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Triggers
Call of Arms.w3x
Variables
Initialization
Melee Initialization
Normal Trigger
sky
lever2
leve1
CAVE
CAVE ROCKS FALL Copy 2 Copy
pitlords
Cinematics
Cinematic
Cavecinematic
Intro
Introcont
Introcont2
Introcameramove
mikullook1
telislook1
Unit Triggers
wizard1
doorbash
infcaged
infuncaged
Enter map-specific custom script code below. This text will be included in the map script after variables are declared and before any trigger code.
Name
Type
is_array
initial_value
Default melee game initialization for all players
Melee Initialization
Events
Map initialization
Conditions
Actions
Animation - Play the death animation for all doodads of type JZud (Unexpected type: 'doodadcode') within (Playable map area) .
Animation - Play Robe Mage 0063 <gen> 's dissipate animation
Animation - Change Robe Mage 0063 <gen> 's animation speed to 0.00 % of its original speed
sky
Events
Map initialization
Conditions
Actions
Destructible - Pick every destructible in Region_030 <gen> and do (Make (Picked destructible) Invulnerable)
Destructible - Make Gate 0182 <gen> Invulnerable
Environment - Set sky to Lordaeron Summer Sky
Game - Set the time of day to 12
Game - Turn the day/night cycle Off
Destructible - Make Iron Gate 3319 <gen> Invulnerable
lever2
Events
Destructible - Lever 3066 <gen> dies
Conditions
Actions
Destructible - Open Gate 0182 <gen>
leve1
Events
Destructible - Lever 2468 <gen> dies
Conditions
Actions
Destructible - Open Gate 0198 <gen>
CAVE
Events
Unit - A unit enters Region_028 <gen>
Conditions
Actions
Unit - Move Infantry 0043 <gen> instantly to (Center of Region_029 <gen>)
Unit - Move Infantry 0044 <gen> instantly to (Center of Region_029 <gen>)
Unit - Move Infantry 0045 <gen> instantly to (Center of Region_029 <gen>)
Unit - Move Infantry 0046 <gen> instantly to (Center of Region_029 <gen>)
Unit - Move Paladin 0020 <gen> instantly to (Center of Region_029 <gen>)
Camera - . Apply . gg_cam_Camera_027 for Player 10 (Light Blue) over 2.00 seconds
Unit Group - Pick every unit in (Units in Region_028 <gen>) and do (Move (Picked unit) instantly to (Center of Region_029 <gen>))
Unit - Order Pitboar Hunter 0047 <gen> to Attack-Move To . (Center of Region_029 <gen>)
Unit - Order Pitboar 0049 <gen> to Attack-Move To . (Center of Region_029 <gen>)
Unit - Order Pitboar Hunter 0048 <gen> to Attack-Move To . (Center of Region_029 <gen>)
CAVE ROCKS FALL Copy 2 Copy
Events
Destructible - Barrel of Explosives 3466 <gen> dies
Destructible - Barrel of Explosives 3466 <gen> dies
Destructible - Rock Chunks 3453 <gen> dies
Conditions
Actions
Trigger - Turn off (This trigger)
Destructible - Kill Barrel of Explosives 3466 <gen>
Destructible - Kill Barrel of Explosives 3467 <gen>
Destructible - Kill Barrel of Explosives 3465 <gen>
Destructible - Pick every destructible in Region_031_Copy <gen> and do (Kill (Picked destructible))
Wait 1.00 seconds
Destructible - Pick every destructible in Region_032 <gen> and do (Kill (Picked destructible))
Wait 1.00 seconds
Destructible - Pick every destructible in Region_031 <gen> and do (Kill (Picked destructible))
Wait 1.00 seconds
Destructible - Pick every destructible in Region_030 <gen> and do (Kill (Picked destructible))
pitlords
Events
Unit - A unit enters Region_034 <gen>
Conditions
Actions
Trigger - Turn off (This trigger)
Unit - Order Hatelord Scout 0051 <gen> to Attack-Move To . (Center of Region_034 <gen>)
Unit - Order Hatelord Scout 0050 <gen> to Attack-Move To . (Center of Region_034 <gen>)
Cinematic
Events
Unit - A unit owned by Player 11 (Dark Green) . Dies
Unit - A unit owned by Player 4 (Purple) . Dies
Conditions
((Number of living Pitboar Scout units owned by Player 4 (Purple)) Equal to 0) and ((Number of living Fallen Priest units owned by Player 11 (Dark Green)) Equal to 0)
Actions
Destructible - Close Gate 0182 <gen>
Trigger - Turn off (This trigger)
Sound - Play DarkAgents <gen>
Quest - Display to (All players) the Quest Completed message: |cffffcc00MAIN QUEST COMPLETED|rConnolly Village
Quest - Mark (Last created quest) as Completed
Unit - Pause all units
Wait 4.00 seconds
Cinematic - Fade out over 3.00 seconds using texture White Mask and color ( 0 %, 0 %, 0 %) with 0 % transparency
Wait 3.00 seconds
Selection - Clear selection for Player 10 (Light Blue) .
