - Create 1 . Watch Tower for Player 2 (Blue) at (Center of Region_074 <gen>) facing Default building facing degrees
Shupro Copy 6
Events
Unit - Guard Captain 0706 <gen> Dies
Conditions
Actions
Unit - Create 10 . Bowman for Player 12 (Brown) at (Center of Region_073 <gen>) facing Default building facing degrees
Unit - Create 10 . Bowman for Player 12 (Brown) at (Center of Region_072 <gen>) facing Default building facing degrees
Unit - Create 5 . Horseman for Player 12 (Brown) at (Center of Region_073 <gen>) facing Default building facing degrees
Unit - Create 5 . Horseman for Player 12 (Brown) at (Center of Region_072 <gen>) facing Default building facing degrees
Shupro supps
Events
Unit - Barracks 0743 <gen> Dies
Conditions
Actions
Trigger - Turn off BrownLeftSup <gen>
Shupro supps Copy
Events
Unit - Burrow 0753 <gen> Dies
Conditions
Actions
Trigger - Turn off BrownRightSup <gen>
Trigger - Turn off BrownRightResc <gen>
Shupro supps Copy 2
Events
Unit - Fortress 0616 <gen> Dies
Conditions
Actions
Trigger - Turn off BrownMain <gen>
Trigger - Turn off ShuTask3 <gen>
Trigger - Turn on ShuTask4 <gen>
Shupro supps Copy 2 Copy
Events
Unit - Nanman House 0754 <gen> Dies
Conditions
Actions
Trigger - Turn off BrownSupp <gen>
Shupro Copy 7
Events
Destructible - Ruined Gate 1331 <gen> dies
Destructible - Ruined Gate 1329 <gen> dies
Conditions
Actions
Trigger - Turn off (This trigger)
Unit - Create 10 . Horseman for Player 12 (Brown) at (Center of Region_092 <gen>) facing Default building facing degrees
Unit - Create 10 . Spearman for Player 12 (Brown) at (Center of Region_093 <gen>) facing Default building facing degrees
Shupro Copy 8
Events
Destructible - Ruined Gate 1332 <gen> dies
Conditions
Actions
Unit - Create 10 . Bowman for Player 12 (Brown) at (Center of Region_079 <gen>) facing Default building facing degrees
Unit - Create 10 . Horseman for Player 12 (Brown) at (Center of Region_080 <gen>) facing Default building facing degrees
Shupro Copy 9
Events
Unit - Special Watch Tower 0282 <gen> Dies
Conditions
Actions
Unit - Create 20 . Bowman for Player 12 (Brown) at (Center of Region_096 <gen>) facing Default building facing degrees
Unit - Create 20 . Spearman for Player 12 (Brown) at (Center of Region_094 <gen>) facing Default building facing degrees
Unit - Create 20 . Horseman for Player 12 (Brown) at (Center of Region_096 <gen>) facing Default building facing degrees
Shupro NanLumb
Events
Unit - Lumber Mill 0612 <gen> Dies
Conditions
Actions
Trigger - Turn off ShuTask3 <gen>
Trigger - Turn off ShuTask3 <gen>
Wait 60.00 seconds
Unit - Change ownership of Lumber Mill 0611 <gen> to Player 11 (Dark Green) and Change color
Unit - Change ownership of Peasant 0615 <gen> to Player 11 (Dark Green) and Change color
Unit - Change ownership of Peasant 0614 <gen> to Player 11 (Dark Green) and Change color
Cinematic - Send transmission to (All allies of Player 12 (Brown).) from Nanman Leader 0739 <gen> named Meng Huo : Play No sound and display How could you lose your base to them? Take this one and drive them out of my land! . Modify duration: Add 2.00 seconds and Wait
Shupro NanBarr
Events
Unit - Barracks 0755 <gen> Dies
Conditions
Actions
Wait 60.00 seconds
Unit - Change ownership of Barracks 0931 <gen> to Player 11 (Dark Green) and Change color
Shupro NanTown
Events
Unit - Fortress 0617 <gen> Dies
Conditions
Actions
Wait 60.00 seconds
Unit - Change ownership of Fortress 0616 <gen> to Player 11 (Dark Green) and Change color
NanPro
Events
Unit - Elite Spearman 0259 <gen> Dies
Conditions
Actions
Unit - Create 10 . Spearman for Player 7 (Green) at (Center of Region_098 <gen>) facing Default building facing degrees
Unit - Create 2 . Elite Spearman for Player 7 (Green) at (Center of Region_098 <gen>) facing Default building facing degrees
Unit - Create 10 . Spearman for Player 7 (Green) at (Center of Region_097 <gen>) facing Default building facing degrees
Unit - Create 2 . Elite Spearman for Player 7 (Green) at (Center of Region_097 <gen>) facing Default building facing degrees
Unit - Create 10 . Horseman for Player 7 (Green) at (Center of Region_100 <gen>) facing Default building facing degrees
Unit - Create 10 . Bowman for Player 7 (Green) at (Center of Region_099 <gen>) facing Default building facing degrees
NanWin
Events
Unit - Shu Leader 0737 <gen> Dies
Conditions
Actions
Wait 2 seconds
Game - Victory Player 11 (Dark Green) ( Show dialogs, Show scores)
Game - Defeat Player 2 (Blue) with the message: Zhuge Liang has been slain!
Game - Defeat Player 3 (Teal) with the message: Zhuge Liang has been slain!
NanPro Copy
Events
Unit - Guard Captain 0697 <gen> Dies
Conditions
Actions
Unit - Create 10 . Spearman for Player 7 (Green) at (Center of Region_086 <gen>) facing Default building facing degrees
Unit - Create 10 . Bowman for Player 7 (Green) at (Center of Region_087 <gen>) facing Default building facing degrees
NanPro Copy 2
Events
Unit - Elite Spearman 0177 <gen> Dies
Conditions
Actions
Unit - Create 10 . Spearman for Player 7 (Green) at (Center of Region_089 <gen>) facing Default building facing degrees
Unit - Create 2 . Elite Spearman for Player 7 (Green) at (Center of Region_089 <gen>) facing Default building facing degrees
Unit - Create 10 . Spearman for Player 7 (Green) at (Center of Region_088 <gen>) facing Default building facing degrees
Unit - Create 2 . Elite Spearman for Player 7 (Green) at (Center of Region_088 <gen>) facing Default building facing degrees
Unit - Create 10 . Horseman for Player 7 (Green) at (Center of Region_091 <gen>) facing Default building facing degrees
Unit - Create 10 . Bowman for Player 7 (Green) at (Center of Region_090 <gen>) facing Default building facing degrees
NanPro Copy 2 Copy
Events
Unit - A unit enters Region_051 <gen>
Conditions
(Owner of (Triggering unit)) Equal to Player 11 (Dark Green)
Actions
Trigger - Turn off (This trigger)
Unit - Create 10 . Spearman for Player 11 (Dark Green) at (Center of Region_051 <gen>) facing Default building facing degrees
Unit - Create 2 . Elite Spearman for Player 11 (Dark Green) at (Center of Region_051 <gen>) facing Default building facing degrees
Unit - Create 10 . Bowman for Player 11 (Dark Green) at (Center of Region_051 <gen>) facing Default building facing degrees
Game - Display to (All players) the text: Meng Huo received reinforcements from the North.
NanPro Copy 2 Copy 2
Events
Unit - Guard Captain 0696 <gen> Dies
Conditions
Actions
Unit - Create 10 . Spearman for Player 7 (Green) at (Center of Region_081 <gen>) facing Default building facing degrees
Unit - Create 10 . Bowman for Player 7 (Green) at (Center of Region_081 <gen>) facing Default building facing degrees
Destructible - Make Gate 9105 <gen> Vulnerable
NanPro Copy 4
Events
Unit - Stormreaver Warlock 0764 <gen> Dies
Conditions
(Owner of (Killing unit)) Equal to Player 11 (Dark Green)
Actions
Wait 2 seconds
Cinematic - Send transmission to (All allies of Player 12 (Brown).) from Nanman Leader 0739 <gen> named Meng Huo : Play No sound and display Well about time we got rid of those lunatics! . Modify duration: Add 2.00 seconds and Wait
Wait 5.00 seconds
Unit - Create 2 . Demolisher for Player 11 (Dark Green) at (Center of Region_106 <gen>) facing Default building facing degrees
Game - Display to (All players) the text: Meng Huo's forces have retreived some of their old catapults.
