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Model validation: Dwarf Hunter

DwarfHunter.mdx

0 errors 0 severe 26 warnings 101 unused
  • 9 Model
    • Collision shape "B_KGS_Torso" is a box but this is a unit; units must use sphere collision (Type 2) or selection circles will misbehave in-game.
    • Collision shape "B_KGS_Head" is a box but this is a unit; units must use sphere collision (Type 2) or selection circles will misbehave in-game.
    • Collision shape "B_KGS_Arm_L" is a box but this is a unit; units must use sphere collision (Type 2) or selection circles will misbehave in-game.
    • Collision shape "B_KGS_Arm_R" is a box but this is a unit; units must use sphere collision (Type 2) or selection circles will misbehave in-game.
    • Collision shape "B_KGS_Leg_L" is a box but this is a unit; units must use sphere collision (Type 2) or selection circles will misbehave in-game.
    • Collision shape "B_KGS_Leg_R" is a box but this is a unit; units must use sphere collision (Type 2) or selection circles will misbehave in-game.
    • Collision shape "B_KGS_Root" is a box but this is a unit; units must use sphere collision (Type 2) or selection circles will misbehave in-game.
    • Collision shape "B_KGS_Weapon" is a box but this is a unit; units must use sphere collision (Type 2) or selection circles will misbehave in-game.
    • Unit-class model lacks a "Decay" / "Decay Flesh" / "Decay Bone" sequence — the corpse will not decay properly in-game.
  • 1 Bone 57 - "L_pouch_bind_jnt"
    • There are no vertices attached to this bone
  • 1 Bone 58 - "R_pouch_bind_jnt"
    • There are no vertices attached to this bone
  • 1 1 Bone 61 - "L_skirt_03_bind_jnt"
    • There are no vertices attached to this bone
    • 1 Rotation
      • Track 32 at frame 2399 has roughly the same value as tracks 31 and 33
  • 1 Bone 64 - "R_skirt_03_bind_jnt"
    • There are no vertices attached to this bone
  • 1 Bone 102 - "bone_head"
    • There are no vertices attached to this bone
  • 1 1 Bone 105 - "beard_03_bind_jnt"
    • There are no vertices attached to this bone
    • 1 Rotation
      • Track 16 at frame 2399 has roughly the same value as tracks 15 and 17
  • 1 1 Bone 106 - "L_cape_01_bind_jnt"
    • There are no vertices attached to this bone
    • 1 Rotation
      • Track 3 at frame 600 has roughly the same value as tracks 2 and 4
  • 1 Bone 107 - "L_cape_02_bind_jnt"
    • There are no vertices attached to this bone
  • 1 2 Bone 108 - "L_cape_03_bind_jnt"
    • There are no vertices attached to this bone
    • 2 Rotation
      • Track 34 at frame 2133 has roughly the same value as tracks 33 and 35
      • Track 132 at frame 6500 has roughly the same value as tracks 131 and 133
  • 1 Bone 109 - "M_cape_01_bind_jnt"
    • There are no vertices attached to this bone
  • 1 1 Bone 110 - "M_cape_02_bind_jnt"
    • There are no vertices attached to this bone
    • 1 Rotation
      • Track 12 at frame 1899 has roughly the same value as tracks 11 and 13
  • 1 1 Bone 111 - "M_cape_03_bind_jnt"
    • There are no vertices attached to this bone
    • 1 Rotation
      • Track 408 at frame 152100 has roughly the same value as tracks 407 and 409
  • 1 2 Bone 112 - "R_cape_01_bind_jnt"
    • There are no vertices attached to this bone
    • 2 Rotation
      • Track 3 at frame 667 has roughly the same value as tracks 2 and 4
      • Track 300 at frame 141267 has roughly the same value as tracks 299 and 301
  • 1 2 Bone 113 - "R_cape_02_bind_jnt"
    • There are no vertices attached to this bone
    • 1 Translation
      • Track 129 at frame 152100 has roughly the same value as tracks 128 and 130
    • 1 Rotation
      • Track 2 at frame 200 has roughly the same value as tracks 1 and 3
  • 1 Bone 114 - "R_cape_03_bind_jnt"
    • There are no vertices attached to this bone
  • 1 Bone 115 - "hood_01_bind_jnt"
    • There are no vertices attached to this bone
  • 1 Bone 116 - "hood_02_bind_jnt"
    • There are no vertices attached to this bone
  • 1 Sequence 7 - "Cinematic Headnod One"
    • Sequence "Cinematic Headnod One" is a non-standard cinematic animation; for in-game models this just bloats filesize.
