Introduction
This is an automatically generated tutorial. It will guide you through the process of importing the model Dwarf Mountain King Variant_Portrait of the bundle Dwarf Mountain King Variant_Portrait. Please note that all the screenshots in this tutorial were made using a Mac, however it should be no problem to interpret what is equivalent on a Windows or Linux machine.
Extract and Access
I am assuming that you have already downloaded the file Dwarf Mountain King Variant.zip and know where it is located on your hard drive. The file is compressed as a zip archive. Most modern operating systems allow you to unzip the archive by double clicking it and dragging the contents out to the desktop (or any other place).
When you have extracted the archive, it should look like this:
Open World Editor and click Module -> Import Manager:
This is the Import Manager. From here you can add and remove custom files from your map file:
Importing MK_Braidbeard_Portrait.mdx
Now Click the "Import File" Button:
Next select 'MK_Braidbeard_Portrait.mdx' in the folder which you extracted from the zip archive:
Dwarf Mountain King Variant_Portrait
MK_Braidbeard_Portrait.mdx
DwarfArbalist_Weapon_diffuse_1.dds
DwarfArbalist_weapon_normal_1.dds
DwarfArbalist_weapon_ORM_1.dds
Dwarf_Chief_Braidbeard_black2.dds
DwarfVillager_ponytail_diffuse_brownishgrey.dds
human_lordnicholasbuzan_main_brownish colored_diffuse.dds
human_lordnicholasbuzan_main_normal_shabby.dds
human_paladin_hair_grey05_diffuse.dds
MK_Scales_main_diffuse_05_gloves.dds
MK_Scales_main_normal_01_gloves.dds
MK_scales_main_ORM_01_Gloves.dds
Rifleman_hair_Diffuse_brownishgrey.dds
The file has been properly added to the map archive:
MK_Braidbeard_Portrait.mdx
Model
1,902
war3mapimported/MK_Braidbeard_Portrait.mdx
Done, you have imported the file MK_Braidbeard_Portrait.mdx.
Importing DwarfArbalist_Weapon_diffuse_1.dds
Now Click the "Import File" Button:
Next select 'DwarfArbalist_Weapon_diffuse_1.dds' in the folder which you extracted from the zip archive:
Dwarf Mountain King Variant_Portrait
MK_Braidbeard_Portrait.mdx
DwarfArbalist_Weapon_diffuse_1.dds
DwarfArbalist_weapon_normal_1.dds
DwarfArbalist_weapon_ORM_1.dds
Dwarf_Chief_Braidbeard_black2.dds
DwarfVillager_ponytail_diffuse_brownishgrey.dds
human_lordnicholasbuzan_main_brownish colored_diffuse.dds
human_lordnicholasbuzan_main_normal_shabby.dds
human_paladin_hair_grey05_diffuse.dds
MK_Scales_main_diffuse_05_gloves.dds
MK_Scales_main_normal_01_gloves.dds
MK_scales_main_ORM_01_Gloves.dds
Rifleman_hair_Diffuse_brownishgrey.dds
As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for.
You can find the required paths in the readme.txt and also on this page.
MK_Braidbeard_Portrait.mdx
Model
1,902
war3mapimported/MK_Braidbeard_Portrait.mdx
DwarfArbalist_Weapon_diffuse_1.dds
Image / Texture
683
war3mapimported/DwarfArbalist_Weapon_diffuse_1.dds
Double-click the file DwarfArbalist_Weapon_diffuse_1.dds:
DwarfArbalist_Weapon_diffuse_1.dds
Image / Texture
683
war3mapimported/DwarfArbalist_Weapon_diffuse_1.dds
Tick the box "Use Custom Path" and type in the correct path:
DwarfArbalist_Weapon_diffuse_1.dds
Image / Texture
683
CSW/Units/Other/DwarfArbalist/DwarfArbalist_Weapon_diffuse_1.dds
The file has been properly added to the map archive:
MK_Braidbeard_Portrait.mdx
Model
1,902
war3mapimported/MK_Braidbeard_Portrait.mdx
DwarfArbalist_Weapon_diffuse_1.dds
Image / Texture
683
CSW/Units/Other/DwarfArbalist/DwarfArbalist_Weapon_diffuse_1.dds
Done, you have imported the file DwarfArbalist_Weapon_diffuse_1.dds.
Importing DwarfArbalist_weapon_normal_1.dds
Now Click the "Import File" Button:
Next select 'DwarfArbalist_weapon_normal_1.dds' in the folder which you extracted from the zip archive:
Dwarf Mountain King Variant_Portrait
MK_Braidbeard_Portrait.mdx
DwarfArbalist_Weapon_diffuse_1.dds
DwarfArbalist_weapon_normal_1.dds
DwarfArbalist_weapon_ORM_1.dds
Dwarf_Chief_Braidbeard_black2.dds
DwarfVillager_ponytail_diffuse_brownishgrey.dds
human_lordnicholasbuzan_main_brownish colored_diffuse.dds
human_lordnicholasbuzan_main_normal_shabby.dds
human_paladin_hair_grey05_diffuse.dds
MK_Scales_main_diffuse_05_gloves.dds
MK_Scales_main_normal_01_gloves.dds
MK_scales_main_ORM_01_Gloves.dds
Rifleman_hair_Diffuse_brownishgrey.dds
As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for.
You can find the required paths in the readme.txt and also on this page.
MK_Braidbeard_Portrait.mdx
Model
1,902
war3mapimported/MK_Braidbeard_Portrait.mdx
DwarfArbalist_Weapon_diffuse_1.dds
Image / Texture
683
CSW/Units/Other/DwarfArbalist/DwarfArbalist_Weapon_diffuse_1.dds
DwarfArbalist_weapon_normal_1.dds
Image / Texture
1,365
war3mapimported/DwarfArbalist_weapon_normal_1.dds
Double-click the file DwarfArbalist_weapon_normal_1.dds:
DwarfArbalist_weapon_normal_1.dds
Image / Texture
1,365
war3mapimported/DwarfArbalist_weapon_normal_1.dds
Tick the box "Use Custom Path" and type in the correct path:
DwarfArbalist_weapon_normal_1.dds
Image / Texture
1,365
CSW/Units/Other/DwarfArbalist/DwarfArbalist_weapon_normal_1.dds
The file has been properly added to the map archive:
MK_Braidbeard_Portrait.mdx
Model
1,902
war3mapimported/MK_Braidbeard_Portrait.mdx
DwarfArbalist_Weapon_diffuse_1.dds
Image / Texture
683
CSW/Units/Other/DwarfArbalist/DwarfArbalist_Weapon_diffuse_1.dds
DwarfArbalist_weapon_normal_1.dds
Image / Texture
1,365
CSW/Units/Other/DwarfArbalist/DwarfArbalist_weapon_normal_1.dds
Done, you have imported the file DwarfArbalist_weapon_normal_1.dds.