NanPro Copy 4 Copy
Events
Unit - Guard Captain 0696 <gen> Dies
Conditions
(Owner of (Killing unit)) Equal to Player 11 (Dark Green)
Actions
Destructible - Make Gate 9106 <gen> Vulnerable
NanPro supps
Events
Unit - Lumber Mill 0114 <gen> Dies
Conditions
Actions
Trigger - Turn off GreenSupp <gen>
NanPro supps Copy
Events
Unit - Villa 0117 <gen> Dies
Conditions
Actions
Trigger - Turn off GreenRightSup <gen>
NanPro supps Copy 2
Events
Unit - Villa 0140 <gen> Dies
Conditions
Actions
Trigger - Turn off GreenLeftSup <gen>
NanPro supps Copy 3
Events
Unit - Fortress 0109 <gen> Dies
Conditions
Actions
Trigger - Turn off GreenMain <gen>
NanPro Copy 3
Events
Unit - Guard Captain 0701 <gen> Dies
Conditions
Actions
Unit - Create 10 . Spearman for Player 7 (Green) at (Center of Region_082 <gen>) facing Default building facing degrees
Unit - Create 10 . Bowman for Player 7 (Green) at (Center of Region_083 <gen>) facing Default building facing degrees
Unit - Create 20 . Spearman for Player 7 (Green) at (Center of MainSupport <gen>) facing Default building facing degrees
Unit - Create 20 . Horseman for Player 7 (Green) at (Center of Region_085 <gen>) facing Default building facing degrees
Unit - Create 20 . Bowman for Player 7 (Green) at (Center of Region_084 <gen>) facing Default building facing degrees
Trigger - Turn off NanTask3 <gen>
Trigger - Turn off NanTask2 <gen>
Trigger - Turn on NanTask4 <gen>
NanPro YueYing
Events
Unit - Shu General 0736 <gen> Dies
Conditions
Actions
Trigger - Turn off NanTask2 <gen>
Trigger - Turn on NanTask3 <gen>
Trigger - Turn off GreenJuggs <gen>
NanPro GreenTown
Events
Unit - Town Hall 0695 <gen> Dies
Conditions
Actions
Wait 30.00 seconds
Cinematic - Send transmission to (All allies of Player 7 (Green).) from Shu Leader 0737 <gen> named Zhuge Liang : Play No sound and display Do not worry. Our main attack force may have lost it's base, but the battle is far from over. . Modify duration: Add 2.00 seconds and Wait
Unit - Change ownership of Fortress 0109 <gen> to Player 3 (Teal) and Change color
NanPro GreenBarrack
Events
Unit - Lumber Mill 0691 <gen> Dies
Conditions
Actions
Wait 30.00 seconds
Unit - Change ownership of Lumber Mill 0111 <gen> to Player 3 (Teal) and Change color
Unit - Change ownership of Peasant 0889 <gen> to Player 3 (Teal) and Change color
NanPro GreenLumber
Events
Unit - Barracks 0740 <gen> Dies
Conditions
Actions
Wait 30.00 seconds
Unit - Change ownership of Barracks 0841 <gen> to Player 3 (Teal) and Change color
NanPro YueTip
Events
Unit - Shu General 0736 <gen> Dies
Conditions
(King Mulu's Officer 0742 <gen> is alive) Equal to True
Actions
Wait 45.00 seconds
Cinematic - Send transmission to (All allies of Player 12 (Brown).) from King Mulu's Officer 0742 <gen> named Dailai Dongzhu : Play No sound and display Chief, I think that most part's of the northern jungle may have some of our men to be rescued. We should look closely into those areas. . Modify duration: Add 2.00 seconds and Wait
NanPro Animalsupp
Events
Unit - Supply Train 0326 <gen> Changes owner
Conditions
(Owner of Supply Train 0326 <gen>) Equal to Player 11 (Dark Green)
Actions
Trigger - Turn off (This trigger)
Wait 5.00 seconds
Unit - Create 2 . Nanman Elephant Rider for Player 11 (Dark Green) at (Center of NautralSupp_Copy_2 <gen>) facing Default building facing degrees
Unit - Create 3 . Tiger (Level 3) for Player 11 (Dark Green) at (Center of NautralSupp_Copy_2 <gen>) facing Default building facing degrees
Unit - Create 4 . Elite Spearman for Player 11 (Dark Green) at (Center of NautralSupp_Copy_2 <gen>) facing Default building facing degrees
Cinematic - Send transmission to (All allies of Player 12 (Brown).) from a Player 12 (Brown) . Spearman named Reinforcements at (Center of NautralSupp_Copy_2 <gen>) : Play No sound and display Finally, we thought these intruders had already taken over the whole jungle. . Modify duration: Add 2.00 seconds and Wait
Game - Display to (All players) the text: Meng Huo received reinforcements from the North.
Trigger - Turn on Shupro_NanBarr <gen>
Trigger - Turn on Shupro_NanLumb <gen>
Trigger - Turn on Shupro_NanTown <gen>
Supplies
Events
Unit - A unit Is attacked
Conditions
(Life of (Triggering unit)) Less than or equal to 300.00
(Unit-type of (Triggering unit)) Equal to Supply Train
Actions
Unit - Change ownership of (Attacked unit) to (Owner of (Attacking unit)) and Change color
Unit - Set life of (Attacked unit) to 100 %
Unit - Make (Attacked unit) Invulnerable
Wait 60.00 seconds
Unit - Make (Attacked unit) Vulnerable
Supplies2
Events
Unit - A unit Is attacked
Conditions
(Life of (Triggering unit)) Less than or equal to 300.00
(Unit-type of (Triggering unit)) Equal to Supply Point
Actions
Unit - Change ownership of (Attacked unit) to (Owner of (Attacking unit)) and Change color
Unit - Set life of (Attacked unit) to 100 %
Unit - Make (Attacked unit) Invulnerable
Wait 60.00 seconds
Unit - Make (Attacked unit) Vulnerable
Supply Base
Events
Unit - A unit Is attacked
Conditions
(Life of (Triggering unit)) Less than or equal to 300.00
(Triggering unit) Equal to Special Watch Tower 0638 <gen>
Actions
Unit - Change ownership of (Attacked unit) to (Owner of (Attacking unit)) and Change color
Unit - Set life of (Attacked unit) to 100 %
Unit - Make (Attacked unit) Invulnerable
Wait 60.00 seconds
Unit - Make (Attacked unit) Vulnerable
SupBaseGr
Events
Unit - Special Watch Tower 0638 <gen> Changes owner
Conditions
((Owner of Special Watch Tower 0638 <gen>) Equal to Player 2 (Blue)) or ((Owner of Special Watch Tower 0638 <gen>) Equal to Player 3 (Teal))
Actions
Unit - Create 1 . Watch Tower for Player 7 (Green) at (Center of Region_056 <gen>) facing Default building facing degrees
Unit - Create 1 . Watch Tower for Player 7 (Green) at (Center of Region_057 <gen>) facing Default building facing degrees
Unit - Create 1 . Watch Tower for Player 7 (Green) at (Center of Region_058 <gen>) facing Default building facing degrees
Unit - Create 1 . Watch Tower for Player 7 (Green) at (Center of Region_059 <gen>) facing Default building facing degrees
Unit - Create 1 . Watch Tower for Player 7 (Green) at (Center of Region_060 <gen>) facing Default building facing degrees
Unit - Create 1 . Watch Tower for Player 7 (Green) at (Center of Region_055 <gen>) facing Default building facing degrees
Unit - Create 1 . Barracks for Player 2 (Blue) at (Center of Region_063 <gen>) facing Default building facing degrees
Unit - Create 1 . Demolisher for Player 7 (Green) at (Center of Region_061 <gen>) facing Default building facing degrees
Unit - Create 1 . Healing Ward for Player 3 (Teal) at (Center of Region_064 <gen>) facing Default building facing degrees
Unit - Create 10 . Horseman for Player 3 (Teal) at (Center of Region_062 <gen>) facing Default building facing degrees
SupBaseGr Copy
Events
Unit - Special Watch Tower 0638 <gen> Changes owner
Conditions
(Owner of Special Watch Tower 0638 <gen>) Equal to Player 10 (Light Blue)
Actions
Unit - Create 1 . Watch Tower for Player 7 (Green) at (Center of Region_056 <gen>) facing Default building facing degrees
Unit - Create 1 . Watch Tower for Player 7 (Green) at (Center of Region_057 <gen>) facing Default building facing degrees
Unit - Create 1 . Watch Tower for Player 7 (Green) at (Center of Region_058 <gen>) facing Default building facing degrees
Unit - Create 1 . Watch Tower for Player 7 (Green) at (Center of Region_059 <gen>) facing Default building facing degrees
Unit - Create 1 . Watch Tower for Player 7 (Green) at (Center of Region_060 <gen>) facing Default building facing degrees
Unit - Create 1 . Watch Tower for Player 7 (Green) at (Center of Region_055 <gen>) facing Default building facing degrees
Unit - Create 1 . Barracks for Player 2 (Blue) at (Center of Region_063 <gen>) facing Default building facing degrees
Unit - Create 1 . Demolisher for Player 7 (Green) at (Center of Region_061 <gen>) facing Default building facing degrees
Unit - Create 1 . Healing Ward for Player 3 (Teal) at (Center of Region_064 <gen>) facing Default building facing degrees
Unit - Create 10 . Horseman for Player 3 (Teal) at (Center of Region_062 <gen>) facing Default building facing degrees
SupBaseBr
Events
Unit - Special Watch Tower 0638 <gen> Changes owner
Conditions
(Owner of Special Watch Tower 0638 <gen>) Equal to Player 11 (Dark Green)
Actions
Unit - Create 1 . Watch Tower for Player 12 (Brown) at (Center of Region_056 <gen>) facing Default building facing degrees
Unit - Create 1 . Watch Tower for Player 12 (Brown) at (Center of Region_057 <gen>) facing Default building facing degrees
Unit - Create 1 . Watch Tower for Player 12 (Brown) at (Center of Region_058 <gen>) facing Default building facing degrees
Unit - Create 1 . Watch Tower for Player 12 (Brown) at (Center of Region_059 <gen>) facing Default building facing degrees
