Introduction
This is an automatically generated tutorial. It will guide you through the process of importing the model Dusk Archer Portrait of the bundle Dusk Archer Portrait. Please note that all the screenshots in this tutorial were made using a Mac, however it should be no problem to interpret what is equivalent on a Windows or Linux machine.
Extract and Access
I am assuming that you have already downloaded the file Female Archers and Derivatives.zip and know where it is located on your hard drive. The file is compressed as a zip archive. Most modern operating systems allow you to unzip the archive by double clicking it and dragging the contents out to the desktop (or any other place).
When you have extracted the archive, it should look like this:
Open World Editor and click Module -> Import Manager:
This is the Import Manager. From here you can add and remove custom files from your map file:
Importing DuskArcher_Portrait.mdx
Now Click the "Import File" Button:
Next select 'DuskArcher_Portrait.mdx' in the folder which you extracted from the zip archive:
Dusk Archer Portrait
DuskHD.dds
DuskHD1.dds
DuskMD.dds
DuskMD1.dds
DuskMD2.dds
DuskMD3.dds
DuskMD4.dds
DuskME1.dds
DuskPD.dds
DuskWD.dds
The file has been properly added to the map archive:
DuskArcher_Portrait.mdx
Model
1,129
war3mapimported/DuskArcher_Portrait.mdx
Done, you have imported the file DuskArcher_Portrait.mdx.
Importing DuskHD.dds
Now Click the "Import File" Button:
Next select 'DuskHD.dds' in the folder which you extracted from the zip archive:
Dusk Archer Portrait
DuskArcher_Portrait.mdx
DuskHD1.dds
DuskMD.dds
DuskMD1.dds
DuskMD2.dds
DuskMD3.dds
DuskMD4.dds
DuskME1.dds
DuskPD.dds
DuskWD.dds
As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for.
You can find the required paths in the readme.txt and also on this page.
DuskArcher_Portrait.mdx
Model
1,129
war3mapimported/DuskArcher_Portrait.mdx
DuskHD.dds
Image / Texture
341
war3mapimported/DuskHD.dds
Double-click the file DuskHD.dds:
DuskHD.dds
Image / Texture
341
war3mapimported/DuskHD.dds
Tick the box "Use Custom Path" and type in the correct path:
DuskHD.dds
Image / Texture
341
DuskHD.dds
The file has been properly added to the map archive:
DuskArcher_Portrait.mdx
Model
1,129
war3mapimported/DuskArcher_Portrait.mdx
DuskHD.dds
Image / Texture
341
DuskHD.dds
Done, you have imported the file DuskHD.dds.
Importing DuskHD1.dds
Now Click the "Import File" Button:
Next select 'DuskHD1.dds' in the folder which you extracted from the zip archive:
Dusk Archer Portrait
DuskArcher_Portrait.mdx
DuskHD.dds
DuskMD.dds
DuskMD1.dds
DuskMD2.dds
DuskMD3.dds
DuskMD4.dds
DuskME1.dds
DuskPD.dds
DuskWD.dds
As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for.
You can find the required paths in the readme.txt and also on this page.
DuskArcher_Portrait.mdx
Model
1,129
war3mapimported/DuskArcher_Portrait.mdx
DuskHD.dds
Image / Texture
341
DuskHD.dds
DuskHD1.dds
Image / Texture
341
war3mapimported/DuskHD1.dds
Double-click the file DuskHD1.dds:
DuskHD1.dds
Image / Texture
341
war3mapimported/DuskHD1.dds
Tick the box "Use Custom Path" and type in the correct path:
DuskHD1.dds
Image / Texture
341
DuskHD1.dds
The file has been properly added to the map archive:
DuskArcher_Portrait.mdx
Model
1,129
war3mapimported/DuskArcher_Portrait.mdx
DuskHD.dds
Image / Texture
341
DuskHD.dds
DuskHD1.dds
Image / Texture
341
DuskHD1.dds
Done, you have imported the file DuskHD1.dds.