Importing DwarfArbalist_weapon_ORM_1.dds
Now Click the "Import File" Button:
Next select 'DwarfArbalist_weapon_ORM_1.dds' in the folder which you extracted from the zip archive:
Dwarf Mountain King Variant_Portrait
MK_Braidbeard_Portrait.mdx
DwarfArbalist_Weapon_diffuse_1.dds
DwarfArbalist_weapon_normal_1.dds
DwarfArbalist_weapon_ORM_1.dds
Dwarf_Chief_Braidbeard_black2.dds
DwarfVillager_ponytail_diffuse_brownishgrey.dds
human_lordnicholasbuzan_main_brownish colored_diffuse.dds
human_lordnicholasbuzan_main_normal_shabby.dds
human_paladin_hair_grey05_diffuse.dds
MK_Scales_main_diffuse_05_gloves.dds
MK_Scales_main_normal_01_gloves.dds
MK_scales_main_ORM_01_Gloves.dds
Rifleman_hair_Diffuse_brownishgrey.dds
As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for.
You can find the required paths in the readme.txt and also on this page.
MK_Braidbeard_Portrait.mdx
Model
1,902
war3mapimported/MK_Braidbeard_Portrait.mdx
DwarfArbalist_Weapon_diffuse_1.dds
Image / Texture
683
CSW/Units/Other/DwarfArbalist/DwarfArbalist_Weapon_diffuse_1.dds
DwarfArbalist_weapon_normal_1.dds
Image / Texture
1,365
CSW/Units/Other/DwarfArbalist/DwarfArbalist_weapon_normal_1.dds
DwarfArbalist_weapon_ORM_1.dds
Image / Texture
1,365
war3mapimported/DwarfArbalist_weapon_ORM_1.dds
Double-click the file DwarfArbalist_weapon_ORM_1.dds:
DwarfArbalist_weapon_ORM_1.dds
Image / Texture
1,365
war3mapimported/DwarfArbalist_weapon_ORM_1.dds
Tick the box "Use Custom Path" and type in the correct path:
DwarfArbalist_weapon_ORM_1.dds
Image / Texture
1,365
CSW/Units/Other/DwarfArbalist/DwarfArbalist_weapon_ORM_1.dds
The file has been properly added to the map archive:
MK_Braidbeard_Portrait.mdx
Model
1,902
war3mapimported/MK_Braidbeard_Portrait.mdx
DwarfArbalist_Weapon_diffuse_1.dds
Image / Texture
683
CSW/Units/Other/DwarfArbalist/DwarfArbalist_Weapon_diffuse_1.dds
DwarfArbalist_weapon_normal_1.dds
Image / Texture
1,365
CSW/Units/Other/DwarfArbalist/DwarfArbalist_weapon_normal_1.dds
DwarfArbalist_weapon_ORM_1.dds
Image / Texture
1,365
CSW/Units/Other/DwarfArbalist/DwarfArbalist_weapon_ORM_1.dds
Done, you have imported the file DwarfArbalist_weapon_ORM_1.dds.
Importing Dwarf_Chief_Braidbeard_black2.dds
Now Click the "Import File" Button:
Next select 'Dwarf_Chief_Braidbeard_black2.dds' in the folder which you extracted from the zip archive:
Dwarf Mountain King Variant_Portrait
MK_Braidbeard_Portrait.mdx
DwarfArbalist_Weapon_diffuse_1.dds
DwarfArbalist_weapon_normal_1.dds
DwarfArbalist_weapon_ORM_1.dds
Dwarf_Chief_Braidbeard_black2.dds
DwarfVillager_ponytail_diffuse_brownishgrey.dds
human_lordnicholasbuzan_main_brownish colored_diffuse.dds
human_lordnicholasbuzan_main_normal_shabby.dds
human_paladin_hair_grey05_diffuse.dds
MK_Scales_main_diffuse_05_gloves.dds
MK_Scales_main_normal_01_gloves.dds
MK_scales_main_ORM_01_Gloves.dds
Rifleman_hair_Diffuse_brownishgrey.dds
As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for.
You can find the required paths in the readme.txt and also on this page.
MK_Braidbeard_Portrait.mdx
Model
1,902
war3mapimported/MK_Braidbeard_Portrait.mdx
DwarfArbalist_Weapon_diffuse_1.dds
Image / Texture
683
CSW/Units/Other/DwarfArbalist/DwarfArbalist_Weapon_diffuse_1.dds
DwarfArbalist_weapon_normal_1.dds
Image / Texture
1,365
CSW/Units/Other/DwarfArbalist/DwarfArbalist_weapon_normal_1.dds
DwarfArbalist_weapon_ORM_1.dds
Image / Texture
1,365
CSW/Units/Other/DwarfArbalist/DwarfArbalist_weapon_ORM_1.dds
Dwarf_Chief_Braidbeard_black2.dds
Image / Texture
1,365
war3mapimported/Dwarf_Chief_Braidbeard_black2.dds
Double-click the file Dwarf_Chief_Braidbeard_black2.dds:
Dwarf_Chief_Braidbeard_black2.dds
Image / Texture
1,365
war3mapimported/Dwarf_Chief_Braidbeard_black2.dds
Tick the box "Use Custom Path" and type in the correct path:
Dwarf_Chief_Braidbeard_black2.dds
Image / Texture
1,365
Dwarf_Chief_Braidbeard_black2.dds
The file has been properly added to the map archive:
MK_Braidbeard_Portrait.mdx
Model
1,902
war3mapimported/MK_Braidbeard_Portrait.mdx
DwarfArbalist_Weapon_diffuse_1.dds
Image / Texture
683
CSW/Units/Other/DwarfArbalist/DwarfArbalist_Weapon_diffuse_1.dds
DwarfArbalist_weapon_normal_1.dds
Image / Texture
1,365
CSW/Units/Other/DwarfArbalist/DwarfArbalist_weapon_normal_1.dds
DwarfArbalist_weapon_ORM_1.dds
Image / Texture
1,365
CSW/Units/Other/DwarfArbalist/DwarfArbalist_weapon_ORM_1.dds
Dwarf_Chief_Braidbeard_black2.dds
Image / Texture
1,365
Dwarf_Chief_Braidbeard_black2.dds
Done, you have imported the file Dwarf_Chief_Braidbeard_black2.dds.
