• Listen to a special audio message from Bill Roper to the Hive Workshop community (Bill is a former Vice President of Blizzard Entertainment, Producer, Designer, Musician, Voice Actor) 🔗Click here to hear his message!
  • Read Evilhog's interview with Gregory Alper, the original composer of the music for WarCraft: Orcs & Humans 🔗Click here to read the full interview.

How to import Dread Lord

Introduction

This is an automatically generated tutorial. It will guide you through the process of importing the model Dread Lord of the bundle Dread Lord. Please note that all the screenshots in this tutorial were made using a Mac, however it should be no problem to interpret what is equivalent on a Windows or Linux machine.

Extract and Access

I am assuming that you have already downloaded the file Dread Lord.zip and know where it is located on your hard drive. The file is compressed as a zip archive. Most modern operating systems allow you to unzip the archive by double clicking it and dragging the contents out to the desktop (or any other place).

When you have extracted the archive, it should look like this:

Dread Lord
Darkess Demon.mdx
Darkness Demon Armor.blp
Darkess Demon.blp

Open World Editor and click Module -> Import Manager:

This is the Import Manager. From here you can add and remove custom files from your map file:

Importing Darkess Demon.mdx

Now Click the "Import File" Button:

Next select 'Darkess Demon.mdx' in the folder which you extracted from the zip archive:

Dread Lord
Darkess Demon.mdx
Darkess Demon.blp
Darkness Demon Armor.blp

The file has been properly added to the map archive:

Darkess Demon.mdx
Model
280
war3mapimported/Darkess Demon.mdx

Done, you have imported the file Darkess Demon.mdx.

Importing Darkess Demon.blp

Now Click the "Import File" Button:

Next select 'Darkess Demon.blp' in the folder which you extracted from the zip archive:

Dread Lord
Darkess Demon.mdx
Darkess Demon.blp
Darkness Demon Armor.blp

As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for. You can find the required paths in the readme.txt and also on this page.

Darkess Demon.mdx
Model
280
war3mapimported/Darkess Demon.mdx
Darkess Demon.blp
Image / Texture
41
war3mapimported/Darkess Demon.blp

Double-click the file Darkess Demon.blp:

Darkess Demon.blp
Image / Texture
41
war3mapimported/Darkess Demon.blp

Tick the box "Use Custom Path" and type in the correct path:

Darkess Demon.blp
Image / Texture
41
Darkess Demon.blp

The file has been properly added to the map archive:

Darkess Demon.mdx
Model
280
war3mapimported/Darkess Demon.mdx
Darkess Demon.blp
Image / Texture
41
Darkess Demon.blp

Done, you have imported the file Darkess Demon.blp.

Importing Darkness Demon Armor.blp

Now Click the "Import File" Button:

Next select 'Darkness Demon Armor.blp' in the folder which you extracted from the zip archive:

Dread Lord
Darkess Demon.mdx
Darkess Demon.blp
Darkness Demon Armor.blp

As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for. You can find the required paths in the readme.txt and also on this page.

Darkess Demon.mdx
Model
280
war3mapimported/Darkess Demon.mdx
Darkess Demon.blp
Image / Texture
41
Darkess Demon.blp
Darkness Demon Armor.blp
Image / Texture
254
war3mapimported/Darkness Demon Armor.blp

Double-click the file Darkness Demon Armor.blp:

Darkness Demon Armor.blp
Image / Texture
254
war3mapimported/Darkness Demon Armor.blp

Tick the box "Use Custom Path" and type in the correct path:

Darkness Demon Armor.blp
Image / Texture
254
Darkness Demon Armor.blp

The file has been properly added to the map archive:

Darkess Demon.mdx
Model
280
war3mapimported/Darkess Demon.mdx
Darkess Demon.blp
Image / Texture
41
Darkess Demon.blp
Darkness Demon Armor.blp
Image / Texture
254
Darkness Demon Armor.blp

Done, you have imported the file Darkness Demon Armor.blp.

You're done

You have now imported your model. Don't be afraid when you place the object and it appears to be a purple cube. Just close the map, re-open it and it will look fine in the World Editor.

If you did exactly as this guide told you and it did not work properly. Please make a thread in the Modeling & Animation Forum containing the following:

  • Link to the model and the tutorial
  • Precise description of what does not work
  • The map you tried to import it to (with the model imported)
And we will do what we can to help you.
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