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Triggers
Drug Smuggler v 2.00.w3x
Variables
Initiation
Clan Pwnt
AntiBigTransported
All Same Color Beginning
Not Here
Leavers
AntiCamp
AntiPick
initiate
Towers
Starfall Tower
Death Tower
Curse Tower
D.E.A. Money Start
Start
Start2
Start3
Start4
Money
Money2
Money3
Money4
Lose
DrugLord1
DrugLord2
DrugLord3
DrugLord4
DEA
City Cars
Traffic1
Traffic2
Traffic3
Traffic4
Traffic5
Make Cars
City
City Limits
Drug Ban
No Loading
D.E.A. President's Home
Heal President
Drug Deals
Give Drugs to Runner
Caffeine
Downer
Barbs
Codeine
Methadone
Meperidine
Mescaline
Speed
Ecstacy
Marijuana
Hash
Opium
Morphine
Meth
Shrooms
LSD
Heroine
Cocaine
Crack
Name
Type
is_array
initial_value
timer1
timer
No
Clan Pwnt
Events
Player - Player 2 (Blue) types a chat message containing Clan Pwnt Forever! (Unexpected type: 'stringnoformat') as An exact match
Conditions
Actions
Player - Change color of Player 2 (Blue) to Maroon , Changing color of existing units
Unit - Replace D.E.A. President 0020 <gen> with a Demon Lord using The new unit's max life and mana
Trigger - Turn off (This trigger)
AntiBigTransported
Events
Unit - A unit owned by Player 1 (Red) . Is loaded into a transport
Unit - A unit owned by Player 3 (Teal) . Is loaded into a transport
Unit - A unit owned by Player 4 (Purple) . Is loaded into a transport
Unit - A unit owned by Player 5 (Yellow) . Is loaded into a transport
Unit - A unit owned by Player 8 (Pink) . Is loaded into a transport
Unit - A unit owned by Player 7 (Green) . Is loaded into a transport
Unit - A unit owned by Player 9 (Gray) . Is loaded into a transport
Unit - A unit owned by Player 10 (Light Blue) . Is loaded into a transport
Conditions
((Unit-type of (Loading unit)) Equal to SpiderTron) or ((Unit-type of (Loading unit)) Equal to SWAT Assault)
Actions
Unit - Order (Transporting unit) to Unload All At . (Position of (Transporting unit))
All Same Color Beginning
Events
Time - Elapsed game time is 0.01 seconds
Conditions
Actions
Player - Change color of Player 1 (Red) to Orange , Changing color of existing units
Player - Change color of Player 3 (Teal) to Orange , Changing color of existing units
Player - Change color of Player 4 (Purple) to Orange , Changing color of existing units
Player - Change color of Player 5 (Yellow) to Orange , Changing color of existing units
Player - Change color of Player 7 (Green) to Orange , Changing color of existing units
Player - Change color of Player 8 (Pink) to Orange , Changing color of existing units
Player - Change color of Player 9 (Gray) to Orange , Changing color of existing units
Player - Change color of Player 10 (Light Blue) to Orange , Changing color of existing units
Not Here
Events
Time - Elapsed game time is 0.01 seconds
Conditions
Actions
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
(Player 10 (Light Blue) slot status) Equal to Is unused
Then - Actions
Unit Group - Pick every unit in (Units owned by Player 10 (Light Blue).) and do (Pick every player in (All allies of Player 10 (Light Blue).) and do (Change ownership of (Picked unit) to (Picked player) and Change color))
Else - Actions
Do nothing
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
(Player 9 (Gray) slot status) Equal to Is unused
Then - Actions
Unit Group - Pick every unit in (Units owned by Player 9 (Gray).) and do (Pick every player in (All allies of Player 9 (Gray).) and do (Change ownership of (Picked unit) to (Picked player) and Change color))
Else - Actions
Do nothing
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
(Player 8 (Pink) slot status) Equal to Is unused
Then - Actions
Unit Group - Pick every unit in (Units owned by Player 8 (Pink).) and do (Pick every player in (All allies of Player 8 (Pink).) and do (Change ownership of (Picked unit) to (Picked player) and Change color))
Else - Actions
Do nothing
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
(Player 7 (Green) slot status) Equal to Is unused
Then - Actions
Unit Group - Pick every unit in (Units owned by Player 7 (Green).) and do (Pick every player in (All allies of Player 7 (Green).) and do (Change ownership of (Picked unit) to (Picked player) and Change color))
Else - Actions
Do nothing
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
(Player 5 (Yellow) slot status) Equal to Is unused
Then - Actions
Unit Group - Pick every unit in (Units owned by Player 5 (Yellow).) and do (Pick every player in (All allies of Player 5 (Yellow).) and do (Change ownership of (Picked unit) to (Picked player) and Change color))
Else - Actions
Do nothing
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
(Player 4 (Purple) slot status) Equal to Is unused
Then - Actions
Unit Group - Pick every unit in (Units owned by Player 4 (Purple).) and do (Pick every player in (All allies of Player 4 (Purple).) and do (Change ownership of (Picked unit) to (Picked player) and Change color))
