• Check out the results of the Techtree Contest #19!
  • Listen to a special audio message from Bill Roper to the Hive Workshop community (Bill is a former Vice President of Blizzard Entertainment, Producer, Designer, Musician, Voice Actor) 🔗Click here to hear his message!
  • Read Evilhog's interview with Gregory Alper, the original composer of the music for WarCraft: Orcs & Humans 🔗Click here to read the full interview.
  • Create a void inspired texture for Warcraft 3 and enter Hive's 34th Texturing Contest: Void! Click here to enter!
  • The Hive's 22nd Icon Contest: Creep Abilities is now concluded, time to vote for your favourite set of icons! Click here to vote!

Model validation: Dryad Sentinel

DryadSentinel.mdx

0 errors 12 severe 27 warnings 185 unused
  • 1 Geoset 7
    • Alpha is 1.000 at end of "Decay Bone" (frame 143467); should be 0 — geoset will remain visible in-game after the unit has decayed.
  • 1 Geoset 8
    • Alpha is 1.000 at end of "Decay Bone" (frame 143467); should be 0 — geoset will remain visible in-game after the unit has decayed.
  • 1 Geoset 9
    • Alpha is 1.000 at end of "Decay Bone" (frame 143467); should be 0 — geoset will remain visible in-game after the unit has decayed.
  • 1 Geoset 10
    • Alpha is 1.000 at end of "Decay Bone" (frame 143467); should be 0 — geoset will remain visible in-game after the unit has decayed.
  • 1 Geoset 11
    • Alpha is 1.000 at end of "Decay Bone" (frame 143467); should be 0 — geoset will remain visible in-game after the unit has decayed.
  • 1 Geoset 12
    • Alpha is 1.000 at end of "Decay Bone" (frame 143467); should be 0 — geoset will remain visible in-game after the unit has decayed.
  • 1 Geoset 13
    • Alpha is 1.000 at end of "Decay Bone" (frame 143467); should be 0 — geoset will remain visible in-game after the unit has decayed.
  • 1 Geoset 14
    • Alpha is 1.000 at end of "Decay Bone" (frame 143467); should be 0 — geoset will remain visible in-game after the unit has decayed.
  • 1 Geoset 15
    • Alpha is 1.000 at end of "Decay Bone" (frame 143467); should be 0 — geoset will remain visible in-game after the unit has decayed.
  • 1 Geoset 16
    • Alpha is 1.000 at end of "Decay Bone" (frame 143467); should be 0 — geoset will remain visible in-game after the unit has decayed.
  • 1 Geoset 17
    • Alpha is 1.000 at end of "Decay Bone" (frame 143467); should be 0 — geoset will remain visible in-game after the unit has decayed.
  • 1 Geoset 18
    • Alpha is 1.000 at end of "Decay Bone" (frame 143467); should be 0 — geoset will remain visible in-game after the unit has decayed.
  • 9 Model
    • Material chunk could not be parsed (unsupported version layout) — material/layer/HD checks skipped
    • Collision shape "B_KGS_Torso" is a box but this is a unit; units must use sphere collision (Type 2) or selection circles will misbehave in-game.
    • Collision shape "B_KGS_Head" is a box but this is a unit; units must use sphere collision (Type 2) or selection circles will misbehave in-game.
    • Collision shape "B_KGS_Arm_L" is a box but this is a unit; units must use sphere collision (Type 2) or selection circles will misbehave in-game.
    • Collision shape "B_KGS_Arm_R" is a box but this is a unit; units must use sphere collision (Type 2) or selection circles will misbehave in-game.
    • Collision shape "B_KGS_Root" is a box but this is a unit; units must use sphere collision (Type 2) or selection circles will misbehave in-game.
    • Collision shape "B_KGS_Tail" is a box but this is a unit; units must use sphere collision (Type 2) or selection circles will misbehave in-game.
