Model validation: DranaiMage

DroidGruntmeleeversion.mdx

0 errors 27 severe 76 warnings 5 unused
  • 1 Sequence 1 - "Portrait"
    • This sequence starts at the same frame as sequence 0 "Stand"
  • 2 Sequence 2 - "Portrait Talk"
    • This sequence starts at the same frame as sequence 0 "Stand"
    • This sequence starts at the same frame as sequence 1 "Portrait"
  • 1 2 Geoset 0
    • Alpha is 1.000 at end of "Decay Flesh" (frame 126667); should be 0 — geoset will remain visible in-game after the unit has decayed.
    • Number of sequence extents (12) does not match the number of sequences (14)
    • 1 Extent
      • Negative extents
  • 1 2 Geoset 1
    • Alpha is 1.000 at end of "Decay Flesh" (frame 126667); should be 0 — geoset will remain visible in-game after the unit has decayed.
    • Number of sequence extents (12) does not match the number of sequences (14)
    • 1 Extent
      • Negative extents
  • 1 2 Geoset 2
    • Alpha is 1.000 at end of "Decay Flesh" (frame 126667); should be 0 — geoset will remain visible in-game after the unit has decayed.
    • Number of sequence extents (12) does not match the number of sequences (14)
    • 1 Extent
      • Negative extents
  • 1 2 Geoset 3
    • Alpha is 1.000 at end of "Decay Flesh" (frame 126667); should be 0 — geoset will remain visible in-game after the unit has decayed.
    • Number of sequence extents (12) does not match the number of sequences (14)
    • 1 Extent
      • Negative extents
  • 1 11 Geoset 4
    • Alpha is 1.000 at end of "Decay Flesh" (frame 126667); should be 0 — geoset will remain visible in-game after the unit has decayed.
    • Number of sequence extents (12) does not match the number of sequences (14)
    • 1 Extent
      • Negative extents
    • 1 Extent
      • Negative extents
    • 1 Extent
      • Negative extents
    • 1 Extent
      • Negative extents
    • 1 Extent
      • Negative extents
    • 1 Extent
      • Negative extents
    • 1 Extent
      • Negative extents
    • 1 Extent
      • Negative extents
    • 1 Extent
      • Negative extents
    • 1 Extent
      • Negative extents
  • 1 2 Geoset 5
    • Alpha is 1.000 at end of "Decay Flesh" (frame 126667); should be 0 — geoset will remain visible in-game after the unit has decayed.
    • Number of sequence extents (12) does not match the number of sequences (14)
    • 1 Extent
      • Negative extents
  • 1 2 Geoset 6
    • Alpha is 1.000 at end of "Decay Flesh" (frame 126667); should be 0 — geoset will remain visible in-game after the unit has decayed.
    • Number of sequence extents (12) does not match the number of sequences (14)
    • 1 Extent
      • Negative extents
  • 1 2 Geoset 7
    • Alpha is 1.000 at end of "Decay Flesh" (frame 126667); should be 0 — geoset will remain visible in-game after the unit has decayed.
    • Number of sequence extents (12) does not match the number of sequences (14)
    • 1 Extent
      • Negative extents
  • 1 2 Geoset 8
    • Alpha is 1.000 at end of "Decay Flesh" (frame 126667); should be 0 — geoset will remain visible in-game after the unit has decayed.
    • Number of sequence extents (12) does not match the number of sequences (14)
    • 1 Extent
      • Negative extents
  • 1 2 Geoset 9
    • Alpha is 1.000 at end of "Decay Flesh" (frame 126667); should be 0 — geoset will remain visible in-game after the unit has decayed.
    • Number of sequence extents (12) does not match the number of sequences (14)
    • 1 Extent
      • Negative extents
  • 1 1 Geoset 10
    • Alpha is 1.000 at end of "Decay Flesh" (frame 126667); should be 0 — geoset will remain visible in-game after the unit has decayed.
    • Number of sequence extents (0) does not match the number of sequences (14)
  • 1 1 Geoset 11
    • Alpha is 1.000 at end of "Decay Flesh" (frame 126667); should be 0 — geoset will remain visible in-game after the unit has decayed.
    • Number of sequence extents (0) does not match the number of sequences (14)
  • 1 2 Geoset 12
    • Alpha is 1.000 at end of "Decay Flesh" (frame 126667); should be 0 — geoset will remain visible in-game after the unit has decayed.
    • Number of sequence extents (12) does not match the number of sequences (14)
    • 1 Extent
      • Negative extents
  • 1 2 Geoset 13
    • Alpha is 1.000 at end of "Decay Flesh" (frame 126667); should be 0 — geoset will remain visible in-game after the unit has decayed.
    • Number of sequence extents (12) does not match the number of sequences (14)
    • 1 Extent
      • Negative extents
  • 1 2 Geoset 14
    • Alpha is 1.000 at end of "Decay Flesh" (frame 126667); should be 0 — geoset will remain visible in-game after the unit has decayed.
    • Number of sequence extents (12) does not match the number of sequences (14)
    • 1 Extent
      • Negative extents
  • 1 1 Geoset 15
    • Alpha is 1.000 at end of "Decay Flesh" (frame 126667); should be 0 — geoset will remain visible in-game after the unit has decayed.