Unit - Create 1 . Watch Tower for Player 12 (Brown) at (Center of Region_060 <gen>) facing Default building facing degrees
Unit - Create 1 . Watch Tower for Player 12 (Brown) at (Center of Region_055 <gen>) facing Default building facing degrees
Unit - Create 1 . Barracks for Player 11 (Dark Green) at (Center of Region_063 <gen>) facing Default building facing degrees
Unit - Create 1 . Demolisher for Player 12 (Brown) at (Center of Region_061 <gen>) facing Default building facing degrees
Unit - Create 1 . Healing Ward for Player 11 (Dark Green) at (Center of Region_064 <gen>) facing Default building facing degrees
Unit - Create 10 . Horseman for Player 11 (Dark Green) at (Center of Region_062 <gen>) facing Default building facing degrees
SupBaseBr Copy
Events
Unit - Special Watch Tower 0638 <gen> Changes owner
Conditions
(Owner of Special Watch Tower 0638 <gen>) Equal to Player 9 (Gray)
Actions
Unit - Create 1 . Watch Tower for Player 12 (Brown) at (Center of Region_056 <gen>) facing Default building facing degrees
Unit - Create 1 . Watch Tower for Player 12 (Brown) at (Center of Region_057 <gen>) facing Default building facing degrees
Unit - Create 1 . Watch Tower for Player 12 (Brown) at (Center of Region_058 <gen>) facing Default building facing degrees
Unit - Create 1 . Watch Tower for Player 12 (Brown) at (Center of Region_059 <gen>) facing Default building facing degrees
Unit - Create 1 . Watch Tower for Player 12 (Brown) at (Center of Region_060 <gen>) facing Default building facing degrees
Unit - Create 1 . Watch Tower for Player 12 (Brown) at (Center of Region_055 <gen>) facing Default building facing degrees
Unit - Create 1 . Barracks for Player 11 (Dark Green) at (Center of Region_063 <gen>) facing Default building facing degrees
Unit - Create 1 . Demolisher for Player 12 (Brown) at (Center of Region_061 <gen>) facing Default building facing degrees
Unit - Create 1 . Healing Ward for Player 11 (Dark Green) at (Center of Region_064 <gen>) facing Default building facing degrees
Unit - Create 10 . Horseman for Player 11 (Dark Green) at (Center of Region_062 <gen>) facing Default building facing degrees
SupBaseBrRein
Events
Time - Every 120.00 seconds of game time
Conditions
(Owner of Special Watch Tower 0638 <gen>) Equal to Player 11 (Dark Green)
Actions
Unit - Create 10 . Horseman for Player 12 (Brown) at (Center of Path_Copy_9 <gen>) facing Default building facing degrees
SupBaseBrRein Copy
Events
Time - Every 120.00 seconds of game time
Conditions
(Owner of Special Watch Tower 0638 <gen>) Equal to Player 9 (Gray)
Actions
Unit - Create 10 . Horseman for Player 12 (Brown) at (Center of Path_Copy_9 <gen>) facing Default building facing degrees
SupBaseGrRein
Events
Time - Every 120.00 seconds of game time
Conditions
((Owner of Special Watch Tower 0638 <gen>) Equal to Player 2 (Blue)) or ((Owner of Special Watch Tower 0638 <gen>) Equal to Player 3 (Teal))
Actions
Unit - Create 10 . Horseman for Player 7 (Green) at (Center of Path_Copy_9 <gen>) facing Default building facing degrees
SupBaseGrRein Copy
Events
Time - Every 120.00 seconds of game time
Conditions
(Owner of Special Watch Tower 0638 <gen>) Equal to Player 10 (Light Blue)
Actions
Unit - Create 10 . Horseman for Player 7 (Green) at (Center of Path_Copy_9 <gen>) facing Default building facing degrees
Supply1b
Events
Time - Every 120.00 seconds of game time
Conditions
(Owner of Supply Train 0327 <gen>) Equal to Player 11 (Dark Green)
Actions
Unit - Create 3 . Horseman for Player 12 (Brown) at (Center of NautralSupp_Copy_3 <gen>) facing Default building facing degrees
Unit - Create 3 . Spearman for Player 12 (Brown) at (Center of NautralSupp_Copy_3 <gen>) facing Default building facing degrees
Unit Group - Order (Units in NautralSupp_Copy_3 <gen>) to Attack-Move To . (Center of Path_Copy_21 <gen>)
Supply1b Copy
Events
Time - Every 120.00 seconds of game time
Conditions
(Owner of Supply Train 0327 <gen>) Equal to Player 9 (Gray)
Actions
Unit - Create 3 . Horseman for Player 12 (Brown) at (Center of NautralSupp_Copy_3 <gen>) facing Default building facing degrees
Unit - Create 3 . Spearman for Player 12 (Brown) at (Center of NautralSupp_Copy_3 <gen>) facing Default building facing degrees
Unit Group - Order (Units in NautralSupp_Copy_3 <gen>) to Attack-Move To . (Center of Path_Copy_21 <gen>)
Supply2b
Events
Time - Every 120.00 seconds of game time
Conditions
(Owner of Supply Train 0326 <gen>) Equal to Player 11 (Dark Green)
Actions
Unit - Create 3 . Horseman for Player 12 (Brown) at (Center of NautralSupp_Copy_2 <gen>) facing Default building facing degrees
Unit - Create 3 . Spearman for Player 12 (Brown) at (Center of NautralSupp_Copy_2 <gen>) facing Default building facing degrees
Unit Group - Order (Units in NautralSupp_Copy_2 <gen>) to Attack-Move To . (Center of Path_Copy_20_Copy <gen>)
Supply2b Copy
Events
Time - Every 120.00 seconds of game time
Conditions
(Owner of Supply Train 0326 <gen>) Equal to Player 9 (Gray)
Actions
Unit - Create 3 . Horseman for Player 12 (Brown) at (Center of NautralSupp_Copy_2 <gen>) facing Default building facing degrees
Unit - Create 3 . Spearman for Player 12 (Brown) at (Center of NautralSupp_Copy_2 <gen>) facing Default building facing degrees
Unit Group - Order (Units in NautralSupp_Copy_2 <gen>) to Attack-Move To . (Center of Path_Copy_20_Copy <gen>)
Supply3b
Events
Time - Every 120.00 seconds of game time
Conditions
(Owner of Supply Train 0325 <gen>) Equal to Player 11 (Dark Green)
Actions
Unit - Create 3 . Horseman for Player 12 (Brown) at (Center of NautralSupp_Copy <gen>) facing Default building facing degrees
Unit - Create 3 . Spearman for Player 12 (Brown) at (Center of NautralSupp_Copy <gen>) facing Default building facing degrees
Unit Group - Order (Units in NautralSupp_Copy <gen>) to Attack-Move To . (Center of Path_Copy_25 <gen>)
Supply3b Copy
Events
Time - Every 120.00 seconds of game time
Conditions
(Owner of Supply Train 0326 <gen>) Equal to Player 9 (Gray)
Actions
Unit - Create 3 . Horseman for Player 12 (Brown) at (Center of NautralSupp_Copy <gen>) facing Default building facing degrees
Unit - Create 3 . Spearman for Player 12 (Brown) at (Center of NautralSupp_Copy <gen>) facing Default building facing degrees
Unit Group - Order (Units in NautralSupp_Copy <gen>) to Attack-Move To . (Center of Path_Copy_25 <gen>)
Supply4b
Events
Time - Every 120.00 seconds of game time
Conditions
(Owner of Supply Train 0324 <gen>) Equal to Player 11 (Dark Green)
Actions
Unit - Create 3 . Horseman for Player 12 (Brown) at (Center of NautralSupp <gen>) facing Default building facing degrees
Unit - Create 3 . Spearman for Player 12 (Brown) at (Center of NautralSupp <gen>) facing Default building facing degrees
Unit Group - Order (Units in NautralSupp <gen>) to Attack-Move To . (Center of Path_Copy_24 <gen>)
Supply4b Copy
Events
Time - Every 120.00 seconds of game time
Conditions
(Owner of Supply Train 0326 <gen>) Equal to Player 9 (Gray)
Actions
Unit - Create 3 . Horseman for Player 12 (Brown) at (Center of NautralSupp <gen>) facing Default building facing degrees
Unit - Create 3 . Spearman for Player 12 (Brown) at (Center of NautralSupp <gen>) facing Default building facing degrees
Unit Group - Order (Units in NautralSupp <gen>) to Attack-Move To . (Center of Path_Copy_24 <gen>)
Supply5b
Events
Time - Every 120.00 seconds of game time
Conditions
(Owner of Supply Point 0328 <gen>) Equal to Player 11 (Dark Green)
Actions
Unit - Create 3 . Horseman for Player 12 (Brown) at (Center of NautralSupp_Copy_4 <gen>) facing Default building facing degrees
Unit - Create 3 . Spearman for Player 12 (Brown) at (Center of NautralSupp_Copy_4 <gen>) facing Default building facing degrees
Unit Group - Order (Units in NautralSupp_Copy_4 <gen>) to Attack-Move To . (Center of Path_Copy_19 <gen>)
Supply5b Copy
Events
Time - Every 120.00 seconds of game time
Conditions
(Owner of Supply Point 0328 <gen>) Equal to Player 11 (Dark Green)
(Owner of Supply Train 0326 <gen>) Equal to Player 9 (Gray)
Actions
Unit - Create 3 . Horseman for Player 12 (Brown) at (Center of NautralSupp_Copy_4 <gen>) facing Default building facing degrees
Unit - Create 3 . Spearman for Player 12 (Brown) at (Center of NautralSupp_Copy_4 <gen>) facing Default building facing degrees
Unit Group - Order (Units in NautralSupp_Copy_4 <gen>) to Attack-Move To . (Center of Path_Copy_19 <gen>)
Supply6b
Events
Time - Every 120.00 seconds of game time
Conditions
(Owner of Supply Point 0329 <gen>) Equal to Player 11 (Dark Green)
Actions
Unit - Create 3 . Horseman for Player 12 (Brown) at (Center of NautralSupp_Copy_5 <gen>) facing Default building facing degrees
Unit - Create 3 . Spearman for Player 12 (Brown) at (Center of NautralSupp_Copy_5 <gen>) facing Default building facing degrees
Unit Group - Order (Units in NautralSupp_Copy_5 <gen>) to Attack-Move To . (Center of Path_Copy_10 <gen>)
Supply6b Copy
