Introduction
This is an automatically generated tutorial. It will guide you through the process of importing the model Dwarven Skeleton Footman of the bundle Dwarven Skeleton Footman. Please note that all the screenshots in this tutorial were made using a Mac, however it should be no problem to interpret what is equivalent on a Windows or Linux machine.
Extract and Access
I am assuming that you have already downloaded the file Dwarven Skeleton Footman.zip and know where it is located on your hard drive. The file is compressed as a zip archive. Most modern operating systems allow you to unzip the archive by double clicking it and dragging the contents out to the desktop (or any other place).
When you have extracted the archive, it should look like this:
Open World Editor and click Module -> Import Manager:
This is the Import Manager. From here you can add and remove custom files from your map file:
Importing DwarvenSkeletonFootman.mdx
Now Click the "Import File" Button:
Next select 'DwarvenSkeletonFootman.mdx' in the folder which you extracted from the zip archive:
Dwarven Skeleton Footman
DwarvenSkeletonFootman.mdx
dwarven_skeletonhelmet_diffuse.dds
dwarven_skeletonpalduron_diffuse.dds
dwarven_skeletonshield_diffuse.dds
IronforgeFootman_Helmet_Normal.dds
IronforgeFootman_Helmet_ORM.dds
IronforgeFootman_Palduron_Normal.dds
IronforgeFootman_Palduron_ORM.dds
IronforgeFootman_Shield_Normal.dds
IronforgeFootman_Shield_ORM.dds
IronforgeFootman_Weapon_Diffuse.dds
IronforgeFootman_Weapon_ORM.dds
skeleton_beard_diffuse.dds
The file has been properly added to the map archive:
DwarvenSkeletonFootman.mdx
Model
1,762
war3mapimported/DwarvenSkeletonFootman.mdx
Done, you have imported the file DwarvenSkeletonFootman.mdx.
Importing dwarven_skeletonhelmet_diffuse.dds
Now Click the "Import File" Button:
Next select 'dwarven_skeletonhelmet_diffuse.dds' in the folder which you extracted from the zip archive:
Dwarven Skeleton Footman
DwarvenSkeletonFootman.mdx
dwarven_skeletonhelmet_diffuse.dds
dwarven_skeletonpalduron_diffuse.dds
dwarven_skeletonshield_diffuse.dds
IronforgeFootman_Helmet_Normal.dds
IronforgeFootman_Helmet_ORM.dds
IronforgeFootman_Palduron_Normal.dds
IronforgeFootman_Palduron_ORM.dds
IronforgeFootman_Shield_Normal.dds
IronforgeFootman_Shield_ORM.dds
IronforgeFootman_Weapon_Diffuse.dds
IronforgeFootman_Weapon_ORM.dds
skeleton_beard_diffuse.dds
As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for.
You can find the required paths in the readme.txt and also on this page.
DwarvenSkeletonFootman.mdx
Model
1,762
war3mapimported/DwarvenSkeletonFootman.mdx
dwarven_skeletonhelmet_diffuse.dds
Image / Texture
171
war3mapimported/dwarven_skeletonhelmet_diffuse.dds
Double-click the file dwarven_skeletonhelmet_diffuse.dds:
dwarven_skeletonhelmet_diffuse.dds
Image / Texture
171
war3mapimported/dwarven_skeletonhelmet_diffuse.dds
Tick the box "Use Custom Path" and type in the correct path:
dwarven_skeletonhelmet_diffuse.dds
Image / Texture
171
dwarven_skeletonhelmet_diffuse.dds
The file has been properly added to the map archive:
DwarvenSkeletonFootman.mdx
Model
1,762
war3mapimported/DwarvenSkeletonFootman.mdx
dwarven_skeletonhelmet_diffuse.dds
Image / Texture
171
dwarven_skeletonhelmet_diffuse.dds
Done, you have imported the file dwarven_skeletonhelmet_diffuse.dds.
Importing dwarven_skeletonpalduron_diffuse.dds
Now Click the "Import File" Button:
Next select 'dwarven_skeletonpalduron_diffuse.dds' in the folder which you extracted from the zip archive:
Dwarven Skeleton Footman
DwarvenSkeletonFootman.mdx
dwarven_skeletonhelmet_diffuse.dds
dwarven_skeletonpalduron_diffuse.dds
dwarven_skeletonshield_diffuse.dds
IronforgeFootman_Helmet_Normal.dds
IronforgeFootman_Helmet_ORM.dds
IronforgeFootman_Palduron_Normal.dds
IronforgeFootman_Palduron_ORM.dds
IronforgeFootman_Shield_Normal.dds
IronforgeFootman_Shield_ORM.dds
IronforgeFootman_Weapon_Diffuse.dds
IronforgeFootman_Weapon_ORM.dds
skeleton_beard_diffuse.dds
As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for.
You can find the required paths in the readme.txt and also on this page.
