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Triggers
Dying Empires v0.05.w3x
Variables
Alliances
Ally
Ally Red
Ally Blue
Ally Teal
Ally Purple
Ally Yellow
Ally Orange
Ally Green
Ally Pink
Ally Gray
Ally Light Blue
Peace
Peace Red
Peace Blue
Peace Teal
Peace Purple
Peace Yellow
Peace Orange
Peace Green
Peace Pink
Peace Gray
Peace Light Blue
Neutral
Neutral Red
Neutral Blue
Neutral Teal
Neutral Purple
Neutral Yellow
Neutral Orange
Neutral Green
Neutral Pink
Neutral Gray
Neutral Light Blue
War
War Red
War Blue
War Teal
War Purple
War Yellow
War Orange
War Green
War Pink
War Gray
War Light Blue
Camera
Zoom 1
Zoom 2
Zoom 3
Zoom 4
Ownership of Resources
Villages
Towns
Cities
Tax
Timer
Text
City 0078
City 0088
City 0103
City 0124
City 0115
City 0157
City 0158
City 0165
City 0176
City 0210
City 0211
City 0212
City 0213
City 0214
City 0245
City 0331
City 0334
City 0401
City 0405
City 0406
City 0407
City 0426
City 0484
City 0586
City 0634
City 0662
City 0664
City 0709
City 0721
Town 0028
Town 0029
Town 0042
Town 0079
Town 0081
Town 0087
Town 0090
Town 0091
Town 0105
Town 0111
Town 0174
Town 0175
Town 0178
Town 0215
Town 0222
Town 0252
Town 0288
Town 0291
Town 0292
Town 0306
Town 0333
Town 0336
Town 0343
Town 0393
Town 0400
Town 0403
Town 0408
Town 0428
Town 0475
Town 0585
Town 0620
Town 0635
Town 0663
Town 0666
Town 0667
Town 0834
Town 0848
Village 0027
Village 0030
Village 0080
Village 0086
Village 0089
Village 0123
Village 0131
Village 0142
Village 0148
Village 0159
Village 0173
Village 0177
Village 0290
Village 0308
Village 0332
Village 0337
Village 0344
Village 0345
Village 0352
Village 0353
Village 0354
Village 0355
Village 0402
Village 0404
Village 0409
Village 0440
Village 0487
Village 0622
Village 0630
Village 0633
Village 0661
Village 0665
Village 0722
Village 0814
Text
Welcome
Initialization
Player Colours and Names
Random Events
Earthquake
Tornado
Other
Barb Hero Glow
Enter map-specific custom script code below. This text will be included in the map script after variables are declared and before any trigger code.
Name
Type
is_array
initial_value
Player_Colours
string
Yes
Player_Names
string
Yes
Ally Red
Events
Player - Player 2 (Blue) types a chat message containing -ally red (Unexpected type: 'stringnoformat') as An exact match
Player - Player 3 (Teal) types a chat message containing -ally red (Unexpected type: 'stringnoformat') as An exact match
Player - Player 4 (Purple) types a chat message containing -ally red (Unexpected type: 'stringnoformat') as An exact match
Player - Player 5 (Yellow) types a chat message containing -ally red (Unexpected type: 'stringnoformat') as An exact match
Player - Player 6 (Orange) types a chat message containing -ally red (Unexpected type: 'stringnoformat') as An exact match
Player - Player 7 (Green) types a chat message containing -ally red (Unexpected type: 'stringnoformat') as An exact match
Player - Player 8 (Pink) types a chat message containing -ally red (Unexpected type: 'stringnoformat') as An exact match
Player - Player 9 (Gray) types a chat message containing -ally red (Unexpected type: 'stringnoformat') as An exact match
Player - Player 10 (Light Blue) types a chat message containing -ally red (Unexpected type: 'stringnoformat') as An exact match
Conditions
Actions
Player - Make (Triggering player) treat Player 1 (Red) as an Ally with shared vision
Game - Display to Player Group - Player 1 (Red) the text: ((Name of (Triggering player)) + has allied you!)
Ally Blue
Events
Player - Player 1 (Red) types a chat message containing -ally blue (Unexpected type: 'stringnoformat') as An exact match
Player - Player 3 (Teal) types a chat message containing -ally blue (Unexpected type: 'stringnoformat') as An exact match
Player - Player 4 (Purple) types a chat message containing -ally blue (Unexpected type: 'stringnoformat') as An exact match
Player - Player 5 (Yellow) types a chat message containing -ally blue (Unexpected type: 'stringnoformat') as An exact match
Player - Player 6 (Orange) types a chat message containing -ally blue (Unexpected type: 'stringnoformat') as An exact match
Player - Player 7 (Green) types a chat message containing -ally blue (Unexpected type: 'stringnoformat') as An exact match
Player - Player 8 (Pink) types a chat message containing -ally blue (Unexpected type: 'stringnoformat') as An exact match
Player - Player 9 (Gray) types a chat message containing -ally blue (Unexpected type: 'stringnoformat') as An exact match
Player - Player 10 (Light Blue) types a chat message containing -ally blue (Unexpected type: 'stringnoformat') as An exact match
Conditions
Actions
Player - Make (Triggering player) treat Player 2 (Blue) as an Ally with shared vision
Game - Display to Player Group - Player 2 (Blue) the text: ((Name of (Triggering player)) + has allied you!)
Ally Teal
Events
Player - Player 1 (Red) types a chat message containing -ally teal (Unexpected type: 'stringnoformat') as An exact match
Player - Player 2 (Blue) types a chat message containing -ally teal (Unexpected type: 'stringnoformat') as An exact match
Player - Player 4 (Purple) types a chat message containing -ally teal (Unexpected type: 'stringnoformat') as An exact match
Player - Player 5 (Yellow) types a chat message containing -ally teal (Unexpected type: 'stringnoformat') as An exact match
Player - Player 6 (Orange) types a chat message containing -ally teal (Unexpected type: 'stringnoformat') as An exact match
Player - Player 7 (Green) types a chat message containing -ally teal (Unexpected type: 'stringnoformat') as An exact match
Player - Player 8 (Pink) types a chat message containing -ally teal (Unexpected type: 'stringnoformat') as An exact match
Player - Player 9 (Gray) types a chat message containing -ally teal (Unexpected type: 'stringnoformat') as An exact match
Player - Player 10 (Light Blue) types a chat message containing -ally teal (Unexpected type: 'stringnoformat') as An exact match
Conditions
Actions
Player - Make (Triggering player) treat Player 3 (Teal) as an Ally with shared vision
Game - Display to Player Group - Player 3 (Teal) the text: ((Name of (Triggering player)) + has allied you!)
Ally Purple
Events
Player - Player 1 (Red) types a chat message containing -ally purple (Unexpected type: 'stringnoformat') as An exact match
Player - Player 2 (Blue) types a chat message containing -ally purple (Unexpected type: 'stringnoformat') as An exact match
Player - Player 3 (Teal) types a chat message containing -ally purple (Unexpected type: 'stringnoformat') as An exact match
Player - Player 5 (Yellow) types a chat message containing -ally purple (Unexpected type: 'stringnoformat') as An exact match
Player - Player 6 (Orange) types a chat message containing -ally purple (Unexpected type: 'stringnoformat') as An exact match
Player - Player 7 (Green) types a chat message containing -ally purple (Unexpected type: 'stringnoformat') as An exact match
Player - Player 8 (Pink) types a chat message containing -ally purple (Unexpected type: 'stringnoformat') as An exact match
Player - Player 9 (Gray) types a chat message containing -ally purple (Unexpected type: 'stringnoformat') as An exact match
Player - Player 10 (Light Blue) types a chat message containing -ally purple (Unexpected type: 'stringnoformat') as An exact match
Conditions
Actions
Player - Make (Triggering player) treat Player 4 (Purple) as an Ally with shared vision
Game - Display to Player Group - Player 4 (Purple) the text: ((Name of (Triggering player)) + has allied you!)
Ally Yellow
Events
Player - Player 1 (Red) types a chat message containing -ally yellow (Unexpected type: 'stringnoformat') as An exact match
Player - Player 2 (Blue) types a chat message containing -ally yellow (Unexpected type: 'stringnoformat') as An exact match
Player - Player 3 (Teal) types a chat message containing -ally yellow (Unexpected type: 'stringnoformat') as An exact match
Player - Player 4 (Purple) types a chat message containing -ally yellow (Unexpected type: 'stringnoformat') as An exact match
Player - Player 6 (Orange) types a chat message containing -ally yellow (Unexpected type: 'stringnoformat') as An exact match
Player - Player 7 (Green) types a chat message containing -ally yellow (Unexpected type: 'stringnoformat') as An exact match
Player - Player 8 (Pink) types a chat message containing -ally yellow (Unexpected type: 'stringnoformat') as An exact match
Player - Player 9 (Gray) types a chat message containing -ally yellow (Unexpected type: 'stringnoformat') as An exact match
Player - Player 10 (Light Blue) types a chat message containing -ally yellow (Unexpected type: 'stringnoformat') as An exact match
Conditions
Actions
Player - Make (Triggering player) treat Player 5 (Yellow) as an Ally with shared vision
Game - Display to Player Group - Player 5 (Yellow) the text: ((Name of (Triggering player)) + has allied you!)
Ally Orange
Events
Player - Player 1 (Red) types a chat message containing -ally orange (Unexpected type: 'stringnoformat') as An exact match
Player - Player 2 (Blue) types a chat message containing -ally orange (Unexpected type: 'stringnoformat') as An exact match
Player - Player 3 (Teal) types a chat message containing -ally orange (Unexpected type: 'stringnoformat') as An exact match
Player - Player 4 (Purple) types a chat message containing -ally orange (Unexpected type: 'stringnoformat') as An exact match
Player - Player 5 (Yellow) types a chat message containing -ally orange (Unexpected type: 'stringnoformat') as An exact match
Player - Player 7 (Green) types a chat message containing -ally orange (Unexpected type: 'stringnoformat') as An exact match
Player - Player 8 (Pink) types a chat message containing -ally orange (Unexpected type: 'stringnoformat') as An exact match
Player - Player 9 (Gray) types a chat message containing -ally orange (Unexpected type: 'stringnoformat') as An exact match
Player - Player 10 (Light Blue) types a chat message containing -ally orange (Unexpected type: 'stringnoformat') as An exact match
Conditions
Actions
Player - Make (Triggering player) treat Player 6 (Orange) as an Ally with shared vision
Game - Display to Player Group - Player 6 (Orange) the text: ((Name of (Triggering player)) + has allied you!)
Ally Green
Events
Player - Player 1 (Red) types a chat message containing -ally green (Unexpected type: 'stringnoformat') as An exact match
Player - Player 2 (Blue) types a chat message containing -ally green (Unexpected type: 'stringnoformat') as An exact match
Player - Player 3 (Teal) types a chat message containing -ally green (Unexpected type: 'stringnoformat') as An exact match
Player - Player 4 (Purple) types a chat message containing -ally green (Unexpected type: 'stringnoformat') as An exact match
Player - Player 5 (Yellow) types a chat message containing -ally green (Unexpected type: 'stringnoformat') as An exact match
Player - Player 6 (Orange) types a chat message containing -ally green (Unexpected type: 'stringnoformat') as An exact match
Player - Player 8 (Pink) types a chat message containing -ally green (Unexpected type: 'stringnoformat') as An exact match
Player - Player 9 (Gray) types a chat message containing -ally green (Unexpected type: 'stringnoformat') as An exact match
Player - Player 10 (Light Blue) types a chat message containing -ally green (Unexpected type: 'stringnoformat') as An exact match
Conditions
Actions
Player - Make (Triggering player) treat Player 7 (Green) as an Ally with shared vision
Game - Display to Player Group - Player 7 (Green) the text: ((Name of (Triggering player)) + has allied you!)
Ally Pink
Events
Player - Player 1 (Red) types a chat message containing -ally pink (Unexpected type: 'stringnoformat') as An exact match
Player - Player 2 (Blue) types a chat message containing -ally pink (Unexpected type: 'stringnoformat') as An exact match
Player - Player 3 (Teal) types a chat message containing -ally pink (Unexpected type: 'stringnoformat') as An exact match
Player - Player 4 (Purple) types a chat message containing -ally pink (Unexpected type: 'stringnoformat') as An exact match
Player - Player 5 (Yellow) types a chat message containing -ally pink (Unexpected type: 'stringnoformat') as An exact match
Player - Player 6 (Orange) types a chat message containing -ally pink (Unexpected type: 'stringnoformat') as An exact match
Player - Player 7 (Green) types a chat message containing -ally pink (Unexpected type: 'stringnoformat') as An exact match
Player - Player 9 (Gray) types a chat message containing -ally pink (Unexpected type: 'stringnoformat') as An exact match
Player - Player 10 (Light Blue) types a chat message containing -ally pink (Unexpected type: 'stringnoformat') as An exact match
Conditions
Actions
Player - Make (Triggering player) treat Player 8 (Pink) as an Ally with shared vision
Game - Display to Player Group - Player 8 (Pink) the text: ((Name of (Triggering player)) + has allied you!)
Ally Gray
Events
Player - Player 1 (Red) types a chat message containing -ally gray (Unexpected type: 'stringnoformat') as An exact match
Player - Player 2 (Blue) types a chat message containing -ally gray (Unexpected type: 'stringnoformat') as An exact match
Player - Player 3 (Teal) types a chat message containing -ally gray (Unexpected type: 'stringnoformat') as An exact match
Player - Player 4 (Purple) types a chat message containing -ally gray (Unexpected type: 'stringnoformat') as An exact match
Player - Player 5 (Yellow) types a chat message containing -ally gray (Unexpected type: 'stringnoformat') as An exact match
Player - Player 6 (Orange) types a chat message containing -ally gray (Unexpected type: 'stringnoformat') as An exact match
Player - Player 7 (Green) types a chat message containing -ally gray (Unexpected type: 'stringnoformat') as An exact match
Player - Player 8 (Pink) types a chat message containing -ally gray (Unexpected type: 'stringnoformat') as An exact match
Player - Player 10 (Light Blue) types a chat message containing -ally gray (Unexpected type: 'stringnoformat') as An exact match
Conditions
Actions
Player - Make (Triggering player) treat Player 9 (Gray) as an Ally with shared vision
Game - Display to Player Group - Player 9 (Gray) the text: ((Name of (Triggering player)) + has allied you!)
