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Model validation: Dwarven FATMAN

Dwarven FATMAN.mdx

0 errors 18 severe 121 warnings 75 unused
  • 1 Geoset 0
    • Alpha is 1.000 at end of "Decay Flesh" (frame 89667); should be 0 — geoset will remain visible in-game after the unit has decayed.
  • 1 Geoset 1
    • Alpha is 1.000 at end of "Decay Flesh" (frame 89667); should be 0 — geoset will remain visible in-game after the unit has decayed.
  • 1 Geoset 2
    • Alpha is 1.000 at end of "Decay Flesh" (frame 89667); should be 0 — geoset will remain visible in-game after the unit has decayed.
  • 1 13 Geoset 10
    • Alpha is 1.000 at end of "Decay Flesh" (frame 89667); should be 0 — geoset will remain visible in-game after the unit has decayed.
    • 1 Extent
      • Negative extents
    • 1 Extent
      • Negative extents
    • 1 Extent
      • Negative extents
    • 1 Extent
      • Negative extents
    • 1 Extent
      • Negative extents
    • 1 Extent
      • Negative extents
    • 1 Extent
      • Negative extents
    • 1 Extent
      • Negative extents
    • 1 Extent
      • Negative extents
    • 1 Extent
      • Negative extents
    • 1 Extent
      • Negative extents
    • 1 Extent
      • Negative extents
    • 1 Extent
      • Negative extents
  • 1 13 Geoset 11
    • Alpha is 1.000 at end of "Decay Flesh" (frame 89667); should be 0 — geoset will remain visible in-game after the unit has decayed.
    • 1 Extent
      • Negative extents
    • 1 Extent
      • Negative extents
    • 1 Extent
      • Negative extents
    • 1 Extent
      • Negative extents
    • 1 Extent
      • Negative extents
    • 1 Extent
      • Negative extents
    • 1 Extent
      • Negative extents
    • 1 Extent
      • Negative extents
    • 1 Extent
      • Negative extents
    • 1 Extent
      • Negative extents
    • 1 Extent
      • Negative extents
    • 1 Extent
      • Negative extents
    • 1 Extent
      • Negative extents
  • 1 13 Geoset 12
    • Alpha is 1.000 at end of "Decay Flesh" (frame 89667); should be 0 — geoset will remain visible in-game after the unit has decayed.
    • 1 Extent
      • Negative extents
    • 1 Extent
      • Negative extents
    • 1 Extent
      • Negative extents
    • 1 Extent
      • Negative extents
    • 1 Extent
      • Negative extents
    • 1 Extent
      • Negative extents
    • 1 Extent
      • Negative extents
    • 1 Extent
      • Negative extents
    • 1 Extent
      • Negative extents
    • 1 Extent
      • Negative extents
    • 1 Extent
      • Negative extents
    • 1 Extent
      • Negative extents
    • 1 Extent
      • Negative extents
  • 1 Geoset 15
    • Alpha is 1.000 at end of "Decay Flesh" (frame 89667); should be 0 — geoset will remain visible in-game after the unit has decayed.
  • 1 Geoset 16
    • Alpha is 1.000 at end of "Decay Flesh" (frame 89667); should be 0 — geoset will remain visible in-game after the unit has decayed.
  • 1 Geoset 17
    • Alpha is 1.000 at end of "Decay Flesh" (frame 89667); should be 0 — geoset will remain visible in-game after the unit has decayed.
  • 1 Geoset 18
    • Alpha is 1.000 at end of "Decay Flesh" (frame 89667); should be 0 — geoset will remain visible in-game after the unit has decayed.
  • 1 Geoset 19
    • Alpha is 1.000 at end of "Decay Flesh" (frame 89667); should be 0 — geoset will remain visible in-game after the unit has decayed.
  • 1 Geoset 20
    • Alpha is 1.000 at end of "Decay Flesh" (frame 89667); should be 0 — geoset will remain visible in-game after the unit has decayed.
  • 1 Geoset 21
    • Alpha is 1.000 at end of "Decay Flesh" (frame 89667); should be 0 — geoset will remain visible in-game after the unit has decayed.
