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Triggers
(12)Druid Ball.w3x
Variables
Initialization
ball enemy
corner1
corner2
corner3
corner4
Tauren Score
Night Elf Score
victory1
victory2
victory3
victory4
victory5
victory6
victory7
victory8
victory9
victory10
victory11
victory12
quest
player1
player2
player3
player4
player5
player6
player7
player8
player9
player10
player11
player12
Force2 failure
Force1 failure
cheat1
cheat2
joint ai
ai
p1
p2
p3
p4
p5
p6
p7
p8
p9
p10
p11
p12
Untitled Trigger 001
Enter map-specific custom script code below. This text will be included in the map script after variables are declared and before any trigger code.
Name
Type
is_array
initial_value
onethreesix
integer
Yes
136
ball enemy
Events
Map initialization
Conditions
Actions
Player - Make Player 1 (Red) treat Neutral Passive as an Enemy with shared vision
Player - Make Player 2 (Blue) treat Neutral Passive as an Enemy with shared vision
Player - Make Player 3 (Teal) treat Neutral Passive as an Enemy with shared vision
Player - Make Player 4 (Purple) treat Neutral Passive as an Enemy with shared vision
Player - Make Player 5 (Yellow) treat Neutral Passive as an Enemy with shared vision
Player - Make Player 6 (Orange) treat Neutral Passive as an Enemy with shared vision
Player - Make Player 7 (Green) treat Neutral Passive as an Enemy with shared vision
Player - Make Player 8 (Pink) treat Neutral Passive as an Enemy with shared vision
Player - Make Player 9 (Gray) treat Neutral Passive as an Enemy with shared vision
Player - Make Player 10 (Light Blue) treat Neutral Passive as an Enemy with shared vision
Player - Make Player 11 (Dark Green) treat Neutral Passive as an Enemy with shared vision
Player - Make Player 12 (Brown) treat Neutral Passive as an Enemy with shared vision
corner1
Events
Unit - A unit enters Region_003 <gen>
Conditions
(Unit-type of (Triggering unit)) Equal to |cffffcc00Ball
Actions
Unit - Move |cffffcc00Ball 0004 <gen> instantly to (Center of Region_010 <gen>)
corner2
Events
Unit - A unit enters Region_006 <gen>
Conditions
(Unit-type of (Triggering unit)) Equal to |cffffcc00Ball
Actions
Unit - Move |cffffcc00Ball 0004 <gen> instantly to (Center of Region_007 <gen>)
corner3
Events
Unit - A unit enters Region_004 <gen>
Conditions
(Unit-type of (Triggering unit)) Equal to |cffffcc00Ball
Actions
Unit - Move |cffffcc00Ball 0004 <gen> instantly to (Center of Region_009 <gen>)
corner4
Events
Unit - A unit enters Region_005 <gen>
Conditions
(Unit-type of (Triggering unit)) Equal to |cffffcc00Ball
Actions
Unit - Move |cffffcc00Ball 0004 <gen> instantly to (Center of Region_008 <gen>)
Tauren Score
Events
Unit - A unit enters goal_left <gen>
Conditions
(Unit-type of (Triggering unit)) Equal to |cffffcc00Ball
Actions
Animation - Play |cff80ff80Night Elf Druid 0298 <gen> 's death animation
Animation - Play |cff80ff80Night Elf Druid 0299 <gen> 's death animation
Animation - Play |cff80ff80Night Elf Druid 0300 <gen> 's death animation
Animation - Play |cff80ff80Night Elf Druid 0297 <gen> 's death animation
Animation - Play |cff80ff80Night Elf Druid 0296 <gen> 's death animation
Animation - Play |cff80ff80Night Elf Druid 0295 <gen> 's death animation
Animation - Play |cff80ff80Tauren Druid 0294 <gen> 's slam animation
Animation - Play |cff80ff80Tauren Druid 0293 <gen> 's slam animation
Animation - Play |cff80ff80Tauren Druid 0292 <gen> 's slam animation