DwarvenSkeletonFootman.mdx
Model
1,762
war3mapimported/DwarvenSkeletonFootman.mdx
dwarven_skeletonhelmet_diffuse.dds
Image / Texture
171
dwarven_skeletonhelmet_diffuse.dds
dwarven_skeletonpalduron_diffuse.dds
Image / Texture
171
war3mapimported/dwarven_skeletonpalduron_diffuse.dds
Double-click the file dwarven_skeletonpalduron_diffuse.dds:
dwarven_skeletonpalduron_diffuse.dds
Image / Texture
171
war3mapimported/dwarven_skeletonpalduron_diffuse.dds
Tick the box "Use Custom Path" and type in the correct path:
dwarven_skeletonpalduron_diffuse.dds
Image / Texture
171
dwarven_skeletonpalduron_diffuse.dds
The file has been properly added to the map archive:
DwarvenSkeletonFootman.mdx
Model
1,762
war3mapimported/DwarvenSkeletonFootman.mdx
dwarven_skeletonhelmet_diffuse.dds
Image / Texture
171
dwarven_skeletonhelmet_diffuse.dds
dwarven_skeletonpalduron_diffuse.dds
Image / Texture
171
dwarven_skeletonpalduron_diffuse.dds
Done, you have imported the file dwarven_skeletonpalduron_diffuse.dds.
Importing dwarven_skeletonshield_diffuse.dds
Now Click the "Import File" Button:
Next select 'dwarven_skeletonshield_diffuse.dds' in the folder which you extracted from the zip archive:
Dwarven Skeleton Footman
DwarvenSkeletonFootman.mdx
dwarven_skeletonhelmet_diffuse.dds
dwarven_skeletonpalduron_diffuse.dds
dwarven_skeletonshield_diffuse.dds
IronforgeFootman_Helmet_Normal.dds
IronforgeFootman_Helmet_ORM.dds
IronforgeFootman_Palduron_Normal.dds
IronforgeFootman_Palduron_ORM.dds
IronforgeFootman_Shield_Normal.dds
IronforgeFootman_Shield_ORM.dds
IronforgeFootman_Weapon_Diffuse.dds
IronforgeFootman_Weapon_ORM.dds
skeleton_beard_diffuse.dds
As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for.
You can find the required paths in the readme.txt and also on this page.
DwarvenSkeletonFootman.mdx
Model
1,762
war3mapimported/DwarvenSkeletonFootman.mdx
dwarven_skeletonhelmet_diffuse.dds
Image / Texture
171
dwarven_skeletonhelmet_diffuse.dds
dwarven_skeletonpalduron_diffuse.dds
Image / Texture
171
dwarven_skeletonpalduron_diffuse.dds
dwarven_skeletonshield_diffuse.dds
Image / Texture
341
war3mapimported/dwarven_skeletonshield_diffuse.dds
Double-click the file dwarven_skeletonshield_diffuse.dds:
dwarven_skeletonshield_diffuse.dds
Image / Texture
341
war3mapimported/dwarven_skeletonshield_diffuse.dds
Tick the box "Use Custom Path" and type in the correct path:
dwarven_skeletonshield_diffuse.dds
Image / Texture
341
dwarven_skeletonshield_diffuse.dds
The file has been properly added to the map archive:
DwarvenSkeletonFootman.mdx
Model
1,762
war3mapimported/DwarvenSkeletonFootman.mdx
dwarven_skeletonhelmet_diffuse.dds
Image / Texture
171
dwarven_skeletonhelmet_diffuse.dds
dwarven_skeletonpalduron_diffuse.dds
Image / Texture
171
dwarven_skeletonpalduron_diffuse.dds
dwarven_skeletonshield_diffuse.dds
Image / Texture
341
dwarven_skeletonshield_diffuse.dds
Done, you have imported the file dwarven_skeletonshield_diffuse.dds.
Importing IronforgeFootman_Helmet_Normal.dds
Now Click the "Import File" Button:
Next select 'IronforgeFootman_Helmet_Normal.dds' in the folder which you extracted from the zip archive:
Dwarven Skeleton Footman
DwarvenSkeletonFootman.mdx
dwarven_skeletonhelmet_diffuse.dds
dwarven_skeletonpalduron_diffuse.dds
dwarven_skeletonshield_diffuse.dds
IronforgeFootman_Helmet_Normal.dds
IronforgeFootman_Helmet_ORM.dds
IronforgeFootman_Palduron_Normal.dds
IronforgeFootman_Palduron_ORM.dds
IronforgeFootman_Shield_Normal.dds
IronforgeFootman_Shield_ORM.dds
IronforgeFootman_Weapon_Diffuse.dds
IronforgeFootman_Weapon_ORM.dds
skeleton_beard_diffuse.dds
As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for.
You can find the required paths in the readme.txt and also on this page.
DwarvenSkeletonFootman.mdx
Model
1,762
war3mapimported/DwarvenSkeletonFootman.mdx
dwarven_skeletonhelmet_diffuse.dds
Image / Texture
171
dwarven_skeletonhelmet_diffuse.dds
dwarven_skeletonpalduron_diffuse.dds
Image / Texture
171
dwarven_skeletonpalduron_diffuse.dds
dwarven_skeletonshield_diffuse.dds
Image / Texture
341
dwarven_skeletonshield_diffuse.dds
IronforgeFootman_Helmet_Normal.dds
Image / Texture
341
war3mapimported/IronforgeFootman_Helmet_Normal.dds
Double-click the file IronforgeFootman_Helmet_Normal.dds:
IronforgeFootman_Helmet_Normal.dds
Image / Texture
341
war3mapimported/IronforgeFootman_Helmet_Normal.dds
Tick the box "Use Custom Path" and type in the correct path:
IronforgeFootman_Helmet_Normal.dds
Image / Texture
341
IronforgeFootman_Helmet_Normal.dds
The file has been properly added to the map archive:
DwarvenSkeletonFootman.mdx
Model
1,762
war3mapimported/DwarvenSkeletonFootman.mdx
dwarven_skeletonhelmet_diffuse.dds
Image / Texture
171
dwarven_skeletonhelmet_diffuse.dds
dwarven_skeletonpalduron_diffuse.dds
Image / Texture
171
dwarven_skeletonpalduron_diffuse.dds
dwarven_skeletonshield_diffuse.dds
Image / Texture
341
dwarven_skeletonshield_diffuse.dds
IronforgeFootman_Helmet_Normal.dds
Image / Texture
341
IronforgeFootman_Helmet_Normal.dds
Done, you have imported the file IronforgeFootman_Helmet_Normal.dds.