    • Collision shape "B_KGS_BoxCol_0" is a box but this is a unit; units must use sphere collision (Type 2) or selection circles will misbehave in-game.
    • Collision shape "B_KGS_Weapon" is a box but this is a unit; units must use sphere collision (Type 2) or selection circles will misbehave in-game.
  • 1 1 Bone 73 - "M_loincloth_accessory_02_bind_jnt"
    • There are no vertices attached to this bone
    • 1 Rotation
      • Track 137 at frame 9267 has roughly the same value as tracks 136 and 138
  • 1 Bone 74 - "M_loincloth_accessory_03_bind_jnt"
    • There are no vertices attached to this bone
  • 1 1 Bone 83 - "necklace_bind_jnt"
    • There are no vertices attached to this bone
    • 1 Rotation
      • Track 33 at frame 4667 has roughly the same value as tracks 32 and 34
  • 1 Bone 125 - "bone_head"
    • There are no vertices attached to this bone
  • 1 Bone 132 - "R_pauldron_bind_jnt"
    • There are no vertices attached to this bone
  • 1 Bone 133 - "R_pauldron_fur_01_bind_jnt"
    • There are no vertices attached to this bone
  • 1 Bone 135 - "weapon_tassel_A_01_bind_jnt"
    • There are no vertices attached to this bone
  • 1 Bone 136 - "weapon_tassel_A_02_bind_jnt"
    • There are no vertices attached to this bone
  • 1 Bone 137 - "weapon_tassel_A_03_bind_jnt"
    • There are no vertices attached to this bone
  • 1 Bone 138 - "weapon_tassel_B_01_bind_jnt"
    • There are no vertices attached to this bone
  • 1 1 Bone 139 - "weapon_tassel_B_02_bind_jnt"
    • There are no vertices attached to this bone
    • 1 Rotation
      • Track 291 at frame 17467 has roughly the same value as tracks 290 and 292
  • 1 Bone 140 - "weapon_tassel_B_03_bind_jnt"
    • There are no vertices attached to this bone
  • 1 Bone 141 - "CopiedModelDummy"
    • There are no vertices attached to this bone
  • 1 Bone 142 - "CopiedModelDummy"
    • There are no vertices attached to this bone
  • 1 Bone 143 - "CopiedModelDummy"
    • There are no vertices attached to this bone
  • 1 Bone 144 - "CopiedModelDummy"
    • There are no vertices attached to this bone
  • 1 Bone 145 - "CopiedModelDummy"
    • There are no vertices attached to this bone
  • 1 Bone 146 - "CopiedModelDummy"
    • There are no vertices attached to this bone
  • 1 Sequence 11 - "Cinematic Headnod One"
    • Sequence "Cinematic Headnod One" is a non-standard cinematic animation; for in-game models this just bloats filesize.
  • 1 Sequence 12 - "Cinematic Listening One"
    • Sequence "Cinematic Listening One" is a non-standard cinematic animation; for in-game models this just bloats filesize.
  • 1 Sequence 13 - "Cinematic Standard One"
    • Sequence "Cinematic Standard One" is a non-standard cinematic animation; for in-game models this just bloats filesize.
