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Model validation: Draka
Draka.mdx
0errors30severe31warnings47unused
1
Geoset 0
Alpha is 0.750 at end of "Decay Bone" (frame 176667); should be 0 — geoset will remain visible in-game after the unit has decayed.
1
1
Geoset 1
Alpha is 1.000 at end of "Decay Bone" (frame 176667); should be 0 — geoset will remain visible in-game after the unit has decayed.
Number of sequence extents (1) does not match the number of sequences (11)
1
1
Geoset 2
Alpha is 1.000 at end of "Decay Bone" (frame 176667); should be 0 — geoset will remain visible in-game after the unit has decayed.
Number of sequence extents (1) does not match the number of sequences (11)
1
1
Geoset 3
Alpha is 1.000 at end of "Decay Bone" (frame 176667); should be 0 — geoset will remain visible in-game after the unit has decayed.
Number of sequence extents (1) does not match the number of sequences (11)
1
1
Geoset 4
Alpha is 1.000 at end of "Decay Bone" (frame 176667); should be 0 — geoset will remain visible in-game after the unit has decayed.
Number of sequence extents (1) does not match the number of sequences (11)
1
1
Geoset 5
Alpha is 1.000 at end of "Decay Bone" (frame 176667); should be 0 — geoset will remain visible in-game after the unit has decayed.
Number of sequence extents (1) does not match the number of sequences (11)
1
1
Geoset 6
Alpha is 1.000 at end of "Decay Bone" (frame 176667); should be 0 — geoset will remain visible in-game after the unit has decayed.
Number of sequence extents (1) does not match the number of sequences (11)
1
1
Geoset 7
Alpha is 1.000 at end of "Decay Bone" (frame 176667); should be 0 — geoset will remain visible in-game after the unit has decayed.
Number of sequence extents (1) does not match the number of sequences (11)
1
1
Geoset 8
Alpha is 1.000 at end of "Decay Bone" (frame 176667); should be 0 — geoset will remain visible in-game after the unit has decayed.
Number of sequence extents (1) does not match the number of sequences (11)
1
1
Geoset 9
Alpha is 1.000 at end of "Decay Bone" (frame 176667); should be 0 — geoset will remain visible in-game after the unit has decayed.
Number of sequence extents (1) does not match the number of sequences (11)
1
1
Geoset 10
Alpha is 1.000 at end of "Decay Bone" (frame 176667); should be 0 — geoset will remain visible in-game after the unit has decayed.
Number of sequence extents (1) does not match the number of sequences (11)
1
1
Geoset 11
Alpha is 1.000 at end of "Decay Bone" (frame 176667); should be 0 — geoset will remain visible in-game after the unit has decayed.
Number of sequence extents (1) does not match the number of sequences (11)
1
1
Geoset 12
Alpha is 1.000 at end of "Decay Bone" (frame 176667); should be 0 — geoset will remain visible in-game after the unit has decayed.
Number of sequence extents (1) does not match the number of sequences (11)
1
1
Geoset 13
Alpha is 1.000 at end of "Decay Bone" (frame 176667); should be 0 — geoset will remain visible in-game after the unit has decayed.
Number of sequence extents (1) does not match the number of sequences (11)
1
1
Geoset 14
Alpha is 1.000 at end of "Decay Bone" (frame 176667); should be 0 — geoset will remain visible in-game after the unit has decayed.
Number of sequence extents (1) does not match the number of sequences (11)
1
1
Geoset 15
Alpha is 1.000 at end of "Decay Bone" (frame 176667); should be 0 — geoset will remain visible in-game after the unit has decayed.
Number of sequence extents (1) does not match the number of sequences (11)
1
1
Geoset 16
Alpha is 1.000 at end of "Decay Bone" (frame 176667); should be 0 — geoset will remain visible in-game after the unit has decayed.
Number of sequence extents (1) does not match the number of sequences (11)
1
1
Geoset 17
Alpha is 1.000 at end of "Decay Bone" (frame 176667); should be 0 — geoset will remain visible in-game after the unit has decayed.
Number of sequence extents (1) does not match the number of sequences (11)
1
1
Geoset 18
Alpha is 1.000 at end of "Decay Bone" (frame 176667); should be 0 — geoset will remain visible in-game after the unit has decayed.
Number of sequence extents (1) does not match the number of sequences (11)
1
1
Geoset 19
Alpha is 1.000 at end of "Decay Bone" (frame 176667); should be 0 — geoset will remain visible in-game after the unit has decayed.
Number of sequence extents (1) does not match the number of sequences (11)
1
1
Geoset 20
Alpha is 1.000 at end of "Decay Bone" (frame 176667); should be 0 — geoset will remain visible in-game after the unit has decayed.
Number of sequence extents (1) does not match the number of sequences (11)
1
1
Geoset 21
Alpha is 1.000 at end of "Decay Bone" (frame 176667); should be 0 — geoset will remain visible in-game after the unit has decayed.
Number of sequence extents (1) does not match the number of sequences (11)
1
1
Geoset 22
Alpha is 1.000 at end of "Decay Bone" (frame 176667); should be 0 — geoset will remain visible in-game after the unit has decayed.
Number of sequence extents (1) does not match the number of sequences (11)
1
1
Geoset 23
Alpha is 1.000 at end of "Decay Bone" (frame 176667); should be 0 — geoset will remain visible in-game after the unit has decayed.
Number of sequence extents (1) does not match the number of sequences (11)
1
1
Geoset 24
Alpha is 1.000 at end of "Decay Bone" (frame 176667); should be 0 — geoset will remain visible in-game after the unit has decayed.