Ally Light Blue
Events
Player - Player 1 (Red) types a chat message containing -ally light blue (Unexpected type: 'stringnoformat') as An exact match
Player - Player 2 (Blue) types a chat message containing -ally light blue (Unexpected type: 'stringnoformat') as An exact match
Player - Player 3 (Teal) types a chat message containing -ally light blue (Unexpected type: 'stringnoformat') as An exact match
Player - Player 4 (Purple) types a chat message containing -ally light blue (Unexpected type: 'stringnoformat') as An exact match
Player - Player 5 (Yellow) types a chat message containing -ally light blue (Unexpected type: 'stringnoformat') as An exact match
Player - Player 6 (Orange) types a chat message containing -ally light blue (Unexpected type: 'stringnoformat') as An exact match
Player - Player 7 (Green) types a chat message containing -ally light blue (Unexpected type: 'stringnoformat') as An exact match
Player - Player 8 (Pink) types a chat message containing -ally light blue (Unexpected type: 'stringnoformat') as An exact match
Player - Player 9 (Gray) types a chat message containing -ally light blue (Unexpected type: 'stringnoformat') as An exact match
Conditions
Actions
Player - Make (Triggering player) treat Player 10 (Light Blue) as an Ally with shared vision
Game - Display to Player Group - Player 10 (Light Blue) the text: ((Name of (Triggering player)) + has allied you!)
Peace Red
Events
Player - Player 2 (Blue) types a chat message containing -peace red (Unexpected type: 'stringnoformat') as An exact match
Player - Player 3 (Teal) types a chat message containing -peace red (Unexpected type: 'stringnoformat') as An exact match
Player - Player 4 (Purple) types a chat message containing -peace red (Unexpected type: 'stringnoformat') as An exact match
Player - Player 5 (Yellow) types a chat message containing -peace red (Unexpected type: 'stringnoformat') as An exact match
Player - Player 6 (Orange) types a chat message containing -peace red (Unexpected type: 'stringnoformat') as An exact match
Player - Player 7 (Green) types a chat message containing -peace red (Unexpected type: 'stringnoformat') as An exact match
Player - Player 8 (Pink) types a chat message containing -peace red (Unexpected type: 'stringnoformat') as An exact match
Player - Player 9 (Gray) types a chat message containing -peace red (Unexpected type: 'stringnoformat') as An exact match
Player - Player 10 (Light Blue) types a chat message containing -peace red (Unexpected type: 'stringnoformat') as An exact match
Conditions
Actions
Player - Make (Triggering player) treat Player 1 (Red) as an Ally
Game - Display to Player Group - Player 1 (Red) the text: ((Name of (Triggering player)) + has made peace with you!)
Peace Blue
Events
Player - Player 1 (Red) types a chat message containing -peace blue (Unexpected type: 'stringnoformat') as An exact match
Player - Player 3 (Teal) types a chat message containing -peace blue (Unexpected type: 'stringnoformat') as An exact match
Player - Player 4 (Purple) types a chat message containing -peace blue (Unexpected type: 'stringnoformat') as An exact match
Player - Player 5 (Yellow) types a chat message containing -peace blue (Unexpected type: 'stringnoformat') as An exact match
Player - Player 6 (Orange) types a chat message containing -peace blue (Unexpected type: 'stringnoformat') as An exact match
Player - Player 7 (Green) types a chat message containing -peace blue (Unexpected type: 'stringnoformat') as An exact match
Player - Player 8 (Pink) types a chat message containing -peace blue (Unexpected type: 'stringnoformat') as An exact match
Player - Player 9 (Gray) types a chat message containing -peace blue (Unexpected type: 'stringnoformat') as An exact match
Player - Player 10 (Light Blue) types a chat message containing -peace blue (Unexpected type: 'stringnoformat') as An exact match
Conditions
Actions
Player - Make (Triggering player) treat Player 2 (Blue) as an Ally
Game - Display to Player Group - Player 2 (Blue) the text: ((Name of (Triggering player)) + has made peace with you!)
Peace Teal
Events
Player - Player 1 (Red) types a chat message containing -peace teal (Unexpected type: 'stringnoformat') as An exact match
Player - Player 2 (Blue) types a chat message containing -peace teal (Unexpected type: 'stringnoformat') as An exact match
Player - Player 4 (Purple) types a chat message containing -peace teal (Unexpected type: 'stringnoformat') as An exact match
Player - Player 5 (Yellow) types a chat message containing -peace teal (Unexpected type: 'stringnoformat') as An exact match
Player - Player 6 (Orange) types a chat message containing -peace teal (Unexpected type: 'stringnoformat') as An exact match
Player - Player 7 (Green) types a chat message containing -peace teal (Unexpected type: 'stringnoformat') as An exact match
Player - Player 8 (Pink) types a chat message containing -peace teal (Unexpected type: 'stringnoformat') as An exact match
Player - Player 9 (Gray) types a chat message containing -peace teal (Unexpected type: 'stringnoformat') as An exact match
Player - Player 10 (Light Blue) types a chat message containing -peace teal (Unexpected type: 'stringnoformat') as An exact match
Conditions
Actions
Player - Make (Triggering player) treat Player 3 (Teal) as an Ally
Game - Display to Player Group - Player 3 (Teal) the text: ((Name of (Triggering player)) + has made peace with you!)
Peace Purple
Events
Player - Player 1 (Red) types a chat message containing -peace purple (Unexpected type: 'stringnoformat') as An exact match
Player - Player 2 (Blue) types a chat message containing -peace purple (Unexpected type: 'stringnoformat') as An exact match
Player - Player 3 (Teal) types a chat message containing -peace purple (Unexpected type: 'stringnoformat') as An exact match
Player - Player 5 (Yellow) types a chat message containing -peace purple (Unexpected type: 'stringnoformat') as An exact match
Player - Player 6 (Orange) types a chat message containing -peace purple (Unexpected type: 'stringnoformat') as An exact match
Player - Player 7 (Green) types a chat message containing -peace purple (Unexpected type: 'stringnoformat') as An exact match
Player - Player 8 (Pink) types a chat message containing -peace purple (Unexpected type: 'stringnoformat') as An exact match
Player - Player 9 (Gray) types a chat message containing -peace purple (Unexpected type: 'stringnoformat') as An exact match
Player - Player 10 (Light Blue) types a chat message containing -peace purple (Unexpected type: 'stringnoformat') as An exact match
Conditions
Actions
Player - Make (Triggering player) treat Player 4 (Purple) as an Ally
Game - Display to Player Group - Player 4 (Purple) the text: ((Name of (Triggering player)) + has made peace with you!)
Peace Yellow
Events
Player - Player 1 (Red) types a chat message containing -peace yellow (Unexpected type: 'stringnoformat') as An exact match
Player - Player 2 (Blue) types a chat message containing -peace yellow (Unexpected type: 'stringnoformat') as An exact match
Player - Player 3 (Teal) types a chat message containing -peace yellow (Unexpected type: 'stringnoformat') as An exact match
Player - Player 4 (Purple) types a chat message containing -peace yellow (Unexpected type: 'stringnoformat') as An exact match
Player - Player 6 (Orange) types a chat message containing -peace yellow (Unexpected type: 'stringnoformat') as An exact match
Player - Player 7 (Green) types a chat message containing -peace yellow (Unexpected type: 'stringnoformat') as An exact match
Player - Player 8 (Pink) types a chat message containing -peace yellow (Unexpected type: 'stringnoformat') as An exact match
Player - Player 9 (Gray) types a chat message containing -peace yellow (Unexpected type: 'stringnoformat') as An exact match
Player - Player 10 (Light Blue) types a chat message containing -peace yellow (Unexpected type: 'stringnoformat') as An exact match
Conditions
Actions
Player - Make (Triggering player) treat Player 5 (Yellow) as an Ally
Game - Display to Player Group - Player 5 (Yellow) the text: ((Name of (Triggering player)) + has made peace with you!)
Peace Orange
Events
Player - Player 1 (Red) types a chat message containing -peace orange (Unexpected type: 'stringnoformat') as An exact match
Player - Player 2 (Blue) types a chat message containing -peace orange (Unexpected type: 'stringnoformat') as An exact match
Player - Player 3 (Teal) types a chat message containing -peace orange (Unexpected type: 'stringnoformat') as An exact match
Player - Player 4 (Purple) types a chat message containing -peace orange (Unexpected type: 'stringnoformat') as An exact match
Player - Player 5 (Yellow) types a chat message containing -peace orange (Unexpected type: 'stringnoformat') as An exact match
Player - Player 7 (Green) types a chat message containing -peace orange (Unexpected type: 'stringnoformat') as An exact match
Player - Player 8 (Pink) types a chat message containing -peace orange (Unexpected type: 'stringnoformat') as An exact match
Player - Player 9 (Gray) types a chat message containing -peace orange (Unexpected type: 'stringnoformat') as An exact match
Player - Player 10 (Light Blue) types a chat message containing -peace orange (Unexpected type: 'stringnoformat') as An exact match
Conditions
Actions
Player - Make (Triggering player) treat Player 6 (Orange) as an Ally
Game - Display to Player Group - Player 6 (Orange) the text: ((Name of (Triggering player)) + has made peace with you!)
Peace Green
Events
Player - Player 1 (Red) types a chat message containing -peace green (Unexpected type: 'stringnoformat') as An exact match
Player - Player 2 (Blue) types a chat message containing -peace green (Unexpected type: 'stringnoformat') as An exact match
Player - Player 3 (Teal) types a chat message containing -peace green (Unexpected type: 'stringnoformat') as An exact match
Player - Player 4 (Purple) types a chat message containing -peace green (Unexpected type: 'stringnoformat') as An exact match
Player - Player 5 (Yellow) types a chat message containing -peace green (Unexpected type: 'stringnoformat') as An exact match
Player - Player 6 (Orange) types a chat message containing -peace green (Unexpected type: 'stringnoformat') as An exact match
Player - Player 8 (Pink) types a chat message containing -peace green (Unexpected type: 'stringnoformat') as An exact match
Player - Player 9 (Gray) types a chat message containing -peace green (Unexpected type: 'stringnoformat') as An exact match
Player - Player 10 (Light Blue) types a chat message containing -peace green (Unexpected type: 'stringnoformat') as An exact match
Conditions
Actions
Player - Make (Triggering player) treat Player 7 (Green) as an Ally
Game - Display to Player Group - Player 7 (Green) the text: ((Name of (Triggering player)) + has made peace with you!)
Peace Pink
Events
Player - Player 1 (Red) types a chat message containing -peace pink (Unexpected type: 'stringnoformat') as An exact match
Player - Player 2 (Blue) types a chat message containing -peace pink (Unexpected type: 'stringnoformat') as An exact match
Player - Player 3 (Teal) types a chat message containing -peace pink (Unexpected type: 'stringnoformat') as An exact match
Player - Player 4 (Purple) types a chat message containing -peace pink (Unexpected type: 'stringnoformat') as An exact match
Player - Player 5 (Yellow) types a chat message containing -peace pink (Unexpected type: 'stringnoformat') as An exact match
Player - Player 6 (Orange) types a chat message containing -peace pink (Unexpected type: 'stringnoformat') as An exact match
Player - Player 7 (Green) types a chat message containing -peace pink (Unexpected type: 'stringnoformat') as An exact match
Player - Player 9 (Gray) types a chat message containing -peace pink (Unexpected type: 'stringnoformat') as An exact match
Player - Player 10 (Light Blue) types a chat message containing -peace pink (Unexpected type: 'stringnoformat') as An exact match
Conditions
Actions
Player - Make (Triggering player) treat Player 8 (Pink) as an Ally
Game - Display to Player Group - Player 8 (Pink) the text: ((Name of (Triggering player)) + has made peace with you!)
Peace Gray
Events
Player - Player 1 (Red) types a chat message containing -peace gray (Unexpected type: 'stringnoformat') as An exact match
Player - Player 2 (Blue) types a chat message containing -peace gray (Unexpected type: 'stringnoformat') as An exact match
Player - Player 3 (Teal) types a chat message containing -peace gray (Unexpected type: 'stringnoformat') as An exact match
Player - Player 4 (Purple) types a chat message containing -peace gray (Unexpected type: 'stringnoformat') as An exact match
Player - Player 5 (Yellow) types a chat message containing -peace gray (Unexpected type: 'stringnoformat') as An exact match
Player - Player 6 (Orange) types a chat message containing -peace gray (Unexpected type: 'stringnoformat') as An exact match
Player - Player 7 (Green) types a chat message containing -peace gray (Unexpected type: 'stringnoformat') as An exact match
Player - Player 8 (Pink) types a chat message containing -peace gray (Unexpected type: 'stringnoformat') as An exact match
Player - Player 10 (Light Blue) types a chat message containing -peace gray (Unexpected type: 'stringnoformat') as An exact match
Conditions
Actions
Player - Make (Triggering player) treat Player 9 (Gray) as an Ally
Game - Display to Player Group - Player 9 (Gray) the text: ((Name of (Triggering player)) + has made peace with you!)
Peace Light Blue
Events
Player - Player 1 (Red) types a chat message containing -peace light blue (Unexpected type: 'stringnoformat') as An exact match
Player - Player 2 (Blue) types a chat message containing -peace light blue (Unexpected type: 'stringnoformat') as An exact match
Player - Player 3 (Teal) types a chat message containing -peace light blue (Unexpected type: 'stringnoformat') as An exact match
Player - Player 4 (Purple) types a chat message containing -peace light blue (Unexpected type: 'stringnoformat') as An exact match
Player - Player 5 (Yellow) types a chat message containing -peace light blue (Unexpected type: 'stringnoformat') as An exact match
Player - Player 6 (Orange) types a chat message containing -peace light blue (Unexpected type: 'stringnoformat') as An exact match
Player - Player 7 (Green) types a chat message containing -peace light blue (Unexpected type: 'stringnoformat') as An exact match
Player - Player 8 (Pink) types a chat message containing -peace light blue (Unexpected type: 'stringnoformat') as An exact match
Player - Player 9 (Gray) types a chat message containing -peace light blue (Unexpected type: 'stringnoformat') as An exact match
Conditions
Actions
Player - Make (Triggering player) treat Player 10 (Light Blue) as an Ally
Game - Display to Player Group - Player 10 (Light Blue) the text: ((Name of (Triggering player)) + has made peace with you!)