  • 1 Bone 0 - "bone_turret"
    • 1 Translation
      • Track 563 at frame 60301 has roughly the same value as tracks 562 and 564
  • 1 Bone 1 - "mount_bone_chest"
    • 1 Rotation
      • Track 287 at frame 149234 has roughly the same value as tracks 286 and 288
  • 1 Bone 2 - "spine_03_bind_jnt"
    • 1 Rotation
      • Track 411 at frame 149268 has roughly the same value as tracks 410 and 412
  • 1 Bone 3 - "bone_chest"
    • 1 Rotation
      • Track 463 at frame 149301 has roughly the same value as tracks 462 and 464
  • 1 Bone 5 - "hd_anim_bind_jnt"
    • 1 Rotation
      • Track 388 at frame 17867 has roughly the same value as tracks 387 and 389
  • 1 Bone 6 - "jaw_bind_jnt"
    • 1 Rotation
      • Track 20 at frame 9701 has roughly the same value as tracks 19 and 21
  • 1 Bone 8 - "L_upr_arm_bind_jnt"
    • 1 Rotation
      • Track 523 at frame 105400 has roughly the same value as tracks 522 and 524
  • 3 Bone 9 - "L_lwr_arm_bind_jnt"
    • 3 Rotation
      • Track 144 at frame 8467 has roughly the same value as tracks 143 and 145
      • Track 402 at frame 144200 has roughly the same value as tracks 401 and 403
      • Track 498 at frame 152701 has roughly the same value as tracks 497 and 499
  • 3 Bone 10 - "L_lwr_arm_twist_01_bind_jnt"
    • 3 Rotation
      • Track 26 at frame 4034 has roughly the same value as tracks 25 and 27
      • Track 254 at frame 20333 has roughly the same value as tracks 253 and 255
      • Track 327 at frame 144500 has roughly the same value as tracks 326 and 328
  • 3 Bone 11 - "L_lwr_arm_twist_02_bind_jnt"
    • 3 Rotation
      • Track 26 at frame 4034 has roughly the same value as tracks 25 and 27
      • Track 254 at frame 20333 has roughly the same value as tracks 253 and 255
      • Track 327 at frame 144500 has roughly the same value as tracks 326 and 328
  • 2 Bone 25 - "L_pnk_finger_01_bind_jnt"
    • 2 Translation
      • Track 11 at frame 15100 has exactly the same value as tracks 10 and 12
      • Track 57 at frame 19366 has exactly the same value as tracks 56 and 58
  • 1 Bone 26 - "L_pnk_finger_02_bind_jnt"
    • 1 Rotation
      • Track 140 at frame 95767 has roughly the same value as tracks 139 and 141
  • 2 Bone 28 - "R_shoulder_bind_jnt"
    • 2 Rotation
      • Track 90 at frame 6134 has roughly the same value as tracks 89 and 91
      • Track 385 at frame 144867 has roughly the same value as tracks 384 and 386
  • 2 Bone 30 - "R_lwr_arm_bind_jnt"
    • 2 Rotation
      • Track 411 at frame 144367 has roughly the same value as tracks 410 and 412
      • Track 449 at frame 147767 has roughly the same value as tracks 448 and 450
  • 6 Bone 31 - "R_lwr_arm_twist_01_bind_jnt"
    • 6 Rotation
      • Track 36 at frame 4867 has roughly the same value as tracks 35 and 37
      • Track 63 at frame 7434 has roughly the same value as tracks 62 and 64
      • Track 75 at frame 7934 has roughly the same value as tracks 74 and 76
      • Track 97 at frame 9167 has roughly the same value as tracks 96 and 98
      • Track 301 at frame 144467 has roughly the same value as tracks 300 and 302
      • Track 309 at frame 146501 has roughly the same value as tracks 308 and 310
  • 6 Bone 32 - "R_lwr_arm_twist_02_bind_jnt"
    • 6 Rotation
      • Track 36 at frame 4867 has roughly the same value as tracks 35 and 37