Unit - Change ownership of Infantry 0043 <gen> to Player 10 (Light Blue) and Retain color
Unit - Change ownership of Infantry 0044 <gen> to Player 10 (Light Blue) and Retain color
Unit - Change ownership of Infantry 0045 <gen> to Player 10 (Light Blue) and Retain color
Unit - Change ownership of Infantry 0046 <gen> to Player 10 (Light Blue) and Retain color
Cinematic - Turn cinematic mode On for (All players)
Camera - . Apply . gg_cam_Camera_020 for Player 10 (Light Blue) over 0 seconds
Camera - . Apply . gg_cam_Camera_026 for Player 10 (Light Blue) over 20.00 seconds
Environment - Set fog to style Linear , z-start 500.00 , z-end 2000.00 , density 0 and color ( 100 %, 20.00 %, 20.00 %)
Unit - Move Infantry 0043 <gen> instantly to (Center of Region_022 <gen>) , facing (Random point in Region_019 <gen>)
Unit - Move Infantry 0044 <gen> instantly to (Center of Region_023 <gen>) , facing (Random point in Region_019 <gen>)
Unit - Move Infantry 0045 <gen> instantly to (Center of Region_021 <gen>) , facing (Random point in Region_019 <gen>)
Unit - Unpause all units
Unit - Remove Infantry 0019 <gen> from the game
Unit - Remove Infantry 0016 <gen> from the game
Unit - Remove Infantry 0021 <gen> from the game
Unit - Move Paladin 0020 <gen> instantly to (Center of Region_018 <gen>)
Unit - Order Paladin 0020 <gen> to Move To . (Center of Region_019 <gen>)
Cinematic - Fade in over 3.00 seconds using texture White Mask and color ( 0 %, 0 %, 0 %) with 0 % transparency
Wait 4.00 seconds
Animation - Play Paladin 0020 <gen> 's stand channel animation
Cinematic - Send transmission to (All players) from Paladin 0020 <gen> named Mikul : Play scene2mikul1 <gen> and display Damn, the gate is locked! Alright men, back to the base, we'll meet up with Telis there. . Modify duration: Add 0 seconds and Wait
Unit Group - Order (Units in Region_021 <gen>) to Move To . (Center of Region_024 <gen>)
Unit Group - Order (Units in Region_022 <gen>) to Move To . (Center of Region_024 <gen>)
Unit Group - Order (Units in Region_023 <gen>) to Move To . (Center of Region_024 <gen>)
Unit - Order Paladin 0020 <gen> to Move To . (Center of Region_024 <gen>)
Cinematic - Fade out over 3.00 seconds using texture White Mask and color ( 0 %, 0 %, 0 %) with 0 % transparency
Wait 3.00 seconds
Game - Set the time of day to 24.00
Sound - Play Tension <gen>
Environment - Create at Region_027 <gen> the weather effect Ashenvale Rain (Heavy)
Unit - Move Riderless Horse 0036 <gen> instantly to (Center of Region_025 <gen>)
Environment - Set fog to style Linear , z-start 1000.00 , z-end 3000.00 , density 0 and color ( 0.00 %, 40.00 %, 70.00 %)
Unit - Move Paladin 0020 <gen> instantly to (Center of Region_010_Copy <gen>) , facing (Center of Region_006 <gen>)
Unit - Move Infantry 0043 <gen> instantly to (Center of Region_016 <gen>) , facing (Position of Paladin 0020 <gen>)
Unit - Move Infantry 0044 <gen> instantly to (Center of Region_001 <gen>) , facing (Position of Paladin 0020 <gen>)
Unit - Move Infantry 0046 <gen> instantly to (Center of Region_002 <gen>) , facing (Position of Paladin 0020 <gen>)
Unit - Move Infantry 0045 <gen> instantly to (Center of Region_015 <gen>) , facing (Position of Paladin 0020 <gen>)
Camera - . Apply . gg_cam_Camera_021 for Player 10 (Light Blue) over 0 seconds
Camera - Rotate camera 90 degrees around (Center of Region_010_Copy <gen>) for Player 1 (Red) over 30.00 seconds
