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Triggers
DBv0.1.w3x
Variables
Golds and EXP
GPS
Burn
Darkness
MechanicalRocket
Beast Mode
Earthquake
DarkCoil
Heroes
Fire
Dark
Mechanical
Beast
Earth
Dark2
HeroesDeath
FireDeath
DarkDeath
MechanicalDeath
BeastDeath
BeastModeDeath
EarthDeath
Dark2Death
Revive
FireRev
DarkRev
MechanicalRev
BeastRev
BeastModeRev
EarthRev
Dark2Rev
Spawn
Weaklings
Boss2
Boss3
Boss4
Boss5
Boss6
Boss7
Boss8
Boss9
Boss10
Settings
Credits
HowToWin
SkillingBoss1
SkillingBoss3
SkillingBoss5
SkillingBoss6
SkillingBoss7
SkillingBoss8
Boss8Skilling
SkillingBoss9
Boss9Skilling
ComboBoss9
Boss9Combo
SkillingBoss10
Boss10Skilling
ComboBoss10
Boss10Combo
Visibility
Hidden
Escape
Note
Note2
Note3
WinningAndLosing
Player1Lose
Player2Lose
Player3Lose
Win
Commands
Rumble
RumbleMode
LosePlayer1
LosePlayer2
LosePlayer3
WinPlayer1
WinPlayer2
WinPlayer3
Wait
CustomSkills
Earth Stomp
EarthquakeCast
DarkCombo
Enter map-specific custom script code below. This text will be included in the map script after variables are declared and before any trigger code.
Name
Type
is_array
initial_value
GPS
Events
Time - Every 1.00 seconds of game time
Conditions
Actions
Player - Add 5 to Player 1 (Red) . Current gold
Player - Add 5 to Player 2 (Blue) . Current gold
Player - Add 5 to Player 3 (Teal) . Current gold
Burn
Events
Unit - A unit Begins casting an ability
Conditions
(Ability being cast) Equal to Burn
Actions
Hero - Add 20 experience to (Casting unit) , Show level-up graphics
Darkness
Events
Unit - A unit Begins casting an ability
Conditions
(Ability being cast) Equal to Darkness
Actions
Hero - Add 20 experience to (Casting unit) , Show level-up graphics
MechanicalRocket
Events
Unit - A unit Begins casting an ability
Conditions
(Ability being cast) Equal to Mechanical Rocket
Actions
Hero - Add 20 experience to (Casting unit) , Show level-up graphics
Beast Mode
Events
Unit - A unit Begins casting an ability
Conditions
(Ability being cast) Equal to Beast Mode
Actions
Hero - Add 20 experience to (Casting unit) , Show level-up graphics
Earthquake
Events
Unit - A unit Begins casting an ability
Conditions
(Ability being cast) Equal to Dark Coil
Actions
Hero - Add 20 experience to (Casting unit) , Show level-up graphics
DarkCoil
Events
Unit - A unit Begins casting an ability
Conditions
(Ability being cast) Equal to Earthquake (TC)
Actions
Hero - Add 20 experience to (Casting unit) , Show level-up graphics
Fire
Events
Unit - A unit Sells a unit
Conditions
(Unit-type of (Sold unit)) Equal to Fire
Actions
Unit - Move (Sold unit) instantly to (Center of Start_Location <gen>)
Camera - Lock camera target for (Owner of (Sold unit)) to (Sold unit) , offset by ( 0 , 0 ) using The unit's rotation
Dark
Events
Unit - A unit Sells a unit
Conditions
(Unit-type of (Sold unit)) Equal to Dark
Actions
Unit - Move (Sold unit) instantly to (Center of Start_Location <gen>)
Camera - Lock camera target for (Owner of (Sold unit)) to (Sold unit) , offset by ( 0 , 0 ) using The unit's rotation
Mechanical
Events
Unit - A unit Sells a unit
Conditions
(Unit-type of (Sold unit)) Equal to Mechanical
Actions
Unit - Move (Sold unit) instantly to (Center of Start_Location <gen>)
