Introduction
This is an automatically generated tutorial. It will guide you through the process of importing the model durotartiltedpalm4 of the bundle durotartiltedpalm4. Please note that all the screenshots in this tutorial were made using a Mac, however it should be no problem to interpret what is equivalent on a Windows or Linux machine.
Extract and Access
I am assuming that you have already downloaded the file Wow leaning palm trees collection 3.zip and know where it is located on your hard drive. The file is compressed as a zip archive. Most modern operating systems allow you to unzip the archive by double clicking it and dragging the contents out to the desktop (or any other place).
When you have extracted the archive, it should look like this:
Open World Editor and click Module -> Import Manager:
This is the Import Manager. From here you can add and remove custom files from your map file:
Importing durotartiltedpalm4.mdx
Now Click the "Import File" Button:
Next select 'durotartiltedpalm4.mdx' in the folder which you extracted from the zip archive:
durotartiltedpalm4
badcoconut01.blp
badpalmtree01.blp
badpalmtree02.blp
badpalmtree02_leaves.blp
badpalmtree_trunk01.blp
silverpinetreestump01.blp
The file has been properly added to the map archive:
durotartiltedpalm4.mdx
Model
21
war3mapimported/durotartiltedpalm4.mdx
Done, you have imported the file durotartiltedpalm4.mdx.
Importing badcoconut01.blp
Now Click the "Import File" Button:
Next select 'badcoconut01.blp' in the folder which you extracted from the zip archive:
durotartiltedpalm4
durotartiltedpalm4.mdx
badpalmtree01.blp
badpalmtree02.blp
badpalmtree02_leaves.blp
badpalmtree_trunk01.blp
silverpinetreestump01.blp
As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for.
You can find the required paths in the readme.txt and also on this page.
durotartiltedpalm4.mdx
Model
21
war3mapimported/durotartiltedpalm4.mdx
badcoconut01.blp
Image / Texture
2
war3mapimported/badcoconut01.blp
Double-click the file badcoconut01.blp:
badcoconut01.blp
Image / Texture
2
war3mapimported/badcoconut01.blp
Tick the box "Use Custom Path" and type in the correct path:
badcoconut01.blp
Image / Texture
2
Textures/badcoconut01.blp
The file has been properly added to the map archive:
durotartiltedpalm4.mdx
Model
21
war3mapimported/durotartiltedpalm4.mdx
badcoconut01.blp
Image / Texture
2
Textures/badcoconut01.blp
Done, you have imported the file badcoconut01.blp.
Importing badpalmtree01.blp
Now Click the "Import File" Button:
Next select 'badpalmtree01.blp' in the folder which you extracted from the zip archive:
durotartiltedpalm4
durotartiltedpalm4.mdx
badcoconut01.blp
badpalmtree02.blp
badpalmtree02_leaves.blp
badpalmtree_trunk01.blp
silverpinetreestump01.blp
As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for.
You can find the required paths in the readme.txt and also on this page.
durotartiltedpalm4.mdx
Model
21
war3mapimported/durotartiltedpalm4.mdx
badcoconut01.blp
Image / Texture
2
Textures/badcoconut01.blp
badpalmtree01.blp
Image / Texture
33
war3mapimported/badpalmtree01.blp
Double-click the file badpalmtree01.blp:
badpalmtree01.blp
Image / Texture
33
war3mapimported/badpalmtree01.blp
Tick the box "Use Custom Path" and type in the correct path:
badpalmtree01.blp
Image / Texture
33
Textures/badpalmtree01.blp
The file has been properly added to the map archive:
durotartiltedpalm4.mdx
Model
21
war3mapimported/durotartiltedpalm4.mdx
badcoconut01.blp
Image / Texture
2
Textures/badcoconut01.blp
badpalmtree01.blp
Image / Texture
33
Textures/badpalmtree01.blp
Done, you have imported the file badpalmtree01.blp.