Events
Time - Every 120.00 seconds of game time
Conditions
(Owner of Supply Train 0326 <gen>) Equal to Player 9 (Gray)
Actions
Unit - Create 3 . Horseman for Player 12 (Brown) at (Center of NautralSupp_Copy_5 <gen>) facing Default building facing degrees
Unit - Create 3 . Spearman for Player 12 (Brown) at (Center of NautralSupp_Copy_5 <gen>) facing Default building facing degrees
Unit Group - Order (Units in NautralSupp_Copy_5 <gen>) to Attack-Move To . (Center of Path_Copy_10 <gen>)
Supply7b
Events
Time - Every 120.00 seconds of game time
Conditions
(Owner of Supply Point 0330 <gen>) Equal to Player 11 (Dark Green)
Actions
Unit - Create 3 . Horseman for Player 12 (Brown) at (Center of NautralSupp_Copy_6 <gen>) facing Default building facing degrees
Unit - Create 3 . Spearman for Player 12 (Brown) at (Center of NautralSupp_Copy_6 <gen>) facing Default building facing degrees
Unit Group - Order (Units in NautralSupp_Copy_6 <gen>) to Attack-Move To . (Center of Path_Copy_7 <gen>)
Supply7b Copy
Events
Time - Every 120.00 seconds of game time
Conditions
(Owner of Supply Train 0326 <gen>) Equal to Player 9 (Gray)
Actions
Unit - Create 3 . Horseman for Player 12 (Brown) at (Center of NautralSupp_Copy_6 <gen>) facing Default building facing degrees
Unit - Create 3 . Spearman for Player 12 (Brown) at (Center of NautralSupp_Copy_6 <gen>) facing Default building facing degrees
Unit Group - Order (Units in NautralSupp_Copy_6 <gen>) to Attack-Move To . (Center of Path_Copy_7 <gen>)
Supply8b
Events
Time - Every 120.00 seconds of game time
Conditions
(Owner of Supply Point 0331 <gen>) Equal to Player 11 (Dark Green)
Actions
Unit - Create 3 . Horseman for Player 12 (Brown) at (Center of NautralSupp_Copy_7 <gen>) facing Default building facing degrees
Unit - Create 3 . Spearman for Player 12 (Brown) at (Center of NautralSupp_Copy_7 <gen>) facing Default building facing degrees
Unit Group - Order (Units in NautralSupp_Copy_7 <gen>) to Attack-Move To . (Center of Path <gen>)
Supply8b Copy
Events
Time - Every 120.00 seconds of game time
Conditions
(Owner of Supply Train 0326 <gen>) Equal to Player 9 (Gray)
Actions
Unit - Create 3 . Horseman for Player 12 (Brown) at (Center of NautralSupp_Copy_7 <gen>) facing Default building facing degrees
Unit - Create 3 . Spearman for Player 12 (Brown) at (Center of NautralSupp_Copy_7 <gen>) facing Default building facing degrees
Unit Group - Order (Units in NautralSupp_Copy_7 <gen>) to Attack-Move To . (Center of Path <gen>)
Supply1g
Events
Time - Every 120.00 seconds of game time
Conditions
((Owner of Supply Train 0327 <gen>) Equal to Player 2 (Blue)) or ((Owner of Supply Train 0327 <gen>) Equal to Player 3 (Teal))
Actions
Unit - Create 3 . Horseman for Player 7 (Green) at (Center of NautralSupp_Copy_3 <gen>) facing Default building facing degrees
Unit - Create 3 . Spearman for Player 7 (Green) at (Center of NautralSupp_Copy_3 <gen>) facing Default building facing degrees
Unit Group - Order (Units in NautralSupp_Copy_3 <gen>) to Attack-Move To . (Center of Path_Copy_21 <gen>)
Supply1g Copy
Events
Time - Every 120.00 seconds of game time
Conditions
(Owner of Supply Train 0326 <gen>) Equal to Player 10 (Light Blue)
Actions
Unit - Create 3 . Horseman for Player 7 (Green) at (Center of NautralSupp_Copy_3 <gen>) facing Default building facing degrees
Unit - Create 3 . Spearman for Player 7 (Green) at (Center of NautralSupp_Copy_3 <gen>) facing Default building facing degrees
Unit Group - Order (Units in NautralSupp_Copy_3 <gen>) to Attack-Move To . (Center of Path_Copy_21 <gen>)
Supply2g
Events
Time - Every 120.00 seconds of game time
Conditions
((Owner of Supply Train 0326 <gen>) Equal to Player 2 (Blue)) or ((Owner of Supply Train 0326 <gen>) Equal to Player 3 (Teal))
Actions
Unit - Create 3 . Horseman for Player 7 (Green) at (Center of NautralSupp_Copy_2 <gen>) facing Default building facing degrees
Unit - Create 3 . Spearman for Player 7 (Green) at (Center of NautralSupp_Copy_2 <gen>) facing Default building facing degrees
Unit Group - Order (Units in NautralSupp_Copy_2 <gen>) to Attack-Move To . (Center of Path_Copy_20_Copy <gen>)
Supply2g Copy
Events
Time - Every 120.00 seconds of game time
Conditions
(Owner of Supply Train 0326 <gen>) Equal to Player 10 (Light Blue)
Actions
Unit - Create 3 . Horseman for Player 7 (Green) at (Center of NautralSupp_Copy_2 <gen>) facing Default building facing degrees
Unit - Create 3 . Spearman for Player 7 (Green) at (Center of NautralSupp_Copy_2 <gen>) facing Default building facing degrees
Unit Group - Order (Units in NautralSupp_Copy_2 <gen>) to Attack-Move To . (Center of Path_Copy_20_Copy <gen>)
Supply3g
Events
Time - Every 120.00 seconds of game time
Conditions
((Owner of Supply Train 0325 <gen>) Equal to Player 2 (Blue)) or ((Owner of Supply Train 0325 <gen>) Equal to Player 3 (Teal))
Actions
Unit - Create 3 . Horseman for Player 7 (Green) at (Center of NautralSupp_Copy <gen>) facing Default building facing degrees
Unit - Create 3 . Spearman for Player 7 (Green) at (Center of NautralSupp_Copy <gen>) facing Default building facing degrees
Unit Group - Order (Units in NautralSupp_Copy <gen>) to Attack-Move To . (Center of Path_Copy_25 <gen>)
Supply3g Copy
Events
Time - Every 120.00 seconds of game time
Conditions
(Owner of Supply Train 0326 <gen>) Equal to Player 10 (Light Blue)
Actions
Unit - Create 3 . Horseman for Player 7 (Green) at (Center of NautralSupp_Copy <gen>) facing Default building facing degrees
Unit - Create 3 . Spearman for Player 7 (Green) at (Center of NautralSupp_Copy <gen>) facing Default building facing degrees
Unit Group - Order (Units in NautralSupp_Copy <gen>) to Attack-Move To . (Center of Path_Copy_25 <gen>)
Supply4g
Events
Time - Every 120.00 seconds of game time
Conditions
((Owner of Supply Train 0324 <gen>) Equal to Player 2 (Blue)) or ((Owner of Supply Train 0324 <gen>) Equal to Player 3 (Teal))
Actions
Unit - Create 3 . Horseman for Player 7 (Green) at (Center of NautralSupp <gen>) facing Default building facing degrees
Unit - Create 3 . Spearman for Player 7 (Green) at (Center of NautralSupp <gen>) facing Default building facing degrees
Unit Group - Order (Units in NautralSupp <gen>) to Attack-Move To . (Center of Path_Copy_24 <gen>)
Supply4g Copy
Events
Time - Every 120.00 seconds of game time
Conditions
(Owner of Supply Train 0326 <gen>) Equal to Player 10 (Light Blue)
Actions
Unit - Create 3 . Horseman for Player 7 (Green) at (Center of NautralSupp <gen>) facing Default building facing degrees
Unit - Create 3 . Spearman for Player 7 (Green) at (Center of NautralSupp <gen>) facing Default building facing degrees
Unit Group - Order (Units in NautralSupp <gen>) to Attack-Move To . (Center of Path_Copy_24 <gen>)
Supply5g
Events
Time - Every 120.00 seconds of game time
Conditions
((Owner of Supply Point 0328 <gen>) Equal to Player 2 (Blue)) or ((Owner of Supply Point 0328 <gen>) Equal to Player 3 (Teal))
Actions
Unit - Create 3 . Horseman for Player 7 (Green) at (Center of NautralSupp_Copy_4 <gen>) facing Default building facing degrees
Unit - Create 3 . Spearman for Player 7 (Green) at (Center of NautralSupp_Copy_4 <gen>) facing Default building facing degrees
Unit Group - Order (Units in NautralSupp_Copy_4 <gen>) to Attack-Move To . (Center of Path_Copy_19 <gen>)
Supply5g Copy
Events
Time - Every 120.00 seconds of game time
Conditions
(Owner of Supply Train 0326 <gen>) Equal to Player 10 (Light Blue)
Actions
Unit - Create 3 . Horseman for Player 7 (Green) at (Center of NautralSupp_Copy_4 <gen>) facing Default building facing degrees
Unit - Create 3 . Spearman for Player 7 (Green) at (Center of NautralSupp_Copy_4 <gen>) facing Default building facing degrees
Unit Group - Order (Units in NautralSupp_Copy_4 <gen>) to Attack-Move To . (Center of Path_Copy_19 <gen>)
Supply6g
Events
Time - Every 120.00 seconds of game time
Conditions
((Owner of Supply Point 0329 <gen>) Equal to Player 2 (Blue)) or ((Owner of Supply Point 0329 <gen>) Equal to Player 3 (Teal))
Actions
Unit - Create 3 . Horseman for Player 7 (Green) at (Center of NautralSupp_Copy_5 <gen>) facing Default building facing degrees
Unit - Create 3 . Spearman for Player 7 (Green) at (Center of NautralSupp_Copy_5 <gen>) facing Default building facing degrees
Unit Group - Order (Units in NautralSupp_Copy_5 <gen>) to Attack-Move To . (Center of Path_Copy_10 <gen>)
Supply6g Copy
Events
Time - Every 120.00 seconds of game time
Conditions
(Owner of Supply Train 0326 <gen>) Equal to Player 10 (Light Blue)
Actions
Unit - Create 3 . Horseman for Player 7 (Green) at (Center of NautralSupp_Copy_5 <gen>) facing Default building facing degrees
Unit - Create 3 . Spearman for Player 7 (Green) at (Center of NautralSupp_Copy_5 <gen>) facing Default building facing degrees
Unit Group - Order (Units in NautralSupp_Copy_5 <gen>) to Attack-Move To . (Center of Path_Copy_10 <gen>)
