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How to import Duriel

Introduction

This is an automatically generated tutorial. It will guide you through the process of importing the model Duriel of the bundle Duriel. Please note that all the screenshots in this tutorial were made using a Mac, however it should be no problem to interpret what is equivalent on a Windows or Linux machine.

Extract and Access

I am assuming that you have already downloaded the file Duriel (Diablo 2).zip and know where it is located on your hard drive. The file is compressed as a zip archive. Most modern operating systems allow you to unzip the archive by double clicking it and dragging the contents out to the desktop (or any other place).

When you have extracted the archive, it should look like this:

Duriel
Duriel.mdx
duriel_body.blp
duriel_corpse.blp
duriel_head.blp
duriel_sac.blp
duriel_corpse_sac.blp

Open World Editor and click Module -> Import Manager:

This is the Import Manager. From here you can add and remove custom files from your map file:

Importing Duriel.mdx

Now Click the "Import File" Button:

Next select 'Duriel.mdx' in the folder which you extracted from the zip archive:

Duriel
Duriel.mdx
duriel_body.blp
duriel_corpse.blp
duriel_corpse_sac.blp
duriel_head.blp
duriel_sac.blp

The file has been properly added to the map archive:

Duriel.mdx
Model
3,277
war3mapimported/Duriel.mdx

Done, you have imported the file Duriel.mdx.

Importing duriel_body.blp

Now Click the "Import File" Button:

Next select 'duriel_body.blp' in the folder which you extracted from the zip archive:

Duriel
Duriel.mdx
duriel_body.blp
duriel_corpse.blp
duriel_corpse_sac.blp
duriel_head.blp
duriel_sac.blp

As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for. You can find the required paths in the readme.txt and also on this page.

Duriel.mdx
Model
3,277
war3mapimported/Duriel.mdx
duriel_body.blp
Image / Texture
411
war3mapimported/duriel_body.blp

Double-click the file duriel_body.blp:

duriel_body.blp
Image / Texture
411
war3mapimported/duriel_body.blp

Tick the box "Use Custom Path" and type in the correct path:

duriel_body.blp
Image / Texture
411
duriel_body.blp

The file has been properly added to the map archive:

Duriel.mdx
Model
3,277
war3mapimported/Duriel.mdx
duriel_body.blp
Image / Texture
411
duriel_body.blp

Done, you have imported the file duriel_body.blp.

Importing duriel_corpse.blp

Now Click the "Import File" Button:

Next select 'duriel_corpse.blp' in the folder which you extracted from the zip archive:

Duriel
Duriel.mdx
duriel_body.blp
duriel_corpse.blp
duriel_corpse_sac.blp
duriel_head.blp
duriel_sac.blp

As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for. You can find the required paths in the readme.txt and also on this page.

Duriel.mdx
Model
3,277
war3mapimported/Duriel.mdx
duriel_body.blp
Image / Texture
411
duriel_body.blp
duriel_corpse.blp
Image / Texture
96
war3mapimported/duriel_corpse.blp

Double-click the file duriel_corpse.blp:

duriel_corpse.blp
Image / Texture
96
war3mapimported/duriel_corpse.blp

Tick the box "Use Custom Path" and type in the correct path:

duriel_corpse.blp
Image / Texture
96
duriel_corpse.blp

The file has been properly added to the map archive:

Duriel.mdx
Model
3,277
war3mapimported/Duriel.mdx
duriel_body.blp
Image / Texture
411
duriel_body.blp
duriel_corpse.blp
Image / Texture
96
duriel_corpse.blp

Done, you have imported the file duriel_corpse.blp.

Importing duriel_corpse_sac.blp

Now Click the "Import File" Button:

Next select 'duriel_corpse_sac.blp' in the folder which you extracted from the zip archive:

Duriel
Duriel.mdx
duriel_body.blp
duriel_corpse.blp
duriel_corpse_sac.blp
duriel_head.blp
duriel_sac.blp

As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for. You can find the required paths in the readme.txt and also on this page.