Cinematic - Fade in over 4.00 seconds using texture White Mask and color ( 0 %, 0 %, 0 %) with 0 % transparency
Wait 4.00 seconds
Cinematic - Send transmission to (All players) from Paladin 0020 <gen> named Mikul : Play scene2mikul2 <gen> and display Where is he? It has been hours, and still no word from Telis. . Modify duration: Add 0 seconds and Wait
Camera - . Apply . gg_cam_Camera_022 for Player 10 (Light Blue) over 0 seconds
Sound - Play KnightNoRiderYesAttack1 <gen> at 100 % volume, attached to Paladin 0020 <gen>
Unit - Make Infantry 0043 <gen> face Riderless Horse 0036 <gen> over 0 seconds
Wait 0.25 seconds
Unit - Make Infantry 0044 <gen> face Riderless Horse 0036 <gen> over 0 seconds
Wait 0.25 seconds
Unit - Make Infantry 0045 <gen> face Riderless Horse 0036 <gen> over 0 seconds
Unit - Make Infantry 0046 <gen> face Riderless Horse 0036 <gen> over 0 seconds
Wait 0.50 seconds
Wait 1.00 seconds
Unit - Make Paladin 0020 <gen> face Riderless Horse 0036 <gen> over 0 seconds
Unit - Order Riderless Horse 0036 <gen> to Move To . (Center of mikul1 <gen>)
Destructible - Make Gate 0198 <gen> Vulnerable
Animation - Play Infantry 0043 <gen> 's stand defend animation
Animation - Play Infantry 0044 <gen> 's stand defend animation
Animation - Play Infantry 0045 <gen> 's stand defend animation
Animation - Play Infantry 0046 <gen> 's stand defend animation
Destructible - Kill Gate 0198 <gen>
Wait 1.00 seconds
Unit - Kill Riderless Horse 0036 <gen>
Wait 3.00 seconds
Unit Group - Pick every unit in (Units in Region_026 <gen>) and do (Remove (Picked unit) from the game)
Camera - . Apply . gg_cam_Camera_023 for Player 10 (Light Blue) over 0 seconds
Camera - . Apply . gg_cam_Camera_024 for Player 10 (Light Blue) over 6.00 seconds
Animation - Play Paladin 0020 <gen> 's stand victory animation
Cinematic - Send transmission to (All players) from Paladin 0020 <gen> named Mikul : Play scene2mikul3 <gen> and display No... . Modify duration: Add 0 seconds and Wait
Unit - Make Infantry 0043 <gen> face Paladin 0020 <gen> over 0 seconds
Unit - Make Infantry 0045 <gen> face Paladin 0020 <gen> over 0 seconds
Unit - Make Infantry 0044 <gen> face Paladin 0020 <gen> over 0 seconds
Unit - Make Infantry 0046 <gen> face Paladin 0020 <gen> over 0 seconds
Camera - . Apply . gg_cam_Camera_025 for Player 10 (Light Blue) over 10.00 seconds
Animation - Play Paladin 0020 <gen> 's stand animation
Cinematic - Send transmission to (All players) from Paladin 0020 <gen> named Mikul : Play scene2mikul4 <gen> and display Men, we have no choice, we have to venture into the mines of Barade and find Telis and his group. Hopefully, they have not joined the old miners in death. . Modify duration: Add 0 seconds and Wait
Cinematic - Turn cinematic mode Off for (All players)
Sound - Play IllidansTheme <gen>
Wait 4.00 seconds
Quest - Create a Required quest titled The Mines of Barade with the description - Go to the mines of Barade and find Telis and his group- Mikul must survive!The mines of Barade are north of the base. Take the east gate out, then make a right at the first pathway. , using icon path ReplaceableTextures\CommandButtons\BTNGoldMine.blp
Quest - Display to (All players) the Quest Discovered message: |cffffcc00MAIN QUEST DISCOVERED|rThe Mines of Barade - Go to the mines of Barade and find Telis and his group - Mikul must survive!