Importing IronforgeFootman_Helmet_ORM.dds
Now Click the "Import File" Button:
Next select 'IronforgeFootman_Helmet_ORM.dds' in the folder which you extracted from the zip archive:
Dwarven Skeleton Footman
DwarvenSkeletonFootman.mdx
dwarven_skeletonhelmet_diffuse.dds
dwarven_skeletonpalduron_diffuse.dds
dwarven_skeletonshield_diffuse.dds
IronforgeFootman_Helmet_Normal.dds
IronforgeFootman_Helmet_ORM.dds
IronforgeFootman_Palduron_Normal.dds
IronforgeFootman_Palduron_ORM.dds
IronforgeFootman_Shield_Normal.dds
IronforgeFootman_Shield_ORM.dds
IronforgeFootman_Weapon_Diffuse.dds
IronforgeFootman_Weapon_ORM.dds
skeleton_beard_diffuse.dds
As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for.
You can find the required paths in the readme.txt and also on this page.
DwarvenSkeletonFootman.mdx
Model
1,762
war3mapimported/DwarvenSkeletonFootman.mdx
dwarven_skeletonhelmet_diffuse.dds
Image / Texture
171
dwarven_skeletonhelmet_diffuse.dds
dwarven_skeletonpalduron_diffuse.dds
Image / Texture
171
dwarven_skeletonpalduron_diffuse.dds
dwarven_skeletonshield_diffuse.dds
Image / Texture
341
dwarven_skeletonshield_diffuse.dds
IronforgeFootman_Helmet_Normal.dds
Image / Texture
341
IronforgeFootman_Helmet_Normal.dds
IronforgeFootman_Helmet_ORM.dds
Image / Texture
85
war3mapimported/IronforgeFootman_Helmet_ORM.dds
Double-click the file IronforgeFootman_Helmet_ORM.dds:
IronforgeFootman_Helmet_ORM.dds
Image / Texture
85
war3mapimported/IronforgeFootman_Helmet_ORM.dds
Tick the box "Use Custom Path" and type in the correct path:
IronforgeFootman_Helmet_ORM.dds
Image / Texture
85
IronforgeFootman_Helmet_ORM.dds
The file has been properly added to the map archive:
DwarvenSkeletonFootman.mdx
Model
1,762
war3mapimported/DwarvenSkeletonFootman.mdx
dwarven_skeletonhelmet_diffuse.dds
Image / Texture
171
dwarven_skeletonhelmet_diffuse.dds
dwarven_skeletonpalduron_diffuse.dds
Image / Texture
171
dwarven_skeletonpalduron_diffuse.dds
dwarven_skeletonshield_diffuse.dds
Image / Texture
341
dwarven_skeletonshield_diffuse.dds
IronforgeFootman_Helmet_Normal.dds
Image / Texture
341
IronforgeFootman_Helmet_Normal.dds
IronforgeFootman_Helmet_ORM.dds
Image / Texture
85
IronforgeFootman_Helmet_ORM.dds
Done, you have imported the file IronforgeFootman_Helmet_ORM.dds.
Importing IronforgeFootman_Palduron_Normal.dds
Now Click the "Import File" Button:
Next select 'IronforgeFootman_Palduron_Normal.dds' in the folder which you extracted from the zip archive:
Dwarven Skeleton Footman
DwarvenSkeletonFootman.mdx
dwarven_skeletonhelmet_diffuse.dds
dwarven_skeletonpalduron_diffuse.dds
dwarven_skeletonshield_diffuse.dds
IronforgeFootman_Helmet_Normal.dds
IronforgeFootman_Helmet_ORM.dds
IronforgeFootman_Palduron_Normal.dds
IronforgeFootman_Palduron_ORM.dds
IronforgeFootman_Shield_Normal.dds
IronforgeFootman_Shield_ORM.dds
IronforgeFootman_Weapon_Diffuse.dds
IronforgeFootman_Weapon_ORM.dds
skeleton_beard_diffuse.dds
As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for.
You can find the required paths in the readme.txt and also on this page.
