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Triggers
Dwarfen Kingdom.w3x
Variables
Arch
Troops
Win Copy
Altar
Ownership Copy 5 Copy Copy Copy
King
Troops Copy
Win
Mine
Ownership Copy 5 Copy 2
Units Copy 5 Copy 2
Barracks
Ownership Copy 5 Copy Copy 2
Units Copy 5 Copy Copy
Gardens
Ownership Copy 5 Copy Copy
Barracks
Ownership Copy 5 Copy
Units Copy 5 Copy
Slums
Ownership Copy 5
Units Copy 5
Storage
Ownership Copy 2 Copy Copy
Air Con
Ownership Copy 2 Copy
Mansions
Ownership Copy 4
Units Copy 4
Throne Room
Ownership Copy 3
Units Copy 3
Air Con
Ownership Copy 2
Hospital
Ownership Copy
Units Copy 2
Slums
Ownership
Units
Traitor HQ
Ownership Copy 5 Copy Copy 3
Units Copy
Enter map-specific custom script code below. This text will be included in the map script after variables are declared and before any trigger code.
Name
Type
is_array
initial_value
Troops
Events
Time - Every 60.00 seconds of game time
Conditions
Actions
Unit - Create 3 . Dwarf Rebel for Player 6 (Orange) at (Position of Dwarf Arch Rebel 0035 <gen>) facing Default building facing degrees
Unit - Create 3 . Dwarf Rebel for Player 5 (Yellow) at (Position of Dwarf Arch Rebel 0035 <gen>) facing Default building facing degrees
Unit - Create 3 . Dwarf Rebel for Player 1 (Red) at (Position of Dwarf Arch Rebel 0035 <gen>) facing Default building facing degrees
Win Copy
Events
Unit - Dwarf Arch Rebel 0035 <gen> Dies
Conditions
Actions
Game - Victory Player 1 (Red) ( Show dialogs, Show scores)
Game - Victory Player 1 (Red) ( Show dialogs, Show scores)
Game - Victory Player 1 (Red) ( Show dialogs, Show scores)
Game - Defeat Player 1 (Red) with the message: Defeat!
Game - Defeat Player 1 (Red) with the message: Defeat!
Game - Defeat Player 1 (Red) with the message: Defeat!
Ownership Copy 5 Copy Copy Copy
Events
Unit - Altar 0032 <gen> Is attacked
Conditions
(Life of Altar 0032 <gen>) Less than 150.00
Actions
Unit - Change ownership of Altar 0032 <gen> to (Owner of (Attacking unit)) and Change color
Unit - Set life of Altar 0032 <gen> to 100 %
Troops Copy
Events
Time - Every 60.00 seconds of game time
Conditions
Actions
Unit - Create 3 . Dwarf Loyalist for Player 10 (Light Blue) at (Position of Dwarf King 0034 <gen>) facing Default building facing degrees
Unit - Create 3 . Dwarf Loyalist for Player 3 (Teal) at (Position of Dwarf King 0034 <gen>) facing Default building facing degrees
Unit - Create 3 . Dwarf Loyalist for Player 2 (Blue) at (Position of Dwarf King 0034 <gen>) facing Default building facing degrees
Win
Events
Unit - Dwarf King 0034 <gen> Dies
Conditions
Actions
Game - Defeat Player 10 (Light Blue) with the message: Defeat!
Game - Defeat Player 3 (Teal) with the message: Defeat!
Game - Defeat Player 2 (Blue) with the message: Defeat!
Game - Victory Player 6 (Orange) ( Show dialogs, Show scores)
Game - Victory Player 5 (Yellow) ( Show dialogs, Show scores)
Game - Victory Player 1 (Red) ( Show dialogs, Show scores)
Ownership Copy 5 Copy 2
Events
Unit - Mines 0031 <gen> Is attacked
Conditions
(Life of Mines 0031 <gen>) Less than 150.00
Actions
Unit - Change ownership of Mines 0031 <gen> to (Owner of (Attacking unit)) and Change color
Unit - Set life of Mines 0031 <gen> to 100 %
Units Copy 5 Copy 2
Events
Time - Every 60.00 seconds of game time
Conditions
Actions
Unit - Create 4 . Dwarf Miner for (Owner of Mines 0031 <gen>) at (Position of Mines 0031 <gen>) facing Default building facing degrees
Ownership Copy 5 Copy Copy 2
Events
Unit - Diplomatic Quaters 0030 <gen> Is attacked
Conditions
(Life of Diplomatic Quaters 0030 <gen>) Less than 150.00
Actions
Unit - Change ownership of Diplomatic Quaters 0030 <gen> to (Owner of (Attacking unit)) and Change color
Unit - Set life of Diplomatic Quaters 0030 <gen> to 100 %
Units Copy 5 Copy Copy
Events
Time - Every 60.00 seconds of game time
Conditions
((Owner of Diplomatic Quaters 0030 <gen>) slot status) Equal to Is playing
Actions
Unit - Create 5 . Human Soldier for (Owner of Diplomatic Quaters 0030 <gen>) at (Position of Shade 0029 <gen>) facing Default building facing degrees
Ownership Copy 5 Copy Copy
Events
Unit - Gardens 0028 <gen> Is attacked
Conditions
(Life of Gardens 0028 <gen>) Less than 150.00
Actions
Unit - Change ownership of Gardens 0028 <gen> to (Owner of (Attacking unit)) and Change color
Unit - Set life of Gardens 0028 <gen> to 100 %
Ownership Copy 5 Copy
Events
Unit - Barracks 0027 <gen> Is attacked
Conditions
(Life of Barracks 0027 <gen>) Less than 150.00
Actions
Unit - Change ownership of Barracks 0027 <gen> to (Owner of (Attacking unit)) and Change color
Unit - Set life of Barracks 0027 <gen> to 100 %