  • 1 Geoset 22
    • Alpha is 1.000 at end of "Decay Flesh" (frame 89667); should be 0 — geoset will remain visible in-game after the unit has decayed.
  • 1 Geoset 23
    • Alpha is 1.000 at end of "Decay Flesh" (frame 89667); should be 0 — geoset will remain visible in-game after the unit has decayed.
  • 1 Geoset 24
    • Alpha is 1.000 at end of "Decay Flesh" (frame 89667); should be 0 — geoset will remain visible in-game after the unit has decayed.
  • 1 Geoset 25
    • Alpha is 1.000 at end of "Decay Flesh" (frame 89667); should be 0 — geoset will remain visible in-game after the unit has decayed.
  • 1 Geoset 26
    • Alpha is 1.000 at end of "Decay Flesh" (frame 89667); should be 0 — geoset will remain visible in-game after the unit has decayed.
  • 2 Model
    • No collision shapes — in-game selection may be unreliable for this hero; thin geometry can become hard to click. Add a sphere (units/heroes) or box (buildings).
    • Hero-class model (team-glow texture + Walk sequence) lacks a "Dissipate" sequence; heroes need it for the death dissolve effect.
  • 1 Geoset 3
    • Number of sequence extents (0) does not match the number of sequences (14)
  • 13 Geoset 4
    • 1 Extent
      • Negative extents
    • 1 Extent
      • Negative extents
    • 1 Extent
      • Negative extents
    • 1 Extent
      • Negative extents
    • 1 Extent
      • Negative extents
    • 1 Extent
      • Negative extents
    • 1 Extent
      • Negative extents
    • 1 Extent
      • Negative extents
    • 1 Extent
      • Negative extents
    • 1 Extent
      • Negative extents
    • 1 Extent
      • Negative extents
    • 1 Extent
      • Negative extents
    • 1 Extent
      • Negative extents
  • 13 Geoset 5
    • 1 Extent
      • Negative extents
    • 1 Extent
      • Negative extents
    • 1 Extent
      • Negative extents
    • 1 Extent
      • Negative extents
    • 1 Extent
      • Negative extents
    • 1 Extent
      • Negative extents
    • 1 Extent
      • Negative extents
    • 1 Extent
      • Negative extents
    • 1 Extent
      • Negative extents
    • 1 Extent
      • Negative extents
    • 1 Extent
      • Negative extents
    • 1 Extent
      • Negative extents
    • 1 Extent
      • Negative extents
  • 13 Geoset 6
    • 1 Extent
      • Negative extents
    • 1 Extent
      • Negative extents
    • 1 Extent
      • Negative extents
    • 1 Extent
      • Negative extents
    • 1 Extent
      • Negative extents
    • 1 Extent
      • Negative extents
    • 1 Extent
      • Negative extents
    • 1 Extent
      • Negative extents
    • 1 Extent
      • Negative extents
    • 1 Extent
      • Negative extents
    • 1 Extent
      • Negative extents
    • 1 Extent
      • Negative extents
    • 1 Extent
      • Negative extents
  • 13 Geoset 7
    • 1 Extent
      • Negative extents
    • 1 Extent
      • Negative extents
    • 1 Extent
      • Negative extents
    • 1 Extent
      • Negative extents
    • 1 Extent
      • Negative extents
    • 1 Extent
      • Negative extents
    • 1 Extent
      • Negative extents
    • 1 Extent
      • Negative extents
    • 1 Extent
      • Negative extents
    • 1 Extent
      • Negative extents
    • 1 Extent
      • Negative extents
    • 1 Extent
      • Negative extents
    • 1 Extent
