• Listen to a special audio message from Bill Roper to the Hive Workshop community (Bill is a former Vice President of Blizzard Entertainment, Producer, Designer, Musician, Voice Actor) 🔗Click here to hear his message!
  • Read Evilhog's interview with Gregory Alper, the original composer of the music for WarCraft: Orcs & Humans 🔗Click here to read the full interview.
  • It's time for the first HD Modeling Contest of 2025. Join the theme discussion for Hive's HD Modeling Contest #7! Click here to post your idea!

How to import Durotan <Optimized>

Introduction

This is an automatically generated tutorial. It will guide you through the process of importing the model Durotan <Optimized> of the bundle Durotan <Optimized>. Please note that all the screenshots in this tutorial were made using a Mac, however it should be no problem to interpret what is equivalent on a Windows or Linux machine.

Extract and Access

I am assuming that you have already downloaded the file Durotan Optimized.zip and know where it is located on your hard drive. The file is compressed as a zip archive. Most modern operating systems allow you to unzip the archive by double clicking it and dragging the contents out to the desktop (or any other place).

When you have extracted the archive, it should look like this:

Durotan Optimized
Durotan.mdx
durotan1.blp
durotan2.blp
axe2h_orcwarrior_c_01_blue.blp
durotan3.blp
armorreflect4.blp

Open World Editor and click Module -> Import Manager:

This is the Import Manager. From here you can add and remove custom files from your map file:

Importing Durotan.mdx

Now Click the "Import File" Button:

Next select 'Durotan.mdx' in the folder which you extracted from the zip archive:

Durotan Optimized
Durotan.mdx
armorreflect4.blp
axe2h_orcwarrior_c_01_blue.blp
durotan1.blp
durotan2.blp
durotan3.blp

The file has been properly added to the map archive:

Durotan.mdx
Model
4,889
war3mapimported/Durotan.mdx

Done, you have imported the file Durotan.mdx.

Importing armorreflect4.blp

Now Click the "Import File" Button:

Next select 'armorreflect4.blp' in the folder which you extracted from the zip archive:

Durotan Optimized
Durotan.mdx
armorreflect4.blp
axe2h_orcwarrior_c_01_blue.blp
durotan1.blp
durotan2.blp
durotan3.blp

As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for. You can find the required paths in the readme.txt and also on this page.

Durotan.mdx
Model
4,889
war3mapimported/Durotan.mdx
armorreflect4.blp
Image / Texture
6
war3mapimported/armorreflect4.blp

Double-click the file armorreflect4.blp:

armorreflect4.blp
Image / Texture
6
war3mapimported/armorreflect4.blp

Tick the box "Use Custom Path" and type in the correct path:

armorreflect4.blp
Image / Texture
6
armorreflect4.blp

The file has been properly added to the map archive:

Durotan.mdx
Model
4,889
war3mapimported/Durotan.mdx
armorreflect4.blp
Image / Texture
6
armorreflect4.blp

Done, you have imported the file armorreflect4.blp.

Importing axe2h_orcwarrior_c_01_blue.blp

Now Click the "Import File" Button:

Next select 'axe2h_orcwarrior_c_01_blue.blp' in the folder which you extracted from the zip archive:

Durotan Optimized
Durotan.mdx
armorreflect4.blp
axe2h_orcwarrior_c_01_blue.blp
durotan1.blp
durotan2.blp
durotan3.blp

As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for. You can find the required paths in the readme.txt and also on this page.

Durotan.mdx
Model
4,889
war3mapimported/Durotan.mdx
armorreflect4.blp
Image / Texture
6
armorreflect4.blp
axe2h_orcwarrior_c_01_blue.blp
Image / Texture
293
war3mapimported/axe2h_orcwarrior_c_01_blue.blp

Double-click the file axe2h_orcwarrior_c_01_blue.blp:

axe2h_orcwarrior_c_01_blue.blp
Image / Texture
293
war3mapimported/axe2h_orcwarrior_c_01_blue.blp

Tick the box "Use Custom Path" and type in the correct path:

axe2h_orcwarrior_c_01_blue.blp
Image / Texture
293
axe2h_orcwarrior_c_01_blue.blp

The file has been properly added to the map archive:

Durotan.mdx
Model
4,889
war3mapimported/Durotan.mdx
armorreflect4.blp
Image / Texture
6
armorreflect4.blp
axe2h_orcwarrior_c_01_blue.blp
Image / Texture
293
axe2h_orcwarrior_c_01_blue.blp

Done, you have imported the file axe2h_orcwarrior_c_01_blue.blp.

Importing durotan1.blp

Now Click the "Import File" Button:

Next select 'durotan1.blp' in the folder which you extracted from the zip archive:

Durotan Optimized
Durotan.mdx
armorreflect4.blp
axe2h_orcwarrior_c_01_blue.blp
durotan1.blp
durotan2.blp
durotan3.blp

As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for. You can find the required paths in the readme.txt and also on this page.