Importing DuskMD.dds
Now Click the "Import File" Button:
Next select 'DuskMD.dds' in the folder which you extracted from the zip archive:
Dusk Archer Portrait
DuskArcher_Portrait.mdx
DuskHD.dds
DuskHD1.dds
DuskMD1.dds
DuskMD2.dds
DuskMD3.dds
DuskMD4.dds
DuskME1.dds
DuskPD.dds
DuskWD.dds
As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for.
You can find the required paths in the readme.txt and also on this page.
DuskArcher_Portrait.mdx
Model
1,129
war3mapimported/DuskArcher_Portrait.mdx
DuskHD.dds
Image / Texture
341
DuskHD.dds
DuskHD1.dds
Image / Texture
341
DuskHD1.dds
DuskMD.dds
Image / Texture
1,365
war3mapimported/DuskMD.dds
Double-click the file DuskMD.dds:
DuskMD.dds
Image / Texture
1,365
war3mapimported/DuskMD.dds
Tick the box "Use Custom Path" and type in the correct path:
DuskMD.dds
Image / Texture
1,365
DuskMD.dds
The file has been properly added to the map archive:
DuskArcher_Portrait.mdx
Model
1,129
war3mapimported/DuskArcher_Portrait.mdx
DuskHD.dds
Image / Texture
341
DuskHD.dds
DuskHD1.dds
Image / Texture
341
DuskHD1.dds
DuskMD.dds
Image / Texture
1,365
DuskMD.dds
Done, you have imported the file DuskMD.dds.
Importing DuskMD1.dds
Now Click the "Import File" Button:
Next select 'DuskMD1.dds' in the folder which you extracted from the zip archive:
Dusk Archer Portrait
DuskArcher_Portrait.mdx
DuskHD.dds
DuskHD1.dds
DuskMD.dds
DuskMD2.dds
DuskMD3.dds
DuskMD4.dds
DuskME1.dds
DuskPD.dds
DuskWD.dds
As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for.
You can find the required paths in the readme.txt and also on this page.
DuskArcher_Portrait.mdx
Model
1,129
war3mapimported/DuskArcher_Portrait.mdx
DuskHD.dds
Image / Texture
341
DuskHD.dds
DuskHD1.dds
Image / Texture
341
DuskHD1.dds
DuskMD.dds
Image / Texture
1,365
DuskMD.dds
DuskMD1.dds
Image / Texture
2,731
war3mapimported/DuskMD1.dds
Double-click the file DuskMD1.dds:
DuskMD1.dds
Image / Texture
2,731
war3mapimported/DuskMD1.dds
Tick the box "Use Custom Path" and type in the correct path:
DuskMD1.dds
Image / Texture
2,731
DuskMD1.dds
The file has been properly added to the map archive:
DuskArcher_Portrait.mdx
Model
1,129
war3mapimported/DuskArcher_Portrait.mdx
DuskHD.dds
Image / Texture
341
DuskHD.dds
DuskHD1.dds
Image / Texture
341
DuskHD1.dds
DuskMD.dds
Image / Texture
1,365
DuskMD.dds
DuskMD1.dds
Image / Texture
2,731
DuskMD1.dds
Done, you have imported the file DuskMD1.dds.
Importing DuskMD2.dds
Now Click the "Import File" Button:
Next select 'DuskMD2.dds' in the folder which you extracted from the zip archive:
Dusk Archer Portrait
DuskArcher_Portrait.mdx
DuskHD.dds
DuskHD1.dds
DuskMD.dds
DuskMD1.dds
DuskMD3.dds
DuskMD4.dds
DuskME1.dds
DuskPD.dds
DuskWD.dds
As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for.
You can find the required paths in the readme.txt and also on this page.
