Introduction
This is an automatically generated tutorial. It will guide you through the process of importing the model Duran_Xel'naga_Remastered of the bundle Duran_Xel'naga_Remastered. Please note that all the screenshots in this tutorial were made using a Mac, however it should be no problem to interpret what is equivalent on a Windows or Linux machine.
Extract and Access
I am assuming that you have already downloaded the file Samir Duran (Starcraft 2).zip and know where it is located on your hard drive. The file is compressed as a zip archive. Most modern operating systems allow you to unzip the archive by double clicking it and dragging the contents out to the desktop (or any other place).
When you have extracted the archive, it should look like this:
Open World Editor and click Module -> Import Manager:
This is the Import Manager. From here you can add and remove custom files from your map file:
Importing Duran_Xel'naga_Remastered.mdx
Now Click the "Import File" Button:
Next select 'Duran_Xel'naga_Remastered.mdx' in the folder which you extracted from the zip archive:
Duran_Xelnaga_Remastered
Duran_Xel'naga_Remastered.mdx
Background_Xelnaga.blp
BloodG.blp
BloodH.blp
BloodI.blp
Duran_Ghost_Diffuse.blp
Duran_Ghost_Extra2_Diffuse.blp
Duran_Ghost_Head2_Diffuse.blp
Duran_Ghost_Xelnaga_Armor_Diffuse.blp
Duran_Ghost_Xelnaga_Armor_Emissive.blp
Duran_Ghost_Xelnaga_Emissive.blp
Duran_Ghost_Xelnaga_EnergyPlaneTeal.blp
Duran_Ghost_Xelnaga_Extra2_Emissive.blp
Duran_Ghost_Xelnaga_Extra_Diffuse.blp
Duran_Ghost_Xelnaga_Extra_Emissive.blp
Duran_Ghost_Xelnaga_Head2_Emissive.blp
Duran_Ghost_Xelnaga_Head_Diffuse.blp
Duran_Ghost_Xelnaga_Head_Emissive.blp
ShotFire1.blp
smokeAI.blp
The file has been properly added to the map archive:
Duran_Xel'naga_Remastered.mdx
Model
1,299
war3mapimported/Duran_Xel'naga_Remastered.mdx
Done, you have imported the file Duran_Xel'naga_Remastered.mdx.
Importing Background_Xelnaga.blp
Now Click the "Import File" Button:
Next select 'Background_Xelnaga.blp' in the folder which you extracted from the zip archive:
Duran_Xelnaga_Remastered
Duran_Xel'naga_Remastered.mdx
BloodG.blp
BloodH.blp
BloodI.blp
Duran_Ghost_Diffuse.blp
Duran_Ghost_Extra2_Diffuse.blp
Duran_Ghost_Head2_Diffuse.blp
Duran_Ghost_Xelnaga_Armor_Diffuse.blp
Duran_Ghost_Xelnaga_Armor_Emissive.blp
Duran_Ghost_Xelnaga_Emissive.blp
Duran_Ghost_Xelnaga_EnergyPlaneTeal.blp
Duran_Ghost_Xelnaga_Extra2_Emissive.blp
Duran_Ghost_Xelnaga_Extra_Diffuse.blp
Duran_Ghost_Xelnaga_Extra_Emissive.blp
Duran_Ghost_Xelnaga_Head2_Emissive.blp
Duran_Ghost_Xelnaga_Head_Diffuse.blp
Duran_Ghost_Xelnaga_Head_Emissive.blp
ShotFire1.blp
smokeAI.blp
As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for.
You can find the required paths in the readme.txt and also on this page.
Duran_Xel'naga_Remastered.mdx
Model
1,299
war3mapimported/Duran_Xel'naga_Remastered.mdx
Background_Xelnaga.blp
Image / Texture
184
war3mapimported/Background_Xelnaga.blp
Double-click the file Background_Xelnaga.blp:
Background_Xelnaga.blp
Image / Texture
184
war3mapimported/Background_Xelnaga.blp
Tick the box "Use Custom Path" and type in the correct path:
Background_Xelnaga.blp
Image / Texture
184
Background_Xelnaga.blp
The file has been properly added to the map archive:
Duran_Xel'naga_Remastered.mdx
Model
1,299
war3mapimported/Duran_Xel'naga_Remastered.mdx
Background_Xelnaga.blp
Image / Texture
184
Background_Xelnaga.blp
Done, you have imported the file Background_Xelnaga.blp.
Importing BloodG.blp
Now Click the "Import File" Button:
Next select 'BloodG.blp' in the folder which you extracted from the zip archive:
Duran_Xelnaga_Remastered
Duran_Xel'naga_Remastered.mdx
Background_Xelnaga.blp
BloodH.blp
BloodI.blp
Duran_Ghost_Diffuse.blp
Duran_Ghost_Extra2_Diffuse.blp
Duran_Ghost_Head2_Diffuse.blp
Duran_Ghost_Xelnaga_Armor_Diffuse.blp
Duran_Ghost_Xelnaga_Armor_Emissive.blp
Duran_Ghost_Xelnaga_Emissive.blp
Duran_Ghost_Xelnaga_EnergyPlaneTeal.blp
Duran_Ghost_Xelnaga_Extra2_Emissive.blp
Duran_Ghost_Xelnaga_Extra_Diffuse.blp
Duran_Ghost_Xelnaga_Extra_Emissive.blp
Duran_Ghost_Xelnaga_Head2_Emissive.blp
Duran_Ghost_Xelnaga_Head_Diffuse.blp
Duran_Ghost_Xelnaga_Head_Emissive.blp
ShotFire1.blp
smokeAI.blp
As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for.
You can find the required paths in the readme.txt and also on this page.
Duran_Xel'naga_Remastered.mdx
Model
1,299
war3mapimported/Duran_Xel'naga_Remastered.mdx
Background_Xelnaga.blp
Image / Texture
184
Background_Xelnaga.blp
BloodG.blp
Image / Texture
179
war3mapimported/BloodG.blp
Double-click the file BloodG.blp:
BloodG.blp
Image / Texture
179
war3mapimported/BloodG.blp
Tick the box "Use Custom Path" and type in the correct path:
BloodG.blp
Image / Texture
179
BloodG.blp
The file has been properly added to the map archive:
Duran_Xel'naga_Remastered.mdx
Model
1,299
war3mapimported/Duran_Xel'naga_Remastered.mdx
Background_Xelnaga.blp
Image / Texture
184
Background_Xelnaga.blp
BloodG.blp
Image / Texture
179
BloodG.blp
Done, you have imported the file BloodG.blp.
Importing BloodH.blp
Now Click the "Import File" Button:
Next select 'BloodH.blp' in the folder which you extracted from the zip archive:
Duran_Xelnaga_Remastered
Duran_Xel'naga_Remastered.mdx
Background_Xelnaga.blp
BloodG.blp
BloodI.blp
Duran_Ghost_Diffuse.blp
Duran_Ghost_Extra2_Diffuse.blp
Duran_Ghost_Head2_Diffuse.blp
Duran_Ghost_Xelnaga_Armor_Diffuse.blp
Duran_Ghost_Xelnaga_Armor_Emissive.blp
Duran_Ghost_Xelnaga_Emissive.blp
Duran_Ghost_Xelnaga_EnergyPlaneTeal.blp
Duran_Ghost_Xelnaga_Extra2_Emissive.blp
Duran_Ghost_Xelnaga_Extra_Diffuse.blp
Duran_Ghost_Xelnaga_Extra_Emissive.blp
Duran_Ghost_Xelnaga_Head2_Emissive.blp
Duran_Ghost_Xelnaga_Head_Diffuse.blp
Duran_Ghost_Xelnaga_Head_Emissive.blp
ShotFire1.blp
smokeAI.blp
As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for.
You can find the required paths in the readme.txt and also on this page.
Duran_Xel'naga_Remastered.mdx
Model
1,299
war3mapimported/Duran_Xel'naga_Remastered.mdx
Background_Xelnaga.blp
Image / Texture
184
Background_Xelnaga.blp
BloodG.blp
Image / Texture
179
BloodG.blp
BloodH.blp
Image / Texture
171
war3mapimported/BloodH.blp
Double-click the file BloodH.blp:
BloodH.blp
Image / Texture
171
war3mapimported/BloodH.blp
Tick the box "Use Custom Path" and type in the correct path:
BloodH.blp
Image / Texture
171
BloodH.blp
The file has been properly added to the map archive:
Duran_Xel'naga_Remastered.mdx
Model
1,299
war3mapimported/Duran_Xel'naga_Remastered.mdx
Background_Xelnaga.blp
Image / Texture
184
Background_Xelnaga.blp
BloodG.blp
Image / Texture
179
BloodG.blp
BloodH.blp
Image / Texture
171
BloodH.blp
Done, you have imported the file BloodH.blp.
Importing BloodI.blp
Now Click the "Import File" Button:
Next select 'BloodI.blp' in the folder which you extracted from the zip archive:
Duran_Xelnaga_Remastered
Duran_Xel'naga_Remastered.mdx
Background_Xelnaga.blp
BloodG.blp
BloodH.blp
Duran_Ghost_Diffuse.blp
Duran_Ghost_Extra2_Diffuse.blp
Duran_Ghost_Head2_Diffuse.blp
Duran_Ghost_Xelnaga_Armor_Diffuse.blp
Duran_Ghost_Xelnaga_Armor_Emissive.blp
Duran_Ghost_Xelnaga_Emissive.blp
Duran_Ghost_Xelnaga_EnergyPlaneTeal.blp
Duran_Ghost_Xelnaga_Extra2_Emissive.blp
Duran_Ghost_Xelnaga_Extra_Diffuse.blp
Duran_Ghost_Xelnaga_Extra_Emissive.blp
Duran_Ghost_Xelnaga_Head2_Emissive.blp
Duran_Ghost_Xelnaga_Head_Diffuse.blp
Duran_Ghost_Xelnaga_Head_Emissive.blp
ShotFire1.blp
smokeAI.blp
As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for.
You can find the required paths in the readme.txt and also on this page.
Duran_Xel'naga_Remastered.mdx
Model
1,299
war3mapimported/Duran_Xel'naga_Remastered.mdx
Background_Xelnaga.blp
Image / Texture
184
Background_Xelnaga.blp
BloodG.blp
Image / Texture
179
BloodG.blp
BloodH.blp
Image / Texture
171
BloodH.blp
BloodI.blp
Image / Texture
157
war3mapimported/BloodI.blp
Double-click the file BloodI.blp:
BloodI.blp
Image / Texture
157
war3mapimported/BloodI.blp
Tick the box "Use Custom Path" and type in the correct path:
BloodI.blp
Image / Texture
157
BloodI.blp
The file has been properly added to the map archive:
Duran_Xel'naga_Remastered.mdx
Model
1,299
war3mapimported/Duran_Xel'naga_Remastered.mdx
Background_Xelnaga.blp
Image / Texture
184
Background_Xelnaga.blp
BloodG.blp
Image / Texture
179
BloodG.blp
BloodH.blp
Image / Texture
171
BloodH.blp
BloodI.blp
Image / Texture
157
BloodI.blp
Done, you have imported the file BloodI.blp.
