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Triggers
Dread Tornement v1 - Beta.w3x
Variables
Initialization
:D
Remove Player Leave
Remove Player Leave Copy
Remove Player Leave Copy 2
Remove Player Leave Copy 3
Remove Player Leave Copy 4
Remove Player Leave Copy 5
Remove Player Leave Copy 6
Remove Player Leave Copy 7
Remove Player Leave Copy 8
Tips
Untitled Trigger 001
Bounty
Credit
Oh Noes
Respawning Sytem
Respawning Sytem Copy 2
Respawning Sytem Copy 3
Respawning Sytem Copy 4
Respawning Sytem Copy 5
Respawning Sytem Copy 6
Respawning Sytem Copy 7
Respawning Sytem Copy 8
Death Message
Event(s)
Healing Event
Win
Win
Win Copy
Win Copy 2
Win Copy 3
Win Copy 4
Win Copy 5
Win Copy 6
Win Copy 7
Win Copy 8
Enter map-specific custom script code below. This text will be included in the map script after variables are declared and before any trigger code.
Name
Type
is_array
initial_value
Please Just Please to not copy this map or edit it...Please....THIS IS A BETA!
Remove Player Leave
Events
Player - Player 2 (Blue) leaves the game
Conditions
Actions
Unit - Remove |cffffcc00Footman 0013 <gen> from the game
Remove Player Leave Copy
Events
Player - Player 1 (Red) leaves the game
Conditions
Actions
Unit - Remove |cffffcc00Footman 0011 <gen> from the game
Remove Player Leave Copy 2
Events
Player - Player 2 (Blue) leaves the game
Conditions
Actions
Unit - Remove |cffffcc00Footman 0013 <gen> from the game
Remove Player Leave Copy 3
Events
Player - Player 3 (Teal) leaves the game
Conditions
Actions
Unit - Remove |cffffcc00Footman 0073 <gen> from the game
Remove Player Leave Copy 4
Events
Player - Player 4 (Purple) leaves the game
Conditions
Actions
Unit - Remove |cffffcc00Footman 0074 <gen> from the game
Remove Player Leave Copy 5
Events
Player - Player 5 (Yellow) leaves the game
Conditions
Actions
Unit - Remove |cffffcc00Footman 0075 <gen> from the game
Remove Player Leave Copy 6
Events
Player - Player 6 (Orange) leaves the game
Conditions
Actions
Unit - Remove |cffffcc00Footman 0076 <gen> from the game
Remove Player Leave Copy 7
Events
Player - Player 7 (Green) leaves the game
Conditions
Actions
Unit - Remove |cffffcc00Footman 0077 <gen> from the game
Remove Player Leave Copy 8
Events
Player - Player 9 (Gray) leaves the game
Conditions
Actions
Unit - Remove |cffffcc00Footman 0078 <gen> from the game
Tips
Events
Map initialization
Conditions
Actions
Quest - Display to (All players) the Simple Hint message: If you die you shall respawn in 8sec
Wait 5.00 seconds
Quest - Display to (All players) the Simple Hint message: (Gold = Kills) If you get 30 kills you win.
Wait 5.00 seconds
Quest - Display to (All players) the Simple Hint message: After 5min of game time the fountain will become out of use...