Camera - Lock camera target for (Owner of (Sold unit)) to (Sold unit) , offset by ( 0 , 0 ) using The unit's rotation
Beast
Events
Unit - A unit Sells a unit
Conditions
(Unit-type of (Sold unit)) Equal to Beast
Actions
Unit - Move (Sold unit) instantly to (Center of Start_Location <gen>)
Camera - Lock camera target for (Owner of (Sold unit)) to (Sold unit) , offset by ( 0 , 0 ) using The unit's rotation
Earth
Events
Unit - A unit Sells a unit
Conditions
(Unit-type of (Sold unit)) Equal to Earth
Actions
Unit - Move (Sold unit) instantly to (Center of Start_Location <gen>)
Camera - Lock camera target for (Owner of (Sold unit)) to (Sold unit) , offset by ( 0 , 0 ) using The unit's rotation
Dark2
Events
Unit - A unit Sells a unit
Conditions
(Unit-type of (Sold unit)) Equal to Dark [Combo]
Actions
Unit - Move (Sold unit) instantly to (Center of Start_Location <gen>)
Camera - Lock camera target for (Owner of (Sold unit)) to (Sold unit) , offset by ( 0 , 0 ) using The unit's rotation
FireDeath
Events
Unit - A unit Dies
Conditions
(Unit-type of (Dying unit)) Equal to Fire
Actions
Player - Add -500 to (Owner of (Dying unit)) . Current gold
Player - Add 1 to (Owner of (Dying unit)) . Current lumber
DarkDeath
Events
Unit - A unit Dies
Conditions
(Unit-type of (Dying unit)) Equal to Dark
Actions
Player - Add -500 to (Owner of (Dying unit)) . Current gold
Player - Add 1 to (Owner of (Dying unit)) . Current lumber
MechanicalDeath
Events
Unit - A unit Dies
Conditions
(Unit-type of (Dying unit)) Equal to Mechanical
Actions
Player - Add -500 to (Owner of (Dying unit)) . Current gold
Player - Add 1 to (Owner of (Dying unit)) . Current lumber
BeastDeath
Events
Unit - A unit Dies
Conditions
(Unit-type of (Dying unit)) Equal to Beast
Actions
Player - Add -500 to (Owner of (Dying unit)) . Current gold
Player - Add 1 to (Owner of (Dying unit)) . Current lumber
BeastModeDeath
Events
Unit - A unit Dies
Conditions
(Unit-type of (Dying unit)) Equal to Beast Mode (Demon Form)
Actions
Player - Add -500 to (Owner of (Dying unit)) . Current gold
Player - Add 1 to (Owner of (Dying unit)) . Current lumber
EarthDeath
Events
Unit - A unit Dies
Conditions
(Unit-type of (Dying unit)) Equal to Earth
Actions
Player - Add -500 to (Owner of (Dying unit)) . Current gold
Player - Add 1 to (Owner of (Dying unit)) . Current lumber
Dark2Death
Events
Unit - A unit Dies
Conditions
(Unit-type of (Dying unit)) Equal to Dark [Combo]
Actions
Player - Add -500 to (Owner of (Dying unit)) . Current gold
Player - Add 1 to (Owner of (Dying unit)) . Current lumber
FireRev
Events
Unit - A unit Dies
Conditions
(Unit-type of (Dying unit)) Equal to Fire
Actions
Game - Display to (All players controlled by a ((Owner of (Dying unit)) controller) player) the text: Revives in 10 seconds
Wait 10.00 seconds
Hero - Instantly revive (Dying unit) at (Center of Start_Location <gen>) , Hide revival graphics
DarkRev
Events
Unit - A unit Dies
Conditions
(Unit-type of (Dying unit)) Equal to Dark
Actions
Game - Display to (All players controlled by a ((Owner of (Dying unit)) controller) player) the text: Revives in 10 seconds
Wait 10.00 seconds
Hero - Instantly revive (Dying unit) at (Center of Start_Location <gen>) , Hide revival graphics