Importing Duran_Ghost_Diffuse.blp
Now Click the "Import File" Button:
Next select 'Duran_Ghost_Diffuse.blp' in the folder which you extracted from the zip archive:
Duran_Xelnaga_Remastered
Duran_Xel'naga_Remastered.mdx
Background_Xelnaga.blp
BloodG.blp
BloodH.blp
BloodI.blp
Duran_Ghost_Extra2_Diffuse.blp
Duran_Ghost_Head2_Diffuse.blp
Duran_Ghost_Xelnaga_Armor_Diffuse.blp
Duran_Ghost_Xelnaga_Armor_Emissive.blp
Duran_Ghost_Xelnaga_Emissive.blp
Duran_Ghost_Xelnaga_EnergyPlaneTeal.blp
Duran_Ghost_Xelnaga_Extra2_Emissive.blp
Duran_Ghost_Xelnaga_Extra_Diffuse.blp
Duran_Ghost_Xelnaga_Extra_Emissive.blp
Duran_Ghost_Xelnaga_Head2_Emissive.blp
Duran_Ghost_Xelnaga_Head_Diffuse.blp
Duran_Ghost_Xelnaga_Head_Emissive.blp
ShotFire1.blp
smokeAI.blp
As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for.
You can find the required paths in the readme.txt and also on this page.
Duran_Xel'naga_Remastered.mdx
Model
1,299
war3mapimported/Duran_Xel'naga_Remastered.mdx
Background_Xelnaga.blp
Image / Texture
184
Background_Xelnaga.blp
BloodG.blp
Image / Texture
179
BloodG.blp
BloodH.blp
Image / Texture
171
BloodH.blp
BloodI.blp
Image / Texture
157
BloodI.blp
Duran_Ghost_Diffuse.blp
Image / Texture
682
war3mapimported/Duran_Ghost_Diffuse.blp
Double-click the file Duran_Ghost_Diffuse.blp:
Duran_Ghost_Diffuse.blp
Image / Texture
682
war3mapimported/Duran_Ghost_Diffuse.blp
Tick the box "Use Custom Path" and type in the correct path:
Duran_Ghost_Diffuse.blp
Image / Texture
682
Duran_Ghost_Diffuse.blp
The file has been properly added to the map archive:
Duran_Xel'naga_Remastered.mdx
Model
1,299
war3mapimported/Duran_Xel'naga_Remastered.mdx
Background_Xelnaga.blp
Image / Texture
184
Background_Xelnaga.blp
BloodG.blp
Image / Texture
179
BloodG.blp
BloodH.blp
Image / Texture
171
BloodH.blp
BloodI.blp
Image / Texture
157
BloodI.blp
Duran_Ghost_Diffuse.blp
Image / Texture
682
Duran_Ghost_Diffuse.blp
Done, you have imported the file Duran_Ghost_Diffuse.blp.
Importing Duran_Ghost_Extra2_Diffuse.blp
Now Click the "Import File" Button:
Next select 'Duran_Ghost_Extra2_Diffuse.blp' in the folder which you extracted from the zip archive:
Duran_Xelnaga_Remastered
Duran_Xel'naga_Remastered.mdx
Background_Xelnaga.blp
BloodG.blp
BloodH.blp
BloodI.blp
Duran_Ghost_Diffuse.blp
Duran_Ghost_Extra2_Diffuse.blp
Duran_Ghost_Head2_Diffuse.blp
Duran_Ghost_Xelnaga_Armor_Diffuse.blp
Duran_Ghost_Xelnaga_Armor_Emissive.blp
Duran_Ghost_Xelnaga_Emissive.blp
Duran_Ghost_Xelnaga_EnergyPlaneTeal.blp
Duran_Ghost_Xelnaga_Extra2_Emissive.blp
Duran_Ghost_Xelnaga_Extra_Diffuse.blp
Duran_Ghost_Xelnaga_Extra_Emissive.blp
Duran_Ghost_Xelnaga_Head2_Emissive.blp
Duran_Ghost_Xelnaga_Head_Diffuse.blp
Duran_Ghost_Xelnaga_Head_Emissive.blp
ShotFire1.blp
smokeAI.blp
As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for.
You can find the required paths in the readme.txt and also on this page.
Duran_Xel'naga_Remastered.mdx
Model
1,299
war3mapimported/Duran_Xel'naga_Remastered.mdx
Background_Xelnaga.blp
Image / Texture
184
Background_Xelnaga.blp
BloodG.blp
Image / Texture
179
BloodG.blp
BloodH.blp
Image / Texture
171
BloodH.blp
BloodI.blp
Image / Texture
157
BloodI.blp
Duran_Ghost_Diffuse.blp
Image / Texture
682
Duran_Ghost_Diffuse.blp
Duran_Ghost_Extra2_Diffuse.blp
Image / Texture
558
war3mapimported/Duran_Ghost_Extra2_Diffuse.blp
Double-click the file Duran_Ghost_Extra2_Diffuse.blp:
Duran_Ghost_Extra2_Diffuse.blp
Image / Texture
558
war3mapimported/Duran_Ghost_Extra2_Diffuse.blp
Tick the box "Use Custom Path" and type in the correct path:
Duran_Ghost_Extra2_Diffuse.blp
Image / Texture
558
Duran_Ghost_Extra2_Diffuse.blp
The file has been properly added to the map archive:
Duran_Xel'naga_Remastered.mdx
Model
1,299
war3mapimported/Duran_Xel'naga_Remastered.mdx
Background_Xelnaga.blp
Image / Texture
184
Background_Xelnaga.blp
BloodG.blp
Image / Texture
179
BloodG.blp
BloodH.blp
Image / Texture
171
BloodH.blp
BloodI.blp
Image / Texture
157
BloodI.blp
Duran_Ghost_Diffuse.blp
Image / Texture
682
Duran_Ghost_Diffuse.blp
Duran_Ghost_Extra2_Diffuse.blp
Image / Texture
558
Duran_Ghost_Extra2_Diffuse.blp
Done, you have imported the file Duran_Ghost_Extra2_Diffuse.blp.
Importing Duran_Ghost_Head2_Diffuse.blp
Now Click the "Import File" Button:
Next select 'Duran_Ghost_Head2_Diffuse.blp' in the folder which you extracted from the zip archive:
Duran_Xelnaga_Remastered
Duran_Xel'naga_Remastered.mdx
Background_Xelnaga.blp
BloodG.blp
BloodH.blp
BloodI.blp
Duran_Ghost_Diffuse.blp
Duran_Ghost_Extra2_Diffuse.blp
Duran_Ghost_Head2_Diffuse.blp
Duran_Ghost_Xelnaga_Armor_Diffuse.blp
Duran_Ghost_Xelnaga_Armor_Emissive.blp
Duran_Ghost_Xelnaga_Emissive.blp
Duran_Ghost_Xelnaga_EnergyPlaneTeal.blp
Duran_Ghost_Xelnaga_Extra2_Emissive.blp
Duran_Ghost_Xelnaga_Extra_Diffuse.blp
Duran_Ghost_Xelnaga_Extra_Emissive.blp
Duran_Ghost_Xelnaga_Head2_Emissive.blp
Duran_Ghost_Xelnaga_Head_Diffuse.blp
Duran_Ghost_Xelnaga_Head_Emissive.blp
ShotFire1.blp
smokeAI.blp
As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for.
You can find the required paths in the readme.txt and also on this page.
Duran_Xel'naga_Remastered.mdx
Model
1,299
war3mapimported/Duran_Xel'naga_Remastered.mdx
Background_Xelnaga.blp
Image / Texture
184
Background_Xelnaga.blp
BloodG.blp
Image / Texture
179
BloodG.blp
BloodH.blp
Image / Texture
171
BloodH.blp
BloodI.blp
Image / Texture
157
BloodI.blp
Duran_Ghost_Diffuse.blp
Image / Texture
682
Duran_Ghost_Diffuse.blp
Duran_Ghost_Extra2_Diffuse.blp
Image / Texture
558
Duran_Ghost_Extra2_Diffuse.blp
Duran_Ghost_Head2_Diffuse.blp
Image / Texture
1,029
war3mapimported/Duran_Ghost_Head2_Diffuse.blp
Double-click the file Duran_Ghost_Head2_Diffuse.blp:
Duran_Ghost_Head2_Diffuse.blp
Image / Texture
1,029
war3mapimported/Duran_Ghost_Head2_Diffuse.blp
Tick the box "Use Custom Path" and type in the correct path:
Duran_Ghost_Head2_Diffuse.blp
Image / Texture
1,029
Duran_Ghost_Head2_Diffuse.blp
The file has been properly added to the map archive:
Duran_Xel'naga_Remastered.mdx
Model
1,299
war3mapimported/Duran_Xel'naga_Remastered.mdx
Background_Xelnaga.blp
Image / Texture
184
Background_Xelnaga.blp
BloodG.blp
Image / Texture
179
BloodG.blp
BloodH.blp
Image / Texture
171
BloodH.blp
BloodI.blp
Image / Texture
157
BloodI.blp
Duran_Ghost_Diffuse.blp
Image / Texture
682
Duran_Ghost_Diffuse.blp
Duran_Ghost_Extra2_Diffuse.blp
Image / Texture
558
Duran_Ghost_Extra2_Diffuse.blp
Duran_Ghost_Head2_Diffuse.blp
Image / Texture
1,029
Duran_Ghost_Head2_Diffuse.blp
Done, you have imported the file Duran_Ghost_Head2_Diffuse.blp.
Importing Duran_Ghost_Xelnaga_Armor_Diffuse.blp
Now Click the "Import File" Button:
Next select 'Duran_Ghost_Xelnaga_Armor_Diffuse.blp' in the folder which you extracted from the zip archive:
Duran_Xelnaga_Remastered
Duran_Xel'naga_Remastered.mdx
Background_Xelnaga.blp
BloodG.blp
BloodH.blp
BloodI.blp
Duran_Ghost_Diffuse.blp
Duran_Ghost_Extra2_Diffuse.blp
Duran_Ghost_Head2_Diffuse.blp
Duran_Ghost_Xelnaga_Armor_Diffuse.blp
Duran_Ghost_Xelnaga_Armor_Emissive.blp
Duran_Ghost_Xelnaga_Emissive.blp
Duran_Ghost_Xelnaga_EnergyPlaneTeal.blp
Duran_Ghost_Xelnaga_Extra2_Emissive.blp
Duran_Ghost_Xelnaga_Extra_Diffuse.blp
Duran_Ghost_Xelnaga_Extra_Emissive.blp
Duran_Ghost_Xelnaga_Head2_Emissive.blp
Duran_Ghost_Xelnaga_Head_Diffuse.blp
Duran_Ghost_Xelnaga_Head_Emissive.blp
ShotFire1.blp
smokeAI.blp
As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for.