Units Copy 5 Copy
Events
Time - Every 60.00 seconds of game time
Conditions
((Owner of Barracks 0027 <gen>) slot status) Equal to Is playing
Actions
Unit - Create 6 . Rifleman for (Owner of Barracks 0027 <gen>) at (Position of Barracks 0027 <gen>) facing Default building facing degrees
Ownership Copy 5
Events
Unit - Research Center 0026 <gen> Is attacked
Conditions
(Life of Research Center 0026 <gen>) Less than 150.00
Actions
Unit - Change ownership of Research Center 0026 <gen> to (Owner of (Attacking unit)) and Change color
Unit - Set life of Research Center 0026 <gen> to 100 %
Units Copy 5
Events
Time - Every 60.00 seconds of game time
Conditions
Actions
Unit - Create 4 . Flame Thrower for (Owner of Research Center 0026 <gen>) at (Position of Research Center 0026 <gen>) facing Default building facing degrees
Ownership Copy 2 Copy Copy
Events
Unit - Storage 0024 <gen> Is attacked
Conditions
(Life of Storage 0024 <gen>) Less than 150.00
Actions
Unit - Change ownership of Storage 0024 <gen> to (Owner of (Attacking unit)) and Change color
Unit - Set life of Storage 0024 <gen> to 100 %
Ownership Copy 2 Copy
Events
Unit - Great Hall 0023 <gen> Is attacked
Conditions
(Life of Great Hall 0023 <gen>) Less than 150.00
Actions
Unit - Change ownership of Great Hall 0023 <gen> to (Owner of (Attacking unit)) and Change color
Unit - Set life of Great Hall 0023 <gen> to 100 %
Ownership Copy 4
Events
Unit - Mansions 0022 <gen> Is attacked
Conditions
(Life of Mansions 0022 <gen>) Less than 150.00
Actions
Unit - Change ownership of Mansions 0022 <gen> to (Owner of (Attacking unit)) and Change color
Unit - Set life of Mansions 0022 <gen> to 100 %
Units Copy 4
Events
Time - Every 60.00 seconds of game time
Conditions
Actions
Unit - Create 4 . Dwarf Noble for (Owner of Mansions 0022 <gen>) at (Position of Mansions 0022 <gen>) facing Default building facing degrees
Ownership Copy 3
Events
Unit - Throne Room 0021 <gen> Is attacked
Conditions
(Life of Throne Room 0021 <gen>) Less than 150.00
Actions
Unit - Change ownership of Throne Room 0021 <gen> to (Owner of (Attacking unit)) and Change color
Unit - Set life of Throne Room 0021 <gen> to 100 %
Units Copy 3
Events
Time - Every 60.00 seconds of game time
Conditions
Or - Any (Conditions) are true
Conditions
(Owner of Throne Room 0021 <gen>) Equal to Player 10 (Light Blue)
(Owner of Throne Room 0021 <gen>) Equal to Player 2 (Blue)
(Owner of Throne Room 0021 <gen>) Equal to Player 3 (Teal)
Actions
Unit - Create 3 . Royal Guard for (Owner of Throne Room 0021 <gen>) at (Position of Throne Room 0021 <gen>) facing Default building facing degrees
Ownership Copy 2
Events
Unit - Air Con Center 0020 <gen> Is attacked
Conditions
(Life of Air Con Center 0020 <gen>) Less than 150.00
Actions
Unit - Change ownership of Air Con Center 0020 <gen> to (Owner of (Attacking unit)) and Change color
Unit - Set life of Air Con Center 0020 <gen> to 100 %
Ownership Copy
Events
Unit - Hospital 0019 <gen> Is attacked
Conditions
(Life of Hospital 0019 <gen>) Less than 150.00
Actions
Unit - Change ownership of Hospital 0019 <gen> to (Owner of (Attacking unit)) and Change color
Unit - Set life of Hospital 0019 <gen> to 100 %
Units Copy 2
Events
Time - Every 60.00 seconds of game time
Conditions
Actions
Unit - Create 5 . Medic for (Owner of Hospital 0019 <gen>) at (Position of Hospital 0019 <gen>) facing Default building facing degrees
Ownership
Events
Unit - Slums 0012 <gen> Is attacked
Conditions
(Life of Slums 0012 <gen>) Less than 150.00
Actions
Unit - Change ownership of Slums 0012 <gen> to (Owner of (Attacking unit)) and Change color
Unit - Set life of Slums 0012 <gen> to 100 %
Units
Events
Time - Every 60.00 seconds of game time
Conditions
Actions
Unit - Create 5 . Dwarfen Miltia for (Owner of Slums 0012 <gen>) at (Position of Slums 0012 <gen>) facing Default building facing degrees
Ownership Copy 5 Copy Copy 3
Events
Unit - Rebel HQ 0013 <gen> Is attacked
Conditions
(Life of Rebel HQ 0013 <gen>) Less than 150.00
Actions
Unit - Change ownership of Rebel HQ 0013 <gen> to (Owner of (Attacking unit)) and Change color
Unit - Set life of Rebel HQ 0013 <gen> to 100 %
Units Copy
Events
Time - Every 60.00 seconds of game time
Conditions
Or - Any (Conditions) are true
Conditions
(Owner of Rebel HQ 0013 <gen>) Equal to Player 1 (Red)
(Owner of Rebel HQ 0013 <gen>) Equal to Player 5 (Yellow)
(Owner of Rebel HQ 0013 <gen>) Equal to Player 6 (Orange)
Actions
Unit - Create 5 . Dwarf Anachist for (Owner of Rebel HQ 0013 <gen>) at (Position of Rebel HQ 0013 <gen>) facing Default building facing degrees
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