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((Triggering unit) is in (Units of type Freedom).) Equal to True
Actions
Game - Display to (All players) the text: Mister I need help PLEASE!!. my legs are broken can you help me please
Vault Door
Events
Unit - A unit enters Region_040 <gen>
Conditions
((Triggering unit) is in (Units of type Freedom).) Equal to True
Actions
Destructible - Open Rolling Stone Door 1600 <gen>
STALKER
Events
Unit - S.T.A.L.K.E.R 0061 <gen> Is selected
Conditions
Actions
Game - Display to (All players) the text: GET OUT OF HERE STALKER
Hide Annoying Map thing
Events
Map initialization
Conditions
Actions
Game - Hide creep camps on the minimap .
Player - Make Player 8 (Pink) treat Player 1 (Red) as an Ally
Player - Make Player 9 (Gray) treat Player 1 (Red) as an Ally
Player - Make Player 1 (Red) treat Player 8 (Pink) as an Ally
Player - Make Player 1 (Red) treat Player 9 (Gray) as an Ally
Hero Death Sound
Events
Unit - A unit owned by Player 1 (Red) . Dies
Conditions
((Triggering unit) is A Hero) Equal to True
Actions
Sound - Play Death_sound <gen>
Quests Log
Events
Map initialization
Conditions
Actions
Quest - Create a Required quest titled Main Quest Info with the description Four Hero's Were on entirely different paths when they all stumbled upon a treasure map in .txt format on an Old Flash Drive. The Treasure Location was on another Planet so your group has to work together to Buy a Ticket onto the Space Ship headed there.Seats are expensive so the way would be to scavange the bronze around the desert. , using icon path ReplaceableTextures\CommandButtons\BTNAmbush.blp
Quest - Create a Required quest titled Flash Drive Contents with the description File 1. .txt Map. File name "Map". - *Go to Alteria. LAT- 0624. LONG- 1993*File 2. File name. "Password" *Smetana*File 3. "Room number" . *2934* , using icon path ReplaceableTextures\CommandButtons\BTNAmbush.blp
Quest - Create a Required quest titled General Info with the description Dr. House Is Located on the Bottom Right of the mapDON'T SAY CHUCK NORRIS!!!Sattelites; When you buy item. It will set it up. Then Research the "Send Signal" Upgrade to send a signal into space!. Who knows what you get back! (No need to complete research, Probobly Better to cancel it right after. Exploits!!)Remember Tactics!. The desert can be cruel. Always be carefull to avoid death!.GOD DAMN DON'T SAY CHUCK NORRIS , using icon path ReplaceableTextures\CommandButtons\BTNAmbush.blp
Quest - Create a Required quest titled Enemy with the description There are a variety of Enemies in the Desert Of Drecka. Scorpions, Desert Raiders, Slavers. And those damn Scabbers. All are out to kill you so Be ready to fight while on the move from one settlement to the other. And Watch out for the Deserts Sandworm's... They ARE Badass. , using icon path ReplaceableTextures\CommandButtons\BTNAmbush.blp
Quest - Create a Required quest titled Background Information with the description 2056- Unified "Gold Soul Followers" Cult Formed2156- 100 year Gold Soul Anniversery, Now Established Religion2212- Most High Ranking persons are members of The Gold Soul's.2250- 60% of the population of Earth are All Established Gold Soul Followers.2513- After Much Oppresion non believers of the Gold Soul religious Movement Are at war with the Believers.2580- Interplanetary Travel Tech is Mastered. 2601- Nuclear War Breaks out. 40% Of The Earth population is Wiped out.2620- Earth is Uninhabitable after much war. Gold Soul Followers Colonize new planet "Midas", Non Believers Sent to Exile in the Harsh Desert Conditions of Drecka2962- Drecka Establishes Interplanetary Travel2987- new Planet is Colonized, Named Artaria For it's Arctic Climate. Similar to Old Earths "Antartica"3001- Reanathons (Native Artarians) are new comrades of Dreckans3020- Black Sand Militia Forms.3022- Wassuup. , using icon path ReplaceableTextures\CommandButtons\BTNAmbush.blp
Quest - Create a Required quest titled Character Overview with the description Ash Oneill- Grew up a badass in one of the many settlements. As a teen he fell into the Raider life and recently retired and became a treasure hunter. Skilled with his Rifle or any gun. Ash Excells in Hunting, Weapons and Is very Intimadating. He is also very greedy.Billy Stone- Grew up as a slaver. Billy ran away at a young age and learned how to treat wounds and became a Merc Medic. He recently retired and now privatly uses his skillsFreedom- Former Slave. Kidnapped at a young age. He realized he had no name and while everyone was leaving he heard the word "Freedom" over and over. So that became his name. Freedom is Strong and has alot to learn about the desertMadina Dogo- Her and her brother were kidnapped by Slavers. Madina Escaped and was trained to use a bow and arrow. She is nimble but not the strongest fighter around. , using icon path ReplaceableTextures\CommandButtons\BTNAmbush.blp
Quest - Create a Optional quest titled Derp Derp! with the description DERP DERP you clicked DERP! , using icon path ReplaceableTextures\CommandButtons\BTNAmbush.blp
We Need Fuel 1
Events
Unit - Black Sand Militia Soldier 0123 <gen> Is selected
Unit - Black Sand Militia Soldier 0125 <gen> Is selected
Unit - Black Sand Militia Soldier 0124 <gen> Is selected
Unit - Black Sand Militia Soldier 0126 <gen> Is selected
Unit - Black Sand Militia Soldier 0127 <gen> Is selected
Unit - Black Sand Militia Soldier 0128 <gen> Is selected
Conditions
Actions
Game - Display to (All players) the text: We Need Fuel. Go to the Shamrock's HQ. Those drunks should have some. Hurry before they make moonshine out of it.