  • 1 Sequence 8 - "Cinematic Headshake One"
    • Sequence "Cinematic Headshake One" is a non-standard cinematic animation; for in-game models this just bloats filesize.
  • 1 Sequence 9 - "Cinematic Listening One"
    • Sequence "Cinematic Listening One" is a non-standard cinematic animation; for in-game models this just bloats filesize.
  • 1 Sequence 10 - "Cinematic Standard One"
    • Sequence "Cinematic Standard One" is a non-standard cinematic animation; for in-game models this just bloats filesize.
  • 1 Sequence 11 - "Cinematic Wave One"
    • Sequence "Cinematic Wave One" is a non-standard cinematic animation; for in-game models this just bloats filesize.
  • 1 Bone 1 - "spine_02_bind_jnt"
    • 1 Rotation
      • Track 143 at frame 142401 has roughly the same value as tracks 142 and 144
  • 3 Bone 2 - "bone_chest"
    • 1 Translation
      • Track 222 at frame 141167 has roughly the same value as tracks 221 and 223
    • 2 Rotation
      • Track 82 at frame 7900 has roughly the same value as tracks 81 and 83
      • Track 229 at frame 142501 has roughly the same value as tracks 228 and 230
  • 1 Bone 3 - "neck_bind_jnt"
    • 1 Rotation
      • Track 245 at frame 153300 has roughly the same value as tracks 244 and 246
  • 1 Bone 4 - "hd_anim_bind_jnt"
    • 1 Rotation
      • Track 101 at frame 5866 has roughly the same value as tracks 100 and 102
  • 1 Bone 6 - "L_shoulder_bind_jnt"
    • 1 Rotation
      • Track 311 at frame 151466 has roughly the same value as tracks 310 and 312
  • 4 Bone 8 - "L_lwr_arm_bind_jnt"
    • 4 Rotation
      • Track 86 at frame 4666 has roughly the same value as tracks 85 and 87
      • Track 226 at frame 72534 has roughly the same value as tracks 225 and 227
      • Track 317 at frame 136934 has roughly the same value as tracks 316 and 318
      • Track 522 at frame 154400 has roughly the same value as tracks 521 and 523
  • 6 Bone 9 - "L_lwr_arm_twist_01_bind_jnt"
    • 6 Rotation
      • Track 47 at frame 5433 has roughly the same value as tracks 46 and 48
      • Track 107 at frame 9000 has roughly the same value as tracks 106 and 108
      • Track 193 at frame 137967 has roughly the same value as tracks 192 and 194
      • Track 224 at frame 146868 has roughly the same value as tracks 223 and 225
      • Track 269 at frame 152100 has roughly the same value as tracks 268 and 270
      • Track 290 at frame 154866 has roughly the same value as tracks 289 and 291
  • 6 Bone 10 - "L_lwr_arm_twist_02_bind_jnt"
    • 6 Rotation
      • Track 47 at frame 5433 has roughly the same value as tracks 46 and 48
      • Track 107 at frame 9000 has roughly the same value as tracks 106 and 108
      • Track 193 at frame 137967 has roughly the same value as tracks 192 and 194
      • Track 224 at frame 146868 has roughly the same value as tracks 223 and 225
      • Track 269 at frame 152100 has roughly the same value as tracks 268 and 270
      • Track 290 at frame 154866 has roughly the same value as tracks 289 and 291
  • 3 Bone 11 - "bone_hand_left"
    • 3 Rotation
      • Track 4 at frame 400 has roughly the same value as tracks 3 and 5
      • Track 98 at frame 4866 has roughly the same value as tracks 97 and 99