MechanicalRev
Events
Unit - A unit Dies
Conditions
(Unit-type of (Dying unit)) Equal to Mechanical
Actions
Game - Display to (All players controlled by a ((Owner of (Dying unit)) controller) player) the text: Revives in 10 seconds
Wait 10.00 seconds
Hero - Instantly revive (Dying unit) at (Center of Start_Location <gen>) , Hide revival graphics
BeastRev
Events
Unit - A unit Dies
Conditions
(Unit-type of (Dying unit)) Equal to Beast
Actions
Game - Display to (All players controlled by a ((Owner of (Dying unit)) controller) player) the text: Revives in 10 seconds
Wait 10.00 seconds
Hero - Instantly revive (Dying unit) at (Center of Start_Location <gen>) , Hide revival graphics
BeastModeRev
Events
Unit - A unit Dies
Conditions
(Unit-type of (Dying unit)) Equal to Beast Mode (Demon Form)
Actions
Game - Display to (All players controlled by a ((Owner of (Dying unit)) controller) player) the text: Revives in 10 seconds
Wait 10.00 seconds
Hero - Instantly revive (Dying unit) at (Center of Start_Location <gen>) , Hide revival graphics
EarthRev
Events
Unit - A unit Dies
Conditions
(Unit-type of (Dying unit)) Equal to Earth
Actions
Game - Display to (All players controlled by a ((Owner of (Dying unit)) controller) player) the text: Revives in 10 seconds
Wait 10.00 seconds
Hero - Instantly revive (Dying unit) at (Center of Start_Location <gen>) , Hide revival graphics
Dark2Rev
Events
Unit - A unit Dies
Conditions
(Unit-type of (Dying unit)) Equal to Dark [Combo]
Actions
Game - Display to (All players controlled by a ((Owner of (Dying unit)) controller) player) the text: Revives in 10 seconds
Wait 10.00 seconds
Hero - Instantly revive (Dying unit) at (Center of Start_Location <gen>) , Hide revival graphics
Weaklings
Events
Time - Every 10.00 seconds of game time
Conditions
Actions
Unit - Create 2 . Dark Troll for Player 4 (Purple) at (Center of Spawner <gen>) facing Default building facing degrees
Boss2
Events
Unit - Boss1 0012 <gen> Dies
Conditions
Actions
Game - Display to (All players) the text: Wait for 10 seconds...
Wait 10.00 seconds
Unit - Move Boss2 0007 <gen> instantly to (Center of Spawner <gen>)
Game - Display to (All players) the text: The Giga Wolf
Boss3
Events
Unit - Boss2 0007 <gen> Dies
Conditions
Actions
Game - Display to (All players) the text: Wait for 10 seconds...
Wait 10.00 seconds
Unit - Move Boss3 0013 <gen> instantly to (Center of Spawner <gen>)
Game - Display to (All players) the text: The Fun Ghoul
Boss4
Events
Unit - Boss3 0013 <gen> Dies
Conditions
Actions
Game - Display to (All players) the text: Wait for 10 seconds...
Wait 10.00 seconds
Unit - Move Boss4 0014 <gen> instantly to (Center of Spawner <gen>)
Game - Display to (All players) the text: The Flying Warrior
Boss5
Events
Unit - Boss4 0014 <gen> Dies
Conditions
Actions
Game - Display to (All players) the text: Wait for 10 seconds...
Wait 10.00 seconds
Unit - Move Boss5 0015 <gen> instantly to (Center of Spawner <gen>)
Game - Display to (All players) the text: The Warrior Of The Knight
Boss6
Events
Unit - Boss5 0015 <gen> Dies
Conditions
Actions
Game - Display to (All players) the text: Wait for 10 seconds...