Cavecinematic
Events
Unit - A unit enters Region_037 <gen>
Conditions
Actions
Trigger - Turn off (This trigger)
Quest - Display to (All players) the Quest Completed message: |cffffcc00MAIN QUEST COMPLETED|rThe Mines of Barade
Quest - Mark (Last created quest) as Completed
Unit - Pause all units
Wait 4.00 seconds
Cinematic - Turn cinematic mode On for (All players)
Cinematic - Fade out over 4.00 seconds using texture White Mask and color ( 0 %, 0 %, 0 %) with 0 % transparency
Wait 4.00 seconds
Selection - Clear selection for Player 10 (Light Blue) .
Sound - Play NightElfDefeat01 <gen>
Animation - Play the stand animation for all doodads of type JZud (Unexpected type: 'doodadcode') within (Playable map area) .
Environment - Set fog to style Linear , z-start 200.00 , z-end 2000.00 , density 0 and color ( 0.00 %, 10.00 %, 35.00 %)
Unit - Remove Infantry 0043 <gen> from the game
Unit - Remove Infantry 0044 <gen> from the game
Unit - Remove Infantry 0045 <gen> from the game
Unit - Remove Infantry 0046 <gen> from the game
Unit - Move Paladin 0020 <gen> instantly to (Center of Region_038 <gen>)
Unit - Unpause Paladin 0020 <gen>
Wait 1.00 seconds
Unit - Order Paladin 0020 <gen> to Move To . (Center of Region_039 <gen>)
Cinematic - Fade in over 4.00 seconds using texture White Mask and color ( 0 %, 0 %, 0 %) with 0 % transparency
Camera - . Apply . gg_cam_Camera_028 for Player 10 (Light Blue) over 0 seconds
Camera - . Apply . gg_cam_Camera_029 for Player 10 (Light Blue) over 5.00 seconds
Wait 5.00 seconds
Camera - . Apply . gg_cam_Camera_030 for Player 10 (Light Blue) over 10.00 seconds
Cinematic - Send transmission to (All players) from Paladin 0020 <gen> named Mikul : Play scene2mikul3 <gen> and display No... . Modify duration: Set to 4.00 seconds and Wait
Wait 6.00 seconds
Unit - Order Paladin 0020 <gen> to Move To . (Center of Region_041 <gen>)
Camera - . Apply . gg_cam_Camera_031 for Player 10 (Light Blue) over 0 seconds
Camera - Rotate camera 180.00 degrees around (Center of Region_040 <gen>) for Player 10 (Light Blue) over 40.00 seconds
Cinematic - Send transmission to (All players) from Paladin 0020 <gen> named Mikul : Play scene3mikul1 <gen> and display Telis! Are you okay? . Modify duration: Add 0.00 seconds and Wait
Cinematic - Send transmission to (All players) from Robe Mage 0063 <gen> named Telis : Play telislast <gen> and display Let me die, Mikul. He is watching... . Modify duration: Add 0.00 seconds and Wait
Camera - . Apply . gg_cam_Camera_032 for Player 10 (Light Blue) over 0 seconds
Cinematic - Send transmission to (All players) from Paladin 0020 <gen> named Mikul : Play scene3mikul2 <gen> and display Who?! Telis, who is watching?! . Modify duration: Add 0.00 seconds and Wait
Camera - . Apply . gg_cam_Camera_033 for Player 10 (Light Blue) over 0 seconds
Camera - Rotate camera 180.00 degrees around (Center of Region_040 <gen>) for Player 10 (Light Blue) over 40.00 seconds
Cinematic - Send transmission to (All players) from Necromanitic 0067 <gen> named ? ? ? : Play thalalaugh <gen> and display Reh-ha-ha... . Modify duration: Add 0.00 seconds and Wait
Cinematic - Send transmission to (All players) from Paladin 0020 <gen> named Mikul : Play scene3mikul3 <gen> and display What in the name of light? . Modify duration: Add 0.00 seconds and Wait
Cinematic - Send transmission to (All players) from Necromanitic 0067 <gen> named ? ? ? : Play thala1 <gen> and display Little human, Mikul Malerude. Prepare to meet your worst enemy, at your worst time. . Modify duration: Add 0.00 seconds and Wait
Camera - . Apply . gg_cam_Camera_034 for Player 10 (Light Blue) over 0 seconds
Sound - Play FlareTarget1 <gen> at 100 % volume, attached to Paladin 0020 <gen>
Animation - Play Paladin 0020 <gen> 's spell animation
