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Triggers
DungeonHero1.01b.w3x
Variables
Teleport From Taverns and cash
Player 1
Player 2
Player 3
Player 4
Income
Income all players
Wawes
Wawe1
Wawe2
Wawe3
Wawe4
Wawe5
Wawe6
Wawe7
Wawe8
Wawe9
Wawe10
Wawe11
Wawe12
Wawe13
Wawe14
Wawe15
Wawe16
Wawe17
Wawe18
Wawe19
Wawe20
Game final
Lose and win
Win
Lose
Revivie
revivie p1
revivie p2
revivie p3
revivie p4
Bounty
Bounty
Start Lumber
Playeer1
Playeer2
Playeer3
Playerr4
texts
Must survive
Upper level
Support
Recipes
Items1
Player Tipes
boss
tank
Kick
Kick player2
kick player3
kick player4
Visibility
Visibility
Move Up
FIrst Move
Attack
Move Down
First Move
Attck
Combine Items
Khaladras gem
Spider Ring
Runed Brace
Flute
Fire Claws
Staff Of Inteligence
Orb of Magic power
Allied units
Units 8
Units
Units 2
Units 3
Units 4
Units 5
Units 6
Units 7
Combine items tip
Staff
Gem
Claws
flute tip
brace
ring
Orb
To boss teleports
To boss up
To boss down
from boss
To boss dow
Spawn boss size
Abilities
Thunder Clap
Critical Strike
Chain Lighting
Axe
Mana Burn
Multi Kill
Life Drain
Burn oil
Envenomed Weapons
Quest
Main
Creephoszile
Skeleton
Lizard
Gepo
Enter map-specific custom script code below. This text will be included in the map script after variables are declared and before any trigger code.
Name
Type
is_array
initial_value
Caster
unit
No
UnitNull
Target
unit
No
UnitNull
Player 1
Events
Unit - A unit enters P1 <gen>
Conditions
((Entering unit) is A Hero) Equal to True
(Owner of (Entering unit)) Equal to Player 1 (Red)
Actions
Unit - Move (Entering unit) instantly to (Center of Base <gen>)
Camera - Pan camera for Player 1 (Red) to (Center of Base <gen>) over 0 seconds
Player - Add 400 to Player 1 (Red) . Current gold
Game - Display to (All players) the text: Player 1 has Choosen a Hero!
Player 2
Events
Unit - A unit enters P2 <gen>
Conditions
((Entering unit) is A Hero) Equal to True
(Owner of (Entering unit)) Equal to Player 2 (Blue)
Actions
Unit - Move (Entering unit) instantly to (Center of Base <gen>)
Camera - Pan camera for Player 2 (Blue) to (Center of Base <gen>) over 0 seconds
Player - Add 400 to Player 2 (Blue) . Current gold
Game - Display to (All players) the text: Player 2 has Choosen a Hero!
Player 3
Events
Unit - A unit enters P4 <gen>
Conditions
((Entering unit) is A Hero) Equal to True
(Owner of (Entering unit)) Equal to Player 3 (Teal)
Actions
Unit - Move (Entering unit) instantly to (Center of Base <gen>)
Camera - Pan camera for Player 3 (Teal) to (Center of Base <gen>) over 0 seconds
Player - Add 400 to Player 3 (Teal) . Current gold
Game - Display to (All players) the text: Player 3 has Choosen a Hero!
Player 4
Events
Unit - A unit enters P3 <gen>
Conditions
((Entering unit) is A Hero) Equal to True
(Owner of (Entering unit)) Equal to Player 4 (Purple)
Actions
Unit - Move (Entering unit) instantly to (Center of Base <gen>)
Player - Add 400 to Player 4 (Purple) . Current gold
Camera - Pan camera for Player 4 (Purple) to (Center of Base <gen>) over 0 seconds
Game - Display to (All players) the text: Player 4 has Choosen a Hero!
Income all players
Events
Time - Every 2 seconds of game time
Conditions
Actions
Player - Add 2 to Player 1 (Red) . Current gold
Player - Add 2 to Player 2 (Blue) . Current gold
Player - Add 2 to Player 3 (Teal) . Current gold
Player - Add 2 to Player 4 (Purple) . Current gold
Wawe1
Events
Time - Elapsed game time is 50.00 seconds
Conditions
Actions
Unit - Create 6 . Footman. for Player 12 (Brown) at (Center of Spawn_1 <gen>) facing Default building facing degrees
Unit - Create 6 . Footman. for Player 12 (Brown) at (Center of Spawn_2 <gen>) facing Default building facing degrees
Game - Display to (All players) the text: |c00000080Wave 1|r Footman.
Wawe2
Events
Time - Elapsed game time is 100.00 seconds
Conditions
Actions
Game - Display to (All players) the text: |c00000080Wave 2|r Rifleman.
Unit - Create 10 . Rifleman. for Player 12 (Brown) at (Center of Spawn_1 <gen>) facing Default building facing degrees
Unit - Create 10 . Rifleman. for Player 12 (Brown) at (Center of Spawn_2 <gen>) facing Default building facing degrees
Wawe3
Events
Time - Elapsed game time is 150.00 seconds
Conditions
Actions
Game - Display to (All players) the text: |c00000080Wave 3|r Knights.
Unit - Create 8 . Knight. for Player 12 (Brown) at (Center of Spawn_1 <gen>) facing Default building facing degrees
Unit - Create 8 . Knight. for Player 12 (Brown) at (Center of Spawn_2 <gen>) facing Default building facing degrees
Wawe4
Events
Time - Elapsed game time is 200.00 seconds
Conditions
Actions
Game - Display to (All players) the text: |c00000080Wave 4|r Mortar team.
Unit - Create 7 . Mortar Team. for Player 12 (Brown) at (Center of Spawn_1 <gen>) facing Default building facing degrees
Unit - Create 7 . Mortar Team. for Player 12 (Brown) at (Center of Spawn_2 <gen>) facing Default building facing degrees
Wawe5
Events
Time - Elapsed game time is 250.00 seconds
Conditions
Actions
Game - Display to (All players) the text: |c00000080Wave 5|r Grunts.