Animation - Play |cff80ff80Tauren Druid 0291 <gen> 's slam animation
Animation - Play |cff80ff80Tauren Druid 0290 <gen> 's slam animation
Animation - Play |cff80ff80Tauren Druid 0289 <gen> 's slam animation
Unit - Move |cffffcc00Ball 0004 <gen> instantly to (Center of ball <gen>)
Player - Add 1 to Player 1 (Red) . Current gold
Player - Add 1 to Player 2 (Blue) . Current lumber
Player - Add 1 to Player 5 (Yellow) . Current gold
Player - Add 1 to Player 3 (Teal) . Current lumber
Player - Add 1 to Player 6 (Orange) . Current gold
Player - Add 1 to Player 4 (Purple) . Current lumber
Player - Add 1 to Player 9 (Gray) . Current gold
Player - Add 1 to Player 7 (Green) . Current lumber
Player - Add 1 to Player 10 (Light Blue) . Current gold
Player - Add 1 to Player 8 (Pink) . Current lumber
Player - Add 1 to Player 12 (Brown) . Current gold
Player - Add 1 to Player 11 (Dark Green) . Current lumber
Sound - Play Cheers <gen>
Sound - Play W3RaceCrowdCheer <gen>
Floating Text - Create floating text that reads Sam can suck it! above |cff0000ffBalance Druid 0029 <gen> with Z offset 50.00 , using font size 10 , color ( 100 %, 100 %, 100 %), and 0 % transparency
Wait 5.00 seconds
Floating Text - Change text of (Last created floating text) to using font size 0.00
Night Elf Score
Events
Unit - A unit enters goal_right <gen>
Conditions
(Unit-type of (Triggering unit)) Equal to |cffffcc00Ball
Actions
Animation - Play |cff80ff80Tauren Druid 0294 <gen> 's death animation
Animation - Play |cff80ff80Tauren Druid 0293 <gen> 's death animation
Animation - Play |cff80ff80Tauren Druid 0292 <gen> 's death animation
Animation - Play |cff80ff80Tauren Druid 0291 <gen> 's death animation
Animation - Play |cff80ff80Tauren Druid 0290 <gen> 's death animation
Animation - Play |cff80ff80Tauren Druid 0289 <gen> 's death animation
Animation - Play |cff80ff80Night Elf Druid 0298 <gen> 's slam animation
Animation - Play |cff80ff80Night Elf Druid 0299 <gen> 's slam animation
Animation - Play |cff80ff80Night Elf Druid 0300 <gen> 's slam animation
Animation - Play |cff80ff80Night Elf Druid 0297 <gen> 's slam animation
Animation - Play |cff80ff80Night Elf Druid 0296 <gen> 's slam animation
Animation - Play |cff80ff80Night Elf Druid 0295 <gen> 's slam animation
Unit - Move |cffffcc00Ball 0004 <gen> instantly to (Center of ball <gen>)
Player - Add 1 to Player 2 (Blue) . Current gold
Player - Add 1 to Player 1 (Red) . Current lumber
Player - Add 1 to Player 3 (Teal) . Current gold
Player - Add 1 to Player 5 (Yellow) . Current lumber
Player - Add 1 to Player 4 (Purple) . Current gold
Player - Add 1 to Player 6 (Orange) . Current lumber
Player - Add 1 to Player 7 (Green) . Current gold
Player - Add 1 to Player 9 (Gray) . Current lumber
Player - Add 1 to Player 8 (Pink) . Current gold
Player - Add 1 to Player 10 (Light Blue) . Current lumber
Player - Add 1 to Player 11 (Dark Green) . Current gold
Player - Add 1 to Player 12 (Brown) . Current lumber
Sound - Play Cheers <gen>
Sound - Play W3RaceCrowdCheer <gen>
Floating Text - Create floating text that reads Anthony's sister is so fat! above |cff0000ffBalance Druid 0162 <gen> with Z offset 50.00 , using font size 10 , color ( 100 %, 100 %, 100 %), and 0 % transparency
Wait 5.00 seconds
Floating Text - Change text of (Last created floating text) to using font size 0.00
victory1
Events
Player - (Player(1)) 's Current gold becomes Equal to 10.00
Conditions
Actions