I need fuel
Events
Unit - Black Sand Militia APC 0129 <gen> Is selected
Conditions
Actions
Game - Display to (All players) the text: So Hungry...
Fuel delivered
Events
Unit - Ash O'neill 0009 <gen> Uses an item
Unit - Billy Stone 0260 <gen> Uses an item
Unit - Madina Dogo 0299 <gen> Uses an item
Unit - Freedom 0276 <gen> Uses an item
Conditions
(Item-class of (Item being manipulated)) Equal to Campaign
(Region_043 <gen> contains (Hero manipulating item)) Equal to True
Actions
Unit - Order Black Sand Militia Soldier 0123 <gen> to Move To . (Center of Region_044 <gen>)
Unit - Order Black Sand Militia Soldier 0124 <gen> to Move To . (Center of Region_044 <gen>)
Unit - Order Black Sand Militia Soldier 0125 <gen> to Move To . (Center of Region_044 <gen>)
Unit - Order Black Sand Militia Soldier 0126 <gen> to Move To . (Center of Region_044 <gen>)
Unit - Order Black Sand Militia Soldier 0127 <gen> to Move To . (Center of Region_044 <gen>)
Unit - Order Black Sand Militia Soldier 0128 <gen> to Move To . (Center of Region_044 <gen>)
Unit - Order Black Sand Militia APC 0129 <gen> to Move To . (Center of Region_044 <gen>)
Player - Add 1000 to Player 1 (Red) . Current gold
Game - Display to (All players) the text: Thank you comrade. Follow us we will pay you for the escort!
Meh
Events
Unit - A unit enters Region_043 <gen>
Conditions
((Triggering unit) is Mechanical) Equal to True
Actions
Game - Display to (All players) the text: Meh. Too far. Loets!. Open a bar instead!. And Sell APC Fuel Moonshine!!
Unit - Create 1 . Loets for Neutral Passive at (Random point in Region_043 <gen>) facing Default building facing degrees
Unit - Create 1 . Carl for Neutral Passive at (Random point in Region_043 <gen>) facing Default building facing degrees
Unit - Remove Carl 0443 <gen> from the game
Destructible - Create a LTbx (Unexpected type: 'destructablecode') at (Random point in Region_043 <gen>) facing (Random angle) with scale 2.00 and variation 0
Destructible - Create a LTbx (Unexpected type: 'destructablecode') at (Random point in Region_043 <gen>) facing (Random angle) with scale 2.00 and variation 0
Destructible - Create a LTbx (Unexpected type: 'destructablecode') at (Random point in Region_043 <gen>) facing (Random angle) with scale 2.00 and variation 0
Destructible - Create a LTbx (Unexpected type: 'destructablecode') at (Random point in Region_043 <gen>) facing (Random angle) with scale 2.00 and variation 0
Destructible - Create a LTbx (Unexpected type: 'destructablecode') at (Random point in Region_043 <gen>) facing (Random angle) with scale 2.00 and variation 0
Destructible - Create a LTbx (Unexpected type: 'destructablecode') at (Random point in Region_043 <gen>) facing (Random angle) with scale 2.00 and variation 0
Sound - Play BanditCS <gen>
Hem
Events
Unit - A unit leaves Region_043 <gen>
Conditions
((Triggering unit) is A Hero) Equal to True
Actions
Sound - Stop BanditCS <gen> After fading
Overseer prompt
Events
Unit - The Overseer 0748 <gen> Is selected
Conditions
Actions
Game - Display to (All players) the text: A Frenzied Vault Scientist Runs up to you and Says he is going to rape you. What do you do?