Importing DwarfVillager_ponytail_diffuse_brownishgrey.dds
Now Click the "Import File" Button:
Next select 'DwarfVillager_ponytail_diffuse_brownishgrey.dds' in the folder which you extracted from the zip archive:
Dwarf Mountain King Variant_Portrait
MK_Braidbeard_Portrait.mdx
DwarfArbalist_Weapon_diffuse_1.dds
DwarfArbalist_weapon_normal_1.dds
DwarfArbalist_weapon_ORM_1.dds
Dwarf_Chief_Braidbeard_black2.dds
DwarfVillager_ponytail_diffuse_brownishgrey.dds
human_lordnicholasbuzan_main_brownish colored_diffuse.dds
human_lordnicholasbuzan_main_normal_shabby.dds
human_paladin_hair_grey05_diffuse.dds
MK_Scales_main_diffuse_05_gloves.dds
MK_Scales_main_normal_01_gloves.dds
MK_scales_main_ORM_01_Gloves.dds
Rifleman_hair_Diffuse_brownishgrey.dds
As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for.
You can find the required paths in the readme.txt and also on this page.
MK_Braidbeard_Portrait.mdx
Model
1,902
war3mapimported/MK_Braidbeard_Portrait.mdx
DwarfArbalist_Weapon_diffuse_1.dds
Image / Texture
683
CSW/Units/Other/DwarfArbalist/DwarfArbalist_Weapon_diffuse_1.dds
DwarfArbalist_weapon_normal_1.dds
Image / Texture
1,365
CSW/Units/Other/DwarfArbalist/DwarfArbalist_weapon_normal_1.dds
DwarfArbalist_weapon_ORM_1.dds
Image / Texture
1,365
CSW/Units/Other/DwarfArbalist/DwarfArbalist_weapon_ORM_1.dds
Dwarf_Chief_Braidbeard_black2.dds
Image / Texture
1,365
Dwarf_Chief_Braidbeard_black2.dds
DwarfVillager_ponytail_diffuse_brownishgrey.dds
Image / Texture
171
war3mapimported/DwarfVillager_ponytail_diffuse_brownishgrey.dds
Double-click the file DwarfVillager_ponytail_diffuse_brownishgrey.dds:
DwarfVillager_ponytail_diffuse_brownishgrey.dds
Image / Texture
171
war3mapimported/DwarfVillager_ponytail_diffuse_brownishgrey.dds
Tick the box "Use Custom Path" and type in the correct path:
DwarfVillager_ponytail_diffuse_brownishgrey.dds
Image / Texture
171
DwarfVillager_ponytail_diffuse_brownishgrey.dds
The file has been properly added to the map archive:
MK_Braidbeard_Portrait.mdx
Model
1,902
war3mapimported/MK_Braidbeard_Portrait.mdx
DwarfArbalist_Weapon_diffuse_1.dds
Image / Texture
683
CSW/Units/Other/DwarfArbalist/DwarfArbalist_Weapon_diffuse_1.dds
DwarfArbalist_weapon_normal_1.dds
Image / Texture
1,365
CSW/Units/Other/DwarfArbalist/DwarfArbalist_weapon_normal_1.dds
DwarfArbalist_weapon_ORM_1.dds
Image / Texture
1,365
CSW/Units/Other/DwarfArbalist/DwarfArbalist_weapon_ORM_1.dds
Dwarf_Chief_Braidbeard_black2.dds
Image / Texture
1,365
Dwarf_Chief_Braidbeard_black2.dds
DwarfVillager_ponytail_diffuse_brownishgrey.dds
Image / Texture
171
DwarfVillager_ponytail_diffuse_brownishgrey.dds
Done, you have imported the file DwarfVillager_ponytail_diffuse_brownishgrey.dds.
Importing human_lordnicholasbuzan_main_brownish colored_diffuse.dds
Now Click the "Import File" Button:
Next select 'human_lordnicholasbuzan_main_brownish colored_diffuse.dds' in the folder which you extracted from the zip archive:
Dwarf Mountain King Variant_Portrait
MK_Braidbeard_Portrait.mdx
DwarfArbalist_Weapon_diffuse_1.dds
DwarfArbalist_weapon_normal_1.dds
DwarfArbalist_weapon_ORM_1.dds
Dwarf_Chief_Braidbeard_black2.dds
DwarfVillager_ponytail_diffuse_brownishgrey.dds
human_lordnicholasbuzan_main_brownish colored_diffuse.dds
human_lordnicholasbuzan_main_normal_shabby.dds
human_paladin_hair_grey05_diffuse.dds
MK_Scales_main_diffuse_05_gloves.dds
MK_Scales_main_normal_01_gloves.dds
MK_scales_main_ORM_01_Gloves.dds
Rifleman_hair_Diffuse_brownishgrey.dds
As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for.
You can find the required paths in the readme.txt and also on this page.