      • Track 63 at frame 7434 has roughly the same value as tracks 62 and 64
      • Track 75 at frame 7934 has roughly the same value as tracks 74 and 76
      • Track 97 at frame 9167 has roughly the same value as tracks 96 and 98
      • Track 301 at frame 144467 has roughly the same value as tracks 300 and 302
      • Track 309 at frame 146501 has roughly the same value as tracks 308 and 310
  • 4 Bone 34 - "R_tmb_01_bind_jnt"
    • 4 Rotation
      • Track 12 at frame 4400 has roughly the same value as tracks 11 and 13
      • Track 21 at frame 5000 has roughly the same value as tracks 20 and 22
      • Track 26 at frame 7401 has roughly the same value as tracks 25 and 27
      • Track 252 at frame 150901 has roughly the same value as tracks 251 and 253
  • 1 Bone 35 - "R_tmb_02_bind_jnt"
    • 1 Rotation
      • Track 196 at frame 150901 has roughly the same value as tracks 195 and 197
  • 1 Bone 36 - "R_tmb_03_bind_jnt"
    • 1 Rotation
      • Track 218 at frame 150901 has roughly the same value as tracks 217 and 219
  • 1 Bone 41 - "R_mid_finger_02_bind_jnt"
    • 1 Rotation
      • Track 43 at frame 4900 has roughly the same value as tracks 42 and 44
  • 1 Bone 45 - "R_rng_finger_03_bind_jnt"
    • 1 Rotation
      • Track 315 at frame 151101 has roughly the same value as tracks 314 and 316
  • 2 Bone 48 - "R_pnk_finger_03_bind_jnt"
    • 2 Rotation
      • Track 242 at frame 144934 has roughly the same value as tracks 241 and 243
      • Track 251 at frame 145467 has roughly the same value as tracks 250 and 252
  • 1 Bone 50 - "L_foreleg_01_bind_jnt"
    • 1 Rotation
      • Track 196 at frame 13434 has roughly the same value as tracks 195 and 197
  • 1 Bone 51 - "L_foreleg_02_bind_jnt"
    • 1 Rotation
      • Track 238 at frame 14967 has roughly the same value as tracks 237 and 239
  • 1 Bone 52 - "L_foreleg_03_bind_jnt"
    • 1 Rotation
      • Track 399 at frame 149468 has roughly the same value as tracks 398 and 400
  • 1 Bone 53 - "L_foreleg_04_bind_jnt"
    • 1 Rotation
      • Track 37 at frame 4367 has roughly the same value as tracks 36 and 38
  • 2 Bone 57 - "R_foreleg_02_bind_jnt"
    • 2 Rotation
      • Track 208 at frame 13434 has roughly the same value as tracks 207 and 209
      • Track 463 at frame 150301 has roughly the same value as tracks 462 and 464
  • 3 Bone 58 - "R_foreleg_03_bind_jnt"
    • 3 Rotation
      • Track 134 at frame 11034 has roughly the same value as tracks 133 and 135
      • Track 341 at frame 143900 has roughly the same value as tracks 340 and 342
      • Track 412 at frame 151034 has roughly the same value as tracks 411 and 413
  • 1 Bone 59 - "R_foreleg_04_bind_jnt"
    • 1 Rotation
      • Track 381 at frame 145367 has roughly the same value as tracks 380 and 382
  • 1 Bone 61 - "pelvis_bind_jnt"
    • 1 Translation
      • Track 585 at frame 60301 has roughly the same value as tracks 584 and 586
  • 1 Bone 63 - "L_leg_02_bind_jnt"
    • 1 Rotation
      • Track 120 at frame 10901 has roughly the same value as tracks 119 and 121
  • 2 Bone 64 - "L_leg_03_bind_jnt"
    • 2 Rotation
      • Track 121 at frame 10901 has roughly the same value as tracks 120 and 122
      • Track 133 at frame 11867 has roughly the same value as tracks 132 and 134
  • 1 Bone 65 - "L_leg_04_bind_jnt"
    • 1 Rotation
      • Track 309 at frame 147301 has roughly the same value as tracks 308 and 310