Durotan.mdx
Model
4,889
war3mapimported/Durotan.mdx
armorreflect4.blp
Image / Texture
6
armorreflect4.blp
axe2h_orcwarrior_c_01_blue.blp
Image / Texture
293
axe2h_orcwarrior_c_01_blue.blp
durotan1.blp
Image / Texture
1,110
war3mapimported/durotan1.blp

Double-click the file durotan1.blp:

durotan1.blp
Image / Texture
1,110
war3mapimported/durotan1.blp

Tick the box "Use Custom Path" and type in the correct path:

durotan1.blp
Image / Texture
1,110
durotan1.blp

The file has been properly added to the map archive:

Durotan.mdx
Model
4,889
war3mapimported/Durotan.mdx
armorreflect4.blp
Image / Texture
6
armorreflect4.blp
axe2h_orcwarrior_c_01_blue.blp
Image / Texture
293
axe2h_orcwarrior_c_01_blue.blp
durotan1.blp
Image / Texture
1,110
durotan1.blp

Done, you have imported the file durotan1.blp.

Importing durotan2.blp

Now Click the "Import File" Button:

Next select 'durotan2.blp' in the folder which you extracted from the zip archive:

Durotan Optimized
Durotan.mdx
armorreflect4.blp
axe2h_orcwarrior_c_01_blue.blp
durotan1.blp
durotan2.blp
durotan3.blp

As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for. You can find the required paths in the readme.txt and also on this page.

Durotan.mdx
Model
4,889
war3mapimported/Durotan.mdx
armorreflect4.blp
Image / Texture
6
armorreflect4.blp
axe2h_orcwarrior_c_01_blue.blp
Image / Texture
293
axe2h_orcwarrior_c_01_blue.blp
durotan1.blp
Image / Texture
1,110
durotan1.blp
durotan2.blp
Image / Texture
862
war3mapimported/durotan2.blp

Double-click the file durotan2.blp:

durotan2.blp
Image / Texture
862
war3mapimported/durotan2.blp

Tick the box "Use Custom Path" and type in the correct path:

durotan2.blp
Image / Texture
862
durotan2.blp

The file has been properly added to the map archive:

Durotan.mdx
Model
4,889
war3mapimported/Durotan.mdx
armorreflect4.blp
Image / Texture
6
armorreflect4.blp
axe2h_orcwarrior_c_01_blue.blp
Image / Texture
293
axe2h_orcwarrior_c_01_blue.blp
durotan1.blp
Image / Texture
1,110
durotan1.blp
durotan2.blp
Image / Texture
862
durotan2.blp

Done, you have imported the file durotan2.blp.

Importing durotan3.blp

Now Click the "Import File" Button:

Next select 'durotan3.blp' in the folder which you extracted from the zip archive:

Durotan Optimized
Durotan.mdx
armorreflect4.blp
axe2h_orcwarrior_c_01_blue.blp
durotan1.blp
durotan2.blp
durotan3.blp

As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for. You can find the required paths in the readme.txt and also on this page.

Durotan.mdx
Model
4,889
war3mapimported/Durotan.mdx
armorreflect4.blp
Image / Texture
6
armorreflect4.blp
axe2h_orcwarrior_c_01_blue.blp
Image / Texture
293
axe2h_orcwarrior_c_01_blue.blp
durotan1.blp
Image / Texture
1,110
durotan1.blp
durotan2.blp
Image / Texture
862
durotan2.blp
durotan3.blp
Image / Texture
201
war3mapimported/durotan3.blp

Double-click the file durotan3.blp:

durotan3.blp
Image / Texture
201
war3mapimported/durotan3.blp

Tick the box "Use Custom Path" and type in the correct path:

durotan3.blp
Image / Texture
201
durotan3.blp

The file has been properly added to the map archive:

Durotan.mdx
Model
4,889
war3mapimported/Durotan.mdx
armorreflect4.blp
Image / Texture
6
armorreflect4.blp
axe2h_orcwarrior_c_01_blue.blp
Image / Texture
293
axe2h_orcwarrior_c_01_blue.blp
durotan1.blp
Image / Texture
1,110
durotan1.blp
durotan2.blp
Image / Texture
862
durotan2.blp
durotan3.blp
Image / Texture
201
durotan3.blp

Done, you have imported the file durotan3.blp.

You're done

You have now imported your model. Don't be afraid when you place the object and it appears to be a purple cube. Just close the map, re-open it and it will look fine in the World Editor.

If you did exactly as this guide told you and it did not work properly. Please make a thread in the Modeling & Animation Forum containing the following:

  • Link to the model and the tutorial
  • Precise description of what does not work
  • The map you tried to import it to (with the model imported)
And we will do what we can to help you.
Top