Untitled Trigger 001
Events
Player - Player 1 (Red) types a chat message containing Fuck you (Unexpected type: 'stringnoformat') as An exact match
Player - Player 1 (Red) types a chat message containing Fuck off (Unexpected type: 'stringnoformat') as An exact match
Player - Player 1 (Red) types a chat message containing Piss Off (Unexpected type: 'stringnoformat') as An exact match
Player - Player 1 (Red) types a chat message containing kick (Unexpected type: 'stringnoformat') as A substring
Player - Player 1 (Red) types a chat message containing punch (Unexpected type: 'stringnoformat') as A substring
Player - Player 1 (Red) types a chat message containing pawnch (Unexpected type: 'stringnoformat') as A substring
Player - Player 1 (Red) types a chat message containing Kill (Unexpected type: 'stringnoformat') as An exact match
Player - Player 1 (Red) types a chat message containing Kill Him (Unexpected type: 'stringnoformat') as An exact match
Player - Player 1 (Red) types a chat message containing Rape him (Unexpected type: 'stringnoformat') as An exact match
Player - Player 1 (Red) types a chat message containing Shoot him (Unexpected type: 'stringnoformat') as An exact match
Player - Player 1 (Red) types a chat message containing Punch him (Unexpected type: 'stringnoformat') as An exact match
Player - Player 1 (Red) types a chat message containing Eat him (Unexpected type: 'stringnoformat') as An exact match
Player - Player 1 (Red) types a chat message containing Murder Him (Unexpected type: 'stringnoformat') as An exact match
Player - Player 1 (Red) types a chat message containing Stab Him (Unexpected type: 'stringnoformat') as An exact match
Player - Player 1 (Red) types a chat message containing Epic Combat (Unexpected type: 'stringnoformat') as An exact match
Player - Player 1 (Red) types a chat message containing Epic (Unexpected type: 'stringnoformat') as An exact match
Player - Player 1 (Red) types a chat message containing Nothing (Unexpected type: 'stringnoformat') as An exact match
Conditions
(The Overseer 0748 <gen> is selected by Player 1 (Red).) Equal to True
Actions
Game - Display to (All players) the text: He Runs away Admiring your skill!. Good work !!!
Untitled Trigger 002
Events
Player - Player 1 (Red) types a chat message containing Let him rape me (Unexpected type: 'stringnoformat') as An exact match
Player - Player 1 (Red) types a chat message containing Let him (Unexpected type: 'stringnoformat') as An exact match
Player - Player 1 (Red) types a chat message containing Sex (Unexpected type: 'stringnoformat') as An exact match
Player - Player 1 (Red) types a chat message containing Bow (Unexpected type: 'stringnoformat') as A substring
Player - Player 1 (Red) types a chat message containing Sexy time (Unexpected type: 'stringnoformat') as An exact match
Player - Player 1 (Red) types a chat message containing Gay Sex (Unexpected type: 'stringnoformat') as An exact match
Player - Player 1 (Red) types a chat message containing Sex with him (Unexpected type: 'stringnoformat') as An exact match
Player - Player 1 (Red) types a chat message containing Do nothing (Unexpected type: 'stringnoformat') as An exact match
Player - Player 1 (Red) types a chat message containing Laugh (Unexpected type: 'stringnoformat') as An exact match
Player - Player 1 (Red) types a chat message containing Run away (Unexpected type: 'stringnoformat') as An exact match
Player - Player 1 (Red) types a chat message containing wtf (Unexpected type: 'stringnoformat') as An exact match
Player - Player 1 (Red) types a chat message containing omg (Unexpected type: 'stringnoformat') as An exact match
Player - Player 1 (Red) types a chat message containing lol (Unexpected type: 'stringnoformat') as An exact match
Player - Player 1 (Red) types a chat message containing what (Unexpected type: 'stringnoformat') as An exact match
Conditions
(The Overseer 0748 <gen> is selected by Player 1 (Red).) Equal to True
Actions
Game - Display to (All players) the text: YOU PUSSY ENJOY YOUR BUT SECKS!!
