Introduction
This is an automatically generated tutorial. It will guide you through the process of importing the model Dwarven Champion of the bundle Dwarven Champion. Please note that all the screenshots in this tutorial were made using a Mac, however it should be no problem to interpret what is equivalent on a Windows or Linux machine.
Extract and Access
I am assuming that you have already downloaded the file Dwarven Champion (WIP).zip and know where it is located on your hard drive. The file is compressed as a zip archive. Most modern operating systems allow you to unzip the archive by double clicking it and dragging the contents out to the desktop (or any other place).
When you have extracted the archive, it should look like this:
Open World Editor and click Module -> Import Manager:
This is the Import Manager. From here you can add and remove custom files from your map file:
Importing DwarvenChampion.mdx
Now Click the "Import File" Button:
Next select 'DwarvenChampion.mdx' in the folder which you extracted from the zip archive:
Dwarven Champion
dwarven_champion_diffuse.tif
IronforgeRamRider_Helmet_Diffuse.dds
IronforgeRamRider_Helmet_Normal.dds
IronforgeRamRider_Helmet_ORM.dds
IronforgeRamRider_Mount_Diffuse.dds
IronforgeRamRider_Mount_Normal.dds
IronforgeRamRider_Mount_ORM.dds
The file has been properly added to the map archive:
DwarvenChampion.mdx
Model
2,250
war3mapimported/DwarvenChampion.mdx
Done, you have imported the file DwarvenChampion.mdx.
Importing dwarven_champion_diffuse.tif
Now Click the "Import File" Button:
Next select 'dwarven_champion_diffuse.tif' in the folder which you extracted from the zip archive:
Dwarven Champion
DwarvenChampion.mdx
dwarven_champion_diffuse.tif
IronforgeRamRider_Helmet_Diffuse.dds
IronforgeRamRider_Helmet_Normal.dds
IronforgeRamRider_Helmet_ORM.dds
IronforgeRamRider_Mount_Diffuse.dds
IronforgeRamRider_Mount_Normal.dds
IronforgeRamRider_Mount_ORM.dds
As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for.
You can find the required paths in the readme.txt and also on this page.
DwarvenChampion.mdx
Model
2,250
war3mapimported/DwarvenChampion.mdx
dwarven_champion_diffuse.tif
Image / Texture
13,784
war3mapimported/dwarven_champion_diffuse.tif
Double-click the file dwarven_champion_diffuse.tif:
dwarven_champion_diffuse.tif
Image / Texture
13,784
war3mapimported/dwarven_champion_diffuse.tif
Tick the box "Use Custom Path" and type in the correct path:
dwarven_champion_diffuse.tif
Image / Texture
13,784
dwarven_champion_diffuse.tif
The file has been properly added to the map archive:
DwarvenChampion.mdx
Model
2,250
war3mapimported/DwarvenChampion.mdx
dwarven_champion_diffuse.tif
Image / Texture
13,784
dwarven_champion_diffuse.tif
Done, you have imported the file dwarven_champion_diffuse.tif.
Importing IronforgeRamRider_Helmet_Diffuse.dds
Now Click the "Import File" Button:
Next select 'IronforgeRamRider_Helmet_Diffuse.dds' in the folder which you extracted from the zip archive:
Dwarven Champion
DwarvenChampion.mdx
dwarven_champion_diffuse.tif
IronforgeRamRider_Helmet_Diffuse.dds
IronforgeRamRider_Helmet_Normal.dds
IronforgeRamRider_Helmet_ORM.dds
IronforgeRamRider_Mount_Diffuse.dds
IronforgeRamRider_Mount_Normal.dds
IronforgeRamRider_Mount_ORM.dds
As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for.
You can find the required paths in the readme.txt and also on this page.
DwarvenChampion.mdx
Model
2,250
war3mapimported/DwarvenChampion.mdx
dwarven_champion_diffuse.tif
Image / Texture
13,784
dwarven_champion_diffuse.tif
IronforgeRamRider_Helmet_Diffuse.dds
Image / Texture
171
war3mapimported/IronforgeRamRider_Helmet_Diffuse.dds
Double-click the file IronforgeRamRider_Helmet_Diffuse.dds:
IronforgeRamRider_Helmet_Diffuse.dds
Image / Texture
171
war3mapimported/IronforgeRamRider_Helmet_Diffuse.dds
Tick the box "Use Custom Path" and type in the correct path:
IronforgeRamRider_Helmet_Diffuse.dds
Image / Texture
171
IronforgeRamRider_Helmet_Diffuse.dds
The file has been properly added to the map archive:
DwarvenChampion.mdx
Model
2,250
war3mapimported/DwarvenChampion.mdx
dwarven_champion_diffuse.tif
Image / Texture
13,784
dwarven_champion_diffuse.tif
IronforgeRamRider_Helmet_Diffuse.dds
Image / Texture
171
IronforgeRamRider_Helmet_Diffuse.dds
Done, you have imported the file IronforgeRamRider_Helmet_Diffuse.dds.