You can find the required paths in the readme.txt and also on this page.
Duran_Xel'naga_Remastered.mdx
Model
1,299
war3mapimported/Duran_Xel'naga_Remastered.mdx
Background_Xelnaga.blp
Image / Texture
184
Background_Xelnaga.blp
BloodG.blp
Image / Texture
179
BloodG.blp
BloodH.blp
Image / Texture
171
BloodH.blp
BloodI.blp
Image / Texture
157
BloodI.blp
Duran_Ghost_Diffuse.blp
Image / Texture
682
Duran_Ghost_Diffuse.blp
Duran_Ghost_Extra2_Diffuse.blp
Image / Texture
558
Duran_Ghost_Extra2_Diffuse.blp
Duran_Ghost_Head2_Diffuse.blp
Image / Texture
1,029
Duran_Ghost_Head2_Diffuse.blp
Duran_Ghost_Xelnaga_Armor_Diffuse.blp
Image / Texture
568
war3mapimported/Duran_Ghost_Xelnaga_Armor_Diffuse.blp
Double-click the file Duran_Ghost_Xelnaga_Armor_Diffuse.blp:
Duran_Ghost_Xelnaga_Armor_Diffuse.blp
Image / Texture
568
war3mapimported/Duran_Ghost_Xelnaga_Armor_Diffuse.blp
Tick the box "Use Custom Path" and type in the correct path:
Duran_Ghost_Xelnaga_Armor_Diffuse.blp
Image / Texture
568
Duran_Ghost_Xelnaga_Armor_Diffuse.blp
The file has been properly added to the map archive:
Duran_Xel'naga_Remastered.mdx
Model
1,299
war3mapimported/Duran_Xel'naga_Remastered.mdx
Background_Xelnaga.blp
Image / Texture
184
Background_Xelnaga.blp
BloodG.blp
Image / Texture
179
BloodG.blp
BloodH.blp
Image / Texture
171
BloodH.blp
BloodI.blp
Image / Texture
157
BloodI.blp
Duran_Ghost_Diffuse.blp
Image / Texture
682
Duran_Ghost_Diffuse.blp
Duran_Ghost_Extra2_Diffuse.blp
Image / Texture
558
Duran_Ghost_Extra2_Diffuse.blp
Duran_Ghost_Head2_Diffuse.blp
Image / Texture
1,029
Duran_Ghost_Head2_Diffuse.blp
Duran_Ghost_Xelnaga_Armor_Diffuse.blp
Image / Texture
568
Duran_Ghost_Xelnaga_Armor_Diffuse.blp
Done, you have imported the file Duran_Ghost_Xelnaga_Armor_Diffuse.blp.
Importing Duran_Ghost_Xelnaga_Armor_Emissive.blp
Now Click the "Import File" Button:
Next select 'Duran_Ghost_Xelnaga_Armor_Emissive.blp' in the folder which you extracted from the zip archive:
Duran_Xelnaga_Remastered
Duran_Xel'naga_Remastered.mdx
Background_Xelnaga.blp
BloodG.blp
BloodH.blp
BloodI.blp
Duran_Ghost_Diffuse.blp
Duran_Ghost_Extra2_Diffuse.blp
Duran_Ghost_Head2_Diffuse.blp
Duran_Ghost_Xelnaga_Armor_Diffuse.blp
Duran_Ghost_Xelnaga_Armor_Emissive.blp
Duran_Ghost_Xelnaga_Emissive.blp
Duran_Ghost_Xelnaga_EnergyPlaneTeal.blp
Duran_Ghost_Xelnaga_Extra2_Emissive.blp
Duran_Ghost_Xelnaga_Extra_Diffuse.blp
Duran_Ghost_Xelnaga_Extra_Emissive.blp
Duran_Ghost_Xelnaga_Head2_Emissive.blp
Duran_Ghost_Xelnaga_Head_Diffuse.blp
Duran_Ghost_Xelnaga_Head_Emissive.blp
ShotFire1.blp
smokeAI.blp
As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for.
You can find the required paths in the readme.txt and also on this page.
Duran_Xel'naga_Remastered.mdx
Model
1,299
war3mapimported/Duran_Xel'naga_Remastered.mdx
Background_Xelnaga.blp
Image / Texture
184
Background_Xelnaga.blp
BloodG.blp
Image / Texture
179
BloodG.blp
BloodH.blp
Image / Texture
171
BloodH.blp
BloodI.blp
Image / Texture
157
BloodI.blp
Duran_Ghost_Diffuse.blp
Image / Texture
682
Duran_Ghost_Diffuse.blp
Duran_Ghost_Extra2_Diffuse.blp
Image / Texture
558
Duran_Ghost_Extra2_Diffuse.blp
Duran_Ghost_Head2_Diffuse.blp
Image / Texture
1,029
Duran_Ghost_Head2_Diffuse.blp
Duran_Ghost_Xelnaga_Armor_Diffuse.blp
Image / Texture
568
Duran_Ghost_Xelnaga_Armor_Diffuse.blp
Duran_Ghost_Xelnaga_Armor_Emissive.blp
Image / Texture
81
war3mapimported/Duran_Ghost_Xelnaga_Armor_Emissive.blp
Double-click the file Duran_Ghost_Xelnaga_Armor_Emissive.blp:
Duran_Ghost_Xelnaga_Armor_Emissive.blp
Image / Texture
81
war3mapimported/Duran_Ghost_Xelnaga_Armor_Emissive.blp
Tick the box "Use Custom Path" and type in the correct path:
Duran_Ghost_Xelnaga_Armor_Emissive.blp
Image / Texture
81
Duran_Ghost_Xelnaga_Armor_Emissive.blp
The file has been properly added to the map archive:
Duran_Xel'naga_Remastered.mdx
Model
1,299
war3mapimported/Duran_Xel'naga_Remastered.mdx
Background_Xelnaga.blp
Image / Texture
184
Background_Xelnaga.blp
BloodG.blp
Image / Texture
179
BloodG.blp
BloodH.blp
Image / Texture
171
BloodH.blp
BloodI.blp
Image / Texture
157
BloodI.blp
Duran_Ghost_Diffuse.blp
Image / Texture
682
Duran_Ghost_Diffuse.blp
Duran_Ghost_Extra2_Diffuse.blp
Image / Texture
558
Duran_Ghost_Extra2_Diffuse.blp
Duran_Ghost_Head2_Diffuse.blp
Image / Texture
1,029
Duran_Ghost_Head2_Diffuse.blp
Duran_Ghost_Xelnaga_Armor_Diffuse.blp
Image / Texture
568
Duran_Ghost_Xelnaga_Armor_Diffuse.blp
Duran_Ghost_Xelnaga_Armor_Emissive.blp
Image / Texture
81
Duran_Ghost_Xelnaga_Armor_Emissive.blp
Done, you have imported the file Duran_Ghost_Xelnaga_Armor_Emissive.blp.
Importing Duran_Ghost_Xelnaga_Emissive.blp
Now Click the "Import File" Button:
Next select 'Duran_Ghost_Xelnaga_Emissive.blp' in the folder which you extracted from the zip archive:
Duran_Xelnaga_Remastered
Duran_Xel'naga_Remastered.mdx
Background_Xelnaga.blp
BloodG.blp
BloodH.blp
BloodI.blp
Duran_Ghost_Diffuse.blp
Duran_Ghost_Extra2_Diffuse.blp
Duran_Ghost_Head2_Diffuse.blp
Duran_Ghost_Xelnaga_Armor_Diffuse.blp
Duran_Ghost_Xelnaga_Armor_Emissive.blp
Duran_Ghost_Xelnaga_Emissive.blp
Duran_Ghost_Xelnaga_EnergyPlaneTeal.blp
Duran_Ghost_Xelnaga_Extra2_Emissive.blp
Duran_Ghost_Xelnaga_Extra_Diffuse.blp
Duran_Ghost_Xelnaga_Extra_Emissive.blp
Duran_Ghost_Xelnaga_Head2_Emissive.blp
Duran_Ghost_Xelnaga_Head_Diffuse.blp
Duran_Ghost_Xelnaga_Head_Emissive.blp
ShotFire1.blp
smokeAI.blp
As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for.
You can find the required paths in the readme.txt and also on this page.
Duran_Xel'naga_Remastered.mdx
Model
1,299
war3mapimported/Duran_Xel'naga_Remastered.mdx
Background_Xelnaga.blp
Image / Texture
184
Background_Xelnaga.blp
BloodG.blp
Image / Texture
179
BloodG.blp
BloodH.blp
Image / Texture
171
BloodH.blp
BloodI.blp
Image / Texture
157
BloodI.blp
Duran_Ghost_Diffuse.blp
Image / Texture
682
Duran_Ghost_Diffuse.blp
Duran_Ghost_Extra2_Diffuse.blp
Image / Texture
558
Duran_Ghost_Extra2_Diffuse.blp
Duran_Ghost_Head2_Diffuse.blp
Image / Texture
1,029
Duran_Ghost_Head2_Diffuse.blp
Duran_Ghost_Xelnaga_Armor_Diffuse.blp
Image / Texture
568
Duran_Ghost_Xelnaga_Armor_Diffuse.blp
Duran_Ghost_Xelnaga_Armor_Emissive.blp
Image / Texture
81
Duran_Ghost_Xelnaga_Armor_Emissive.blp
Duran_Ghost_Xelnaga_Emissive.blp
Image / Texture
72
war3mapimported/Duran_Ghost_Xelnaga_Emissive.blp
Double-click the file Duran_Ghost_Xelnaga_Emissive.blp:
Duran_Ghost_Xelnaga_Emissive.blp
Image / Texture
72
war3mapimported/Duran_Ghost_Xelnaga_Emissive.blp
Tick the box "Use Custom Path" and type in the correct path:
Duran_Ghost_Xelnaga_Emissive.blp
Image / Texture
72
Duran_Ghost_Xelnaga_Emissive.blp
The file has been properly added to the map archive:
Duran_Xel'naga_Remastered.mdx
Model
1,299
war3mapimported/Duran_Xel'naga_Remastered.mdx
Background_Xelnaga.blp
Image / Texture
184
Background_Xelnaga.blp
BloodG.blp
Image / Texture
179
BloodG.blp
BloodH.blp
Image / Texture
171
BloodH.blp
BloodI.blp
Image / Texture
157
BloodI.blp
Duran_Ghost_Diffuse.blp
Image / Texture
682
Duran_Ghost_Diffuse.blp
Duran_Ghost_Extra2_Diffuse.blp
Image / Texture
558
Duran_Ghost_Extra2_Diffuse.blp
Duran_Ghost_Head2_Diffuse.blp
Image / Texture
1,029
Duran_Ghost_Head2_Diffuse.blp
Duran_Ghost_Xelnaga_Armor_Diffuse.blp
Image / Texture
568
Duran_Ghost_Xelnaga_Armor_Diffuse.blp
Duran_Ghost_Xelnaga_Armor_Emissive.blp
Image / Texture
81
Duran_Ghost_Xelnaga_Armor_Emissive.blp
Duran_Ghost_Xelnaga_Emissive.blp
Image / Texture
72
Duran_Ghost_Xelnaga_Emissive.blp
Done, you have imported the file Duran_Ghost_Xelnaga_Emissive.blp.
