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Triggers
Dwarf Spell v1.w3x
Variables
Reveal map
Revive
Reveal
Heavy Jump
Ability1
Reset CoolDown
D
Muhaha
Ability2
Enter map-specific custom script code below. This text will be included in the map script after variables are declared and before any trigger code.
Name
Type
is_array
initial_value
Caster
unit
No
Owner
player
No
Target
location
No
Revive
Events
Unit - A unit Dies
Conditions
Actions
Wait 2.00 seconds
Unit - Create 1 . (Unit-type of (Dying unit)) for (Owner of (Dying unit)) at (Position of (Dying unit)) facing Default building facing degrees
Wait 2.00 seconds
Unit - Remove (Dying unit) from the game
Reveal
Events
Map initialization
Conditions
Actions
Visibility - Disable fog of war
Visibility - Disable black mask
Default melee game initialization for all players
Ability1
Events
Unit - A unit Starts the effect of an ability
Conditions
(Ability being cast) Equal to Jump
Actions
Set Variable Set Caster = (Casting unit)
Unit - Make (Casting unit) Invulnerable
Unit - Add Fly Trick to (Casting unit)
Unit - Remove Fly Trick from (Casting unit)
Unit - Turn collision for (Casting unit) Off .
Unit - Order (Casting unit) to Move To . (Target point of ability being cast)
Animation - Change (Casting unit) flying height to 700.00 at 700.00
Wait 0.90 seconds
Animation - Change (Casting unit) flying height to 0.00 at 1500.00
Wait 0.30 seconds
Special Effect - Create a special effect attached to the origin (Unexpected type: 'attachpoint') of (Casting unit) using Abilities\Spells\Human\Thunderclap\ThunderClapCaster.mdl
Special Effect - Destroy (Last created special effect)
Special Effect - Create a special effect attached to the origin (Unexpected type: 'attachpoint') of (Casting unit) using Abilities\Spells\Orc\WarStomp\WarStompCaster.mdl
Special Effect - Destroy (Last created special effect)
Special Effect - Create a special effect attached to the origin (Unexpected type: 'attachpoint') of (Casting unit) using Abilities\Spells\Items\TomeOfRetraining\TomeOfRetrainingCaster.mdl
Special Effect - Destroy (Last created special effect)
Special Effect - Create a special effect attached to the weapon (Unexpected type: 'attachpoint') of (Casting unit) using Abilities\Weapons\LordofFlameMissile\LordofFlameMissile.mdl
Special Effect - Destroy (Last created special effect)
Animation - Play (Casting unit) 's Spell Cast animation
Environment - Create a 4 second Normal ripple deformation at (Position of (Casting unit)) with starting radius 1024 , ending radius 1024 , and depth 64 , using 1 second ripples spaced 512 apart
Environment - Create a 0.5 second wave deformation from (Position of (Casting unit)) to (Position of (Casting unit)) with radius 256 , depth 96 , and a 0 second trailing delay
Unit - Cause (Casting unit) to damage circular area after 0 seconds of radius 500 at (Position of (Casting unit)) , dealing 500.00 damage of attack type Spells and damage type Normal
Unit - Make (Casting unit) Vulnerable
Wait 0.60 seconds
Unit - Turn collision for (Casting unit) On .
D
Events
Player - Player 1 (Red) Presses the Up Arrow key
Conditions
Actions
Unit - Reset ability cooldowns for Caster .
Unit - Set life of Caster to 100 %
Unit - Set mana of Caster to 100 %
Ability2
Events
Unit - A unit Begins casting an ability
Conditions
(Ability being cast) Equal to Impale - I
Actions
Set Variable Set Target = (Target point of ability being cast)
Set Variable Set Caster = (Casting unit)
Wait 0.50 seconds
Unit - Move (Casting unit) instantly to Target
Special Effect - Create a special effect attached to the origin (Unexpected type: 'attachpoint') of (Casting unit) using Abilities\Spells\Undead\Impale\ImpaleMissTarget.mdl
Special Effect - Destroy (Last created special effect)
Special Effect - Create a special effect attached to the origin (Unexpected type: 'attachpoint') of (Casting unit) using Abilities\Spells\Other\Volcano\VolcanoDeath.mdl
Special Effect - Destroy (Last created special effect)
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