I know it
Events
Player - Player 1 (Red) types a chat message containing Smetana (Unexpected type: 'stringnoformat') as An exact match
Player - Player 1 (Red) types a chat message containing Comrade (Unexpected type: 'stringnoformat') as An exact match
Player - Player 1 (Red) types a chat message containing Dat Pipe (Unexpected type: 'stringnoformat') as An exact match
Player - Player 1 (Red) types a chat message containing Use dat pipe (Unexpected type: 'stringnoformat') as An exact match
Player - Player 1 (Red) types a chat message containing Smetana!!! (Unexpected type: 'stringnoformat') as An exact match
Player - Player 1 (Red) types a chat message containing Smetana!! (Unexpected type: 'stringnoformat') as An exact match
Player - Player 1 (Red) types a chat message containing Smetana! (Unexpected type: 'stringnoformat') as An exact match
Player - Player 1 (Red) types a chat message containing Falcon Punch (Unexpected type: 'stringnoformat') as An exact match
Player - Player 1 (Red) types a chat message containing You fag (Unexpected type: 'stringnoformat') as An exact match
Player - Player 1 (Red) types a chat message containing Im carl (Unexpected type: 'stringnoformat') as An exact match
Player - Player 1 (Red) types a chat message containing james is gay (Unexpected type: 'stringnoformat') as An exact match
Player - Player 1 (Red) types a chat message containing Vodka (Unexpected type: 'stringnoformat') as An exact match
Player - Player 1 (Red) types a chat message containing Votka (Unexpected type: 'stringnoformat') as An exact match
Player - Player 1 (Red) types a chat message containing Use Votka (Unexpected type: 'stringnoformat') as An exact match
Player - Player 1 (Red) types a chat message containing Visky (Unexpected type: 'stringnoformat') as An exact match
Player - Player 1 (Red) types a chat message containing Open Pipboy Press A (Unexpected type: 'stringnoformat') as An exact match
Player - Player 1 (Red) types a chat message containing DICK (Unexpected type: 'stringnoformat') as An exact match
Player - Player 1 (Red) types a chat message containing Open Pipboy Press "a" (Unexpected type: 'stringnoformat') as An exact match
Player - Player 1 (Red) types a chat message containing PENIS (Unexpected type: 'stringnoformat') as An exact match
Player - Player 1 (Red) types a chat message containing COCK (Unexpected type: 'stringnoformat') as An exact match
Player - Player 1 (Red) types a chat message containing FAG (Unexpected type: 'stringnoformat') as An exact match
Player - Player 1 (Red) types a chat message containing PENIS! (Unexpected type: 'stringnoformat') as An exact match
Player - Player 1 (Red) types a chat message containing vong (Unexpected type: 'stringnoformat') as A substring
Conditions
(The Overseer 0748 <gen> is selected by Player 1 (Red).) Equal to True
Actions
Game - Display to (All players) the text: You guys are fags- James
Farmer1
Events
Unit - Settler 0739 <gen> Is selected
Conditions
Actions
Game - Display to (All players) the text: Howdy!
Farmer2
Events
Unit - Settler 0738 <gen> Is selected
Conditions
Actions
Game - Display to (All players) the text: The plants are coming in soon
Farmer3
Events
Unit - Settler 0737 <gen> Is selected
Conditions
Actions
Game - Display to (All players) the text: We live a peacefull life.
Line member 1
Events
Unit - Settler 0277 <gen> Is selected
Conditions
Actions
Game - Display to (All players) the text: HOW MUCH IS IT!!!! OH GOD I CANT EVER LEAVE CAN I!?!?
Line member 2
Events
Unit - Settler 0279 <gen> Is selected
Conditions
Actions
Game - Display to (All players) the text: I vunder how many Kroner It Vill Cost me
Line member 3
Events
Unit - Settler 0281 <gen> Is selected
Conditions
Actions
Game - Display to (All players) the text: Ship Ship!!! Ship ship ship ship ship!! SHIP SHIP!!
Line member 4
Events
Unit - Reanathon 0283 <gen> Is selected
Conditions
Actions
Game - Display to (All players) the text: *@!KD^&94h&(hdO8s*
Line member 5
Events
Unit - Settler 0284 <gen> Is selected
Conditions
Actions
Game - Display to (All players) the text: THAT THING IN FRONT OF ME BETTER NOT GET A SEAT RABBLE RABBLE
Mayor Accept Quest
Events
Unit - Town Mayor 0104 <gen> Is selected
Conditions
Actions
Game - Display to (All players) the text: This town needs help. The Slavers to the Far West are real Trouble. If you can get rid of them I will pay you quite a handsome sum of Bronze.