MK_Braidbeard_Portrait.mdx
Model
1,902
war3mapimported/MK_Braidbeard_Portrait.mdx
DwarfArbalist_Weapon_diffuse_1.dds
Image / Texture
683
CSW/Units/Other/DwarfArbalist/DwarfArbalist_Weapon_diffuse_1.dds
DwarfArbalist_weapon_normal_1.dds
Image / Texture
1,365
CSW/Units/Other/DwarfArbalist/DwarfArbalist_weapon_normal_1.dds
DwarfArbalist_weapon_ORM_1.dds
Image / Texture
1,365
CSW/Units/Other/DwarfArbalist/DwarfArbalist_weapon_ORM_1.dds
Dwarf_Chief_Braidbeard_black2.dds
Image / Texture
1,365
Dwarf_Chief_Braidbeard_black2.dds
DwarfVillager_ponytail_diffuse_brownishgrey.dds
Image / Texture
171
DwarfVillager_ponytail_diffuse_brownishgrey.dds
human_lordnicholasbuzan_main_brownish colored_diffuse.dds
Image / Texture
1,365
war3mapimported/human_lordnicholasbuzan_main_brownish colored_diffuse.dds
Double-click the file human_lordnicholasbuzan_main_brownish colored_diffuse.dds:
human_lordnicholasbuzan_main_brownish colored_diffuse.dds
Image / Texture
1,365
war3mapimported/human_lordnicholasbuzan_main_brownish colored_diffuse.dds
Tick the box "Use Custom Path" and type in the correct path:
human_lordnicholasbuzan_main_brownish colored_diffuse.dds
Image / Texture
1,365
human_lordnicholasbuzan_main_brownish colored_diffuse.dds
The file has been properly added to the map archive:
MK_Braidbeard_Portrait.mdx
Model
1,902
war3mapimported/MK_Braidbeard_Portrait.mdx
DwarfArbalist_Weapon_diffuse_1.dds
Image / Texture
683
CSW/Units/Other/DwarfArbalist/DwarfArbalist_Weapon_diffuse_1.dds
DwarfArbalist_weapon_normal_1.dds
Image / Texture
1,365
CSW/Units/Other/DwarfArbalist/DwarfArbalist_weapon_normal_1.dds
DwarfArbalist_weapon_ORM_1.dds
Image / Texture
1,365
CSW/Units/Other/DwarfArbalist/DwarfArbalist_weapon_ORM_1.dds
Dwarf_Chief_Braidbeard_black2.dds
Image / Texture
1,365
Dwarf_Chief_Braidbeard_black2.dds
DwarfVillager_ponytail_diffuse_brownishgrey.dds
Image / Texture
171
DwarfVillager_ponytail_diffuse_brownishgrey.dds
human_lordnicholasbuzan_main_brownish colored_diffuse.dds
Image / Texture
1,365
human_lordnicholasbuzan_main_brownish colored_diffuse.dds
Done, you have imported the file human_lordnicholasbuzan_main_brownish colored_diffuse.dds.
Importing human_lordnicholasbuzan_main_normal_shabby.dds
Now Click the "Import File" Button:
Next select 'human_lordnicholasbuzan_main_normal_shabby.dds' in the folder which you extracted from the zip archive:
Dwarf Mountain King Variant_Portrait
MK_Braidbeard_Portrait.mdx
DwarfArbalist_Weapon_diffuse_1.dds
DwarfArbalist_weapon_normal_1.dds
DwarfArbalist_weapon_ORM_1.dds
Dwarf_Chief_Braidbeard_black2.dds
DwarfVillager_ponytail_diffuse_brownishgrey.dds
human_lordnicholasbuzan_main_brownish colored_diffuse.dds
human_lordnicholasbuzan_main_normal_shabby.dds
human_paladin_hair_grey05_diffuse.dds
MK_Scales_main_diffuse_05_gloves.dds
MK_Scales_main_normal_01_gloves.dds
MK_scales_main_ORM_01_Gloves.dds
Rifleman_hair_Diffuse_brownishgrey.dds
As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for.
You can find the required paths in the readme.txt and also on this page.
MK_Braidbeard_Portrait.mdx
Model
1,902
war3mapimported/MK_Braidbeard_Portrait.mdx
DwarfArbalist_Weapon_diffuse_1.dds
Image / Texture
683
CSW/Units/Other/DwarfArbalist/DwarfArbalist_Weapon_diffuse_1.dds
DwarfArbalist_weapon_normal_1.dds
Image / Texture
1,365
CSW/Units/Other/DwarfArbalist/DwarfArbalist_weapon_normal_1.dds
DwarfArbalist_weapon_ORM_1.dds
Image / Texture
1,365
CSW/Units/Other/DwarfArbalist/DwarfArbalist_weapon_ORM_1.dds
Dwarf_Chief_Braidbeard_black2.dds
Image / Texture
1,365
Dwarf_Chief_Braidbeard_black2.dds
DwarfVillager_ponytail_diffuse_brownishgrey.dds
Image / Texture
171
DwarfVillager_ponytail_diffuse_brownishgrey.dds
human_lordnicholasbuzan_main_brownish colored_diffuse.dds
Image / Texture
1,365
human_lordnicholasbuzan_main_brownish colored_diffuse.dds
human_lordnicholasbuzan_main_normal_shabby.dds
Image / Texture
2,731
war3mapimported/human_lordnicholasbuzan_main_normal_shabby.dds
Double-click the file human_lordnicholasbuzan_main_normal_shabby.dds:
human_lordnicholasbuzan_main_normal_shabby.dds
Image / Texture
2,731
war3mapimported/human_lordnicholasbuzan_main_normal_shabby.dds
Tick the box "Use Custom Path" and type in the correct path:
human_lordnicholasbuzan_main_normal_shabby.dds
Image / Texture
2,731
human_lordnicholasbuzan_main_normal_shabby.dds
The file has been properly added to the map archive:
MK_Braidbeard_Portrait.mdx
Model
1,902
war3mapimported/MK_Braidbeard_Portrait.mdx
DwarfArbalist_Weapon_diffuse_1.dds
Image / Texture
683
CSW/Units/Other/DwarfArbalist/DwarfArbalist_Weapon_diffuse_1.dds
DwarfArbalist_weapon_normal_1.dds
Image / Texture
1,365
CSW/Units/Other/DwarfArbalist/DwarfArbalist_weapon_normal_1.dds
DwarfArbalist_weapon_ORM_1.dds
Image / Texture
1,365
CSW/Units/Other/DwarfArbalist/DwarfArbalist_weapon_ORM_1.dds
Dwarf_Chief_Braidbeard_black2.dds
Image / Texture
1,365
Dwarf_Chief_Braidbeard_black2.dds
DwarfVillager_ponytail_diffuse_brownishgrey.dds
Image / Texture
171
DwarfVillager_ponytail_diffuse_brownishgrey.dds
human_lordnicholasbuzan_main_brownish colored_diffuse.dds
Image / Texture
1,365
human_lordnicholasbuzan_main_brownish colored_diffuse.dds
human_lordnicholasbuzan_main_normal_shabby.dds
Image / Texture
2,731
human_lordnicholasbuzan_main_normal_shabby.dds
Done, you have imported the file human_lordnicholasbuzan_main_normal_shabby.dds.
