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Triggers
(4)DreadBubbleMarshes.w3x
Variables
Initialization
Melee Initialization
Hero Limit
Enter map-specific custom script code below. This text will be included in the map script after variables are declared and before any trigger code.
Name
Type
is_array
initial_value
Default melee game initialization for all players
Melee Initialization
Events
Map initialization
Conditions
Actions
Game - Display to (All players) for 60.00 seconds the text: Welcome,Get my map's latest version at |cffffcc00www.hiveworkshop.com|rCredits to |cffffcc00Barathrum|r for the solution to the hero bug.
Game - Display to (All players) for 60.00 seconds the text: In this map there are heroes that |cff007FFFBlizzard|r didn't put in it's original maps.I have also added elite units to each race, so enjoy -|cffffcc00Warem Darkslayer|r
Environment - Set fog to style Linear , z-start 1500.00 , z-end 5000.00 , density 0.50 and color ( 50.00 %, 20.00 %, 20.00 %)
Melee Game - Use melee time of day (for all players)
Melee Game - Limit Heroes to 1 per Hero-type (for all players)
Melee Game - Give trained Heroes a Scroll of Town Portal (for all players)
Melee Game - Set starting resources (for all players)
Melee Game - Remove creeps and critters from used start locations (for all players)
Melee Game - Create starting units (for all players)
Melee Game - Run melee AI scripts (for computer players)
Melee Game - Enforce victory/defeat conditions (for all players)
Player Group - Pick every player in (All players) and do (Actions)
Loop - Actions
Player - Limit training of Draenei Sage to 1 for (Picked player)
Hero Limit
Events
Unit - A unit Finishes training a unit
Conditions
Actions
If ((Unit-type of (Trained unit)) Equal to Ranger of Quel'Thalas) then do (Limit training of Ranger of Quel'Thalas to 0 for (Owner of (Trained unit))) else do (Do nothing)
If ((Unit-type of (Trained unit)) Equal to Fel Orc Blademaster) then do (Limit training of Fel Orc Blademaster to 0 for (Owner of (Trained unit))) else do (Do nothing)
If ((Unit-type of (Trained unit)) Equal to Ghoul Knight) then do (Limit training of Ghoul Knight to 0 for (Owner of (Trained unit))) else do (Do nothing)
If ((Unit-type of (Trained unit)) Equal to Guardian of the Horn (Lightning)) then do (Limit training of Guardian of the Horn (Lightning) to 0 for (Owner of (Trained unit))) else do (Do nothing)
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