DuskArcher_Portrait.mdx
Model
1,129
war3mapimported/DuskArcher_Portrait.mdx
DuskHD.dds
Image / Texture
341
DuskHD.dds
DuskHD1.dds
Image / Texture
341
DuskHD1.dds
DuskMD.dds
Image / Texture
1,365
DuskMD.dds
DuskMD1.dds
Image / Texture
2,731
DuskMD1.dds
DuskMD2.dds
Image / Texture
683
war3mapimported/DuskMD2.dds
Double-click the file DuskMD2.dds:
DuskMD2.dds
Image / Texture
683
war3mapimported/DuskMD2.dds
Tick the box "Use Custom Path" and type in the correct path:
DuskMD2.dds
Image / Texture
683
DuskMD2.dds
The file has been properly added to the map archive:
DuskArcher_Portrait.mdx
Model
1,129
war3mapimported/DuskArcher_Portrait.mdx
DuskHD.dds
Image / Texture
341
DuskHD.dds
DuskHD1.dds
Image / Texture
341
DuskHD1.dds
DuskMD.dds
Image / Texture
1,365
DuskMD.dds
DuskMD1.dds
Image / Texture
2,731
DuskMD1.dds
DuskMD2.dds
Image / Texture
683
DuskMD2.dds
Done, you have imported the file DuskMD2.dds.
Importing DuskMD3.dds
Now Click the "Import File" Button:
Next select 'DuskMD3.dds' in the folder which you extracted from the zip archive:
Dusk Archer Portrait
DuskArcher_Portrait.mdx
DuskHD.dds
DuskHD1.dds
DuskMD.dds
DuskMD1.dds
DuskMD2.dds
DuskMD4.dds
DuskME1.dds
DuskPD.dds
DuskWD.dds
As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for.
You can find the required paths in the readme.txt and also on this page.
DuskArcher_Portrait.mdx
Model
1,129
war3mapimported/DuskArcher_Portrait.mdx
DuskHD.dds
Image / Texture
341
DuskHD.dds
DuskHD1.dds
Image / Texture
341
DuskHD1.dds
DuskMD.dds
Image / Texture
1,365
DuskMD.dds
DuskMD1.dds
Image / Texture
2,731
DuskMD1.dds
DuskMD2.dds
Image / Texture
683
DuskMD2.dds
DuskMD3.dds
Image / Texture
5,461
war3mapimported/DuskMD3.dds
Double-click the file DuskMD3.dds:
DuskMD3.dds
Image / Texture
5,461
war3mapimported/DuskMD3.dds
Tick the box "Use Custom Path" and type in the correct path:
DuskMD3.dds
Image / Texture
5,461
DuskMD3.dds
The file has been properly added to the map archive:
DuskArcher_Portrait.mdx
Model
1,129
war3mapimported/DuskArcher_Portrait.mdx
DuskHD.dds
Image / Texture
341
DuskHD.dds
DuskHD1.dds
Image / Texture
341
DuskHD1.dds
DuskMD.dds
Image / Texture
1,365
DuskMD.dds
DuskMD1.dds
Image / Texture
2,731
DuskMD1.dds
DuskMD2.dds
Image / Texture
683
DuskMD2.dds
DuskMD3.dds
Image / Texture
5,461
DuskMD3.dds
Done, you have imported the file DuskMD3.dds.
Importing DuskMD4.dds
Now Click the "Import File" Button:
Next select 'DuskMD4.dds' in the folder which you extracted from the zip archive:
Dusk Archer Portrait
DuskArcher_Portrait.mdx
DuskHD.dds
DuskHD1.dds
DuskMD.dds
DuskMD1.dds
DuskMD2.dds
DuskMD3.dds
DuskME1.dds
DuskPD.dds
DuskWD.dds
As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for.
You can find the required paths in the readme.txt and also on this page.
DuskArcher_Portrait.mdx
Model
1,129
war3mapimported/DuskArcher_Portrait.mdx
DuskHD.dds
Image / Texture
341
DuskHD.dds
DuskHD1.dds
Image / Texture
341
DuskHD1.dds
DuskMD.dds
Image / Texture
1,365
DuskMD.dds
DuskMD1.dds
Image / Texture
2,731
DuskMD1.dds
DuskMD2.dds
Image / Texture
683
DuskMD2.dds
DuskMD3.dds
Image / Texture
5,461
DuskMD3.dds
DuskMD4.dds
Image / Texture
1,365
war3mapimported/DuskMD4.dds
Double-click the file DuskMD4.dds:
DuskMD4.dds
Image / Texture
1,365
war3mapimported/DuskMD4.dds
Tick the box "Use Custom Path" and type in the correct path:
DuskMD4.dds
Image / Texture
1,365
DuskMD4.dds
The file has been properly added to the map archive:
DuskArcher_Portrait.mdx
Model
1,129
war3mapimported/DuskArcher_Portrait.mdx
DuskHD.dds
Image / Texture
341
DuskHD.dds
DuskHD1.dds
Image / Texture
341
DuskHD1.dds
DuskMD.dds
Image / Texture
1,365
DuskMD.dds
DuskMD1.dds
Image / Texture
2,731
DuskMD1.dds
DuskMD2.dds
Image / Texture
683
DuskMD2.dds
DuskMD3.dds
Image / Texture
5,461
DuskMD3.dds
DuskMD4.dds
Image / Texture
1,365
DuskMD4.dds
Done, you have imported the file DuskMD4.dds.