Untitled Trigger 001
Events
Map initialization
Conditions
Actions
Bounty
Events
Map initialization
Conditions
Actions
Player - Turn Gives bounty On for Player 1 (Red)
Player - Turn Gives bounty On for Player 2 (Blue)
Player - Turn Gives bounty On for Player 3 (Teal)
Player - Turn Gives bounty On for Player 4 (Purple)
Player - Turn Gives bounty On for Player 5 (Yellow)
Player - Turn Gives bounty On for Player 6 (Orange)
Player - Turn Gives bounty On for Player 7 (Green)
Player - Turn Gives bounty On for Player 9 (Gray)
Credit
Events
Map initialization
Conditions
Actions
Quest - Create a Optional quest titled ashbringer753 Credits: with the description Look out!Credits:Bolthan: Created Wooden_Pillar.mdxUnknownCzar: Created TownWall.mdx, WallHorizontal.mdx, HumanTower.mdx and the Tunnel models.Buster: Created PalmTree.mdx and RuinStairs.mdxHellish Hybrid: Created ToppledTable.mdx, BlueJar.mdx, RedJar.mdx and CarpetDark Dragon: Created HumanLighthouse.mdxMordrag: Created FurTreeGreen/Orange/Yellow.mdx & Abre.mdxReinless: Created CityscapreDrawBridge.mdx, CityScapeStairs.mdx RuinsCastleFence.mdx, Stairs.mdx, Bridge.mdx, Wall.mdx, Wall2.mdx, BarrensWall.mdx, Archway.mdx, Adobe0.mdx, Adobe1.mdx, Archway.mdx, BarrensBuilding0.mdx, BarrensBuilding1.mdxOinkerwinkle: Created HalfArch.mdxAcapulco: Created Azshara1/2/3.mdxCarrington2k: Created Anvil.mdx and AnvilMetal2.blpbeepo: Created OrcSentryTower.mdxWho made the stick model?GAIASCAPE BARRENS PACK CREDITS:Reinless for about 95% of all the models created, you all owe him much thanks for his countless hours in producing these models for us terrainers.Ocean Outpost was made by GreyArchonOrc Tents by Xaran AlamasPallisade Wall by paulHOTHER CREDIT: Look, I've lost all track of models over time, half the models I get don't even have a readme to include the author. So just a big thanks to the whole Warcraft 3 Community. Also, if you want credit e-mail me at [email protected]. , using icon path ReplaceableTextures\CommandButtons\BTNTreant.blp
Look out!
Credits:
Bolthan: Created Wooden_Pillar.mdx
UnknownCzar: Created TownWall.mdx, WallHorizontal.mdx, HumanTower.mdx and the Tunnel models.
Buster: Created PalmTree.mdx and RuinStairs.mdx
Hellish Hybrid: Created ToppledTable.mdx, BlueJar.mdx, RedJar.mdx and Carpet
Dark Dragon: Created HumanLighthouse.mdx
Mordrag: Created FurTreeGreen/Orange/Yellow.mdx & Abre.mdx
Reinless: Created CityscapreDrawBridge.mdx, CityScapeStairs.mdx RuinsCastleFence.mdx, Stairs.mdx, Bridge.mdx, Wall.mdx, Wall2.mdx, BarrensWall.mdx, Archway.mdx, Adobe0.mdx, Adobe1.mdx, Archway.mdx, BarrensBuilding0.mdx, BarrensBuilding1.mdx
Oinkerwinkle: Created HalfArch.mdx
Acapulco: Created Azshara1/2/3.mdx
Carrington2k: Created Anvil.mdx and AnvilMetal2.blp
beepo: Created OrcSentryTower.mdx
Who made the stick model?
GAIASCAPE BARRENS PACK CREDITS:
Reinless for about 95% of all the models created, you all owe him much thanks for his countless hours in producing these models for us terrainers.
Ocean Outpost was made by GreyArchon
Orc Tents by Xaran Alamas
Pallisade Wall by paulH
OTHER CREDIT: Look, I've lost all track of models over time, half the models I get don't even have a readme to include the author. So just a big thanks to the whole Warcraft 3 Community. Also, if you want credit e-mail me at [email protected].