Else - Actions
Do nothing
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
(Player 3 (Teal) slot status) Equal to Is unused
Then - Actions
Unit Group - Pick every unit in (Units owned by Player 3 (Teal).) and do (Pick every player in (All allies of Player 3 (Teal).) and do (Change ownership of (Picked unit) to (Picked player) and Change color))
Else - Actions
Do nothing
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
(Player 1 (Red) slot status) Equal to Is unused
Then - Actions
Unit Group - Pick every unit in (Units owned by Player 1 (Red).) and do (Pick every player in (All allies of Player 1 (Red).) and do (Change ownership of (Picked unit) to (Picked player) and Change color))
Else - Actions
Do nothing
Leavers
Events
Player - Player 1 (Red) leaves the game
Player - Player 3 (Teal) leaves the game
Player - Player 4 (Purple) leaves the game
Player - Player 5 (Yellow) leaves the game
Player - Player 7 (Green) leaves the game
Player - Player 8 (Pink) leaves the game
Player - Player 9 (Gray) leaves the game
Player - Player 10 (Light Blue) leaves the game
Conditions
Actions
Unit Group - Pick every unit in (Units owned by (Triggering player).) and do (Pick every player in (All allies of (Triggering player).) and do (Change ownership of (Picked unit) to (Picked player) and Change color))
AntiCamp
Events
Unit - A unit enters AntiCamp1 <gen>
Unit - A unit enters AntiCamp2 <gen>
Unit - A unit enters AntiCamp3 <gen>
Unit - A unit enters AntiCamp4 <gen>
Unit - A unit enters AntiCamp5 <gen>
Unit - A unit enters AntiCamp6 <gen>
Unit - A unit enters AntiCamp7 <gen>
Unit - A unit enters AntiCamp8 <gen>
Conditions
(Owner of (Triggering unit)) Equal to Player 2 (Blue)
Actions
Unit - Move (Entering unit) instantly to (Center of President_Respawn <gen>)
AntiPick
Events
Player - Player 1 (Red) Selects a unit
Player - Player 2 (Blue) Selects a unit
Player - Player 3 (Teal) Selects a unit
Player - Player 4 (Purple) Selects a unit
Player - Player 5 (Yellow) Selects a unit
Player - Player 6 (Orange) Selects a unit
Player - Player 7 (Green) Selects a unit
Player - Player 8 (Pink) Selects a unit
Player - Player 9 (Gray) Selects a unit
Conditions
(Unit-type of (Triggering unit)) Equal to Bike
Actions
Wait 1000000000.00 seconds
Selection - Remove (Triggering unit) from selection
initiate
Events
Map initialization
Conditions
Actions
Player - Set Player 1 (Red) . Current gold to 275
Player - Set Player 3 (Teal) . Current gold to 275
Player - Set Player 4 (Purple) . Current gold to 275
Player - Set Player 5 (Yellow) . Current gold to 100
Player - Set Player 10 (Light Blue) . Current gold to 275
Player - Set Player 7 (Green) . Current gold to 100
Player - Set Player 8 (Pink) . Current gold to 100
Player - Set Player 9 (Gray) . Current gold to 275
Player - Set Player 10 (Light Blue) . Current gold to 100
Game - Set the time of day to 12
Game - Set time of day speed to 1.00 % of the default speed
Unit - Make Mayor's House 0010 <gen> Invulnerable
Unit - Make Hospital 0002 <gen> Invulnerable
Unit - Make School 0009 <gen> Invulnerable
Unit - Make A Sleezy Hotel 0008 <gen> Invulnerable
Unit - Make The Bar 0007 <gen> Invulnerable
Unit - Make The Casino 0011 <gen> Invulnerable
Unit - Make Retirement Home 0013 <gen> Invulnerable
Unit - Make Church 0012 <gen> Invulnerable
Unit - Create 1 . Car for Player 6 (Orange) at (Center of City_Cars_1 <gen>) facing Default building facing degrees
Player Group - Pick every player in (All players) and do (Create an initially Enabled visibility modifier for (Picked player) emitting Visibility across The_City <gen>)
Unit - Create 1 . Car for Player 6 (Orange) at (Center of City_Cars_3 <gen>) facing Default building facing degrees
Unit - Create 1 . Car for Player 6 (Orange) at (Center of City_Cars_4 <gen>) facing Default building facing degrees
Unit - Create 1 . Car for Player 6 (Orange) at (Center of City_Cars_5 <gen>) facing Default building facing degrees
Game - Display to (All enemies of Player 2 (Blue).) for 60.00 seconds the text: |cffffcc00IMPORTANT|r |c00FF8000Drug Smuggler v1.03r To the Drug Lords|c008040001•|rBuild a Drug Warehouse|c008040002•|rGrow some Drugs, then load it into your Drug Truck|c008040003•|rTake your drugs to the buildings in the city, and unload them. Each building will give you a different price for each drug.|c008040004•|rAvoid the D.E.A at all costs!|cffffcc00Build guards to guard your Drug Lord, and new buildings for better drugs. The goal is to be the last man standing.Have Fun!|r
Game - Display to (Player group(Player 2 (Blue))) for 60.00 seconds the text: |c00FF8000Drug Smuggler v1.02|r To the D.E.A1•Your job is to kill the Drug Lords and stop them selling drugs2•Start by taking your president through the city, and stopping the Drug TrucksEventually you can get men (Only SWAT) to attack the Drug Lords and guard the city, but be careful - you aren't the only one with troops!Have Fun!