DwarvenSkeletonFootman.mdx
Model
1,762
war3mapimported/DwarvenSkeletonFootman.mdx
dwarven_skeletonhelmet_diffuse.dds
Image / Texture
171
dwarven_skeletonhelmet_diffuse.dds
dwarven_skeletonpalduron_diffuse.dds
Image / Texture
171
dwarven_skeletonpalduron_diffuse.dds
dwarven_skeletonshield_diffuse.dds
Image / Texture
341
dwarven_skeletonshield_diffuse.dds
IronforgeFootman_Helmet_Normal.dds
Image / Texture
341
IronforgeFootman_Helmet_Normal.dds
IronforgeFootman_Helmet_ORM.dds
Image / Texture
85
IronforgeFootman_Helmet_ORM.dds
IronforgeFootman_Palduron_Normal.dds
Image / Texture
341
war3mapimported/IronforgeFootman_Palduron_Normal.dds
Double-click the file IronforgeFootman_Palduron_Normal.dds:
IronforgeFootman_Palduron_Normal.dds
Image / Texture
341
war3mapimported/IronforgeFootman_Palduron_Normal.dds
Tick the box "Use Custom Path" and type in the correct path:
IronforgeFootman_Palduron_Normal.dds
Image / Texture
341
IronforgeFootman_Palduron_Normal.dds
The file has been properly added to the map archive:
DwarvenSkeletonFootman.mdx
Model
1,762
war3mapimported/DwarvenSkeletonFootman.mdx
dwarven_skeletonhelmet_diffuse.dds
Image / Texture
171
dwarven_skeletonhelmet_diffuse.dds
dwarven_skeletonpalduron_diffuse.dds
Image / Texture
171
dwarven_skeletonpalduron_diffuse.dds
dwarven_skeletonshield_diffuse.dds
Image / Texture
341
dwarven_skeletonshield_diffuse.dds
IronforgeFootman_Helmet_Normal.dds
Image / Texture
341
IronforgeFootman_Helmet_Normal.dds
IronforgeFootman_Helmet_ORM.dds
Image / Texture
85
IronforgeFootman_Helmet_ORM.dds
IronforgeFootman_Palduron_Normal.dds
Image / Texture
341
IronforgeFootman_Palduron_Normal.dds
Done, you have imported the file IronforgeFootman_Palduron_Normal.dds.
Importing IronforgeFootman_Palduron_ORM.dds
Now Click the "Import File" Button:
Next select 'IronforgeFootman_Palduron_ORM.dds' in the folder which you extracted from the zip archive:
Dwarven Skeleton Footman
DwarvenSkeletonFootman.mdx
dwarven_skeletonhelmet_diffuse.dds
dwarven_skeletonpalduron_diffuse.dds
dwarven_skeletonshield_diffuse.dds
IronforgeFootman_Helmet_Normal.dds
IronforgeFootman_Helmet_ORM.dds
IronforgeFootman_Palduron_Normal.dds
IronforgeFootman_Palduron_ORM.dds
IronforgeFootman_Shield_Normal.dds
IronforgeFootman_Shield_ORM.dds
IronforgeFootman_Weapon_Diffuse.dds
IronforgeFootman_Weapon_ORM.dds
skeleton_beard_diffuse.dds
As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for.
You can find the required paths in the readme.txt and also on this page.
DwarvenSkeletonFootman.mdx
Model
1,762
war3mapimported/DwarvenSkeletonFootman.mdx
dwarven_skeletonhelmet_diffuse.dds
Image / Texture
171
dwarven_skeletonhelmet_diffuse.dds
dwarven_skeletonpalduron_diffuse.dds
Image / Texture
171
dwarven_skeletonpalduron_diffuse.dds
dwarven_skeletonshield_diffuse.dds
Image / Texture
341
dwarven_skeletonshield_diffuse.dds
IronforgeFootman_Helmet_Normal.dds
Image / Texture
341
IronforgeFootman_Helmet_Normal.dds
IronforgeFootman_Helmet_ORM.dds
Image / Texture
85
IronforgeFootman_Helmet_ORM.dds
IronforgeFootman_Palduron_Normal.dds
Image / Texture
341
IronforgeFootman_Palduron_Normal.dds
IronforgeFootman_Palduron_ORM.dds
Image / Texture
85
war3mapimported/IronforgeFootman_Palduron_ORM.dds
Double-click the file IronforgeFootman_Palduron_ORM.dds:
IronforgeFootman_Palduron_ORM.dds
Image / Texture
85
war3mapimported/IronforgeFootman_Palduron_ORM.dds
Tick the box "Use Custom Path" and type in the correct path:
IronforgeFootman_Palduron_ORM.dds
Image / Texture
85
IronforgeFootman_Palduron_ORM.dds
The file has been properly added to the map archive:
DwarvenSkeletonFootman.mdx
Model
1,762
war3mapimported/DwarvenSkeletonFootman.mdx
dwarven_skeletonhelmet_diffuse.dds
Image / Texture
171
dwarven_skeletonhelmet_diffuse.dds
dwarven_skeletonpalduron_diffuse.dds
Image / Texture
171
dwarven_skeletonpalduron_diffuse.dds
dwarven_skeletonshield_diffuse.dds
Image / Texture
341
dwarven_skeletonshield_diffuse.dds
IronforgeFootman_Helmet_Normal.dds
Image / Texture
341
IronforgeFootman_Helmet_Normal.dds
IronforgeFootman_Helmet_ORM.dds
Image / Texture
85
IronforgeFootman_Helmet_ORM.dds
IronforgeFootman_Palduron_Normal.dds
Image / Texture
341
IronforgeFootman_Palduron_Normal.dds
IronforgeFootman_Palduron_ORM.dds
Image / Texture
85
IronforgeFootman_Palduron_ORM.dds
Done, you have imported the file IronforgeFootman_Palduron_ORM.dds.