Unit - Create 9 . Grunt. for Player 12 (Brown) at (Center of Spawn_1 <gen>) facing Default building facing degrees
Unit - Create 9 . Grunt. for Player 12 (Brown) at (Center of Spawn_2 <gen>) facing Default building facing degrees
Wawe6
Events
Time - Elapsed game time is 300.00 seconds
Conditions
Actions
Game - Display to (All players) the text: |c00000080Wave 6|r Riders.
Unit - Create 6 . Rider. for Player 12 (Brown) at (Center of Spawn_1 <gen>) facing Default building facing degrees
Unit - Create 6 . Rider. for Player 12 (Brown) at (Center of Spawn_2 <gen>) facing Default building facing degrees
Wawe7
Events
Time - Elapsed game time is 350.00 seconds
Conditions
Actions
Game - Display to (All players) the text: |c00000080Wave 7|r Taurens.
Unit - Create 9 . Tauren. for Player 12 (Brown) at (Center of Spawn_1 <gen>) facing Default building facing degrees
Unit - Create 9 . Tauren. for Player 12 (Brown) at (Center of Spawn_2 <gen>) facing Default building facing degrees
Wawe8
Events
Time - Elapsed game time is 400.00 seconds
Conditions
Actions
Game - Display to (All players) the text: |c00000080Wave 8|r Troll Headhunters.
Unit - Create 7 . Troll Head Hunter. for Player 12 (Brown) at (Center of Spawn_1 <gen>) facing Default building facing degrees
Unit - Create 7 . Troll Head Hunter. for Player 12 (Brown) at (Center of Spawn_2 <gen>) facing Default building facing degrees
Wawe9
Events
Time - Elapsed game time is 450.00 seconds
Conditions
Actions
Game - Display to (All players) the text: |c00000080Wave 9|r Kodo Beasts.
Unit - Create 6 . Kodo Beast. for Player 12 (Brown) at (Center of Spawn_1 <gen>) facing Default building facing degrees
Unit - Create 6 . Kodo Beast. for Player 12 (Brown) at (Center of Spawn_2 <gen>) facing Default building facing degrees
Wawe10
Events
Time - Elapsed game time is 500.00 seconds
Conditions
Actions
Game - Display to (All players) the text: |c00000080Wave 10|r. BOSS wave, Son of Anubis.
Unit - Create 2 . Wawe 10 for Player 12 (Brown) at (Center of Spawn_1 <gen>) facing Default building facing degrees
Unit - Create 2 . Wawe 10 for Player 12 (Brown) at (Center of Spawn_2 <gen>) facing Default building facing degrees
Wawe11
Events
Time - Elapsed game time is 550.00 seconds
Conditions
Actions
Game - Display to (All players) the text: |c00000080Wave 11|r. TANK wave, Dryads.
Unit - Create 6 . Dryad. for Player 12 (Brown) at (Center of Spawn_1 <gen>) facing Default building facing degrees
Unit - Create 6 . Dryad. for Player 12 (Brown) at (Center of Spawn_2 <gen>) facing Default building facing degrees
Wawe12
Events
Time - Elapsed game time is 600.00 seconds
Conditions
Actions
Game - Display to (All players) the text: |c00000080Wave 12|r Night Elf Druids.
Unit - Create 7 . Elven Druid. (Night Elf Form) for Player 12 (Brown) at (Center of Spawn_1 <gen>) facing Default building facing degrees
Unit - Create 7 . Elven Druid. (Night Elf Form) for Player 12 (Brown) at (Center of Spawn_2 <gen>) facing Default building facing degrees
Wawe13
Events
Time - Elapsed game time is 650.00 seconds
Conditions
Actions
Game - Display to (All players) the text: |c00000080Wave 13|r Faerie Dragons.
Unit - Create 6 . Faerie Dragon. for Player 12 (Brown) at (Center of Spawn_1 <gen>) facing Default building facing degrees
Unit - Create 6 . Faerie Dragon. for Player 12 (Brown) at (Center of Spawn_2 <gen>) facing Default building facing degrees
Wawe14
Events
Time - Elapsed game time is 700.00 seconds
Conditions
Actions
Game - Display to (All players) the text: |c00000080Wave 14|r Tank wawe, Spiders.
Unit - Create 4 . Spider. for Player 12 (Brown) at (Center of Spawn_1 <gen>) facing Default building facing degrees
Unit - Create 4 . Spider. for Player 12 (Brown) at (Center of Spawn_2 <gen>) facing Default building facing degrees
Wawe15
Events
Time - Elapsed game time is 765.00 seconds
Conditions
Actions
Game - Display to (All players) the text: |c00000080Wave 15|r. BOSS wawe, Naga Sorcer.
Unit - Create 2 . Naga Sorcer. for Player 12 (Brown) at (Center of Spawn_1 <gen>) facing Default building facing degrees
Unit - Create 2 . Naga Sorcer. for Player 12 (Brown) at (Center of Spawn_2 <gen>) facing Default building facing degrees
Wawe16
Events
Time - Elapsed game time is 815.00 seconds
Conditions
Actions
Game - Display to (All players) the text: |c00000080Wave 16|r Ghouls.
Unit - Create 6 . Ghoul. for Player 12 (Brown) at (Center of Spawn_1 <gen>) facing Default building facing degrees
Unit - Create 6 . Ghoul. for Player 12 (Brown) at (Center of Spawn_2 <gen>) facing Default building facing degrees
Wawe17
Events
Time - Elapsed game time is 870.00 seconds
Conditions
Actions
Game - Display to (All players) the text: |c00000080Wave 17|r Centaurs.
Unit - Create 5 . Centaur. for Player 12 (Brown) at (Center of Spawn_1 <gen>) facing Default building facing degrees
Unit - Create 5 . Centaur. for Player 12 (Brown) at (Center of Spawn_2 <gen>) facing Default building facing degrees
Wawe18
Events
Time - Elapsed game time is 920.00 seconds
Conditions
Actions
Game - Display to (All players) the text: |c00000080Wave 18|r. TANK wawe, Guards.