Neutral Red
Events
Player - Player 2 (Blue) types a chat message containing -neutral red (Unexpected type: 'stringnoformat') as An exact match
Player - Player 3 (Teal) types a chat message containing -neutral red (Unexpected type: 'stringnoformat') as An exact match
Player - Player 4 (Purple) types a chat message containing -neutral red (Unexpected type: 'stringnoformat') as An exact match
Player - Player 5 (Yellow) types a chat message containing -neutral red (Unexpected type: 'stringnoformat') as An exact match
Player - Player 6 (Orange) types a chat message containing -neutral red (Unexpected type: 'stringnoformat') as An exact match
Player - Player 7 (Green) types a chat message containing -neutral red (Unexpected type: 'stringnoformat') as An exact match
Player - Player 8 (Pink) types a chat message containing -neutral red (Unexpected type: 'stringnoformat') as An exact match
Player - Player 9 (Gray) types a chat message containing -neutral red (Unexpected type: 'stringnoformat') as An exact match
Player - Player 10 (Light Blue) types a chat message containing -neutral red (Unexpected type: 'stringnoformat') as An exact match
Conditions
Actions
Player - Make (Triggering player) treat Player 1 (Red) as an Neutral
Game - Display to Player Group - Player 1 (Red) the text: ((Name of (Triggering player)) + has declared neutrality with you!)
Neutral Blue
Events
Player - Player 1 (Red) types a chat message containing -neutral blue (Unexpected type: 'stringnoformat') as An exact match
Player - Player 3 (Teal) types a chat message containing -neutral blue (Unexpected type: 'stringnoformat') as An exact match
Player - Player 4 (Purple) types a chat message containing -neutral blue (Unexpected type: 'stringnoformat') as An exact match
Player - Player 5 (Yellow) types a chat message containing -neutral blue (Unexpected type: 'stringnoformat') as An exact match
Player - Player 6 (Orange) types a chat message containing -neutral blue (Unexpected type: 'stringnoformat') as An exact match
Player - Player 7 (Green) types a chat message containing -neutral blue (Unexpected type: 'stringnoformat') as An exact match
Player - Player 8 (Pink) types a chat message containing -neutral blue (Unexpected type: 'stringnoformat') as An exact match
Player - Player 9 (Gray) types a chat message containing -neutral blue (Unexpected type: 'stringnoformat') as An exact match
Player - Player 10 (Light Blue) types a chat message containing -neutral blue (Unexpected type: 'stringnoformat') as An exact match
Conditions
Actions
Player - Make (Triggering player) treat Player 2 (Blue) as an Neutral
Game - Display to Player Group - Player 2 (Blue) the text: ((Name of (Triggering player)) + has declared neutrality with you!)
Neutral Teal
Events
Player - Player 1 (Red) types a chat message containing -neutral teal (Unexpected type: 'stringnoformat') as An exact match
Player - Player 2 (Blue) types a chat message containing -neutral teal (Unexpected type: 'stringnoformat') as An exact match
Player - Player 4 (Purple) types a chat message containing -neutral teal (Unexpected type: 'stringnoformat') as An exact match
Player - Player 5 (Yellow) types a chat message containing -neutral teal (Unexpected type: 'stringnoformat') as An exact match
Player - Player 6 (Orange) types a chat message containing -neutral teal (Unexpected type: 'stringnoformat') as An exact match
Player - Player 7 (Green) types a chat message containing -neutral teal (Unexpected type: 'stringnoformat') as An exact match
Player - Player 8 (Pink) types a chat message containing -neutral teal (Unexpected type: 'stringnoformat') as An exact match
Player - Player 9 (Gray) types a chat message containing -neutral teal (Unexpected type: 'stringnoformat') as An exact match
Player - Player 10 (Light Blue) types a chat message containing -neutral teal (Unexpected type: 'stringnoformat') as An exact match
Conditions
Actions
Player - Make (Triggering player) treat Player 3 (Teal) as an Neutral
Game - Display to Player Group - Player 3 (Teal) the text: ((Name of (Triggering player)) + has declared neutrality with you!)
Neutral Purple
Events
Player - Player 1 (Red) types a chat message containing -neutral purple (Unexpected type: 'stringnoformat') as An exact match
Player - Player 2 (Blue) types a chat message containing -neutral purple (Unexpected type: 'stringnoformat') as An exact match
Player - Player 3 (Teal) types a chat message containing -neutral purple (Unexpected type: 'stringnoformat') as An exact match
Player - Player 5 (Yellow) types a chat message containing -neutral purple (Unexpected type: 'stringnoformat') as An exact match
Player - Player 6 (Orange) types a chat message containing -neutral purple (Unexpected type: 'stringnoformat') as An exact match
Player - Player 7 (Green) types a chat message containing -neutral purple (Unexpected type: 'stringnoformat') as An exact match
Player - Player 8 (Pink) types a chat message containing -neutral purple (Unexpected type: 'stringnoformat') as An exact match
Player - Player 9 (Gray) types a chat message containing -neutral purple (Unexpected type: 'stringnoformat') as An exact match
Player - Player 10 (Light Blue) types a chat message containing -neutral purple (Unexpected type: 'stringnoformat') as An exact match
Conditions
Actions
Player - Make (Triggering player) treat Player 4 (Purple) as an Neutral
Game - Display to Player Group - Player 4 (Purple) the text: ((Name of (Triggering player)) + has declared neutrality with you!)
Neutral Yellow
Events
Player - Player 1 (Red) types a chat message containing -neutral yellow (Unexpected type: 'stringnoformat') as An exact match
Player - Player 2 (Blue) types a chat message containing -neutral yellow (Unexpected type: 'stringnoformat') as An exact match
Player - Player 3 (Teal) types a chat message containing -neutral yellow (Unexpected type: 'stringnoformat') as An exact match
Player - Player 4 (Purple) types a chat message containing -neutral yellow (Unexpected type: 'stringnoformat') as An exact match
Player - Player 6 (Orange) types a chat message containing -neutral yellow (Unexpected type: 'stringnoformat') as An exact match
Player - Player 7 (Green) types a chat message containing -neutral yellow (Unexpected type: 'stringnoformat') as An exact match
Player - Player 8 (Pink) types a chat message containing -neutral yellow (Unexpected type: 'stringnoformat') as An exact match
Player - Player 9 (Gray) types a chat message containing -neutral yellow (Unexpected type: 'stringnoformat') as An exact match
Player - Player 10 (Light Blue) types a chat message containing -neutral yellow (Unexpected type: 'stringnoformat') as An exact match
Conditions
Actions
Player - Make (Triggering player) treat Player 5 (Yellow) as an Neutral
Game - Display to Player Group - Player 5 (Yellow) the text: ((Name of (Triggering player)) + has declared neutrality with you!)
Neutral Orange
Events
Player - Player 1 (Red) types a chat message containing -neutral orange (Unexpected type: 'stringnoformat') as An exact match
Player - Player 2 (Blue) types a chat message containing -neutral orange (Unexpected type: 'stringnoformat') as An exact match
Player - Player 3 (Teal) types a chat message containing -neutral orange (Unexpected type: 'stringnoformat') as An exact match
Player - Player 4 (Purple) types a chat message containing -neutral orange (Unexpected type: 'stringnoformat') as An exact match
Player - Player 5 (Yellow) types a chat message containing -neutral orange (Unexpected type: 'stringnoformat') as An exact match
Player - Player 7 (Green) types a chat message containing -neutral orange (Unexpected type: 'stringnoformat') as An exact match
Player - Player 8 (Pink) types a chat message containing -neutral orange (Unexpected type: 'stringnoformat') as An exact match
Player - Player 9 (Gray) types a chat message containing -neutral orange (Unexpected type: 'stringnoformat') as An exact match
Player - Player 10 (Light Blue) types a chat message containing -neutral orange (Unexpected type: 'stringnoformat') as An exact match
Conditions
Actions
Player - Make (Triggering player) treat Player 6 (Orange) as an Neutral
Game - Display to Player Group - Player 6 (Orange) the text: ((Name of (Triggering player)) + has declared neutrality with you!)
Neutral Green
Events
Player - Player 1 (Red) types a chat message containing -neutral green (Unexpected type: 'stringnoformat') as An exact match
Player - Player 2 (Blue) types a chat message containing -neutral green (Unexpected type: 'stringnoformat') as An exact match
Player - Player 3 (Teal) types a chat message containing -neutral green (Unexpected type: 'stringnoformat') as An exact match
Player - Player 4 (Purple) types a chat message containing -neutral green (Unexpected type: 'stringnoformat') as An exact match
Player - Player 5 (Yellow) types a chat message containing -neutral green (Unexpected type: 'stringnoformat') as An exact match
Player - Player 6 (Orange) types a chat message containing -neutral green (Unexpected type: 'stringnoformat') as An exact match
Player - Player 8 (Pink) types a chat message containing -neutral green (Unexpected type: 'stringnoformat') as An exact match
Player - Player 9 (Gray) types a chat message containing -neutral green (Unexpected type: 'stringnoformat') as An exact match
Player - Player 10 (Light Blue) types a chat message containing -neutral green (Unexpected type: 'stringnoformat') as An exact match
Conditions
Actions
Player - Make (Triggering player) treat Player 7 (Green) as an Neutral
Game - Display to Player Group - Player 7 (Green) the text: ((Name of (Triggering player)) + has declared neutrality with you!)
Neutral Pink
Events
Player - Player 1 (Red) types a chat message containing -neutral pink (Unexpected type: 'stringnoformat') as An exact match
Player - Player 2 (Blue) types a chat message containing -neutral pink (Unexpected type: 'stringnoformat') as An exact match
Player - Player 3 (Teal) types a chat message containing -neutral pink (Unexpected type: 'stringnoformat') as An exact match
Player - Player 4 (Purple) types a chat message containing -neutral pink (Unexpected type: 'stringnoformat') as An exact match
Player - Player 5 (Yellow) types a chat message containing -neutral pink (Unexpected type: 'stringnoformat') as An exact match
Player - Player 6 (Orange) types a chat message containing -neutral pink (Unexpected type: 'stringnoformat') as An exact match
Player - Player 7 (Green) types a chat message containing -neutral pink (Unexpected type: 'stringnoformat') as An exact match
Player - Player 9 (Gray) types a chat message containing -neutral pink (Unexpected type: 'stringnoformat') as An exact match
Player - Player 10 (Light Blue) types a chat message containing -neutral pink (Unexpected type: 'stringnoformat') as An exact match
Conditions
Actions
Player - Make (Triggering player) treat Player 8 (Pink) as an Neutral
Game - Display to Player Group - Player 8 (Pink) the text: ((Name of (Triggering player)) + has declared neutrality with you!)
Neutral Gray
Events
Player - Player 1 (Red) types a chat message containing -neutral gray (Unexpected type: 'stringnoformat') as An exact match
Player - Player 2 (Blue) types a chat message containing -neutral gray (Unexpected type: 'stringnoformat') as An exact match
Player - Player 3 (Teal) types a chat message containing -neutral gray (Unexpected type: 'stringnoformat') as An exact match
Player - Player 4 (Purple) types a chat message containing -neutral gray (Unexpected type: 'stringnoformat') as An exact match
Player - Player 5 (Yellow) types a chat message containing -neutral gray (Unexpected type: 'stringnoformat') as An exact match
Player - Player 6 (Orange) types a chat message containing -neutral gray (Unexpected type: 'stringnoformat') as An exact match
Player - Player 7 (Green) types a chat message containing -neutral gray (Unexpected type: 'stringnoformat') as An exact match
Player - Player 8 (Pink) types a chat message containing -neutral gray (Unexpected type: 'stringnoformat') as An exact match
Player - Player 10 (Light Blue) types a chat message containing -neutral gray (Unexpected type: 'stringnoformat') as An exact match
Conditions
Actions
Player - Make (Triggering player) treat Player 9 (Gray) as an Neutral
Game - Display to Player Group - Player 9 (Gray) the text: ((Name of (Triggering player)) + has declared neutrality with you!)
Neutral Light Blue
Events
Player - Player 1 (Red) types a chat message containing -neutral light blue (Unexpected type: 'stringnoformat') as An exact match
Player - Player 2 (Blue) types a chat message containing -neutral light blue (Unexpected type: 'stringnoformat') as An exact match
Player - Player 3 (Teal) types a chat message containing -neutral light blue (Unexpected type: 'stringnoformat') as An exact match
Player - Player 4 (Purple) types a chat message containing -neutral light blue (Unexpected type: 'stringnoformat') as An exact match
Player - Player 5 (Yellow) types a chat message containing -neutral light blue (Unexpected type: 'stringnoformat') as An exact match
Player - Player 6 (Orange) types a chat message containing -neutral light blue (Unexpected type: 'stringnoformat') as An exact match
Player - Player 7 (Green) types a chat message containing -neutral light blue (Unexpected type: 'stringnoformat') as An exact match
Player - Player 8 (Pink) types a chat message containing -neutral light blue (Unexpected type: 'stringnoformat') as An exact match
Player - Player 9 (Gray) types a chat message containing -neutral light blue (Unexpected type: 'stringnoformat') as An exact match
Conditions
Actions
Player - Make (Triggering player) treat Player 10 (Light Blue) as an Neutral
Game - Display to Player Group - Player 10 (Light Blue) the text: ((Name of (Triggering player)) + has declared neutrality with you!)
War Red
Events
Player - Player 2 (Blue) types a chat message containing -war red (Unexpected type: 'stringnoformat') as An exact match
Player - Player 3 (Teal) types a chat message containing -war red (Unexpected type: 'stringnoformat') as An exact match
Player - Player 4 (Purple) types a chat message containing -war red (Unexpected type: 'stringnoformat') as An exact match
Player - Player 5 (Yellow) types a chat message containing -war red (Unexpected type: 'stringnoformat') as An exact match
Player - Player 6 (Orange) types a chat message containing -war red (Unexpected type: 'stringnoformat') as An exact match
Player - Player 7 (Green) types a chat message containing -war red (Unexpected type: 'stringnoformat') as An exact match
Player - Player 8 (Pink) types a chat message containing -war red (Unexpected type: 'stringnoformat') as An exact match
Player - Player 9 (Gray) types a chat message containing -war red (Unexpected type: 'stringnoformat') as An exact match
Player - Player 10 (Light Blue) types a chat message containing -war red (Unexpected type: 'stringnoformat') as An exact match
Conditions
Actions
Player - Make (Triggering player) treat Player 1 (Red) as an Enemy
Game - Display to Player Group - Player 1 (Red) the text: ((Name of (Triggering player)) + has declared war on you!)
