Listen to a special audio message from Bill Roper to the Hive Workshop community (Bill is a former Vice President of Blizzard Entertainment, Producer, Designer, Musician, Voice Actor) 🔗Click here to hear his message!
You are using an out of date browser. It may not display this or other websites correctly. You should upgrade or use an alternative browser.
Model validation: Dwarven FATMAN
Dwarven FATMAN.mdx
0errors18severe121warnings75unused
1
Geoset 0
Alpha is 1.000 at end of "Decay Flesh" (frame 89667); should be 0 — geoset will remain visible in-game after the unit has decayed.
1
Geoset 1
Alpha is 1.000 at end of "Decay Flesh" (frame 89667); should be 0 — geoset will remain visible in-game after the unit has decayed.
1
Geoset 2
Alpha is 1.000 at end of "Decay Flesh" (frame 89667); should be 0 — geoset will remain visible in-game after the unit has decayed.
1
13
Geoset 10
Alpha is 1.000 at end of "Decay Flesh" (frame 89667); should be 0 — geoset will remain visible in-game after the unit has decayed.
1
Extent
Negative extents
1
Extent
Negative extents
1
Extent
Negative extents
1
Extent
Negative extents
1
Extent
Negative extents
1
Extent
Negative extents
1
Extent
Negative extents
1
Extent
Negative extents
1
Extent
Negative extents
1
Extent
Negative extents
1
Extent
Negative extents
1
Extent
Negative extents
1
Extent
Negative extents
1
13
Geoset 11
Alpha is 1.000 at end of "Decay Flesh" (frame 89667); should be 0 — geoset will remain visible in-game after the unit has decayed.
1
Extent
Negative extents
1
Extent
Negative extents
1
Extent
Negative extents
1
Extent
Negative extents
1
Extent
Negative extents
1
Extent
Negative extents
1
Extent
Negative extents
1
Extent
Negative extents
1
Extent
Negative extents
1
Extent
Negative extents
1
Extent
Negative extents
1
Extent
Negative extents
1
Extent
Negative extents
1
13
Geoset 12
Alpha is 1.000 at end of "Decay Flesh" (frame 89667); should be 0 — geoset will remain visible in-game after the unit has decayed.
1
Extent
Negative extents
1
Extent
Negative extents
1
Extent
Negative extents
1
Extent
Negative extents
1
Extent
Negative extents
1
Extent
Negative extents
1
Extent
Negative extents
1
Extent
Negative extents
1
Extent
Negative extents
1
Extent
Negative extents
1
Extent
Negative extents
1
Extent
Negative extents
1
Extent
Negative extents
1
Geoset 15
Alpha is 1.000 at end of "Decay Flesh" (frame 89667); should be 0 — geoset will remain visible in-game after the unit has decayed.
1
Geoset 16
Alpha is 1.000 at end of "Decay Flesh" (frame 89667); should be 0 — geoset will remain visible in-game after the unit has decayed.
1
Geoset 17
Alpha is 1.000 at end of "Decay Flesh" (frame 89667); should be 0 — geoset will remain visible in-game after the unit has decayed.
1
Geoset 18
Alpha is 1.000 at end of "Decay Flesh" (frame 89667); should be 0 — geoset will remain visible in-game after the unit has decayed.
1
Geoset 19
Alpha is 1.000 at end of "Decay Flesh" (frame 89667); should be 0 — geoset will remain visible in-game after the unit has decayed.
1
Geoset 20
Alpha is 1.000 at end of "Decay Flesh" (frame 89667); should be 0 — geoset will remain visible in-game after the unit has decayed.
1
Geoset 21
Alpha is 1.000 at end of "Decay Flesh" (frame 89667); should be 0 — geoset will remain visible in-game after the unit has decayed.
1
Geoset 22
Alpha is 1.000 at end of "Decay Flesh" (frame 89667); should be 0 — geoset will remain visible in-game after the unit has decayed.
1
Geoset 23
Alpha is 1.000 at end of "Decay Flesh" (frame 89667); should be 0 — geoset will remain visible in-game after the unit has decayed.
1
Geoset 24
Alpha is 1.000 at end of "Decay Flesh" (frame 89667); should be 0 — geoset will remain visible in-game after the unit has decayed.
1
Geoset 25
Alpha is 1.000 at end of "Decay Flesh" (frame 89667); should be 0 — geoset will remain visible in-game after the unit has decayed.