Importing badpalmtree02.blp
Now Click the "Import File" Button:
Next select 'badpalmtree02.blp' in the folder which you extracted from the zip archive:
durotartiltedpalm4
durotartiltedpalm4.mdx
badcoconut01.blp
badpalmtree01.blp
badpalmtree02_leaves.blp
badpalmtree_trunk01.blp
silverpinetreestump01.blp
As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for.
You can find the required paths in the readme.txt and also on this page.
durotartiltedpalm4.mdx
Model
21
war3mapimported/durotartiltedpalm4.mdx
badcoconut01.blp
Image / Texture
2
Textures/badcoconut01.blp
badpalmtree01.blp
Image / Texture
33
Textures/badpalmtree01.blp
badpalmtree02.blp
Image / Texture
35
war3mapimported/badpalmtree02.blp
Double-click the file badpalmtree02.blp:
badpalmtree02.blp
Image / Texture
35
war3mapimported/badpalmtree02.blp
Tick the box "Use Custom Path" and type in the correct path:
badpalmtree02.blp
Image / Texture
35
Textures/badpalmtree02.blp
The file has been properly added to the map archive:
durotartiltedpalm4.mdx
Model
21
war3mapimported/durotartiltedpalm4.mdx
badcoconut01.blp
Image / Texture
2
Textures/badcoconut01.blp
badpalmtree01.blp
Image / Texture
33
Textures/badpalmtree01.blp
badpalmtree02.blp
Image / Texture
35
Textures/badpalmtree02.blp
Done, you have imported the file badpalmtree02.blp.
Importing badpalmtree02_leaves.blp
Now Click the "Import File" Button:
Next select 'badpalmtree02_leaves.blp' in the folder which you extracted from the zip archive:
durotartiltedpalm4
durotartiltedpalm4.mdx
badcoconut01.blp
badpalmtree01.blp
badpalmtree02.blp
badpalmtree_trunk01.blp
silverpinetreestump01.blp
As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for.
You can find the required paths in the readme.txt and also on this page.
durotartiltedpalm4.mdx
Model
21
war3mapimported/durotartiltedpalm4.mdx
badcoconut01.blp
Image / Texture
2
Textures/badcoconut01.blp
badpalmtree01.blp
Image / Texture
33
Textures/badpalmtree01.blp
badpalmtree02.blp
Image / Texture
35
Textures/badpalmtree02.blp
badpalmtree02_leaves.blp
Image / Texture
20
war3mapimported/badpalmtree02_leaves.blp
Double-click the file badpalmtree02_leaves.blp:
badpalmtree02_leaves.blp
Image / Texture
20
war3mapimported/badpalmtree02_leaves.blp
Tick the box "Use Custom Path" and type in the correct path:
badpalmtree02_leaves.blp
Image / Texture
20
Textures/badpalmtree02_leaves.blp
The file has been properly added to the map archive:
durotartiltedpalm4.mdx
Model
21
war3mapimported/durotartiltedpalm4.mdx
badcoconut01.blp
Image / Texture
2
Textures/badcoconut01.blp
badpalmtree01.blp
Image / Texture
33
Textures/badpalmtree01.blp
badpalmtree02.blp
Image / Texture
35
Textures/badpalmtree02.blp
badpalmtree02_leaves.blp
Image / Texture
20
Textures/badpalmtree02_leaves.blp
Done, you have imported the file badpalmtree02_leaves.blp.
Importing badpalmtree_trunk01.blp
Now Click the "Import File" Button:
Next select 'badpalmtree_trunk01.blp' in the folder which you extracted from the zip archive:
durotartiltedpalm4
durotartiltedpalm4.mdx
badcoconut01.blp
badpalmtree01.blp
badpalmtree02.blp
badpalmtree02_leaves.blp
silverpinetreestump01.blp
As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for.