Importing Duran_Ghost_Xelnaga_EnergyPlaneTeal.blp
Now Click the "Import File" Button:
Next select 'Duran_Ghost_Xelnaga_EnergyPlaneTeal.blp' in the folder which you extracted from the zip archive:
Duran_Xelnaga_Remastered
Duran_Xel'naga_Remastered.mdx
Background_Xelnaga.blp
BloodG.blp
BloodH.blp
BloodI.blp
Duran_Ghost_Diffuse.blp
Duran_Ghost_Extra2_Diffuse.blp
Duran_Ghost_Head2_Diffuse.blp
Duran_Ghost_Xelnaga_Armor_Diffuse.blp
Duran_Ghost_Xelnaga_Armor_Emissive.blp
Duran_Ghost_Xelnaga_Emissive.blp
Duran_Ghost_Xelnaga_EnergyPlaneTeal.blp
Duran_Ghost_Xelnaga_Extra2_Emissive.blp
Duran_Ghost_Xelnaga_Extra_Diffuse.blp
Duran_Ghost_Xelnaga_Extra_Emissive.blp
Duran_Ghost_Xelnaga_Head2_Emissive.blp
Duran_Ghost_Xelnaga_Head_Diffuse.blp
Duran_Ghost_Xelnaga_Head_Emissive.blp
ShotFire1.blp
smokeAI.blp
As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for.
You can find the required paths in the readme.txt and also on this page.
Duran_Xel'naga_Remastered.mdx
Model
1,299
war3mapimported/Duran_Xel'naga_Remastered.mdx
Background_Xelnaga.blp
Image / Texture
184
Background_Xelnaga.blp
BloodG.blp
Image / Texture
179
BloodG.blp
BloodH.blp
Image / Texture
171
BloodH.blp
BloodI.blp
Image / Texture
157
BloodI.blp
Duran_Ghost_Diffuse.blp
Image / Texture
682
Duran_Ghost_Diffuse.blp
Duran_Ghost_Extra2_Diffuse.blp
Image / Texture
558
Duran_Ghost_Extra2_Diffuse.blp
Duran_Ghost_Head2_Diffuse.blp
Image / Texture
1,029
Duran_Ghost_Head2_Diffuse.blp
Duran_Ghost_Xelnaga_Armor_Diffuse.blp
Image / Texture
568
Duran_Ghost_Xelnaga_Armor_Diffuse.blp
Duran_Ghost_Xelnaga_Armor_Emissive.blp
Image / Texture
81
Duran_Ghost_Xelnaga_Armor_Emissive.blp
Duran_Ghost_Xelnaga_Emissive.blp
Image / Texture
72
Duran_Ghost_Xelnaga_Emissive.blp
Duran_Ghost_Xelnaga_EnergyPlaneTeal.blp
Image / Texture
31
war3mapimported/Duran_Ghost_Xelnaga_EnergyPlaneTeal.blp
Double-click the file Duran_Ghost_Xelnaga_EnergyPlaneTeal.blp:
Duran_Ghost_Xelnaga_EnergyPlaneTeal.blp
Image / Texture
31
war3mapimported/Duran_Ghost_Xelnaga_EnergyPlaneTeal.blp
Tick the box "Use Custom Path" and type in the correct path:
Duran_Ghost_Xelnaga_EnergyPlaneTeal.blp
Image / Texture
31
Duran_Ghost_Xelnaga_EnergyPlaneTeal.blp
The file has been properly added to the map archive:
Duran_Xel'naga_Remastered.mdx
Model
1,299
war3mapimported/Duran_Xel'naga_Remastered.mdx
Background_Xelnaga.blp
Image / Texture
184
Background_Xelnaga.blp
BloodG.blp
Image / Texture
179
BloodG.blp
BloodH.blp
Image / Texture
171
BloodH.blp
BloodI.blp
Image / Texture
157
BloodI.blp
Duran_Ghost_Diffuse.blp
Image / Texture
682
Duran_Ghost_Diffuse.blp
Duran_Ghost_Extra2_Diffuse.blp
Image / Texture
558
Duran_Ghost_Extra2_Diffuse.blp
Duran_Ghost_Head2_Diffuse.blp
Image / Texture
1,029
Duran_Ghost_Head2_Diffuse.blp
Duran_Ghost_Xelnaga_Armor_Diffuse.blp
Image / Texture
568
Duran_Ghost_Xelnaga_Armor_Diffuse.blp
Duran_Ghost_Xelnaga_Armor_Emissive.blp
Image / Texture
81
Duran_Ghost_Xelnaga_Armor_Emissive.blp
Duran_Ghost_Xelnaga_Emissive.blp
Image / Texture
72
Duran_Ghost_Xelnaga_Emissive.blp
Duran_Ghost_Xelnaga_EnergyPlaneTeal.blp
Image / Texture
31
Duran_Ghost_Xelnaga_EnergyPlaneTeal.blp
Done, you have imported the file Duran_Ghost_Xelnaga_EnergyPlaneTeal.blp.
Importing Duran_Ghost_Xelnaga_Extra2_Emissive.blp
Now Click the "Import File" Button:
Next select 'Duran_Ghost_Xelnaga_Extra2_Emissive.blp' in the folder which you extracted from the zip archive:
Duran_Xelnaga_Remastered
Duran_Xel'naga_Remastered.mdx
Background_Xelnaga.blp
BloodG.blp
BloodH.blp
BloodI.blp
Duran_Ghost_Diffuse.blp
Duran_Ghost_Extra2_Diffuse.blp
Duran_Ghost_Head2_Diffuse.blp
Duran_Ghost_Xelnaga_Armor_Diffuse.blp
Duran_Ghost_Xelnaga_Armor_Emissive.blp
Duran_Ghost_Xelnaga_Emissive.blp
Duran_Ghost_Xelnaga_EnergyPlaneTeal.blp
Duran_Ghost_Xelnaga_Extra2_Emissive.blp
Duran_Ghost_Xelnaga_Extra_Diffuse.blp
Duran_Ghost_Xelnaga_Extra_Emissive.blp
Duran_Ghost_Xelnaga_Head2_Emissive.blp
Duran_Ghost_Xelnaga_Head_Diffuse.blp
Duran_Ghost_Xelnaga_Head_Emissive.blp
ShotFire1.blp
smokeAI.blp
As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for.
You can find the required paths in the readme.txt and also on this page.
Duran_Xel'naga_Remastered.mdx
Model
1,299
war3mapimported/Duran_Xel'naga_Remastered.mdx
Background_Xelnaga.blp
Image / Texture
184
Background_Xelnaga.blp
BloodG.blp
Image / Texture
179
BloodG.blp
BloodH.blp
Image / Texture
171
BloodH.blp
BloodI.blp
Image / Texture
157
BloodI.blp
Duran_Ghost_Diffuse.blp
Image / Texture
682
Duran_Ghost_Diffuse.blp
Duran_Ghost_Extra2_Diffuse.blp
Image / Texture
558
Duran_Ghost_Extra2_Diffuse.blp
Duran_Ghost_Head2_Diffuse.blp
Image / Texture
1,029
Duran_Ghost_Head2_Diffuse.blp
Duran_Ghost_Xelnaga_Armor_Diffuse.blp
Image / Texture
568
Duran_Ghost_Xelnaga_Armor_Diffuse.blp
Duran_Ghost_Xelnaga_Armor_Emissive.blp
Image / Texture
81
Duran_Ghost_Xelnaga_Armor_Emissive.blp
Duran_Ghost_Xelnaga_Emissive.blp
Image / Texture
72
Duran_Ghost_Xelnaga_Emissive.blp
Duran_Ghost_Xelnaga_EnergyPlaneTeal.blp
Image / Texture
31
Duran_Ghost_Xelnaga_EnergyPlaneTeal.blp
Duran_Ghost_Xelnaga_Extra2_Emissive.blp
Image / Texture
91
war3mapimported/Duran_Ghost_Xelnaga_Extra2_Emissive.blp
Double-click the file Duran_Ghost_Xelnaga_Extra2_Emissive.blp:
Duran_Ghost_Xelnaga_Extra2_Emissive.blp
Image / Texture
91
war3mapimported/Duran_Ghost_Xelnaga_Extra2_Emissive.blp
Tick the box "Use Custom Path" and type in the correct path:
Duran_Ghost_Xelnaga_Extra2_Emissive.blp
Image / Texture
91
Duran_Ghost_Xelnaga_Extra2_Emissive.blp
The file has been properly added to the map archive:
Duran_Xel'naga_Remastered.mdx
Model
1,299
war3mapimported/Duran_Xel'naga_Remastered.mdx
Background_Xelnaga.blp
Image / Texture
184
Background_Xelnaga.blp
BloodG.blp
Image / Texture
179
BloodG.blp
BloodH.blp
Image / Texture
171
BloodH.blp
BloodI.blp
Image / Texture
157
BloodI.blp
Duran_Ghost_Diffuse.blp
Image / Texture
682
Duran_Ghost_Diffuse.blp
Duran_Ghost_Extra2_Diffuse.blp
Image / Texture
558
Duran_Ghost_Extra2_Diffuse.blp
Duran_Ghost_Head2_Diffuse.blp
Image / Texture
1,029
Duran_Ghost_Head2_Diffuse.blp
Duran_Ghost_Xelnaga_Armor_Diffuse.blp
Image / Texture
568
Duran_Ghost_Xelnaga_Armor_Diffuse.blp
Duran_Ghost_Xelnaga_Armor_Emissive.blp
Image / Texture
81
Duran_Ghost_Xelnaga_Armor_Emissive.blp
Duran_Ghost_Xelnaga_Emissive.blp
Image / Texture
72
Duran_Ghost_Xelnaga_Emissive.blp
Duran_Ghost_Xelnaga_EnergyPlaneTeal.blp
Image / Texture
31
Duran_Ghost_Xelnaga_EnergyPlaneTeal.blp
Duran_Ghost_Xelnaga_Extra2_Emissive.blp
Image / Texture
91
Duran_Ghost_Xelnaga_Extra2_Emissive.blp
Done, you have imported the file Duran_Ghost_Xelnaga_Extra2_Emissive.blp.