Cinematic - Send transmission to (All players) from Paladin 0020 <gen> named Mikul : Play scene3mikul4 <gen> and display Scourge of a sort! Come out you coward! . Modify duration: Add 0.00 seconds and Wait
Animation - Play Paladin 0020 <gen> 's stand channel animation
Camera - . Apply . gg_cam_Camera_035 for Player 10 (Light Blue) over 0 seconds
Camera - . Apply . gg_cam_Camera_036 for Player 10 (Light Blue) over 20.00 seconds
Animation - Play Necromanitic 0067 <gen> 's spell slam animation
Cinematic - Send transmission to (All players) from Necromanitic 0067 <gen> named Thalasane : Play thala2 <gen> and display Salutations, little Prince. I am Thalasane. I am the ruler of the Thuragrim Legions, and I have come for you... . Modify duration: Add 0.00 seconds and Wait
Animation - Play Paladin 0020 <gen> 's stand victory animation
Camera - . Apply . gg_cam_Camera_037 for Player 10 (Light Blue) over 0 seconds
Camera - . Apply . gg_cam_Camera_038 for Player 10 (Light Blue) over 10.00 seconds
Cinematic - Send transmission to (All players) from Paladin 0020 <gen> named Mikul : Play scene3mikul5 <gen> and display You...you bastard! I will kill you for what you have done! . Modify duration: Add 0.00 seconds and Wait
Animation - Play Paladin 0020 <gen> 's stand animation
Animation - Play Necromanitic 0067 <gen> 's spell animation
Special Effect - Create a special effect attached to the overhead (Unexpected type: 'attachpoint') of Paladin 0020 <gen> using Abilities\Spells\NightElf\Starfall\StarfallCaster.mdl
Camera - . Apply . gg_cam_Camera_041 for Player 10 (Light Blue) over 0 seconds
Cinematic - Send transmission to (All players) from Necromanitic 0067 <gen> named Thalasane : Play thala3 <gen> and display Silence! . Modify duration: Add 0.00 seconds and Wait
Animation - Play Necromanitic 0067 <gen> 's stand animation
Cinematic - Send transmission to (All players) from Necromanitic 0067 <gen> named Thalasane : Play thala4 <gen> and display We will meet again, mortal. Next time though, I will claim your soul. You are too much eager for death now. Goodbye, hero. . Modify duration: Add 0.00 seconds and Wait
Special Effect - Destroy (Last created special effect)
Unit - Kill Necromanitic 0067 <gen>
Wait 4.00 seconds
Camera - . Apply . gg_cam_Camera_039 for Player 10 (Light Blue) over 0 seconds
Camera - . Apply . gg_cam_Camera_040 for Player 10 (Light Blue) over 10.00 seconds
Cinematic - Send transmission to (All players) from Paladin 0020 <gen> named Mikul : Play scene3mikul6 <gen> and display Telis.... . Modify duration: Add 0.00 seconds and Wait
Cinematic - Fade out over 4.00 seconds using texture White Mask and color ( 0 %, 0 %, 0 %) with 0 % transparency
Wait 4.00 seconds
Game - Victory Player 10 (Light Blue) ( Show dialogs, Show scores)
Intro
Events
Map initialization
Conditions
Actions
Cinematic - Turn cinematic mode On for (All players)
Cinematic - Fade in over 4.00 seconds using texture White Mask and color ( 0 %, 0 %, 0 %) with 0 % transparency
Camera - . Apply . gg_cam_Camera_001 for Player 10 (Light Blue) over 0 seconds
Sound - Play ArthasTheme <gen>
Wait 0.30 seconds
Wait 0.30 seconds
Wait 4.00 seconds
Cinematic - Fade in over 4.00 seconds using texture White Mask and color ( 0 %, 0 %, 0 %) with 0 % transparency
Camera - . Apply . gg_cam_Camera_002 for Player 10 (Light Blue) over 0 seconds
Wait 2 seconds
Sound - Play KnightNoRiderYesAttack1 <gen> at 100 % volume, attached to Infantry 0022 <gen>
Wait 1.00 seconds
Unit - Order Infantry 0022 <gen> to Attack . Lever 2468 <gen>
Unit - Order Paladin 0020 <gen> to Move To . (Center of mikul1 <gen>)
Unit - Order Infantry 0021 <gen> to Move To . (Center of inf1 <gen>)
Introcont
Events
Unit - A unit enters mikul1 <gen>
Conditions
Actions