War Blue
Events
Player - Player 1 (Red) types a chat message containing -war blue (Unexpected type: 'stringnoformat') as An exact match
Player - Player 3 (Teal) types a chat message containing -war blue (Unexpected type: 'stringnoformat') as An exact match
Player - Player 4 (Purple) types a chat message containing -war blue (Unexpected type: 'stringnoformat') as An exact match
Player - Player 5 (Yellow) types a chat message containing -war blue (Unexpected type: 'stringnoformat') as An exact match
Player - Player 6 (Orange) types a chat message containing -war blue (Unexpected type: 'stringnoformat') as An exact match
Player - Player 7 (Green) types a chat message containing -war blue (Unexpected type: 'stringnoformat') as An exact match
Player - Player 8 (Pink) types a chat message containing -war blue (Unexpected type: 'stringnoformat') as An exact match
Player - Player 9 (Gray) types a chat message containing -war blue (Unexpected type: 'stringnoformat') as An exact match
Player - Player 10 (Light Blue) types a chat message containing -war blue (Unexpected type: 'stringnoformat') as An exact match
Conditions
Actions
Player - Make (Triggering player) treat Player 2 (Blue) as an Enemy
Game - Display to Player Group - Player 2 (Blue) the text: ((Name of (Triggering player)) + has declared war on you!)
War Teal
Events
Player - Player 1 (Red) types a chat message containing -war teal (Unexpected type: 'stringnoformat') as An exact match
Player - Player 2 (Blue) types a chat message containing -war teal (Unexpected type: 'stringnoformat') as An exact match
Player - Player 4 (Purple) types a chat message containing -war teal (Unexpected type: 'stringnoformat') as An exact match
Player - Player 5 (Yellow) types a chat message containing -war teal (Unexpected type: 'stringnoformat') as An exact match
Player - Player 6 (Orange) types a chat message containing -war teal (Unexpected type: 'stringnoformat') as An exact match
Player - Player 7 (Green) types a chat message containing -war teal (Unexpected type: 'stringnoformat') as An exact match
Player - Player 8 (Pink) types a chat message containing -war teal (Unexpected type: 'stringnoformat') as An exact match
Player - Player 9 (Gray) types a chat message containing -war teal (Unexpected type: 'stringnoformat') as An exact match
Player - Player 10 (Light Blue) types a chat message containing -war teal (Unexpected type: 'stringnoformat') as An exact match
Conditions
Actions
Player - Make (Triggering player) treat Player 3 (Teal) as an Enemy
Game - Display to Player Group - Player 3 (Teal) the text: ((Name of (Triggering player)) + has declared war on you!)
War Purple
Events
Player - Player 1 (Red) types a chat message containing -war purple (Unexpected type: 'stringnoformat') as An exact match
Player - Player 2 (Blue) types a chat message containing -war purple (Unexpected type: 'stringnoformat') as An exact match
Player - Player 3 (Teal) types a chat message containing -war purple (Unexpected type: 'stringnoformat') as An exact match
Player - Player 5 (Yellow) types a chat message containing -war purple (Unexpected type: 'stringnoformat') as An exact match
Player - Player 6 (Orange) types a chat message containing -war purple (Unexpected type: 'stringnoformat') as An exact match
Player - Player 7 (Green) types a chat message containing -war purple (Unexpected type: 'stringnoformat') as An exact match
Player - Player 8 (Pink) types a chat message containing -war purple (Unexpected type: 'stringnoformat') as An exact match
Player - Player 9 (Gray) types a chat message containing -war purple (Unexpected type: 'stringnoformat') as An exact match
Player - Player 10 (Light Blue) types a chat message containing -war purple (Unexpected type: 'stringnoformat') as An exact match
Conditions
Actions
Player - Make (Triggering player) treat Player 4 (Purple) as an Enemy
Game - Display to Player Group - Player 4 (Purple) the text: ((Name of (Triggering player)) + has declared war on you!)
War Yellow
Events
Player - Player 1 (Red) types a chat message containing -war yellow (Unexpected type: 'stringnoformat') as An exact match
Player - Player 2 (Blue) types a chat message containing -war yellow (Unexpected type: 'stringnoformat') as An exact match
Player - Player 3 (Teal) types a chat message containing -war yellow (Unexpected type: 'stringnoformat') as An exact match
Player - Player 4 (Purple) types a chat message containing -war yellow (Unexpected type: 'stringnoformat') as An exact match
Player - Player 6 (Orange) types a chat message containing -war yellow (Unexpected type: 'stringnoformat') as An exact match
Player - Player 7 (Green) types a chat message containing -war yellow (Unexpected type: 'stringnoformat') as An exact match
Player - Player 8 (Pink) types a chat message containing -war yellow (Unexpected type: 'stringnoformat') as An exact match
Player - Player 9 (Gray) types a chat message containing -war yellow (Unexpected type: 'stringnoformat') as An exact match
Player - Player 10 (Light Blue) types a chat message containing -war yellow (Unexpected type: 'stringnoformat') as An exact match
Conditions
Actions
Player - Make (Triggering player) treat Player 5 (Yellow) as an Enemy
Game - Display to Player Group - Player 5 (Yellow) the text: ((Name of (Triggering player)) + has declared war on you!)
War Orange
Events
Player - Player 1 (Red) types a chat message containing -war orange (Unexpected type: 'stringnoformat') as An exact match
Player - Player 2 (Blue) types a chat message containing -war orange (Unexpected type: 'stringnoformat') as An exact match
Player - Player 3 (Teal) types a chat message containing -war orange (Unexpected type: 'stringnoformat') as An exact match
Player - Player 4 (Purple) types a chat message containing -war orange (Unexpected type: 'stringnoformat') as An exact match
Player - Player 5 (Yellow) types a chat message containing -war orange (Unexpected type: 'stringnoformat') as An exact match
Player - Player 7 (Green) types a chat message containing -war orange (Unexpected type: 'stringnoformat') as An exact match
Player - Player 8 (Pink) types a chat message containing -war orange (Unexpected type: 'stringnoformat') as An exact match
Player - Player 9 (Gray) types a chat message containing -war orange (Unexpected type: 'stringnoformat') as An exact match
Player - Player 10 (Light Blue) types a chat message containing -war orange (Unexpected type: 'stringnoformat') as An exact match
Conditions
Actions
Player - Make (Triggering player) treat Player 6 (Orange) as an Enemy
Game - Display to Player Group - Player 6 (Orange) the text: ((Name of (Triggering player)) + has declared war on you!)
War Green
Events
Player - Player 1 (Red) types a chat message containing -war green (Unexpected type: 'stringnoformat') as An exact match
Player - Player 2 (Blue) types a chat message containing -war green (Unexpected type: 'stringnoformat') as An exact match
Player - Player 3 (Teal) types a chat message containing -war green (Unexpected type: 'stringnoformat') as An exact match
Player - Player 4 (Purple) types a chat message containing -war green (Unexpected type: 'stringnoformat') as An exact match
Player - Player 5 (Yellow) types a chat message containing -war green (Unexpected type: 'stringnoformat') as An exact match
Player - Player 6 (Orange) types a chat message containing -war green (Unexpected type: 'stringnoformat') as An exact match
Player - Player 8 (Pink) types a chat message containing -war green (Unexpected type: 'stringnoformat') as An exact match
Player - Player 9 (Gray) types a chat message containing -war green (Unexpected type: 'stringnoformat') as An exact match
Player - Player 10 (Light Blue) types a chat message containing -war green (Unexpected type: 'stringnoformat') as An exact match
Conditions
Actions
Player - Make (Triggering player) treat Player 7 (Green) as an Enemy
Game - Display to Player Group - Player 7 (Green) the text: ((Name of (Triggering player)) + has declared war on you!)
War Pink
Events
Player - Player 1 (Red) types a chat message containing -war pink (Unexpected type: 'stringnoformat') as An exact match
Player - Player 2 (Blue) types a chat message containing -war pink (Unexpected type: 'stringnoformat') as An exact match
Player - Player 3 (Teal) types a chat message containing -war pink (Unexpected type: 'stringnoformat') as An exact match
Player - Player 4 (Purple) types a chat message containing -war pink (Unexpected type: 'stringnoformat') as An exact match
Player - Player 5 (Yellow) types a chat message containing -war pink (Unexpected type: 'stringnoformat') as An exact match
Player - Player 6 (Orange) types a chat message containing -war pink (Unexpected type: 'stringnoformat') as An exact match
Player - Player 7 (Green) types a chat message containing -war pink (Unexpected type: 'stringnoformat') as An exact match
Player - Player 9 (Gray) types a chat message containing -war pink (Unexpected type: 'stringnoformat') as An exact match
Player - Player 10 (Light Blue) types a chat message containing -war pink (Unexpected type: 'stringnoformat') as An exact match
Conditions
Actions
Player - Make (Triggering player) treat Player 8 (Pink) as an Enemy
Game - Display to Player Group - Player 8 (Pink) the text: ((Name of (Triggering player)) + has declared war on you!)
War Gray
Events
Player - Player 1 (Red) types a chat message containing -war gray (Unexpected type: 'stringnoformat') as An exact match
Player - Player 2 (Blue) types a chat message containing -war gray (Unexpected type: 'stringnoformat') as An exact match
Player - Player 3 (Teal) types a chat message containing -war gray (Unexpected type: 'stringnoformat') as An exact match
Player - Player 4 (Purple) types a chat message containing -war gray (Unexpected type: 'stringnoformat') as An exact match
Player - Player 5 (Yellow) types a chat message containing -war gray (Unexpected type: 'stringnoformat') as An exact match
Player - Player 6 (Orange) types a chat message containing -war gray (Unexpected type: 'stringnoformat') as An exact match
Player - Player 7 (Green) types a chat message containing -war gray (Unexpected type: 'stringnoformat') as An exact match
Player - Player 8 (Pink) types a chat message containing -war gray (Unexpected type: 'stringnoformat') as An exact match
Player - Player 10 (Light Blue) types a chat message containing -war gray (Unexpected type: 'stringnoformat') as An exact match
Conditions
Actions
Player - Make (Triggering player) treat Player 9 (Gray) as an Enemy
Game - Display to Player Group - Player 9 (Gray) the text: ((Name of (Triggering player)) + has declared war on you!)
War Light Blue
Events
Player - Player 1 (Red) types a chat message containing -war light blue (Unexpected type: 'stringnoformat') as An exact match
Player - Player 2 (Blue) types a chat message containing -war light blue (Unexpected type: 'stringnoformat') as An exact match
Player - Player 3 (Teal) types a chat message containing -war light blue (Unexpected type: 'stringnoformat') as An exact match
Player - Player 4 (Purple) types a chat message containing -war light blue (Unexpected type: 'stringnoformat') as An exact match
Player - Player 5 (Yellow) types a chat message containing -war light blue (Unexpected type: 'stringnoformat') as An exact match
Player - Player 6 (Orange) types a chat message containing -war light blue (Unexpected type: 'stringnoformat') as An exact match
Player - Player 7 (Green) types a chat message containing -war light blue (Unexpected type: 'stringnoformat') as An exact match
Player - Player 8 (Pink) types a chat message containing -war light blue (Unexpected type: 'stringnoformat') as An exact match
Player - Player 9 (Gray) types a chat message containing -war light blue (Unexpected type: 'stringnoformat') as An exact match
Conditions
Actions
Player - Make (Triggering player) treat Player 10 (Light Blue) as an Enemy
Game - Display to Player Group - Player 10 (Light Blue) the text: ((Name of (Triggering player)) + has declared war on you!)