Supply7g
Events
Time - Every 120.00 seconds of game time
Conditions
((Owner of Supply Point 0330 <gen>) Equal to Player 2 (Blue)) or ((Owner of Supply Point 0330 <gen>) Equal to Player 3 (Teal))
Actions
Unit - Create 3 . Horseman for Player 7 (Green) at (Center of NautralSupp_Copy_6 <gen>) facing Default building facing degrees
Unit - Create 3 . Spearman for Player 7 (Green) at (Center of NautralSupp_Copy_6 <gen>) facing Default building facing degrees
Unit Group - Order (Units in NautralSupp_Copy_6 <gen>) to Attack-Move To . (Center of Path_Copy_6 <gen>)
Supply7g Copy
Events
Time - Every 120.00 seconds of game time
Conditions
(Owner of Supply Train 0326 <gen>) Equal to Player 10 (Light Blue)
Actions
Unit - Create 3 . Horseman for Player 7 (Green) at (Center of NautralSupp_Copy_6 <gen>) facing Default building facing degrees
Unit - Create 3 . Spearman for Player 7 (Green) at (Center of NautralSupp_Copy_6 <gen>) facing Default building facing degrees
Unit Group - Order (Units in NautralSupp_Copy_6 <gen>) to Attack-Move To . (Center of Path_Copy_6 <gen>)
Supply8g
Events
Time - Every 120.00 seconds of game time
Conditions
((Owner of Supply Point 0331 <gen>) Equal to Player 2 (Blue)) or ((Owner of Supply Point 0331 <gen>) Equal to Player 3 (Teal))
Actions
Unit - Create 3 . Horseman for Player 7 (Green) at (Center of NautralSupp_Copy_7 <gen>) facing Default building facing degrees
Unit - Create 3 . Spearman for Player 7 (Green) at (Center of NautralSupp_Copy_7 <gen>) facing Default building facing degrees
Unit Group - Order (Units in NautralSupp_Copy_7 <gen>) to Attack-Move To . (Center of Path <gen>)
Supply8g Copy
Events
Time - Every 120.00 seconds of game time
Conditions
(Owner of Supply Train 0326 <gen>) Equal to Player 10 (Light Blue)
Actions
Unit - Create 3 . Horseman for Player 7 (Green) at (Center of NautralSupp_Copy_7 <gen>) facing Default building facing degrees
Unit - Create 3 . Spearman for Player 7 (Green) at (Center of NautralSupp_Copy_7 <gen>) facing Default building facing degrees
Unit Group - Order (Units in NautralSupp_Copy_7 <gen>) to Attack-Move To . (Center of Path <gen>)
ZhugeMess
Events
Unit - Elite Nanman Spearman 0485 <gen> Dies
Conditions
Actions
Wait 10.00 seconds
Cinematic - Send transmission to (All allies of Player 7 (Green).) from Shu Leader 0737 <gen> named Zhuge Liang : Play No sound and display We must find ways to use the enemy's weapons against them. . Modify duration: Add 4.00 seconds and Wait
Wait 60.00 seconds
Cinematic - Send transmission to (All players) from Nanman Leader 0739 <gen> named Meng Huo : Play No sound and display Instruders! Get out of my land! . Modify duration: Add 4.00 seconds and Wait
ZhugeMess Copy
Events
Unit - Elite Nanman Spearman 0385 <gen> Dies
Conditions
Actions
Wait 10.00 seconds
Cinematic - Send transmission to (All allies of Player 7 (Green).) from Shu Leader 0737 <gen> named Zhuge Liang : Play No sound and display We did not come to conquer these lands, we are here to make allies. . Modify duration: Add 4.00 seconds and Wait
Wait 60.00 seconds
Cinematic - Send transmission to (All players) from Nanman Leader 0739 <gen> named Meng Huo : Play No sound and display I am getting more annoyed with every minute. . Modify duration: Add 4.00 seconds and Wait
ZhugeMess Copy 2
Events
Unit - Elite Nanman Spearman 0332 <gen> Dies
Conditions
Actions
Wait 10.00 seconds
Cinematic - Send transmission to (All allies of Player 7 (Green).) from Shu Leader 0737 <gen> named Zhuge Liang : Play No sound and display Maybe we could find some hidden treasures in these jungles. . Modify duration: Add 4.00 seconds and Wait
Wait 60.00 seconds
Cinematic - Send transmission to (All players) from Nanman Leader 0739 <gen> named Meng Huo : Play No sound and display Have some of this. . Modify duration: Add 4.00 seconds and Wait
ZhugeMess Copy 3
Events
Unit - Elite Nanman Spearman 0433 <gen> Dies
Conditions
Actions
Wait 10.00 seconds
Cinematic - Send transmission to (All allies of Player 7 (Green).) from Shu Leader 0737 <gen> named Zhuge Liang : Play No sound and display Destroying their base will not guarantee victory. . Modify duration: Add 4.00 seconds and Wait
Wait 60.00 seconds
Cinematic - Send transmission to (All players) from Nanman Leader 0739 <gen> named Meng Huo : Play No sound and display Do not let them get any closer. Defend at all costs. Fight or die! . Modify duration: Add 4.00 seconds and Wait
ZhugeMess Copy 4
Events
Unit - Snake 0341 <gen> Dies
Conditions
Actions
Wait 10.00 seconds
Cinematic - Send transmission to (All allies of Player 7 (Green).) from Shu Leader 0737 <gen> named Zhuge Liang : Play No sound and display Move out men , we have almost achieved our quest! . Modify duration: Add 4.00 seconds and Wait
Wait 60.00 seconds
Cinematic - Send transmission to (All players) from Nanman Leader 0739 <gen> named Meng Huo : Play No sound and display Let me see what these men are made of! . Modify duration: Add 4.00 seconds and Wait
ZhugeMess Copy 5
Events
Unit - Elite Nanman Spearman 0482 <gen> Dies
Conditions
Actions
Wait 10.00 seconds
Cinematic - Send transmission to (All allies of Player 7 (Green).) from Shu Leader 0737 <gen> named Zhuge Liang : Play No sound and display We should inspect some of the ruins , we might find some things. . Modify duration: Add 4.00 seconds and Wait
MengMess
Events
Unit - Elite Spearman 0193 <gen> Dies
Conditions
Actions
Wait 10.00 seconds
Cinematic - Send transmission to (All allies of Player 12 (Brown).) from Nanman Leader 0739 <gen> named Meng Huo : Play No sound and display Yeah! Kill them all! Make these intruders pay for setting foot on our land! . Modify duration: Add 4.00 seconds and Wait
Wait 60.00 seconds
Cinematic - Send transmission to (All players) from Shu Leader 0737 <gen> named Zhuge Liang : Play No sound and display Do not lose your morale. Strategy is the best tactic for victory. . Modify duration: Add 4.00 seconds and Wait
MengMess Copy
Events
Unit - Elite Spearman 0173 <gen> Dies
Conditions
Actions
Wait 10.00 seconds
Cinematic - Send transmission to (All allies of Player 12 (Brown).) from Nanman Leader 0739 <gen> named Meng Huo : Play No sound and display Cut through their bases , take back the land they took from us. . Modify duration: Add 4.00 seconds and Wait
Wait 60.00 seconds
Cinematic - Send transmission to (All players) from Shu Leader 0737 <gen> named Zhuge Liang : Play No sound and display These barbarians are more fierce than i though. . Modify duration: Add 4.00 seconds and Wait
MengMess Copy 2
Events
Unit - Demolisher 0303 <gen> Dies
Conditions
Actions
Wait 10.00 seconds
Cinematic - Send transmission to (All allies of Player 12 (Brown).) from Nanman Leader 0739 <gen> named Meng Huo : Play No sound and display We should look around for reinforcements. Some of our men might be hiding in the wild. . Modify duration: Add 4.00 seconds and Wait
Wait 60.00 seconds
Cinematic - Send transmission to (All allies of Player 7 (Green).) from Shu Leader 0737 <gen> named Zhuge Liang : Play No sound and display We must regroup and hit them from multiple sides. . Modify duration: Add 4.00 seconds and Wait
MengMess Copy 3
Events
Unit - Elite Spearman 0232 <gen> Dies
Conditions
Actions
Wait 10.00 seconds
Cinematic - Send transmission to (All allies of Player 12 (Brown).) from Nanman Leader 0739 <gen> named Meng Huo : Play No sound and display I DON'T REMEMBER GIVING YOU PERMISSION FOR SETTING UP A BASE ON. MY. LAND! . Modify duration: Add 4.00 seconds and Wait
Wait 60.00 seconds
Cinematic - Send transmission to (All players) from Shu Leader 0737 <gen> named Zhuge Liang : Play No sound and display No turning back. We cannot return untill we have this nation on our side! . Modify duration: Add 4.00 seconds and Wait
MengMess Copy 4
Events
Unit - Elite Spearman 0248 <gen> Dies
Conditions
Actions
Wait 10.00 seconds
Cinematic - Send transmission to (All allies of Player 12 (Brown).) from Nanman Leader 0739 <gen> named Meng Huo : Play No sound and display Now my warriors , kill of the one who started this invasion! . Modify duration: Add 4.00 seconds and Wait
Wait 60.00 seconds
Cinematic - Send transmission to (All players) from Shu Leader 0737 <gen> named Zhuge Liang : Play No sound and display Let me face you in battle Nanman nation. . Modify duration: Add 4.00 seconds and Wait
MengMess Copy 5
Events
Unit - Snake 0345 <gen> Dies
Conditions
Actions
Wait 10.00 seconds
Cinematic - Send transmission to (All allies of Player 12 (Brown).) from Nanman Leader 0739 <gen> named Meng Huo : Play No sound and display Legend goes that the Gods have power to let fire rain. Well I am God on Earth! Hah! . Modify duration: Add 4.00 seconds and Wait
reminder
Events
Time - Every 2000.00 seconds of game time
Conditions
Actions
Game - Display to (All players) the text: |c006969FFTip:|r type -task to read your current objective.