Unit - Create 3 . Guard. for Player 12 (Brown) at (Center of Spawn_1 <gen>) facing Default building facing degrees
Unit - Create 3 . Guard. for Player 12 (Brown) at (Center of Spawn_2 <gen>) facing Default building facing degrees
Wawe19
Events
Time - Elapsed game time is 975.00 seconds
Conditions
Actions
Game - Display to (All players) the text: |c00000080Wave 19|r Inferals.
Unit - Create 4 . Inferal. for Player 12 (Brown) at (Center of Spawn_1 <gen>) facing Default building facing degrees
Unit - Create 4 . Inferal. for Player 12 (Brown) at (Center of Spawn_2 <gen>) facing Default building facing degrees
Wawe20
Events
Time - Elapsed game time is 1015.00 seconds
Conditions
Actions
Game - Display to (All players) the text: |c00000080Wave 20|r. FINAL BOSS wawe, Village Defender.
Unit - Create 1 . Final Boss. for Player 12 (Brown) at (Center of Spawn_1 <gen>) facing Default building facing degrees
Unit - Create 1 . Final Boss. for Player 12 (Brown) at (Center of Spawn_2 <gen>) facing Default building facing degrees
Game final
Events
Unit - A unit Dies
Conditions
(Unit-type of (Dying unit)) Equal to Final Boss.
Actions
Wait 2 seconds
Game - Display to (All players) the text: Last Finall Boss is dead ! Go to the Circle of Power at spawing spots of creeps to teleport you to the boss !
Win
Events
Unit - A unit Dies
Conditions
(Unit-type of (Triggering unit)) Equal to Demon Hunter (Evil)
Actions
Wait 2.00 seconds
Game - Pause the game
Game - Display to (All players) the text: Congratulations you have killed the FINAL BOSS! thanx for playing my map.
Wait 15.00 seconds
Game - Victory Player 1 (Red) ( Show dialogs, Show scores)
Game - Victory Player 2 (Blue) ( Show dialogs, Show scores)
Game - Victory Player 3 (Teal) ( Show dialogs, Show scores)
Game - Victory Player 4 (Purple) ( Show dialogs, Show scores)
Lose
Events
Unit - Keep 0010 <gen> Dies
Conditions
Actions
Game - Pause the game
Wait 14.00 seconds
Game - Defeat Player 1 (Red) with the message: Defeat!
Game - Defeat Player 2 (Blue) with the message: Defeat!
Game - Defeat Player 3 (Teal) with the message: Defeat!
Game - Defeat Player 4 (Purple) with the message: Defeat!
Camera - Pan camera for Player 1 (Red) to (Center of Must_survive <gen>) over 0 seconds
Camera - Pan camera for Player 2 (Blue) to (Center of Must_survive <gen>) over 0 seconds
Camera - Pan camera for Player 3 (Teal) to (Center of Must_survive <gen>) over 0 seconds
Camera - Pan camera for Player 4 (Purple) to (Center of Must_survive <gen>) over 0 seconds
revivie p1
Events
Unit - A unit owned by Player 1 (Red) . Dies
Conditions
((Dying unit) is A Hero) Equal to True
(Owner of (Dying unit)) Equal to Player 1 (Red)
Actions
Wait 5.00 seconds
Game - Display to (All players) the text: Hero of Player 1 red has Died! He losts all his Gold!!
Camera - Pan camera for Player 1 (Red) to (Center of Base <gen>) over 0 seconds
Hero - Instantly revive (Dying unit) at (Center of Base <gen>) , Show revival graphics
Player - Set Player 1 (Red) . Current gold to 0
revivie p2
Events
Unit - A unit owned by Player 2 (Blue) . Dies
Conditions
((Dying unit) is A Hero) Equal to True
(Owner of (Dying unit)) Equal to Player 2 (Blue)
Actions
Wait 5.00 seconds
Game - Display to (All players) the text: Hero of Player 2 blue has Died! He losts all his Gold!!
Camera - Pan camera for Player 2 (Blue) to (Center of Base <gen>) over 0 seconds
Hero - Instantly revive (Dying unit) at (Center of Base <gen>) , Show revival graphics
Player - Set Player 2 (Blue) . Current gold to 0
revivie p3
Events
Unit - A unit owned by Player 3 (Teal) . Dies
Conditions
((Dying unit) is A Hero) Equal to True
(Owner of (Dying unit)) Equal to Player 3 (Teal)
Actions
Player - Set Player 3 (Teal) . Current gold to 0
Game - Display to (All players) the text: Hero of Player 3 teal has Died! He losts all his Gold!!
Camera - Pan camera for Player 3 (Teal) to (Center of Base <gen>) over 0 seconds
Hero - Instantly revive (Dying unit) at (Center of Base <gen>) , Show revival graphics
Wait 5.00 seconds
revivie p4
Events
Unit - A unit owned by Player 4 (Purple) . Dies
Conditions
((Dying unit) is A Hero) Equal to True
(Owner of (Dying unit)) Equal to Player 4 (Purple)
Actions
Wait 5.00 seconds
Game - Display to (All players) the text: Hero of Player 4 purple has Died! He losts all his Gold!!
Camera - Pan camera for Player 4 (Purple) to (Center of Base <gen>) over 0 seconds
Hero - Instantly revive (Dying unit) at (Center of Base <gen>) , Show revival graphics
Player - Set Player 4 (Purple) . Current gold to 0
Bounty
Events
Map initialization
Conditions
Actions
Player - Turn Gives bounty On for Player 12 (Brown)
Playeer1
Events
Time - Elapsed game time is 8.00 seconds
Conditions
Actions
Player - Add 1 to Player 1 (Red) . Current lumber
Game - Display to Player Group - Player 1 (Red) the text: You Received one Lumber. Choose your hero and get ready to fight!