Zoom 1
Events
Player - Player 1 (Red) types a chat message containing -zoom1 (Unexpected type: 'stringnoformat') as An exact match
Player - Player 2 (Blue) types a chat message containing -zoom1 (Unexpected type: 'stringnoformat') as An exact match
Player - Player 3 (Teal) types a chat message containing -zoom1 (Unexpected type: 'stringnoformat') as An exact match
Player - Player 4 (Purple) types a chat message containing -zoom1 (Unexpected type: 'stringnoformat') as An exact match
Player - Player 5 (Yellow) types a chat message containing -zoom1 (Unexpected type: 'stringnoformat') as An exact match
Player - Player 6 (Orange) types a chat message containing -zoom1 (Unexpected type: 'stringnoformat') as An exact match
Player - Player 7 (Green) types a chat message containing -zoom1 (Unexpected type: 'stringnoformat') as An exact match
Player - Player 8 (Pink) types a chat message containing -zoom1 (Unexpected type: 'stringnoformat') as An exact match
Player - Player 9 (Gray) types a chat message containing -zoom1 (Unexpected type: 'stringnoformat') as An exact match
Player - Player 10 (Light Blue) types a chat message containing -zoom1 (Unexpected type: 'stringnoformat') as An exact match
Conditions
Actions
Camera - . Apply . gg_cam_Camera_001 for (Triggering player) over 0.50 seconds
Zoom 2
Events
Player - Player 1 (Red) types a chat message containing -zoom2 (Unexpected type: 'stringnoformat') as An exact match
Player - Player 2 (Blue) types a chat message containing -zoom2 (Unexpected type: 'stringnoformat') as An exact match
Player - Player 3 (Teal) types a chat message containing -zoom2 (Unexpected type: 'stringnoformat') as An exact match
Player - Player 4 (Purple) types a chat message containing -zoom2 (Unexpected type: 'stringnoformat') as An exact match
Player - Player 5 (Yellow) types a chat message containing -zoom2 (Unexpected type: 'stringnoformat') as An exact match
Player - Player 6 (Orange) types a chat message containing -zoom2 (Unexpected type: 'stringnoformat') as An exact match
Player - Player 7 (Green) types a chat message containing -zoom2 (Unexpected type: 'stringnoformat') as An exact match
Player - Player 8 (Pink) types a chat message containing -zoom2 (Unexpected type: 'stringnoformat') as An exact match
Player - Player 9 (Gray) types a chat message containing -zoom2 (Unexpected type: 'stringnoformat') as An exact match
Player - Player 10 (Light Blue) types a chat message containing -zoom2 (Unexpected type: 'stringnoformat') as An exact match
Conditions
Actions
Camera - . Apply . gg_cam_Camera_002 for (Triggering player) over 0.50 seconds
Zoom 3
Events
Player - Player 1 (Red) types a chat message containing -zoom3 (Unexpected type: 'stringnoformat') as An exact match
Player - Player 2 (Blue) types a chat message containing -zoom3 (Unexpected type: 'stringnoformat') as An exact match
Player - Player 3 (Teal) types a chat message containing -zoom3 (Unexpected type: 'stringnoformat') as An exact match
Player - Player 4 (Purple) types a chat message containing -zoom3 (Unexpected type: 'stringnoformat') as An exact match
Player - Player 5 (Yellow) types a chat message containing -zoom3 (Unexpected type: 'stringnoformat') as An exact match
Player - Player 6 (Orange) types a chat message containing -zoom3 (Unexpected type: 'stringnoformat') as An exact match
Player - Player 7 (Green) types a chat message containing -zoom3 (Unexpected type: 'stringnoformat') as An exact match
Player - Player 8 (Pink) types a chat message containing -zoom3 (Unexpected type: 'stringnoformat') as An exact match
Player - Player 9 (Gray) types a chat message containing -zoom3 (Unexpected type: 'stringnoformat') as An exact match
Player - Player 10 (Light Blue) types a chat message containing -zoom3 (Unexpected type: 'stringnoformat') as An exact match
Conditions
Actions
Camera - . Apply . gg_cam_Camera_003 for (Triggering player) over 0.50 seconds
Zoom 4
Events
Player - Player 1 (Red) types a chat message containing -zoom4 (Unexpected type: 'stringnoformat') as An exact match
Player - Player 2 (Blue) types a chat message containing -zoom4 (Unexpected type: 'stringnoformat') as An exact match
Player - Player 3 (Teal) types a chat message containing -zoom4 (Unexpected type: 'stringnoformat') as An exact match
Player - Player 4 (Purple) types a chat message containing -zoom4 (Unexpected type: 'stringnoformat') as An exact match
Player - Player 5 (Yellow) types a chat message containing -zoom4 (Unexpected type: 'stringnoformat') as An exact match
Player - Player 6 (Orange) types a chat message containing -zoom4 (Unexpected type: 'stringnoformat') as An exact match
Player - Player 7 (Green) types a chat message containing -zoom4 (Unexpected type: 'stringnoformat') as An exact match
Player - Player 8 (Pink) types a chat message containing -zoom4 (Unexpected type: 'stringnoformat') as An exact match
Player - Player 9 (Gray) types a chat message containing -zoom4 (Unexpected type: 'stringnoformat') as An exact match
Player - Player 10 (Light Blue) types a chat message containing -zoom4 (Unexpected type: 'stringnoformat') as An exact match
Conditions
Actions
Camera - . Apply . gg_cam_Camera_004 for (Triggering player) over 0.50 seconds
Villages
Events
Unit - A unit Is attacked
Conditions
(Unit-type of (Attacked unit)) Equal to Village
(Life of (Attacked unit)) Less than 5000.00
Actions
Unit Group - Pick every unit in (Units owned by (Owner of (Attacking unit)).) and do (Actions)
Loop - Actions
Unit - Order (Triggering unit) to Stop .
Unit - Change ownership of (Attacked unit) to (Owner of (Attacking unit)) and Change color
Unit - Set life of (Attacked unit) to 100 %
Wait 2.00 seconds
Unit - Set life of (Attacked unit) to 100 %
Towns
Events
Unit - A unit Is attacked
Conditions
(Unit-type of (Attacked unit)) Equal to Town
(Life of (Attacked unit)) Less than 5000.00
Actions
Unit Group - Pick every unit in (Units owned by (Owner of (Attacking unit)).) and do (Actions)
Loop - Actions
Unit - Order (Triggering unit) to Stop .
Unit - Change ownership of (Attacked unit) to (Owner of (Attacking unit)) and Change color
Unit - Set life of (Attacked unit) to 100 %
Wait 2.00 seconds
Unit - Set life of (Attacked unit) to 100 %
Cities
Events
Unit - A unit Is attacked
Conditions
(Unit-type of (Attacked unit)) Equal to City
(Life of (Attacked unit)) Less than 5000.00
Actions
Unit Group - Pick every unit in (Units owned by (Owner of (Attacking unit)).) and do (Actions)
Loop - Actions
Unit - Order (Triggering unit) to Stop .
Unit - Change ownership of (Attacked unit) to (Owner of (Attacking unit)) and Change color
Unit - Set life of (Attacked unit) to 100 %
Wait 2.00 seconds
Unit - Set life of (Attacked unit) to 100 %
Timer
Events
Time - Elapsed game time is 0.01 seconds
Conditions
Actions
Countdown Timer - Create a timer window for (Last started timer) with title Tax collection in...
Countdown Timer - Start (Last started timer) as a Repeating timer that will expire in 60.00 seconds
Countdown Timer - Show (Last created timer window)
Text
Events
Time - Every 60.00 seconds of game time
Conditions
Actions
Game - Display to (All players) the text: Tax recieved.Citizens provide goods of gold and lumber.
City 0078
Events
Time - Every 60.00 seconds of game time
Conditions
(Owner of City 0078 <gen>) Not equal to Neutral Hostile
Actions
Player - Add 120 to (Owner of City 0078 <gen>) . Current gold
Player - Add 60 to (Owner of City 0078 <gen>) . Current lumber
City 0088
Events
Time - Every 60.00 seconds of game time
Conditions
(Owner of City 0088 <gen>) Not equal to Neutral Hostile
Actions
Player - Add 120 to (Owner of City 0088 <gen>) . Current gold
Player - Add 60 to (Owner of City 0088 <gen>) . Current lumber
City 0103
Events
Time - Every 60.00 seconds of game time
Conditions
(Owner of City 0103 <gen>) Not equal to Neutral Hostile
Actions
Player - Add 120 to (Owner of City 0103 <gen>) . Current gold
Player - Add 60 to (Owner of City 0103 <gen>) . Current lumber
City 0124
Events
Time - Every 60.00 seconds of game time
Conditions
(Owner of City 0124 <gen>) Not equal to Neutral Hostile
Actions
Player - Add 120 to (Owner of City 0124 <gen>) . Current gold
Player - Add 60 to (Owner of City 0124 <gen>) . Current lumber
City 0115
Events
Time - Every 60.00 seconds of game time
Conditions
(Owner of City 0115 <gen>) Not equal to Neutral Hostile
Actions
Player - Add 120 to (Owner of City 0115 <gen>) . Current gold
Player - Add 60 to (Owner of City 0115 <gen>) . Current lumber
City 0157
Events
Time - Every 60.00 seconds of game time
Conditions
(Owner of City 0157 <gen>) Not equal to Neutral Hostile
Actions
Player - Add 120 to (Owner of City 0115 <gen>) . Current gold
Player - Add 60 to (Owner of City 0115 <gen>) . Current lumber
City 0158
Events
Time - Every 60.00 seconds of game time
Conditions
(Owner of City 0158 <gen>) Not equal to Neutral Hostile
Actions
Player - Add 120 to (Owner of City 0115 <gen>) . Current gold
Player - Add 60 to (Owner of City 0115 <gen>) . Current lumber
City 0165
Events
Time - Every 60.00 seconds of game time
Conditions
(Owner of City 0165 <gen>) Not equal to Neutral Hostile
Actions
Player - Add 120 to (Owner of City 0165 <gen>) . Current gold
Player - Add 60 to (Owner of City 0165 <gen>) . Current lumber
City 0176
Events
Time - Every 60.00 seconds of game time
Conditions
(Owner of City 0176 <gen>) Not equal to Neutral Hostile
Actions
Player - Add 120 to (Owner of City 0176 <gen>) . Current gold
Player - Add 60 to (Owner of City 0176 <gen>) . Current lumber
City 0210
Events
Time - Every 60.00 seconds of game time
Conditions
(Owner of City 0210 <gen>) Not equal to Neutral Hostile
Actions
Player - Add 120 to (Owner of City 0334 <gen>) . Current gold
Player - Add 60 to (Owner of City 0334 <gen>) . Current lumber
City 0211
Events
Time - Every 60.00 seconds of game time
Conditions
(Owner of City 0211 <gen>) Not equal to Neutral Hostile
Actions
Player - Add 120 to (Owner of City 0334 <gen>) . Current gold
Player - Add 60 to (Owner of City 0334 <gen>) . Current lumber
City 0212
Events
Time - Every 60.00 seconds of game time
Conditions
(Owner of City 0212 <gen>) Not equal to Neutral Hostile
Actions
Player - Add 120 to (Owner of City 0334 <gen>) . Current gold
Player - Add 60 to (Owner of City 0334 <gen>) . Current lumber
City 0213
Events
Time - Every 60.00 seconds of game time
Conditions
(Owner of City 0213 <gen>) Not equal to Neutral Hostile
Actions
Player - Add 120 to (Owner of City 0334 <gen>) . Current gold
Player - Add 60 to (Owner of City 0334 <gen>) . Current lumber
City 0214
Events
Time - Every 60.00 seconds of game time
Conditions
(Owner of City 0214 <gen>) Not equal to Neutral Hostile
Actions
Player - Add 120 to (Owner of City 0334 <gen>) . Current gold
Player - Add 60 to (Owner of City 0334 <gen>) . Current lumber
City 0245
Events
Time - Every 60.00 seconds of game time
Conditions
(Owner of City 0245 <gen>) Not equal to Neutral Hostile
Actions
Player - Add 120 to (Owner of City 0245 <gen>) . Current gold
Player - Add 60 to (Owner of City 0245 <gen>) . Current lumber
City 0331
Events
Time - Every 60.00 seconds of game time
Conditions
(Owner of City 0331 <gen>) Not equal to Neutral Hostile
Actions
Player - Add 120 to (Owner of City 0331 <gen>) . Current gold
Player - Add 60 to (Owner of City 0331 <gen>) . Current lumber
City 0334
Events
Time - Every 60.00 seconds of game time
Conditions
(Owner of City 0334 <gen>) Not equal to Neutral Hostile
Actions
Player - Add 120 to (Owner of City 0334 <gen>) . Current gold
Player - Add 60 to (Owner of City 0334 <gen>) . Current lumber
City 0401
Events
Time - Every 60.00 seconds of game time
Conditions
(Owner of City 0401 <gen>) Not equal to Neutral Hostile
Actions
Player - Add 120 to (Owner of City 0401 <gen>) . Current gold
Player - Add 60 to (Owner of City 0401 <gen>) . Current lumber
City 0405
Events
Time - Every 60.00 seconds of game time
Conditions
(Owner of City 0405 <gen>) Not equal to Neutral Hostile
Actions
Player - Add 120 to (Owner of City 0405 <gen>) . Current gold
Player - Add 60 to (Owner of City 0405 <gen>) . Current lumber
City 0406
Events
Time - Every 60.00 seconds of game time
Conditions
(Owner of City 0406 <gen>) Not equal to Neutral Hostile
Actions
Player - Add 120 to (Owner of City 0406 <gen>) . Current gold
Player - Add 60 to (Owner of City 0406 <gen>) . Current lumber
City 0407
Events
Time - Every 60.00 seconds of game time
Conditions
(Owner of City 0407 <gen>) Not equal to Neutral Hostile
Actions
Player - Add 120 to (Owner of City 0407 <gen>) . Current gold
Player - Add 60 to (Owner of City 0407 <gen>) . Current lumber
City 0426
Events
Time - Every 60.00 seconds of game time
Conditions
(Owner of City 0426 <gen>) Not equal to Neutral Hostile
Actions
Player - Add 120 to (Owner of City 0426 <gen>) . Current gold
Player - Add 60 to (Owner of City 0426 <gen>) . Current lumber
City 0484
Events
Time - Every 60.00 seconds of game time
Conditions
(Owner of City 0484 <gen>) Not equal to Neutral Hostile
Actions
Player - Add 120 to (Owner of City 0484 <gen>) . Current gold
Player - Add 60 to (Owner of City 0484 <gen>) . Current lumber
City 0586
Events
Time - Every 60.00 seconds of game time
Conditions
(Owner of City 0586 <gen>) Not equal to Neutral Hostile
Actions
Player - Add 120 to (Owner of City 0586 <gen>) . Current gold
Player - Add 60 to (Owner of City 0586 <gen>) . Current lumber
City 0634
Events
Time - Every 60.00 seconds of game time
