Model validation: Dwarven Highlander

Dwarf Highlander2.mdx

0 errors 15 severe 18 warnings 45 unused
  • 9 Sequence 13 - "Portrait"
    • This sequence starts at the same frame as sequence 4 "Stand Ready"
    • This sequence starts before sequence 5 "Attack" ends
    • This sequence starts before sequence 6 "Attack 2" ends
    • This sequence starts before sequence 7 "Attack Slam - OgreLord Only" ends
    • This sequence starts before sequence 8 "Sleep" ends
    • This sequence starts before sequence 9 "Death" ends
    • This sequence starts before sequence 10 "Decay Flesh" ends
    • This sequence starts before sequence 11 "Decay Bone" ends
    • This sequence starts before sequence 12 "Walk" ends
  • 1 2 Geoset 0
    • Alpha is 1.000 at end of "Decay Bone" (frame 144333); should be 0 — geoset will remain visible in-game after the unit has decayed.
    • Number of sequence extents (13) does not match the number of sequences (14)
    • 1 Extent
      • Negative extents
  • 1 2 Geoset 2
    • Alpha is 1.000 at end of "Decay Bone" (frame 144333); should be 0 — geoset will remain visible in-game after the unit has decayed.
    • Number of sequence extents (9) does not match the number of sequences (14)
    • 1 Extent
      • Negative extents
  • 1 2 Geoset 3
    • Alpha is 1.000 at end of "Decay Bone" (frame 144333); should be 0 — geoset will remain visible in-game after the unit has decayed.
    • Number of sequence extents (10) does not match the number of sequences (14)
    • 1 Extent
      • Negative extents
  • 1 2 Geoset 4
    • Alpha is 1.000 at end of "Decay Bone" (frame 144333); should be 0 — geoset will remain visible in-game after the unit has decayed.
    • Number of sequence extents (13) does not match the number of sequences (14)
    • 1 Extent
      • Negative extents
  • 1 2 Geoset 5
    • Alpha is 1.000 at end of "Decay Bone" (frame 144333); should be 0 — geoset will remain visible in-game after the unit has decayed.
    • Number of sequence extents (13) does not match the number of sequences (14)
    • 1 Extent
      • Negative extents
  • 1 2 Geoset 6
    • Alpha is 1.000 at end of "Decay Bone" (frame 144333); should be 0 — geoset will remain visible in-game after the unit has decayed.
    • Number of sequence extents (10) does not match the number of sequences (14)
    • 1 Extent
      • Negative extents
  • 1 Model
    • Attachment 5 "Head - Ref" — non-standard ref name; in-game effects (Bloodlust, Rejuvenation, etc.) may not bind. Use canonical names like "Hand Left Ref" or "Chest Ref".
  • 2 Geoset 1
    • Referenced by 2 geoset animations: 0, 1
    • Number of sequence extents (13) does not match the number of sequences (14)
  • 1 Bone 0 - "gutz00"
    • There are no vertices attached to this bone
  • 1 Bone 17 - "Object02"
    • There are no vertices attached to this bone
  • 1 Bone 18 - "CheekRight"
    • There are no vertices attached to this bone
  • 5 Helper 0
    • 2 Translation
      • Track 55 at frame 23533 has exactly the same value as tracks 54 and 56
      • Track 56 at frame 23567 has exactly the same value as tracks 55 and 57
    • 3 Rotation
      • Track 16 at frame 22733 has roughly the same value as tracks 15 and 17
      • Track 17 at frame 23533 has exactly the same value as tracks 16 and 18
      • Track 18 at frame 23567 has exactly the same value as tracks 17 and 19
  • 2 Helper 2
    • 2 Rotation
      • Track 46 at frame 23533 has exactly the same value as tracks 45 and 47
      • Track 47 at frame 23567 has exactly the same value as tracks 46 and 48
  • 2 Helper 3
    • 2 Rotation
      • Track 47 at frame 23533 has exactly the same value as tracks 46 and 48
      • Track 48 at frame 23567 has exactly the same value as tracks 47 and 49
  • 4 Helper 4
    • 2 Translation
      • Track 40 at frame 23533 has exactly the same value as tracks 39 and 41
      • Track 41 at frame 23567 has exactly the same value as tracks 40 and 42
    • 2 Rotation
      • Track 58 at frame 23533 has exactly the same value as tracks 57 and 59
      • Track 59 at frame 23567 has exactly the same value as tracks 58 and 60
  • 2 Helper 5
    • 2 Rotation
      • Track 41 at frame 23533 has exactly the same value as tracks 40 and 42
      • Track 42 at frame 23567 has exactly the same value as tracks 41 and 43
  • 2 Helper 6
    • 2 Rotation
      • Track 46 at frame 23533 has exactly the same value as tracks 45 and 47
      • Track 47 at frame 23567 has exactly the same value as tracks 46 and 48
  • 4 Helper 7
    • 2 Translation
      • Track 42 at frame 23533 has exactly the same value as tracks 41 and 43
      • Track 43 at frame 23567 has exactly the same value as tracks 42 and 44
    • 2 Rotation
      • Track 58 at frame 23533 has exactly the same value as tracks 57 and 59
      • Track 59 at frame 23567 has exactly the same value as tracks 58 and 60
  • 2 Helper 8
    • 2 Rotation
      • Track 51 at frame 23533 has exactly the same value as tracks 50 and 52
      • Track 52 at frame 23567 has exactly the same value as tracks 51 and 53
  • 4 Helper 9
    • 2 Translation
      • Track 12 at frame 23533 has exactly the same value as tracks 11 and 13
      • Track 13 at frame 23567 has exactly the same value as tracks 12 and 14
    • 2 Rotation
      • Track 59 at frame 23533 has exactly the same value as tracks 58 and 60
      • Track 60 at frame 23567 has exactly the same value as tracks 59 and 61
  • 2 Helper 10
    • 2 Rotation
      • Track 52 at frame 23533 has exactly the same value as tracks 51 and 53
      • Track 53 at frame 23567 has exactly the same value as tracks 52 and 54
  • 2 Helper 11
    • 2 Rotation
      • Track 33 at frame 23533 has exactly the same value as tracks 32 and 34
      • Track 34 at frame 23567 has exactly the same value as tracks 33 and 35
  • 5 Helper 12
    • 2 Translation
      • Track 20 at frame 23533 has exactly the same value as tracks 19 and 21
      • Track 21 at frame 23567 has exactly the same value as tracks 20 and 22
    • 3 Rotation
      • Track 2 at frame 3100 has exactly the same value as tracks 1 and 3
      • Track 54 at frame 23533 has exactly the same value as tracks 53 and 55
      • Track 55 at frame 23567 has exactly the same value as tracks 54 and 56
  • 2 Helper 13
    • 2 Rotation
      • Track 40 at frame 23533 has exactly the same value as tracks 39 and 41
      • Track 41 at frame 23567 has exactly the same value as tracks 40 and 42
  • 1 Helper 14
    • 1 Rotation
      • Track 38 at frame 23567 has exactly the same value as tracks 37 and 39
  • 2 Helper 15
    • 1 Translation
      • Track 7 at frame 23567 has exactly the same value as tracks 6 and 8
    • 1 Rotation
      • Track 53 at frame 23567 has exactly the same value as tracks 52 and 54
  • unused Material 1
  • unused Material 2
  • unused Material 3
  • unused Material 7
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