Wait 10.00 seconds
Unit - Move Boss6 0016 <gen> instantly to (Center of Spawner <gen>)
Game - Display to (All players) the text: The Centaur
Boss7
Events
Unit - Boss6 0016 <gen> Dies
Conditions
Actions
Game - Display to (All players) the text: Wait for 10 seconds...
Wait 10.00 seconds
Unit - Move Boss7 0017 <gen> instantly to (Center of Spawner <gen>)
Game - Display to (All players) the text: The Secret Assassin
Boss8
Events
Unit - Boss7 0017 <gen> Dies
Conditions
Actions
Game - Display to (All players) the text: Wait for 10 seconds...
Wait 10.00 seconds
Unit - Move Boss8 0018 <gen> instantly to (Center of Spawner <gen>)
Game - Display to (All players) the text: Tharifas
Boss9
Events
Unit - Boss8 0018 <gen> Dies
Conditions
Actions
Game - Display to (All players) the text: Wait for 10 seconds...
Wait 10.00 seconds
Unit - Move Boss9 0019 <gen> instantly to (Center of Spawner <gen>)
Game - Display to (All players) the text: The Combo Gnoll
Boss10
Events
Unit - Boss9 0019 <gen> Dies
Conditions
Actions
Game - Display to (All players) the text: Wait for 10 seconds...
Wait 10.00 seconds
Unit - Move Boss10 0008 <gen> instantly to (Center of Spawner <gen>)
Game - Display to (All players) the text: Gigantica
Credits
Events
Map initialization
Conditions
Actions
Quest - Create a Optional quest titled Credits with the description Thanks to funghoul, Jetstar and PartyPoison who help me to make this map. , using icon path ReplaceableTextures\CommandButtons\BTNAmbush.blp
HowToWin
Events
Map initialization
Conditions
Actions
Quest - Create a Optional quest titled How To Win with the description To win, kill all of the 10 bosses if your death meter is at 20 you and your teammates will automatically lose. , using icon path ReplaceableTextures\CommandButtons\BTNAmbush.blp
SkillingBoss1
Events
Unit - Boss1 0012 <gen> Is attacked
Conditions
Actions
Unit - Order Boss1 0012 <gen> to Orc Troll Berserker - Berserk .
SkillingBoss3
Events
Unit - Boss3 0013 <gen> Is attacked
Conditions
Actions
Unit - Order Boss3 0013 <gen> to Orc Troll Berserker - Berserk .
SkillingBoss5
Events
Unit - Boss5 0015 <gen> Is attacked
Conditions
Actions
Unit - Order Boss5 0015 <gen> to Orc Troll Berserker - Berserk .
SkillingBoss6
Events
Unit - Boss6 0016 <gen> Is attacked
Conditions
Actions
Unit - Order Boss6 0016 <gen> to Orc Tauren Chieftain - War Stomp .
SkillingBoss7
Events
Unit - Boss7 0017 <gen> Is attacked
Conditions
Actions
Unit - Order Boss7 0017 <gen> to Orc Shaman - Bloodlust . Boss7 0017 <gen>
SkillingBoss8
Events
Unit - Boss8 0018 <gen> Is attacked
Conditions
Actions
Unit - Order Boss8 0018 <gen> to Night Elf Druid Of The Talon - Cyclone . (Attacking unit)
Boss8Skilling
Events
Unit - Boss8 0018 <gen> Begins casting an ability
Conditions
(Ability being cast) Equal to Cyclone (Neutral Hostile)
Actions
Unit - Order Boss8 0018 <gen> to Orc Troll Berserker - Berserk .