Importing human_paladin_hair_grey05_diffuse.dds
Now Click the "Import File" Button:
Next select 'human_paladin_hair_grey05_diffuse.dds' in the folder which you extracted from the zip archive:
Dwarf Mountain King Variant_Portrait
MK_Braidbeard_Portrait.mdx
DwarfArbalist_Weapon_diffuse_1.dds
DwarfArbalist_weapon_normal_1.dds
DwarfArbalist_weapon_ORM_1.dds
Dwarf_Chief_Braidbeard_black2.dds
DwarfVillager_ponytail_diffuse_brownishgrey.dds
human_lordnicholasbuzan_main_brownish colored_diffuse.dds
human_lordnicholasbuzan_main_normal_shabby.dds
human_paladin_hair_grey05_diffuse.dds
MK_Scales_main_diffuse_05_gloves.dds
MK_Scales_main_normal_01_gloves.dds
MK_scales_main_ORM_01_Gloves.dds
Rifleman_hair_Diffuse_brownishgrey.dds
As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for.
You can find the required paths in the readme.txt and also on this page.
MK_Braidbeard_Portrait.mdx
Model
1,902
war3mapimported/MK_Braidbeard_Portrait.mdx
DwarfArbalist_Weapon_diffuse_1.dds
Image / Texture
683
CSW/Units/Other/DwarfArbalist/DwarfArbalist_Weapon_diffuse_1.dds
DwarfArbalist_weapon_normal_1.dds
Image / Texture
1,365
CSW/Units/Other/DwarfArbalist/DwarfArbalist_weapon_normal_1.dds
DwarfArbalist_weapon_ORM_1.dds
Image / Texture
1,365
CSW/Units/Other/DwarfArbalist/DwarfArbalist_weapon_ORM_1.dds
Dwarf_Chief_Braidbeard_black2.dds
Image / Texture
1,365
Dwarf_Chief_Braidbeard_black2.dds
DwarfVillager_ponytail_diffuse_brownishgrey.dds
Image / Texture
171
DwarfVillager_ponytail_diffuse_brownishgrey.dds
human_lordnicholasbuzan_main_brownish colored_diffuse.dds
Image / Texture
1,365
human_lordnicholasbuzan_main_brownish colored_diffuse.dds
human_lordnicholasbuzan_main_normal_shabby.dds
Image / Texture
2,731
human_lordnicholasbuzan_main_normal_shabby.dds
human_paladin_hair_grey05_diffuse.dds
Image / Texture
171
war3mapimported/human_paladin_hair_grey05_diffuse.dds
Double-click the file human_paladin_hair_grey05_diffuse.dds:
human_paladin_hair_grey05_diffuse.dds
Image / Texture
171
war3mapimported/human_paladin_hair_grey05_diffuse.dds
Tick the box "Use Custom Path" and type in the correct path:
human_paladin_hair_grey05_diffuse.dds
Image / Texture
171
human_paladin_hair_grey05_diffuse.dds
The file has been properly added to the map archive:
MK_Braidbeard_Portrait.mdx
Model
1,902
war3mapimported/MK_Braidbeard_Portrait.mdx
DwarfArbalist_Weapon_diffuse_1.dds
Image / Texture
683
CSW/Units/Other/DwarfArbalist/DwarfArbalist_Weapon_diffuse_1.dds
DwarfArbalist_weapon_normal_1.dds
Image / Texture
1,365
CSW/Units/Other/DwarfArbalist/DwarfArbalist_weapon_normal_1.dds
DwarfArbalist_weapon_ORM_1.dds
Image / Texture
1,365
CSW/Units/Other/DwarfArbalist/DwarfArbalist_weapon_ORM_1.dds
Dwarf_Chief_Braidbeard_black2.dds
Image / Texture
1,365
Dwarf_Chief_Braidbeard_black2.dds
DwarfVillager_ponytail_diffuse_brownishgrey.dds
Image / Texture
171
DwarfVillager_ponytail_diffuse_brownishgrey.dds
human_lordnicholasbuzan_main_brownish colored_diffuse.dds
Image / Texture
1,365
human_lordnicholasbuzan_main_brownish colored_diffuse.dds
human_lordnicholasbuzan_main_normal_shabby.dds
Image / Texture
2,731
human_lordnicholasbuzan_main_normal_shabby.dds
human_paladin_hair_grey05_diffuse.dds
Image / Texture
171
human_paladin_hair_grey05_diffuse.dds
Done, you have imported the file human_paladin_hair_grey05_diffuse.dds.
Importing MK_Scales_main_diffuse_05_gloves.dds
Now Click the "Import File" Button:
Next select 'MK_Scales_main_diffuse_05_gloves.dds' in the folder which you extracted from the zip archive:
Dwarf Mountain King Variant_Portrait
MK_Braidbeard_Portrait.mdx
DwarfArbalist_Weapon_diffuse_1.dds
DwarfArbalist_weapon_normal_1.dds
DwarfArbalist_weapon_ORM_1.dds
Dwarf_Chief_Braidbeard_black2.dds
DwarfVillager_ponytail_diffuse_brownishgrey.dds
human_lordnicholasbuzan_main_brownish colored_diffuse.dds
human_lordnicholasbuzan_main_normal_shabby.dds
human_paladin_hair_grey05_diffuse.dds
MK_Scales_main_diffuse_05_gloves.dds
MK_Scales_main_normal_01_gloves.dds
MK_scales_main_ORM_01_Gloves.dds
Rifleman_hair_Diffuse_brownishgrey.dds
As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for.
You can find the required paths in the readme.txt and also on this page.