Wait 500.00 seconds
Game - Display to (All players) the text: |c006969FFTip:|r supply points increase spawns.
Wait 500.00 seconds
Game - Display to (All players) the text: |c006969FFTip:|r look in small places for secrets.
Wait 500.00 seconds
Game - Display to (All players) the text: |c006969FFTip:|r Explore the map for supply points.
DisableTasks
Events
Map initialization
Conditions
Actions
Trigger - Turn off ShuSTask1 <gen>
Trigger - Turn off ShuSTask2 <gen>
Trigger - Turn off ShuSTask3 <gen>
Trigger - Turn off ShuTask2 <gen>
Trigger - Turn off ShuTask3 <gen>
Trigger - Turn off ShuTask4 <gen>
Trigger - Turn off NanSTask1 <gen>
Trigger - Turn off NanSTask3 <gen>
Trigger - Turn off NanTask2 <gen>
Trigger - Turn off NanTask3 <gen>
Trigger - Turn off NanTask4 <gen>
Trigger - Turn off ShuSTask4 <gen>
Trigger - Turn off ShuSTask5 <gen>
Trigger - Turn off BlueSTask1 <gen>
ShuTask1
Events
Player - Player 2 (Blue) types a chat message containing -Task (Unexpected type: 'stringnoformat') as An exact match
Player - Player 2 (Blue) types a chat message containing -Tasks (Unexpected type: 'stringnoformat') as An exact match
Player - Player 3 (Teal) types a chat message containing -Task (Unexpected type: 'stringnoformat') as An exact match
Player - Player 3 (Teal) types a chat message containing -Tasks (Unexpected type: 'stringnoformat') as An exact match
Conditions
Actions
Game - Display to (All allies of Player 7 (Green).) the text: |cffffcc00These lands are blank on all of our maps. First we need to explore and see what we are facing.|r--------------------------------------------------------------------------------------------
Cinematic - Ping minimap for (All allies of Player 7 (Green).) at (Center of Path_Copy_13 <gen>) for 10.00 seconds
ShuTask2
Events
Player - Player 2 (Blue) types a chat message containing -Task (Unexpected type: 'stringnoformat') as An exact match
Player - Player 2 (Blue) types a chat message containing -Tasks (Unexpected type: 'stringnoformat') as An exact match
Player - Player 3 (Teal) types a chat message containing -Task (Unexpected type: 'stringnoformat') as An exact match
Player - Player 3 (Teal) types a chat message containing -Tasks (Unexpected type: 'stringnoformat') as An exact match
Conditions
Actions
Game - Display to (All allies of Player 7 (Green).) the text: |cffffcc00We need to find a way to get rid of this poison, there's no chanse we can cross the swamp with it.|r--------------------------------------------------------------------------------------------
Cinematic - Ping minimap for (All allies of Player 7 (Green).) at (Center of Path_Copy_13 <gen>) for 10.00 seconds
ShuTask3
Events
Player - Player 2 (Blue) types a chat message containing -Task (Unexpected type: 'stringnoformat') as An exact match
Player - Player 2 (Blue) types a chat message containing -Tasks (Unexpected type: 'stringnoformat') as An exact match
Player - Player 3 (Teal) types a chat message containing -Task (Unexpected type: 'stringnoformat') as An exact match
Player - Player 3 (Teal) types a chat message containing -Tasks (Unexpected type: 'stringnoformat') as An exact match
Conditions
Actions
Game - Display to (All allies of Player 7 (Green).) the text: |cffffcc00Keep pushing into their main base!|r--------------------------------------------------------------------------------------------
Cinematic - Ping minimap for (All allies of Player 7 (Green).) at (Center of Path_Copy_6 <gen>) for 10.00 seconds
ShuTask4
Events
Player - Player 2 (Blue) types a chat message containing -Task (Unexpected type: 'stringnoformat') as An exact match
Player - Player 2 (Blue) types a chat message containing -Tasks (Unexpected type: 'stringnoformat') as An exact match
Player - Player 3 (Teal) types a chat message containing -Task (Unexpected type: 'stringnoformat') as An exact match
Player - Player 3 (Teal) types a chat message containing -Tasks (Unexpected type: 'stringnoformat') as An exact match
Conditions
Actions
Game - Display to (All allies of Player 7 (Green).) the text: |cffffcc00Time to finish the battle. Strike down their leader!|r--------------------------------------------------------------------------------------------
Cinematic - Ping minimap for (All allies of Player 7 (Green).) at (Center of Path <gen>) for 10.00 seconds
ShuSTask1
Events
Player - Player 2 (Blue) types a chat message containing -Task (Unexpected type: 'stringnoformat') as An exact match
Player - Player 2 (Blue) types a chat message containing -Tasks (Unexpected type: 'stringnoformat') as An exact match
Player - Player 3 (Teal) types a chat message containing -Task (Unexpected type: 'stringnoformat') as An exact match
Player - Player 3 (Teal) types a chat message containing -Tasks (Unexpected type: 'stringnoformat') as An exact match
Conditions
Actions
Wait 1.00 seconds
Game - Display to (All allies of Player 7 (Green).) the text: --------------------------------------------------------------------------------------------|cffffcc00We need to go East first. Many of our reinforcements and supplies cannot reach us because of enemy bases.|r--------------------------------------------------------------------------------------------
Cinematic - Ping minimap for (All allies of Player 7 (Green).) at (Center of Region_067 <gen>) for 10.00 seconds
ShuSTask2
Events
Player - Player 2 (Blue) types a chat message containing -Task (Unexpected type: 'stringnoformat') as An exact match
Player - Player 2 (Blue) types a chat message containing -Tasks (Unexpected type: 'stringnoformat') as An exact match
Player - Player 3 (Teal) types a chat message containing -Task (Unexpected type: 'stringnoformat') as An exact match
Player - Player 3 (Teal) types a chat message containing -Tasks (Unexpected type: 'stringnoformat') as An exact match
Conditions
Actions
Wait 1.00 seconds
Game - Display to (All allies of Player 7 (Green).) the text: --------------------------------------------------------------------------------------------|cffffcc00With these supplies we can finally cross the swamp. Scouts have reported a capturable base, we need the get it before we can push any further!|r----------------------------------------------------------------------------------
Cinematic - Ping minimap for (All allies of Player 7 (Green).) at (Center of Region_064 <gen>) for 10.00 seconds
ShuSTask3
Events
Player - Player 2 (Blue) types a chat message containing -Task (Unexpected type: 'stringnoformat') as An exact match
Player - Player 2 (Blue) types a chat message containing -Tasks (Unexpected type: 'stringnoformat') as An exact match
Player - Player 3 (Teal) types a chat message containing -Task (Unexpected type: 'stringnoformat') as An exact match
Player - Player 3 (Teal) types a chat message containing -Tasks (Unexpected type: 'stringnoformat') as An exact match
Conditions
Actions
Wait 1.00 seconds
Game - Display to (All allies of Player 7 (Green).) the text: --------------------------------------------------------------------------------------------|cffffcc00More of our reinforcements are being blocked by enemy bases. Head West and get the remaining troops.|r----------------------------------------------------------------------------------
Cinematic - Ping minimap for (All allies of Player 7 (Green).) at (Center of Path_Copy_12 <gen>) for 10.00 seconds
ShuSTask4
Events
Player - Player 2 (Blue) types a chat message containing -Task (Unexpected type: 'stringnoformat') as An exact match
Player - Player 2 (Blue) types a chat message containing -Tasks (Unexpected type: 'stringnoformat') as An exact match
Player - Player 3 (Teal) types a chat message containing -Task (Unexpected type: 'stringnoformat') as An exact match
Player - Player 3 (Teal) types a chat message containing -Tasks (Unexpected type: 'stringnoformat') as An exact match
Conditions
Actions
Wait 1.00 seconds
Game - Display to (All allies of Player 7 (Green).) the text: --------------------------------------------------------------------------------------------|cffffcc00Give Yue Ying her materials.|r----------------------------------------------------------------------------------
Cinematic - Ping minimap for (All allies of Player 7 (Green).) at (Center of Region_119 <gen>) for 10.00 seconds
ShuSTask5
Events
Player - Player 2 (Blue) types a chat message containing -Task (Unexpected type: 'stringnoformat') as An exact match
Player - Player 2 (Blue) types a chat message containing -Tasks (Unexpected type: 'stringnoformat') as An exact match
Player - Player 3 (Teal) types a chat message containing -Task (Unexpected type: 'stringnoformat') as An exact match