Playeer2
Events
Time - Elapsed game time is 8.00 seconds
Conditions
Actions
Player - Add 1 to Player 2 (Blue) . Current lumber
Playeer3
Events
Time - Elapsed game time is 8.00 seconds
Conditions
Actions
Player - Add 1 to Player 3 (Teal) . Current lumber
Playerr4
Events
Time - Elapsed game time is 8.00 seconds
Conditions
Actions
Player - Add 1 to Player 4 (Purple) . Current lumber
Must survive
Events
Map initialization
Conditions
Actions
Floating Text - Create floating text that reads This Must Survive! at (Center of Must_survive <gen>) with Z offset 0 , using font size 10 , color ( 100 %, 100 %, 100 %), and 0 % transparency
Upper level
Events
Map initialization
Conditions
Actions
Floating Text - Create floating text that reads Upper Level Items at (Center of Upper_Items <gen>) with Z offset 0 , using font size 10 , color ( 100 %, 100 %, 100 %), and 0 % transparency
Support
Events
Map initialization
Conditions
Actions
Floating Text - Create floating text that reads Support Shop at (Center of Support <gen>) with Z offset 0 , using font size 10 , color ( 100 %, 100 %, 100 %), and 0 % transparency
Recipes
Events
Map initialization
Conditions
Actions
Floating Text - Create floating text that reads Recipes at (Center of Recipes <gen>) with Z offset 0 , using font size 10 , color ( 100 %, 100 %, 100 %), and 0 % transparency
Items1
Events
Map initialization
Conditions
Actions
Floating Text - Create floating text that reads Items lower level at (Center of Items_1 <gen>) with Z offset 0 , using font size 10 , color ( 100 %, 100 %, 100 %), and 0 % transparency
boss
Events
Player - Player 1 (Red) types a chat message containing -boss (Unexpected type: 'stringnoformat') as An exact match
Player - Player 2 (Blue) types a chat message containing -boss (Unexpected type: 'stringnoformat') as An exact match
Player - Player 3 (Teal) types a chat message containing -boss (Unexpected type: 'stringnoformat') as An exact match
Player - Player 4 (Purple) types a chat message containing -boss (Unexpected type: 'stringnoformat') as An exact match
Conditions
Actions
Game - Display to (All players) the text: Boss levels are: 10, 15 , 20
tank
Events
Player - Player 1 (Red) types a chat message containing -tank (Unexpected type: 'stringnoformat') as An exact match
Player - Player 2 (Blue) types a chat message containing -tank (Unexpected type: 'stringnoformat') as An exact match
Player - Player 3 (Teal) types a chat message containing -tank (Unexpected type: 'stringnoformat') as An exact match
Player - Player 4 (Purple) types a chat message containing -tank (Unexpected type: 'stringnoformat') as An exact match
Conditions
Actions
Game - Display to (All players) the text: Tank levels Are: 11, 14, 18
Kick player2
Events
Player - Player 1 (Red) types a chat message containing -kick 4 (Unexpected type: 'stringnoformat') as An exact match
Conditions
Actions
Game - Victory Player 2 (Blue) ( Skip dialogs, Skip scores)
kick player3
Events
Player - Player 1 (Red) types a chat message containing -kick 3 (Unexpected type: 'stringnoformat') as An exact match
Conditions
Actions
Game - Victory Player 3 (Teal) ( Skip dialogs, Skip scores)
kick player4
Events
Player - Player 1 (Red) types a chat message containing -kick 2 (Unexpected type: 'stringnoformat') as An exact match
Conditions
Actions
Game - Victory Player 4 (Purple) ( Skip dialogs, Skip scores)
Visibility
Events
Map initialization
Conditions
Actions
Visibility - Create an initially Enabled visibility modifier for Player 1 (Red) emitting Visibility across (Playable map area)
Visibility - Create an initially Enabled visibility modifier for Player 2 (Blue) emitting Visibility across (Playable map area)
Visibility - Create an initially Enabled visibility modifier for Player 3 (Teal) emitting Visibility across (Playable map area)
Visibility - Create an initially Enabled visibility modifier for Player 4 (Purple) emitting Visibility across (Playable map area)
FIrst Move
Events
Unit - A unit enters Spawn_1 <gen>
Conditions
(Owner of (Entering unit)) Equal to Player 12 (Brown)
Actions
Unit - Order (Entering unit) to Attack-Move To . (Center of Up_Move_1 <gen>)
Attack
Events
Unit - A unit enters Up_Move_1 <gen>
Conditions
(Owner of (Entering unit)) Equal to Player 12 (Brown)
Actions
Unit - Order (Entering unit) to Attack-Move To . (Center of Up_attack <gen>)
First Move
Events
Unit - A unit enters Spawn_2 <gen>
Conditions
(Owner of (Entering unit)) Equal to Player 12 (Brown)
Actions
Unit - Order (Entering unit) to Attack-Move To . (Center of Down_Move_1 <gen>)
Attck
Events
Unit - A unit enters Down_Move_1 <gen>
Conditions
(Owner of (Entering unit)) Equal to Player 12 (Brown)
Actions
Unit - Order (Entering unit) to Attack-Move To . (Center of Down_Attack <gen>)
Khaladras gem
Events
Unit - A unit Acquires an item
Conditions
Actions
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
((Hero manipulating item) has an item of type Boots of Quel'Thalas +6) Equal to True
((Hero manipulating item) has an item of type Kahadar´s gem recipe) Equal to True
((Hero manipulating item) has an item of type Belt of Giant Strength +6) Equal to True
((Hero manipulating item) has an item of type Robe of the Magi +6) Equal to True
Then - Actions
Item - Remove (Item carried by (Hero manipulating item) of type Belt of Giant Strength +6)
Item - Remove (Item carried by (Hero manipulating item) of type Boots of Quel'Thalas +6)
Item - Remove (Item carried by (Hero manipulating item) of type Robe of the Magi +6)
Item - Remove (Item carried by (Hero manipulating item) of type Kahadar´s gem recipe)
Hero - Create Kahadar´s gem and give it to (Hero manipulating item)
Special Effect - Create a special effect attached to the overhead (Unexpected type: 'attachpoint') of (Hero manipulating item) using Abilities\Spells\Other\HowlOfTerror\HowlCaster.mdl
Wait 1.00 seconds
Special Effect - Destroy (Last created special effect)
Else - Actions
Spider Ring
Events
Unit - A unit Acquires an item
Conditions
Actions
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