SkillingBoss9
Events
Unit - Boss9 0019 <gen> Is attacked
Conditions
Actions
Unit - Order Boss9 0019 <gen> to Neutral Brewmaster - Breath Of Fire . (Position of (Attacking unit))
Boss9Skilling
Events
Unit - Boss9 0019 <gen> Is attacked
Conditions
Actions
Wait 1.00 seconds
Unit - Order Boss9 0019 <gen> to Neutral - Breath Of Frost . (Position of (Attacking unit))
ComboBoss9
Events
Unit - Boss9 0019 <gen> Is attacked
Conditions
Actions
Wait 2.00 seconds
Unit - Order Boss9 0019 <gen> to Undead Dreadlord - Carrion Swarm . (Position of (Attacking unit))
Boss9Combo
Events
Unit - Boss9 0019 <gen> Is attacked
Conditions
Actions
Wait 3.00 seconds
Unit - Order Boss9 0019 <gen> to Orc Far Seer - Chain Lightning . (Attacking unit)
SkillingBoss10
Events
Unit - Boss10 0008 <gen> Is attacked
Conditions
Actions
Unit - Order Boss10 0008 <gen> to Neutral - Slam .
Boss10Skilling
Events
Unit - Boss10 0008 <gen> Is attacked
Conditions
Actions
Wait 1.00 seconds
Unit - Order Boss10 0008 <gen> to Orc Tauren Chieftain - War Stomp .
ComboBoss10
Events
Unit - Boss10 0008 <gen> Is attacked
Conditions
Actions
Wait 2.00 seconds
Unit - Order Boss10 0008 <gen> to Orc Shadow Hunter - Hex . (Attacking unit)
Boss10Combo
Events
Unit - Boss10 0008 <gen> Is attacked
Conditions
Actions
Wait 3.00 seconds
Unit - Order Boss10 0008 <gen> to Undead Crypt Lord - Impale . (Position of (Attacking unit))
Visibility
Events
Map initialization
Conditions
Actions
Visibility - Create an initially Enabled visibility modifier for Player 1 (Red) emitting Visibility across Visibility <gen>
Visibility - Create an initially Enabled visibility modifier for Player 2 (Blue) emitting Visibility across Visibility <gen>
Visibility - Create an initially Enabled visibility modifier for Player 3 (Teal) emitting Visibility across Visibility <gen>
Hidden
Events
Map initialization
Conditions
Actions
Visibility - Create an initially Enabled visibility modifier for Player 1 (Red) emitting Black mask across None <gen>
Visibility - Create an initially Enabled visibility modifier for Player 2 (Blue) emitting Black mask across None <gen>
Visibility - Create an initially Enabled visibility modifier for Player 3 (Teal) emitting Black mask across None <gen>
Escape
Events
Unit - A unit enters Escape <gen>
Conditions
Actions
Unit - Remove (Entering unit) from the game
Game - Display to (All players controlled by a ((Owner of (Entering unit)) controller) player) the text: You Escaped!!Such A Weak Person...
Game - Display to (All allies of (Owner of (Entering unit)).) the text: Your Friend Escaped Because He/She Is So Weak For This...
Note
Events
Time - Every 50.00 seconds of game time
Conditions
Actions
Game - Display to (All players) the text: Note: Intelligence Heroes can't attack they can only use good skills.
Note2
Events
Time - Every 60.00 seconds of game time
Conditions
Actions
Game - Display to (All players) the text: Note: When your hero dies your current gold will be reduce.
Note3
Events
Time - Every 70.00 seconds of game time
Conditions
Actions
Game - Display to (All players) the text: Note: 20 Deaths is Equal to Defeat!
Player1Lose
Events
Player - Player 1 (Red) 's Current lumber becomes Greater than or equal to 20.00
Conditions
Actions
Game - Display to (All players) the text: (Player1's Death Score) is at 20!You Are All Going To Lose The Game After 5 Seconds !
Wait 5.00 seconds
Game - Defeat Player 1 (Red) with the message: Defeat!
Game - Defeat Player 2 (Blue) with the message: Defeat!
Game - Defeat Player 3 (Teal) with the message: Defeat!
