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Model validation: Dudemania Mercenary

Mercenarie.mdx

0 errors 21 severe 23 warnings 28 unused
  • 1 1 Geoset 0
    • Alpha is 1.000 at end of "Decay Flesh" (frame 76167); should be 0 — geoset will remain visible in-game after the unit has decayed.
    • Number of sequence extents (10) does not match the number of sequences (9)
  • 1 1 Geoset 1
    • Alpha is 1.000 at end of "Decay Flesh" (frame 76167); should be 0 — geoset will remain visible in-game after the unit has decayed.
    • Number of sequence extents (10) does not match the number of sequences (9)
  • 1 1 Geoset 2
    • Alpha is 1.000 at end of "Decay Flesh" (frame 76167); should be 0 — geoset will remain visible in-game after the unit has decayed.
    • Number of sequence extents (10) does not match the number of sequences (9)
  • 1 1 Geoset 3
    • Alpha is 1.000 at end of "Decay Flesh" (frame 76167); should be 0 — geoset will remain visible in-game after the unit has decayed.
    • Number of sequence extents (10) does not match the number of sequences (9)
  • 1 1 Geoset 4
    • Alpha is 1.000 at end of "Decay Flesh" (frame 76167); should be 0 — geoset will remain visible in-game after the unit has decayed.
    • Number of sequence extents (10) does not match the number of sequences (9)
  • 1 1 Geoset 5
    • Alpha is 1.000 at end of "Decay Flesh" (frame 76167); should be 0 — geoset will remain visible in-game after the unit has decayed.
    • Number of sequence extents (10) does not match the number of sequences (9)
  • 1 1 Geoset 6
    • Alpha is 1.000 at end of "Decay Flesh" (frame 76167); should be 0 — geoset will remain visible in-game after the unit has decayed.
    • Number of sequence extents (10) does not match the number of sequences (9)
  • 1 1 Geoset 7
    • Alpha is 1.000 at end of "Decay Flesh" (frame 76167); should be 0 — geoset will remain visible in-game after the unit has decayed.
    • Number of sequence extents (10) does not match the number of sequences (9)
  • 1 1 Geoset 8
    • Alpha is 1.000 at end of "Decay Flesh" (frame 76167); should be 0 — geoset will remain visible in-game after the unit has decayed.
    • Number of sequence extents (10) does not match the number of sequences (9)
  • 2 3 Helper 0
    • 1 2 Translation
      • Missing opening track for sequence "Spell" at frame 146033 where it is needed
      • Track 25 at frame 15867 has exactly the same value as tracks 24 and 26
      • Track 44 at frame 146800 has exactly the same value as tracks 43 and 45
    • 1 1 Rotation
      • Missing opening track for sequence "Spell" at frame 146033 where it is needed
      • Track 9 at frame 15867 has exactly the same value as tracks 8 and 10
  • 1 Helper 2
    • 1 Rotation
      • Missing opening track for sequence "Spell" at frame 146033 where it is needed
  • 1 Helper 3
    • 1 Rotation
      • Missing opening track for sequence "Spell" at frame 146033 where it is needed
  • 1 Helper 4
    • 1 Rotation
      • Missing opening track for sequence "Spell" at frame 146033 where it is needed
  • 1 Helper 5
    • 1 Rotation
      • Missing opening track for sequence "Spell" at frame 146033 where it is needed
  • 1 Helper 6
    • 1 Rotation
      • Missing opening track for sequence "Spell" at frame 146033 where it is needed
  • 1 Helper 7
    • 1 Rotation
      • Missing opening track for sequence "Spell" at frame 146033 where it is needed
  • 1 Helper 8
    • 1 Rotation
      • Missing opening track for sequence "Spell" at frame 146033 where it is needed
  • 1 Helper 9
    • 1 Rotation
      • Missing opening track for sequence "Spell" at frame 146033 where it is needed
  • 1 Helper 12
    • 1 Rotation
      • Missing opening track for sequence "Spell" at frame 146033 where it is needed
  • 1 2 Helper 13
    • 1 2 Rotation
      • Missing opening track for sequence "Spell" at frame 146033 where it is needed
      • Track 24 at frame 146200 has roughly the same value as tracks 23 and 25
      • Track 25 at frame 146267 has roughly the same value as tracks 24 and 26
  • 2 Model
    • Attachment 9 "Head - Ref" — non-standard ref name; in-game effects (Bloodlust, Rejuvenation, etc.) may not bind. Use canonical names like "Hand Left Ref" or "Chest Ref".