Importing IronforgeFootman_Shield_Normal.dds
Now Click the "Import File" Button:
Next select 'IronforgeFootman_Shield_Normal.dds' in the folder which you extracted from the zip archive:
Dwarven Skeleton Footman
DwarvenSkeletonFootman.mdx
dwarven_skeletonhelmet_diffuse.dds
dwarven_skeletonpalduron_diffuse.dds
dwarven_skeletonshield_diffuse.dds
IronforgeFootman_Helmet_Normal.dds
IronforgeFootman_Helmet_ORM.dds
IronforgeFootman_Palduron_Normal.dds
IronforgeFootman_Palduron_ORM.dds
IronforgeFootman_Shield_Normal.dds
IronforgeFootman_Shield_ORM.dds
IronforgeFootman_Weapon_Diffuse.dds
IronforgeFootman_Weapon_ORM.dds
skeleton_beard_diffuse.dds
As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for.
You can find the required paths in the readme.txt and also on this page.
DwarvenSkeletonFootman.mdx
Model
1,762
war3mapimported/DwarvenSkeletonFootman.mdx
dwarven_skeletonhelmet_diffuse.dds
Image / Texture
171
dwarven_skeletonhelmet_diffuse.dds
dwarven_skeletonpalduron_diffuse.dds
Image / Texture
171
dwarven_skeletonpalduron_diffuse.dds
dwarven_skeletonshield_diffuse.dds
Image / Texture
341
dwarven_skeletonshield_diffuse.dds
IronforgeFootman_Helmet_Normal.dds
Image / Texture
341
IronforgeFootman_Helmet_Normal.dds
IronforgeFootman_Helmet_ORM.dds
Image / Texture
85
IronforgeFootman_Helmet_ORM.dds
IronforgeFootman_Palduron_Normal.dds
Image / Texture
341
IronforgeFootman_Palduron_Normal.dds
IronforgeFootman_Palduron_ORM.dds
Image / Texture
85
IronforgeFootman_Palduron_ORM.dds
IronforgeFootman_Shield_Normal.dds
Image / Texture
341
war3mapimported/IronforgeFootman_Shield_Normal.dds
Double-click the file IronforgeFootman_Shield_Normal.dds:
IronforgeFootman_Shield_Normal.dds
Image / Texture
341
war3mapimported/IronforgeFootman_Shield_Normal.dds
Tick the box "Use Custom Path" and type in the correct path:
IronforgeFootman_Shield_Normal.dds
Image / Texture
341
IronforgeFootman_Shield_Normal.dds
The file has been properly added to the map archive:
DwarvenSkeletonFootman.mdx
Model
1,762
war3mapimported/DwarvenSkeletonFootman.mdx
dwarven_skeletonhelmet_diffuse.dds
Image / Texture
171
dwarven_skeletonhelmet_diffuse.dds
dwarven_skeletonpalduron_diffuse.dds
Image / Texture
171
dwarven_skeletonpalduron_diffuse.dds
dwarven_skeletonshield_diffuse.dds
Image / Texture
341
dwarven_skeletonshield_diffuse.dds
IronforgeFootman_Helmet_Normal.dds
Image / Texture
341
IronforgeFootman_Helmet_Normal.dds
IronforgeFootman_Helmet_ORM.dds
Image / Texture
85
IronforgeFootman_Helmet_ORM.dds
IronforgeFootman_Palduron_Normal.dds
Image / Texture
341
IronforgeFootman_Palduron_Normal.dds
IronforgeFootman_Palduron_ORM.dds
Image / Texture
85
IronforgeFootman_Palduron_ORM.dds
IronforgeFootman_Shield_Normal.dds
Image / Texture
341
IronforgeFootman_Shield_Normal.dds
Done, you have imported the file IronforgeFootman_Shield_Normal.dds.
Importing IronforgeFootman_Shield_ORM.dds
Now Click the "Import File" Button:
Next select 'IronforgeFootman_Shield_ORM.dds' in the folder which you extracted from the zip archive:
Dwarven Skeleton Footman
DwarvenSkeletonFootman.mdx
dwarven_skeletonhelmet_diffuse.dds
dwarven_skeletonpalduron_diffuse.dds
dwarven_skeletonshield_diffuse.dds
IronforgeFootman_Helmet_Normal.dds
IronforgeFootman_Helmet_ORM.dds
IronforgeFootman_Palduron_Normal.dds
IronforgeFootman_Palduron_ORM.dds
IronforgeFootman_Shield_Normal.dds
IronforgeFootman_Shield_ORM.dds
IronforgeFootman_Weapon_Diffuse.dds
IronforgeFootman_Weapon_ORM.dds
skeleton_beard_diffuse.dds
As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for.
You can find the required paths in the readme.txt and also on this page.
