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Model validation: Durin's Anger
20_Gnom.mdx
0errors6severe3warnings74unused
1
Geoset 2
Alpha is 1.000 at end of "Decay Bone" (frame 219767); should be 0 — geoset will remain visible in-game after the unit has decayed.
1
Geoset 3
Alpha is 1.000 at end of "Decay Bone" (frame 219767); should be 0 — geoset will remain visible in-game after the unit has decayed.
1
Geoset 4
Alpha is 1.000 at end of "Decay Bone" (frame 219767); should be 0 — geoset will remain visible in-game after the unit has decayed.
1
Geoset 5
Alpha is 1.000 at end of "Decay Bone" (frame 219767); should be 0 — geoset will remain visible in-game after the unit has decayed.
1
1
Bone 22 - "bone_new1"
1
1
Translation
Track 3 at frame 10133 is lower than the track before it at 10600
Track 2 at frame 10600 has exactly the same value as tracks 1 and 3
1
Bone 24 - "bone_new0"
1
Rotation
Track 6 at frame 9667 is lower than the track before it at 10600
3
Model
Attachment 3 "Head - Ref" — non-standard ref name; in-game effects (Bloodlust, Rejuvenation, etc.) may not bind. Use canonical names like "Hand Left Ref" or "Chest Ref".
No collision shapes — in-game selection may be unreliable for this hero; thin geometry can become hard to click. Add a sphere (units/heroes) or box (buildings).
Hero-class model (team-glow texture + Walk sequence) lacks a "Dissipate" sequence; heroes need it for the death dissolve effect.
2
Material 0
2
Layer 0
2
Alpha
Track 1 at frame 2630 has exactly the same value as tracks 0 and 2
Track 6 at frame 17284 has exactly the same value as tracks 5 and 7
2
GeosetAnimation 0
2
Alpha
Track 2 at frame 2630 has exactly the same value as tracks 1 and 3
Track 7 at frame 17284 has exactly the same value as tracks 6 and 8
2
GeosetAnimation 1
2
Alpha
Track 2 at frame 2630 has exactly the same value as tracks 1 and 3
Track 7 at frame 17284 has exactly the same value as tracks 6 and 8
6
Bone 3 - "Sword"
2
Translation
Track 1 at frame 2630 has exactly the same value as tracks 0 and 2
Track 8 at frame 17284 has exactly the same value as tracks 7 and 9
2
Rotation
Track 1 at frame 2630 has roughly the same value as tracks 0 and 2
Track 8 at frame 17284 has roughly the same value as tracks 7 and 9
2
Scaling
Track 1 at frame 2630 has exactly the same value as tracks 0 and 2
Track 6 at frame 17284 has exactly the same value as tracks 5 and 7
2
Bone 4 - "Bone_Hand_L"
2
Rotation
Track 1 at frame 2630 has exactly the same value as tracks 0 and 2
Track 6 at frame 17284 has exactly the same value as tracks 5 and 7
3
Bone 5 - "Bone_Arm1_R"
2
Translation
Track 1 at frame 2630 has exactly the same value as tracks 0 and 2
Track 10 at frame 17284 has exactly the same value as tracks 9 and 11
1
Rotation
Track 11 at frame 17284 has roughly the same value as tracks 10 and 12
2
Bone 6 - "Bone_Arm2_R"
2
Translation
Track 1 at frame 2630 has exactly the same value as tracks 0 and 2
Track 7 at frame 17284 has exactly the same value as tracks 6 and 8
3
Bone 7 - "Bone_Hand_R"
2
Translation
Track 1 at frame 2630 has exactly the same value as tracks 0 and 2
Track 7 at frame 17284 has exactly the same value as tracks 6 and 8
1
Rotation
Track 10 at frame 17284 has roughly the same value as tracks 9 and 11
3
Bone 8 - "Bone_Arm1_L"
2
Translation
Track 1 at frame 2630 has exactly the same value as tracks 0 and 2
Track 10 at frame 17284 has exactly the same value as tracks 9 and 11
1
Rotation
Track 13 at frame 17284 has roughly the same value as tracks 12 and 14
2
Bone 9 - "Bone_Arm2_L"
2
Translation
Track 1 at frame 2630 has exactly the same value as tracks 0 and 2
Track 7 at frame 17284 has exactly the same value as tracks 6 and 8
3
Bone 10 - "Bone_Head"
2
Translation
Track 1 at frame 2630 has exactly the same value as tracks 0 and 2