Trigger - Turn off (This trigger)
Camera - . Apply . gg_cam_Camera_003 for Player 10 (Light Blue) over 4.00 seconds
Wait 2 seconds
Unit - Order Paladin 0020 <gen> to Move To . (Center of Region_005 <gen>)
Unit - Order Infantry 0021 <gen> to Move To . (Center of mikul1 <gen>)
Introcont2
Events
Unit - A unit enters Region_005 <gen>
Conditions
Actions
Trigger - Turn off (This trigger)
Unit - Make Infantry 0022 <gen> face Infantry 0021 <gen> over 0 seconds
Sound - Play BattleNetDoorsStereo2 <gen> at 40.00 % volume, attached to Infantry 0022 <gen>
Destructible - Close Gate 0198 <gen>
Destructible - Make Gate 0198 <gen> Invulnerable
Wait 0.50 seconds
Unit - Make Paladin 0020 <gen> face Robe Mage 0015 <gen> over 0 seconds
Unit - Make Robe Mage 0015 <gen> face Paladin 0020 <gen> over 0 seconds
Camera - . Apply . gg_cam_Camera_004 for Player 10 (Light Blue) over 0 seconds
Cinematic - Send transmission to (All players) from Robe Mage 0015 <gen> named Telis : Play telis1 <gen> and display Ah, Prince Mikul, my men and I have been eager to meet you. . Modify duration: Add 0 seconds and Wait
Camera - . Apply . gg_cam_Camera_005 for Player 10 (Light Blue) over 0 seconds
Cinematic - Send transmission to (All players) from Paladin 0020 <gen> named Mikul : Play mikul1 <gen> and display Glad to meet you, Robe Mage. I guess that my father spread my name around a bit, huh? . Modify duration: Add 0 seconds and Wait
Camera - . Apply . gg_cam_Camera_004 for Player 10 (Light Blue) over 0 seconds
Unit - Set life of Infantry 0022 <gen> to 10.00 %
Cinematic - Send transmission to (All players) from Robe Mage 0015 <gen> named Telis : Play telis2 <gen> and display Of course, my boy, I had no idea who you were until I heard from Modarian! . Modify duration: Add 0 seconds and Wait
Camera - . Apply . gg_cam_Camera_007 for Player 10 (Light Blue) over 0 seconds
Cinematic - Send transmission to (All players) from Paladin 0020 <gen> named Mikul : Play mikul2 <gen> and display I guess that's how the kingdom works now a'days? . Modify duration: Add 0 seconds and Wait
Camera - . Apply . gg_cam_Camera_008 for Player 10 (Light Blue) over 0 seconds
Animation - Play Robe Mage 0015 <gen> 's stand 3 animation
Cinematic - Send transmission to (All players) from Robe Mage 0015 <gen> named Telis : Play telis3 <gen> and display The Allegiance is most appreciative of your helping. You have no idea how hard it has been ridding our land of these, monsters. . Modify duration: Add 0 seconds and Wait
Camera - . Apply . gg_cam_Camera_009 for Player 10 (Light Blue) over 0 seconds
Cinematic - Send transmission to (All players) from Paladin 0020 <gen> named Mikul : Play mikul3 <gen> and display Yes, my father told me of a creature haunting the woods. But what kind? . Modify duration: Add 0 seconds and Wait
Camera - . Apply . gg_cam_Camera_010 for Player 10 (Light Blue) over 0 seconds
Camera - . Apply . gg_cam_Camera_011 for Player 10 (Light Blue) over 10.00 seconds
Cinematic - Send transmission to (All players) from Robe Mage 0015 <gen> named Telis : Play relis4 <gen> and display Not a creature, Mikul, but an army. . Modify duration: Add 0 seconds and Wait
Cinematic - Fade in over 2 seconds using texture White Mask and color ( 0 %, 0 %, 0 %) with 0 % transparency
Camera - . Apply . gg_cam_Camera_012 for Player 10 (Light Blue) over 0.00 seconds
Camera - . Apply . gg_cam_Camera_013 for Player 10 (Light Blue) over 20.00 seconds
Cinematic - Send transmission to (All players) from Robe Mage 0015 <gen> named Telis : Play telis5 <gen> and display The 'Violet Pitboar Clan' is what they call themselves. They have been squandering lately in the mines of Barade. Our only option is to kill them all, but we need to know first how they got in there. They could not have just possibly walked in, the Pitboar are not that powerful. . Modify duration: Add 0 seconds and Wait