Importing Duran_Ghost_Xelnaga_Extra_Diffuse.blp
Now Click the "Import File" Button:
Next select 'Duran_Ghost_Xelnaga_Extra_Diffuse.blp' in the folder which you extracted from the zip archive:
Duran_Xelnaga_Remastered
Duran_Xel'naga_Remastered.mdx
Background_Xelnaga.blp
BloodG.blp
BloodH.blp
BloodI.blp
Duran_Ghost_Diffuse.blp
Duran_Ghost_Extra2_Diffuse.blp
Duran_Ghost_Head2_Diffuse.blp
Duran_Ghost_Xelnaga_Armor_Diffuse.blp
Duran_Ghost_Xelnaga_Armor_Emissive.blp
Duran_Ghost_Xelnaga_Emissive.blp
Duran_Ghost_Xelnaga_EnergyPlaneTeal.blp
Duran_Ghost_Xelnaga_Extra2_Emissive.blp
Duran_Ghost_Xelnaga_Extra_Diffuse.blp
Duran_Ghost_Xelnaga_Extra_Emissive.blp
Duran_Ghost_Xelnaga_Head2_Emissive.blp
Duran_Ghost_Xelnaga_Head_Diffuse.blp
Duran_Ghost_Xelnaga_Head_Emissive.blp
ShotFire1.blp
smokeAI.blp
As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for.
You can find the required paths in the readme.txt and also on this page.
Duran_Xel'naga_Remastered.mdx
Model
1,299
war3mapimported/Duran_Xel'naga_Remastered.mdx
Background_Xelnaga.blp
Image / Texture
184
Background_Xelnaga.blp
BloodG.blp
Image / Texture
179
BloodG.blp
BloodH.blp
Image / Texture
171
BloodH.blp
BloodI.blp
Image / Texture
157
BloodI.blp
Duran_Ghost_Diffuse.blp
Image / Texture
682
Duran_Ghost_Diffuse.blp
Duran_Ghost_Extra2_Diffuse.blp
Image / Texture
558
Duran_Ghost_Extra2_Diffuse.blp
Duran_Ghost_Head2_Diffuse.blp
Image / Texture
1,029
Duran_Ghost_Head2_Diffuse.blp
Duran_Ghost_Xelnaga_Armor_Diffuse.blp
Image / Texture
568
Duran_Ghost_Xelnaga_Armor_Diffuse.blp
Duran_Ghost_Xelnaga_Armor_Emissive.blp
Image / Texture
81
Duran_Ghost_Xelnaga_Armor_Emissive.blp
Duran_Ghost_Xelnaga_Emissive.blp
Image / Texture
72
Duran_Ghost_Xelnaga_Emissive.blp
Duran_Ghost_Xelnaga_EnergyPlaneTeal.blp
Image / Texture
31
Duran_Ghost_Xelnaga_EnergyPlaneTeal.blp
Duran_Ghost_Xelnaga_Extra2_Emissive.blp
Image / Texture
91
Duran_Ghost_Xelnaga_Extra2_Emissive.blp
Duran_Ghost_Xelnaga_Extra_Diffuse.blp
Image / Texture
615
war3mapimported/Duran_Ghost_Xelnaga_Extra_Diffuse.blp
Double-click the file Duran_Ghost_Xelnaga_Extra_Diffuse.blp:
Duran_Ghost_Xelnaga_Extra_Diffuse.blp
Image / Texture
615
war3mapimported/Duran_Ghost_Xelnaga_Extra_Diffuse.blp
Tick the box "Use Custom Path" and type in the correct path:
Duran_Ghost_Xelnaga_Extra_Diffuse.blp
Image / Texture
615
Duran_Ghost_Xelnaga_Extra_Diffuse.blp
The file has been properly added to the map archive:
Duran_Xel'naga_Remastered.mdx
Model
1,299
war3mapimported/Duran_Xel'naga_Remastered.mdx
Background_Xelnaga.blp
Image / Texture
184
Background_Xelnaga.blp
BloodG.blp
Image / Texture
179
BloodG.blp
BloodH.blp
Image / Texture
171
BloodH.blp
BloodI.blp
Image / Texture
157
BloodI.blp
Duran_Ghost_Diffuse.blp
Image / Texture
682
Duran_Ghost_Diffuse.blp
Duran_Ghost_Extra2_Diffuse.blp
Image / Texture
558
Duran_Ghost_Extra2_Diffuse.blp
Duran_Ghost_Head2_Diffuse.blp
Image / Texture
1,029
Duran_Ghost_Head2_Diffuse.blp
Duran_Ghost_Xelnaga_Armor_Diffuse.blp
Image / Texture
568
Duran_Ghost_Xelnaga_Armor_Diffuse.blp
Duran_Ghost_Xelnaga_Armor_Emissive.blp
Image / Texture
81
Duran_Ghost_Xelnaga_Armor_Emissive.blp
Duran_Ghost_Xelnaga_Emissive.blp
Image / Texture
72
Duran_Ghost_Xelnaga_Emissive.blp
Duran_Ghost_Xelnaga_EnergyPlaneTeal.blp
Image / Texture
31
Duran_Ghost_Xelnaga_EnergyPlaneTeal.blp
Duran_Ghost_Xelnaga_Extra2_Emissive.blp
Image / Texture
91
Duran_Ghost_Xelnaga_Extra2_Emissive.blp
Duran_Ghost_Xelnaga_Extra_Diffuse.blp
Image / Texture
615
Duran_Ghost_Xelnaga_Extra_Diffuse.blp
Done, you have imported the file Duran_Ghost_Xelnaga_Extra_Diffuse.blp.
Importing Duran_Ghost_Xelnaga_Extra_Emissive.blp
Now Click the "Import File" Button:
Next select 'Duran_Ghost_Xelnaga_Extra_Emissive.blp' in the folder which you extracted from the zip archive:
Duran_Xelnaga_Remastered
Duran_Xel'naga_Remastered.mdx
Background_Xelnaga.blp
BloodG.blp
BloodH.blp
BloodI.blp
Duran_Ghost_Diffuse.blp
Duran_Ghost_Extra2_Diffuse.blp
Duran_Ghost_Head2_Diffuse.blp
Duran_Ghost_Xelnaga_Armor_Diffuse.blp
Duran_Ghost_Xelnaga_Armor_Emissive.blp
Duran_Ghost_Xelnaga_Emissive.blp
Duran_Ghost_Xelnaga_EnergyPlaneTeal.blp
Duran_Ghost_Xelnaga_Extra2_Emissive.blp
Duran_Ghost_Xelnaga_Extra_Diffuse.blp
Duran_Ghost_Xelnaga_Extra_Emissive.blp
Duran_Ghost_Xelnaga_Head2_Emissive.blp
Duran_Ghost_Xelnaga_Head_Diffuse.blp
Duran_Ghost_Xelnaga_Head_Emissive.blp
ShotFire1.blp
smokeAI.blp
As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for.
You can find the required paths in the readme.txt and also on this page.
Duran_Xel'naga_Remastered.mdx
Model
1,299
war3mapimported/Duran_Xel'naga_Remastered.mdx
Background_Xelnaga.blp
Image / Texture
184
Background_Xelnaga.blp
BloodG.blp
Image / Texture
179
BloodG.blp
BloodH.blp
Image / Texture
171
BloodH.blp
BloodI.blp
Image / Texture
157
BloodI.blp
Duran_Ghost_Diffuse.blp
Image / Texture
682
Duran_Ghost_Diffuse.blp
Duran_Ghost_Extra2_Diffuse.blp
Image / Texture
558
Duran_Ghost_Extra2_Diffuse.blp
Duran_Ghost_Head2_Diffuse.blp
Image / Texture
1,029
Duran_Ghost_Head2_Diffuse.blp
Duran_Ghost_Xelnaga_Armor_Diffuse.blp
Image / Texture
568
Duran_Ghost_Xelnaga_Armor_Diffuse.blp
Duran_Ghost_Xelnaga_Armor_Emissive.blp
Image / Texture
81
Duran_Ghost_Xelnaga_Armor_Emissive.blp
Duran_Ghost_Xelnaga_Emissive.blp
Image / Texture
72
Duran_Ghost_Xelnaga_Emissive.blp
Duran_Ghost_Xelnaga_EnergyPlaneTeal.blp
Image / Texture
31
Duran_Ghost_Xelnaga_EnergyPlaneTeal.blp
Duran_Ghost_Xelnaga_Extra2_Emissive.blp
Image / Texture
91
Duran_Ghost_Xelnaga_Extra2_Emissive.blp
Duran_Ghost_Xelnaga_Extra_Diffuse.blp
Image / Texture
615
Duran_Ghost_Xelnaga_Extra_Diffuse.blp
Duran_Ghost_Xelnaga_Extra_Emissive.blp
Image / Texture
24
war3mapimported/Duran_Ghost_Xelnaga_Extra_Emissive.blp
Double-click the file Duran_Ghost_Xelnaga_Extra_Emissive.blp:
Duran_Ghost_Xelnaga_Extra_Emissive.blp
Image / Texture
24
war3mapimported/Duran_Ghost_Xelnaga_Extra_Emissive.blp
Tick the box "Use Custom Path" and type in the correct path:
Duran_Ghost_Xelnaga_Extra_Emissive.blp
Image / Texture
24
Duran_Ghost_Xelnaga_Extra_Emissive.blp
The file has been properly added to the map archive:
Duran_Xel'naga_Remastered.mdx
Model
1,299
war3mapimported/Duran_Xel'naga_Remastered.mdx
Background_Xelnaga.blp
Image / Texture
184
Background_Xelnaga.blp
BloodG.blp
Image / Texture
179
BloodG.blp
BloodH.blp
Image / Texture
171
BloodH.blp
BloodI.blp
Image / Texture
157
BloodI.blp
Duran_Ghost_Diffuse.blp
Image / Texture
682
Duran_Ghost_Diffuse.blp
Duran_Ghost_Extra2_Diffuse.blp
Image / Texture
558
Duran_Ghost_Extra2_Diffuse.blp
Duran_Ghost_Head2_Diffuse.blp
Image / Texture
1,029
Duran_Ghost_Head2_Diffuse.blp
Duran_Ghost_Xelnaga_Armor_Diffuse.blp
Image / Texture
568
Duran_Ghost_Xelnaga_Armor_Diffuse.blp
Duran_Ghost_Xelnaga_Armor_Emissive.blp
Image / Texture
81
Duran_Ghost_Xelnaga_Armor_Emissive.blp
Duran_Ghost_Xelnaga_Emissive.blp
Image / Texture
72
Duran_Ghost_Xelnaga_Emissive.blp
Duran_Ghost_Xelnaga_EnergyPlaneTeal.blp
Image / Texture
31
Duran_Ghost_Xelnaga_EnergyPlaneTeal.blp
Duran_Ghost_Xelnaga_Extra2_Emissive.blp
Image / Texture
91
Duran_Ghost_Xelnaga_Extra2_Emissive.blp
Duran_Ghost_Xelnaga_Extra_Diffuse.blp
Image / Texture
615
Duran_Ghost_Xelnaga_Extra_Diffuse.blp
Duran_Ghost_Xelnaga_Extra_Emissive.blp
Image / Texture
24
Duran_Ghost_Xelnaga_Extra_Emissive.blp
Done, you have imported the file Duran_Ghost_Xelnaga_Extra_Emissive.blp.