Importing IronforgeRamRider_Helmet_Normal.dds
Now Click the "Import File" Button:
Next select 'IronforgeRamRider_Helmet_Normal.dds' in the folder which you extracted from the zip archive:
Dwarven Champion
DwarvenChampion.mdx
dwarven_champion_diffuse.tif
IronforgeRamRider_Helmet_Diffuse.dds
IronforgeRamRider_Helmet_Normal.dds
IronforgeRamRider_Helmet_ORM.dds
IronforgeRamRider_Mount_Diffuse.dds
IronforgeRamRider_Mount_Normal.dds
IronforgeRamRider_Mount_ORM.dds
As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for.
You can find the required paths in the readme.txt and also on this page.
DwarvenChampion.mdx
Model
2,250
war3mapimported/DwarvenChampion.mdx
dwarven_champion_diffuse.tif
Image / Texture
13,784
dwarven_champion_diffuse.tif
IronforgeRamRider_Helmet_Diffuse.dds
Image / Texture
171
IronforgeRamRider_Helmet_Diffuse.dds
IronforgeRamRider_Helmet_Normal.dds
Image / Texture
341
war3mapimported/IronforgeRamRider_Helmet_Normal.dds
Double-click the file IronforgeRamRider_Helmet_Normal.dds:
IronforgeRamRider_Helmet_Normal.dds
Image / Texture
341
war3mapimported/IronforgeRamRider_Helmet_Normal.dds
Tick the box "Use Custom Path" and type in the correct path:
IronforgeRamRider_Helmet_Normal.dds
Image / Texture
341
IronforgeRamRider_Helmet_Normal.dds
The file has been properly added to the map archive:
DwarvenChampion.mdx
Model
2,250
war3mapimported/DwarvenChampion.mdx
dwarven_champion_diffuse.tif
Image / Texture
13,784
dwarven_champion_diffuse.tif
IronforgeRamRider_Helmet_Diffuse.dds
Image / Texture
171
IronforgeRamRider_Helmet_Diffuse.dds
IronforgeRamRider_Helmet_Normal.dds
Image / Texture
341
IronforgeRamRider_Helmet_Normal.dds
Done, you have imported the file IronforgeRamRider_Helmet_Normal.dds.
Importing IronforgeRamRider_Helmet_ORM.dds
Now Click the "Import File" Button:
Next select 'IronforgeRamRider_Helmet_ORM.dds' in the folder which you extracted from the zip archive:
Dwarven Champion
DwarvenChampion.mdx
dwarven_champion_diffuse.tif
IronforgeRamRider_Helmet_Diffuse.dds
IronforgeRamRider_Helmet_Normal.dds
IronforgeRamRider_Helmet_ORM.dds
IronforgeRamRider_Mount_Diffuse.dds
IronforgeRamRider_Mount_Normal.dds
IronforgeRamRider_Mount_ORM.dds
As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for.
You can find the required paths in the readme.txt and also on this page.
DwarvenChampion.mdx
Model
2,250
war3mapimported/DwarvenChampion.mdx
dwarven_champion_diffuse.tif
Image / Texture
13,784
dwarven_champion_diffuse.tif
IronforgeRamRider_Helmet_Diffuse.dds
Image / Texture
171
IronforgeRamRider_Helmet_Diffuse.dds
IronforgeRamRider_Helmet_Normal.dds
Image / Texture
341
IronforgeRamRider_Helmet_Normal.dds
IronforgeRamRider_Helmet_ORM.dds
Image / Texture
85
war3mapimported/IronforgeRamRider_Helmet_ORM.dds
Double-click the file IronforgeRamRider_Helmet_ORM.dds:
IronforgeRamRider_Helmet_ORM.dds
Image / Texture
85
war3mapimported/IronforgeRamRider_Helmet_ORM.dds
Tick the box "Use Custom Path" and type in the correct path:
IronforgeRamRider_Helmet_ORM.dds
Image / Texture
85
IronforgeRamRider_Helmet_ORM.dds
The file has been properly added to the map archive:
DwarvenChampion.mdx
Model
2,250
war3mapimported/DwarvenChampion.mdx
dwarven_champion_diffuse.tif
Image / Texture
13,784
dwarven_champion_diffuse.tif
IronforgeRamRider_Helmet_Diffuse.dds
Image / Texture
171
IronforgeRamRider_Helmet_Diffuse.dds
IronforgeRamRider_Helmet_Normal.dds
Image / Texture
341
IronforgeRamRider_Helmet_Normal.dds
IronforgeRamRider_Helmet_ORM.dds
Image / Texture
85
IronforgeRamRider_Helmet_ORM.dds
Done, you have imported the file IronforgeRamRider_Helmet_ORM.dds.
