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Triggers
Duel Arena..w3x
Variables
Initialization
Melee Initialization
Cameras
Cameras Copy
Teleports
Duel Teleport
Noob teleport
Noob teleport2
Flotaing texts
Enter map-specific custom script code below. This text will be included in the map script after variables are declared and before any trigger code.
Name
Type
is_array
initial_value
Default melee game initialization for all players
Melee Initialization
Events
Time - Elapsed game time is 5 seconds
Conditions
Actions
Unit - Explode Peasant 0024 <gen> .
Unit - Explode Peasant 0020 <gen> .
Unit - Explode Peasant 0013 <gen> .
Unit - Explode Peasant 0015 <gen> .
Unit - Explode Peasant 0014 <gen> .
Unit - Explode Peasant 0012 <gen> .
Unit - Explode Peasant 0016 <gen> .
Unit - Explode Peasant 0023 <gen> .
Unit - Explode Peasant 0022 <gen> .
Unit - Explode Peasant 0017 <gen> .
Unit - Explode Peasant 0019 <gen> .
Unit - Explode Peasant 0018 <gen> .
Cameras
Events
Map initialization
Conditions
Actions
Camera - . Apply . gg_cam_Camera_001 for Player 1 (Red) over 5.00 seconds
Camera - . Apply . gg_cam_Camera_001 for Player 2 (Blue) over 5.00 seconds
Camera - . Apply . gg_cam_Camera_001 for Player 3 (Teal) over 5.00 seconds
Camera - . Apply . gg_cam_Camera_001 for Player 4 (Purple) over 5.00 seconds
Camera - . Apply . gg_cam_Camera_001 for Player 5 (Yellow) over 5.00 seconds
Camera - . Apply . gg_cam_Camera_001 for Player 6 (Orange) over 5.00 seconds
Camera - . Apply . gg_cam_Camera_001 for Player 7 (Green) over 5.00 seconds
Camera - . Apply . gg_cam_Camera_001 for Player 8 (Pink) over 5.00 seconds
Camera - . Apply . gg_cam_Camera_001 for Player 9 (Gray) over 5.00 seconds
Camera - . Apply . gg_cam_Camera_001 for Player 10 (Light Blue) over 5.00 seconds
Camera - . Apply . gg_cam_Camera_001 for Player 11 (Dark Green) over 5.00 seconds
Camera - . Apply . gg_cam_Camera_001 for Player 12 (Brown) over 5.00 seconds
Cameras Copy
Events
Time - Elapsed game time is 5 seconds
Conditions
Actions
Camera - . Apply . gg_cam_Camera_002 for Player 1 (Red) over 5.00 seconds
Camera - . Apply . gg_cam_Camera_002 for Player 2 (Blue) over 5.00 seconds
Camera - . Apply . gg_cam_Camera_002 for Player 3 (Teal) over 5.00 seconds
Camera - . Apply . gg_cam_Camera_002 for Player 4 (Purple) over 5.00 seconds
Camera - . Apply . gg_cam_Camera_002 for Player 5 (Yellow) over 5.00 seconds
Camera - . Apply . gg_cam_Camera_002 for Player 6 (Orange) over 5.00 seconds
Camera - . Apply . gg_cam_Camera_002 for Player 7 (Green) over 5.00 seconds
Camera - . Apply . gg_cam_Camera_002 for Player 8 (Pink) over 5.00 seconds
Camera - . Apply . gg_cam_Camera_002 for Player 9 (Gray) over 5.00 seconds
Camera - . Apply . gg_cam_Camera_002 for Player 10 (Light Blue) over 5.00 seconds
Camera - . Apply . gg_cam_Camera_002 for Player 11 (Dark Green) over 5.00 seconds
Camera - . Apply . gg_cam_Camera_002 for Player 12 (Brown) over 5.00 seconds
Teleports
Events
Unit - A unit enters Region_004 <gen>
Unit - A unit enters Region_005 <gen>
Unit - A unit enters Region_006 <gen>
Unit - A unit enters Region_007 <gen>
Unit - A unit enters Region_008 <gen>
Unit - A unit enters Region_009 <gen>
Unit - A unit enters Region_010 <gen>
Unit - A unit enters Region_011 <gen>
Unit - A unit enters Region_012 <gen>
