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Model validation: Drakkari Dragonhawk Riderless

drakkari_dragonhawk_riderless.mdx

0 errors 1 severe 22 warnings 24 unused
  • 1 1 Bone 45 - "mount_bone_head"
    • 1 Rotation
      • Missing opening track for sequence "Attack 1" at frame 11667 where it is needed
    • There are no vertices attached to this bone
  • 13 Model
    • Collision shape "B_KGS_MNTTorso" is a box but this is a unit; units must use sphere collision (Type 2) or selection circles will misbehave in-game.
    • Collision shape "B_KGS_MNTHead" is a box but this is a unit; units must use sphere collision (Type 2) or selection circles will misbehave in-game.
    • Collision shape "B_KGS_Torso" is a box but this is a unit; units must use sphere collision (Type 2) or selection circles will misbehave in-game.
    • Collision shape "B_KGS_Head" is a box but this is a unit; units must use sphere collision (Type 2) or selection circles will misbehave in-game.
    • Collision shape "B_KGS_Weapon" is a box but this is a unit; units must use sphere collision (Type 2) or selection circles will misbehave in-game.
    • Collision shape "B_KGS_MNTWing_L" is a box but this is a unit; units must use sphere collision (Type 2) or selection circles will misbehave in-game.
    • Collision shape "B_KGS_MNTWing_R" is a box but this is a unit; units must use sphere collision (Type 2) or selection circles will misbehave in-game.
    • Collision shape "B_KGS_Arm_L" is a box but this is a unit; units must use sphere collision (Type 2) or selection circles will misbehave in-game.
    • Collision shape "B_KGS_Arm_R" is a box but this is a unit; units must use sphere collision (Type 2) or selection circles will misbehave in-game.
    • Collision shape "B_KGS_BoxCol_2" is a box but this is a unit; units must use sphere collision (Type 2) or selection circles will misbehave in-game.
    • Collision shape "B_KGS_BoxCol_0" is a box but this is a unit; units must use sphere collision (Type 2) or selection circles will misbehave in-game.
    • Collision shape "B_KGS_CS_B_MidWing_BB" is a box but this is a unit; units must use sphere collision (Type 2) or selection circles will misbehave in-game.
    • Unit-class model lacks a "Decay" / "Decay Flesh" / "Decay Bone" sequence — the corpse will not decay properly in-game.
  • 1 Geoset 0
    • This geoset has both skin/weights and vertex groups
  • 1 Geoset 1
    • This geoset has both skin/weights and vertex groups
  • 1 Bone 37 - "mount_L_pauldron_bind_jnt"
    • There are no vertices attached to this bone
  • 1 Bone 38 - "mount_R_pauldron_bind_jnt"
    • There are no vertices attached to this bone
  • 1 Bone 39 - "mount_L_strap_01_bind_jnt"
    • There are no vertices attached to this bone
  • 1 Bone 40 - "mount_L_strap_02_bind_jnt"
    • There are no vertices attached to this bone
  • 1 Bone 41 - "mount_R_strap_01_bind_jnt"
    • There are no vertices attached to this bone
  • 1 Bone 42 - "mount_R_strap_02_bind_jnt"
    • There are no vertices attached to this bone
  • 1 Sequence 10 - "Cinematic Listening One"
    • Sequence "Cinematic Listening One" is a non-standard cinematic animation; for in-game models this just bloats filesize.
  • 1 Sequence 11 - "Cinematic Standard One"
    • Sequence "Cinematic Standard One" is a non-standard cinematic animation; for in-game models this just bloats filesize.
  • 4 Bone 1 - "mount_bone_chest"
    • 4 Rotation
      • Track 51 at frame 4633 has roughly the same value as tracks 50 and 52
      • Track 281 at frame 25100 has roughly the same value as tracks 280 and 282
      • Track 294 at frame 26300 has roughly the same value as tracks 293 and 295
      • Track 66 at frame 5867 has roughly the same value as tracks 65 and 67
  • 1 Bone 4 - "mount_jaw_bind_jnt"
    • 1 Rotation
      • Track 209 at frame 15100 has roughly the same value as tracks 208 and 210
  • 1 Bone 12 - "mount_L_wing_B_01_03_bind_jnt"
    • 1 Rotation
      • Track 537 at frame 22900 has roughly the same value as tracks 536 and 538
  • 1 Bone 23 - "mount_R_wing_B_01_03_bind_jnt"
    • 1 Rotation
      • Track 547 at frame 22900 has roughly the same value as tracks 546 and 548
  • 2 Bone 27 - "mount_pelvis_bind_jnt"
    • 2 Rotation
      • Track 362 at frame 20167 has roughly the same value as tracks 361 and 363
      • Track 377 at frame 21467 has roughly the same value as tracks 376 and 378
  • 1 Bone 43 - "mount_tongue_01_bind_jnt"
    • 1 Rotation
      • Track 210 at frame 15100 has roughly the same value as tracks 209 and 211
  • 1 Bone 50 - "mount_L_plume_B_02_bind_jnt"
    • 1 Rotation
      • Track 431 at frame 15433 has roughly the same value as tracks 430 and 432
  • 1 Bone 51 - "mount_L_plume_B_03_bind_jnt"
    • 1 Rotation
      • Track 421 at frame 15833 has roughly the same value as tracks 420 and 422
  • 1 Bone 55 - "mount_R_plume_B_01_bind_jnt"
    • 1 Translation
      • Track 231 at frame 17600 has roughly the same value as tracks 230 and 232
  • 2 Bone 56 - "mount_R_plume_B_02_bind_jnt"
    • 1 Translation
      • Track 219 at frame 17600 has roughly the same value as tracks 218 and 220
    • 1 Rotation
      • Track 435 at frame 15433 has roughly the same value as tracks 434 and 436
  • 3 CollisionShape 0 - "B_KGS_MNTTorso"
    • 3 Rotation
      • Track 545 at frame 28200 has roughly the same value as tracks 544 and 546
      • Track 562 at frame 28767 has roughly the same value as tracks 561 and 563
      • Track 333 at frame 14000 has roughly the same value as tracks 332 and 334
  • 2 CollisionShape 1 - "B_KGS_MNTHead"
    • 2 Rotation
      • Track 542 at frame 21800 has roughly the same value as tracks 541 and 543
      • Track 543 at frame 21833 has roughly the same value as tracks 542 and 544
  • 1 CollisionShape 2 - "B_KGS_Torso"
    • 1 Rotation
      • Track 528 at frame 26300 has roughly the same value as tracks 527 and 529
  • 1 CollisionShape 3 - "B_KGS_Head"
    • 1 Rotation
      • Track 428 at frame 17800 has roughly the same value as tracks 427 and 429
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