1
Geoset 26
Alpha is 1.000 at end of "Decay Flesh" (frame 89667); should be 0 — geoset will remain visible in-game after the unit has decayed.
2
Model
No collision shapes — in-game selection may be unreliable for this hero; thin geometry can become hard to click. Add a sphere (units/heroes) or box (buildings).
Hero-class model (team-glow texture + Walk sequence) lacks a "Dissipate" sequence; heroes need it for the death dissolve effect.
1
Geoset 3
Number of sequence extents (0) does not match the number of sequences (14)
13
Geoset 4
1
Extent
Negative extents
1
Extent
Negative extents
1
Extent
Negative extents
1
Extent
Negative extents
1
Extent
Negative extents
1
Extent
Negative extents
1
Extent
Negative extents
1
Extent
Negative extents
1
Extent
Negative extents
1
Extent
Negative extents
1
Extent
Negative extents
1
Extent
Negative extents
1
Extent
Negative extents
13
Geoset 5
1
Extent
Negative extents
1
Extent
Negative extents
1
Extent
Negative extents
1
Extent
Negative extents
1
Extent
Negative extents
1
Extent
Negative extents
1
Extent
Negative extents
1
Extent
Negative extents
1
Extent
Negative extents
1
Extent
Negative extents
1
Extent
Negative extents
1
Extent
Negative extents
1
Extent
Negative extents
13
Geoset 6
1
Extent
Negative extents
1
Extent
Negative extents
1
Extent
Negative extents
1
Extent
Negative extents
1
Extent
Negative extents
1
Extent
Negative extents
1
Extent
Negative extents
1
Extent
Negative extents
1
Extent
Negative extents
1
Extent
Negative extents
1
Extent
Negative extents
1
Extent
Negative extents
1
Extent
Negative extents
13
Geoset 7
1
Extent
Negative extents
1
Extent
Negative extents
1
Extent
Negative extents
1
Extent
Negative extents
1
Extent
Negative extents
1
Extent
Negative extents
1
Extent
Negative extents
1
Extent
Negative extents
1
Extent
Negative extents
1
Extent
Negative extents
1
Extent
Negative extents
1
Extent
Negative extents
1
Extent
Negative extents
13
Geoset 8
1
Extent
Negative extents
1
Extent
Negative extents
1
Extent
Negative extents
1
Extent
Negative extents
1
Extent
Negative extents
1
Extent
Negative extents
1
Extent
Negative extents
1
Extent
Negative extents
1
Extent
Negative extents
1
Extent
Negative extents
1
Extent
Negative extents
1
Extent
Negative extents
1
Extent
Negative extents
13
Geoset 9
1
Extent
Negative extents
1
Extent
Negative extents
1
Extent
Negative extents
1
Extent
Negative extents
1
Extent
Negative extents
1
Extent
Negative extents
1
Extent
Negative extents
1
Extent
Negative extents
1
Extent
Negative extents
1
Extent
Negative extents
1
Extent
Negative extents
1
Extent
Negative extents
1
Extent
Negative extents
1
Geoset 13
1
Extent
Negative extents
1
Bone 7 - "Mesh09"
1
Rotation
Track 1 at frame 19233 has exactly the same value as tracks 0 and 2
1
Bone 8 - "Mesh70"
1
Rotation
Track 1 at frame 19233 has exactly the same value as tracks 0 and 2
1
Bone 9 - "Mesh12"
1
Rotation
Track 25 at frame 19233 has exactly the same value as tracks 24 and 26
1
Bone 10 - "Mesh77"
1
Rotation
Track 25 at frame 19233 has exactly the same value as tracks 24 and 26
1
Bone 11 - "Mesh16"
1
Rotation
Track 25 at frame 19233 has exactly the same value as tracks 24 and 26
1
Bone 12 - "Mesh10"
1
Rotation
Track 25 at frame 19233 has exactly the same value as tracks 24 and 26
1
Bone 13 - "Mesh07"
1
Rotation
Track 1 at frame 19233 has exactly the same value as tracks 0 and 2