((Hero manipulating item) has an item of type Spider Ring recipe) Equal to True
((Hero manipulating item) has an item of type Lion's Ring) Equal to True
((Hero manipulating item) has an item of type Ring of Protection +4) Equal to True
Then - Actions
Item - Remove (Item carried by (Hero manipulating item) of type Ring of Protection +4)
Item - Remove (Item carried by (Hero manipulating item) of type Spider Ring recipe)
Item - Remove (Item carried by (Hero manipulating item) of type Lion's Ring)
Hero - Create Kahadar´s gem and give it to (Hero manipulating item)
Special Effect - Create a special effect attached to the overhead (Unexpected type: 'attachpoint') of (Hero manipulating item) using Abilities\Spells\Other\HowlOfTerror\HowlCaster.mdl
Wait 1.00 seconds
Special Effect - Destroy (Last created special effect)
Else - Actions
Runed Brace
Events
Unit - A unit Acquires an item
Conditions
Actions
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
((Hero manipulating item) has an item of type Ring of Regeneration) Equal to True
((Hero manipulating item) has an item of type Slippers of Agility +4) Equal to True
((Hero manipulating item) has an item of type Runed Bracers recipe) Equal to True
Then - Actions
Item - Remove (Item carried by (Hero manipulating item) of type Slippers of Agility +4)
Item - Remove (Item carried by (Hero manipulating item) of type Ring of Regeneration)
Item - Remove (Item carried by (Hero manipulating item) of type Runed Bracers recipe)
Hero - Create Runed Bracers and give it to (Hero manipulating item)
Special Effect - Create a special effect attached to the overhead (Unexpected type: 'attachpoint') of (Hero manipulating item) using Abilities\Spells\Other\HowlOfTerror\HowlCaster.mdl
Wait 1.00 seconds
Special Effect - Destroy (Last created special effect)
Else - Actions
Flute
Events
Unit - A unit Acquires an item
Conditions
Actions
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
((Hero manipulating item) has an item of type Berserker helm) Equal to True
((Hero manipulating item) has an item of type Belt of Giant Strength +6) Equal to True
((Hero manipulating item) has an item of type Boots of Quel'Thalas +6) Equal to True
((Hero manipulating item) has an item of type Flute recipe) Equal to True
Then - Actions
Item - Remove (Item carried by (Hero manipulating item) of type Berserker helm)
Item - Remove (Item carried by (Hero manipulating item) of type Flute recipe)
Item - Remove (Item carried by (Hero manipulating item) of type Boots of Quel'Thalas +6)
Item - Remove (Item carried by (Hero manipulating item) of type Belt of Giant Strength +6)
Hero - Create Flute and give it to (Hero manipulating item)
Special Effect - Create a special effect attached to the overhead (Unexpected type: 'attachpoint') of (Hero manipulating item) using Abilities\Spells\Other\HowlOfTerror\HowlCaster.mdl
Wait 1.00 seconds
Special Effect - Destroy (Last created special effect)
Else - Actions
Fire Claws
Events
Unit - A unit Acquires an item
Conditions
Actions
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
((Hero manipulating item) has an item of type Fire Claws recipe) Equal to True
((Hero manipulating item) has an item of type Fire Blade) Equal to True
((Hero manipulating item) has an item of type Fire Axe) Equal to True
Then - Actions
Item - Remove (Item carried by (Hero manipulating item) of type Fire Claws recipe)
Item - Remove (Item carried by (Hero manipulating item) of type Fire Blade)
Item - Remove (Item carried by (Hero manipulating item) of type Fire Axe)
Hero - Create Fire Claws and give it to (Hero manipulating item)
Special Effect - Create a special effect attached to the overhead (Unexpected type: 'attachpoint') of (Hero manipulating item) using Abilities\Spells\Other\HowlOfTerror\HowlCaster.mdl
Wait 1.00 seconds
Special Effect - Destroy (Last created special effect)
Else - Actions
Staff Of Inteligence
Events
Unit - A unit Acquires an item
Conditions
Actions
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
((Hero manipulating item) has an item of type Robe of the Magi +6) Equal to True
((Hero manipulating item) has an item of type Staff of Inteligence recipe) Equal to True
((Hero manipulating item) has an item of type Sobi Mask) Equal to True
Then - Actions
Item - Remove (Item carried by (Hero manipulating item) of type Robe of the Magi +6)
Item - Remove (Item carried by (Hero manipulating item) of type Sobi Mask)
Item - Remove (Item carried by (Hero manipulating item) of type Staff of Inteligence recipe)
Hero - Create Staff of Inteligence and give it to (Hero manipulating item)
Special Effect - Create a special effect attached to the overhead (Unexpected type: 'attachpoint') of (Hero manipulating item) using Abilities\Spells\Other\HowlOfTerror\HowlCaster.mdl
Wait 1.00 seconds
Special Effect - Destroy (Last created special effect)
Else - Actions
Orb of Magic power
Events
Unit - A unit Acquires an item
Conditions
Actions
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
((Hero manipulating item) has an item of type Staff of Defence) Equal to True
((Hero manipulating item) has an item of type Orb of Magic Power recipe) Equal to True
((Hero manipulating item) has an item of type Pendant of Mana) Equal to True
Then - Actions
Item - Remove (Item carried by (Hero manipulating item) of type Staff of Defence)
Item - Remove (Item carried by (Hero manipulating item) of type Orb of Magic Power recipe)
Item - Remove (Item carried by (Hero manipulating item) of type Pendant of Mana)
Hero - Create Orb of Magic Power and give it to (Hero manipulating item)
Special Effect - Create a special effect attached to the overhead (Unexpected type: 'attachpoint') of (Hero manipulating item) using Abilities\Spells\Other\HowlOfTerror\HowlCaster.mdl
Wait 1.00 seconds
Special Effect - Destroy (Last created special effect)
Else - Actions
Units 8
Events
Unit - A unit enters Down_Attack <gen>
Unit - A unit enters Up_attack <gen>
Conditions
(Unit-type of (Entering unit)) Equal to Centaur.