Game - Victory Player 1 (Red) ( Show dialogs, Show scores)
victory2
Events
Player - Player 2 (Blue) 's Current gold becomes Equal to 10.00
Conditions
Actions
Game - Victory Player 2 (Blue) ( Show dialogs, Show scores)
victory3
Events
Player - Player 3 (Teal) 's Current gold becomes Equal to 10.00
Conditions
Actions
Game - Victory Player 3 (Teal) ( Show dialogs, Show scores)
victory4
Events
Player - Player 4 (Purple) 's Current gold becomes Equal to 10.00
Conditions
Actions
Game - Victory Player 4 (Purple) ( Show dialogs, Show scores)
victory5
Events
Player - Player 5 (Yellow) 's Current gold becomes Equal to 10.00
Conditions
Actions
Game - Victory Player 5 (Yellow) ( Show dialogs, Show scores)
victory6
Events
Player - Player 6 (Orange) 's Current gold becomes Equal to 10.00
Conditions
Actions
Game - Victory Player 6 (Orange) ( Show dialogs, Show scores)
victory7
Events
Player - Player 7 (Green) 's Current gold becomes Equal to 10.00
Conditions
Actions
Game - Victory Player 7 (Green) ( Show dialogs, Show scores)
victory8
Events
Player - Player 8 (Pink) 's Current gold becomes Equal to 10.00
Conditions
Actions
Game - Victory Player 8 (Pink) ( Show dialogs, Show scores)
victory9
Events
Player - Player 9 (Gray) 's Current gold becomes Equal to 10.00
Conditions
Actions
Game - Victory Player 9 (Gray) ( Show dialogs, Show scores)
victory10
Events
Player - Player 10 (Light Blue) 's Current gold becomes Equal to 10.00
Conditions
Actions
Game - Victory Player 10 (Light Blue) ( Show dialogs, Show scores)
victory11
Events
Player - Player 11 (Dark Green) 's Current gold becomes Equal to 10.00
Conditions
Actions
Game - Victory Player 11 (Dark Green) ( Show dialogs, Show scores)
victory12
Events
Player - Player 12 (Brown) 's Current gold becomes Equal to 10.00
Conditions
Actions
Game - Victory Player 12 (Brown) ( Show dialogs, Show scores)
quest
Events
Map initialization
Conditions
Actions
Quest - Create a Required quest titled Play Ball with the description Get the Ball to go into the enemies goals 10 times to win. , using icon path ReplaceableTextures\CommandButtons\BTNWisp.blp
Quest - Create a Optional quest titled "read me" with the description To enable AI you must add a computer player into all slots inwhich you want an AI. (The AI is only told to attack the ball so it's just there because I can't work the actually AI editor, this AI is trigger-based) , using icon path ReplaceableTextures\CommandButtons\BTNScrollUber.blp
player1
Events
Map initialization
Conditions
(Player 1 (Red) slot status) Equal to Is playing
Actions
Unit - Change ownership of |cff80ff80Tauren Druid 0294 <gen> to Player 1 (Red) and Change color
Unit - Move |cff80ff80Tauren Druid 0294 <gen> instantly to (Center of Region_017 <gen>)
player2
Events
Map initialization
Conditions
(Player 2 (Blue) slot status) Equal to Is playing
Actions
Unit - Change ownership of |cff80ff80Night Elf Druid 0298 <gen> to Player 2 (Blue) and Change color
Unit - Move |cff80ff80Night Elf Druid 0298 <gen> instantly to (Center of Region_016 <gen>)
player3
Events
Map initialization
Conditions
(Player 3 (Teal) slot status) Equal to Is playing
Actions
Unit - Change ownership of |cff80ff80Night Elf Druid 0299 <gen> to Player 3 (Teal) and Change color
Unit - Move |cff80ff80Night Elf Druid 0299 <gen> instantly to (Center of Region_011 <gen>)
player4
Events
Map initialization
Conditions
(Player 4 (Purple) slot status) Equal to Is playing
Actions