MK_Braidbeard_Portrait.mdx
Model
1,902
war3mapimported/MK_Braidbeard_Portrait.mdx
DwarfArbalist_Weapon_diffuse_1.dds
Image / Texture
683
CSW/Units/Other/DwarfArbalist/DwarfArbalist_Weapon_diffuse_1.dds
DwarfArbalist_weapon_normal_1.dds
Image / Texture
1,365
CSW/Units/Other/DwarfArbalist/DwarfArbalist_weapon_normal_1.dds
DwarfArbalist_weapon_ORM_1.dds
Image / Texture
1,365
CSW/Units/Other/DwarfArbalist/DwarfArbalist_weapon_ORM_1.dds
Dwarf_Chief_Braidbeard_black2.dds
Image / Texture
1,365
Dwarf_Chief_Braidbeard_black2.dds
DwarfVillager_ponytail_diffuse_brownishgrey.dds
Image / Texture
171
DwarfVillager_ponytail_diffuse_brownishgrey.dds
human_lordnicholasbuzan_main_brownish colored_diffuse.dds
Image / Texture
1,365
human_lordnicholasbuzan_main_brownish colored_diffuse.dds
human_lordnicholasbuzan_main_normal_shabby.dds
Image / Texture
2,731
human_lordnicholasbuzan_main_normal_shabby.dds
human_paladin_hair_grey05_diffuse.dds
Image / Texture
171
human_paladin_hair_grey05_diffuse.dds
MK_Scales_main_diffuse_05_gloves.dds
Image / Texture
1,365
war3mapimported/MK_Scales_main_diffuse_05_gloves.dds
Double-click the file MK_Scales_main_diffuse_05_gloves.dds:
MK_Scales_main_diffuse_05_gloves.dds
Image / Texture
1,365
war3mapimported/MK_Scales_main_diffuse_05_gloves.dds
Tick the box "Use Custom Path" and type in the correct path:
MK_Scales_main_diffuse_05_gloves.dds
Image / Texture
1,365
MK_Scales_main_diffuse_05_gloves.dds
The file has been properly added to the map archive:
MK_Braidbeard_Portrait.mdx
Model
1,902
war3mapimported/MK_Braidbeard_Portrait.mdx
DwarfArbalist_Weapon_diffuse_1.dds
Image / Texture
683
CSW/Units/Other/DwarfArbalist/DwarfArbalist_Weapon_diffuse_1.dds
DwarfArbalist_weapon_normal_1.dds
Image / Texture
1,365
CSW/Units/Other/DwarfArbalist/DwarfArbalist_weapon_normal_1.dds
DwarfArbalist_weapon_ORM_1.dds
Image / Texture
1,365
CSW/Units/Other/DwarfArbalist/DwarfArbalist_weapon_ORM_1.dds
Dwarf_Chief_Braidbeard_black2.dds
Image / Texture
1,365
Dwarf_Chief_Braidbeard_black2.dds
DwarfVillager_ponytail_diffuse_brownishgrey.dds
Image / Texture
171
DwarfVillager_ponytail_diffuse_brownishgrey.dds
human_lordnicholasbuzan_main_brownish colored_diffuse.dds
Image / Texture
1,365
human_lordnicholasbuzan_main_brownish colored_diffuse.dds
human_lordnicholasbuzan_main_normal_shabby.dds
Image / Texture
2,731
human_lordnicholasbuzan_main_normal_shabby.dds
human_paladin_hair_grey05_diffuse.dds
Image / Texture
171
human_paladin_hair_grey05_diffuse.dds
MK_Scales_main_diffuse_05_gloves.dds
Image / Texture
1,365
MK_Scales_main_diffuse_05_gloves.dds
Done, you have imported the file MK_Scales_main_diffuse_05_gloves.dds.
Importing MK_Scales_main_normal_01_gloves.dds
Now Click the "Import File" Button:
Next select 'MK_Scales_main_normal_01_gloves.dds' in the folder which you extracted from the zip archive:
Dwarf Mountain King Variant_Portrait
MK_Braidbeard_Portrait.mdx
DwarfArbalist_Weapon_diffuse_1.dds
DwarfArbalist_weapon_normal_1.dds
DwarfArbalist_weapon_ORM_1.dds
Dwarf_Chief_Braidbeard_black2.dds
DwarfVillager_ponytail_diffuse_brownishgrey.dds
human_lordnicholasbuzan_main_brownish colored_diffuse.dds
human_lordnicholasbuzan_main_normal_shabby.dds
human_paladin_hair_grey05_diffuse.dds
MK_Scales_main_diffuse_05_gloves.dds
MK_Scales_main_normal_01_gloves.dds
MK_scales_main_ORM_01_Gloves.dds
Rifleman_hair_Diffuse_brownishgrey.dds
As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for.
You can find the required paths in the readme.txt and also on this page.
MK_Braidbeard_Portrait.mdx
Model
1,902
war3mapimported/MK_Braidbeard_Portrait.mdx
DwarfArbalist_Weapon_diffuse_1.dds
Image / Texture
683
CSW/Units/Other/DwarfArbalist/DwarfArbalist_Weapon_diffuse_1.dds
DwarfArbalist_weapon_normal_1.dds
Image / Texture
1,365
CSW/Units/Other/DwarfArbalist/DwarfArbalist_weapon_normal_1.dds
DwarfArbalist_weapon_ORM_1.dds
Image / Texture
1,365
CSW/Units/Other/DwarfArbalist/DwarfArbalist_weapon_ORM_1.dds
Dwarf_Chief_Braidbeard_black2.dds
Image / Texture
1,365
Dwarf_Chief_Braidbeard_black2.dds
DwarfVillager_ponytail_diffuse_brownishgrey.dds
Image / Texture
171
DwarfVillager_ponytail_diffuse_brownishgrey.dds
human_lordnicholasbuzan_main_brownish colored_diffuse.dds
Image / Texture
1,365
human_lordnicholasbuzan_main_brownish colored_diffuse.dds
human_lordnicholasbuzan_main_normal_shabby.dds
Image / Texture
2,731
human_lordnicholasbuzan_main_normal_shabby.dds
human_paladin_hair_grey05_diffuse.dds
Image / Texture
171
human_paladin_hair_grey05_diffuse.dds
MK_Scales_main_diffuse_05_gloves.dds
Image / Texture
1,365
MK_Scales_main_diffuse_05_gloves.dds
MK_Scales_main_normal_01_gloves.dds
Image / Texture
2,731
war3mapimported/MK_Scales_main_normal_01_gloves.dds
Double-click the file MK_Scales_main_normal_01_gloves.dds:
MK_Scales_main_normal_01_gloves.dds
Image / Texture
2,731
war3mapimported/MK_Scales_main_normal_01_gloves.dds
Tick the box "Use Custom Path" and type in the correct path:
MK_Scales_main_normal_01_gloves.dds
Image / Texture
2,731
MK_Scales_main_normal_01_gloves.dds
The file has been properly added to the map archive:
MK_Braidbeard_Portrait.mdx
Model
1,902
war3mapimported/MK_Braidbeard_Portrait.mdx
DwarfArbalist_Weapon_diffuse_1.dds
Image / Texture
683
CSW/Units/Other/DwarfArbalist/DwarfArbalist_Weapon_diffuse_1.dds
DwarfArbalist_weapon_normal_1.dds
Image / Texture
1,365
CSW/Units/Other/DwarfArbalist/DwarfArbalist_weapon_normal_1.dds
DwarfArbalist_weapon_ORM_1.dds
Image / Texture
1,365
CSW/Units/Other/DwarfArbalist/DwarfArbalist_weapon_ORM_1.dds
Dwarf_Chief_Braidbeard_black2.dds
Image / Texture
1,365
Dwarf_Chief_Braidbeard_black2.dds
DwarfVillager_ponytail_diffuse_brownishgrey.dds
Image / Texture
171
DwarfVillager_ponytail_diffuse_brownishgrey.dds
human_lordnicholasbuzan_main_brownish colored_diffuse.dds
Image / Texture
1,365
human_lordnicholasbuzan_main_brownish colored_diffuse.dds
human_lordnicholasbuzan_main_normal_shabby.dds
Image / Texture
2,731
human_lordnicholasbuzan_main_normal_shabby.dds
human_paladin_hair_grey05_diffuse.dds
Image / Texture
171
human_paladin_hair_grey05_diffuse.dds
MK_Scales_main_diffuse_05_gloves.dds
Image / Texture
1,365
MK_Scales_main_diffuse_05_gloves.dds
MK_Scales_main_normal_01_gloves.dds
Image / Texture
2,731
MK_Scales_main_normal_01_gloves.dds
Done, you have imported the file MK_Scales_main_normal_01_gloves.dds.