(Unit-type of (Entering unit)) Equal to Guard.
(Unit-type of (Entering unit)) Equal to Ghoul.
(Unit-type of (Entering unit)) Equal to Inferal.
(Unit-type of (Entering unit)) Equal to Final Boss.
Actions
Unit - Create 4 . for Player 5 (Yellow) at (Center of (Playable map area)) facing Default building facing degrees
Game - Display to (All players) the text: Enemy Units are in the City! 4 Spirit Breakers came to help!
Units
Events
Time - Elapsed game time is 60.00 seconds
Conditions
Actions
Unit - Create 3 . Grunt for Player 5 (Yellow) at (Center of Spawn_Up <gen>) facing Default building facing degrees
Unit - Create 3 . Grunt for Player 5 (Yellow) at (Center of SPawn_downm <gen>) facing Default building facing degrees
Game - Display to (All players) the text: The Help came: 3 Grunts
Units 2
Events
Time - Elapsed game time is 125.00 seconds
Conditions
Actions
Unit - Create 4 . Raider for Player 5 (Yellow) at (Center of SPawn_downm <gen>) facing Default building facing degrees
Unit - Create 4 . Raider for Player 5 (Yellow) at (Center of Spawn_Up <gen>) facing Default building facing degrees
Game - Display to (All players) the text: The Help came: 4 Raiders
Units 3
Events
Time - Elapsed game time is 195.00 seconds
Conditions
Actions
Unit - Create 2 . Tauren for Player 5 (Yellow) at (Center of Spawn_Up <gen>) facing Default building facing degrees
Unit - Create 2 . Tauren for Player 5 (Yellow) at (Center of SPawn_downm <gen>) facing Default building facing degrees
Game - Display to (All players) the text: The Help came: 2 Taurens
Units 4
Events
Time - Elapsed game time is 250.00 seconds
Conditions
Actions
Unit - Create 1 . Mountain Giant for Player 5 (Yellow) at (Center of SPawn_downm <gen>) facing Default building facing degrees
Unit - Create 1 . Mountain Giant for Player 5 (Yellow) at (Center of Spawn_Up <gen>) facing Default building facing degrees
Game - Display to (All players) the text: The Help came: 1 Tiny
Units 5
Events
Time - Elapsed game time is 320.00 seconds
Conditions
Actions
Unit - Create 2 . Abomination for Player 5 (Yellow) at (Center of Spawn_Up <gen>) facing Default building facing degrees
Unit - Create 2 . Abomination for Player 5 (Yellow) at (Center of SPawn_downm <gen>) facing Default building facing degrees
Game - Display to (All players) the text: The Help came: 2 Abominations
Units 6
Events
Time - Elapsed game time is 410.00 seconds
Conditions
Actions
Unit - Create 4 . Druid of the Claw (Night Elf Form) for Player 5 (Yellow) at (Center of SPawn_downm <gen>) facing Default building facing degrees
Unit - Create 4 . Druid of the Claw (Night Elf Form) for Player 5 (Yellow) at (Center of Spawn_Up <gen>) facing Default building facing degrees
Game - Display to (All players) the text: The Help came: 4 Druids
Units 7
Events
Time - Elapsed game time is 520.00 seconds
Conditions
Actions
Unit - Create 3 . Siege Golem for Player 5 (Yellow) at (Center of SPawn_downm <gen>) facing Default building facing degrees
Unit - Create 3 . Siege Golem for Player 5 (Yellow) at (Center of Spawn_Up <gen>) facing Default building facing degrees
Game - Display to (All players) the text: The Help came: 5 Siege golems
Staff
Events
Player - Player 1 (Red) types a chat message containing -staff (Unexpected type: 'stringnoformat') as An exact match
Player - Player 2 (Blue) types a chat message containing -staff (Unexpected type: 'stringnoformat') as An exact match
Player - Player 3 (Teal) types a chat message containing -staff (Unexpected type: 'stringnoformat') as An exact match
Player - Player 4 (Purple) types a chat message containing -staff (Unexpected type: 'stringnoformat') as An exact match
Conditions
Actions
Game - Display to (All players) the text: For Staff of Intelience You Need: Robe of the Magi - 450 gold, Sobi Mask - 1200 gold, Recipe - 400 gold
Gem
Events
Player - Player 1 (Red) types a chat message containing -gem (Unexpected type: 'stringnoformat') as An exact match
Player - Player 2 (Blue) types a chat message containing -gem (Unexpected type: 'stringnoformat') as An exact match
Player - Player 3 (Teal) types a chat message containing -gem (Unexpected type: 'stringnoformat') as An exact match
Player - Player 4 (Purple) types a chat message containing -gem (Unexpected type: 'stringnoformat') as An exact match
Conditions
Actions
Game - Display to (All players) the text: For the Khadar´s gem You need: Boots of Quel´thalas - 450 gold, Belt of Giant Strenght - 450gold, Robe of the Magi - 450 gold, Recipe - 200 gold
Claws
Events
Player - Player 1 (Red) types a chat message containing -claws (Unexpected type: 'stringnoformat') as An exact match
Player - Player 2 (Blue) types a chat message containing -claws (Unexpected type: 'stringnoformat') as An exact match
Player - Player 3 (Teal) types a chat message containing -claws (Unexpected type: 'stringnoformat') as An exact match
Player - Player 4 (Purple) types a chat message containing -claws (Unexpected type: 'stringnoformat') as An exact match
Conditions
Actions
Game - Display to (All players) the text: For Fire Claws You Need: Fire axe - 1000 gold, Fire Blade - 1300 gold, Recipe - 450 gold
flute tip
Events
Player - Player 1 (Red) types a chat message containing -flute (Unexpected type: 'stringnoformat') as An exact match
Player - Player 2 (Blue) types a chat message containing -flute (Unexpected type: 'stringnoformat') as An exact match