Game - Victory Player 4 (Purple) ( Show dialogs, Show scores)
Player2Lose
Events
Player - Player 2 (Blue) 's Current lumber becomes Greater than or equal to 20.00
Conditions
Actions
Game - Display to (All players) the text: (Player2's Death Score) is at 20!You Are All Going To Lose The Game After 5 Seconds !
Wait 5.00 seconds
Game - Defeat Player 1 (Red) with the message: Defeat!
Game - Defeat Player 2 (Blue) with the message: Defeat!
Game - Defeat Player 3 (Teal) with the message: Defeat!
Game - Victory Player 4 (Purple) ( Show dialogs, Show scores)
Player3Lose
Events
Player - Player 3 (Teal) 's Current lumber becomes Greater than or equal to 20.00
Conditions
Actions
Game - Display to (All players) the text: (Player3's Death Score) is at 20!You Are All Going To Lose The Game After 5 Seconds !
Wait 5.00 seconds
Game - Defeat Player 1 (Red) with the message: Defeat!
Game - Defeat Player 2 (Blue) with the message: Defeat!
Game - Defeat Player 3 (Teal) with the message: Defeat!
Game - Victory Player 4 (Purple) ( Show dialogs, Show scores)
Win
Events
Unit - Boss10 0008 <gen> Dies
Conditions
Actions
Game - Display to (All players) the text: You Killed All The Bosses!You Are All Going To Win After 5 Seconds!
Wait 5.00 seconds
Game - Victory Player 1 (Red) ( Show dialogs, Show scores)
Game - Victory Player 2 (Blue) ( Show dialogs, Show scores)
Game - Victory Player 3 (Teal) ( Show dialogs, Show scores)
Game - Defeat Player 4 (Purple) with the message: Defeat!
Rumble
Events
Player - Player 1 (Red) types a chat message containing -rumble (Unexpected type: 'stringnoformat') as An exact match
Conditions
Actions
Trigger - Turn off Boss2 <gen>
Unit - Kill Boss1 0012 <gen>
Player - Make Player 1 (Red) treat Player 2 (Blue) as an Enemy
Player - Make Player 1 (Red) treat Player 3 (Teal) as an Enemy
Player - Make Player 2 (Blue) treat Player 1 (Red) as an Enemy
Player - Make Player 2 (Blue) treat Player 3 (Teal) as an Enemy
Player - Make Player 3 (Teal) treat Player 1 (Red) as an Enemy
Player - Make Player 3 (Teal) treat Player 2 (Blue) as an Enemy
Trigger - Turn off Weaklings <gen>
Trigger - Turn off Player1Lose <gen>
Trigger - Turn off Player2Lose <gen>
Trigger - Turn off Player3Lose <gen>
Trigger - Turn on LosePlayer1 <gen>
Trigger - Turn on LosePlayer2 <gen>
Trigger - Turn on LosePlayer3 <gen>
Trigger - Turn on WinPlayer1 <gen>
Trigger - Turn on WinPlayer2 <gen>
Trigger - Turn on WinPlayer3 <gen>
Game - Display to (All players) the text: Player1, Player2 and Player3 Are now enemies!
Game - Display to (All players) the text: Rumble Mode: When your gold is at the amount of 10000 or higher you can win the Rumble Mode.
LosePlayer1
Events
Player - Player 1 (Red) 's Current lumber becomes Greater than or equal to 20.00
Conditions
Actions
Game - Display to (All players) the text: Player1 has been defeated!
Wait 5.00 seconds
Game - Defeat Player 1 (Red) with the message: Defeat!
Trigger - Turn off (This trigger)
LosePlayer2
Events
Player - Player 2 (Blue) 's Current lumber becomes Greater than or equal to 20.00
Conditions
Actions
Game - Display to (All players) the text: Player2 has been defeated!
Wait 5.00 seconds
Game - Defeat Player 2 (Blue) with the message: Defeat!