      • Negative extents
  • 13 Geoset 8
    • 1 Extent
      • Negative extents
    • 1 Extent
      • Negative extents
    • 1 Extent
      • Negative extents
    • 1 Extent
      • Negative extents
    • 1 Extent
      • Negative extents
    • 1 Extent
      • Negative extents
    • 1 Extent
      • Negative extents
    • 1 Extent
      • Negative extents
    • 1 Extent
      • Negative extents
    • 1 Extent
      • Negative extents
    • 1 Extent
      • Negative extents
    • 1 Extent
      • Negative extents
    • 1 Extent
      • Negative extents
  • 13 Geoset 9
    • 1 Extent
      • Negative extents
    • 1 Extent
      • Negative extents
    • 1 Extent
      • Negative extents
    • 1 Extent
      • Negative extents
    • 1 Extent
      • Negative extents
    • 1 Extent
      • Negative extents
    • 1 Extent
      • Negative extents
    • 1 Extent
      • Negative extents
    • 1 Extent
      • Negative extents
    • 1 Extent
      • Negative extents
    • 1 Extent
      • Negative extents
    • 1 Extent
      • Negative extents
    • 1 Extent
      • Negative extents
  • 1 Geoset 13
    • 1 Extent
      • Negative extents
  • 1 Bone 7 - "Mesh09"
    • 1 Rotation
      • Track 1 at frame 19233 has exactly the same value as tracks 0 and 2
  • 1 Bone 8 - "Mesh70"
    • 1 Rotation
      • Track 1 at frame 19233 has exactly the same value as tracks 0 and 2
  • 1 Bone 9 - "Mesh12"
    • 1 Rotation
      • Track 25 at frame 19233 has exactly the same value as tracks 24 and 26
  • 1 Bone 10 - "Mesh77"
    • 1 Rotation
      • Track 25 at frame 19233 has exactly the same value as tracks 24 and 26
  • 1 Bone 11 - "Mesh16"
    • 1 Rotation
      • Track 25 at frame 19233 has exactly the same value as tracks 24 and 26
  • 1 Bone 12 - "Mesh10"
    • 1 Rotation
      • Track 25 at frame 19233 has exactly the same value as tracks 24 and 26
  • 1 Bone 13 - "Mesh07"
    • 1 Rotation
      • Track 1 at frame 19233 has exactly the same value as tracks 0 and 2
  • 1 Bone 14 - "Mesh79"
    • 1 Rotation
      • Track 25 at frame 19233 has exactly the same value as tracks 24 and 26
  • 1 Bone 15 - "Mesh82"
    • 1 Rotation
      • Track 1 at frame 19233 has exactly the same value as tracks 0 and 2
  • 1 Bone 16 - "Mesh83"
    • 1 Rotation
      • Track 1 at frame 19233 has exactly the same value as tracks 0 and 2
  • 1 Bone 17 - "Mesh81"
    • 1 Rotation
      • Track 25 at frame 19233 has exactly the same value as tracks 24 and 26
  • 1 Bone 18 - "Mesh84"
    • 1 Rotation
      • Track 25 at frame 19233 has exactly the same value as tracks 24 and 26
  • 1 Bone 19 - "Mesh85"
    • 1 Rotation
      • Track 25 at frame 19233 has exactly the same value as tracks 24 and 26
  • 4 Bone 26 - "Mesh01"
    • 4 Rotation
      • Track 4 at frame 9833 has exactly the same value as tracks 3 and 5
      • Track 10 at frame 10733 has exactly the same value as tracks 9 and 11
      • Track 13 at frame 17400 has exactly the same value as tracks 12 and 14
      • Track 19 at frame 19233 has exactly the same value as tracks 18 and 20
  • 1 Bone 27 - "Mesh02"
    • 1 Rotation
      • Track 1 at frame 19233 has exactly the same value as tracks 0 and 2
  • 1 Bone 28 - "Mesh03"
    • 1 Rotation
      • Track 1 at frame 19233 has exactly the same value as tracks 0 and 2
  • 1 Bone 29 - "Mesh04"