Kill de Slavers
Events
Unit - A unit owned by Player 2 (Blue) . Dies
Conditions
(Slaver 0255 <gen> is dead) Equal to True
(Slaver 0258 <gen> is dead) Equal to True
(Slaver 0256 <gen> is dead) Equal to True
Actions
Player - Add 50 to Player 1 (Red) . Current gold
Bar fightan
Events
Unit - A unit enters Region_042 <gen>
Conditions
Actions
Unit - Change ownership of Shamrock Soldier 0035 <gen> to Player 8 (Pink) and Retain color
Unit - Change ownership of Black Sand Militia Soldier Bandito 0755 <gen> to Player 9 (Gray) and Retain color
Quest - Display to (All players) the Quest Update message: RABEL RABEL RABEL YOU SPILLED MY DRINK!!
Dance
Events
Unit - Shamrock Soldier 0035 <gen> Dies
Conditions
Actions
Unit - Order Black Sand Militia Soldier Bandito 0755 <gen> to Move To . (Center of Region_046 <gen>)
Quest - Display to (All players) the Quest Update message: The Soldier is in a loop. Dancing away. Mourning over the loss of his drink. Tell him to "SHUT UP" to end this madness
Shut up norris
Events
Player - Player 1 (Red) types a chat message containing Shut up (Unexpected type: 'stringnoformat') as An exact match
Conditions
(Shamrock Soldier 0035 <gen> is dead) Equal to True
Actions
Unit - Explode Black Sand Militia Soldier Bandito 0755 <gen> .
Sound - Play WilhelmScream <gen>
Dance 2
Events
Unit - A unit enters Region_046 <gen>
Conditions
((Triggering unit) is Mechanical) Equal to True
Actions
Unit - Order Black Sand Militia Soldier Bandito 0755 <gen> to Move To . (Center of Region_047 <gen>)
Dance 3
Events
Unit - A unit enters Region_047 <gen>
Conditions
((Triggering unit) is Mechanical) Equal to True
Actions
Unit - Order Black Sand Militia Soldier Bandito 0755 <gen> to Move To . (Center of Region_048 <gen>)
Dance 4
Events
Unit - A unit enters Region_048 <gen>
Conditions
((Triggering unit) is Mechanical) Equal to True
Actions
Unit - Order Black Sand Militia Soldier Bandito 0755 <gen> to Move To . (Center of Region_046 <gen>)
Shamrock Soldier 1
Events
Unit - Shamrock Soldier 0160 <gen> Is selected
Conditions
Actions
Game - Display to (All players) the text: Ahh I'm so drunk
Shamrock Soldier 2
Events
Unit - Shamrock Soldier 0173 <gen> Is selected
Conditions
Actions
Game - Display to (All players) the text: This heat... Ahh I'm So Drunk
Shamrock Soldier 3
Events
Unit - Shamrock Soldier 0174 <gen> Is selected
Conditions
Actions
Game - Display to (All players) the text: Hey man... Drink some vodka!... Ahh I'm So Drunk!
Random Ones
Events
Unit - Shamrock Soldier 0161 <gen> Is selected
Unit - Shamrock Soldier 0177 <gen> Is selected
Unit - Shamrock Soldier 0166 <gen> Is selected
Unit - Shamrock Soldier 0162 <gen> Is selected
Conditions
Actions
Game - Display to (All players) the text: Ahh I'm So Drunk!
Shamrock Guard
Events
Unit - Shamrock Soldier 0157 <gen> Is selected
Unit - Shamrock Soldier 0158 <gen> Is selected
Conditions
Actions
Game - Display to (All players) the text: Welcome to the shamrock HQ... I wouldn't let you in If I was sober.. But.. I'm not Sober. I'm Drunk... Ahh I'm So Drunk.. Wait.. Did you leave.. or are you just coming back? Ahh I'm So Drunk.
Leader
Events
Unit - Conner O'neill Duffy 0181 <gen> Is selected
Conditions
Actions
Game - Display to (All players) the text: Hello Drink!. Please Share A Gun With me. Now. Would you like to buy some friend... Wait... Ahh I'm So Drunk.
MUSIC
Events
Unit - A unit enters Shamrock_HQ <gen>
Conditions
Actions
Sound - Play Celtic_Legends___Irish_drinking_song <gen>
Sound - Stop Celtic_Legends___Irish_drinking_song <gen> After fading
Random Bargoer
Events
Unit - Shamrock Soldier 0094 <gen> Is selected
Conditions
Actions
Game - Display to (All players) the text: Welcome to The Shamrock HQ... Wait... Ahh I'm So Drunk!.