Importing MK_scales_main_ORM_01_Gloves.dds
Now Click the "Import File" Button:
Next select 'MK_scales_main_ORM_01_Gloves.dds' in the folder which you extracted from the zip archive:
Dwarf Mountain King Variant_Portrait
MK_Braidbeard_Portrait.mdx
DwarfArbalist_Weapon_diffuse_1.dds
DwarfArbalist_weapon_normal_1.dds
DwarfArbalist_weapon_ORM_1.dds
Dwarf_Chief_Braidbeard_black2.dds
DwarfVillager_ponytail_diffuse_brownishgrey.dds
human_lordnicholasbuzan_main_brownish colored_diffuse.dds
human_lordnicholasbuzan_main_normal_shabby.dds
human_paladin_hair_grey05_diffuse.dds
MK_Scales_main_diffuse_05_gloves.dds
MK_Scales_main_normal_01_gloves.dds
MK_scales_main_ORM_01_Gloves.dds
Rifleman_hair_Diffuse_brownishgrey.dds
As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for.
You can find the required paths in the readme.txt and also on this page.
MK_Braidbeard_Portrait.mdx
Model
1,902
war3mapimported/MK_Braidbeard_Portrait.mdx
DwarfArbalist_Weapon_diffuse_1.dds
Image / Texture
683
CSW/Units/Other/DwarfArbalist/DwarfArbalist_Weapon_diffuse_1.dds
DwarfArbalist_weapon_normal_1.dds
Image / Texture
1,365
CSW/Units/Other/DwarfArbalist/DwarfArbalist_weapon_normal_1.dds
DwarfArbalist_weapon_ORM_1.dds
Image / Texture
1,365
CSW/Units/Other/DwarfArbalist/DwarfArbalist_weapon_ORM_1.dds
Dwarf_Chief_Braidbeard_black2.dds
Image / Texture
1,365
Dwarf_Chief_Braidbeard_black2.dds
DwarfVillager_ponytail_diffuse_brownishgrey.dds
Image / Texture
171
DwarfVillager_ponytail_diffuse_brownishgrey.dds
human_lordnicholasbuzan_main_brownish colored_diffuse.dds
Image / Texture
1,365
human_lordnicholasbuzan_main_brownish colored_diffuse.dds
human_lordnicholasbuzan_main_normal_shabby.dds
Image / Texture
2,731
human_lordnicholasbuzan_main_normal_shabby.dds
human_paladin_hair_grey05_diffuse.dds
Image / Texture
171
human_paladin_hair_grey05_diffuse.dds
MK_Scales_main_diffuse_05_gloves.dds
Image / Texture
1,365
MK_Scales_main_diffuse_05_gloves.dds
MK_Scales_main_normal_01_gloves.dds
Image / Texture
2,731
MK_Scales_main_normal_01_gloves.dds
MK_scales_main_ORM_01_Gloves.dds
Image / Texture
2,731
war3mapimported/MK_scales_main_ORM_01_Gloves.dds
Double-click the file MK_scales_main_ORM_01_Gloves.dds:
MK_scales_main_ORM_01_Gloves.dds
Image / Texture
2,731
war3mapimported/MK_scales_main_ORM_01_Gloves.dds
Tick the box "Use Custom Path" and type in the correct path:
MK_scales_main_ORM_01_Gloves.dds
Image / Texture
2,731
MK_scales_main_ORM_01_Gloves.dds
The file has been properly added to the map archive:
MK_Braidbeard_Portrait.mdx
Model
1,902
war3mapimported/MK_Braidbeard_Portrait.mdx
DwarfArbalist_Weapon_diffuse_1.dds
Image / Texture
683
CSW/Units/Other/DwarfArbalist/DwarfArbalist_Weapon_diffuse_1.dds
DwarfArbalist_weapon_normal_1.dds
Image / Texture
1,365
CSW/Units/Other/DwarfArbalist/DwarfArbalist_weapon_normal_1.dds
DwarfArbalist_weapon_ORM_1.dds
Image / Texture
1,365
CSW/Units/Other/DwarfArbalist/DwarfArbalist_weapon_ORM_1.dds
Dwarf_Chief_Braidbeard_black2.dds
Image / Texture
1,365
Dwarf_Chief_Braidbeard_black2.dds
DwarfVillager_ponytail_diffuse_brownishgrey.dds
Image / Texture
171
DwarfVillager_ponytail_diffuse_brownishgrey.dds
human_lordnicholasbuzan_main_brownish colored_diffuse.dds
Image / Texture
1,365
human_lordnicholasbuzan_main_brownish colored_diffuse.dds
human_lordnicholasbuzan_main_normal_shabby.dds
Image / Texture
2,731
human_lordnicholasbuzan_main_normal_shabby.dds
human_paladin_hair_grey05_diffuse.dds
Image / Texture
171
human_paladin_hair_grey05_diffuse.dds
MK_Scales_main_diffuse_05_gloves.dds
Image / Texture
1,365
MK_Scales_main_diffuse_05_gloves.dds
MK_Scales_main_normal_01_gloves.dds
Image / Texture
2,731
MK_Scales_main_normal_01_gloves.dds
MK_scales_main_ORM_01_Gloves.dds
Image / Texture
2,731
MK_scales_main_ORM_01_Gloves.dds
Done, you have imported the file MK_scales_main_ORM_01_Gloves.dds.