    • 1 Rotation
      • Track 19 at frame 19233 has exactly the same value as tracks 18 and 20
  • 1 Bone 30 - "Mesh05"
    • 1 Rotation
      • Track 23 at frame 19233 has exactly the same value as tracks 22 and 24
  • 1 Bone 31 - "Mesh06"
    • 1 Rotation
      • Track 1 at frame 19233 has exactly the same value as tracks 0 and 2
  • 1 Bone 32 - "Mesh08"
    • 1 Rotation
      • Track 1 at frame 19233 has exactly the same value as tracks 0 and 2
  • 1 Bone 33 - "Mesh11"
    • 1 Rotation
      • Track 1 at frame 19233 has exactly the same value as tracks 0 and 2
  • 1 Bone 34 - "Mesh13"
    • 1 Rotation
      • Track 5 at frame 19233 has exactly the same value as tracks 4 and 6
  • 1 Bone 35 - "Mesh14"
    • 1 Rotation
      • Track 1 at frame 19233 has exactly the same value as tracks 0 and 2
  • 1 Bone 36 - "Mesh15"
    • 1 Rotation
      • Track 1 at frame 19233 has exactly the same value as tracks 0 and 2
  • 1 Bone 37 - "Mesh19"
    • 1 Rotation
      • Track 14 at frame 19233 has exactly the same value as tracks 13 and 15
  • 1 Bone 38 - "Mesh21"
    • 1 Rotation
      • Track 14 at frame 19233 has exactly the same value as tracks 13 and 15
  • 1 Bone 39 - "Mesh22"
    • 1 Rotation
      • Track 14 at frame 19233 has exactly the same value as tracks 13 and 15
  • 1 Bone 40 - "Mesh23"
    • 1 Rotation
      • Track 14 at frame 19233 has exactly the same value as tracks 13 and 15
  • 1 Bone 41 - "Mesh24"
    • 1 Rotation
      • Track 14 at frame 19233 has exactly the same value as tracks 13 and 15
  • 1 Bone 42 - "Mesh25"
    • 1 Rotation
      • Track 14 at frame 19233 has exactly the same value as tracks 13 and 15
  • 1 Bone 43 - "Mesh26"
    • 1 Rotation
      • Track 5 at frame 19233 has exactly the same value as tracks 4 and 6
  • 1 Bone 44 - "Mesh27"
    • 1 Rotation
      • Track 1 at frame 19233 has exactly the same value as tracks 0 and 2
  • 1 Bone 45 - "Mesh29"
    • 1 Rotation
      • Track 1 at frame 19233 has exactly the same value as tracks 0 and 2
  • 1 Bone 46 - "Mesh30"
    • 1 Rotation
      • Track 1 at frame 19233 has exactly the same value as tracks 0 and 2
  • 1 Bone 48 - "Mesh32"
    • 1 Rotation
      • Track 3 at frame 19233 has exactly the same value as tracks 2 and 4
  • 1 Bone 49 - "Mesh33"
    • 1 Rotation
      • Track 3 at frame 19233 has exactly the same value as tracks 2 and 4
  • 1 Bone 50 - "Mesh34"
    • 1 Rotation
      • Track 1 at frame 19233 has exactly the same value as tracks 0 and 2
  • 1 Bone 51 - "Mesh37"
    • 1 Rotation
      • Track 1 at frame 19233 has exactly the same value as tracks 0 and 2
  • 1 Bone 52 - "Mesh38"
    • 1 Rotation
      • Track 3 at frame 19233 has exactly the same value as tracks 2 and 4
  • 1 Bone 54 - "Mesh46"
    • 1 Rotation
      • Track 1 at frame 19233 has exactly the same value as tracks 0 and 2
  • 1 Bone 55 - "Mesh47"
    • 1 Rotation
      • Track 2 at frame 19233 has exactly the same value as tracks 1 and 3
  • 1 Bone 56 - "Mesh49"
    • 1 Rotation
      • Track 1 at frame 19233 has exactly the same value as tracks 0 and 2
  • 1 Bone 57 - "Mesh51"
    • 1 Rotation
      • Track 2 at frame 19233 has exactly the same value as tracks 1 and 3
  • 1 Bone 58 - "Mesh52"
    • 1 Rotation
      • Track 1 at frame 19233 has exactly the same value as tracks 0 and 2