Track 7 at frame 17284 has exactly the same value as tracks 6 and 8
1
Rotation
Track 14 at frame 17284 has roughly the same value as tracks 13 and 15
2
Bone 11 - "Upperlip01"
2
Scaling
Track 1 at frame 2630 has exactly the same value as tracks 0 and 2
Track 6 at frame 17284 has exactly the same value as tracks 5 and 7
4
Bone 12 - "scream_up01"
2
Rotation
Track 1 at frame 2630 has exactly the same value as tracks 0 and 2
Track 8 at frame 17284 has roughly the same value as tracks 7 and 9
2
Scaling
Track 1 at frame 2630 has exactly the same value as tracks 0 and 2
Track 6 at frame 17284 has exactly the same value as tracks 5 and 7
1
Bone 13 - "jaw01"
1
Rotation
Track 12 at frame 17284 has roughly the same value as tracks 11 and 13
6
Bone 14 - "lowerlip01"
2
Translation
Track 1 at frame 2630 has exactly the same value as tracks 0 and 2
Track 6 at frame 17284 has exactly the same value as tracks 5 and 7
2
Rotation
Track 1 at frame 2630 has exactly the same value as tracks 0 and 2
Track 6 at frame 17284 has exactly the same value as tracks 5 and 7
2
Scaling
Track 1 at frame 2630 has exactly the same value as tracks 0 and 2
Track 6 at frame 17284 has exactly the same value as tracks 5 and 7
2
Bone 15 - "Smile01"
2
Scaling
Track 1 at frame 2630 has exactly the same value as tracks 0 and 2
Track 6 at frame 17284 has exactly the same value as tracks 5 and 7
2
Bone 16 - "Object07"
2
Rotation
Track 1 at frame 2630 has exactly the same value as tracks 0 and 2
Track 7 at frame 17284 has exactly the same value as tracks 6 and 8
3
Bone 17 - "Bone_Leg2_L"
2
Translation
Track 1 at frame 2630 has exactly the same value as tracks 0 and 2
Track 7 at frame 17284 has exactly the same value as tracks 6 and 8
1
Rotation
Track 15 at frame 17284 has roughly the same value as tracks 14 and 16
1
Bone 18 - "Bone_Foot_L"
1
Rotation
Track 13 at frame 17284 has roughly the same value as tracks 12 and 14
2
Bone 19 - "Object08"
2
Rotation
Track 1 at frame 2630 has exactly the same value as tracks 0 and 2
Track 7 at frame 17284 has exactly the same value as tracks 6 and 8
3
Bone 20 - "Bone_Leg2_R"
2
Translation
Track 1 at frame 2630 has exactly the same value as tracks 0 and 2
Track 7 at frame 17284 has exactly the same value as tracks 6 and 8
1
Rotation
Track 14 at frame 17284 has roughly the same value as tracks 13 and 15
1
Bone 21 - "Bone_Foot_R"
1
Rotation
Track 13 at frame 17284 has roughly the same value as tracks 12 and 14
3
Helper 0
1
Translation
Track 14 at frame 17284 has exactly the same value as tracks 13 and 15
2
Rotation
Track 1 at frame 2630 has exactly the same value as tracks 0 and 2
Track 9 at frame 17284 has roughly the same value as tracks 8 and 10
3
Helper 2
2
Translation
Track 1 at frame 2630 has exactly the same value as tracks 0 and 2
Track 10 at frame 17284 has exactly the same value as tracks 9 and 11
1
Rotation
Track 14 at frame 17284 has roughly the same value as tracks 13 and 15
3
Helper 3
2
Translation
Track 1 at frame 2630 has exactly the same value as tracks 0 and 2
Track 8 at frame 17284 has exactly the same value as tracks 7 and 9
1
Rotation
Track 14 at frame 17284 has roughly the same value as tracks 13 and 15
3
Helper 4
2
Translation
Track 1 at frame 2630 has exactly the same value as tracks 0 and 2
Track 8 at frame 17284 has exactly the same value as tracks 7 and 9
1
Rotation
Track 11 at frame 17284 has roughly the same value as tracks 10 and 12
4
Helper 5
2
Rotation
Track 1 at frame 2630 has exactly the same value as tracks 0 and 2
Track 6 at frame 17284 has exactly the same value as tracks 5 and 7
2
Scaling
Track 1 at frame 2630 has exactly the same value as tracks 0 and 2
Track 6 at frame 17284 has exactly the same value as tracks 5 and 7
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