Importing Duran_Ghost_Xelnaga_Head2_Emissive.blp
Now Click the "Import File" Button:
Next select 'Duran_Ghost_Xelnaga_Head2_Emissive.blp' in the folder which you extracted from the zip archive:
Duran_Xelnaga_Remastered
Duran_Xel'naga_Remastered.mdx
Background_Xelnaga.blp
BloodG.blp
BloodH.blp
BloodI.blp
Duran_Ghost_Diffuse.blp
Duran_Ghost_Extra2_Diffuse.blp
Duran_Ghost_Head2_Diffuse.blp
Duran_Ghost_Xelnaga_Armor_Diffuse.blp
Duran_Ghost_Xelnaga_Armor_Emissive.blp
Duran_Ghost_Xelnaga_Emissive.blp
Duran_Ghost_Xelnaga_EnergyPlaneTeal.blp
Duran_Ghost_Xelnaga_Extra2_Emissive.blp
Duran_Ghost_Xelnaga_Extra_Diffuse.blp
Duran_Ghost_Xelnaga_Extra_Emissive.blp
Duran_Ghost_Xelnaga_Head2_Emissive.blp
Duran_Ghost_Xelnaga_Head_Diffuse.blp
Duran_Ghost_Xelnaga_Head_Emissive.blp
ShotFire1.blp
smokeAI.blp
As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for.
You can find the required paths in the readme.txt and also on this page.
Duran_Xel'naga_Remastered.mdx
Model
1,299
war3mapimported/Duran_Xel'naga_Remastered.mdx
Background_Xelnaga.blp
Image / Texture
184
Background_Xelnaga.blp
BloodG.blp
Image / Texture
179
BloodG.blp
BloodH.blp
Image / Texture
171
BloodH.blp
BloodI.blp
Image / Texture
157
BloodI.blp
Duran_Ghost_Diffuse.blp
Image / Texture
682
Duran_Ghost_Diffuse.blp
Duran_Ghost_Extra2_Diffuse.blp
Image / Texture
558
Duran_Ghost_Extra2_Diffuse.blp
Duran_Ghost_Head2_Diffuse.blp
Image / Texture
1,029
Duran_Ghost_Head2_Diffuse.blp
Duran_Ghost_Xelnaga_Armor_Diffuse.blp
Image / Texture
568
Duran_Ghost_Xelnaga_Armor_Diffuse.blp
Duran_Ghost_Xelnaga_Armor_Emissive.blp
Image / Texture
81
Duran_Ghost_Xelnaga_Armor_Emissive.blp
Duran_Ghost_Xelnaga_Emissive.blp
Image / Texture
72
Duran_Ghost_Xelnaga_Emissive.blp
Duran_Ghost_Xelnaga_EnergyPlaneTeal.blp
Image / Texture
31
Duran_Ghost_Xelnaga_EnergyPlaneTeal.blp
Duran_Ghost_Xelnaga_Extra2_Emissive.blp
Image / Texture
91
Duran_Ghost_Xelnaga_Extra2_Emissive.blp
Duran_Ghost_Xelnaga_Extra_Diffuse.blp
Image / Texture
615
Duran_Ghost_Xelnaga_Extra_Diffuse.blp
Duran_Ghost_Xelnaga_Extra_Emissive.blp
Image / Texture
24
Duran_Ghost_Xelnaga_Extra_Emissive.blp
Duran_Ghost_Xelnaga_Head2_Emissive.blp
Image / Texture
369
war3mapimported/Duran_Ghost_Xelnaga_Head2_Emissive.blp
Double-click the file Duran_Ghost_Xelnaga_Head2_Emissive.blp:
Duran_Ghost_Xelnaga_Head2_Emissive.blp
Image / Texture
369
war3mapimported/Duran_Ghost_Xelnaga_Head2_Emissive.blp
Tick the box "Use Custom Path" and type in the correct path:
Duran_Ghost_Xelnaga_Head2_Emissive.blp
Image / Texture
369
Duran_Ghost_Xelnaga_Head2_Emissive.blp
The file has been properly added to the map archive:
Duran_Xel'naga_Remastered.mdx
Model
1,299
war3mapimported/Duran_Xel'naga_Remastered.mdx
Background_Xelnaga.blp
Image / Texture
184
Background_Xelnaga.blp
BloodG.blp
Image / Texture
179
BloodG.blp
BloodH.blp
Image / Texture
171
BloodH.blp
BloodI.blp
Image / Texture
157
BloodI.blp
Duran_Ghost_Diffuse.blp
Image / Texture
682
Duran_Ghost_Diffuse.blp
Duran_Ghost_Extra2_Diffuse.blp
Image / Texture
558
Duran_Ghost_Extra2_Diffuse.blp
Duran_Ghost_Head2_Diffuse.blp
Image / Texture
1,029
Duran_Ghost_Head2_Diffuse.blp
Duran_Ghost_Xelnaga_Armor_Diffuse.blp
Image / Texture
568
Duran_Ghost_Xelnaga_Armor_Diffuse.blp
Duran_Ghost_Xelnaga_Armor_Emissive.blp
Image / Texture
81
Duran_Ghost_Xelnaga_Armor_Emissive.blp
Duran_Ghost_Xelnaga_Emissive.blp
Image / Texture
72
Duran_Ghost_Xelnaga_Emissive.blp
Duran_Ghost_Xelnaga_EnergyPlaneTeal.blp
Image / Texture
31
Duran_Ghost_Xelnaga_EnergyPlaneTeal.blp
Duran_Ghost_Xelnaga_Extra2_Emissive.blp
Image / Texture
91
Duran_Ghost_Xelnaga_Extra2_Emissive.blp
Duran_Ghost_Xelnaga_Extra_Diffuse.blp
Image / Texture
615
Duran_Ghost_Xelnaga_Extra_Diffuse.blp
Duran_Ghost_Xelnaga_Extra_Emissive.blp
Image / Texture
24
Duran_Ghost_Xelnaga_Extra_Emissive.blp
Duran_Ghost_Xelnaga_Head2_Emissive.blp
Image / Texture
369
Duran_Ghost_Xelnaga_Head2_Emissive.blp
Done, you have imported the file Duran_Ghost_Xelnaga_Head2_Emissive.blp.
Importing Duran_Ghost_Xelnaga_Head_Diffuse.blp
Now Click the "Import File" Button:
Next select 'Duran_Ghost_Xelnaga_Head_Diffuse.blp' in the folder which you extracted from the zip archive:
Duran_Xelnaga_Remastered
Duran_Xel'naga_Remastered.mdx
Background_Xelnaga.blp
BloodG.blp
BloodH.blp
BloodI.blp
Duran_Ghost_Diffuse.blp
Duran_Ghost_Extra2_Diffuse.blp
Duran_Ghost_Head2_Diffuse.blp
Duran_Ghost_Xelnaga_Armor_Diffuse.blp
Duran_Ghost_Xelnaga_Armor_Emissive.blp
Duran_Ghost_Xelnaga_Emissive.blp
Duran_Ghost_Xelnaga_EnergyPlaneTeal.blp
Duran_Ghost_Xelnaga_Extra2_Emissive.blp
Duran_Ghost_Xelnaga_Extra_Diffuse.blp
Duran_Ghost_Xelnaga_Extra_Emissive.blp
Duran_Ghost_Xelnaga_Head2_Emissive.blp
Duran_Ghost_Xelnaga_Head_Diffuse.blp
Duran_Ghost_Xelnaga_Head_Emissive.blp
ShotFire1.blp
smokeAI.blp
As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for.
You can find the required paths in the readme.txt and also on this page.
Duran_Xel'naga_Remastered.mdx
Model
1,299
war3mapimported/Duran_Xel'naga_Remastered.mdx
Background_Xelnaga.blp
Image / Texture
184
Background_Xelnaga.blp
BloodG.blp
Image / Texture
179
BloodG.blp
BloodH.blp
Image / Texture
171
BloodH.blp
BloodI.blp
Image / Texture
157
BloodI.blp
Duran_Ghost_Diffuse.blp
Image / Texture
682
Duran_Ghost_Diffuse.blp
Duran_Ghost_Extra2_Diffuse.blp
Image / Texture
558
Duran_Ghost_Extra2_Diffuse.blp
Duran_Ghost_Head2_Diffuse.blp
Image / Texture
1,029
Duran_Ghost_Head2_Diffuse.blp
Duran_Ghost_Xelnaga_Armor_Diffuse.blp
Image / Texture
568
Duran_Ghost_Xelnaga_Armor_Diffuse.blp
Duran_Ghost_Xelnaga_Armor_Emissive.blp
Image / Texture
81
Duran_Ghost_Xelnaga_Armor_Emissive.blp
Duran_Ghost_Xelnaga_Emissive.blp
Image / Texture
72
Duran_Ghost_Xelnaga_Emissive.blp
Duran_Ghost_Xelnaga_EnergyPlaneTeal.blp
Image / Texture
31
Duran_Ghost_Xelnaga_EnergyPlaneTeal.blp
Duran_Ghost_Xelnaga_Extra2_Emissive.blp
Image / Texture
91
Duran_Ghost_Xelnaga_Extra2_Emissive.blp
Duran_Ghost_Xelnaga_Extra_Diffuse.blp
Image / Texture
615
Duran_Ghost_Xelnaga_Extra_Diffuse.blp
Duran_Ghost_Xelnaga_Extra_Emissive.blp
Image / Texture
24
Duran_Ghost_Xelnaga_Extra_Emissive.blp
Duran_Ghost_Xelnaga_Head2_Emissive.blp
Image / Texture
369
Duran_Ghost_Xelnaga_Head2_Emissive.blp
Duran_Ghost_Xelnaga_Head_Diffuse.blp
Image / Texture
2,220
war3mapimported/Duran_Ghost_Xelnaga_Head_Diffuse.blp
Double-click the file Duran_Ghost_Xelnaga_Head_Diffuse.blp:
Duran_Ghost_Xelnaga_Head_Diffuse.blp
Image / Texture
2,220
war3mapimported/Duran_Ghost_Xelnaga_Head_Diffuse.blp
Tick the box "Use Custom Path" and type in the correct path:
Duran_Ghost_Xelnaga_Head_Diffuse.blp
Image / Texture
2,220
Duran_Ghost_Xelnaga_Head_Diffuse.blp
The file has been properly added to the map archive:
Duran_Xel'naga_Remastered.mdx
Model
1,299
war3mapimported/Duran_Xel'naga_Remastered.mdx
Background_Xelnaga.blp
Image / Texture
184
Background_Xelnaga.blp
BloodG.blp
Image / Texture
179
BloodG.blp
BloodH.blp
Image / Texture
171
BloodH.blp
BloodI.blp
Image / Texture
157
BloodI.blp
Duran_Ghost_Diffuse.blp
Image / Texture
682
Duran_Ghost_Diffuse.blp
Duran_Ghost_Extra2_Diffuse.blp
Image / Texture
558
Duran_Ghost_Extra2_Diffuse.blp
Duran_Ghost_Head2_Diffuse.blp
Image / Texture
1,029
Duran_Ghost_Head2_Diffuse.blp
Duran_Ghost_Xelnaga_Armor_Diffuse.blp
Image / Texture
568
Duran_Ghost_Xelnaga_Armor_Diffuse.blp
Duran_Ghost_Xelnaga_Armor_Emissive.blp
Image / Texture
81
Duran_Ghost_Xelnaga_Armor_Emissive.blp
Duran_Ghost_Xelnaga_Emissive.blp
Image / Texture
72
Duran_Ghost_Xelnaga_Emissive.blp
Duran_Ghost_Xelnaga_EnergyPlaneTeal.blp
Image / Texture
31
Duran_Ghost_Xelnaga_EnergyPlaneTeal.blp
Duran_Ghost_Xelnaga_Extra2_Emissive.blp
Image / Texture
91
Duran_Ghost_Xelnaga_Extra2_Emissive.blp
Duran_Ghost_Xelnaga_Extra_Diffuse.blp
Image / Texture
615
Duran_Ghost_Xelnaga_Extra_Diffuse.blp
Duran_Ghost_Xelnaga_Extra_Emissive.blp
Image / Texture
24
Duran_Ghost_Xelnaga_Extra_Emissive.blp
Duran_Ghost_Xelnaga_Head2_Emissive.blp
Image / Texture
369
Duran_Ghost_Xelnaga_Head2_Emissive.blp
Duran_Ghost_Xelnaga_Head_Diffuse.blp
Image / Texture
2,220
Duran_Ghost_Xelnaga_Head_Diffuse.blp
Done, you have imported the file Duran_Ghost_Xelnaga_Head_Diffuse.blp.