Starfall Tower
Events
Unit - A unit enters (Playable map area)
Conditions
(Unit-type of (Triggering unit)) Equal to Starfall Tower
Actions
Hero - Set (Triggering unit) Hero-level to 10 , Hide level-up graphics
Death Tower
Events
Unit - A unit enters (Playable map area)
Conditions
(Unit-type of (Triggering unit)) Equal to Death Tower
Actions
Hero - Set (Triggering unit) Hero-level to 10 , Hide level-up graphics
Curse Tower
Events
Unit - A unit enters (Playable map area)
Conditions
(Unit-type of (Triggering unit)) Equal to Curse Tower
Actions
Hero - Set (Triggering unit) Hero-level to 10 , Hide level-up graphics
Start
Events
Time - Elapsed game time is 300.00 seconds
Conditions
Actions
Trigger - Turn on Money <gen>
Start2
Events
Time - Elapsed game time is 600.00 seconds
Conditions
Actions
Trigger - Turn off Money <gen>
Trigger - Turn on Money2 <gen>
Start3
Events
Time - Elapsed game time is 1200.00 seconds
Conditions
Actions
Trigger - Turn off Money2 <gen>
Trigger - Turn on Money3 <gen>
Start4
Events
Time - Elapsed game time is 1800.00 seconds
Conditions
Actions
Trigger - Turn off Money3 <gen>
Trigger - Turn on Money4 <gen>
Money
Events
Time - Every 1.00 seconds of game time
Conditions
Actions
Player - Add 1 to Player 2 (Blue) . Current gold
Money2
Events
Time - Every 1.00 seconds of game time
Conditions
Actions
Player - Add 2 to Player 2 (Blue) . Current gold
Money3
Events
Time - Every 1.00 seconds of game time
Conditions
Actions
Player - Add 3 to Player 2 (Blue) . Current gold
Money4
Events
Time - Every 1.00 seconds of game time
Conditions
Actions
Player - Add 4 to Player 2 (Blue) . Current gold
DrugLord1
Events
Unit - Drug Lord 0041 <gen> Dies
Conditions
Actions
Game - Defeat Player 1 (Red) with the message: You died... Mabye if you weren't such a cock about your drug dealing stratagies you would've done better... Don't be such a cock next time...
Game - Display to (All players) for 8.00 seconds the text: ((Name of Player 1 (Red)) + Has Fallen!)
DrugLord2
Events
Unit - Drug Lord 0043 <gen> Dies
Conditions
Actions
Game - Defeat Player 3 (Teal) with the message: You died... Mabye if you weren't such a cock about your drug dealing stratagies you would've done better... Don't be such a cock next time...
Game - Display to (All players) for 8.00 seconds the text: ((Name of Player 3 (Teal)) + Has Fallen!)
DrugLord3
Events
Unit - Drug Lord 0042 <gen> Dies
Conditions
Actions
Game - Defeat Player 4 (Purple) with the message: You died... Mabye if you weren't such a cock about your drug dealing stratagies you would've done better... Don't be such a cock next time...
Game - Display to (All players) for 8.00 seconds the text: ((Name of Player 4 (Purple)) + Has Fallen!)
DrugLord4
Events
Unit - Drug Lord 0006 <gen> Dies
Conditions
Actions
Game - Defeat Player 9 (Gray) with the message: You died... Mabye if you weren't such a cock about your drug dealing stratagies you would've done better... Don't be such a cock next time...
Game - Display to (All players) for 8.00 seconds the text: ((Name of Player 9 (Gray)) + Has Fallen!)
DEA
Events
Unit - D.E.A. Headquaters 0018 <gen> Dies
Conditions
Actions
Game - Defeat Player 2 (Blue) with the message: You died... Mabye if you weren't such a cock about your city protecting stratagies you would've done better... Don't be such a cock next time you play...
Game - Display to (All players) for 8.00 seconds the text: The D.E.A. no longer exists. It has been over-run.
