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Triggers
Dungeon Survival v1.0.w3x
Variables
Initialization
Guardian of the east portal
music
camera hero selector
Beastmaster Spawn
Fire Mage Spawn
Archer Spawn
Hades Spawn
Rifleman Spawn
Dark knight spawn
Angel Spawn
Wave 1
Wave 1 mini Boss
Wave 1reinforcements
End Wave 1
Wave 2
Wave 2 mini Boss
Wave 3
Wave 3 Mini boss
Wave 4
The Demon Reinforcements
This Way To Market
Enter map-specific custom script code below. This text will be included in the map script after variables are declared and before any trigger code.
Name
Type
is_array
initial_value
Guardian of the east portal
Events
Time - Every 10.00 seconds of game time
Conditions
Actions
Special Effect - Create a special effect at (Random point in (Playable map area)) using Abilities\Spells\Demon\RainOfFire\RainOfFireTarget.mdl
AI - Lock guard position of Guardian of the East Portal 0019 <gen> .
music
Events
Time - Every 75.11 seconds of game time
Conditions
Actions
Sound - Play DarkVictory01 <gen>
camera hero selector
Events
Map initialization
Conditions
Actions
Wait 0.00 seconds
Camera - Pan camera for Player 1 (Red) to (Center of Hero_Select <gen>) over 1.00 seconds
Beastmaster Spawn
Events
Unit - A unit enters Beastmaster <gen>
Conditions
Actions
Unit - Create 1 . Beastmaster for (Owner of (Triggering unit)) at (Center of Hero_Spawn <gen>) facing Default building facing degrees
Unit - Kill (Triggering unit)
Fire Mage Spawn
Events
Unit - A unit enters Fire_Mage <gen>
Conditions
Actions
Unit - Create 1 . Fire Mage for (Owner of (Triggering unit)) at (Center of Hero_Spawn <gen>) facing Default building facing degrees
Unit - Kill (Triggering unit)
Archer Spawn
Events
Unit - A unit enters Archer <gen>
Conditions
Actions
Unit - Create 1 . Ranger for (Owner of (Triggering unit)) at (Center of Hero_Spawn <gen>) facing Default building facing degrees
Unit - Kill (Triggering unit)
Hades Spawn
Events
Unit - A unit enters Infernal <gen>
Conditions
Actions
Unit - Create 1 . Hades Spawn for (Owner of (Triggering unit)) at (Center of Hero_Spawn <gen>) facing Default building facing degrees
Unit - Kill (Triggering unit)
Rifleman Spawn
Events
Unit - A unit enters Rifleman <gen>
Conditions
Actions
Unit - Create 1 . Riflemen for (Owner of (Triggering unit)) at (Center of Hero_Spawn <gen>) facing Default building facing degrees
Unit - Kill (Triggering unit)
Dark knight spawn
Events
Unit - A unit enters Dark_Knight <gen>
Conditions
Actions
Unit - Create 1 . Dark knight for (Owner of (Triggering unit)) at (Center of Hero_Spawn <gen>) facing Default building facing degrees
Unit - Kill (Triggering unit)
Angel Spawn
Events
Unit - A unit enters Angel <gen>
Conditions
Actions
Unit - Create 1 . Paladin for (Owner of (Triggering unit)) at (Center of Hero_Spawn <gen>) facing Default building facing degrees
Unit - Kill (Triggering unit)
Wave 1
Events
Time - Every 25.00 seconds of game time
Conditions
Actions
Unit - Create 1 . Skeletal Orc Grunt for Player 12 (Brown) at (Center of Creep_Spawn_East <gen>) facing Default building facing degrees
Unit - Create 2 . Skeletal Mage for Player 12 (Brown) at (Center of Creep_Spawn_East <gen>) facing Default building facing degrees
Unit - Create 2 . Skeleton Warrior for Player 12 (Brown) at (Center of Creep_Spawn_East <gen>) facing Default building facing degrees
Wait 5.00 seconds
Unit Group - Order (Units in Creep_Spawn_East <gen>) to Attack-Move To . (Center of Hero_Spawn <gen>)
Wave 1 mini Boss
Events
Time - Elapsed game time is 500.00 seconds
Conditions
Actions
Wave 1reinforcements
Events
Time - Every 300.00 seconds of game time
Conditions
Actions
Unit - Create 5 . Skeletal Orc Grunt for Player 12 (Brown) at (Center of Creep_Spawn_East <gen>) facing Default building facing degrees
Unit - Create 10 . Skeleton Warrior for Player 12 (Brown) at (Center of Creep_Spawn_East <gen>) facing Default building facing degrees
Unit Group - Order (Units in Creep_Spawn_East <gen>) to Attack-Move To . (Center of Hero_Spawn <gen>)
End Wave 1
Events
Unit - Guardian of the East Portal 0019 <gen> Dies
Conditions
Actions
Trigger - Turn off Wave_1reinforcements <gen>
Trigger - Turn off Wave_1 <gen>
Wave 2
Events
Time - Every 30.00 seconds of game time
Conditions
Actions
Unit - Create 2 . Ghost for Player 12 (Brown) at (Center of Creep_Spawn_South <gen>) facing Default building facing degrees
Wait 6.00 seconds
Unit Group - Order (Units in Creep_Spawn_South <gen>) to Attack-Move To . (Center of Hero_Spawn <gen>)
Wave 2 mini Boss
Events
Time - Elapsed game time is 360.00 seconds
Conditions
Actions
Unit - Create 1 . 1st mini boss for Player 12 (Brown) at (Center of Creep_Spawn_South <gen>) facing Default building facing degrees
Unit Group - Order (Units in Creep_Spawn_South <gen>) to Attack-Move To . (Center of Hero_Spawn <gen>)
Wave 3
Events
Time - Every 40.00 seconds of game time
Conditions
Actions
Unit - Create 2 . Stonemaul Ogre for Player 12 (Brown) at (Center of Creep_Spawn_North <gen>) facing Default building facing degrees
Unit Group - Order (Units in Creep_Spawn_North <gen>) to Attack-Move To . (Center of Hero_Spawn <gen>)
Wave 3 Mini boss
Events
Time - Elapsed game time is 800.00 seconds
Conditions
Actions
Wave 4
Events
Conditions
Actions
The Demon Reinforcements
Events
Conditions
Actions
This Way To Market
Events
Time - Elapsed game time is 0.00 seconds
Conditions
Actions
Floating Text - Create floating text that reads This Way To Market at (Center of This_Way_To_Market <gen>) with Z offset 0 , using font size 10 , color ( 100 %, 100 %, 100 %), and 0 % transparency
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