  • 2 Bone 68 - "R_leg_02_bind_jnt"
    • 2 Rotation
      • Track 33 at frame 3734 has roughly the same value as tracks 32 and 34
      • Track 92 at frame 7901 has roughly the same value as tracks 91 and 93
  • 1 Bone 69 - "R_leg_03_bind_jnt"
    • 1 Rotation
      • Track 32 at frame 3734 has roughly the same value as tracks 31 and 33
  • 1 Bone 71 - "bone_leg_right"
    • 1 Rotation
      • Track 34 at frame 17534 has roughly the same value as tracks 33 and 35
  • 3 Bone 72 - "M_loincloth_accessory_01_bind_jnt"
    • 3 Rotation
      • Track 3 at frame 900 has roughly the same value as tracks 2 and 4
      • Track 8 at frame 1900 has roughly the same value as tracks 7 and 9
      • Track 159 at frame 13734 has roughly the same value as tracks 158 and 160
  • 3 Bone 75 - "M_loincloth_01_bind_jnt"
    • 3 Rotation
      • Track 2 at frame 600 has roughly the same value as tracks 1 and 3
      • Track 7 at frame 1600 has roughly the same value as tracks 6 and 8
      • Track 142 at frame 12701 has roughly the same value as tracks 141 and 143
  • 2 Bone 77 - "M_loincloth_03_bind_jnt"
    • 2 Rotation
      • Track 428 at frame 144167 has roughly the same value as tracks 427 and 429
      • Track 442 at frame 149601 has roughly the same value as tracks 441 and 443
  • 1 Bone 115 - "tongue_01_bind_jnt"
    • 1 Rotation
      • Track 20 at frame 9701 has roughly the same value as tracks 19 and 21
  • 1 Bone 117 - "lwr_teeth_bind_jnt"
    • 1 Rotation
      • Track 20 at frame 9701 has roughly the same value as tracks 19 and 21
  • 1 Bone 118 - "L_lip_corner_bind_jnt"
    • 1 Rotation
      • Track 20 at frame 9701 has roughly the same value as tracks 19 and 21
  • 1 Bone 119 - "L_lwr_lip_01_bind_jnt"
    • 1 Rotation
      • Track 20 at frame 9701 has roughly the same value as tracks 19 and 21
  • 1 Bone 120 - "L_lwr_lip_02_bind_jnt"
    • 1 Rotation
      • Track 20 at frame 9701 has roughly the same value as tracks 19 and 21
  • 1 Bone 121 - "M_lwr_lip_bind_jnt"
    • 1 Rotation
      • Track 20 at frame 9701 has roughly the same value as tracks 19 and 21
  • 1 Bone 122 - "R_lwr_lip_02_bind_jnt"
    • 1 Rotation
      • Track 20 at frame 9701 has roughly the same value as tracks 19 and 21
  • 1 Bone 123 - "R_lwr_lip_01_bind_jnt"
    • 1 Rotation
      • Track 20 at frame 9701 has roughly the same value as tracks 19 and 21
  • 1 Bone 124 - "R_lip_corner_bind_jnt"
    • 1 Rotation
      • Track 20 at frame 9701 has roughly the same value as tracks 19 and 21
  • 1 Bone 129 - "hair_04_bind_jnt"
    • 1 Rotation
      • Track 137 at frame 8234 has roughly the same value as tracks 136 and 138
  • 1 Attachment 4 - "SPNxNBDR"
    • 1 Rotation
      • Track 399 at frame 92233 has roughly the same value as tracks 398 and 400
  • 1 CollisionShape 2 - "B_KGS_Arm_L"
    • 1 Translation
      • Track 732 at frame 105400 has roughly the same value as tracks 731 and 733
  • 2 CollisionShape 3 - "B_KGS_Arm_R"
    • 2 Rotation
      • Track 352 at frame 17934 has roughly the same value as tracks 351 and 353
      • Track 458 at frame 92200 has roughly the same value as tracks 457 and 459
  • 1 CollisionShape 4 - "B_KGS_Root"
    • 1 Translation
      • Track 585 at frame 60301 has roughly the same value as tracks 584 and 586
  • 2 CollisionShape 5 - "B_KGS_Tail"