Cinematic - Fade in over 2 seconds using texture White Mask and color ( 0 %, 0 %, 0 %) with 0 % transparency
Camera - . Apply . gg_cam_Camera_014 for Player 10 (Light Blue) over 0.00 seconds
Cinematic - Send transmission to (All players) from Paladin 0020 <gen> named Mikul : Play mikul4 <gen> and display Perhaps they had help, perhaps from our own men? If they are a clan, I am guessing that they are in an alliance with the Warlock Mainstream. Usually, Pitboar forces are tribes, not clans. . Modify duration: Add 0 seconds and Wait
Unit - Make Paladin 0020 <gen> face (Center of Region_010 <gen>) over 2.00 seconds
Camera - . Apply . gg_cam_Camera_015 for Player 10 (Light Blue) over 0.00 seconds
Unit - Order Robe Mage 0015 <gen> to Move To . (Center of Region_010 <gen>)
Cinematic - Send transmission to (All players) from Robe Mage 0015 <gen> named Telis : Play telis6 <gen> and display Hm, that may be. Whatever the case, it needs to be discovered! I have a mission for you, Mikul. Go to Connolly Village, south of here, and scout out any suspicious activity. Think you can handle that? . Modify duration: Add 0 seconds and Wait
Cinematic - Send transmission to (All players) from Paladin 0020 <gen> named Mikul : Play mikul5 <gen> and display Please, with this army, we- . Modify duration: Add 0 seconds and Wait
Camera - . Apply . gg_cam_Camera_016 for Player 10 (Light Blue) over 0 seconds
Camera - Rotate camera 180.00 degrees around (Center of Region_011 <gen>) for Player 1 (Red) over 20.00 seconds
Unit - Make Robe Mage 0015 <gen> face (Center of Region_007 <gen>) over 2.00 seconds
Cinematic - Send transmission to (All players) from Robe Mage 0015 <gen> named Telis : Play telis7 <gen> and display That is the thing, Mikul. I am taking some troops to the mines to kill off some creatures. Our forces will be thinned, but we can cover more information that way. . Modify duration: Add 0 seconds and Wait
Camera - . Apply . gg_cam_Camera_017 for Player 10 (Light Blue) over 0 seconds
Cinematic - Send transmission to (All players) from Paladin 0020 <gen> named Mikul : Play mikul6 <gen> and display Good planning, Telis. Very well, I shall meet you back here with the information I have gathered. . Modify duration: Add 0 seconds and Wait
Camera - . Apply . gg_cam_Camera_018 for Player 10 (Light Blue) over 0 seconds
Destructible - Open Gate 0198 <gen>
Unit - Order Infantry 0017 <gen> to Move To . (Center of Region_012 <gen>)
Unit - Order Infantry 0018 <gen> to Move To . (Center of Region_012 <gen>)
Unit - Order Infantry 0022 <gen> to Move To . (Center of Region_012 <gen>)
Cinematic - Send transmission to (All players) from Robe Mage 0015 <gen> named Telis : Play teli8 <gen> and display Alright, son. Good luck out there! . Modify duration: Add 0 seconds and Wait
Camera - . Apply . gg_cam_Camera_019 for Player 10 (Light Blue) over 5.00 seconds
Unit - Order Robe Mage 0015 <gen> to Move To . (Center of Region_012 <gen>)
Wait 5.00 seconds
Unit - Order Infantry 0021 <gen> to Move To . (Center of Region_013 <gen>)
Sound - Play BattleNetDoorsStereo2 <gen> at 40.00 % volume, attached to Infantry 0019 <gen>
Destructible - Close Gate 0198 <gen>
Cinematic - Turn cinematic mode Off for (All players)
Visibility - Enable black mask
Unit - Remove Robe Mage 0015 <gen> from the game
Unit - Remove Infantry 0018 <gen> from the game
Unit - Remove Infantry 0017 <gen> from the game
Unit - Remove Infantry 0022 <gen> from the game
Wait 3.00 seconds
Quest - Display to (All players) the Quest Discovered message: |cffffcc00MAIN QUEST|rConnolly Village - Go to Connolly Village - Find out any information on the mines - Mikul must survive!