Conditions
(Owner of City 0634 <gen>) Not equal to Neutral Hostile
Actions
Player - Add 120 to (Owner of City 0634 <gen>) . Current gold
Player - Add 60 to (Owner of City 0634 <gen>) . Current lumber
City 0662
Events
Time - Every 60.00 seconds of game time
Conditions
(Owner of City 0662 <gen>) Not equal to Neutral Hostile
Actions
Player - Add 120 to (Owner of City 0662 <gen>) . Current gold
Player - Add 60 to (Owner of City 0662 <gen>) . Current lumber
City 0664
Events
Time - Every 60.00 seconds of game time
Conditions
(Owner of City 0664 <gen>) Not equal to Neutral Hostile
Actions
Player - Add 120 to (Owner of City 0664 <gen>) . Current gold
Player - Add 60 to (Owner of City 0664 <gen>) . Current lumber
City 0709
Events
Time - Every 60.00 seconds of game time
Conditions
(Owner of City 0709 <gen>) Not equal to Neutral Hostile
Actions
Player - Add 120 to (Owner of City 0709 <gen>) . Current gold
Player - Add 60 to (Owner of City 0709 <gen>) . Current lumber
City 0721
Events
Time - Every 60.00 seconds of game time
Conditions
(Owner of City 0721 <gen>) Not equal to Neutral Hostile
Actions
Player - Add 120 to (Owner of City 0709 <gen>) . Current gold
Player - Add 60 to (Owner of City 0709 <gen>) . Current lumber
Town 0028
Events
Time - Every 60.00 seconds of game time
Conditions
(Owner of Town 0028 <gen>) Not equal to Neutral Hostile
Actions
Player - Add 100 to (Owner of Town 0028 <gen>) . Current gold
Player - Add 40 to (Owner of Town 0028 <gen>) . Current lumber
Town 0029
Events
Time - Every 60.00 seconds of game time
Conditions
(Owner of Town 0029 <gen>) Not equal to Neutral Hostile
Actions
Player - Add 100 to (Owner of Town 0029 <gen>) . Current gold
Player - Add 40 to (Owner of Town 0029 <gen>) . Current lumber
Town 0042
Events
Time - Every 60.00 seconds of game time
Conditions
(Owner of Town 0042 <gen>) Not equal to Neutral Hostile
Actions
Player - Add 100 to (Owner of Town 0042 <gen>) . Current gold
Player - Add 40 to (Owner of Town 0042 <gen>) . Current lumber
Town 0079
Events
Time - Every 60.00 seconds of game time
Conditions
(Owner of Town 0079 <gen>) Not equal to Neutral Hostile
Actions
Player - Add 100 to (Owner of Town 0079 <gen>) . Current gold
Player - Add 40 to (Owner of Town 0079 <gen>) . Current lumber
Town 0081
Events
Time - Every 60.00 seconds of game time
Conditions
(Owner of Town 0081 <gen>) Not equal to Neutral Hostile
Actions
Player - Add 100 to (Owner of Town 0081 <gen>) . Current gold
Player - Add 40 to (Owner of Town 0081 <gen>) . Current lumber
Town 0087
Events
Time - Every 60.00 seconds of game time
Conditions
(Owner of Town 0087 <gen>) Not equal to Neutral Hostile
Actions
Player - Add 100 to (Owner of Town 0087 <gen>) . Current gold
Player - Add 40 to (Owner of Town 0087 <gen>) . Current lumber
Town 0090
Events
Time - Every 60.00 seconds of game time
Conditions
(Owner of Town 0090 <gen>) Not equal to Neutral Hostile
Actions
Player - Add 100 to (Owner of Town 0090 <gen>) . Current gold
Player - Add 40 to (Owner of Town 0090 <gen>) . Current lumber
Town 0091
Events
Time - Every 60.00 seconds of game time
Conditions
(Owner of Town 0091 <gen>) Not equal to Neutral Hostile
Actions
Player - Add 100 to (Owner of Town 0091 <gen>) . Current gold
Player - Add 40 to (Owner of Town 0091 <gen>) . Current lumber
Town 0105
Events
Time - Every 60.00 seconds of game time
Conditions
(Owner of Town 0105 <gen>) Not equal to Neutral Hostile
Actions
Player - Add 100 to (Owner of Town 0105 <gen>) . Current gold
Player - Add 40 to (Owner of Town 0105 <gen>) . Current lumber
Town 0111
Events
Player - Player 1 (Red) types a chat message containing -town111 (Unexpected type: 'stringnoformat') as An exact match
Player - Player 2 (Blue) types a chat message containing -town111 (Unexpected type: 'stringnoformat') as An exact match
Player - Player 3 (Teal) types a chat message containing -town111 (Unexpected type: 'stringnoformat') as An exact match
Player - Player 4 (Purple) types a chat message containing -town111 (Unexpected type: 'stringnoformat') as An exact match
Player - Player 5 (Yellow) types a chat message containing -town111 (Unexpected type: 'stringnoformat') as An exact match
Player - Player 6 (Orange) types a chat message containing -town111 (Unexpected type: 'stringnoformat') as An exact match
Player - Player 7 (Green) types a chat message containing -town111 (Unexpected type: 'stringnoformat') as An exact match
Player - Player 8 (Pink) types a chat message containing -town111 (Unexpected type: 'stringnoformat') as An exact match
Player - Player 9 (Gray) types a chat message containing -town111 (Unexpected type: 'stringnoformat') as An exact match
Player - Player 10 (Light Blue) types a chat message containing -town111 (Unexpected type: 'stringnoformat') as An exact match
Conditions
Actions
Unit - Create 1 . Demon Hunter for (Triggering player) at ((Triggering player) start location) facing Default building facing degrees
Town 0174
Events
Time - Every 60.00 seconds of game time
Conditions
(Owner of Village 0174 <gen>) Not equal to Neutral Hostile
Actions
Player - Add 100 to (Owner of Village 0174 <gen>) . Current gold
Player - Add 40 to (Owner of Village 0174 <gen>) . Current lumber
Town 0175
Events
Time - Every 60.00 seconds of game time
Conditions
(Owner of Town 0175 <gen>) Not equal to Neutral Hostile
Actions
Player - Add 100 to (Owner of Town 0175 <gen>) . Current gold
Player - Add 40 to (Owner of Town 0175 <gen>) . Current lumber
Town 0178
Events
Time - Every 60.00 seconds of game time
Conditions
(Owner of Town 0178 <gen>) Not equal to Neutral Hostile
Actions
Player - Add 100 to (Owner of Town 0178 <gen>) . Current gold
Player - Add 40 to (Owner of Town 0178 <gen>) . Current lumber
Town 0215
Events
Time - Every 60.00 seconds of game time
Conditions
(Owner of Town 0215 <gen>) Not equal to Neutral Hostile
Actions
Player - Add 100 to (Owner of Town 0178 <gen>) . Current gold
Player - Add 40 to (Owner of Town 0178 <gen>) . Current lumber
Town 0222
Events
Time - Every 60.00 seconds of game time
Conditions
(Owner of Town 0222 <gen>) Not equal to Neutral Hostile
Actions
Player - Add 100 to (Owner of Town 0178 <gen>) . Current gold
Player - Add 40 to (Owner of Town 0178 <gen>) . Current lumber
Town 0252
Events
Time - Every 60.00 seconds of game time
Conditions
(Owner of Town 0252 <gen>) Not equal to Neutral Hostile
Actions
Player - Add 100 to (Owner of Town 0178 <gen>) . Current gold
Player - Add 40 to (Owner of Town 0178 <gen>) . Current lumber
Town 0288
Events
Time - Every 60.00 seconds of game time
Conditions
(Owner of Town 0288 <gen>) Not equal to Neutral Hostile
Actions
Player - Add 100 to (Owner of Town 0178 <gen>) . Current gold
Player - Add 40 to (Owner of Town 0178 <gen>) . Current lumber
Town 0291
Events
Time - Every 60.00 seconds of game time
Conditions
(Owner of Town 0291 <gen>) Not equal to Neutral Hostile
Actions
Player - Add 100 to (Owner of Town 0291 <gen>) . Current gold
Player - Add 40 to (Owner of Town 0291 <gen>) . Current lumber
Town 0292
Events
Time - Every 60.00 seconds of game time
Conditions
(Owner of Town 0292 <gen>) Not equal to Neutral Hostile
Actions
Player - Add 100 to (Owner of Town 0292 <gen>) . Current gold
Player - Add 40 to (Owner of Town 0292 <gen>) . Current lumber
Town 0306
Events
Time - Every 60.00 seconds of game time
Conditions
(Owner of Town 0306 <gen>) Not equal to Neutral Hostile
Actions
Player - Add 100 to (Owner of Town 0306 <gen>) . Current gold
Player - Add 40 to (Owner of Town 0306 <gen>) . Current lumber
Town 0333
Events
Time - Every 60.00 seconds of game time
Conditions
(Owner of Town 0333 <gen>) Not equal to Neutral Hostile
Actions
Player - Add 100 to (Owner of Town 0333 <gen>) . Current gold
Player - Add 40 to (Owner of Town 0333 <gen>) . Current lumber
Town 0336
Events
Time - Every 60.00 seconds of game time
Conditions
(Owner of Town 0336 <gen>) Not equal to Neutral Hostile
Actions
Player - Add 100 to (Owner of Town 0336 <gen>) . Current gold
Player - Add 40 to (Owner of Town 0336 <gen>) . Current lumber
Town 0343
Events
Time - Every 60.00 seconds of game time
Conditions
(Owner of Town 0343 <gen>) Not equal to Neutral Hostile
Actions
Player - Add 100 to (Owner of Town 0336 <gen>) . Current gold
Player - Add 40 to (Owner of Town 0336 <gen>) . Current lumber
Town 0393
Events
Time - Every 60.00 seconds of game time
Conditions
(Owner of Town 0393 <gen>) Not equal to Neutral Hostile
Actions
Player - Add 100 to (Owner of Town 0393 <gen>) . Current gold
Player - Add 40 to (Owner of Town 0393 <gen>) . Current lumber
Town 0400
Events
Time - Every 60.00 seconds of game time
Conditions
(Owner of Town 0400 <gen>) Not equal to Neutral Hostile
Actions
Player - Add 100 to (Owner of Town 0400 <gen>) . Current gold
Player - Add 40 to (Owner of Town 0400 <gen>) . Current lumber
Town 0403
Events
Time - Every 60.00 seconds of game time
Conditions
(Owner of Town 0403 <gen>) Not equal to Neutral Hostile
Actions
Player - Add 100 to (Owner of Town 0403 <gen>) . Current gold
Player - Add 40 to (Owner of Town 0403 <gen>) . Current lumber
Town 0408
Events
Time - Every 60.00 seconds of game time
Conditions
(Owner of Town 0408 <gen>) Not equal to Neutral Hostile
Actions
Player - Add 100 to (Owner of Town 0403 <gen>) . Current gold
Player - Add 40 to (Owner of Town 0403 <gen>) . Current lumber
Town 0428
Events
Time - Every 60.00 seconds of game time
Conditions
(Owner of Town 0428 <gen>) Not equal to Neutral Hostile
Actions
Player - Add 100 to (Owner of Town 0428 <gen>) . Current gold
Player - Add 40 to (Owner of Town 0428 <gen>) . Current lumber
Town 0475
Events
Time - Every 60.00 seconds of game time
Conditions
(Owner of Town 0475 <gen>) Not equal to Neutral Hostile
Actions
Player - Add 100 to (Owner of Town 0475 <gen>) . Current gold
Player - Add 40 to (Owner of Town 0475 <gen>) . Current lumber
Town 0585
Events
Time - Every 60.00 seconds of game time
Conditions
(Owner of Town 0585 <gen>) Not equal to Neutral Hostile
Actions
Player - Add 100 to (Owner of Town 0585 <gen>) . Current gold
Player - Add 40 to (Owner of Town 0585 <gen>) . Current lumber
Town 0620
Events
Time - Every 60.00 seconds of game time
Conditions
(Owner of Town 0620 <gen>) Not equal to Neutral Hostile
Actions
Player - Add 100 to (Owner of Town 0585 <gen>) . Current gold
Player - Add 40 to (Owner of Town 0585 <gen>) . Current lumber
Town 0635
Events
Time - Every 60.00 seconds of game time
Conditions
(Owner of Town 0635 <gen>) Not equal to Neutral Hostile
Actions
Player - Add 100 to (Owner of Town 0635 <gen>) . Current gold
Player - Add 40 to (Owner of Town 0635 <gen>) . Current lumber
Town 0663
Events
Time - Every 60.00 seconds of game time
Conditions
(Owner of Town 0663 <gen>) Not equal to Neutral Hostile
Actions
Player - Add 100 to (Owner of Town 0663 <gen>) . Current gold
Player - Add 40 to (Owner of Town 0663 <gen>) . Current lumber
Town 0666
Events
Time - Every 60.00 seconds of game time
Conditions
(Owner of Town 0666 <gen>) Not equal to Neutral Hostile
Actions
Player - Add 100 to (Owner of Town 0666 <gen>) . Current gold
Player - Add 40 to (Owner of Town 0666 <gen>) . Current lumber
Town 0667
Events
Time - Every 60.00 seconds of game time
Conditions
(Owner of Town 0667 <gen>) Not equal to Neutral Hostile
Actions
Player - Add 100 to (Owner of Town 0667 <gen>) . Current gold
Player - Add 40 to (Owner of Town 0667 <gen>) . Current lumber
Town 0834
Events
Time - Every 60.00 seconds of game time
Conditions
(Owner of Town 0834 <gen>) Not equal to Neutral Hostile
Actions
Player - Add 100 to (Owner of Town 0667 <gen>) . Current gold
Player - Add 40 to (Owner of Town 0667 <gen>) . Current lumber
Town 0848
Events
Time - Every 60.00 seconds of game time
Conditions
(Owner of Town 0848 <gen>) Not equal to Neutral Hostile
Actions
Player - Add 100 to (Owner of Town 0667 <gen>) . Current gold
Player - Add 40 to (Owner of Town 0667 <gen>) . Current lumber
Village 0027
Events
Time - Every 60.00 seconds of game time
Conditions
(Owner of Village 0027 <gen>) Not equal to Neutral Hostile
Actions
Player - Add 80 to (Owner of Village 0027 <gen>) . Current gold
Player - Add 20 to (Owner of Village 0027 <gen>) . Current lumber
Village 0030
Events
Time - Every 60.00 seconds of game time
Conditions
(Owner of Village 0030 <gen>) Not equal to Neutral Hostile
Actions
Player - Add 80 to (Owner of Village 0030 <gen>) . Current gold
Player - Add 20 to (Owner of Village 0030 <gen>) . Current lumber
Village 0080
Events
Time - Every 60.00 seconds of game time
Conditions
(Owner of Village 0080 <gen>) Not equal to Neutral Hostile
Actions
Player - Add 80 to (Owner of Village 0080 <gen>) . Current gold
Player - Add 20 to (Owner of Village 0080 <gen>) . Current lumber
Village 0086
Events
Time - Every 60.00 seconds of game time
Conditions
(Owner of Village 0086 <gen>) Not equal to Neutral Hostile
Actions
Player - Add 80 to (Owner of Village 0086 <gen>) . Current gold
Player - Add 20 to (Owner of Village 0086 <gen>) . Current lumber
Village 0089
Events
Time - Every 60.00 seconds of game time
Conditions
(Owner of Village 0089 <gen>) Not equal to Neutral Hostile
Actions
Player - Add 80 to (Owner of Village 0089 <gen>) . Current gold
Player - Add 20 to (Owner of Village 0089 <gen>) . Current lumber
Village 0123
Events
Time - Every 60.00 seconds of game time
Conditions
(Owner of Village 0123 <gen>) Not equal to Neutral Hostile
Actions
Player - Add 80 to (Owner of Village 0123 <gen>) . Current gold