Win Game
Events
Unit - Space Ship 0275 <gen> Is selected
Conditions
(Space Ship 0275 <gen> is in (Units owned by Player 1 (Red).).) Equal to True
Actions
Game - Victory Player 1 (Red) ( Show dialogs, Show scores)
Enemy Spawn
Events
Unit - A unit enters Bottom_Right_Town <gen>
Unit - A unit enters Left_Town <gen>
Unit - A unit enters Maintown_1 <gen>
Unit - A unit enters Maintown_2 <gen>
Unit - A unit enters Mountain_Blocked_Town <gen>
Unit - A unit enters Settlement_Town <gen>
Unit - A unit enters Shamrock_HQ <gen>
Unit - A unit enters Ship_Town <gen>
Unit - A unit enters Temple_Town <gen>
Unit - A unit leaves Bottom_Right_Town <gen>
Unit - A unit leaves Left_Town <gen>
Unit - A unit leaves Maintown_1 <gen>
Unit - A unit leaves Maintown_2 <gen>
Unit - A unit leaves Mountain_Blocked_Town <gen>
Unit - A unit leaves Settlement_Town <gen>
Unit - A unit leaves Shamrock_HQ <gen>
Unit - A unit leaves Ship_Town <gen>
Unit - A unit leaves Temple_Town <gen>
Conditions
((Triggering unit) is in (Units of type Freedom).) Equal to True
Actions
Unit - Create 5 . Spiderling for Neutral Hostile at (Random point in Enemy_Spawn_10 <gen>) facing Default building facing degrees
Unit - Create 1 . Scorpion for Neutral Hostile at (Random point in Enemy_Spawn_11 <gen>) facing Default building facing degrees
Unit - Create 2 . Scorpion for Neutral Hostile at (Random point in Enemy_Spawn_12 <gen>) facing Default building facing degrees
Unit - Create 5 . Desert Raider for Neutral Hostile at (Random point in Enemy_Spawn_13 <gen>) facing Default building facing degrees
Unit - Create 1 . Desert Raider for Neutral Hostile at (Random point in Enemy_Spawn_14 <gen>) facing Default building facing degrees
Unit - Create 1 . Scorpion for Neutral Hostile at (Random point in Enemy_Spawn_15 <gen>) facing Default building facing degrees
Unit - Create 1 . Scorpion for Neutral Hostile at (Random point in Enemy_Spawn_16 <gen>) facing Default building facing degrees
Unit - Create 1 . Mountain Eater for Neutral Hostile at (Random point in Enemy_Spawn_17 <gen>) facing Default building facing degrees
Unit - Create 2 . Spider for Neutral Hostile at (Random point in Enemy_Spawn_18 <gen>) facing Default building facing degrees
Unit - Create 1 . Scorpion for Neutral Hostile at (Random point in Enemy_Spawn_19 <gen>) facing Default building facing degrees
Unit - Create 5 . Desert Raider for Neutral Hostile at (Random point in Enemy_Spawn_2 <gen>) facing Default building facing degrees
Unit - Create 1 . Desert Raider for Neutral Hostile at (Random point in Enemy_Spawn_3 <gen>) facing Default building facing degrees
Unit - Create 1 . Scorpion for Neutral Hostile at (Random point in Enemy_Spawn_4 <gen>) facing Default building facing degrees
Unit - Create 1 . Spider for Neutral Hostile at (Random point in Enemy_Spawn_5 <gen>) facing Default building facing degrees
Unit - Create 2 . Scorpion for Neutral Hostile at (Random point in Enemy_Spawn_6 <gen>) facing Default building facing degrees
Unit - Create 1 . Spider for Neutral Hostile at (Random point in Enemy_Spawn_7 <gen>) facing Default building facing degrees
Unit - Create 1 . Desert Raider for Neutral Hostile at (Random point in Enemy_Spawn_8 <gen>) facing Default building facing degrees
Unit - Create 5 . Desert Raider for Neutral Hostile at (Random point in Enemy_Spawn_9 <gen>) facing Default building facing degrees
Unit - Create 1 . Scorpion for Neutral Hostile at (Random point in Enemy_Spawn <gen>) facing Default building facing degrees
SAT chuck noooris
Events
Unit - A unit owned by Player 1 (Red) . Begins research
Conditions
(Unit-type of (Triggering unit)) Equal to Sattelite
(Region_045 <gen> contains (Triggering unit)) Equal to True
Actions
Player - Make Neutral Passive treat Player 1 (Red) as an Enemy
Quest - Display to (All players) the Quest Update message: Message from space: CCCCHHHUUUUCKKK NOORRRIISSS
Sound - Play chuck_norris <gen>
Drinking Contest
Events
Unit - Ash O'neill 0009 <gen> Begins casting an ability
Conditions
(Ability being cast) Equal to Drinking Contest
Actions
Player - Add 10 to Player 1 (Red) . Current gold
Quest - Display to (All players) the Quest Update message: I WIN!!!!!!!!!!!!!