Player Group - Pick every player in (All enemies of Player 2 (Blue).) and do (Victory (Picked player) (Show dialogs, Show scores))
Traffic1
Events
Unit - A unit enters City_Cars_1 <gen>
Conditions
(Owner of (Triggering unit)) Equal to Player 6 (Orange)
Actions
Unit - Order (Triggering unit) to Move To . (Center of City_Cars_2 <gen>)
Traffic2
Events
Unit - A unit enters City_Cars_2 <gen>
Conditions
(Owner of (Triggering unit)) Equal to Player 6 (Orange)
Actions
Unit - Order (Triggering unit) to Move To . (Center of City_Cars_3 <gen>)
Traffic3
Events
Unit - A unit enters City_Cars_3 <gen>
Conditions
(Owner of (Triggering unit)) Equal to Player 6 (Orange)
Actions
Unit - Order (Triggering unit) to Move To . (Center of City_Cars_4 <gen>)
Traffic4
Events
Unit - A unit enters City_Cars_4 <gen>
Conditions
(Owner of (Triggering unit)) Equal to Player 6 (Orange)
Actions
Unit - Order (Triggering unit) to Move To . (Center of City_Cars_5 <gen>)
Traffic5
Events
Unit - A unit enters City_Cars_5 <gen>
Conditions
(Owner of (Triggering unit)) Equal to Player 6 (Orange)
Actions
Unit - Order (Triggering unit) to Move To . (Center of City_Cars_1 <gen>)
Make Cars
Events
Unit - A unit owned by Player 6 (Orange) . Dies
Conditions
Actions
Unit - Create 1 . Car for Player 6 (Orange) at (Center of City_Cars_1 <gen>) facing Default building facing degrees
City Limits
Events
Unit - A unit leaves The_City <gen>
Conditions
(Owner of (Triggering unit)) Equal to Player 2 (Blue)
(Unit-type of (Triggering unit)) Not equal to SWAT Assault
(Unit-type of (Triggering unit)) Not equal to SWAT Heavy Weapons
(Unit-type of (Triggering unit)) Not equal to SWAT Sniper
Actions
Unit - Move (Triggering unit) instantly to (Center of President_Respawn <gen>)
Drug Ban
Events
Unit - A unit enters The_City <gen>
Conditions
((Unit-type of (Triggering unit)) Equal to Drug Lord) or ((Unit-type of (Triggering unit)) Equal to Scientist)
Actions
If ((Owner of (Triggering unit)) Equal to Player 1 (Red)) then do (Move (Triggering unit) instantly to (Center of P01_Start_loc <gen>)) else do (Do nothing)
If ((Owner of (Triggering unit)) Equal to Player 3 (Teal)) then do (Move (Triggering unit) instantly to (Center of P03_Start_loc <gen>)) else do (Do nothing)
If ((Owner of (Triggering unit)) Equal to Player 4 (Purple)) then do (Move (Triggering unit) instantly to (Center of P04_Start_loc <gen>)) else do (Do nothing)
If ((Owner of (Triggering unit)) Equal to Player 5 (Yellow)) then do (Move (Triggering unit) instantly to (Center of P05_Start_loc <gen>)) else do (Do nothing)
If ((Owner of (Triggering unit)) Equal to Player 7 (Green)) then do (Move (Triggering unit) instantly to (Center of P07_Start_loc <gen>)) else do (Do nothing)
If ((Owner of (Triggering unit)) Equal to Player 8 (Pink)) then do (Move (Triggering unit) instantly to (Center of P08_Start_loc <gen>)) else do (Do nothing)
If ((Owner of (Triggering unit)) Equal to Player 9 (Gray)) then do (Move (Triggering unit) instantly to (Center of P09_Start_loc <gen>)) else do (Do nothing)
If ((Owner of (Triggering unit)) Equal to Player 10 (Light Blue)) then do (Move (Triggering unit) instantly to (Center of P10_Start_loc <gen>)) else do (Do nothing)
No Loading
Events
Unit - A unit owned by Player 1 (Red) . Is loaded into a transport
Unit - A unit owned by Player 3 (Teal) . Is loaded into a transport
Unit - A unit owned by Player 4 (Purple) . Is loaded into a transport
Unit - A unit owned by Player 5 (Yellow) . Is loaded into a transport
Unit - A unit owned by Player 8 (Pink) . Is loaded into a transport
Unit - A unit owned by Player 7 (Green) . Is loaded into a transport
Unit - A unit owned by Player 9 (Gray) . Is loaded into a transport
Unit - A unit owned by Player 10 (Light Blue) . Is loaded into a transport
Conditions
((Unit-type of (Loading unit)) Equal to Drug Lord) or ((Unit-type of (Loading unit)) Equal to Scientist)
Actions
Unit - Order (Transporting unit) to Unload All At . (Position of (Transporting unit))
Heal President
Events
Unit - A unit enters DEA_Buildings <gen>
Conditions
(Unit-type of (Triggering unit)) Equal to Heal President...