Importing DuskME1.dds
Now Click the "Import File" Button:
Next select 'DuskME1.dds' in the folder which you extracted from the zip archive:
Dusk Archer Portrait
DuskArcher_Portrait.mdx
DuskHD.dds
DuskHD1.dds
DuskMD.dds
DuskMD1.dds
DuskMD2.dds
DuskMD3.dds
DuskMD4.dds
DuskPD.dds
DuskWD.dds
As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for.
You can find the required paths in the readme.txt and also on this page.
DuskArcher_Portrait.mdx
Model
1,129
war3mapimported/DuskArcher_Portrait.mdx
DuskHD.dds
Image / Texture
341
DuskHD.dds
DuskHD1.dds
Image / Texture
341
DuskHD1.dds
DuskMD.dds
Image / Texture
1,365
DuskMD.dds
DuskMD1.dds
Image / Texture
2,731
DuskMD1.dds
DuskMD2.dds
Image / Texture
683
DuskMD2.dds
DuskMD3.dds
Image / Texture
5,461
DuskMD3.dds
DuskMD4.dds
Image / Texture
1,365
DuskMD4.dds
DuskME1.dds
Image / Texture
2,731
war3mapimported/DuskME1.dds
Double-click the file DuskME1.dds:
DuskME1.dds
Image / Texture
2,731
war3mapimported/DuskME1.dds
Tick the box "Use Custom Path" and type in the correct path:
DuskME1.dds
Image / Texture
2,731
DuskME1.dds
The file has been properly added to the map archive:
DuskArcher_Portrait.mdx
Model
1,129
war3mapimported/DuskArcher_Portrait.mdx
DuskHD.dds
Image / Texture
341
DuskHD.dds
DuskHD1.dds
Image / Texture
341
DuskHD1.dds
DuskMD.dds
Image / Texture
1,365
DuskMD.dds
DuskMD1.dds
Image / Texture
2,731
DuskMD1.dds
DuskMD2.dds
Image / Texture
683
DuskMD2.dds
DuskMD3.dds
Image / Texture
5,461
DuskMD3.dds
DuskMD4.dds
Image / Texture
1,365
DuskMD4.dds
DuskME1.dds
Image / Texture
2,731
DuskME1.dds
Done, you have imported the file DuskME1.dds.
Importing DuskPD.dds
Now Click the "Import File" Button:
Next select 'DuskPD.dds' in the folder which you extracted from the zip archive:
Dusk Archer Portrait
DuskArcher_Portrait.mdx
DuskHD.dds
DuskHD1.dds
DuskMD.dds
DuskMD1.dds
DuskMD2.dds
DuskMD3.dds
DuskMD4.dds
DuskME1.dds
DuskWD.dds
As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for.
You can find the required paths in the readme.txt and also on this page.