Player - Player 4 (Purple) types a chat message containing -flute (Unexpected type: 'stringnoformat') as An exact match
Player - Player 3 (Teal) types a chat message containing -flute (Unexpected type: 'stringnoformat') as An exact match
Conditions
Actions
Game - Display to (All players) the text: For the Flute You need: Berser helm - 1600 gold, Boots of Quel´thalas - 450 gold, Belt of Giant Strenght - 450 gold, Recipe - 250 gold
brace
Events
Player - Player 1 (Red) types a chat message containing -brace (Unexpected type: 'stringnoformat') as An exact match
Player - Player 2 (Blue) types a chat message containing -brace (Unexpected type: 'stringnoformat') as An exact match
Player - Player 3 (Teal) types a chat message containing -brace (Unexpected type: 'stringnoformat') as An exact match
Player - Player 4 (Purple) types a chat message containing -brace (Unexpected type: 'stringnoformat') as An exact match
Conditions
Actions
Game - Display to (All players) the text: For the Brace You need: Ring of Regeneration - 300 gold, Slipers of Agility - 165 gold, Recipe - 125 gold
ring
Events
Player - Player 1 (Red) types a chat message containing -ring (Unexpected type: 'stringnoformat') as An exact match
Player - Player 2 (Blue) types a chat message containing -ring (Unexpected type: 'stringnoformat') as An exact match
Player - Player 3 (Teal) types a chat message containing -ring (Unexpected type: 'stringnoformat') as An exact match
Player - Player 4 (Purple) types a chat message containing -ring (Unexpected type: 'stringnoformat') as An exact match
Conditions
Actions
Game - Display to (All players) the text: For the Spider´s ring You Need: Lion´s Ring - 750 gold, Ring of Protection + 4 - 320 gold, Recipe - 150 gold
Orb
Events
Player - Player 1 (Red) types a chat message containing -orb (Unexpected type: 'stringnoformat') as An exact match
Player - Player 2 (Blue) types a chat message containing -orb (Unexpected type: 'stringnoformat') as An exact match
Player - Player 3 (Teal) types a chat message containing -orb (Unexpected type: 'stringnoformat') as An exact match
Player - Player 4 (Purple) types a chat message containing -orb (Unexpected type: 'stringnoformat') as An exact match
Conditions
Actions
Game - Display to (All players) the text: For the Orb of Magic Power You Need: Pedant of Mana - 1550gold, Staff of Defence - 1700 gold, Recipe - 40 gold
To boss up
Events
Unit - A unit enters to_boss_up <gen>
Conditions
Or - Any (Conditions) are true
Conditions
(Owner of (Entering unit)) Equal to Player 2 (Blue)
(Owner of (Entering unit)) Equal to Player 3 (Teal)
(Owner of (Entering unit)) Equal to Player 1 (Red)
(Owner of (Entering unit)) Equal to Player 4 (Purple)
Actions
Unit - Move (Entering unit) instantly to (Center of to_boss <gen>)
To boss down
Events
Unit - A unit enters to_boss_down <gen>
Conditions
Or - Any (Conditions) are true
Conditions
(Owner of (Entering unit)) Equal to Player 2 (Blue)
(Owner of (Entering unit)) Equal to Player 3 (Teal)
(Owner of (Entering unit)) Equal to Player 1 (Red)
(Owner of (Entering unit)) Equal to Player 4 (Purple)
Actions
Unit - Move (Entering unit) instantly to (Center of to_boss <gen>)
from boss
Events
Unit - A unit enters From_boss <gen>
Conditions
Actions
Unit - Move (Entering unit) instantly to (Center of Down_Attack <gen>)
To boss dow
Events
Unit - A unit enters to_boss_down <gen>
Conditions
Or - Any (Conditions) are true
Conditions
(Owner of (Entering unit)) Equal to Player 2 (Blue)
(Owner of (Entering unit)) Equal to Player 3 (Teal)
(Owner of (Entering unit)) Equal to Player 1 (Red)
(Owner of (Entering unit)) Equal to Player 4 (Purple)
Actions
Unit - Move (Entering unit) instantly to (Center of to_boss <gen>)
Spawn boss size
Events
Unit - A unit enters to_boss <gen>
Conditions
(Owner of (Entering unit)) Equal to Player 1 (Red)
Actions
Unit - Create 1 . Demon Hunter (Evil) for Player 6 (Orange) at (Center of Boss <gen>) facing Default building facing degrees
Animation - Change (Last created unit) 's size to ( 250.00 %, 250.00 %, 250.00 %) of its original size
Trigger - Turn off (This trigger)
Thunder Clap
Events
Unit - A unit Begins casting an ability
Conditions
(Ability being cast) Equal to Thunder Clap
Actions
Wait 1.20 seconds
Special Effect - Create a special effect attached to the overhead (Unexpected type: 'attachpoint') of (Target unit of ability being cast) using Abilities\Spells\NightElf\ThornsAura\ThornsAura.mdl
Special Effect - Create a special effect attached to the overhead (Unexpected type: 'attachpoint') of (Attacked unit) using Abilities\Spells\NightElf\Taunt\TauntCaster.mdl
Wait 2.00 seconds
Special Effect - Destroy (Last created special effect)
Critical Strike
Events
Unit - A unit Begins casting an ability
Conditions
(Ability being cast) Equal to Critical Strike
Actions
Special Effect - Create a special effect attached to the overhead (Unexpected type: 'attachpoint') of (Attacked unit) using Abilities\Weapons\DragonHawkMissile\DragonHawkMissile.mdl
Wait 1.00 seconds
Special Effect - Destroy (Last created special effect)
Chain Lighting
Events
Unit - A unit Begins casting an ability
Conditions
(Ability being cast) Equal to Chain Lightning
Actions
Special Effect - Create a special effect attached to the overhead (Unexpected type: 'attachpoint') of (Target unit of ability being cast) using Abilities\Spells\Human\AerialShackles\AerialShacklesTarget.mdl