Player - Add 20 to (Owner of Village 0123 <gen>) . Current lumber
Village 0131
Events
Time - Every 60.00 seconds of game time
Conditions
(Owner of Village 0131 <gen>) Not equal to Neutral Hostile
Actions
Player - Add 80 to (Owner of Village 0131 <gen>) . Current gold
Player - Add 20 to (Owner of Village 0131 <gen>) . Current lumber
Village 0142
Events
Time - Every 60.00 seconds of game time
Conditions
(Owner of Village 0142 <gen>) Not equal to Neutral Hostile
Actions
Player - Add 80 to (Owner of Village 0142 <gen>) . Current gold
Player - Add 20 to (Owner of Village 0142 <gen>) . Current lumber
Village 0148
Events
Time - Every 60.00 seconds of game time
Conditions
(Owner of Village 0148 <gen>) Not equal to Neutral Hostile
Actions
Player - Add 80 to (Owner of Village 0148 <gen>) . Current gold
Player - Add 20 to (Owner of Village 0148 <gen>) . Current lumber
Village 0159
Events
Time - Every 60.00 seconds of game time
Conditions
(Owner of Village 0159 <gen>) Not equal to Neutral Hostile
Actions
Player - Add 80 to (Owner of Village 0148 <gen>) . Current gold
Player - Add 20 to (Owner of Village 0148 <gen>) . Current lumber
Village 0173
Events
Time - Every 60.00 seconds of game time
Conditions
(Owner of Village 0173 <gen>) Not equal to Neutral Hostile
Actions
Player - Add 80 to (Owner of Village 0173 <gen>) . Current gold
Player - Add 20 to (Owner of Village 0173 <gen>) . Current lumber
Village 0177
Events
Time - Every 60.00 seconds of game time
Conditions
(Owner of Village 0177 <gen>) Not equal to Neutral Hostile
Actions
Player - Add 80 to (Owner of Village 0177 <gen>) . Current gold
Player - Add 20 to (Owner of Village 0177 <gen>) . Current lumber
Village 0290
Events
Time - Every 60.00 seconds of game time
Conditions
(Owner of Village 0290 <gen>) Not equal to Neutral Hostile
Actions
Player - Add 80 to (Owner of Village 0290 <gen>) . Current gold
Player - Add 20 to (Owner of Village 0290 <gen>) . Current lumber
Village 0308
Events
Time - Every 60.00 seconds of game time
Conditions
(Owner of Village 0308 <gen>) Not equal to Neutral Hostile
Actions
Player - Add 80 to (Owner of Village 0290 <gen>) . Current gold
Player - Add 20 to (Owner of Village 0290 <gen>) . Current lumber
Village 0332
Events
Time - Every 60.00 seconds of game time
Conditions
(Owner of Village 0332 <gen>) Not equal to Neutral Hostile
Actions
Player - Add 80 to (Owner of Village 0332 <gen>) . Current gold
Player - Add 20 to (Owner of Village 0332 <gen>) . Current lumber
Village 0337
Events
Time - Every 60.00 seconds of game time
Conditions
(Owner of Village 0337 <gen>) Not equal to Neutral Hostile
Actions
Player - Add 80 to (Owner of Village 0337 <gen>) . Current gold
Player - Add 20 to (Owner of Village 0337 <gen>) . Current lumber
Village 0344
Events
Time - Every 60.00 seconds of game time
Conditions
(Owner of Village 0344 <gen>) Not equal to Neutral Hostile
Actions
Player - Add 80 to (Owner of Village 0337 <gen>) . Current gold
Player - Add 20 to (Owner of Village 0337 <gen>) . Current lumber
Village 0345
Events
Time - Every 60.00 seconds of game time
Conditions
(Owner of Village 0345 <gen>) Not equal to Neutral Hostile
Actions
Player - Add 80 to (Owner of Village 0337 <gen>) . Current gold
Player - Add 20 to (Owner of Village 0337 <gen>) . Current lumber
Village 0352
Events
Time - Every 60.00 seconds of game time
Conditions
(Owner of Village 0352 <gen>) Not equal to Neutral Hostile
Actions
Player - Add 80 to (Owner of Village 0337 <gen>) . Current gold
Player - Add 20 to (Owner of Village 0337 <gen>) . Current lumber
Village 0353
Events
Time - Every 60.00 seconds of game time
Conditions
(Owner of Village 0353 <gen>) Not equal to Neutral Hostile
Actions
Player - Add 80 to (Owner of Village 0337 <gen>) . Current gold
Player - Add 20 to (Owner of Village 0337 <gen>) . Current lumber
Village 0354
Events
Time - Every 60.00 seconds of game time
Conditions
(Owner of Village 0354 <gen>) Not equal to Neutral Hostile
Actions
Player - Add 80 to (Owner of Village 0332 <gen>) . Current gold
Player - Add 20 to (Owner of Village 0332 <gen>) . Current lumber
Village 0355
Events
Time - Every 60.00 seconds of game time
Conditions
(Owner of Village 0355 <gen>) Not equal to Neutral Hostile
Actions
Player - Add 80 to (Owner of Village 0722 <gen>) . Current gold
Player - Add 20 to (Owner of Village 0722 <gen>) . Current lumber
Village 0402
Events
Time - Every 60.00 seconds of game time
Conditions
(Owner of Village 0402 <gen>) Not equal to Neutral Hostile
Actions
Player - Add 80 to (Owner of Village 0402 <gen>) . Current gold
Player - Add 20 to (Owner of Village 0402 <gen>) . Current lumber
Village 0404
Events
Time - Every 60.00 seconds of game time
Conditions
(Owner of Village 0404 <gen>) Not equal to Neutral Hostile
Actions
Player - Add 80 to (Owner of Village 0404 <gen>) . Current gold
Player - Add 20 to (Owner of Village 0404 <gen>) . Current lumber
Village 0409
Events
Time - Every 60.00 seconds of game time
Conditions
(Owner of Village 0409 <gen>) Not equal to Neutral Hostile
Actions
Player - Add 80 to (Owner of Village 0409 <gen>) . Current gold
Player - Add 20 to (Owner of Village 0409 <gen>) . Current lumber
Village 0440
Events
Time - Every 60.00 seconds of game time
Conditions
(Owner of Village 0440 <gen>) Not equal to Neutral Hostile
Actions
Player - Add 80 to (Owner of Village 0440 <gen>) . Current gold
Player - Add 20 to (Owner of Village 0440 <gen>) . Current lumber
Village 0487
Events
Time - Every 60.00 seconds of game time
Conditions
(Owner of Village 0487 <gen>) Not equal to Neutral Hostile
Actions
Player - Add 80 to (Owner of Village 0487 <gen>) . Current gold
Player - Add 20 to (Owner of Village 0487 <gen>) . Current lumber
Village 0622
Events
Time - Every 60.00 seconds of game time
Conditions
(Owner of Village 0633 <gen>) Not equal to Neutral Hostile
Actions
Player - Add 80 to (Owner of Village 0633 <gen>) . Current gold
Player - Add 20 to (Owner of Village 0633 <gen>) . Current lumber
Village 0630
Events
Time - Every 60.00 seconds of game time
Conditions
(Owner of Village 0630 <gen>) Not equal to Neutral Hostile
Actions
Player - Add 80 to (Owner of Village 0633 <gen>) . Current gold
Player - Add 20 to (Owner of Village 0633 <gen>) . Current lumber
Village 0633
Events
Time - Every 60.00 seconds of game time
Conditions
(Owner of Village 0633 <gen>) Not equal to Neutral Hostile
Actions
Player - Add 80 to (Owner of Village 0633 <gen>) . Current gold
Player - Add 20 to (Owner of Village 0633 <gen>) . Current lumber
Village 0661
Events
Time - Every 60.00 seconds of game time
Conditions
(Owner of Village 0661 <gen>) Not equal to Neutral Hostile
Actions
Player - Add 80 to (Owner of Village 0661 <gen>) . Current gold
Player - Add 20 to (Owner of Village 0661 <gen>) . Current lumber
Village 0665
Events
Time - Every 60.00 seconds of game time
Conditions
(Owner of Village 0665 <gen>) Not equal to Neutral Hostile
Actions
Player - Add 80 to (Owner of Village 0665 <gen>) . Current gold
Player - Add 20 to (Owner of Village 0665 <gen>) . Current lumber
Village 0722
Events
Time - Every 60.00 seconds of game time
Conditions
(Owner of Village 0722 <gen>) Not equal to Neutral Hostile
Actions
Player - Add 80 to (Owner of Village 0722 <gen>) . Current gold
Player - Add 20 to (Owner of Village 0722 <gen>) . Current lumber
Village 0814
Events
Time - Every 60.00 seconds of game time
Conditions
(Owner of Village 0814 <gen>) Not equal to Neutral Hostile
Actions
Player - Add 80 to (Owner of Village 0722 <gen>) . Current gold
Player - Add 20 to (Owner of Village 0722 <gen>) . Current lumber
Welcome
Events
Map initialization
Conditions
Actions
Quest - Create a Required quest titled Dying Empires v0.05 with the description Welcome to Dying Empires v0.05!You control one of the ten factions who are aiming to control the entire land by means of force. You must seek out nearby villages, towns and cities to gain more resources to build a more powerful army. Only by maintaining the highest resource income and cunning use of strategy and technique can you hope to bring down your enemies. The land is there; go and claim it!Unit data accurate to version 0.05 , using icon path ReplaceableTextures\CommandButtons\BTNHumanCaptureFlag.blp
Quest - Create a Required quest titled Commands with the description All commands use "-" before the command itself.-zoom1-4: Changes the distance of the camera. "-zoom1"Note: Just because you ally someone, it doesnt mean they will ally you. Alliance commands are one way; both players will have to type the commands (of each others' color) to be allied with each other.Note: the colors are "light blue" and "gray". As of current, "lightblue" and "grey" will not work.-ally (color): Creates an alliance with a player, and sharing vision. "-ally red"-peace (color): Creates an alliance with a player, but does not share vision. "-peace blue"-neutral (color): Creates a non agression pact (NAP) with another player. Your units will not auto attack this player's units, and they will be treated as neutral. No vision shared. "-neutral teal"-war (color): Declares war on a player, cauing all previous forms of alliance to be removed, and the return to enemies. "-war purple" , using icon path ReplaceableTextures\CommandButtons\BTNDevotion.blp
Quest - Create a Required quest titled Unit Data - Unit DPS with the description Note: This does not include any upgrades or the affects of armor and weapon types.Unit Average Damage Per Second:to 1dpInfantryMilitia: 12.5 Footman: 19.3 Swordsman: 26.5 Legion: 40 Warrior: 11.3 Axeman: 20.6 Spearman: 12.3 Pikeman: 22.5RangedMilitia Archer: 9.7 Archer: 15.6 Ranger: 21.3 Longbowman: 29.4 Militia Crossbowman: 11.7 Crossbowman: 17.8 Spear Thrower: 9.7 Javeliner: 16.5MountedScout Calvary: 16.8 Light Calvary: 28.9 Heavy Calvary 40.4 Knight: 23.6 Cataphract: 33.3 Paladin: 44.6 Calvary Archer: 20.6 Heavy Calvary Archer: 26.9Caster:Monk: something weak Cleric: again Priest: againSiege EquipmentBallista: 21.3 Battering Ram: 43.7 Catapult: 20.4 Heavy Catapult: 25.9 Trebuchet: 29.2ShipsTransport Ship: N/A Caravel: Tirieme: Figate: Galley: War Galley: Galleon: Special UnitsBarbarian: 15 Sword Dancer: 50.1 Skirmisher: 14.2 Longboat: , using icon path ReplaceableTextures\CommandButtons\BTNSpellSteal.blp
Quest - Create a Required quest titled Credits and Changelog with the description Credits:A big thank you to all those on The Hive Workshop, for use of their excellent models. I appreciate your time and work very much, so thank you =)Changlog:v0.05:- Added a unique commander (hero) for each race. More updates for them to come in later versions (to abilities and stats)- Completion of the hostiles around the Huns.- Changes to the ships, and new a new model.- Slight change to the food system. (Each faction will now have 10 bonus food, ontop of whatever else they have.)- Changes to starting units for Huns, Spain and Greece.- Some other minor changes.v0.04b- Bug fixes.v0.04- Huns and Spain are now playable (to an extent).- Added more hostiles around Greece.- Slight changes to starting units for Vikings.- Minor tech tree changes for Huns and Saxony.v0.03- Map now playabe.- Significant changes.- Saxony and Arabia now playable. , using icon path ReplaceableTextures\CommandButtons\BTNHelmutPurple.blp
Quest - Create a Optional quest titled Teutons (Red) with the description Tech Tree:InfantryMilitia - Yes Footman - Yes Swordsman - Yes Legion - Yes Warrior - Yes Axeman - Yes Spearman - Yes Pikeman - YesRangedMilitia Archer - Yes Archer - Yes Ranger - Yes Longbowman - No Militia Crossbowman - No Crossbowman - No Spear Thrower - Yes Javeliner - YesMountedScout Calvary - Yes Light Calvary - Yes Heavy Calvary - No Knight - Yes Cataphract - Yes Paladin - Yes Calvary Archer - No Heavy Calvary Archer - NoCasterMonk - Yes Cleric - Yes Priest - YesSiege EquipmentBallista - Yes Battering Ram - Yes Catapult - Yes Heavy Catapult - Yes Siege Wagon - No Trebuchet - YesShipsTransport Ship - Yes Caravel - Yes Tirieme - Yes Frigate - Yes Galley - Yes War Galley - No Galleon - NoSpecial UnitsBarbarian - No Sword Dancer - Yes Skirmisher - No Longboat - No , using icon path ReplaceableTextures\CommandButtons\BTNSpellBreaker.blp
Quest - Create a Optional quest titled Sarmatia (Blue) with the description Tech Tree:InfantryMilitia - Yes Footman - Yes Swordsman - Yes Legion - No Warrior - Yes Axeman - Yes Spearman - Yes Pikeman - NoRangedMilitia Archer - Yes Archer - Yes Ranger - No Longbowman - No Militia Crossbowman - Yes Crossbowman - Yes Spear Thrower - Yes Javeliner - NoMountedScout Calvary - Yes Light Calvary - Yes Heavy Calvary - Yes Knight - Yes Cataphract - Yes Paladin - Yes Calvary Archer - Yes Heavy Calvary Archer - YesCasterMonk - Yes Cleric - Yes Priest - NoSiege EquipmentBallista - No Battering Ram - Yes Catapult - Yes Heavy Catapult - Yes Siege Wagon - No Trebuchet - YesShipsTransport Ship - Yes Caravel - Yes Tirieme - Yes Frigate - No Galley - Yes War Galley - Yes Galleon - YesSpecial UnitsBarbarian - No Sword Dancer - No Skirmisher - No Longboat - No , using icon path ReplaceableTextures\CommandButtons\BTNFootman.blp