Trigger - Turn off (This trigger)
LosePlayer3
Events
Player - Player 3 (Teal) 's Current lumber becomes Greater than or equal to 20.00
Conditions
Actions
Game - Display to (All players) the text: Player3 has been defeated!
Wait 5.00 seconds
Game - Defeat Player 3 (Teal) with the message: Defeat!
Trigger - Turn off (This trigger)
WinPlayer1
Events
Player - Player 1 (Red) 's Current gold becomes Greater than or equal to 10000.00
Conditions
Actions
Game - Display to (All players) the text: Victory for Player1!
Wait 5.00 seconds
Game - Victory Player 1 (Red) ( Show dialogs, Show scores)
Trigger - Turn off (This trigger)
WinPlayer2
Events
Player - Player 2 (Blue) 's Current gold becomes Greater than or equal to 10000.00
Conditions
Actions
Game - Display to (All players) the text: Victory for Player2!
Wait 5.00 seconds
Game - Victory Player 2 (Blue) ( Show dialogs, Show scores)
Trigger - Turn off (This trigger)
WinPlayer3
Events
Player - Player 3 (Teal) 's Current gold becomes Greater than or equal to 10000.00
Conditions
Actions
Game - Display to (All players) the text: Victory for Player3!
Wait 5.00 seconds
Game - Victory Player 3 (Teal) ( Show dialogs, Show scores)
Trigger - Turn off (This trigger)
Wait
Events
Time - Elapsed game time is 10.00 seconds
Conditions
Actions
Trigger - Turn off Rumble <gen>
Earth Stomp
Events
Unit - A unit Begins channeling an ability
Conditions
(Ability being cast) Equal to Earth Stomp
Actions
Animation - Change (Casting unit) 's size to ( 125.00 %, 125.00 %, 125.00 %) of its original size
Wait 0.05 seconds
Animation - Change (Casting unit) 's size to ( 150.00 %, 150.00 %, 150.00 %) of its original size
Wait 0.10 seconds
Animation - Change (Casting unit) 's size to ( 175.00 %, 175.00 %, 175.00 %) of its original size
Wait 0.15 seconds
Animation - Change (Casting unit) 's size to ( 200.00 %, 200.00 %, 200.00 %) of its original size
Wait 0.20 seconds
Animation - Change (Casting unit) 's size to ( 175.00 %, 175.00 %, 175.00 %) of its original size
Wait 0.21 seconds
Animation - Change (Casting unit) 's size to ( 150.00 %, 150.00 %, 150.00 %) of its original size
Wait 0.22 seconds
Animation - Change (Casting unit) 's size to ( 125.00 %, 125.00 %, 125.00 %) of its original size
Wait 0.23 seconds
Animation - Change (Casting unit) 's size to ( 100.00 %, 100.00 %, 100.00 %) of its original size
EarthquakeCast
Events
Unit - A unit Begins casting an ability
Conditions
(Ability being cast) Equal to Earthquake (TC)
Actions
Special Effect - Create a special effect at (Position of (Casting unit)) using Abilities\Spells\Orc\EarthQuake\EarthQuakeTarget.mdl
Wait 1.00 seconds
Special Effect - Destroy (Last created special effect)
Animation - Change (Casting unit) 's size to ( 100 %, 100 %, 100 %) of its original size
DarkCombo
Events
Unit - A unit Begins casting an ability
Conditions
(Ability being cast) Equal to Dark Coil
Actions
Wait 0.75 seconds
Unit - Order (Casting unit) to Undead Dreadlord - Carrion Swarm . (Position of (Target unit of ability being cast))
Wait 1.50 seconds
Unit - Order (Casting unit) to Human Blood Mage - Flame Strike . (Position of (Target unit of ability being cast))
Wait 2.25 seconds
Unit - Order (Casting unit) to Night Elf Warden - Fan Of Knives .
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