Importing Rifleman_hair_Diffuse_brownishgrey.dds
Now Click the "Import File" Button:
Next select 'Rifleman_hair_Diffuse_brownishgrey.dds' in the folder which you extracted from the zip archive:
Dwarf Mountain King Variant_Portrait
MK_Braidbeard_Portrait.mdx
DwarfArbalist_Weapon_diffuse_1.dds
DwarfArbalist_weapon_normal_1.dds
DwarfArbalist_weapon_ORM_1.dds
Dwarf_Chief_Braidbeard_black2.dds
DwarfVillager_ponytail_diffuse_brownishgrey.dds
human_lordnicholasbuzan_main_brownish colored_diffuse.dds
human_lordnicholasbuzan_main_normal_shabby.dds
human_paladin_hair_grey05_diffuse.dds
MK_Scales_main_diffuse_05_gloves.dds
MK_Scales_main_normal_01_gloves.dds
MK_scales_main_ORM_01_Gloves.dds
Rifleman_hair_Diffuse_brownishgrey.dds
As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for.
You can find the required paths in the readme.txt and also on this page.
MK_Braidbeard_Portrait.mdx
Model
1,902
war3mapimported/MK_Braidbeard_Portrait.mdx
DwarfArbalist_Weapon_diffuse_1.dds
Image / Texture
683
CSW/Units/Other/DwarfArbalist/DwarfArbalist_Weapon_diffuse_1.dds
DwarfArbalist_weapon_normal_1.dds
Image / Texture
1,365
CSW/Units/Other/DwarfArbalist/DwarfArbalist_weapon_normal_1.dds
DwarfArbalist_weapon_ORM_1.dds
Image / Texture
1,365
CSW/Units/Other/DwarfArbalist/DwarfArbalist_weapon_ORM_1.dds
Dwarf_Chief_Braidbeard_black2.dds
Image / Texture
1,365
Dwarf_Chief_Braidbeard_black2.dds
DwarfVillager_ponytail_diffuse_brownishgrey.dds
Image / Texture
171
DwarfVillager_ponytail_diffuse_brownishgrey.dds
human_lordnicholasbuzan_main_brownish colored_diffuse.dds
Image / Texture
1,365
human_lordnicholasbuzan_main_brownish colored_diffuse.dds
human_lordnicholasbuzan_main_normal_shabby.dds
Image / Texture
2,731
human_lordnicholasbuzan_main_normal_shabby.dds
human_paladin_hair_grey05_diffuse.dds
Image / Texture
171
human_paladin_hair_grey05_diffuse.dds
MK_Scales_main_diffuse_05_gloves.dds
Image / Texture
1,365
MK_Scales_main_diffuse_05_gloves.dds
MK_Scales_main_normal_01_gloves.dds
Image / Texture
2,731
MK_Scales_main_normal_01_gloves.dds
MK_scales_main_ORM_01_Gloves.dds
Image / Texture
2,731
MK_scales_main_ORM_01_Gloves.dds
Rifleman_hair_Diffuse_brownishgrey.dds
Image / Texture
683
war3mapimported/Rifleman_hair_Diffuse_brownishgrey.dds
Double-click the file Rifleman_hair_Diffuse_brownishgrey.dds:
Rifleman_hair_Diffuse_brownishgrey.dds
Image / Texture
683
war3mapimported/Rifleman_hair_Diffuse_brownishgrey.dds
Tick the box "Use Custom Path" and type in the correct path:
Rifleman_hair_Diffuse_brownishgrey.dds
Image / Texture
683
Rifleman_hair_Diffuse_brownishgrey.dds
The file has been properly added to the map archive:
MK_Braidbeard_Portrait.mdx
Model
1,902
war3mapimported/MK_Braidbeard_Portrait.mdx
DwarfArbalist_Weapon_diffuse_1.dds
Image / Texture
683
CSW/Units/Other/DwarfArbalist/DwarfArbalist_Weapon_diffuse_1.dds
DwarfArbalist_weapon_normal_1.dds
Image / Texture
1,365
CSW/Units/Other/DwarfArbalist/DwarfArbalist_weapon_normal_1.dds
DwarfArbalist_weapon_ORM_1.dds
Image / Texture
1,365
CSW/Units/Other/DwarfArbalist/DwarfArbalist_weapon_ORM_1.dds
Dwarf_Chief_Braidbeard_black2.dds
Image / Texture
1,365
Dwarf_Chief_Braidbeard_black2.dds
DwarfVillager_ponytail_diffuse_brownishgrey.dds
Image / Texture
171
DwarfVillager_ponytail_diffuse_brownishgrey.dds
human_lordnicholasbuzan_main_brownish colored_diffuse.dds
Image / Texture
1,365
human_lordnicholasbuzan_main_brownish colored_diffuse.dds
human_lordnicholasbuzan_main_normal_shabby.dds
Image / Texture
2,731
human_lordnicholasbuzan_main_normal_shabby.dds
human_paladin_hair_grey05_diffuse.dds
Image / Texture
171
human_paladin_hair_grey05_diffuse.dds
MK_Scales_main_diffuse_05_gloves.dds
Image / Texture
1,365
MK_Scales_main_diffuse_05_gloves.dds
MK_Scales_main_normal_01_gloves.dds
Image / Texture
2,731
MK_Scales_main_normal_01_gloves.dds
MK_scales_main_ORM_01_Gloves.dds
Image / Texture
2,731
MK_scales_main_ORM_01_Gloves.dds
Rifleman_hair_Diffuse_brownishgrey.dds
Image / Texture
683
Rifleman_hair_Diffuse_brownishgrey.dds
Done, you have imported the file Rifleman_hair_Diffuse_brownishgrey.dds.
You're done
You have now imported your model. Don't be afraid when you place the object and it appears to be a purple cube. Just close the map, re-open it and it will look fine in the World Editor.
If you did exactly as this guide told you and it did not work properly. Please make a thread in the Modeling & Animation Forum containing the following:
- Link to the model and the tutorial
- Precise description of what does not work
- The map you tried to import it to (with the model imported)
And we will do what we can to help you.