Quest - Create a Optional quest titled Spain (Teal) with the description Tech Tree:InfantryMilitia - Yes Footman - Yes Swordsman - Yes Legion - Yes Warrior - No Axeman - No Spearman - Yes Pikeman - YesRangedMilitia Archer - Yes Archer - Yes Ranger - Yes Longbowman - Yes Militia Crossbowman - No Crossbowman - No Spear Thrower - Yes Javeliner - NoMountedScout Calvary - Yes Light Calvary - No Heavy Calvary - No Knight - Yes Cataphract - Yes Paladin - Yes Calvary Archer - No Heavy Calvary Archer - NoCasterMonk - Yes Cleric - Yes Priest - NoSiege EquipmentBallista - Yes Battering Ram - Yes Catapult - No Heavy Catapult - No Siege Wagon - Yes Trebuchet - YesShipsTransport Ship - Yes Caravel - Yes Tirieme - Yes Frigate - Yes Galley - Yes War Galley - No Galleon - NoSpecial UnitsBarbarian - No Sword Dancer - No Skirmisher - Yes Longboat - No , using icon path ReplaceableTextures\CommandButtons\BTNSpellBreaker.blp
Quest - Create a Optional quest titled Huns (Purple) with the description Tech Tree:InfantryMilitia - Yes Footman - Yes Swordsman - No Legion - No Warrior - Yes Axeman - Yes Spearman - Yes Pikeman - NoRangedMilitia Archer - Yes Archer - Yes Ranger - Yes Longbowman - Yes Militia Crossbowman - Yes Crossbowman - No Spear Thrower - Yes Javeliner - YesMountedScout Calvary - Yes Light Calvary - Yes Heavy Calvary - Yes Knight - Yes Cataphract - Yes Paladin - Yes Calvary Archer - Yes Heavy Calvary Archer - YesCasterMonk - Yes Cleric - Yes Priest - NoSiege EquipmentBallista - Yes Battering Ram - Yes Catapult - Yes Heavy Catapult - Yes Siege Wagon - Yes Trebuchet - NoShipsTransport Ship - Yes Caravel - Yes Tirieme - No Frigate - No Galley - Yes War Galley - Yes Galleon - YesSpecial UnitsBarbarian - No Sword Dancer - No Skirmisher - No Longboat - No , using icon path ReplaceableTextures\CommandButtons\BTNCentaurArcher.blp
Quest - Create a Optional quest titled Greece (Yellow) with the description Tech Tree:InfantryMilitia - Yes Footman - Yes Swordsman - Yes Legion - Yes Warrior - Yes Axeman - No Spearman - Yes Pikeman - YesRangedMilitia Archer - Yes Archer - Yes Ranger - No Longbowman - No Militia Crossbowman - Yes Crossbowman - Yes Spear Thrower - Yes Javeliner - YesMountedScout Calvary - Yes Light Calvary - Yes Heavy Calvary - No Knight - Yes Cataphract - Yes Paladin - No Calvary Archer - No Heavy Calvary Archer - NoCasterMonk - Yes Cleric - Yes Priest - YesSiege EquipmentBallista - No Battering Ram - Yes Catapult - Yes Heavy Catapult - No Siege Wagon - No Trebuchet - YesShipsTransport Ship - Yes Caravel - Yes Tirieme - Yes Frigate - Yes Galley - Yes War Galley - Yes Galleon - YesSpecial UnitsBarbarian - No Sword Dancer - Yes Skirmisher - Yes Longboat - No , using icon path ReplaceableTextures\CommandButtons\BTN_Skirmisher.blp
Quest - Create a Optional quest titled Saxony (Orange) with the description Tech Tree:InfantryMilitia - Yes Footman - Yes Swordsman - Yes Legion - No Warrior - Yes Axeman - Yes Spearman - Yes Pikeman - YesRangedMilitia Archer - Yes Archer - Yes Ranger - Yes Longbowman - No Militia Crossbowman - Yes Crossbowman - Yes Spear Thrower - Yes Javeliner - YesMountedScout Calvary - Yes Light Calvary - Yes Heavy Calvary - Yes Knight - Yes Cataphract - No Paladin - No Calvary Archer - Yes Heavy Calvary Archer - NoCasterMonk - Yes Cleric - Yes Priest - YesSiege EquipmentBallista - Yes Battering Ram - Yes Catapult - Yes Heavy Catapult - No Siege Wagon - Yes Trebuchet - YesShipsTransport Ship - Yes Caravel - Yes Tirieme - No Frigate - No Galley - Yes War Galley - Yes Galleon - NoSpecial UnitsBarbarian - Yes Sword Dancer - No Skirmisher - No Longboat - Yes , using icon path ReplaceableTextures\CommandButtons\BTNBanditSpearThrower.blp
Quest - Create a Optional quest titled Arabia (Green) with the description Tech Tree:InfantryMilitia - Yes Footman - Yes Swordsman - Yes Legion - No Warrior - Yes Axeman - No Spearman - Yes Pikeman - YesRangedMilitia Archer - Yes Archer - Yes Ranger - Yes Longbowman - No Militia Crossbowman - Yes Crossbowman - No Spear Thrower - Yes Javeliner - YesMountedScout Calvary - Yes Light Calvary - Yes Heavy Calvary - Yes Knight - Yes Cataphract - Yes Paladin - No Calvary Archer - Yes Heavy Calvary Archer - NoCasterMonk - Yes Cleric - Yes Priest - YesSiege EquipmentBallista - No Battering Ram - Yes Catapult - Yes Heavy Catapult - Yes Siege Wagon - Yes Trebuchet - YesShipsTransport Ship - Yes Caravel - Yes Tirieme - No Frigate - No Galley - Yes War Galley - Yes Galleon - YesSpecial UnitsBarbarian - No Sword Dancer - No Skirmisher - No Longboat - No , using icon path ReplaceableTextures\CommandButtons\BTN_Javeliner.blp
Quest - Create a Optional quest titled Vikings (Pink) with the description Tech Tree:InfantryMilitia - Yes Footman - Yes Swordsman - No Legion - No Warrior - Yes Axeman - No Spearman - Yes Pikeman - YesRangedMilitia Archer - Yes Archer - Yes Ranger - No Longbowman - No Militia Crossbowman - Yes Crossbowman - No Spear Thrower - Yes Javeliner - YesMountedScout Calvary - Yes Light Calvary - Yes Heavy Calvary - Yes Knight - Yes Cataphract - No Paladin - No Calvary Archer - Yes Heavy Calvary Archer - NoCasterMonk - Yes Cleric - Yes Priest - YesSiege EquipmentBallista - Yes Battering Ram - Yes Catapult - Yes Heavy Catapult - No Siege Wagon - Yes Trebuchet - NoShipsTransport Ship - Yes Caravel - No Tirieme - No Frigate - No Galley - Yes War Galley - Yes Galleon - NoSpecial UnitsBarbarian - Yes Sword Dancer - No Skirmisher - No Longboat - Yes , using icon path ReplaceableTextures\CommandButtons\BTNVillagerMan1.blp
Quest - Create a Optional quest titled France (Gray) with the description Tech Tree:InfantryMilitia - Yes Footman - Yes Swordsman - Yes Legion - Yes Warrior - Yes Axeman - No Spearman - Yes Pikeman - YesRangedMilitia Archer - Yes Archer - Yes Ranger - No Longbowman - No Militia Crossbowman - Yes Crossbowman - Yes Spear Thrower - Yes Javeliner - NoMountedScout Calvary - Yes Light Calvary - Yes Heavy Calvary - No Knight - Yes Cataphract - Yes Paladin - Yes Calvary Archer - Yes Heavy Calvary Archer - YesCasterMonk - Yes Cleric - Yes Priest - NoSiege EquipmentBallista - Yes Battering Ram - Yes Catapult - Yes Heavy Catapult - Yes Siege Wagon - No Trebuchet - YesShipsTransport Ship - Yes Caravel - Yes Tirieme - Yes Frigate - Yes Galley - Yes War Galley - No Galleon - NoSpecial UnitsBarbarian - No Sword Dancer - No Skirmisher - No Longboat - No , using icon path ReplaceableTextures\CommandButtons\BTNTheCaptain.blp
Game - Display to Player Group - Player 1 (Red) the text: Welcome to Dying Empires v0.05 by Luthras. I hope you enjoy the game!You are in control of the Teutons. You will have different units to other countries and start with different units and buildings.The Teutons start with more primary buildings than other races and your northern enterence is fortifed for an early stage. This will let you focus on one area, or your army. The fate of the Teutons is in your hands!
Game - Display to Player Group - Player 2 (Blue) the text: Welcome to Dying Empires v0.05 by Luthras. I hope you enjoy the game!You are in control of Sarmatia. You will have different units to other countries and start with different units and buildings. Sarmatia starts with more resources and more cities than other countries. This allows you to upgrade for more advanced units or to build a powerful army quickly. The destiny of the most powerful knights is up to you!
Game - Display to Player Group - Player 3 (Teal) the text: Welcome to Dying Empires v0.05 by Luthras. I hope you enjoy the game!You are in control of Spain. You will have different units to other countries and start with different units and buildings. Be wary of the Huns who begin very close to you across the river. Training spearmen will be a good way to hold of their far superiour calvary.
Game - Display to Player Group - Player 4 (Purple) the text: Welcome to Dying Empires v0.05 by Luthras. I hope you enjoy the game!You are in control of the Huns. You will have different units to other countries and start with different units and buildings.
Game - Display to Player Group - Player 5 (Yellow) the text: Welcome to Dying Empires v0.05 by Luthras. I hope you enjoy the game!You are in control of Greece. You will have different units to other countries and start with different units and buildings.
Game - Display to Player Group - Player 6 (Orange) the text: Welcome to Dying Empires v0.05 by Luthras. I hope you enjoy the game!You are in control of Saxonsy. You will have different units to other countries and start with different units and buildings.The Saxons start with a well organised base, for future development. They also are alone on a fairly large island with one enterence, allowing them to push into the sea, or attack through the mainland. The bloodlust of Saxony is up to you!
Game - Display to Player Group - Player 7 (Green) the text: Welcome to Dying Empires v0.05 by Luthras. I hope you enjoy the game!You are in control of Arabia. You will have different units to other countries and start with different units and buildings. Arabia starts with a far more fortified position than any other. This will allow you to roam free with little thought about defence as it is already in place, by natural walls. The path of the Arabians has been placed before you!
Game - Display to Player Group - Player 8 (Pink) the text: Welcome to Dying Empires v0.05 by Luthras. I hope you enjoy the game!You are in control of the Vikings. You will have different units to other countries and start with different units and buildings.The Vikings start with more units and transpot ships allowing them to invade enemies early.The legend of the Vikings is in your hand!
Game - Display to Player Group - Player 9 (Gray) the text: Welcome to Dying Empires v0.05 by Luthras. I hope you enjoy the game!You are in control of the French. You will have different units to other countries and start with different units and buildings.The French start two seperate base areas and a few war ships. You will also start with surrounding cities which will allow more resources than other races. There is a large area ready to be controlled as there are no enemies too close to your starting locations. Do not lead the French to ruin!
Game - Display to Player Group - Player 10 (Light Blue) the text: Welcome to Dying Empires v0.05 by Luthras. I hope you enjoy the game!You are in control of Britain. You will have different units to other countries and start with different units and buildings.Britain starts in a small remote position, with heavy defences and a small moat. Although you start with fewer military units, they have the potential to rule a large amount of land. Control the British well!
Wait 70.00 seconds
Game - Display to (All players) the text: By now you should be on your way to capturing villages, towns and cities to increase your income per tax timer. To capture it, attack it below 5000 health. If you want to change the camera distance, type "-zoom1" etc. (There are 4 different distances.)
Wait 30.00 seconds
Game - Display to (All players) the text: Check the Quests menu for a list of you factions tech tree, unit data, commands and other information.
Wait 45.00 seconds
Game - Display to (All players) the text: There are 4 different types of alliances. "Neutral" (non agression pact), "Peace" (allied), "Ally" (allied with shared vision) and "War" (enemies). Use the "-" command and player colors to set your alliance with other players. Check Quests for more info.
Initialization
Events
Map initialization
Conditions
Actions
Unit Group - Pick every unit in (Units of type Barbarian) and do (Actions)
Loop - Actions
Unit - Change color of (Picked unit) to Maroon
Unit Group - Pick every unit in (Units of type Food Hut) and do (Actions)
Loop - Actions
Unit - Hide (Picked unit)
Player Group - Pick every player in (All players) and do (Actions)
Loop - Actions
Player - Set (Picked player) . Current gold to 300
Player - Set (Picked player) . Current lumber to 200
Wait 0.50 seconds
Player - Add 300 to Player 2 (Blue) . Current gold
Player - Add 150 to Player 2 (Blue) . Current lumber
Player Colours and Names
Events
Map initialization
Conditions
Actions
Set Variable Set Player_Colours[1] = "|c00FF0303"
Set Variable Set Player_Colours[2] = "|c000042FF"
Set Variable Set Player_Colours[3] = "|c001CE6B9"
Set Variable Set Player_Colours[4] = "|c00540081"
Set Variable Set Player_Colours[5] = "|c00FFFC01"
Set Variable Set Player_Colours[6] = "|c00FEBA0E"
Set Variable Set Player_Colours[7] = "|c0020C000"
Set Variable Set Player_Colours[8] = "|c00E55BB0"
Set Variable Set Player_Colours[9] = "|c00959697"
Set Variable Set Player_Colours[10] = "|c007EBFF1"
Set Variable Set Player_Names[1] = (Player_Colours[1] + (((Name of Player 1 (Red)) + (Teutons)) + |r))
Set Variable Set Player_Names[1] = (Player_Colours[2] + (((Name of Player 2 (Blue)) + (Sarmatia)) + |r))
Set Variable Set Player_Names[3] = (Player_Colours[3] + ((Name of Player 3 (Teal)) + |r))
Set Variable Set Player_Names[4] = (Player_Colours[4] + ((Name of Player 4 (Purple)) + |r))
Set Variable Set Player_Names[5] = (Player_Colours[5] + ((Name of Player 5 (Yellow)) + |r))
Set Variable Set Player_Names[6] = (Player_Colours[6] + ((Name of Player 6 (Orange)) + |r))
Set Variable Set Player_Names[7] = (Player_Colours[7] + ((Name of Player 7 (Green)) + |r))
Set Variable Set Player_Names[8] = (Player_Colours[8] + ((Name of Player 8 (Pink)) + |r))
Set Variable Set Player_Names[9] = (Player_Colours[9] + ((Name of Player 9 (Gray)) + |r))
Set Variable Set Player_Names[10] = (Player_Colours[10] + ((Name of Player 10 (Light Blue)) + |r))
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