    • 1 Translation
      • Track 93 at frame 3767 has roughly the same value as tracks 92 and 94
    • 1 Rotation
      • Track 455 at frame 143834 has roughly the same value as tracks 454 and 456
  • 46 CollisionShape 7 - "B_KGS_Weapon"
    • 1 Translation
      • Track 454 at frame 17467 has roughly the same value as tracks 453 and 455
    • 45 Rotation
      • Track 69 at frame 5100 has roughly the same value as tracks 68 and 70
      • Track 87 at frame 5700 has roughly the same value as tracks 86 and 88
      • Track 88 at frame 5734 has roughly the same value as tracks 87 and 89
      • Track 89 at frame 5767 has roughly the same value as tracks 88 and 90
      • Track 90 at frame 5800 has roughly the same value as tracks 89 and 91
      • Track 285 at frame 17467 has roughly the same value as tracks 284 and 286
      • Track 286 at frame 17500 has exactly the same value as tracks 285 and 287
      • Track 287 at frame 17534 has exactly the same value as tracks 286 and 288
      • Track 288 at frame 17567 has exactly the same value as tracks 287 and 289
      • Track 289 at frame 17600 has exactly the same value as tracks 288 and 290
      • Track 290 at frame 17634 has exactly the same value as tracks 289 and 291
      • Track 291 at frame 17667 has exactly the same value as tracks 290 and 292
      • Track 292 at frame 17700 has exactly the same value as tracks 291 and 293
      • Track 293 at frame 17734 has exactly the same value as tracks 292 and 294
      • Track 294 at frame 17767 has exactly the same value as tracks 293 and 295
      • Track 295 at frame 17800 has exactly the same value as tracks 294 and 296
      • Track 296 at frame 17834 has exactly the same value as tracks 295 and 297
      • Track 297 at frame 17867 has exactly the same value as tracks 296 and 298
      • Track 298 at frame 17900 has exactly the same value as tracks 297 and 299
      • Track 299 at frame 17934 has exactly the same value as tracks 298 and 300
      • Track 300 at frame 17967 has exactly the same value as tracks 299 and 301
      • Track 301 at frame 18000 has exactly the same value as tracks 300 and 302
      • Track 302 at frame 18034 has exactly the same value as tracks 301 and 303
      • Track 303 at frame 18067 has exactly the same value as tracks 302 and 304
      • Track 304 at frame 18100 has exactly the same value as tracks 303 and 305
      • Track 305 at frame 18134 has exactly the same value as tracks 304 and 306
      • Track 306 at frame 18167 has exactly the same value as tracks 305 and 307
      • Track 307 at frame 18200 has exactly the same value as tracks 306 and 308
      • Track 308 at frame 18234 has exactly the same value as tracks 307 and 309
      • Track 309 at frame 18267 has exactly the same value as tracks 308 and 310
      • Track 310 at frame 18300 has exactly the same value as tracks 309 and 311
      • Track 311 at frame 18334 has exactly the same value as tracks 310 and 312
      • Track 312 at frame 18367 has exactly the same value as tracks 311 and 313
      • Track 313 at frame 18400 has exactly the same value as tracks 312 and 314
      • Track 314 at frame 18434 has exactly the same value as tracks 313 and 315
      • Track 315 at frame 18467 has exactly the same value as tracks 314 and 316
