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Model validation: Dreadlord Child
DreadlordKid.mdx
0errors2severe4warnings6unused
1
Geoset 4
Alpha is 1.000 at end of "Decay Bone" (frame 226667); should be 0 — geoset will remain visible in-game after the unit has decayed.
1
1
Bone 17 - "Bone_Arm1_L01"
1
1
Rotation
Track 30 at frame 19733 is lower than the track before it at 117733
Track 29 at frame 117733 is not in any sequence
3
Model
Attachment 6 "Head - Ref" — non-standard ref name; in-game effects (Bloodlust, Rejuvenation, etc.) may not bind. Use canonical names like "Hand Left Ref" or "Chest Ref".
Collision shape "Collision" is a box but this is a hero; units must use sphere collision (Type 2) or selection circles will misbehave in-game.
Hero-class model (team-glow texture + Walk sequence) lacks a "Dissipate" sequence; heroes need it for the death dissolve effect.
1
Bone 5 - "Bone_Head"
There are no vertices attached to this bone
1
GeosetAnimation 1
1
Alpha
Track 0 at frame 1 is not in any sequence
1
GeosetAnimation 4
1
Alpha
Track 0 at frame 1 is not in any sequence
1
Bone 11 - "Bone_Leg1_L01"
1
Rotation
Track 25 at frame 14167 has exactly the same value as tracks 24 and 26
2
Helper 0
1
Translation
Track 28 at frame 14167 has exactly the same value as tracks 27 and 29
1
Rotation
Track 12 at frame 14167 has exactly the same value as tracks 11 and 13
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