Unit - Change ownership of |cff80ff80Night Elf Druid 0300 <gen> to Player 4 (Purple) and Change color
Unit - Move |cff80ff80Night Elf Druid 0300 <gen> instantly to (Center of Region_014 <gen>)
player5
Events
Map initialization
Conditions
(Player 5 (Yellow) slot status) Equal to Is playing
Actions
Unit - Change ownership of |cff80ff80Tauren Druid 0293 <gen> to Player 5 (Yellow) and Change color
Unit - Move |cff80ff80Tauren Druid 0293 <gen> instantly to (Center of Region_022 <gen>)
player6
Events
Map initialization
Conditions
(Player 6 (Orange) slot status) Equal to Is playing
Actions
Unit - Change ownership of |cff80ff80Tauren Druid 0292 <gen> to Player 6 (Orange) and Change color
Unit - Move |cff80ff80Tauren Druid 0292 <gen> instantly to (Center of Region_018 <gen>)
player7
Events
Map initialization
Conditions
(Player 7 (Green) slot status) Equal to Is playing
Actions
Unit - Change ownership of |cff80ff80Night Elf Druid 0297 <gen> to Player 7 (Green) and Change color
Unit - Move |cff80ff80Night Elf Druid 0297 <gen> instantly to (Center of Region_013 <gen>)
player8
Events
Map initialization
Conditions
(Player 8 (Pink) slot status) Equal to Is playing
Actions
Unit - Change ownership of |cff80ff80Night Elf Druid 0296 <gen> to Player 8 (Pink) and Change color
Unit - Move |cff80ff80Night Elf Druid 0296 <gen> instantly to (Center of Region_012 <gen>)
player9
Events
Map initialization
Conditions
(Player 9 (Gray) slot status) Equal to Is playing
Actions
Unit - Change ownership of |cff80ff80Tauren Druid 0291 <gen> to Player 9 (Gray) and Change color
Unit - Move |cff80ff80Tauren Druid 0291 <gen> instantly to (Center of Region_020 <gen>)
player10
Events
Map initialization
Conditions
(Player 10 (Light Blue) slot status) Equal to Is playing
Actions
Unit - Change ownership of |cff80ff80Tauren Druid 0290 <gen> to Player 10 (Light Blue) and Change color
Unit - Move |cff80ff80Tauren Druid 0290 <gen> instantly to (Center of Region_021 <gen>)
player11
Events
Map initialization
Conditions
(Player 11 (Dark Green) slot status) Equal to Is playing
Actions
Unit - Change ownership of |cff80ff80Night Elf Druid 0295 <gen> to Player 11 (Dark Green) and Change color
Unit - Move |cff80ff80Night Elf Druid 0295 <gen> instantly to (Center of Region_015 <gen>)
player12
Events
Map initialization
Conditions
(Player 12 (Brown) slot status) Equal to Is playing
Actions
Unit - Change ownership of |cff80ff80Tauren Druid 0289 <gen> to Player 12 (Brown) and Change color
Unit - Move |cff80ff80Tauren Druid 0289 <gen> instantly to (Center of Region_019 <gen>)
Force2 failure
Events
Player - Player 1 (Red) 's Current gold becomes Equal to 10.00
Conditions
Actions
Game - Defeat Player 2 (Blue) with the message: Epic Fail!
Game - Defeat Player 3 (Teal) with the message: Epic Fail!
Game - Defeat Player 4 (Purple) with the message: Epic Fail!
Game - Defeat Player 7 (Green) with the message: Epic Fail!
Game - Defeat Player 8 (Pink) with the message: Epic Fail!
Game - Defeat Player 11 (Dark Green) with the message: Epic Fail!
Force1 failure
Events
Player - Player 2 (Blue) 's Current gold becomes Equal to 10.00
Conditions
Actions
Game - Defeat Player 1 (Red) with the message: Epic Fail!
Game - Defeat Player 5 (Yellow) with the message: Epic Fail!
Game - Defeat Player 6 (Orange) with the message: Epic Fail!
Game - Defeat Player 9 (Gray) with the message: Epic Fail!
Game - Defeat Player 10 (Light Blue) with the message: Epic Fail!