DuskArcher_Portrait.mdx
Model
1,129
war3mapimported/DuskArcher_Portrait.mdx
DuskHD.dds
Image / Texture
341
DuskHD.dds
DuskHD1.dds
Image / Texture
341
DuskHD1.dds
DuskMD.dds
Image / Texture
1,365
DuskMD.dds
DuskMD1.dds
Image / Texture
2,731
DuskMD1.dds
DuskMD2.dds
Image / Texture
683
DuskMD2.dds
DuskMD3.dds
Image / Texture
5,461
DuskMD3.dds
DuskMD4.dds
Image / Texture
1,365
DuskMD4.dds
DuskME1.dds
Image / Texture
2,731
DuskME1.dds
DuskPD.dds
Image / Texture
5,461
war3mapimported/DuskPD.dds
Double-click the file DuskPD.dds:
DuskPD.dds
Image / Texture
5,461
war3mapimported/DuskPD.dds
Tick the box "Use Custom Path" and type in the correct path:
DuskPD.dds
Image / Texture
5,461
DuskPD.dds
The file has been properly added to the map archive:
DuskArcher_Portrait.mdx
Model
1,129
war3mapimported/DuskArcher_Portrait.mdx
DuskHD.dds
Image / Texture
341
DuskHD.dds
DuskHD1.dds
Image / Texture
341
DuskHD1.dds
DuskMD.dds
Image / Texture
1,365
DuskMD.dds
DuskMD1.dds
Image / Texture
2,731
DuskMD1.dds
DuskMD2.dds
Image / Texture
683
DuskMD2.dds
DuskMD3.dds
Image / Texture
5,461
DuskMD3.dds
DuskMD4.dds
Image / Texture
1,365
DuskMD4.dds
DuskME1.dds
Image / Texture
2,731
DuskME1.dds
DuskPD.dds
Image / Texture
5,461
DuskPD.dds
Done, you have imported the file DuskPD.dds.
Importing DuskWD.dds
Now Click the "Import File" Button:
Next select 'DuskWD.dds' in the folder which you extracted from the zip archive:
Dusk Archer Portrait
DuskArcher_Portrait.mdx
DuskHD.dds
DuskHD1.dds
DuskMD.dds
DuskMD1.dds
DuskMD2.dds
DuskMD3.dds
DuskMD4.dds
DuskME1.dds
DuskPD.dds
As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for.
You can find the required paths in the readme.txt and also on this page.
DuskArcher_Portrait.mdx
Model
1,129
war3mapimported/DuskArcher_Portrait.mdx
DuskHD.dds
Image / Texture
341
DuskHD.dds
DuskHD1.dds
Image / Texture
341
DuskHD1.dds
DuskMD.dds
Image / Texture
1,365
DuskMD.dds
DuskMD1.dds
Image / Texture
2,731
DuskMD1.dds
DuskMD2.dds
Image / Texture
683
DuskMD2.dds
DuskMD3.dds
Image / Texture
5,461
DuskMD3.dds
DuskMD4.dds
Image / Texture
1,365
DuskMD4.dds
DuskME1.dds
Image / Texture
2,731
DuskME1.dds
DuskPD.dds
Image / Texture
5,461
DuskPD.dds
DuskWD.dds
Image / Texture
341
war3mapimported/DuskWD.dds
Double-click the file DuskWD.dds:
DuskWD.dds
Image / Texture
341
war3mapimported/DuskWD.dds
Tick the box "Use Custom Path" and type in the correct path:
DuskWD.dds
Image / Texture
341
DuskWD.dds
The file has been properly added to the map archive:
DuskArcher_Portrait.mdx
Model
1,129
war3mapimported/DuskArcher_Portrait.mdx
DuskHD.dds
Image / Texture
341
DuskHD.dds
DuskHD1.dds
Image / Texture
341
DuskHD1.dds
DuskMD.dds
Image / Texture
1,365
DuskMD.dds
DuskMD1.dds
Image / Texture
2,731
DuskMD1.dds
DuskMD2.dds
Image / Texture
683
DuskMD2.dds
DuskMD3.dds
Image / Texture
5,461
DuskMD3.dds
DuskMD4.dds
Image / Texture
1,365
DuskMD4.dds
DuskME1.dds
Image / Texture
2,731
DuskME1.dds
DuskPD.dds
Image / Texture
5,461
DuskPD.dds
DuskWD.dds
Image / Texture
341
DuskWD.dds
Done, you have imported the file DuskWD.dds.
You're done
You have now imported your model. Don't be afraid when you place the object and it appears to be a purple cube. Just close the map, re-open it and it will look fine in the World Editor.
If you did exactly as this guide told you and it did not work properly. Please make a thread in the Modeling & Animation Forum containing the following:
- Link to the model and the tutorial
- Precise description of what does not work
- The map you tried to import it to (with the model imported)
And we will do what we can to help you.