Duriel.mdx
Model
3,277
war3mapimported/Duriel.mdx
duriel_body.blp
Image / Texture
411
duriel_body.blp
duriel_corpse.blp
Image / Texture
96
duriel_corpse.blp
duriel_corpse_sac.blp
Image / Texture
375
war3mapimported/duriel_corpse_sac.blp

Double-click the file duriel_corpse_sac.blp:

duriel_corpse_sac.blp
Image / Texture
375
war3mapimported/duriel_corpse_sac.blp

Tick the box "Use Custom Path" and type in the correct path:

duriel_corpse_sac.blp
Image / Texture
375
duriel_corpse_sac.blp

The file has been properly added to the map archive:

Duriel.mdx
Model
3,277
war3mapimported/Duriel.mdx
duriel_body.blp
Image / Texture
411
duriel_body.blp
duriel_corpse.blp
Image / Texture
96
duriel_corpse.blp
duriel_corpse_sac.blp
Image / Texture
375
duriel_corpse_sac.blp

Done, you have imported the file duriel_corpse_sac.blp.

Importing duriel_head.blp

Now Click the "Import File" Button:

Next select 'duriel_head.blp' in the folder which you extracted from the zip archive:

Duriel
Duriel.mdx
duriel_body.blp
duriel_corpse.blp
duriel_corpse_sac.blp
duriel_head.blp
duriel_sac.blp

As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for. You can find the required paths in the readme.txt and also on this page.

Duriel.mdx
Model
3,277
war3mapimported/Duriel.mdx
duriel_body.blp
Image / Texture
411
duriel_body.blp
duriel_corpse.blp
Image / Texture
96
duriel_corpse.blp
duriel_corpse_sac.blp
Image / Texture
375
duriel_corpse_sac.blp
duriel_head.blp
Image / Texture
401
war3mapimported/duriel_head.blp

Double-click the file duriel_head.blp:

duriel_head.blp
Image / Texture
401
war3mapimported/duriel_head.blp

Tick the box "Use Custom Path" and type in the correct path:

duriel_head.blp
Image / Texture
401
duriel_head.blp

The file has been properly added to the map archive:

Duriel.mdx
Model
3,277
war3mapimported/Duriel.mdx
duriel_body.blp
Image / Texture
411
duriel_body.blp
duriel_corpse.blp
Image / Texture
96
duriel_corpse.blp
duriel_corpse_sac.blp
Image / Texture
375
duriel_corpse_sac.blp
duriel_head.blp
Image / Texture
401
duriel_head.blp

Done, you have imported the file duriel_head.blp.

Importing duriel_sac.blp

Now Click the "Import File" Button:

Next select 'duriel_sac.blp' in the folder which you extracted from the zip archive:

Duriel
Duriel.mdx
duriel_body.blp
duriel_corpse.blp
duriel_corpse_sac.blp
duriel_head.blp
duriel_sac.blp

As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for. You can find the required paths in the readme.txt and also on this page.

Duriel.mdx
Model
3,277
war3mapimported/Duriel.mdx
duriel_body.blp
Image / Texture
411
duriel_body.blp
duriel_corpse.blp
Image / Texture
96
duriel_corpse.blp
duriel_corpse_sac.blp
Image / Texture
375
duriel_corpse_sac.blp
duriel_head.blp
Image / Texture
401
duriel_head.blp
duriel_sac.blp
Image / Texture
376
war3mapimported/duriel_sac.blp

Double-click the file duriel_sac.blp:

duriel_sac.blp
Image / Texture
376
war3mapimported/duriel_sac.blp

Tick the box "Use Custom Path" and type in the correct path:

duriel_sac.blp
Image / Texture
376
duriel_sac.blp

The file has been properly added to the map archive:

Duriel.mdx
Model
3,277
war3mapimported/Duriel.mdx
duriel_body.blp
Image / Texture
411
duriel_body.blp
duriel_corpse.blp
Image / Texture
96
duriel_corpse.blp
duriel_corpse_sac.blp
Image / Texture
375
duriel_corpse_sac.blp
duriel_head.blp
Image / Texture
401
duriel_head.blp
duriel_sac.blp
Image / Texture
376
duriel_sac.blp

Done, you have imported the file duriel_sac.blp.

You're done

You have now imported your model. Don't be afraid when you place the object and it appears to be a purple cube. Just close the map, re-open it and it will look fine in the World Editor.

If you did exactly as this guide told you and it did not work properly. Please make a thread in the Modeling & Animation Forum containing the following:

  • Link to the model and the tutorial
  • Precise description of what does not work
  • The map you tried to import it to (with the model imported)
And we will do what we can to help you.
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