1
Bone 14 - "Mesh79"
1
Rotation
Track 25 at frame 19233 has exactly the same value as tracks 24 and 26
1
Bone 15 - "Mesh82"
1
Rotation
Track 1 at frame 19233 has exactly the same value as tracks 0 and 2
1
Bone 16 - "Mesh83"
1
Rotation
Track 1 at frame 19233 has exactly the same value as tracks 0 and 2
1
Bone 17 - "Mesh81"
1
Rotation
Track 25 at frame 19233 has exactly the same value as tracks 24 and 26
1
Bone 18 - "Mesh84"
1
Rotation
Track 25 at frame 19233 has exactly the same value as tracks 24 and 26
1
Bone 19 - "Mesh85"
1
Rotation
Track 25 at frame 19233 has exactly the same value as tracks 24 and 26
4
Bone 26 - "Mesh01"
4
Rotation
Track 4 at frame 9833 has exactly the same value as tracks 3 and 5
Track 10 at frame 10733 has exactly the same value as tracks 9 and 11
Track 13 at frame 17400 has exactly the same value as tracks 12 and 14
Track 19 at frame 19233 has exactly the same value as tracks 18 and 20
1
Bone 27 - "Mesh02"
1
Rotation
Track 1 at frame 19233 has exactly the same value as tracks 0 and 2
1
Bone 28 - "Mesh03"
1
Rotation
Track 1 at frame 19233 has exactly the same value as tracks 0 and 2
1
Bone 29 - "Mesh04"
1
Rotation
Track 19 at frame 19233 has exactly the same value as tracks 18 and 20
1
Bone 30 - "Mesh05"
1
Rotation
Track 23 at frame 19233 has exactly the same value as tracks 22 and 24
1
Bone 31 - "Mesh06"
1
Rotation
Track 1 at frame 19233 has exactly the same value as tracks 0 and 2
1
Bone 32 - "Mesh08"
1
Rotation
Track 1 at frame 19233 has exactly the same value as tracks 0 and 2
1
Bone 33 - "Mesh11"
1
Rotation
Track 1 at frame 19233 has exactly the same value as tracks 0 and 2
1
Bone 34 - "Mesh13"
1
Rotation
Track 5 at frame 19233 has exactly the same value as tracks 4 and 6
1
Bone 35 - "Mesh14"
1
Rotation
Track 1 at frame 19233 has exactly the same value as tracks 0 and 2
1
Bone 36 - "Mesh15"
1
Rotation
Track 1 at frame 19233 has exactly the same value as tracks 0 and 2
1
Bone 37 - "Mesh19"
1
Rotation
Track 14 at frame 19233 has exactly the same value as tracks 13 and 15
1
Bone 38 - "Mesh21"
1
Rotation
Track 14 at frame 19233 has exactly the same value as tracks 13 and 15
1
Bone 39 - "Mesh22"
1
Rotation
Track 14 at frame 19233 has exactly the same value as tracks 13 and 15
1
Bone 40 - "Mesh23"
1
Rotation
Track 14 at frame 19233 has exactly the same value as tracks 13 and 15
1
Bone 41 - "Mesh24"
1
Rotation
Track 14 at frame 19233 has exactly the same value as tracks 13 and 15
1
Bone 42 - "Mesh25"
1
Rotation
Track 14 at frame 19233 has exactly the same value as tracks 13 and 15
1
Bone 43 - "Mesh26"
1
Rotation
Track 5 at frame 19233 has exactly the same value as tracks 4 and 6
1
Bone 44 - "Mesh27"
1
Rotation
Track 1 at frame 19233 has exactly the same value as tracks 0 and 2
1
Bone 45 - "Mesh29"
1
Rotation
Track 1 at frame 19233 has exactly the same value as tracks 0 and 2
1
Bone 46 - "Mesh30"
1
Rotation
Track 1 at frame 19233 has exactly the same value as tracks 0 and 2
1
Bone 48 - "Mesh32"
1
Rotation
Track 3 at frame 19233 has exactly the same value as tracks 2 and 4
1
Bone 49 - "Mesh33"
1
Rotation
Track 3 at frame 19233 has exactly the same value as tracks 2 and 4
1
Bone 50 - "Mesh34"
1
Rotation
Track 1 at frame 19233 has exactly the same value as tracks 0 and 2
1
Bone 51 - "Mesh37"
1
Rotation
Track 1 at frame 19233 has exactly the same value as tracks 0 and 2
1
Bone 52 - "Mesh38"
1