    • No collision shapes — in-game selection may be unreliable for this unit; thin geometry can become hard to click. Add a sphere (units/heroes) or box (buildings).
  • 1 Bone 1 - "Mesh06"
    • There are no vertices attached to this bone
  • 1 Bone 2 - "Object02"
    • There are no vertices attached to this bone
  • 1 Bone 3 - "Object13"
    • There are no vertices attached to this bone
  • 1 Bone 5 - "Object16"
    • There are no vertices attached to this bone
  • 1 Bone 6 - "Object12"
    • There are no vertices attached to this bone
  • 1 Bone 8 - "Box15"
    • There are no vertices attached to this bone
  • 1 Bone 9 - "Object08"
    • There are no vertices attached to this bone
  • 1 Bone 10 - "Object04"
    • There are no vertices attached to this bone
  • 1 Bone 11 - "Object03"
    • There are no vertices attached to this bone
  • 1 Bone 12 - "Object07"
    • There are no vertices attached to this bone
  • 1 Bone 13 - "Object06"
    • There are no vertices attached to this bone
  • 1 Bone 14 - "Object05"
    • There are no vertices attached to this bone
  • 3 Bone 0 - "Rifle01bone"
    • 3 Translation
      • Track 58 at frame 24333 has exactly the same value as tracks 57 and 59
      • Track 61 at frame 33867 has exactly the same value as tracks 60 and 62
      • Track 87 at frame 146800 has exactly the same value as tracks 86 and 88
  • 1 Light 0 - "Omni01"
    • 1 Visibility
      • Track 20 at frame 212833 is not in any sequence
  • 3 Helper 11
    • 1 Translation
      • Track 3 at frame 15867 has exactly the same value as tracks 2 and 4
    • 1 Rotation
      • Track 6 at frame 15867 has exactly the same value as tracks 5 and 7
    • 1 Scaling
      • Track 3 at frame 15867 has exactly the same value as tracks 2 and 4
  • 3 Helper 14
    • 1 Translation
      • Track 3 at frame 15867 has exactly the same value as tracks 2 and 4
    • 1 Rotation
      • Track 6 at frame 15867 has exactly the same value as tracks 5 and 7
    • 1 Scaling
      • Track 3 at frame 15867 has exactly the same value as tracks 2 and 4
  • 10 Helper 16
    • 10 Rotation
      • Track 1 at frame 34200 has exactly the same value as tracks 0 and 2
      • Track 2 at frame 35633 has exactly the same value as tracks 1 and 3
      • Track 3 at frame 36800 has exactly the same value as tracks 2 and 4
      • Track 4 at frame 36833 has exactly the same value as tracks 3 and 5
      • Track 19 at frame 44200 has exactly the same value as tracks 18 and 20
      • Track 20 at frame 44433 has exactly the same value as tracks 19 and 21
      • Track 21 at frame 44733 has exactly the same value as tracks 20 and 22
      • Track 22 at frame 46600 has exactly the same value as tracks 21 and 23
      • Track 23 at frame 49267 has exactly the same value as tracks 22 and 24
      • Track 24 at frame 50900 has exactly the same value as tracks 23 and 25
  • 1 ParticleEmitter2 0 - "BlizParticle07attack01"
    • 1 Visibility
      • Track 20 at frame 212833 is not in any sequence
  • 1 ParticleEmitter2 1 - "DustRifle"
    • 1 Visibility
      • Track 20 at frame 212833 is not in any sequence
  • unused Texture 1 - Team color
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