DwarvenSkeletonFootman.mdx
Model
1,762
war3mapimported/DwarvenSkeletonFootman.mdx
dwarven_skeletonhelmet_diffuse.dds
Image / Texture
171
dwarven_skeletonhelmet_diffuse.dds
dwarven_skeletonpalduron_diffuse.dds
Image / Texture
171
dwarven_skeletonpalduron_diffuse.dds
dwarven_skeletonshield_diffuse.dds
Image / Texture
341
dwarven_skeletonshield_diffuse.dds
IronforgeFootman_Helmet_Normal.dds
Image / Texture
341
IronforgeFootman_Helmet_Normal.dds
IronforgeFootman_Helmet_ORM.dds
Image / Texture
85
IronforgeFootman_Helmet_ORM.dds
IronforgeFootman_Palduron_Normal.dds
Image / Texture
341
IronforgeFootman_Palduron_Normal.dds
IronforgeFootman_Palduron_ORM.dds
Image / Texture
85
IronforgeFootman_Palduron_ORM.dds
IronforgeFootman_Shield_Normal.dds
Image / Texture
341
IronforgeFootman_Shield_Normal.dds
IronforgeFootman_Shield_ORM.dds
Image / Texture
85
war3mapimported/IronforgeFootman_Shield_ORM.dds
Double-click the file IronforgeFootman_Shield_ORM.dds:
IronforgeFootman_Shield_ORM.dds
Image / Texture
85
war3mapimported/IronforgeFootman_Shield_ORM.dds
Tick the box "Use Custom Path" and type in the correct path:
IronforgeFootman_Shield_ORM.dds
Image / Texture
85
IronforgeFootman_Shield_ORM.dds
The file has been properly added to the map archive:
DwarvenSkeletonFootman.mdx
Model
1,762
war3mapimported/DwarvenSkeletonFootman.mdx
dwarven_skeletonhelmet_diffuse.dds
Image / Texture
171
dwarven_skeletonhelmet_diffuse.dds
dwarven_skeletonpalduron_diffuse.dds
Image / Texture
171
dwarven_skeletonpalduron_diffuse.dds
dwarven_skeletonshield_diffuse.dds
Image / Texture
341
dwarven_skeletonshield_diffuse.dds
IronforgeFootman_Helmet_Normal.dds
Image / Texture
341
IronforgeFootman_Helmet_Normal.dds
IronforgeFootman_Helmet_ORM.dds
Image / Texture
85
IronforgeFootman_Helmet_ORM.dds
IronforgeFootman_Palduron_Normal.dds
Image / Texture
341
IronforgeFootman_Palduron_Normal.dds
IronforgeFootman_Palduron_ORM.dds
Image / Texture
85
IronforgeFootman_Palduron_ORM.dds
IronforgeFootman_Shield_Normal.dds
Image / Texture
341
IronforgeFootman_Shield_Normal.dds
IronforgeFootman_Shield_ORM.dds
Image / Texture
85
IronforgeFootman_Shield_ORM.dds
Done, you have imported the file IronforgeFootman_Shield_ORM.dds.
Importing IronforgeFootman_Weapon_Diffuse.dds
Now Click the "Import File" Button:
Next select 'IronforgeFootman_Weapon_Diffuse.dds' in the folder which you extracted from the zip archive:
Dwarven Skeleton Footman
DwarvenSkeletonFootman.mdx
dwarven_skeletonhelmet_diffuse.dds
dwarven_skeletonpalduron_diffuse.dds
dwarven_skeletonshield_diffuse.dds
IronforgeFootman_Helmet_Normal.dds
IronforgeFootman_Helmet_ORM.dds
IronforgeFootman_Palduron_Normal.dds
IronforgeFootman_Palduron_ORM.dds
IronforgeFootman_Shield_Normal.dds
IronforgeFootman_Shield_ORM.dds
IronforgeFootman_Weapon_Diffuse.dds
IronforgeFootman_Weapon_ORM.dds
skeleton_beard_diffuse.dds
As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for.
You can find the required paths in the readme.txt and also on this page.
DwarvenSkeletonFootman.mdx
Model
1,762
war3mapimported/DwarvenSkeletonFootman.mdx
dwarven_skeletonhelmet_diffuse.dds
Image / Texture
171
dwarven_skeletonhelmet_diffuse.dds
dwarven_skeletonpalduron_diffuse.dds
Image / Texture
171
dwarven_skeletonpalduron_diffuse.dds
dwarven_skeletonshield_diffuse.dds
Image / Texture
341
dwarven_skeletonshield_diffuse.dds
IronforgeFootman_Helmet_Normal.dds
Image / Texture
341
IronforgeFootman_Helmet_Normal.dds
IronforgeFootman_Helmet_ORM.dds
Image / Texture
85
IronforgeFootman_Helmet_ORM.dds
IronforgeFootman_Palduron_Normal.dds
Image / Texture
341
IronforgeFootman_Palduron_Normal.dds
IronforgeFootman_Palduron_ORM.dds
Image / Texture
85
IronforgeFootman_Palduron_ORM.dds
IronforgeFootman_Shield_Normal.dds
Image / Texture
341
IronforgeFootman_Shield_Normal.dds
IronforgeFootman_Shield_ORM.dds
Image / Texture
85
IronforgeFootman_Shield_ORM.dds
IronforgeFootman_Weapon_Diffuse.dds
Image / Texture
171
war3mapimported/IronforgeFootman_Weapon_Diffuse.dds
Double-click the file IronforgeFootman_Weapon_Diffuse.dds:
IronforgeFootman_Weapon_Diffuse.dds
Image / Texture
171
war3mapimported/IronforgeFootman_Weapon_Diffuse.dds
Tick the box "Use Custom Path" and type in the correct path:
IronforgeFootman_Weapon_Diffuse.dds
Image / Texture
171
IronforgeFootman_Weapon_Diffuse.dds
The file has been properly added to the map archive:
DwarvenSkeletonFootman.mdx
Model
1,762
war3mapimported/DwarvenSkeletonFootman.mdx
dwarven_skeletonhelmet_diffuse.dds
Image / Texture
171
dwarven_skeletonhelmet_diffuse.dds
dwarven_skeletonpalduron_diffuse.dds
Image / Texture
171
dwarven_skeletonpalduron_diffuse.dds
dwarven_skeletonshield_diffuse.dds
Image / Texture
341
dwarven_skeletonshield_diffuse.dds
IronforgeFootman_Helmet_Normal.dds
Image / Texture
341
IronforgeFootman_Helmet_Normal.dds
IronforgeFootman_Helmet_ORM.dds
Image / Texture
85
IronforgeFootman_Helmet_ORM.dds
IronforgeFootman_Palduron_Normal.dds
Image / Texture
341
IronforgeFootman_Palduron_Normal.dds
IronforgeFootman_Palduron_ORM.dds
Image / Texture
85
IronforgeFootman_Palduron_ORM.dds
IronforgeFootman_Shield_Normal.dds
Image / Texture
341
IronforgeFootman_Shield_Normal.dds
IronforgeFootman_Shield_ORM.dds
Image / Texture
85
IronforgeFootman_Shield_ORM.dds
IronforgeFootman_Weapon_Diffuse.dds
Image / Texture
171
IronforgeFootman_Weapon_Diffuse.dds
Done, you have imported the file IronforgeFootman_Weapon_Diffuse.dds.