Importing Duran_Ghost_Xelnaga_Head_Emissive.blp
Now Click the "Import File" Button:
Next select 'Duran_Ghost_Xelnaga_Head_Emissive.blp' in the folder which you extracted from the zip archive:
Duran_Xelnaga_Remastered
Duran_Xel'naga_Remastered.mdx
Background_Xelnaga.blp
BloodG.blp
BloodH.blp
BloodI.blp
Duran_Ghost_Diffuse.blp
Duran_Ghost_Extra2_Diffuse.blp
Duran_Ghost_Head2_Diffuse.blp
Duran_Ghost_Xelnaga_Armor_Diffuse.blp
Duran_Ghost_Xelnaga_Armor_Emissive.blp
Duran_Ghost_Xelnaga_Emissive.blp
Duran_Ghost_Xelnaga_EnergyPlaneTeal.blp
Duran_Ghost_Xelnaga_Extra2_Emissive.blp
Duran_Ghost_Xelnaga_Extra_Diffuse.blp
Duran_Ghost_Xelnaga_Extra_Emissive.blp
Duran_Ghost_Xelnaga_Head2_Emissive.blp
Duran_Ghost_Xelnaga_Head_Diffuse.blp
Duran_Ghost_Xelnaga_Head_Emissive.blp
ShotFire1.blp
smokeAI.blp
As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for.
You can find the required paths in the readme.txt and also on this page.
Duran_Xel'naga_Remastered.mdx
Model
1,299
war3mapimported/Duran_Xel'naga_Remastered.mdx
Background_Xelnaga.blp
Image / Texture
184
Background_Xelnaga.blp
BloodG.blp
Image / Texture
179
BloodG.blp
BloodH.blp
Image / Texture
171
BloodH.blp
BloodI.blp
Image / Texture
157
BloodI.blp
Duran_Ghost_Diffuse.blp
Image / Texture
682
Duran_Ghost_Diffuse.blp
Duran_Ghost_Extra2_Diffuse.blp
Image / Texture
558
Duran_Ghost_Extra2_Diffuse.blp
Duran_Ghost_Head2_Diffuse.blp
Image / Texture
1,029
Duran_Ghost_Head2_Diffuse.blp
Duran_Ghost_Xelnaga_Armor_Diffuse.blp
Image / Texture
568
Duran_Ghost_Xelnaga_Armor_Diffuse.blp
Duran_Ghost_Xelnaga_Armor_Emissive.blp
Image / Texture
81
Duran_Ghost_Xelnaga_Armor_Emissive.blp
Duran_Ghost_Xelnaga_Emissive.blp
Image / Texture
72
Duran_Ghost_Xelnaga_Emissive.blp
Duran_Ghost_Xelnaga_EnergyPlaneTeal.blp
Image / Texture
31
Duran_Ghost_Xelnaga_EnergyPlaneTeal.blp
Duran_Ghost_Xelnaga_Extra2_Emissive.blp
Image / Texture
91
Duran_Ghost_Xelnaga_Extra2_Emissive.blp
Duran_Ghost_Xelnaga_Extra_Diffuse.blp
Image / Texture
615
Duran_Ghost_Xelnaga_Extra_Diffuse.blp
Duran_Ghost_Xelnaga_Extra_Emissive.blp
Image / Texture
24
Duran_Ghost_Xelnaga_Extra_Emissive.blp
Duran_Ghost_Xelnaga_Head2_Emissive.blp
Image / Texture
369
Duran_Ghost_Xelnaga_Head2_Emissive.blp
Duran_Ghost_Xelnaga_Head_Diffuse.blp
Image / Texture
2,220
Duran_Ghost_Xelnaga_Head_Diffuse.blp
Duran_Ghost_Xelnaga_Head_Emissive.blp
Image / Texture
80
war3mapimported/Duran_Ghost_Xelnaga_Head_Emissive.blp
Double-click the file Duran_Ghost_Xelnaga_Head_Emissive.blp:
Duran_Ghost_Xelnaga_Head_Emissive.blp
Image / Texture
80
war3mapimported/Duran_Ghost_Xelnaga_Head_Emissive.blp
Tick the box "Use Custom Path" and type in the correct path:
Duran_Ghost_Xelnaga_Head_Emissive.blp
Image / Texture
80
Duran_Ghost_Xelnaga_Head_Emissive.blp
The file has been properly added to the map archive:
Duran_Xel'naga_Remastered.mdx
Model
1,299
war3mapimported/Duran_Xel'naga_Remastered.mdx
Background_Xelnaga.blp
Image / Texture
184
Background_Xelnaga.blp
BloodG.blp
Image / Texture
179
BloodG.blp
BloodH.blp
Image / Texture
171
BloodH.blp
BloodI.blp
Image / Texture
157
BloodI.blp
Duran_Ghost_Diffuse.blp
Image / Texture
682
Duran_Ghost_Diffuse.blp
Duran_Ghost_Extra2_Diffuse.blp
Image / Texture
558
Duran_Ghost_Extra2_Diffuse.blp
Duran_Ghost_Head2_Diffuse.blp
Image / Texture
1,029
Duran_Ghost_Head2_Diffuse.blp
Duran_Ghost_Xelnaga_Armor_Diffuse.blp
Image / Texture
568
Duran_Ghost_Xelnaga_Armor_Diffuse.blp
Duran_Ghost_Xelnaga_Armor_Emissive.blp
Image / Texture
81
Duran_Ghost_Xelnaga_Armor_Emissive.blp
Duran_Ghost_Xelnaga_Emissive.blp
Image / Texture
72
Duran_Ghost_Xelnaga_Emissive.blp
Duran_Ghost_Xelnaga_EnergyPlaneTeal.blp
Image / Texture
31
Duran_Ghost_Xelnaga_EnergyPlaneTeal.blp
Duran_Ghost_Xelnaga_Extra2_Emissive.blp
Image / Texture
91
Duran_Ghost_Xelnaga_Extra2_Emissive.blp
Duran_Ghost_Xelnaga_Extra_Diffuse.blp
Image / Texture
615
Duran_Ghost_Xelnaga_Extra_Diffuse.blp
Duran_Ghost_Xelnaga_Extra_Emissive.blp
Image / Texture
24
Duran_Ghost_Xelnaga_Extra_Emissive.blp
Duran_Ghost_Xelnaga_Head2_Emissive.blp
Image / Texture
369
Duran_Ghost_Xelnaga_Head2_Emissive.blp
Duran_Ghost_Xelnaga_Head_Diffuse.blp
Image / Texture
2,220
Duran_Ghost_Xelnaga_Head_Diffuse.blp
Duran_Ghost_Xelnaga_Head_Emissive.blp
Image / Texture
80
Duran_Ghost_Xelnaga_Head_Emissive.blp
Done, you have imported the file Duran_Ghost_Xelnaga_Head_Emissive.blp.
Importing ShotFire1.blp
Now Click the "Import File" Button:
Next select 'ShotFire1.blp' in the folder which you extracted from the zip archive:
Duran_Xelnaga_Remastered
Duran_Xel'naga_Remastered.mdx
Background_Xelnaga.blp
BloodG.blp
BloodH.blp
BloodI.blp
Duran_Ghost_Diffuse.blp
Duran_Ghost_Extra2_Diffuse.blp
Duran_Ghost_Head2_Diffuse.blp
Duran_Ghost_Xelnaga_Armor_Diffuse.blp
Duran_Ghost_Xelnaga_Armor_Emissive.blp
Duran_Ghost_Xelnaga_Emissive.blp
Duran_Ghost_Xelnaga_EnergyPlaneTeal.blp
Duran_Ghost_Xelnaga_Extra2_Emissive.blp
Duran_Ghost_Xelnaga_Extra_Diffuse.blp
Duran_Ghost_Xelnaga_Extra_Emissive.blp
Duran_Ghost_Xelnaga_Head2_Emissive.blp
Duran_Ghost_Xelnaga_Head_Diffuse.blp
Duran_Ghost_Xelnaga_Head_Emissive.blp
smokeAI.blp
As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for.
You can find the required paths in the readme.txt and also on this page.