Quest - Create a Required quest titled Connolly Village with the description - Go to Connolly Village - Find out any information on the mines - Mikul must survive!Connolly Village is south of the base. , using icon path ReplaceableTextures\CommandButtons\BTNKeep.blp
Wait 3.00 seconds
Quest - Display to (All players) the New Unit Acquired message: |CFF7EBFF1NEW UNIT ACQUIRED|RInfantry - Versatile infantry soldier. Can learn the Defend ability. Can only attack land units.
Introcameramove
Events
Unit - Infantry 0022 <gen> 's life becomes Less than 50
Conditions
Actions
Trigger - Turn off (This trigger)
Wait 3.00 seconds
Camera - . Apply . gg_cam_Camera_006 for Player 10 (Light Blue) over 0 seconds
Unit - Order Robe Mage 0015 <gen> to Move To . (Center of Region_006 <gen>)
Unit - Order Paladin 0020 <gen> to Move To . (Center of Region_007 <gen>)
mikullook1
Events
Unit - A unit enters Region_007 <gen>
Conditions
Actions
Trigger - Turn off (This trigger)
Wait 0.70 seconds
Unit - Make Paladin 0020 <gen> face (Center of Region_007_Copy <gen>) over 0 seconds
Animation - Lock Paladin 0020 <gen> 's Head to face Robe Mage 0015 <gen> , offset by ( 0 , 0 , 90 )
telislook1
Events
Unit - A unit enters Region_006 <gen>
Conditions
Actions
Trigger - Turn off (This trigger)
Wait 0.70 seconds
Unit - Make Robe Mage 0015 <gen> face (Center of Region_006_Copy <gen>) over 0 seconds
Animation - Lock Robe Mage 0015 <gen> 's Head to face Paladin 0020 <gen> , offset by ( 0 , 0 , 90 )
wizard1
Events
Unit - A unit enters Region_014 <gen>
Conditions
Actions
Trigger - Turn off (This trigger)
Cinematic - Send transmission to (All players) from Paladin 0020 <gen> named Mikul : Play mikulwarning1 <gen> and display A wizard, and bandits! Ready yourself, men! . Modify duration: Add 0 seconds and Wait
doorbash
Events
Destructible - Iron Gate 1619 <gen> dies
Conditions
Actions
Destructible - Remove Line of Sight Blocker (Large) 3337 <gen>
Destructible - Remove Line of Sight Blocker (Large) 3342 <gen>
Destructible - Remove Line of Sight Blocker (Large) 3338 <gen>
Destructible - Remove Line of Sight Blocker (Large) 3343 <gen>
Destructible - Remove Line of Sight Blocker (Large) 3339 <gen>
Destructible - Remove Line of Sight Blocker (Large) 3344 <gen>
Destructible - Remove Line of Sight Blocker (Large) 3340 <gen>
Destructible - Remove Line of Sight Blocker (Large) 3341 <gen>
Wait 2 seconds
Cinematic - Send transmission to (All players) from Paladin 0020 <gen> named Mikul : Play mikulwarning3 <gen> and display The city is already under attack! Quickly, slaughter them! . Modify duration: Add 0 seconds and Wait
infcaged
Events
Map initialization
Conditions
Actions
Unit - Pause Infantry 0064 <gen>
Unit - Pause Infantry 0065 <gen>
Unit - Make Infantry 0064 <gen> Invulnerable
Unit - Make Infantry 0065 <gen> Invulnerable
infuncaged
Events
Destructible - Loyality Aura 4011 <gen> dies
Conditions
Actions
Unit - Unpause Infantry 0064 <gen>
Unit - Unpause Infantry 0065 <gen>
Unit - Make Infantry 0064 <gen> Vulnerable
Unit - Make Infantry 0065 <gen> Vulnerable
Unit - Rescue Infantry 0064 <gen> for Player 10 (Light Blue) and Change color
Unit - Rescue Infantry 0065 <gen> for Player 10 (Light Blue) and Change color
Cinematic - Send transmission to (All players) from Infantry 0064 <gen> named Infantry : Play FootmanYesAttack3 <gen> and display To arms! . Modify duration: Add 0 seconds and Wait
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