Importing IronforgeRamRider_Mount_Diffuse.dds
Now Click the "Import File" Button:
Next select 'IronforgeRamRider_Mount_Diffuse.dds' in the folder which you extracted from the zip archive:
Dwarven Champion
DwarvenChampion.mdx
dwarven_champion_diffuse.tif
IronforgeRamRider_Helmet_Diffuse.dds
IronforgeRamRider_Helmet_Normal.dds
IronforgeRamRider_Helmet_ORM.dds
IronforgeRamRider_Mount_Diffuse.dds
IronforgeRamRider_Mount_Normal.dds
IronforgeRamRider_Mount_ORM.dds
As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for.
You can find the required paths in the readme.txt and also on this page.
DwarvenChampion.mdx
Model
2,250
war3mapimported/DwarvenChampion.mdx
dwarven_champion_diffuse.tif
Image / Texture
13,784
dwarven_champion_diffuse.tif
IronforgeRamRider_Helmet_Diffuse.dds
Image / Texture
171
IronforgeRamRider_Helmet_Diffuse.dds
IronforgeRamRider_Helmet_Normal.dds
Image / Texture
341
IronforgeRamRider_Helmet_Normal.dds
IronforgeRamRider_Helmet_ORM.dds
Image / Texture
85
IronforgeRamRider_Helmet_ORM.dds
IronforgeRamRider_Mount_Diffuse.dds
Image / Texture
683
war3mapimported/IronforgeRamRider_Mount_Diffuse.dds
Double-click the file IronforgeRamRider_Mount_Diffuse.dds:
IronforgeRamRider_Mount_Diffuse.dds
Image / Texture
683
war3mapimported/IronforgeRamRider_Mount_Diffuse.dds
Tick the box "Use Custom Path" and type in the correct path:
IronforgeRamRider_Mount_Diffuse.dds
Image / Texture
683
IronforgeRamRider_Mount_Diffuse.dds
The file has been properly added to the map archive:
DwarvenChampion.mdx
Model
2,250
war3mapimported/DwarvenChampion.mdx
dwarven_champion_diffuse.tif
Image / Texture
13,784
dwarven_champion_diffuse.tif
IronforgeRamRider_Helmet_Diffuse.dds
Image / Texture
171
IronforgeRamRider_Helmet_Diffuse.dds
IronforgeRamRider_Helmet_Normal.dds
Image / Texture
341
IronforgeRamRider_Helmet_Normal.dds
IronforgeRamRider_Helmet_ORM.dds
Image / Texture
85
IronforgeRamRider_Helmet_ORM.dds
IronforgeRamRider_Mount_Diffuse.dds
Image / Texture
683
IronforgeRamRider_Mount_Diffuse.dds
Done, you have imported the file IronforgeRamRider_Mount_Diffuse.dds.
Importing IronforgeRamRider_Mount_Normal.dds
Now Click the "Import File" Button:
Next select 'IronforgeRamRider_Mount_Normal.dds' in the folder which you extracted from the zip archive:
Dwarven Champion
DwarvenChampion.mdx
dwarven_champion_diffuse.tif
IronforgeRamRider_Helmet_Diffuse.dds
IronforgeRamRider_Helmet_Normal.dds
IronforgeRamRider_Helmet_ORM.dds
IronforgeRamRider_Mount_Diffuse.dds
IronforgeRamRider_Mount_Normal.dds
IronforgeRamRider_Mount_ORM.dds
As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for.
You can find the required paths in the readme.txt and also on this page.
DwarvenChampion.mdx
Model
2,250
war3mapimported/DwarvenChampion.mdx
dwarven_champion_diffuse.tif
Image / Texture
13,784
dwarven_champion_diffuse.tif
IronforgeRamRider_Helmet_Diffuse.dds
Image / Texture
171
IronforgeRamRider_Helmet_Diffuse.dds
IronforgeRamRider_Helmet_Normal.dds
Image / Texture
341
IronforgeRamRider_Helmet_Normal.dds
IronforgeRamRider_Helmet_ORM.dds
Image / Texture
85
IronforgeRamRider_Helmet_ORM.dds
IronforgeRamRider_Mount_Diffuse.dds
Image / Texture
683
IronforgeRamRider_Mount_Diffuse.dds
IronforgeRamRider_Mount_Normal.dds
Image / Texture
1,365
war3mapimported/IronforgeRamRider_Mount_Normal.dds
Double-click the file IronforgeRamRider_Mount_Normal.dds:
IronforgeRamRider_Mount_Normal.dds
Image / Texture
1,365
war3mapimported/IronforgeRamRider_Mount_Normal.dds
Tick the box "Use Custom Path" and type in the correct path:
IronforgeRamRider_Mount_Normal.dds
Image / Texture
1,365
IronforgeRamRider_Mount_Normal.dds
The file has been properly added to the map archive:
DwarvenChampion.mdx
Model
2,250
war3mapimported/DwarvenChampion.mdx
dwarven_champion_diffuse.tif
Image / Texture
13,784
dwarven_champion_diffuse.tif
IronforgeRamRider_Helmet_Diffuse.dds
Image / Texture
171
IronforgeRamRider_Helmet_Diffuse.dds
IronforgeRamRider_Helmet_Normal.dds
Image / Texture
341
IronforgeRamRider_Helmet_Normal.dds
IronforgeRamRider_Helmet_ORM.dds
Image / Texture
85
IronforgeRamRider_Helmet_ORM.dds
IronforgeRamRider_Mount_Diffuse.dds
Image / Texture
683
IronforgeRamRider_Mount_Diffuse.dds
IronforgeRamRider_Mount_Normal.dds
Image / Texture
1,365
IronforgeRamRider_Mount_Normal.dds
Done, you have imported the file IronforgeRamRider_Mount_Normal.dds.