Number of sequence extents (1) does not match the number of sequences (11)
1
1
Geoset 25
Alpha is 1.000 at end of "Decay Bone" (frame 176667); should be 0 — geoset will remain visible in-game after the unit has decayed.
Number of sequence extents (1) does not match the number of sequences (11)
1
1
Geoset 26
Alpha is 1.000 at end of "Decay Bone" (frame 176667); should be 0 — geoset will remain visible in-game after the unit has decayed.
Number of sequence extents (1) does not match the number of sequences (11)
1
1
Geoset 27
Alpha is 1.000 at end of "Decay Bone" (frame 176667); should be 0 — geoset will remain visible in-game after the unit has decayed.
Number of sequence extents (1) does not match the number of sequences (11)
1
1
Geoset 28
Alpha is 1.000 at end of "Decay Bone" (frame 176667); should be 0 — geoset will remain visible in-game after the unit has decayed.
Number of sequence extents (1) does not match the number of sequences (11)
1
1
Geoset 29
Alpha is 1.000 at end of "Decay Bone" (frame 176667); should be 0 — geoset will remain visible in-game after the unit has decayed.
Number of sequence extents (1) does not match the number of sequences (11)
1
Model
Attachment 5 "Head - Ref" — non-standard ref name; in-game effects (Bloodlust, Rejuvenation, etc.) may not bind. Use canonical names like "Hand Left Ref" or "Chest Ref".
1
Sequence 9 - "Decay Bone"
1
Extent
Negative extents
1
Bone 2 - "Weapon"
1
Rotation
Track 1 at frame 20333 has exactly the same value as tracks 0 and 2
5
Helper 0
3
Translation
Track 10 at frame 5033 has exactly the same value as tracks 9 and 11
Track 11 at frame 6800 has exactly the same value as tracks 10 and 12
Track 48 at frame 20367 has exactly the same value as tracks 47 and 49
2
Rotation
Track 7 at frame 20333 has exactly the same value as tracks 6 and 8
Track 8 at frame 20367 has exactly the same value as tracks 7 and 9
2
Helper 1
2
Rotation
Track 1 at frame 20333 has exactly the same value as tracks 0 and 2
Track 2 at frame 20367 has exactly the same value as tracks 1 and 3
3
Helper 2
3
Rotation
Track 10 at frame 5033 has exactly the same value as tracks 9 and 11
Track 11 at frame 6800 has exactly the same value as tracks 10 and 12
Track 40 at frame 20367 has exactly the same value as tracks 39 and 41
3
Helper 3
3
Rotation
Track 10 at frame 5033 has exactly the same value as tracks 9 and 11
Track 11 at frame 6800 has exactly the same value as tracks 10 and 12
Track 43 at frame 20367 has exactly the same value as tracks 42 and 44
3
Helper 4
3
Rotation
Track 10 at frame 5033 has exactly the same value as tracks 9 and 11
Track 11 at frame 6800 has exactly the same value as tracks 10 and 12
Track 43 at frame 20367 has exactly the same value as tracks 42 and 44
3
Helper 5
3
Rotation
Track 11 at frame 5033 has exactly the same value as tracks 10 and 12
Track 12 at frame 6800 has exactly the same value as tracks 11 and 13
Track 45 at frame 20367 has exactly the same value as tracks 44 and 46
3
Helper 6
3
Rotation
Track 11 at frame 5033 has exactly the same value as tracks 10 and 12
Track 12 at frame 6800 has exactly the same value as tracks 11 and 13
Track 47 at frame 20367 has exactly the same value as tracks 46 and 48
3
Helper 7
3
Rotation
Track 11 at frame 5033 has exactly the same value as tracks 10 and 12
Track 12 at frame 6800 has exactly the same value as tracks 11 and 13
Track 44 at frame 20367 has exactly the same value as tracks 43 and 45
1
Helper 8
1
Rotation
Track 46 at frame 20333 has exactly the same value as tracks 45 and 47
1
Helper 9
1
Rotation
Track 42 at frame 20333 has exactly the same value as tracks 41 and 43
2
Helper 10
2
Rotation
Track 15 at frame 7533 has exactly the same value as tracks 14 and 16
Track 47 at frame 20333 has exactly the same value as tracks 46 and 48
4
Helper 11
4
Rotation
Track 11 at frame 5600 has exactly the same value as tracks 10 and 12
Track 12 at frame 6600 has exactly the same value as tracks 11 and 13
Track 15 at frame 7533 has exactly the same value as tracks 14 and 16
Track 34 at frame 20333 has exactly the same value as tracks 33 and 35
5
Helper 12
5
Rotation
Track 12 at frame 5600 has exactly the same value as tracks 11 and 13
Track 13 at frame 6600 has exactly the same value as tracks 12 and 14
Track 17 at frame 7533 has exactly the same value as tracks 16 and 18
Track 42 at frame 20333 has exactly the same value as tracks 41 and 43
Track 43 at frame 20367 has exactly the same value as tracks 42 and 44
5
Helper 13
5
Rotation
Track 12 at frame 5600 has exactly the same value as tracks 11 and 13
Track 13 at frame 6600 has exactly the same value as tracks 12 and 14
Track 19 at frame 7533 has exactly the same value as tracks 18 and 20
Track 49 at frame 20333 has exactly the same value as tracks 48 and 50
Track 50 at frame 20367 has exactly the same value as tracks 49 and 51
1
Helper 19
1
Rotation
Track 17 at frame 20333 has exactly the same value as tracks 16 and 18
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