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Model validation: Dudemania Mercenary
Mercenarie.mdx
0errors21severe23warnings28unused
1
1
Geoset 0
Alpha is 1.000 at end of "Decay Flesh" (frame 76167); should be 0 — geoset will remain visible in-game after the unit has decayed.
Number of sequence extents (10) does not match the number of sequences (9)
1
1
Geoset 1
Alpha is 1.000 at end of "Decay Flesh" (frame 76167); should be 0 — geoset will remain visible in-game after the unit has decayed.
Number of sequence extents (10) does not match the number of sequences (9)
1
1
Geoset 2
Alpha is 1.000 at end of "Decay Flesh" (frame 76167); should be 0 — geoset will remain visible in-game after the unit has decayed.
Number of sequence extents (10) does not match the number of sequences (9)
1
1
Geoset 3
Alpha is 1.000 at end of "Decay Flesh" (frame 76167); should be 0 — geoset will remain visible in-game after the unit has decayed.
Number of sequence extents (10) does not match the number of sequences (9)
1
1
Geoset 4
Alpha is 1.000 at end of "Decay Flesh" (frame 76167); should be 0 — geoset will remain visible in-game after the unit has decayed.
Number of sequence extents (10) does not match the number of sequences (9)
1
1
Geoset 5
Alpha is 1.000 at end of "Decay Flesh" (frame 76167); should be 0 — geoset will remain visible in-game after the unit has decayed.
Number of sequence extents (10) does not match the number of sequences (9)
1
1
Geoset 6
Alpha is 1.000 at end of "Decay Flesh" (frame 76167); should be 0 — geoset will remain visible in-game after the unit has decayed.
Number of sequence extents (10) does not match the number of sequences (9)
1
1
Geoset 7
Alpha is 1.000 at end of "Decay Flesh" (frame 76167); should be 0 — geoset will remain visible in-game after the unit has decayed.
Number of sequence extents (10) does not match the number of sequences (9)
1
1
Geoset 8
Alpha is 1.000 at end of "Decay Flesh" (frame 76167); should be 0 — geoset will remain visible in-game after the unit has decayed.
Number of sequence extents (10) does not match the number of sequences (9)
2
3
Helper 0
1
2
Translation
Missing opening track for sequence "Spell" at frame 146033 where it is needed
Track 25 at frame 15867 has exactly the same value as tracks 24 and 26
Track 44 at frame 146800 has exactly the same value as tracks 43 and 45
1
1
Rotation
Missing opening track for sequence "Spell" at frame 146033 where it is needed
Track 9 at frame 15867 has exactly the same value as tracks 8 and 10
1
Helper 2
1
Rotation
Missing opening track for sequence "Spell" at frame 146033 where it is needed
1
Helper 3
1
Rotation
Missing opening track for sequence "Spell" at frame 146033 where it is needed
1
Helper 4
1
Rotation
Missing opening track for sequence "Spell" at frame 146033 where it is needed
1
Helper 5
1
Rotation
Missing opening track for sequence "Spell" at frame 146033 where it is needed
1
Helper 6
1
Rotation
Missing opening track for sequence "Spell" at frame 146033 where it is needed
1
Helper 7
1
Rotation
Missing opening track for sequence "Spell" at frame 146033 where it is needed
1
Helper 8
1
Rotation
Missing opening track for sequence "Spell" at frame 146033 where it is needed
1
Helper 9
1
Rotation
Missing opening track for sequence "Spell" at frame 146033 where it is needed
1
Helper 12
1
Rotation
Missing opening track for sequence "Spell" at frame 146033 where it is needed
1
2
Helper 13
1
2
Rotation
Missing opening track for sequence "Spell" at frame 146033 where it is needed
Track 24 at frame 146200 has roughly the same value as tracks 23 and 25
Track 25 at frame 146267 has roughly the same value as tracks 24 and 26
2
Model
Attachment 9 "Head - Ref" — non-standard ref name; in-game effects (Bloodlust, Rejuvenation, etc.) may not bind. Use canonical names like "Hand Left Ref" or "Chest Ref".
No collision shapes — in-game selection may be unreliable for this unit; thin geometry can become hard to click. Add a sphere (units/heroes) or box (buildings).
1
Bone 1 - "Mesh06"
There are no vertices attached to this bone
1
Bone 2 - "Object02"
There are no vertices attached to this bone
1
Bone 3 - "Object13"
There are no vertices attached to this bone
1
Bone 5 - "Object16"
There are no vertices attached to this bone
1
Bone 6 - "Object12"
There are no vertices attached to this bone
1
Bone 8 - "Box15"
There are no vertices attached to this bone
1
Bone 9 - "Object08"
There are no vertices attached to this bone
1
Bone 10 - "Object04"
There are no vertices attached to this bone
1
Bone 11 - "Object03"
There are no vertices attached to this bone
1
Bone 12 - "Object07"
There are no vertices attached to this bone
1
Bone 13 - "Object06"
There are no vertices attached to this bone
1
Bone 14 - "Object05"
There are no vertices attached to this bone
3
Bone 0 - "Rifle01bone"
3
Translation
Track 58 at frame 24333 has exactly the same value as tracks 57 and 59
Track 61 at frame 33867 has exactly the same value as tracks 60 and 62
Track 87 at frame 146800 has exactly the same value as tracks 86 and 88
1
Light 0 - "Omni01"
1
Visibility
Track 20 at frame 212833 is not in any sequence
3
Helper 11
1
Translation
Track 3 at frame 15867 has exactly the same value as tracks 2 and 4
1
Rotation
Track 6 at frame 15867 has exactly the same value as tracks 5 and 7
1
Scaling
Track 3 at frame 15867 has exactly the same value as tracks 2 and 4
3
Helper 14
1
Translation
Track 3 at frame 15867 has exactly the same value as tracks 2 and 4
1
Rotation
Track 6 at frame 15867 has exactly the same value as tracks 5 and 7
1
Scaling
Track 3 at frame 15867 has exactly the same value as tracks 2 and 4
10
Helper 16
10
Rotation
Track 1 at frame 34200 has exactly the same value as tracks 0 and 2
Track 2 at frame 35633 has exactly the same value as tracks 1 and 3
Track 3 at frame 36800 has exactly the same value as tracks 2 and 4
Track 4 at frame 36833 has exactly the same value as tracks 3 and 5
Track 19 at frame 44200 has exactly the same value as tracks 18 and 20
Track 20 at frame 44433 has exactly the same value as tracks 19 and 21
Track 21 at frame 44733 has exactly the same value as tracks 20 and 22
Track 22 at frame 46600 has exactly the same value as tracks 21 and 23
Track 23 at frame 49267 has exactly the same value as tracks 22 and 24
Track 24 at frame 50900 has exactly the same value as tracks 23 and 25
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