Wait 1.00 seconds
Special Effect - Destroy (Last created special effect)
Wait 0.20 seconds
Special Effect - Create a special effect attached to the overhead (Unexpected type: 'attachpoint') of (Attacking unit) using Abilities\Spells\Human\Avatar\AvatarCaster.mdl
Wait 1.00 seconds
Special Effect - Destroy (Last created special effect)
Axe
Events
Unit - A unit Begins casting an ability
Conditions
(Ability being cast) Equal to Axe
Actions
Special Effect - Create a special effect attached to the overhead (Unexpected type: 'attachpoint') of (Target unit of ability being cast) using Abilities\Weapons\VoidWalkerMissile\VoidWalkerMissile.mdl
Special Effect - Create a special effect attached to the overhead (Unexpected type: 'attachpoint') of (Attacked unit) using Abilities\Spells\Orc\Bloodlust\BloodlustTarget.mdl
Wait 1.00 seconds
Special Effect - Destroy (Last created special effect)
Wait 0.30 seconds
Special Effect - Create a special effect attached to the overhead (Unexpected type: 'attachpoint') of (Attacked unit) using Abilities\Weapons\SpiritOfVengeanceMissile\SpiritOfVengeanceMissile.mdl
Wait 1.00 seconds
Special Effect - Destroy (Last created special effect)
Mana Burn
Events
Unit - A unit Begins casting an ability
Conditions
(Ability being cast) Equal to Mana Burn
Actions
Special Effect - Create a special effect attached to the overhead (Unexpected type: 'attachpoint') of (Attacked unit) using Abilities\Spells\Orc\Voodoo\VoodooAuraTarget.mdl
Wait 2 seconds
Special Effect - Destroy (Last created special effect)
Multi Kill
Events
Unit - A unit Begins casting an ability
Conditions
(Ability being cast) Equal to Multi Kill
Actions
Wait 2 seconds
Special Effect - Create a special effect attached to the overhead (Unexpected type: 'attachpoint') of (Attacked unit) using Objects\Spawnmodels\Human\HumanBlood\BloodElfSpellThiefBlood.mdl
Wait 0.50 seconds
Special Effect - Create a special effect attached to the overhead (Unexpected type: 'attachpoint') of (Attacked unit) using Objects\Spawnmodels\Human\HumanBlood\BloodElfSpellThiefBlood.mdl
Wait 0.50 seconds
Special Effect - Create a special effect attached to the overhead (Unexpected type: 'attachpoint') of (Attacked unit) using Objects\Spawnmodels\Human\HumanBlood\BloodElfSpellThiefBlood.mdl
Wait 1.00 seconds
Special Effect - Destroy (Last created special effect)
Life Drain
Events
Unit - A unit Begins casting an ability
Conditions
(Ability being cast) Equal to Life Steal
Actions
Special Effect - Create a special effect attached to the overhead (Unexpected type: 'attachpoint') of (Target unit of ability being cast) using Abilities\Spells\Other\ImmolationRed\ImmolationREDTarget.mdl
Wait 2 seconds
Special Effect - Destroy (Last created special effect)
Burn oil
Events
Unit - A unit Begins casting an ability
Conditions
(Ability being cast) Equal to Burning Oil
Actions
Wait 1.00 seconds
Special Effect - Create a special effect attached to the overhead (Unexpected type: 'attachpoint') of (Target unit of ability being cast) using Abilities\Spells\NightElf\BattleRoar\RoarCaster.mdl
Wait 2.50 seconds
Special Effect - Destroy (Last created special effect)
Envenomed Weapons
Events
Unit - A unit Begins casting an ability
Conditions
(Ability being cast) Equal to Envenomed Arrows
Actions
Special Effect - Create a special effect at (Center of (Playable map area)) using Abilities\Spells\Orc\TrollBerserk\TrollBeserkerTarget.mdl
Wait 0.30 seconds
Special Effect - Destroy (Last created special effect)
Main
Events
Time - Elapsed game time is 2.00 seconds
Conditions
Actions
Quest - Create a Required quest titled Defending The Base with the description Base defence: to win you must protect the main building (has a flotaing text: "this must survive" near it). Use your skills to fight against wawes of creeps¨, buy and combine items. , using icon path ReplaceableTextures\CommandButtons\BTNAmbush.blp
Quest - Create a Required quest titled Credits with the description Credits: Credits for: HappyCockroach - SON OF ANUBIS, Misha - NAGA SORCERER, NAGA CHAOS, NAGA DEEPSTALKER. , using icon path ReplaceableTextures\CommandButtons\BTNStaffOfPreservation.blp
Quest - Create a Required quest titled 1.01b with the description Updates from version 1.01a:- Better Hotkeys, + 1 hero, Changed Some abilities and their Tolltips. Size of some heroes are changed. , using icon path ReplaceableTextures\CommandButtons\BTNAmbush.blp
Skeleton
Events
Unit - A unit Dies
Conditions
(Dying unit) Equal to Giant Skeleton Warrior 0048 <gen>
(Dying unit) Equal to Giant Skeleton Warrior 0049 <gen>
(Dying unit) Equal to Giant Skeleton Warrior 0047 <gen>
Actions
Wait 4.00 seconds
Unit - Create 1 . Dark Troll Shadow Priest for Player 12 (Brown) at (Position of Giant Skeleton Warrior 0048 <gen>) facing Default building facing degrees
Lizard
Events
Unit - A unit Dies
Conditions
(Dying unit) Equal to Salamander Hatchling 0053 <gen>
Actions
Unit - Create 1 . Dark Troll Berserker for Neutral Hostile at (Position of Salamander Hatchling 0053 <gen>) facing Default building facing degrees
Gepo
Events
Unit - A unit Dies
Conditions
(Dying unit) Equal to Kobold Geomancer 0054 <gen>
Actions
Unit - Create 1 . Satyr Soulstealer for Player 1 (Red) at (Center of (Playable map area)) facing Default building facing degrees
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