      • Track 253 at frame 72534 has roughly the same value as tracks 252 and 254
  • 1 Bone 15 - "L_ind_finger_01_bind_jnt"
    • 1 Rotation
      • Track 134 at frame 159500 has roughly the same value as tracks 133 and 135
  • 2 Bone 24 - "L_pnk_finger_01_bind_jnt"
    • 2 Rotation
      • Track 9 at frame 2433 has roughly the same value as tracks 8 and 10
      • Track 36 at frame 74033 has roughly the same value as tracks 35 and 37
  • 6 Bone 29 - "R_lwr_arm_bind_jnt"
    • 6 Rotation
      • Track 65 at frame 4733 has roughly the same value as tracks 64 and 66
      • Track 245 at frame 135800 has roughly the same value as tracks 244 and 246
      • Track 433 at frame 154400 has roughly the same value as tracks 432 and 434
      • Track 503 at frame 157566 has roughly the same value as tracks 502 and 504
      • Track 506 at frame 157900 has roughly the same value as tracks 505 and 507
      • Track 538 at frame 159633 has roughly the same value as tracks 537 and 539
  • 4 Bone 30 - "R_lwr_arm_twist_01_bind_jnt"
    • 4 Rotation
      • Track 101 at frame 7266 has roughly the same value as tracks 100 and 102
      • Track 160 at frame 71767 has roughly the same value as tracks 159 and 161
      • Track 256 at frame 149000 has roughly the same value as tracks 255 and 257
      • Track 307 at frame 152633 has roughly the same value as tracks 306 and 308
  • 4 Bone 31 - "R_lwr_arm_twist_02_bind_jnt"
    • 4 Rotation
      • Track 101 at frame 7266 has roughly the same value as tracks 100 and 102
      • Track 160 at frame 71767 has roughly the same value as tracks 159 and 161
      • Track 256 at frame 149000 has roughly the same value as tracks 255 and 257
      • Track 307 at frame 152633 has roughly the same value as tracks 306 and 308
  • 2 Bone 32 - "bone_hand_right"
    • 2 Rotation
      • Track 356 at frame 146134 has roughly the same value as tracks 355 and 357
      • Track 607 at frame 157833 has roughly the same value as tracks 606 and 608
  • 1 Bone 33 - "R_tmb_01_bind_jnt"
    • 1 Rotation
      • Track 33 at frame 7966 has roughly the same value as tracks 32 and 34
  • 1 Bone 35 - "R_tmb_03_bind_jnt"
    • 1 Rotation
      • Track 91 at frame 151466 has roughly the same value as tracks 90 and 92
  • 1 Bone 48 - "pelvis_bind_jnt"
    • 1 Rotation
      • Track 89 at frame 5833 has roughly the same value as tracks 88 and 90
  • 1 Bone 50 - "L_leg_02_bind_jnt"
    • 1 Rotation
      • Track 60 at frame 3599 has roughly the same value as tracks 59 and 61
  • 2 Bone 54 - "R_leg_02_bind_jnt"
    • 2 Rotation
      • Track 47 at frame 3366 has roughly the same value as tracks 46 and 48
      • Track 287 at frame 137000 has roughly the same value as tracks 286 and 288
  • 2 Bone 55 - "bone_leg_right"
    • 2 Rotation
      • Track 107 at frame 6300 has roughly the same value as tracks 106 and 108
      • Track 457 at frame 153400 has roughly the same value as tracks 456 and 458
  • 1 Bone 56 - "R_leg_04_bind_jnt"
    • 1 Rotation
      • Track 100 at frame 156566 has roughly the same value as tracks 99 and 101
  • 1 Bone 59 - "L_skirt_01_bind_jnt"
    • 1 Rotation
      • Track 232 at frame 151466 has roughly the same value as tracks 231 and 233