Oh Noes
Events
Map initialization
Conditions
Actions
-------- It's like a legal maphack! --------
Visibility - Disable fog of war
Visibility - Disable black mask
Respawning Sytem
Events
Unit - A unit owned by Player 1 (Red) . Dies
Conditions
Actions
Wait 8.00 seconds
Unit - Replace (Triggering unit) with a |cffffcc00Footman using The new unit's max life and mana
Respawning Sytem Copy 2
Events
Unit - A unit owned by Player 2 (Blue) . Dies
Conditions
Actions
Wait 8.00 seconds
Unit - Replace (Triggering unit) with a |cffffcc00Footman using The new unit's max life and mana
Respawning Sytem Copy 3
Events
Unit - A unit owned by Player 3 (Teal) . Dies
Conditions
Actions
Wait 8.00 seconds
Unit - Replace (Triggering unit) with a |cffffcc00Footman using The new unit's max life and mana
Respawning Sytem Copy 4
Events
Unit - A unit owned by Player 4 (Purple) . Dies
Conditions
Actions
Wait 8.00 seconds
Unit - Replace (Triggering unit) with a |cffffcc00Footman using The new unit's max life and mana
Respawning Sytem Copy 5
Events
Unit - A unit owned by Player 5 (Yellow) . Dies
Conditions
Actions
Wait 8.00 seconds
Unit - Replace (Triggering unit) with a |cffffcc00Footman using The new unit's max life and mana
Respawning Sytem Copy 6
Events
Unit - A unit owned by Player 6 (Orange) . Dies
Conditions
Actions
Wait 8.00 seconds
Unit - Replace (Triggering unit) with a |cffffcc00Footman using The new unit's max life and mana
Respawning Sytem Copy 7
Events
Unit - A unit owned by Player 7 (Green) . Dies
Conditions
Actions
Wait 8.00 seconds
Unit - Replace (Triggering unit) with a |cffffcc00Footman using The new unit's max life and mana
Respawning Sytem Copy 8
Events
Unit - A unit owned by Player 9 (Gray) . Dies
Conditions
Actions
Wait 8.00 seconds
Unit - Replace (Triggering unit) with a |cffffcc00Footman using The new unit's max life and mana
Healing Event
Events
Time - Every 360.00 seconds of game time
Conditions
Actions
Unit - Replace Fountain of Health 0005 <gen> with a Kill Fountain using The new unit's max life and mana
Win
Events
Player - Player 1 (Red) 's Current gold becomes Equal to 30.00
Conditions
Actions
Game - Victory Player 1 (Red) ( Show dialogs, Skip scores)
Win Copy
Events
Player - Player 1 (Red) 's Current gold becomes Equal to 30.00
Conditions
Actions
Game - Victory Player 1 (Red) ( Show dialogs, Skip scores)
Win Copy 2
Events
Player - Player 2 (Blue) 's Current gold becomes Equal to 30.00
Conditions
Actions
Game - Victory Player 1 (Red) ( Show dialogs, Skip scores)
Win Copy 3
Events
Player - Player 3 (Teal) 's Current gold becomes Equal to 30.00
Conditions
Actions
Game - Victory Player 1 (Red) ( Show dialogs, Skip scores)
Win Copy 4
Events
Player - Player 4 (Purple) 's Current gold becomes Equal to 30.00
Conditions
Actions
Game - Victory Player 1 (Red) ( Show dialogs, Skip scores)
Win Copy 5
Events
Player - Player 5 (Yellow) 's Current gold becomes Equal to 30.00
Conditions
Actions
Game - Victory Player 1 (Red) ( Show dialogs, Skip scores)
Win Copy 6
Events
Player - Player 6 (Orange) 's Current gold becomes Equal to 30.00
Conditions
Actions
Game - Victory Player 1 (Red) ( Show dialogs, Skip scores)
Win Copy 7
Events
Player - Player 7 (Green) 's Current gold becomes Equal to 30.00
Conditions
Actions
Game - Victory Player 1 (Red) ( Show dialogs, Skip scores)
Win Copy 8
Events
Player - Player 9 (Gray) 's Current gold becomes Equal to 30.00
Conditions
Actions
Game - Victory Player 1 (Red) ( Show dialogs, Skip scores)
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