Importing IronforgeRamRider_Mount_ORM.dds
Now Click the "Import File" Button:
Next select 'IronforgeRamRider_Mount_ORM.dds' in the folder which you extracted from the zip archive:
Dwarven Champion
DwarvenChampion.mdx
dwarven_champion_diffuse.tif
IronforgeRamRider_Helmet_Diffuse.dds
IronforgeRamRider_Helmet_Normal.dds
IronforgeRamRider_Helmet_ORM.dds
IronforgeRamRider_Mount_Diffuse.dds
IronforgeRamRider_Mount_Normal.dds
IronforgeRamRider_Mount_ORM.dds
As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for.
You can find the required paths in the readme.txt and also on this page.
DwarvenChampion.mdx
Model
2,250
war3mapimported/DwarvenChampion.mdx
dwarven_champion_diffuse.tif
Image / Texture
13,784
dwarven_champion_diffuse.tif
IronforgeRamRider_Helmet_Diffuse.dds
Image / Texture
171
IronforgeRamRider_Helmet_Diffuse.dds
IronforgeRamRider_Helmet_Normal.dds
Image / Texture
341
IronforgeRamRider_Helmet_Normal.dds
IronforgeRamRider_Helmet_ORM.dds
Image / Texture
85
IronforgeRamRider_Helmet_ORM.dds
IronforgeRamRider_Mount_Diffuse.dds
Image / Texture
683
IronforgeRamRider_Mount_Diffuse.dds
IronforgeRamRider_Mount_Normal.dds
Image / Texture
1,365
IronforgeRamRider_Mount_Normal.dds
IronforgeRamRider_Mount_ORM.dds
Image / Texture
341
war3mapimported/IronforgeRamRider_Mount_ORM.dds
Double-click the file IronforgeRamRider_Mount_ORM.dds:
IronforgeRamRider_Mount_ORM.dds
Image / Texture
341
war3mapimported/IronforgeRamRider_Mount_ORM.dds
Tick the box "Use Custom Path" and type in the correct path:
IronforgeRamRider_Mount_ORM.dds
Image / Texture
341
IronforgeRamRider_Mount_ORM.dds
The file has been properly added to the map archive:
DwarvenChampion.mdx
Model
2,250
war3mapimported/DwarvenChampion.mdx
dwarven_champion_diffuse.tif
Image / Texture
13,784
dwarven_champion_diffuse.tif
IronforgeRamRider_Helmet_Diffuse.dds
Image / Texture
171
IronforgeRamRider_Helmet_Diffuse.dds
IronforgeRamRider_Helmet_Normal.dds
Image / Texture
341
IronforgeRamRider_Helmet_Normal.dds
IronforgeRamRider_Helmet_ORM.dds
Image / Texture
85
IronforgeRamRider_Helmet_ORM.dds
IronforgeRamRider_Mount_Diffuse.dds
Image / Texture
683
IronforgeRamRider_Mount_Diffuse.dds
IronforgeRamRider_Mount_Normal.dds
Image / Texture
1,365
IronforgeRamRider_Mount_Normal.dds
IronforgeRamRider_Mount_ORM.dds
Image / Texture
341
IronforgeRamRider_Mount_ORM.dds
Done, you have imported the file IronforgeRamRider_Mount_ORM.dds.
You're done
You have now imported your model. Don't be afraid when you place the object and it appears to be a purple cube. Just close the map, re-open it and it will look fine in the World Editor.
If you did exactly as this guide told you and it did not work properly. Please make a thread in the Modeling & Animation Forum containing the following:
- Link to the model and the tutorial
- Precise description of what does not work
- The map you tried to import it to (with the model imported)
And we will do what we can to help you.