You can find the required paths in the readme.txt and also on this page.
durotartiltedpalm4.mdx
Model
21
war3mapimported/durotartiltedpalm4.mdx
badcoconut01.blp
Image / Texture
2
Textures/badcoconut01.blp
badpalmtree01.blp
Image / Texture
33
Textures/badpalmtree01.blp
badpalmtree02.blp
Image / Texture
35
Textures/badpalmtree02.blp
badpalmtree02_leaves.blp
Image / Texture
20
Textures/badpalmtree02_leaves.blp
badpalmtree_trunk01.blp
Image / Texture
19
war3mapimported/badpalmtree_trunk01.blp
Double-click the file badpalmtree_trunk01.blp:
badpalmtree_trunk01.blp
Image / Texture
19
war3mapimported/badpalmtree_trunk01.blp
Tick the box "Use Custom Path" and type in the correct path:
badpalmtree_trunk01.blp
Image / Texture
19
Textures/badpalmtree_trunk01.blp
The file has been properly added to the map archive:
durotartiltedpalm4.mdx
Model
21
war3mapimported/durotartiltedpalm4.mdx
badcoconut01.blp
Image / Texture
2
Textures/badcoconut01.blp
badpalmtree01.blp
Image / Texture
33
Textures/badpalmtree01.blp
badpalmtree02.blp
Image / Texture
35
Textures/badpalmtree02.blp
badpalmtree02_leaves.blp
Image / Texture
20
Textures/badpalmtree02_leaves.blp
badpalmtree_trunk01.blp
Image / Texture
19
Textures/badpalmtree_trunk01.blp
Done, you have imported the file badpalmtree_trunk01.blp.
Importing silverpinetreestump01.blp
Now Click the "Import File" Button:
Next select 'silverpinetreestump01.blp' in the folder which you extracted from the zip archive:
durotartiltedpalm4
durotartiltedpalm4.mdx
badcoconut01.blp
badpalmtree01.blp
badpalmtree02.blp
badpalmtree02_leaves.blp
badpalmtree_trunk01.blp
silverpinetreestump01.blp
As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for.
You can find the required paths in the readme.txt and also on this page.
durotartiltedpalm4.mdx
Model
21
war3mapimported/durotartiltedpalm4.mdx
badcoconut01.blp
Image / Texture
2
Textures/badcoconut01.blp
badpalmtree01.blp
Image / Texture
33
Textures/badpalmtree01.blp
badpalmtree02.blp
Image / Texture
35
Textures/badpalmtree02.blp
badpalmtree02_leaves.blp
Image / Texture
20
Textures/badpalmtree02_leaves.blp
badpalmtree_trunk01.blp
Image / Texture
19
Textures/badpalmtree_trunk01.blp
silverpinetreestump01.blp
Image / Texture
49
war3mapimported/silverpinetreestump01.blp
Double-click the file silverpinetreestump01.blp:
silverpinetreestump01.blp
Image / Texture
49
war3mapimported/silverpinetreestump01.blp
Tick the box "Use Custom Path" and type in the correct path:
silverpinetreestump01.blp
Image / Texture
49
Textures/silverpinetreestump01.blp
The file has been properly added to the map archive:
durotartiltedpalm4.mdx
Model
21
war3mapimported/durotartiltedpalm4.mdx
badcoconut01.blp
Image / Texture
2
Textures/badcoconut01.blp
badpalmtree01.blp
Image / Texture
33
Textures/badpalmtree01.blp
badpalmtree02.blp
Image / Texture
35
Textures/badpalmtree02.blp
badpalmtree02_leaves.blp
Image / Texture
20
Textures/badpalmtree02_leaves.blp
badpalmtree_trunk01.blp
Image / Texture
19
Textures/badpalmtree_trunk01.blp
silverpinetreestump01.blp
Image / Texture
49
Textures/silverpinetreestump01.blp
Done, you have imported the file silverpinetreestump01.blp.
You're done
You have now imported your model. Don't be afraid when you place the object and it appears to be a purple cube. Just close the map, re-open it and it will look fine in the World Editor.
If you did exactly as this guide told you and it did not work properly. Please make a thread in the Modeling & Animation Forum containing the following:
- Link to the model and the tutorial
- Precise description of what does not work
- The map you tried to import it to (with the model imported)
And we will do what we can to help you.