Game - Defeat Player 12 (Brown) with the message: Epic Fail!
cheat1
Events
Player - Player 1 (Red) types a chat message containing Archdruid (Unexpected type: 'stringnoformat') as An exact match
Conditions
(Number of living |cff80ff80Archdruid units owned by Player 1 (Red)) Equal to 0
Actions
Unit - Create 1 |cff80ff80Archdruid for Player 1 (Red) at (Center of goal_right <gen>) facing (Position of |cffffcc00Ball 0004 <gen>)
cheat2
Events
Player - Player 2 (Blue) types a chat message containing Archdruid (Unexpected type: 'stringnoformat') as An exact match
Conditions
(Number of living |cff80ff80Archdruid units owned by Player 2 (Blue)) Equal to 0
Actions
Unit - Create 1 |cff80ff80Archdruid for Player 2 (Blue) at (Center of goal_left <gen>) facing (Position of |cffffcc00Ball 0004 <gen>)
joint ai
Events
Time - Every 1.00 seconds of game time
Conditions
Actions
Region - Center Region_023 <gen> on (Position of |cffffcc00Ball 0004 <gen>)
p1
Events
Time - Every 3.00 seconds of game time
Conditions
(Player 1 (Red) controller) Equal to Computer
Actions
Unit - Order |cff80ff80Tauren Druid 0294 <gen> to Attack-Move To . (Center of Region_023 <gen>)
p2
Events
Time - Every 3.00 seconds of game time
Conditions
(Player 2 (Blue) controller) Equal to Computer
Actions
Unit - Order |cff80ff80Night Elf Druid 0298 <gen> to Attack-Move To . (Center of Region_023 <gen>)
p3
Events
Time - Every 3.00 seconds of game time
Conditions
(Player 3 (Teal) controller) Equal to Computer
Actions
Unit - Order |cff80ff80Night Elf Druid 0299 <gen> to Attack-Move To . (Center of Region_023 <gen>)
p4
Events
Time - Every 3.00 seconds of game time
Conditions
(Player 4 (Purple) controller) Equal to Computer
Actions
Unit - Order |cff80ff80Night Elf Druid 0300 <gen> to Attack-Move To . (Center of Region_023 <gen>)
p5
Events
Time - Every 3.00 seconds of game time
Conditions
(Player 5 (Yellow) controller) Equal to Computer
Actions
Unit - Order |cff80ff80Tauren Druid 0293 <gen> to Attack-Move To . (Center of Region_023 <gen>)
p6
Events
Time - Every 3.00 seconds of game time
Conditions
(Player 6 (Orange) controller) Equal to Computer
Actions
Unit - Order |cff80ff80Tauren Druid 0292 <gen> to Attack-Move To . (Center of Region_023 <gen>)
p7
Events
Time - Every 3.00 seconds of game time
Conditions
(Player 7 (Green) controller) Equal to Computer
Actions
Unit - Order |cff80ff80Night Elf Druid 0297 <gen> to Attack-Move To . (Center of Region_023 <gen>)
p8
Events
Time - Every 3.00 seconds of game time
Conditions
(Player 8 (Pink) controller) Equal to Computer
Actions
Unit - Order |cff80ff80Night Elf Druid 0296 <gen> to Attack-Move To . (Center of Region_023 <gen>)
p9
Events
Time - Every 3.00 seconds of game time
Conditions
(Player 9 (Gray) controller) Equal to Computer
Actions
Unit - Order |cff80ff80Tauren Druid 0291 <gen> to Attack-Move To . (Center of Region_023 <gen>)
p10
Events
Time - Every 3.00 seconds of game time
Conditions
(Player 10 (Light Blue) controller) Equal to Computer
Actions
Unit - Order |cff80ff80Tauren Druid 0290 <gen> to Attack-Move To . (Center of Region_023 <gen>)
p11
Events
Time - Every 3.00 seconds of game time
Conditions
(Player 11 (Dark Green) controller) Equal to Computer
Actions
Unit - Order |cff80ff80Night Elf Druid 0295 <gen> to Attack-Move To . (Center of Region_023 <gen>)
p12
Events
Time - Every 3.00 seconds of game time
Conditions
(Player 12 (Brown) controller) Equal to Computer
Actions
Unit - Order |cff80ff80Tauren Druid 0289 <gen> to Attack-Move To . (Center of Region_023 <gen>)
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