Actions
Unit - Remove (Triggering unit) from the game
Unit - Set life of D.E.A. President 0020 <gen> to 100 %
Give Drugs to Runner
Events
Unit - A unit Finishes construction
Conditions
((((Unit-type of (Triggering unit)) Equal to Crack) or ((Unit-type of (Triggering unit)) Equal to Cocaine)) or (((Unit-type of (Triggering unit)) Equal to Heroine) or (((Unit-type of (Triggering unit)) Equal to LSD) or (((Unit-type of (Triggering unit)) Equal to Magic Mushrooms) or (((Unit-type of (Triggering unit)) Equal to Meth) or (((Unit-type of (Triggering unit)) Equal to Morphine) or (((Unit-type of (Triggering unit)) Equal to Opium) or ((Unit-type of (Triggering unit)) Equal to Hash)))))))) or (((Unit-type of (Triggering unit)) Equal to Marijauna) or (((Unit-type of (Triggering unit)) Equal to Ecstacy) or (((Unit-type of (Triggering unit)) Equal to Speed) or (((Unit-type of (Triggering unit)) Equal to Mescaline) or (((Unit-type of (Triggering unit)) Equal to Meperidine) or (((Unit-type of (Triggering unit)) Equal to Methadone) or (((Unit-type of (Triggering unit)) Equal to Codeine) or (((Unit-type of (Triggering unit)) Equal to Barbiturates) or (((Unit-type of (Triggering unit)) Equal to Downer) or ((Unit-type of (Triggering unit)) Equal to Condensed Caffeine))))))))))
((Constructed structure) is Mechanical) Equal to True
(Owner of (Constructed structure)) Not equal to Player 2 (Blue)
(Owner of (Constructed structure)) Not equal to Player 6 (Orange)
Actions
Player Group - Pick every player in (All allies of (Owner of (Constructed structure)).) and do (Change ownership of (Constructed structure) to (Picked player) and Change color)
Caffeine
Events
Unit - A unit enters Church <gen>
Unit - A unit enters School <gen>
Unit - A unit enters Mayors_House <gen>
Unit - A unit enters Casino <gen>
Unit - A unit enters Sleezy_Hotel <gen>
Unit - A unit enters The_Bar <gen>
Unit - A unit enters Hospital <gen>
Unit - A unit enters Retirement_Home <gen>
Conditions
(Unit-type of (Triggering unit)) Equal to Condensed Caffeine
Actions
Cinematic - Ping minimap for Player Group - Player 2 (Blue) at (Position of (Triggering unit)) for 1 seconds
Game - Display to (Player group((Owner of (Triggering unit)))) for 5.00 seconds the text: Thanks man
Unit - Remove (Triggering unit) from the game
Player - Add (Random integer number between 10 and 15) to (Owner of (Triggering unit)) . Current gold
Player - Add -10 to (Owner of (Triggering unit)) . Current gold
Player Group - Pick every player in (All allies of (Owner of (Triggering unit)).) and do (Add 15 to (Picked player).Current gold)
Downer
Events
Unit - A unit enters Church <gen>
Unit - A unit enters School <gen>
Unit - A unit enters Mayors_House <gen>
Unit - A unit enters Casino <gen>
Unit - A unit enters Sleezy_Hotel <gen>
Unit - A unit enters The_Bar <gen>
Unit - A unit enters Hospital <gen>
Unit - A unit enters Retirement_Home <gen>
Conditions
(Unit-type of (Triggering unit)) Equal to Downer
Actions
Cinematic - Ping minimap for Player Group - Player 2 (Blue) at (Position of (Triggering unit)) for 1 seconds
Game - Display to (Player group((Owner of (Triggering unit)))) for 5.00 seconds the text: Thanks man
Unit - Remove (Triggering unit) from the game
Player - Add (Random integer number between 20 and 30) to (Owner of (Triggering unit)) . Current gold
Player - Add -20 to (Owner of (Triggering unit)) . Current gold
Player Group - Pick every player in (All allies of (Owner of (Triggering unit)).) and do (Add 30 to (Picked player).Current gold)
Barbs
Events
Unit - A unit enters Church <gen>
Unit - A unit enters School <gen>
Unit - A unit enters Mayors_House <gen>
Unit - A unit enters Casino <gen>
Unit - A unit enters Sleezy_Hotel <gen>
Unit - A unit enters The_Bar <gen>
Unit - A unit enters Hospital <gen>
Unit - A unit enters Retirement_Home <gen>
Conditions
(Unit-type of (Triggering unit)) Equal to Barbiturates
Actions
Cinematic - Ping minimap for Player Group - Player 2 (Blue) at (Position of (Triggering unit)) for 1 seconds
Game - Display to (Player group((Owner of (Triggering unit)))) for 5.00 seconds the text: Thanks man
Unit - Remove (Triggering unit) from the game
Player - Add (Random integer number between 35 and 55) to (Owner of (Triggering unit)) . Current gold
Player - Add -35 to (Owner of (Triggering unit)) . Current gold
Player Group - Pick every player in (All allies of (Owner of (Triggering unit)).) and do (Add 55 to (Picked player).Current gold)
Codeine
Events
Unit - A unit enters Church <gen>
Unit - A unit enters School <gen>
Unit - A unit enters Mayors_House <gen>
Unit - A unit enters Casino <gen>
Unit - A unit enters Sleezy_Hotel <gen>
Unit - A unit enters The_Bar <gen>
Unit - A unit enters Hospital <gen>
Unit - A unit enters Retirement_Home <gen>
Conditions
(Unit-type of (Triggering unit)) Equal to Codeine
Actions