Player - Player 3 (Teal) types a chat message containing -Tasks (Unexpected type: 'stringnoformat') as An exact match
Conditions
Actions
Wait 1.00 seconds
Game - Display to (All allies of Player 7 (Green).) the text: --------------------------------------------------------------------------------------------|cffffcc00We might make a stand at the right part of the jungle. But we will need to have our supply force to bring a builder there to set up camp.|r----------------------------------------------------------------------------------
Cinematic - Ping minimap for (All allies of Player 7 (Green).) at (Center of Region_116 <gen>) for 10.00 seconds
BlueSTask1
Events
Player - Player 2 (Blue) types a chat message containing -Task (Unexpected type: 'stringnoformat') as An exact match
Player - Player 2 (Blue) types a chat message containing -Tasks (Unexpected type: 'stringnoformat') as An exact match
Conditions
Actions
Wait 1.00 seconds
Game - Display to Player Group - Player 2 (Blue) the text: --------------------------------------------------------------------------------------------|cffffcc00Wei Yan is badly injured, he must get back to the camp his squad made up. While doing so we must benefit from this chance and see what we can do while Wei Yan is there.|r--------------------------------------------------
Cinematic - Ping minimap for Player Group - Player 2 (Blue) at (Center of Region_129 <gen>) for 10.00 seconds
NanTask1
Events
Player - Player 11 (Dark Green) types a chat message containing -Task (Unexpected type: 'stringnoformat') as An exact match
Player - Player 11 (Dark Green) types a chat message containing -Tasks (Unexpected type: 'stringnoformat') as An exact match
Conditions
Actions
Game - Display to (All allies of Player 12 (Brown).) the text: |cffffcc00Intruders have been spotted in the Northern parts of the jungle.Make sure they do not get any further!|r--------------------------------------------------------------------------------------------
Cinematic - Ping minimap for (All allies of Player 12 (Brown).) at (Center of Region_097 <gen>) for 10.00 seconds
NanTask2
Events
Player - Player 11 (Dark Green) types a chat message containing -Task (Unexpected type: 'stringnoformat') as An exact match
Player - Player 11 (Dark Green) types a chat message containing -Tasks (Unexpected type: 'stringnoformat') as An exact match
Conditions
Actions
Game - Display to (All allies of Player 12 (Brown).) the text: |cffffcc00Wipe out the enemy frontal camp!|r--------------------------------------------------------------------------------------------
Cinematic - Ping minimap for (All allies of Player 12 (Brown).) at (Center of Region_100 <gen>) for 10.00 seconds
NanTask3
Events
Player - Player 11 (Dark Green) types a chat message containing -Task (Unexpected type: 'stringnoformat') as An exact match
Player - Player 11 (Dark Green) types a chat message containing -Tasks (Unexpected type: 'stringnoformat') as An exact match
Conditions
Actions
Game - Display to (All allies of Player 12 (Brown).) the text: |cffffcc00Push further into their main base!|r--------------------------------------------------------------------------------------------
Cinematic - Ping minimap for (All allies of Player 12 (Brown).) at (Center of Path_Copy_24 <gen>) for 10.00 seconds
NanTask4
Events
Player - Player 11 (Dark Green) types a chat message containing -Task (Unexpected type: 'stringnoformat') as An exact match
Player - Player 11 (Dark Green) types a chat message containing -Tasks (Unexpected type: 'stringnoformat') as An exact match
Conditions
Actions
Game - Display to (All allies of Player 12 (Brown).) the text: |cffffcc00Finish off the enemy leader!|r--------------------------------------------------------------------------------------------
Cinematic - Ping minimap for (All allies of Player 12 (Brown).) at (Center of Path_Copy_23 <gen>) for 10.00 seconds
NanSTask1
Events
Player - Player 11 (Dark Green) types a chat message containing -Task (Unexpected type: 'stringnoformat') as An exact match
Player - Player 11 (Dark Green) types a chat message containing -Tasks (Unexpected type: 'stringnoformat') as An exact match
Conditions
Actions
Game - Display to (All allies of Player 12 (Brown).) the text: |cffffcc00Our Western wing cannot provide us with supplies. Clear out all the hostile creeps!|r--------------------------------------------------------------------------------------------
Cinematic - Ping minimap for (All allies of Player 12 (Brown).) at (Center of Path_Copy_10 <gen>) for 10.00 seconds
NanSTask2
Events
Player - Player 11 (Dark Green) types a chat message containing -Task (Unexpected type: 'stringnoformat') as An exact match
Player - Player 11 (Dark Green) types a chat message containing -Tasks (Unexpected type: 'stringnoformat') as An exact match
Conditions
Actions
Game - Display to (All allies of Player 12 (Brown).) the text: |cffffcc00Taking over the Neutral base could prove usefull later on!|r--------------------------------------------------------------------------------------------
Cinematic - Ping minimap for (All allies of Player 12 (Brown).) at (Center of Region_064 <gen>) for 10.00 seconds
NanSTask3
Events
Player - Player 11 (Dark Green) types a chat message containing -Task (Unexpected type: 'stringnoformat') as An exact match
Player - Player 11 (Dark Green) types a chat message containing -Tasks (Unexpected type: 'stringnoformat') as An exact match
Conditions
Actions
Game - Display to (All allies of Player 12 (Brown).) the text: |cffffcc00Our Right Wing is in trouble some creature is blocking reinforcements. Take care of it and we can go full power on the enemy!|r--------------------------------------------------------------------------------------------
Cinematic - Ping minimap for (All allies of Player 12 (Brown).) at (Center of Path_Copy_17 <gen>) for 10.00 seconds
Machao
Events
Unit - A unit enters Path_Copy_21 <gen>
Unit - A unit enters Path_Copy_22 <gen>
Unit - A unit enters Path_Copy_25_Copy <gen>
Unit - A unit enters Path_Copy_20_Copy <gen>
Unit - A unit enters Path_Copy_14 <gen>
Conditions
(Unit-type of (Triggering unit)) Equal to Shu General
Actions
Unit - Order (Triggering unit) to Attack-Move To . (Center of Path_Copy_15 <gen>)
Wait 30.00 seconds
Unit - Order (Triggering unit) to Attack-Move To . (Center of Path_Copy_15 <gen>)
questdead
Events
Unit - Injured Support unit 0966 <gen> Dies
Conditions
Actions
Unit - Remove quest 0968 <gen> from the game
questdead Copy
Events
Unit - Injured Support unit 0893 <gen> Dies
Conditions
Actions
Unit - Remove quest 0970 <gen> from the game
questdead Copy 2
Events
Unit - Injured Support unit 0965 <gen> Dies
Conditions
Actions
Unit - Remove quest 0969 <gen> from the game
Machao Copy
Events
Unit - A unit enters Path_Copy_17 <gen>
Unit - A unit enters Path_Copy_18 <gen>
Unit - A unit enters Region_048 <gen>
Unit - A unit enters Path_Copy_8 <gen>
Unit - A unit enters Path_Copy_7_Copy <gen>
Conditions
(Unit-type of (Triggering unit)) Equal to Shu General
Actions
Unit - Order (Triggering unit) to Attack-Move To . (Center of Path_Copy_7 <gen>)
Wait 30.00 seconds
Unit - Order (Triggering unit) to Attack-Move To . (Center of Path_Copy_7 <gen>)
Suppmoveout
Events
Unit - A unit enters NautralSupp <gen>
Conditions
(Owner of (Triggering unit)) Equal to Player 7 (Green)
Actions
Unit - Order (Triggering unit) to Attack-Move To . (Center of Path_Copy_24 <gen>)
Heroes
Events
Map initialization
Conditions
Actions
AI - Start melee AI script for Player 12 (Brown) : map.ai (Unexpected type: 'aiscript')
BMainBug
Events
Unit - A unit enters MainSupport_Copy <gen>
Conditions
(Owner of (Triggering unit)) Equal to Player 12 (Brown)
Actions
Unit - Order (Triggering unit) to Attack-Move To . (Center of Path <gen>)
Ghosts
Events
Unit - A unit enters MainSupport_Copy <gen>
Conditions
(Owner of (Triggering unit)) Equal to Player 12 (Brown)
Actions
Unit - Order (Triggering unit) to Attack-Move To . (Center of Path <gen>)
Gate
Events
Unit - Base Captain 0905 <gen> Dies
Conditions
Actions
Destructible - Make Ruined Gate 1328 <gen> Vulnerable
Nantask2
Events
Unit - Officer 0870 <gen> Dies
Conditions
Actions
Trigger - Turn on NanTask2 <gen>
Trigger - Turn off NanTask1 <gen>
TaskShuSupBas
Events
Unit - Special Watch Tower 0638 <gen> Changes owner
Conditions
((Owner of Special Watch Tower 0638 <gen>) Equal to Player 2 (Blue)) or ((Owner of Special Watch Tower 0638 <gen>) Equal to Player 3 (Teal))
Actions
Trigger - Turn off ShuSTask2 <gen>