Rotation
Track 3 at frame 19233 has exactly the same value as tracks 2 and 4
1
Bone 54 - "Mesh46"
1
Rotation
Track 1 at frame 19233 has exactly the same value as tracks 0 and 2
1
Bone 55 - "Mesh47"
1
Rotation
Track 2 at frame 19233 has exactly the same value as tracks 1 and 3
1
Bone 56 - "Mesh49"
1
Rotation
Track 1 at frame 19233 has exactly the same value as tracks 0 and 2
1
Bone 57 - "Mesh51"
1
Rotation
Track 2 at frame 19233 has exactly the same value as tracks 1 and 3
1
Bone 58 - "Mesh52"
1
Rotation
Track 1 at frame 19233 has exactly the same value as tracks 0 and 2
1
Bone 59 - "Mesh53"
1
Rotation
Track 2 at frame 19233 has exactly the same value as tracks 1 and 3
1
Bone 60 - "Mesh54"
1
Rotation
Track 1 at frame 19233 has exactly the same value as tracks 0 and 2
1
Bone 62 - "Mesh56"
1
Rotation
Track 1 at frame 19233 has exactly the same value as tracks 0 and 2
1
Bone 63 - "Mesh57"
1
Rotation
Track 1 at frame 19233 has exactly the same value as tracks 0 and 2
1
Bone 65 - "Mesh63"
1
Rotation
Track 1 at frame 19233 has exactly the same value as tracks 0 and 2
1
Bone 66 - "Mesh64"
1
Rotation
Track 53 at frame 19233 has exactly the same value as tracks 52 and 54
1
Bone 67 - "Mesh65"
1
Rotation
Track 17 at frame 19233 has exactly the same value as tracks 16 and 18
1
Bone 68 - "Mesh66"
1
Rotation
Track 12 at frame 19233 has exactly the same value as tracks 11 and 13
1
Bone 69 - "Mesh67"
1
Rotation
Track 7 at frame 19233 has exactly the same value as tracks 6 and 8
1
Bone 76 - "Mesh39"
1
Rotation
Track 2 at frame 19233 has exactly the same value as tracks 1 and 3
1
Bone 77 - "Mesh42"
1
Rotation
Track 2 at frame 19233 has exactly the same value as tracks 1 and 3
1
Bone 78 - "Mesh43"
1
Rotation
Track 2 at frame 19233 has exactly the same value as tracks 1 and 3
1
Bone 81 - "Mesh59"
1
Rotation
Track 2 at frame 19233 has exactly the same value as tracks 1 and 3
1
Bone 83 - "Mesh61"
1
Rotation
Track 2 at frame 19233 has exactly the same value as tracks 1 and 3
1
Bone 86 - "Bone_Arm2_R01"
1
Rotation
Track 47 at frame 22800 has exactly the same value as tracks 46 and 48
1
Bone 89 - "Bone_Arm2_L01"
1
Rotation
Track 46 at frame 22800 has exactly the same value as tracks 45 and 47
2
Bone 99 - "Bone_Leg1_L01"
2
Rotation
Track 13 at frame 6667 has exactly the same value as tracks 12 and 14
Track 48 at frame 22567 has exactly the same value as tracks 47 and 49
1
Bone 100 - "Bone_Leg2_L01"
1
Rotation
Track 13 at frame 6667 has exactly the same value as tracks 12 and 14
1
Bone 101 - "Bone_Foot_L01"
1
Rotation
Track 7 at frame 6667 has exactly the same value as tracks 6 and 8
2
Bone 102 - "Bone_Leg1_R01"
2
Rotation
Track 13 at frame 6667 has exactly the same value as tracks 12 and 14
Track 48 at frame 22567 has exactly the same value as tracks 47 and 49
1
Bone 103 - "Bone_Leg2_R01"
1
Rotation
Track 13 at frame 6667 has exactly the same value as tracks 12 and 14
1
Bone 104 - "Bone_Foot_R01"
1
Rotation
Track 7 at frame 6667 has exactly the same value as tracks 6 and 8
1
Helper 5
1
Translation
Track 12 at frame 6667 has exactly the same value as tracks 11 and 13
1
Helper 6
1
Rotation
Track 7 at frame 6667 has exactly the same value as tracks 6 and 8
This site uses cookies to help personalise content, tailor your experience and to keep you logged in if you register.
By continuing to use this site, you are consenting to our use of cookies.