Importing IronforgeFootman_Weapon_ORM.dds
Now Click the "Import File" Button:
Next select 'IronforgeFootman_Weapon_ORM.dds' in the folder which you extracted from the zip archive:
Dwarven Skeleton Footman
DwarvenSkeletonFootman.mdx
dwarven_skeletonhelmet_diffuse.dds
dwarven_skeletonpalduron_diffuse.dds
dwarven_skeletonshield_diffuse.dds
IronforgeFootman_Helmet_Normal.dds
IronforgeFootman_Helmet_ORM.dds
IronforgeFootman_Palduron_Normal.dds
IronforgeFootman_Palduron_ORM.dds
IronforgeFootman_Shield_Normal.dds
IronforgeFootman_Shield_ORM.dds
IronforgeFootman_Weapon_Diffuse.dds
IronforgeFootman_Weapon_ORM.dds
skeleton_beard_diffuse.dds
As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for.
You can find the required paths in the readme.txt and also on this page.
DwarvenSkeletonFootman.mdx
Model
1,762
war3mapimported/DwarvenSkeletonFootman.mdx
dwarven_skeletonhelmet_diffuse.dds
Image / Texture
171
dwarven_skeletonhelmet_diffuse.dds
dwarven_skeletonpalduron_diffuse.dds
Image / Texture
171
dwarven_skeletonpalduron_diffuse.dds
dwarven_skeletonshield_diffuse.dds
Image / Texture
341
dwarven_skeletonshield_diffuse.dds
IronforgeFootman_Helmet_Normal.dds
Image / Texture
341
IronforgeFootman_Helmet_Normal.dds
IronforgeFootman_Helmet_ORM.dds
Image / Texture
85
IronforgeFootman_Helmet_ORM.dds
IronforgeFootman_Palduron_Normal.dds
Image / Texture
341
IronforgeFootman_Palduron_Normal.dds
IronforgeFootman_Palduron_ORM.dds
Image / Texture
85
IronforgeFootman_Palduron_ORM.dds
IronforgeFootman_Shield_Normal.dds
Image / Texture
341
IronforgeFootman_Shield_Normal.dds
IronforgeFootman_Shield_ORM.dds
Image / Texture
85
IronforgeFootman_Shield_ORM.dds
IronforgeFootman_Weapon_Diffuse.dds
Image / Texture
171
IronforgeFootman_Weapon_Diffuse.dds
IronforgeFootman_Weapon_ORM.dds
Image / Texture
85
war3mapimported/IronforgeFootman_Weapon_ORM.dds
Double-click the file IronforgeFootman_Weapon_ORM.dds:
IronforgeFootman_Weapon_ORM.dds
Image / Texture
85
war3mapimported/IronforgeFootman_Weapon_ORM.dds
Tick the box "Use Custom Path" and type in the correct path:
IronforgeFootman_Weapon_ORM.dds
Image / Texture
85
IronforgeFootman_Weapon_ORM.dds
The file has been properly added to the map archive:
DwarvenSkeletonFootman.mdx
Model
1,762
war3mapimported/DwarvenSkeletonFootman.mdx
dwarven_skeletonhelmet_diffuse.dds
Image / Texture
171
dwarven_skeletonhelmet_diffuse.dds
dwarven_skeletonpalduron_diffuse.dds
Image / Texture
171
dwarven_skeletonpalduron_diffuse.dds
dwarven_skeletonshield_diffuse.dds
Image / Texture
341
dwarven_skeletonshield_diffuse.dds
IronforgeFootman_Helmet_Normal.dds
Image / Texture
341
IronforgeFootman_Helmet_Normal.dds
IronforgeFootman_Helmet_ORM.dds
Image / Texture
85
IronforgeFootman_Helmet_ORM.dds
IronforgeFootman_Palduron_Normal.dds
Image / Texture
341
IronforgeFootman_Palduron_Normal.dds
IronforgeFootman_Palduron_ORM.dds
Image / Texture
85
IronforgeFootman_Palduron_ORM.dds
IronforgeFootman_Shield_Normal.dds
Image / Texture
341
IronforgeFootman_Shield_Normal.dds
IronforgeFootman_Shield_ORM.dds
Image / Texture
85
IronforgeFootman_Shield_ORM.dds
IronforgeFootman_Weapon_Diffuse.dds
Image / Texture
171
IronforgeFootman_Weapon_Diffuse.dds
IronforgeFootman_Weapon_ORM.dds
Image / Texture
85
IronforgeFootman_Weapon_ORM.dds
Done, you have imported the file IronforgeFootman_Weapon_ORM.dds.