Cinematic - Ping minimap for Player Group - Player 2 (Blue) at (Position of (Triggering unit)) for 1 seconds
Game - Display to (Player group((Owner of (Triggering unit)))) for 5.00 seconds the text: Thanks man
Unit - Remove (Triggering unit) from the game
Player - Add (Random integer number between 60 and 85) to (Owner of (Triggering unit)) . Current gold
Player - Add -60 to (Owner of (Triggering unit)) . Current gold
Player Group - Pick every player in (All allies of (Owner of (Triggering unit)).) and do (Add 85 to (Picked player).Current gold)
Methadone
Events
Unit - A unit enters Church <gen>
Unit - A unit enters School <gen>
Unit - A unit enters Mayors_House <gen>
Unit - A unit enters Casino <gen>
Unit - A unit enters Sleezy_Hotel <gen>
Unit - A unit enters The_Bar <gen>
Unit - A unit enters Hospital <gen>
Unit - A unit enters Retirement_Home <gen>
Conditions
(Unit-type of (Triggering unit)) Equal to Methadone
Actions
Cinematic - Ping minimap for Player Group - Player 2 (Blue) at (Position of (Triggering unit)) for 1 seconds
Game - Display to (Player group((Owner of (Triggering unit)))) for 5.00 seconds the text: Thanks man
Unit - Remove (Triggering unit) from the game
Player - Add (Random integer number between 110 and 145) to (Owner of (Triggering unit)) . Current gold
Player - Add -110 to (Owner of (Triggering unit)) . Current gold
Player Group - Pick every player in (All allies of (Owner of (Triggering unit)).) and do (Add 145 to (Picked player).Current gold)
Meperidine
Events
Unit - A unit enters Church <gen>
Unit - A unit enters School <gen>
Unit - A unit enters Mayors_House <gen>
Unit - A unit enters Casino <gen>
Unit - A unit enters Sleezy_Hotel <gen>
Unit - A unit enters The_Bar <gen>
Unit - A unit enters Hospital <gen>
Unit - A unit enters Retirement_Home <gen>
Conditions
(Unit-type of (Triggering unit)) Equal to Meperidine
Actions
Cinematic - Ping minimap for Player Group - Player 2 (Blue) at (Position of (Triggering unit)) for 1 seconds
Game - Display to (Player group((Owner of (Triggering unit)))) for 5.00 seconds the text: Thanks man
Unit - Remove (Triggering unit) from the game
Player - Add (Random integer number between 130 and 170) to (Owner of (Triggering unit)) . Current gold
Player - Add -130 to (Owner of (Triggering unit)) . Current gold
Player Group - Pick every player in (All allies of (Owner of (Triggering unit)).) and do (Add 170 to (Picked player).Current gold)
Mescaline
Events
Unit - A unit enters Church <gen>
Unit - A unit enters School <gen>
Unit - A unit enters Mayors_House <gen>
Unit - A unit enters Casino <gen>
Unit - A unit enters Sleezy_Hotel <gen>
Unit - A unit enters The_Bar <gen>
Unit - A unit enters Hospital <gen>
Unit - A unit enters Retirement_Home <gen>
Conditions
(Unit-type of (Triggering unit)) Equal to Mescaline
Actions
Cinematic - Ping minimap for Player Group - Player 2 (Blue) at (Position of (Triggering unit)) for 1 seconds
Game - Display to (Player group((Owner of (Triggering unit)))) for 5.00 seconds the text: Thanks man
Unit - Remove (Triggering unit) from the game
Player - Add (Random integer number between 195 and 240) to (Owner of (Triggering unit)) . Current gold
Player - Add -195 to (Owner of (Triggering unit)) . Current gold
Player Group - Pick every player in (All allies of (Owner of (Triggering unit)).) and do (Add 240 to (Picked player).Current gold)
Speed
Events
Unit - A unit enters Church <gen>
Unit - A unit enters School <gen>
Unit - A unit enters Mayors_House <gen>
Unit - A unit enters Casino <gen>
Unit - A unit enters Sleezy_Hotel <gen>
Unit - A unit enters The_Bar <gen>
Unit - A unit enters Hospital <gen>
Unit - A unit enters Retirement_Home <gen>
Conditions
(Unit-type of (Triggering unit)) Equal to Speed
Actions
Cinematic - Ping minimap for Player Group - Player 2 (Blue) at (Position of (Triggering unit)) for 1 seconds
Game - Display to (Player group((Owner of (Triggering unit)))) for 5.00 seconds the text: Thanks man
Unit - Remove (Triggering unit) from the game
Player - Add (Random integer number between 255 and 300) to (Owner of (Triggering unit)) . Current gold
Player - Add -255 to (Owner of (Triggering unit)) . Current gold
Player Group - Pick every player in (All allies of (Owner of (Triggering unit)).) and do (Add 300 to (Picked player).Current gold)
Ecstacy
Events
Unit - A unit enters Church <gen>
Unit - A unit enters School <gen>
Unit - A unit enters Mayors_House <gen>
Unit - A unit enters Casino <gen>
Unit - A unit enters Sleezy_Hotel <gen>
Unit - A unit enters The_Bar <gen>
Unit - A unit enters Hospital <gen>
Unit - A unit enters Retirement_Home <gen>
Conditions
(Unit-type of (Triggering unit)) Equal to Ecstacy
Actions
Cinematic - Ping minimap for Player Group - Player 2 (Blue) at (Position of (Triggering unit)) for 1 seconds
Game - Display to (Player group((Owner of (Triggering unit)))) for 5.00 seconds the text: Thanks man