Sound - Play russians <gen>
SAT Dhanji Grass
Events
Unit - A unit owned by Player 1 (Red) . Begins research
Conditions
(Unit-type of (Triggering unit)) Equal to Sattelite
(Region_029 <gen> contains (Triggering unit)) Equal to True
Actions
Cinematic - Send transmission to (All players) from DHANJI GRASS 0066 <gen> named Dhanji Grass : Play No sound and display Woah man I'm so high right now... I'm in space!. Who is dis? send up more erb'!!! I dont even know how I got here mon I was just in Russia then I stole a Rocket and now I'm here Blazing with A Dog... . Modify duration: Add 0 seconds and Wait
Quest - Display to (All players) the Quest Update message: Woah man I'm so high right now... I'm in space!. Who is dis? send up more erb'!!! I dont even know how I got here mon I was just in Russia then I stole a Rocket and now I'm here Blazing with A Dog... he has such a cool accent mon!... wait..
SAT Bloodsucker
Events
Unit - A unit owned by Player 1 (Red) . Begins research
Conditions
(Unit-type of (Triggering unit)) Equal to Sattelite
(Region_030 <gen> contains (Triggering unit)) Equal to True
Actions
Game - Display to (All players) the text: Releasing Blood Suckers into local area population.
Unit - Create 1 . BloodSucker for Player 8 (Pink) at (Random point in (Playable map area)) facing Default building facing degrees
Unit - Create 1 . BloodSucker for Player 8 (Pink) at (Random point in (Playable map area)) facing Default building facing degrees
Unit - Create 1 . BloodSucker for Player 8 (Pink) at (Random point in (Playable map area)) facing Default building facing degrees
Unit - Create 1 . BloodSucker for Player 8 (Pink) at (Random point in (Playable map area)) facing Default building facing degrees
Unit - Create 1 . BloodSucker for Player 8 (Pink) at (Random point in (Playable map area)) facing Default building facing degrees
Unit - Create 1 . BloodSucker for Player 8 (Pink) at (Random point in (Playable map area)) facing Default building facing degrees
Unit - Create 1 . BloodSucker for Player 8 (Pink) at (Random point in (Playable map area)) facing Default building facing degrees
Unit - Create 1 . BloodSucker for Player 8 (Pink) at (Random point in (Playable map area)) facing Default building facing degrees
Unit - Create 1 . BloodSucker for Player 8 (Pink) at (Random point in (Playable map area)) facing Default building facing degrees
Unit - Create 1 . BloodSucker for Player 8 (Pink) at (Random point in (Playable map area)) facing Default building facing degrees
Unit - Create 1 . BloodSucker for Player 8 (Pink) at (Random point in (Playable map area)) facing Default building facing degrees
Unit - Create 1 . BloodSucker for Player 8 (Pink) at (Random point in (Playable map area)) facing Default building facing degrees
Unit - Create 1 . BloodSucker for Player 8 (Pink) at (Random point in (Playable map area)) facing Default building facing degrees
Unit - Create 1 . BloodSucker for Player 8 (Pink) at (Random point in (Playable map area)) facing Default building facing degrees
Unit - Create 1 . BloodSucker for Player 8 (Pink) at (Random point in (Playable map area)) facing Default building facing degrees
Unit - Create 1 . BloodSucker for Player 8 (Pink) at (Random point in (Playable map area)) facing Default building facing degrees
Unit - Create 1 . BloodSucker for Player 8 (Pink) at (Random point in (Playable map area)) facing Default building facing degrees
Unit - Create 1 . BloodSucker for Player 8 (Pink) at (Random point in (Playable map area)) facing Default building facing degrees
Unit - Create 1 . BloodSucker for Player 8 (Pink) at (Random point in (Playable map area)) facing Default building facing degrees
Unit - Create 1 . BloodSucker for Player 8 (Pink) at (Random point in (Playable map area)) facing Default building facing degrees
SAT Crits
Events
Unit - A unit owned by Player 1 (Red) . Begins research
Conditions
(Unit-type of (Triggering unit)) Equal to Sattelite
(Region_031 <gen> contains (Triggering unit)) Equal to True
Actions
Quest - Display to (All players) the Quest Update message: You see a video of a Disfigured man Able to swing his pipe so fast and strong he can down a Marine who spent 7 months on a Planet Survival Training Program which has a 30% Mortality rate. Examine him well. his skills can be used for your own merit
Unit - Add System Shock 2 Enemy Crits to (Hero manipulating item)
SAT iejjijfidjw
Events
Unit - A unit owned by Player 1 (Red) . Begins research
Conditions
(Unit-type of (Triggering unit)) Equal to Sattelite
(Region_032 <gen> contains (Triggering unit)) Equal to True
Actions
Game - Display to (All players) the text: Retrieving Sound File: "Dangouldheydidjahearaobutdatseinfeld"
Sound - Play best_of_boomhauer <gen>
Quest - Display to (All players) the Quest Update message: You hear a noise..