Importing skeleton_beard_diffuse.dds
Now Click the "Import File" Button:
Next select 'skeleton_beard_diffuse.dds' in the folder which you extracted from the zip archive:
Dwarven Skeleton Footman
DwarvenSkeletonFootman.mdx
dwarven_skeletonhelmet_diffuse.dds
dwarven_skeletonpalduron_diffuse.dds
dwarven_skeletonshield_diffuse.dds
IronforgeFootman_Helmet_Normal.dds
IronforgeFootman_Helmet_ORM.dds
IronforgeFootman_Palduron_Normal.dds
IronforgeFootman_Palduron_ORM.dds
IronforgeFootman_Shield_Normal.dds
IronforgeFootman_Shield_ORM.dds
IronforgeFootman_Weapon_Diffuse.dds
IronforgeFootman_Weapon_ORM.dds
skeleton_beard_diffuse.dds
As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for.
You can find the required paths in the readme.txt and also on this page.
DwarvenSkeletonFootman.mdx
Model
1,762
war3mapimported/DwarvenSkeletonFootman.mdx
dwarven_skeletonhelmet_diffuse.dds
Image / Texture
171
dwarven_skeletonhelmet_diffuse.dds
dwarven_skeletonpalduron_diffuse.dds
Image / Texture
171
dwarven_skeletonpalduron_diffuse.dds
dwarven_skeletonshield_diffuse.dds
Image / Texture
341
dwarven_skeletonshield_diffuse.dds
IronforgeFootman_Helmet_Normal.dds
Image / Texture
341
IronforgeFootman_Helmet_Normal.dds
IronforgeFootman_Helmet_ORM.dds
Image / Texture
85
IronforgeFootman_Helmet_ORM.dds
IronforgeFootman_Palduron_Normal.dds
Image / Texture
341
IronforgeFootman_Palduron_Normal.dds
IronforgeFootman_Palduron_ORM.dds
Image / Texture
85
IronforgeFootman_Palduron_ORM.dds
IronforgeFootman_Shield_Normal.dds
Image / Texture
341
IronforgeFootman_Shield_Normal.dds
IronforgeFootman_Shield_ORM.dds
Image / Texture
85
IronforgeFootman_Shield_ORM.dds
IronforgeFootman_Weapon_Diffuse.dds
Image / Texture
171
IronforgeFootman_Weapon_Diffuse.dds
IronforgeFootman_Weapon_ORM.dds
Image / Texture
85
IronforgeFootman_Weapon_ORM.dds
skeleton_beard_diffuse.dds
Image / Texture
1,365
war3mapimported/skeleton_beard_diffuse.dds
Double-click the file skeleton_beard_diffuse.dds:
skeleton_beard_diffuse.dds
Image / Texture
1,365
war3mapimported/skeleton_beard_diffuse.dds
Tick the box "Use Custom Path" and type in the correct path:
skeleton_beard_diffuse.dds
Image / Texture
1,365
skeleton_beard_diffuse.dds
The file has been properly added to the map archive:
DwarvenSkeletonFootman.mdx
Model
1,762
war3mapimported/DwarvenSkeletonFootman.mdx
dwarven_skeletonhelmet_diffuse.dds
Image / Texture
171
dwarven_skeletonhelmet_diffuse.dds
dwarven_skeletonpalduron_diffuse.dds
Image / Texture
171
dwarven_skeletonpalduron_diffuse.dds
dwarven_skeletonshield_diffuse.dds
Image / Texture
341
dwarven_skeletonshield_diffuse.dds
IronforgeFootman_Helmet_Normal.dds
Image / Texture
341
IronforgeFootman_Helmet_Normal.dds
IronforgeFootman_Helmet_ORM.dds
Image / Texture
85
IronforgeFootman_Helmet_ORM.dds
IronforgeFootman_Palduron_Normal.dds
Image / Texture
341
IronforgeFootman_Palduron_Normal.dds
IronforgeFootman_Palduron_ORM.dds
Image / Texture
85
IronforgeFootman_Palduron_ORM.dds
IronforgeFootman_Shield_Normal.dds
Image / Texture
341
IronforgeFootman_Shield_Normal.dds
IronforgeFootman_Shield_ORM.dds
Image / Texture
85
IronforgeFootman_Shield_ORM.dds
IronforgeFootman_Weapon_Diffuse.dds
Image / Texture
171
IronforgeFootman_Weapon_Diffuse.dds
IronforgeFootman_Weapon_ORM.dds
Image / Texture
85
IronforgeFootman_Weapon_ORM.dds
skeleton_beard_diffuse.dds
Image / Texture
1,365
skeleton_beard_diffuse.dds
Done, you have imported the file skeleton_beard_diffuse.dds.
You're done
You have now imported your model. Don't be afraid when you place the object and it appears to be a purple cube. Just close the map, re-open it and it will look fine in the World Editor.
If you did exactly as this guide told you and it did not work properly. Please make a thread in the Modeling & Animation Forum containing the following:
- Link to the model and the tutorial
- Precise description of what does not work
- The map you tried to import it to (with the model imported)
And we will do what we can to help you.