Unit - Remove (Triggering unit) from the game
Player - Add (Random integer number between 345 and 370) to (Owner of (Triggering unit)) . Current gold
Player - Add -345 to (Owner of (Triggering unit)) . Current gold
Player Group - Pick every player in (All allies of (Owner of (Triggering unit)).) and do (Add 370 to (Picked player).Current gold)
Marijuana
Events
Unit - A unit enters Church <gen>
Unit - A unit enters School <gen>
Unit - A unit enters Mayors_House <gen>
Unit - A unit enters Casino <gen>
Unit - A unit enters Sleezy_Hotel <gen>
Unit - A unit enters The_Bar <gen>
Unit - A unit enters Hospital <gen>
Unit - A unit enters Retirement_Home <gen>
Conditions
(Unit-type of (Triggering unit)) Equal to Marijauna
Actions
Cinematic - Ping minimap for Player Group - Player 2 (Blue) at (Position of (Triggering unit)) for 1 seconds
Game - Display to (Player group((Owner of (Triggering unit)))) for 5.00 seconds the text: Thanks man
Unit - Remove (Triggering unit) from the game
Player - Add (Random integer number between 415 and 450) to (Owner of (Triggering unit)) . Current gold
Player - Add -415 to (Owner of (Triggering unit)) . Current gold
Player Group - Pick every player in (All allies of (Owner of (Triggering unit)).) and do (Add 450 to (Picked player).Current gold)
Hash
Events
Unit - A unit enters Church <gen>
Unit - A unit enters School <gen>
Unit - A unit enters Mayors_House <gen>
Unit - A unit enters Casino <gen>
Unit - A unit enters Sleezy_Hotel <gen>
Unit - A unit enters The_Bar <gen>
Unit - A unit enters Hospital <gen>
Unit - A unit enters Retirement_Home <gen>
Conditions
(Unit-type of (Triggering unit)) Equal to Hash
Actions
Cinematic - Ping minimap for Player Group - Player 2 (Blue) at (Position of (Triggering unit)) for 1 seconds
Game - Display to (Player group((Owner of (Triggering unit)))) for 5.00 seconds the text: Thanks man
Unit - Remove (Triggering unit) from the game
Player - Add (Random integer number between 505 and 550) to (Owner of (Triggering unit)) . Current gold
Player - Add -505 to (Owner of (Triggering unit)) . Current gold
Player Group - Pick every player in (All allies of (Owner of (Triggering unit)).) and do (Add 550 to (Picked player).Current gold)
Opium
Events
Unit - A unit enters Church <gen>
Unit - A unit enters School <gen>
Unit - A unit enters Mayors_House <gen>
Unit - A unit enters Casino <gen>
Unit - A unit enters Sleezy_Hotel <gen>
Unit - A unit enters The_Bar <gen>
Unit - A unit enters Hospital <gen>
Unit - A unit enters Retirement_Home <gen>
Conditions
(Unit-type of (Triggering unit)) Equal to Opium
Actions
Cinematic - Ping minimap for Player Group - Player 2 (Blue) at (Position of (Triggering unit)) for 1 seconds
Game - Display to (Player group((Owner of (Triggering unit)))) for 5.00 seconds the text: Thanks man
Unit - Remove (Triggering unit) from the game
Player - Add (Random integer number between 660 and 715) to (Owner of (Triggering unit)) . Current gold
Player - Add -660 to (Owner of (Triggering unit)) . Current gold
Player Group - Pick every player in (All allies of (Owner of (Triggering unit)).) and do (Add 715 to (Picked player).Current gold)
Morphine
Events
Unit - A unit enters Church <gen>
Unit - A unit enters School <gen>
Unit - A unit enters Mayors_House <gen>
Unit - A unit enters Casino <gen>
Unit - A unit enters Sleezy_Hotel <gen>
Unit - A unit enters The_Bar <gen>
Unit - A unit enters Hospital <gen>
Unit - A unit enters Retirement_Home <gen>
Conditions
(Unit-type of (Triggering unit)) Equal to Morphine
Actions
Cinematic - Ping minimap for Player Group - Player 2 (Blue) at (Position of (Triggering unit)) for 1 seconds
Game - Display to (Player group((Owner of (Triggering unit)))) for 5.00 seconds the text: Thanks man
Unit - Remove (Triggering unit) from the game
Player - Add (Random integer number between 865 and 930) to (Owner of (Triggering unit)) . Current gold
Player - Add -865 to (Owner of (Triggering unit)) . Current gold
Player Group - Pick every player in (All allies of (Owner of (Triggering unit)).) and do (Add 930 to (Picked player).Current gold)
Meth
Events
Unit - A unit enters Church <gen>
Unit - A unit enters School <gen>
Unit - A unit enters Mayors_House <gen>
Unit - A unit enters Casino <gen>
Unit - A unit enters Sleezy_Hotel <gen>
Unit - A unit enters The_Bar <gen>
Unit - A unit enters Hospital <gen>
Unit - A unit enters Retirement_Home <gen>
Conditions
(Unit-type of (Triggering unit)) Equal to Meth
Actions
Cinematic - Ping minimap for Player Group - Player 2 (Blue) at (Position of (Triggering unit)) for 1 seconds
Game - Display to (Player group((Owner of (Triggering unit)))) for 5.00 seconds the text: Thanks man
Unit - Remove (Triggering unit) from the game
Player - Add (Random integer number between 1120 and 1195) to (Owner of (Triggering unit)) . Current gold
Player - Add -1120 to (Owner of (Triggering unit)) . Current gold