  • 1 Bone 59 - "Mesh53"
    • 1 Rotation
      • Track 2 at frame 19233 has exactly the same value as tracks 1 and 3
  • 1 Bone 60 - "Mesh54"
    • 1 Rotation
      • Track 1 at frame 19233 has exactly the same value as tracks 0 and 2
  • 1 Bone 62 - "Mesh56"
    • 1 Rotation
      • Track 1 at frame 19233 has exactly the same value as tracks 0 and 2
  • 1 Bone 63 - "Mesh57"
    • 1 Rotation
      • Track 1 at frame 19233 has exactly the same value as tracks 0 and 2
  • 1 Bone 65 - "Mesh63"
    • 1 Rotation
      • Track 1 at frame 19233 has exactly the same value as tracks 0 and 2
  • 1 Bone 66 - "Mesh64"
    • 1 Rotation
      • Track 53 at frame 19233 has exactly the same value as tracks 52 and 54
  • 1 Bone 67 - "Mesh65"
    • 1 Rotation
      • Track 17 at frame 19233 has exactly the same value as tracks 16 and 18
  • 1 Bone 68 - "Mesh66"
    • 1 Rotation
      • Track 12 at frame 19233 has exactly the same value as tracks 11 and 13
  • 1 Bone 69 - "Mesh67"
    • 1 Rotation
      • Track 7 at frame 19233 has exactly the same value as tracks 6 and 8
  • 1 Bone 76 - "Mesh39"
    • 1 Rotation
      • Track 2 at frame 19233 has exactly the same value as tracks 1 and 3
  • 1 Bone 77 - "Mesh42"
    • 1 Rotation
      • Track 2 at frame 19233 has exactly the same value as tracks 1 and 3
  • 1 Bone 78 - "Mesh43"
    • 1 Rotation
      • Track 2 at frame 19233 has exactly the same value as tracks 1 and 3
  • 1 Bone 81 - "Mesh59"
    • 1 Rotation
      • Track 2 at frame 19233 has exactly the same value as tracks 1 and 3
  • 1 Bone 83 - "Mesh61"
    • 1 Rotation
      • Track 2 at frame 19233 has exactly the same value as tracks 1 and 3
  • 1 Bone 86 - "Bone_Arm2_R01"
    • 1 Rotation
      • Track 47 at frame 22800 has exactly the same value as tracks 46 and 48
  • 1 Bone 89 - "Bone_Arm2_L01"
    • 1 Rotation
      • Track 46 at frame 22800 has exactly the same value as tracks 45 and 47
  • 2 Bone 99 - "Bone_Leg1_L01"
    • 2 Rotation
      • Track 13 at frame 6667 has exactly the same value as tracks 12 and 14
      • Track 48 at frame 22567 has exactly the same value as tracks 47 and 49
  • 1 Bone 100 - "Bone_Leg2_L01"
    • 1 Rotation
      • Track 13 at frame 6667 has exactly the same value as tracks 12 and 14
  • 1 Bone 101 - "Bone_Foot_L01"
    • 1 Rotation
      • Track 7 at frame 6667 has exactly the same value as tracks 6 and 8
  • 2 Bone 102 - "Bone_Leg1_R01"
    • 2 Rotation
      • Track 13 at frame 6667 has exactly the same value as tracks 12 and 14
      • Track 48 at frame 22567 has exactly the same value as tracks 47 and 49
  • 1 Bone 103 - "Bone_Leg2_R01"
    • 1 Rotation
      • Track 13 at frame 6667 has exactly the same value as tracks 12 and 14
  • 1 Bone 104 - "Bone_Foot_R01"
    • 1 Rotation
      • Track 7 at frame 6667 has exactly the same value as tracks 6 and 8
  • 1 Helper 5
    • 1 Translation
      • Track 12 at frame 6667 has exactly the same value as tracks 11 and 13
  • 1 Helper 6
    • 1 Rotation
      • Track 7 at frame 6667 has exactly the same value as tracks 6 and 8
  • 2 ParticleEmitter2 25 - "ExhaustL2"
    • 1 Emission Rate
      • Track 6 at frame 9100 is not in any sequence
    • 1 Speed
      • Track 6 at frame 9100 is not in any sequence
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