Duran_Xel'naga_Remastered.mdx
Model
1,299
war3mapimported/Duran_Xel'naga_Remastered.mdx
Background_Xelnaga.blp
Image / Texture
184
Background_Xelnaga.blp
BloodG.blp
Image / Texture
179
BloodG.blp
BloodH.blp
Image / Texture
171
BloodH.blp
BloodI.blp
Image / Texture
157
BloodI.blp
Duran_Ghost_Diffuse.blp
Image / Texture
682
Duran_Ghost_Diffuse.blp
Duran_Ghost_Extra2_Diffuse.blp
Image / Texture
558
Duran_Ghost_Extra2_Diffuse.blp
Duran_Ghost_Head2_Diffuse.blp
Image / Texture
1,029
Duran_Ghost_Head2_Diffuse.blp
Duran_Ghost_Xelnaga_Armor_Diffuse.blp
Image / Texture
568
Duran_Ghost_Xelnaga_Armor_Diffuse.blp
Duran_Ghost_Xelnaga_Armor_Emissive.blp
Image / Texture
81
Duran_Ghost_Xelnaga_Armor_Emissive.blp
Duran_Ghost_Xelnaga_Emissive.blp
Image / Texture
72
Duran_Ghost_Xelnaga_Emissive.blp
Duran_Ghost_Xelnaga_EnergyPlaneTeal.blp
Image / Texture
31
Duran_Ghost_Xelnaga_EnergyPlaneTeal.blp
Duran_Ghost_Xelnaga_Extra2_Emissive.blp
Image / Texture
91
Duran_Ghost_Xelnaga_Extra2_Emissive.blp
Duran_Ghost_Xelnaga_Extra_Diffuse.blp
Image / Texture
615
Duran_Ghost_Xelnaga_Extra_Diffuse.blp
Duran_Ghost_Xelnaga_Extra_Emissive.blp
Image / Texture
24
Duran_Ghost_Xelnaga_Extra_Emissive.blp
Duran_Ghost_Xelnaga_Head2_Emissive.blp
Image / Texture
369
Duran_Ghost_Xelnaga_Head2_Emissive.blp
Duran_Ghost_Xelnaga_Head_Diffuse.blp
Image / Texture
2,220
Duran_Ghost_Xelnaga_Head_Diffuse.blp
Duran_Ghost_Xelnaga_Head_Emissive.blp
Image / Texture
80
Duran_Ghost_Xelnaga_Head_Emissive.blp
ShotFire1.blp
Image / Texture
86
war3mapimported/ShotFire1.blp
Double-click the file ShotFire1.blp:
ShotFire1.blp
Image / Texture
86
war3mapimported/ShotFire1.blp
Tick the box "Use Custom Path" and type in the correct path:
ShotFire1.blp
Image / Texture
86
ShotFire1.blp
The file has been properly added to the map archive:
Duran_Xel'naga_Remastered.mdx
Model
1,299
war3mapimported/Duran_Xel'naga_Remastered.mdx
Background_Xelnaga.blp
Image / Texture
184
Background_Xelnaga.blp
BloodG.blp
Image / Texture
179
BloodG.blp
BloodH.blp
Image / Texture
171
BloodH.blp
BloodI.blp
Image / Texture
157
BloodI.blp
Duran_Ghost_Diffuse.blp
Image / Texture
682
Duran_Ghost_Diffuse.blp
Duran_Ghost_Extra2_Diffuse.blp
Image / Texture
558
Duran_Ghost_Extra2_Diffuse.blp
Duran_Ghost_Head2_Diffuse.blp
Image / Texture
1,029
Duran_Ghost_Head2_Diffuse.blp
Duran_Ghost_Xelnaga_Armor_Diffuse.blp
Image / Texture
568
Duran_Ghost_Xelnaga_Armor_Diffuse.blp
Duran_Ghost_Xelnaga_Armor_Emissive.blp
Image / Texture
81
Duran_Ghost_Xelnaga_Armor_Emissive.blp
Duran_Ghost_Xelnaga_Emissive.blp
Image / Texture
72
Duran_Ghost_Xelnaga_Emissive.blp
Duran_Ghost_Xelnaga_EnergyPlaneTeal.blp
Image / Texture
31
Duran_Ghost_Xelnaga_EnergyPlaneTeal.blp
Duran_Ghost_Xelnaga_Extra2_Emissive.blp
Image / Texture
91
Duran_Ghost_Xelnaga_Extra2_Emissive.blp
Duran_Ghost_Xelnaga_Extra_Diffuse.blp
Image / Texture
615
Duran_Ghost_Xelnaga_Extra_Diffuse.blp
Duran_Ghost_Xelnaga_Extra_Emissive.blp
Image / Texture
24
Duran_Ghost_Xelnaga_Extra_Emissive.blp
Duran_Ghost_Xelnaga_Head2_Emissive.blp
Image / Texture
369
Duran_Ghost_Xelnaga_Head2_Emissive.blp
Duran_Ghost_Xelnaga_Head_Diffuse.blp
Image / Texture
2,220
Duran_Ghost_Xelnaga_Head_Diffuse.blp
Duran_Ghost_Xelnaga_Head_Emissive.blp
Image / Texture
80
Duran_Ghost_Xelnaga_Head_Emissive.blp
ShotFire1.blp
Image / Texture
86
ShotFire1.blp
Done, you have imported the file ShotFire1.blp.
Importing smokeAI.blp
Now Click the "Import File" Button:
Next select 'smokeAI.blp' in the folder which you extracted from the zip archive:
Duran_Xelnaga_Remastered
Duran_Xel'naga_Remastered.mdx
Background_Xelnaga.blp
BloodG.blp
BloodH.blp
BloodI.blp
Duran_Ghost_Diffuse.blp
Duran_Ghost_Extra2_Diffuse.blp
Duran_Ghost_Head2_Diffuse.blp
Duran_Ghost_Xelnaga_Armor_Diffuse.blp
Duran_Ghost_Xelnaga_Armor_Emissive.blp
Duran_Ghost_Xelnaga_Emissive.blp
Duran_Ghost_Xelnaga_EnergyPlaneTeal.blp
Duran_Ghost_Xelnaga_Extra2_Emissive.blp
Duran_Ghost_Xelnaga_Extra_Diffuse.blp
Duran_Ghost_Xelnaga_Extra_Emissive.blp
Duran_Ghost_Xelnaga_Head2_Emissive.blp
Duran_Ghost_Xelnaga_Head_Diffuse.blp
Duran_Ghost_Xelnaga_Head_Emissive.blp
ShotFire1.blp
As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for.
You can find the required paths in the readme.txt and also on this page.
Duran_Xel'naga_Remastered.mdx
Model
1,299
war3mapimported/Duran_Xel'naga_Remastered.mdx
Background_Xelnaga.blp
Image / Texture
184
Background_Xelnaga.blp
BloodG.blp
Image / Texture
179
BloodG.blp
BloodH.blp
Image / Texture
171
BloodH.blp
BloodI.blp
Image / Texture
157
BloodI.blp
Duran_Ghost_Diffuse.blp
Image / Texture
682
Duran_Ghost_Diffuse.blp
Duran_Ghost_Extra2_Diffuse.blp
Image / Texture
558
Duran_Ghost_Extra2_Diffuse.blp
Duran_Ghost_Head2_Diffuse.blp
Image / Texture
1,029
Duran_Ghost_Head2_Diffuse.blp
Duran_Ghost_Xelnaga_Armor_Diffuse.blp
Image / Texture
568
Duran_Ghost_Xelnaga_Armor_Diffuse.blp
Duran_Ghost_Xelnaga_Armor_Emissive.blp
Image / Texture
81
Duran_Ghost_Xelnaga_Armor_Emissive.blp
Duran_Ghost_Xelnaga_Emissive.blp
Image / Texture
72
Duran_Ghost_Xelnaga_Emissive.blp
Duran_Ghost_Xelnaga_EnergyPlaneTeal.blp
Image / Texture
31
Duran_Ghost_Xelnaga_EnergyPlaneTeal.blp
Duran_Ghost_Xelnaga_Extra2_Emissive.blp
Image / Texture
91
Duran_Ghost_Xelnaga_Extra2_Emissive.blp
Duran_Ghost_Xelnaga_Extra_Diffuse.blp
Image / Texture
615
Duran_Ghost_Xelnaga_Extra_Diffuse.blp
Duran_Ghost_Xelnaga_Extra_Emissive.blp
Image / Texture
24
Duran_Ghost_Xelnaga_Extra_Emissive.blp
Duran_Ghost_Xelnaga_Head2_Emissive.blp
Image / Texture
369
Duran_Ghost_Xelnaga_Head2_Emissive.blp
Duran_Ghost_Xelnaga_Head_Diffuse.blp
Image / Texture
2,220
Duran_Ghost_Xelnaga_Head_Diffuse.blp
Duran_Ghost_Xelnaga_Head_Emissive.blp
Image / Texture
80
Duran_Ghost_Xelnaga_Head_Emissive.blp
ShotFire1.blp
Image / Texture
86
ShotFire1.blp
smokeAI.blp
Image / Texture
44
war3mapimported/smokeAI.blp
Double-click the file smokeAI.blp:
smokeAI.blp
Image / Texture
44
war3mapimported/smokeAI.blp
Tick the box "Use Custom Path" and type in the correct path:
smokeAI.blp
Image / Texture
44
smokeAI.blp
The file has been properly added to the map archive:
Duran_Xel'naga_Remastered.mdx
Model
1,299
war3mapimported/Duran_Xel'naga_Remastered.mdx
Background_Xelnaga.blp
Image / Texture
184
Background_Xelnaga.blp
BloodG.blp
Image / Texture
179
BloodG.blp
BloodH.blp
Image / Texture
171
BloodH.blp
BloodI.blp
Image / Texture
157
BloodI.blp
Duran_Ghost_Diffuse.blp
Image / Texture
682
Duran_Ghost_Diffuse.blp
Duran_Ghost_Extra2_Diffuse.blp
Image / Texture
558
Duran_Ghost_Extra2_Diffuse.blp
Duran_Ghost_Head2_Diffuse.blp
Image / Texture
1,029
Duran_Ghost_Head2_Diffuse.blp
Duran_Ghost_Xelnaga_Armor_Diffuse.blp
Image / Texture
568
Duran_Ghost_Xelnaga_Armor_Diffuse.blp
Duran_Ghost_Xelnaga_Armor_Emissive.blp
Image / Texture
81
Duran_Ghost_Xelnaga_Armor_Emissive.blp
Duran_Ghost_Xelnaga_Emissive.blp
Image / Texture
72
Duran_Ghost_Xelnaga_Emissive.blp
Duran_Ghost_Xelnaga_EnergyPlaneTeal.blp
Image / Texture
31
Duran_Ghost_Xelnaga_EnergyPlaneTeal.blp
Duran_Ghost_Xelnaga_Extra2_Emissive.blp
Image / Texture
91
Duran_Ghost_Xelnaga_Extra2_Emissive.blp
Duran_Ghost_Xelnaga_Extra_Diffuse.blp
Image / Texture
615
Duran_Ghost_Xelnaga_Extra_Diffuse.blp
Duran_Ghost_Xelnaga_Extra_Emissive.blp
Image / Texture
24
Duran_Ghost_Xelnaga_Extra_Emissive.blp
Duran_Ghost_Xelnaga_Head2_Emissive.blp
Image / Texture
369
Duran_Ghost_Xelnaga_Head2_Emissive.blp
Duran_Ghost_Xelnaga_Head_Diffuse.blp
Image / Texture
2,220
Duran_Ghost_Xelnaga_Head_Diffuse.blp
Duran_Ghost_Xelnaga_Head_Emissive.blp
Image / Texture
80
Duran_Ghost_Xelnaga_Head_Emissive.blp
ShotFire1.blp
Image / Texture
86
ShotFire1.blp
smokeAI.blp
Image / Texture
44
smokeAI.blp
Done, you have imported the file smokeAI.blp.
You're done
You have now imported your model. Don't be afraid when you place the object and it appears to be a purple cube. Just close the map, re-open it and it will look fine in the World Editor.
If you did exactly as this guide told you and it did not work properly. Please make a thread in the Modeling & Animation Forum containing the following:
- Link to the model and the tutorial
- Precise description of what does not work
- The map you tried to import it to (with the model imported)
And we will do what we can to help you.