Unit - A unit enters Region_013 <gen>
Unit - A unit enters Region_014 <gen>
Unit - A unit enters Region_015 <gen>
Conditions
Actions
Unit - Move (Triggering unit) instantly to (Center of Region_001 <gen>)
Duel Teleport
Events
Unit - A unit enters Region_002 <gen>
Conditions
Actions
Unit - Make (Triggering unit) Vulnerable
Unit - Move (Triggering unit) instantly to (Random point in Region_003 <gen>)
Noob teleport
Events
Unit - A unit enters Region_029 <gen>
Conditions
Actions
Unit - Move (Triggering unit) instantly to (Center of Region_019 <gen>)
Noob teleport2
Events
Unit - A unit enters Region_018 <gen>
Conditions
Actions
Unit - Move (Triggering unit) instantly to (Center of Region_030 <gen>)
Flotaing texts
Events
Map initialization
Conditions
Actions
Floating Text - Create floating text that reads It's time to duel! at (Center of Region_017 <gen>) with Z offset 0 , using font size 10 , color ( 100 %, 100 %, 100 %), and 0 % transparency
Floating Text - Create floating text that reads If all hope fails use this. at (Center of Region_029 <gen>) with Z offset 0 , using font size 10 , color ( 100 %, 100 %, 100 %), and 0 % transparency
Floating Text - Create floating text that reads NOOB! at (Center of Region_023 <gen>) with Z offset 0 , using font size 10 , color ( 100 %, 100 %, 100 %), and 0 % transparency
Floating Text - Create floating text that reads NOOB! at (Center of Region_027 <gen>) with Z offset 0 , using font size 10 , color ( 100 %, 100 %, 100 %), and 0 % transparency
Floating Text - Create floating text that reads NOOB! at (Center of Region_022 <gen>) with Z offset 0 , using font size 10 , color ( 100 %, 100 %, 100 %), and 0 % transparency
Floating Text - Create floating text that reads NOOB! at (Center of Region_026 <gen>) with Z offset 0 , using font size 10 , color ( 100 %, 100 %, 100 %), and 0 % transparency
Floating Text - Create floating text that reads NOOB! at (Center of Region_024 <gen>) with Z offset 0 , using font size 10 , color ( 100 %, 100 %, 100 %), and 0 % transparency
Floating Text - Create floating text that reads NOOB! at (Center of Region_025 <gen>) with Z offset 0 , using font size 10 , color ( 100 %, 100 %, 100 %), and 0 % transparency
Floating Text - Create floating text that reads NOOB! at (Center of Region_020 <gen>) with Z offset 0 , using font size 10 , color ( 100 %, 100 %, 100 %), and 0 % transparency
Floating Text - Create floating text that reads NOOB! at (Center of Region_021 <gen>) with Z offset 0 , using font size 10 , color ( 100 %, 100 %, 100 %), and 0 % transparency
Floating Text - Create floating text that reads NOOB! at (Center of Region_021 <gen>) with Z offset 0 , using font size 10 , color ( 100 %, 100 %, 100 %), and 0 % transparency
Floating Text - Create floating text that reads NOOB! at (Center of Region_028 <gen>) with Z offset 0 , using font size 10 , color ( 100 %, 100 %, 100 %), and 0 % transparency
Floating Text - Create floating text that reads It's time to duel! at (Center of Region_016 <gen>) with Z offset 0 , using font size 10 , color ( 100 %, 100 %, 100 %), and 0 % transparency
Floating Text - Create floating text that reads Enjoy at (Center of Region_000 <gen>) with Z offset 0 , using font size 10 , color ( 100 %, 100 %, 100 %), and 0 % transparency
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