      • Track 316 at frame 18500 has exactly the same value as tracks 315 and 317
      • Track 317 at frame 18534 has exactly the same value as tracks 316 and 318
      • Track 318 at frame 18567 has exactly the same value as tracks 317 and 319
      • Track 319 at frame 18600 has exactly the same value as tracks 318 and 320
      • Track 320 at frame 18634 has exactly the same value as tracks 319 and 321
      • Track 321 at frame 18667 has exactly the same value as tracks 320 and 322
      • Track 322 at frame 18700 has exactly the same value as tracks 321 and 323
      • Track 323 at frame 18734 has exactly the same value as tracks 322 and 324
      • Track 324 at frame 18767 has exactly the same value as tracks 323 and 325
  • unused Texture 0 - "NightElf_Dryad_Main_Diffuse.tif"
  • unused Texture 1 - "NightElf_Dryad_Main_Normal.tif"
  • unused Texture 2 - "NightElf_Dryad_Main_ORM.tif"
  • unused Texture 3 - "NightElf_Dryad_Main_Emissive.tif"
  • unused Texture 4 - Team color
  • unused Texture 5 - "EnvironmentMap.blp"
  • unused Texture 6 - "NightElf_Dryad_Hair_Diffuse.tif"
  • unused Texture 7 - "NightElf_Dryad_Hair_Normal.tif"
  • unused Texture 8 - "NightElf_Dryad_Hair_ORM.tif"
  • unused Texture 9 - "Black32.blp"
  • unused Texture 10 - "NightElf_Dryad_Weapon_Diffuse.tif"
  • unused Texture 11 - "NightElf_Dryad_Weapon_Normal.tif"
  • unused Texture 12 - "NightElf_Dryad_Weapon_ORM.tif"
  • unused Texture 13 - "NightElf_Dryad_Corpse_Diffuse.tif"
  • unused Texture 14 - "NightElf_Dryad_Corpse_Normal.tif"
  • unused Texture 15 - "NightElf_Dryad_Corpse_ORM.tif"
  • unused Texture 16 - "NightElf_Sentry_Main_Diffuse.tif"
  • unused Texture 17 - "NightElf_Sentry_Main_Normal.tif"
  • unused Texture 18 - "NightElf_Sentry_Main_ORM.tif"
  • unused Texture 19 - "NightElf_Sentry_Main_Emissive.tif"
  • unused Texture 20 - "NightElf_Tyrande_MountArmor_Diffuse.tif"
  • unused Texture 21 - "NightElf_Tyrande_MountArmor_Normal.tif"
  • unused Texture 22 - "NightElf_Tyrande_MountArmor_ORM.tif"
  • unused Texture 23 - "NightElf_Tyrande_MountArmor_Emissive.tif"
  • unused Texture 24 - "NightElf_ArcherNightElf_Main_Diffuse.tif"
  • unused Texture 25 - "NightElf_ArcherNightElf_Main_Normal.tif"
  • unused Texture 26 - "NightElf_ArcherNightElf_Main_ORM.tif"
  • unused Texture 27 - "NightElf_ArcherNightElf_Main_Emissive.tif"
  • unused Texture 28 - "NightElf_Warden_Main_Diffuse.tif"
  • unused Texture 29 - "NightElf_Warden_Main_Normal.tif"
  • unused Texture 30 - "NightElf_Warden_Main_ORM.tif"
  • unused Texture 31 - "NightElf_Warden_Main_Emissive.tif"
  • unused Texture 32 - "NightElf_Shandris_Main_Diffuse.tif"
  • unused Texture 33 - "NightElf_Shandris_Main_Normal.tif"
  • unused Texture 34 - "NightElf_Shandris_Main_ORM.tif"
  • unused Texture 35 - "NightElf_Shandris_Main_Emissive.tif"
  • unused Texture 36 - "NightElf_Huntress_Main_Diffuse.tif"
  • unused Texture 37 - "NightElf_Huntress_Main_Normal.tif"
  • unused Texture 38 - "NightElf_Huntress_Main_ORM.tif"
  • unused Texture 39 - "NightElf_Huntress_Main_Emissive.tif"
  • unused Texture 40 - "NightElf_PriestessOfTheMoon_MountArmor_Diffuse.tif"
  • unused Texture 41 - "NightElf_PriestessOfTheMoon_MountArmor_Normal.tif"
  • unused Texture 42 - "NightElf_PriestessOfTheMoon_MountArmor_ORM.tif"
  • unused Texture 43 - "NightElf_PriestessOfTheMoon_MountArmor_Emissive.tif"
Back
Top