    • Number of sequence extents (0) does not match the number of sequences (14)
  • 1 1 Geoset 16
    • Alpha is 1.000 at end of "Decay Flesh" (frame 126667); should be 0 — geoset will remain visible in-game after the unit has decayed.
    • Number of sequence extents (0) does not match the number of sequences (14)
  • 1 3 Geoset 17
    • Alpha is 0.600 at end of "Decay Flesh" (frame 126667); should be 0 — geoset will remain visible in-game after the unit has decayed.
    • Number of sequence extents (5) does not match the number of sequences (14)
    • 1 Extent
      • Negative extents
    • 1 Extent
      • Negative extents
  • 1 1 Geoset 18
    • Alpha is 0.600 at end of "Decay Flesh" (frame 126667); should be 0 — geoset will remain visible in-game after the unit has decayed.
    • Number of sequence extents (0) does not match the number of sequences (14)
  • 1 3 Geoset 19
    • Alpha is 1.000 at end of "Decay Flesh" (frame 126667); should be 0 — geoset will remain visible in-game after the unit has decayed.
    • Number of sequence extents (5) does not match the number of sequences (14)
    • 1 Extent
      • Negative extents
    • 1 Extent
      • Negative extents
  • 1 3 Geoset 20
    • Alpha is 1.000 at end of "Decay Flesh" (frame 126667); should be 0 — geoset will remain visible in-game after the unit has decayed.
    • Number of sequence extents (5) does not match the number of sequences (14)
    • 1 Extent
      • Negative extents
    • 1 Extent
      • Negative extents
  • 1 3 Geoset 21
    • Alpha is 1.000 at end of "Decay Flesh" (frame 126667); should be 0 — geoset will remain visible in-game after the unit has decayed.
    • Number of sequence extents (5) does not match the number of sequences (14)
    • 1 Extent
      • Negative extents
    • 1 Extent
      • Negative extents
  • 1 1 Geoset 22
    • Alpha is 1.000 at end of "Decay Flesh" (frame 126667); should be 0 — geoset will remain visible in-game after the unit has decayed.
    • Number of sequence extents (0) does not match the number of sequences (14)
  • 1 1 Geoset 23
    • Alpha is 1.000 at end of "Decay Flesh" (frame 126667); should be 0 — geoset will remain visible in-game after the unit has decayed.
    • Number of sequence extents (0) does not match the number of sequences (14)
  • 1 Sequence 13 - "notused"
    • "notused" is not a standard name
  • 1 Texture 7 - "GenericGlowX.blp" - Team color
    • Path "genericglowx.blp" and replaceable ID 1 used together
  • 1 Bone 3 - "-Small Pouch 02"
    • There are no vertices attached to this bone
  • 1 Bone 5 - "Object06"
    • There are no vertices attached to this bone
  • 1 Bone 23 - "Mesh03"
    • There are no vertices attached to this bone
  • 1 Bone 24 - "Hand_Glow_01"
    • There are no vertices attached to this bone
  • 1 Bone 25 - "Hand_Glow_02"
    • There are no vertices attached to this bone
  • 1 Bone 26 - "Mesh35"
    • There are no vertices attached to this bone
  • 1 Bone 27 - "Mesh33"
    • There are no vertices attached to this bone
  • 1 Bone 28 - "Mesh39"
    • There are no vertices attached to this bone
  • 1 Bone 29 - "Mesh37"
    • There are no vertices attached to this bone
  • 1 Bone 30 - "Mesh45"
    • There are no vertices attached to this bone
  • 1 Bone 31 - "Mesh44"
    • There are no vertices attached to this bone
  • 1 Bone 37 - "Mesh46"
    • There are no vertices attached to this bone
  • 1 Bone 38 - "Mesh43"
    • There are no vertices attached to this bone
  • 1 Bone 39 - "Mesh36"
    • There are no vertices attached to this bone
  • 1 Bone 40 - "Mesh40"
    • There are no vertices attached to this bone
  • 1 Bone 41 - "Mesh32"
    • There are no vertices attached to this bone
  • 1 Bone 42 - "Mesh38"
    • There are no vertices attached to this bone
  • 1 Bone 44 - "Mesh18"
    • There are no vertices attached to this bone
  • 1 Bone 46 - "Plane01"
    • There are no vertices attached to this bone
  • 1 Bone 49 - "Plane04"
    • There are no vertices attached to this bone
  • 1 Material 4
    • 1 Layer 0
      • 1 Alpha
        • Track 2 at frame 126633 has exactly the same value as tracks 1 and 3
  • 1 Helper 12
    • 1 Rotation
      • Track 299 at frame 52033 has roughly the same value as tracks 298 and 300
  • 1 Helper 18
    • 1 Rotation
      • Track 304 at frame 47200 has roughly the same value as tracks 303 and 305
  • 2 Helper 19
    • 2 Rotation
      • Track 80 at frame 20100 has roughly the same value as tracks 79 and 81
      • Track 318 at frame 52067 has roughly the same value as tracks 317 and 319
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