SAT Sean Fence
Events
Unit - A unit owned by Player 1 (Red) . Begins research
Conditions
(Unit-type of (Triggering unit)) Equal to Sattelite
(Region_033 <gen> contains (Triggering unit)) Equal to True
Actions
Cinematic - Send transmission to (All players) from Sean Fence 0067 <gen> named Sean Fence : Play No sound and display *Taps On Screen* Mmmm... Zup... I went on an epic adventure today. I ended up on a rocket. who am I even talking to ah ah ah. So... Wassup!. I'm pretty good. It was food day today. So I'm happy. Also I stole $100 Krontars from an alien ah ah ah. Well... Cya. . Modify duration: Add 0 seconds and Wait
Quest - Display to (All players) the Quest Update message: *Taps On Screen* Mmmm... Zup... I went on an epic adventure today. I ended up on a rocket. who am I even talking to ah ah ah. So... Wassup!. I'm pretty good. It was food day today. So I'm happy. Also I stole $100 Krontars from an alien ah ah ah. Well... Cya.
SAT Alien Weapon
Events
Unit - A unit owned by Player 1 (Red) . Begins research
Conditions
(Unit-type of (Triggering unit)) Equal to Sattelite
(Region_034 <gen> contains (Triggering unit)) Equal to True
Actions
Item - Create Alien Blaster at (Position of (Triggering unit))
Quest - Display to (All players) the Quest Update message: Congrats my friend on purchasing a Atlas brand Plasma Weapon!. We are #1 in self defense. Your choice will not let you down I assure you. If you have any Complaints or Issues Reguarding your product please call (38378237928)- 32938-387943
PDA
Events
Unit - A unit owned by Player 1 (Red) . Uses an item
Conditions
(Item being manipulated) Equal to gg_item_I006_0065
Actions
Cinematic - Send transmission to (All players) from S.T.A.L.K.E.R 0061 <gen> named STALKER! : Play No sound and display BLOWOUT SOON FELLOW STALKER . Modify duration: Add 0 seconds and Wait
Quest - Display to (All players) the Quest Update message: BLOWOUT SOON FELLOW STALKER
Unit - Add Irradiated to (Hero manipulating item)
Robot Book
Events
Unit - A unit owned by Player 1 (Red) . Uses an item
Conditions
(Item being manipulated) Equal to gg_item_I00S_0063
Actions
Unit - Create 1 . Salvage Robot for Player 1 (Red) at (Position of (Triggering unit)) facing Default building facing degrees
Map Music
Events
Map initialization
Conditions
Actions
Sound - Play Fallout_1___World_Map__music_u <gen>
Campfire
Events
Unit - A unit owned by Player 1 (Red) . Begins research
Conditions
(Unit-type of (Triggering unit)) Equal to Campfire
Actions
Item - Create Camp Fire Supplies at (Position of (Triggering unit))
Unit - Kill (Triggering unit)
Acoustic
Events
Unit - A unit owned by Player 1 (Red) . Uses an item
Conditions
(Item being manipulated) Equal to gg_item_I00Q_0062
Actions
Sound - Play Acousticsong <gen>
Mission Inform
Events
Unit - Town Mayor 0100 <gen> Is selected
Conditions
(Rock Chunks 0053 <gen> is alive) Equal to True
Actions
Game - Display to (All players) the text: We had an avelanche!. Clear it out and I will pay you some Bronze Shards
The pay
Events
Destructible - A destructible within Region_035 <gen> dies
Conditions
Actions
Player - Add 10 to Player 1 (Red) . Current gold
Mission done
Events
Unit - Town Mayor 0100 <gen> Is selected
Conditions
(Rock Chunks 0043 <gen> is dead) Equal to True
Actions
Game - Display to (All players) the text: Hey thanks for doing that for us!. Here is a tip!
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