  • 1 Bone 60 - "L_skirt_02_bind_jnt"
    • 1 Rotation
      • Track 174 at frame 151466 has roughly the same value as tracks 173 and 175
  • 1 Bone 62 - "R_skirt_01_bind_jnt"
    • 1 Rotation
      • Track 165 at frame 151466 has roughly the same value as tracks 164 and 166
  • 1 Bone 63 - "R_skirt_02_bind_jnt"
    • 1 Rotation
      • Track 123 at frame 151466 has roughly the same value as tracks 122 and 124
  • 2 Bone 65 - "L_pauldron_bind_jnt"
    • 1 Translation
      • Track 97 at frame 160100 has roughly the same value as tracks 96 and 98
    • 1 Rotation
      • Track 79 at frame 73833 has roughly the same value as tracks 78 and 80
  • 1 Bone 103 - "beard_01_bind_jnt"
    • 1 Rotation
      • Track 241 at frame 154400 has roughly the same value as tracks 240 and 242
  • 3 Bone 117 - "weapon_bind_jnt"
    • 3 Rotation
      • Track 518 at frame 152833 has roughly the same value as tracks 517 and 519
      • Track 601 at frame 157566 has roughly the same value as tracks 600 and 602
      • Track 602 at frame 157599 has roughly the same value as tracks 601 and 603
  • 4 CollisionShape 0 - "B_KGS_Torso"
    • 4 Rotation
      • Track 111 at frame 5833 has roughly the same value as tracks 110 and 112
      • Track 175 at frame 8800 has roughly the same value as tracks 174 and 176
      • Track 530 at frame 155966 has roughly the same value as tracks 529 and 531
      • Track 531 at frame 156000 has roughly the same value as tracks 530 and 532
  • 10 CollisionShape 1 - "B_KGS_Head"
    • 10 Rotation
      • Track 183 at frame 8800 has roughly the same value as tracks 182 and 184
      • Track 342 at frame 138567 has roughly the same value as tracks 341 and 343
      • Track 343 at frame 138600 has roughly the same value as tracks 342 and 344
      • Track 455 at frame 150167 has roughly the same value as tracks 454 and 456
      • Track 516 at frame 153333 has roughly the same value as tracks 515 and 517
      • Track 517 at frame 153366 has roughly the same value as tracks 516 and 518
      • Track 518 at frame 153400 has roughly the same value as tracks 517 and 519
      • Track 519 at frame 153433 has roughly the same value as tracks 518 and 520
      • Track 520 at frame 153466 has roughly the same value as tracks 519 and 521
      • Track 521 at frame 153500 has roughly the same value as tracks 520 and 522
  • 1 CollisionShape 3 - "B_KGS_Arm_R"
    • 1 Rotation
      • Track 483 at frame 150766 has roughly the same value as tracks 482 and 484
  • 3 CollisionShape 4 - "B_KGS_Leg_L"
    • 3 Rotation
      • Track 7 at frame 1033 has roughly the same value as tracks 6 and 8
      • Track 232 at frame 148867 has roughly the same value as tracks 231 and 233
      • Track 298 at frame 154400 has roughly the same value as tracks 297 and 299
  • 2 CollisionShape 5 - "B_KGS_Leg_R"
    • 2 Rotation
      • Track 9 at frame 1000 has roughly the same value as tracks 8 and 10
      • Track 242 at frame 148967 has roughly the same value as tracks 241 and 243
  • 1 CollisionShape 6 - "B_KGS_Root"
    • 1 Rotation
      • Track 212 at frame 154400 has roughly the same value as tracks 211 and 213
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