Player Group - Pick every player in (All allies of (Owner of (Triggering unit)).) and do (Add 1195 to (Picked player).Current gold)
Shrooms
Events
Unit - A unit enters Church <gen>
Unit - A unit enters School <gen>
Unit - A unit enters Mayors_House <gen>
Unit - A unit enters Casino <gen>
Unit - A unit enters Sleezy_Hotel <gen>
Unit - A unit enters The_Bar <gen>
Unit - A unit enters Hospital <gen>
Unit - A unit enters Retirement_Home <gen>
Conditions
(Unit-type of (Triggering unit)) Equal to Magic Mushrooms
Actions
Cinematic - Ping minimap for Player Group - Player 2 (Blue) at (Position of (Triggering unit)) for 1 seconds
Game - Display to (Player group((Owner of (Triggering unit)))) for 5.00 seconds the text: Thanks man
Unit - Remove (Triggering unit) from the game
Player - Add (Random integer number between 1375 and 1460) to (Owner of (Triggering unit)) . Current gold
Player - Add -1375 to (Owner of (Triggering unit)) . Current gold
Player Group - Pick every player in (All allies of (Owner of (Triggering unit)).) and do (Add 1460 to (Picked player).Current gold)
LSD
Events
Unit - A unit enters Church <gen>
Unit - A unit enters School <gen>
Unit - A unit enters Mayors_House <gen>
Unit - A unit enters Casino <gen>
Unit - A unit enters Sleezy_Hotel <gen>
Unit - A unit enters The_Bar <gen>
Unit - A unit enters Hospital <gen>
Unit - A unit enters Retirement_Home <gen>
Conditions
(Unit-type of (Triggering unit)) Equal to LSD
Actions
Cinematic - Ping minimap for Player Group - Player 2 (Blue) at (Position of (Triggering unit)) for 1 seconds
Game - Display to (Player group((Owner of (Triggering unit)))) for 5.00 seconds the text: Thanks man
Unit - Remove (Triggering unit) from the game
Player - Add (Random integer number between 1680 and 1775) to (Owner of (Triggering unit)) . Current gold
Player - Add -1680 to (Owner of (Triggering unit)) . Current gold
Player Group - Pick every player in (All allies of (Owner of (Triggering unit)).) and do (Add 1775 to (Picked player).Current gold)
Heroine
Events
Unit - A unit enters Church <gen>
Unit - A unit enters School <gen>
Unit - A unit enters Mayors_House <gen>
Unit - A unit enters Casino <gen>
Unit - A unit enters Sleezy_Hotel <gen>
Unit - A unit enters The_Bar <gen>
Unit - A unit enters Hospital <gen>
Unit - A unit enters Retirement_Home <gen>
Conditions
(Unit-type of (Triggering unit)) Equal to Heroine
Actions
Cinematic - Ping minimap for Player Group - Player 2 (Blue) at (Position of (Triggering unit)) for 1 seconds
Game - Display to (Player group((Owner of (Triggering unit)))) for 5.00 seconds the text: Thanks man
Unit - Remove (Triggering unit) from the game
Player - Add (Random integer number between 2335 and 2440) to (Owner of (Triggering unit)) . Current gold
Player - Add -2335 to (Owner of (Triggering unit)) . Current gold
Player Group - Pick every player in (All allies of (Owner of (Triggering unit)).) and do (Add 2440 to (Picked player).Current gold)
Cocaine
Events
Unit - A unit enters Church <gen>
Unit - A unit enters School <gen>
Unit - A unit enters Mayors_House <gen>
Unit - A unit enters Casino <gen>
Unit - A unit enters Sleezy_Hotel <gen>
Unit - A unit enters The_Bar <gen>
Unit - A unit enters Hospital <gen>
Unit - A unit enters Retirement_Home <gen>
Conditions
(Unit-type of (Triggering unit)) Equal to Cocaine
Actions
Cinematic - Ping minimap for Player Group - Player 2 (Blue) at (Position of (Triggering unit)) for 1 seconds
Game - Display to (Player group((Owner of (Triggering unit)))) for 5.00 seconds the text: Thanks man
Unit - Remove (Triggering unit) from the game
Player - Add (Random integer number between 3100 and 3300) to (Owner of (Triggering unit)) . Current gold
Player - Add -3100 to (Owner of (Triggering unit)) . Current gold
Player Group - Pick every player in (All allies of (Owner of (Triggering unit)).) and do (Add 3300 to (Picked player).Current gold)
Crack
Events
Unit - A unit enters Church <gen>
Unit - A unit enters School <gen>
Unit - A unit enters Mayors_House <gen>
Unit - A unit enters Casino <gen>
Unit - A unit enters Sleezy_Hotel <gen>
Unit - A unit enters The_Bar <gen>
Unit - A unit enters Hospital <gen>
Unit - A unit enters Retirement_Home <gen>
Conditions
(Unit-type of (Triggering unit)) Equal to Crack
Actions
Cinematic - Ping minimap for Player Group - Player 2 (Blue) at (Position of (Triggering unit)) for 1 seconds
Game - Display to (Player group((Owner of (Triggering unit)))) for 5.00 seconds the text: Thanks man
Unit - Remove (Triggering unit) from the game
Player - Add (Random integer number between 10500 and 11000) to (Owner of (Triggering unit)) . Current gold
Player - Add -10500 to (Owner of (Triggering unit)) . Current gold
Player Group - Pick every player in (All allies of (Owner of (Triggering unit)).) and do (Add 11000 to (Picked player).Current gold)
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