Trigger - Turn on ShuSTask3 <gen>
TaskNanSupBas
Events
Unit - Special Watch Tower 0638 <gen> Changes owner
Conditions
(Owner of Special Watch Tower 0638 <gen>) Equal to Player 11 (Dark Green)
Actions
Trigger - Turn off NanSTask2 <gen>
NoBrown
Events
Time - Elapsed game time is 120.00 seconds
Conditions
(Player 11 (Dark Green) slot status) Equal to Is unused
Actions
Unit - Create 20 . Elite Nanman Spearman for Player 11 (Dark Green) at (Center of Region_107 <gen>) facing Default building facing degrees
Unit - Change ownership of Supply Point 0331 <gen> to Player 11 (Dark Green) and Change color
Wait 300.00 seconds
Unit - Change ownership of Supply Point 0330 <gen> to Player 11 (Dark Green) and Change color
Unit - Create 10 . Elite Nanman Spearman for Player 11 (Dark Green) at (Center of NautralSupp_Copy_6 <gen>) facing Default building facing degrees
Unit - Create 2 . Nanman Elephant Rider for Player 11 (Dark Green) at (Center of MainSupport_Copy <gen>) facing Default building facing degrees
Wait 300.00 seconds
Unit - Create 20 . Elite Nanman Spearman for Player 11 (Dark Green) at (Center of Path_Copy_11 <gen>) facing Default building facing degrees
Unit - Kill Dragon Turtle 0757 <gen>
Unit - Create 2 . Nanman Elephant Rider for Player 11 (Dark Green) at (Center of MainSupport_Copy <gen>) facing Default building facing degrees
Unit - Create 3 . Tiger (Level 3) for Player 11 (Dark Green) at (Center of MainSupport_Copy <gen>) facing Default building facing degrees
Wait 600.00 seconds
Unit - Create 1 . Far Seer for Player 11 (Dark Green) at (Center of Path <gen>) facing Default building facing degrees
Unit - Create 20 . Elite Nanman Spearman for Player 11 (Dark Green) at (Center of Path <gen>) facing Default building facing degrees
Unit - Create 2 . Nanman Elephant Rider for Player 11 (Dark Green) at (Center of MainSupport_Copy <gen>) facing Default building facing degrees
Unit - Create 3 . Tiger (Level 3) for Player 11 (Dark Green) at (Center of MainSupport_Copy <gen>) facing Default building facing degrees
Wait 300.00 seconds
Unit - Create 20 . Elite Nanman Spearman for Player 11 (Dark Green) at (Center of Path_Copy_11 <gen>) facing Default building facing degrees
Unit - Create 2 . Nanman Elephant Rider for Player 11 (Dark Green) at (Center of MainSupport_Copy <gen>) facing Default building facing degrees
Unit - Create 3 . Tiger (Level 3) for Player 11 (Dark Green) at (Center of MainSupport_Copy <gen>) facing Default building facing degrees
Wait 300.00 seconds
Unit - Create 20 . Elite Nanman Spearman for Player 11 (Dark Green) at (Center of Path_Copy_11 <gen>) facing Default building facing degrees
Unit - Create 2 . Nanman Elephant Rider for Player 11 (Dark Green) at (Center of MainSupport_Copy <gen>) facing Default building facing degrees
Unit - Create 3 . Tiger (Level 3) for Player 11 (Dark Green) at (Center of MainSupport_Copy <gen>) facing Default building facing degrees
Wait 600.00 seconds
Unit - Create 1 . Far Seer for Player 11 (Dark Green) at (Center of Path <gen>) facing Default building facing degrees
Unit - Create 20 . Elite Nanman Spearman for Player 11 (Dark Green) at (Center of Path <gen>) facing Default building facing degrees
Unit - Create 2 . Nanman Elephant Rider for Player 11 (Dark Green) at (Center of MainSupport_Copy <gen>) facing Default building facing degrees
Unit - Create 3 . Tiger (Level 3) for Player 11 (Dark Green) at (Center of MainSupport_Copy <gen>) facing Default building facing degrees
MaChao
Events
Time - Elapsed game time is 240.00 seconds
Conditions
Actions
Unit - Order Shu General 0874 <gen> to Attack-Move To . (Center of Path_Copy_15 <gen>)
MaChao Copy 3
Events
Unit - A unit enters Path_Copy_15 <gen>
Conditions
(Triggering unit) Equal to Shu General 0874 <gen>
Actions
Trigger - Turn off MaChao <gen>
Trigger - Turn on MaChao_Copy <gen>
MaChao Copy 4
Events
Unit - A unit enters Path_Copy_10 <gen>
Conditions
(Triggering unit) Equal to Shu General 0874 <gen>
Actions
Trigger - Turn off MaChao_Copy <gen>
Trigger - Turn on MaChao_Copy_2 <gen>
MaChao Copy
Events
Time - Elapsed game time is 240.00 seconds
Conditions
Actions
Unit - Order Shu General 0874 <gen> to Attack-Move To . (Center of Path_Copy_10 <gen>)
MaChao Copy 2
Events
Time - Elapsed game time is 240.00 seconds
Conditions
Actions
Unit - Order Shu General 0874 <gen> to Attack-Move To . (Center of Path_Copy_4 <gen>)
Portal
Events
Destructible - Gate 9106 <gen> dies
Conditions
Actions
Unit - Remove Way Gate 0651 <gen> from the game
Portal Copy
Events
Destructible - Gate 9104 <gen> dies
Conditions
Actions
Unit - Remove Way Gate 0652 <gen> from the game
Portal Copy 2
Events
Destructible - Iron Gate 0000 <gen> dies
Conditions
Actions
Unit - Remove Way Gate 0650 <gen> from the game
Portal Copy 3
Events
Destructible - Ruined Gate 1322 <gen> dies
Conditions
Actions
Unit - Remove Way Gate 0653 <gen> from the game
Portal Copy 3 Copy
Events
Destructible - Ruined Gate 1325 <gen> dies
Conditions
Actions
Unit - Remove Way Gate 0654 <gen> from the game
Portal Copy 3 Copy 2
Events
Destructible - Ruined Gate 1330 <gen> dies
Conditions
Actions
Unit - Remove Way Gate 0655 <gen> from the game
Portal Copy 3 Copy 2 Copy
Events
Destructible - Ruined Gate 1330 <gen> dies
Conditions
Actions
Destructible - Open Ruined Gate 1331 <gen>
Portal Copy 3 Copy 3
Events
Destructible - Ruined Gate 1333 <gen> dies
Conditions
Actions
Unit - Remove Way Gate 0649 <gen> from the game
SupPointGr1
Events
Unit - Supply Point 0328 <gen> Changes owner
Conditions
((Owner of Special Watch Tower 0638 <gen>) Equal to Player 2 (Blue)) or ((Owner of Special Watch Tower 0638 <gen>) Equal to Player 3 (Teal))
Actions
Unit - Change ownership of Supply Train 0324 <gen> to Neutral Passive and Change color
SupPointGr1 Copy
Events
Unit - Supply Point 0329 <gen> Changes owner
Conditions
((Owner of Special Watch Tower 0638 <gen>) Equal to Player 2 (Blue)) or ((Owner of Special Watch Tower 0638 <gen>) Equal to Player 3 (Teal))
Actions
Unit - Change ownership of Supply Train 0327 <gen> to Neutral Passive and Change color
SupPointGr1 Copy 2
Events
Unit - Supply Point 0330 <gen> Changes owner
Conditions
((Owner of Special Watch Tower 0638 <gen>) Equal to Player 2 (Blue)) or ((Owner of Special Watch Tower 0638 <gen>) Equal to Player 3 (Teal))
Actions
Unit - Change ownership of Supply Train 0326 <gen> to Neutral Passive and Change color
Unit - Change ownership of Supply Train 0325 <gen> to Neutral Passive and Change color
SupPointBr1
Events
Unit - Supply Train 0326 <gen> Changes owner
Conditions
(Owner of Special Watch Tower 0638 <gen>) Equal to Player 11 (Dark Green)
Actions
Unit - Change ownership of Supply Point 0331 <gen> to Neutral Passive and Change color
Unit - Change ownership of Supply Point 0330 <gen> to Neutral Passive and Change color
SupPointBr1 Copy
Events
Unit - Supply Train 0327 <gen> Changes owner
Conditions
(Owner of Special Watch Tower 0638 <gen>) Equal to Player 11 (Dark Green)
Actions
Unit - Change ownership of Supply Point 0329 <gen> to Neutral Passive and Change color
SupPointBr1 Copy 2
Events
Unit - Supply Train 0325 <gen> Changes owner
Conditions
(Owner of Special Watch Tower 0638 <gen>) Equal to Player 11 (Dark Green)
Actions
Unit - Change ownership of Supply Point 0328 <gen> to Neutral Passive and Change color
SupPointBr1 Copy 2 Copy
Events
Unit - Supply Train 0324 <gen> Changes owner
Conditions
(Owner of Special Watch Tower 0638 <gen>) Equal to Player 11 (Dark Green)
Actions
Unit - Change ownership of Supply Point 0328 <gen> to Neutral Passive and Change color
Fireball
Events
Unit - A unit enters Region_144 <gen>
Conditions
(Unit-type of (Triggering unit)) Equal to Fireball
Actions
Unit - Order (Triggering unit) to Move To . (Center of Region_143 <gen>)
Fireball Copy
Events
Unit - A unit enters Region_143 <gen>
Conditions
(Unit-type of (Triggering unit)) Equal to Fireball
Actions
Unit - Order (Triggering unit) to Move To . (Center of Region_144 <gen>)
Fireball Copy Copy
Events
Unit - A unit enters Region_145 <gen>
Conditions
(Unit-type of (Triggering unit)) Equal to Fireball
Actions
Unit - Order (Triggering unit) to Move To . (Center of Region_146 <gen>)
Fireball Copy Copy Copy
Events
Unit - A unit enters Region_146 <gen>
Conditions
(Unit-type of (Triggering unit)) Equal to Fireball
Actions
Unit - Order (Triggering unit) to Move To . (Center of Region_145 <gen>)
teleport
Events
Unit - A unit enters Region_148 <gen>
Conditions
Actions
Unit - Move (Triggering unit) instantly to (Center of Region_147 <gen>)
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