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Model validation: DragonMaw Sky Stalker
dragonmaw_sky_stalker.mdx
0errors3severe91warnings32unused
2
Bone 108 - "sangle"
1
Translation
Missing opening track for sequence "Walk 1" at frame 10033 where it is needed
1
Rotation
Missing opening track for sequence "Walk 1" at frame 10033 where it is needed
1
1
Bone 222 - "scourge_weapon_04"
1
Translation
Missing opening track for sequence "Attack 1" at frame 11333 where it is needed
There are no vertices attached to this bone
26
Model
Attachment name "Head Ref" is duplicated by attachments 0, 5; only one will be reachable in-game.
Attachment name "Hand Left Ref" is duplicated by attachments 1, 6; only one will be reachable in-game.
Attachment name "Hand Right Ref" is duplicated by attachments 2, 7; only one will be reachable in-game.
Attachment name "Chest Ref" is duplicated by attachments 3, 9; only one will be reachable in-game.
Attachment name "Weapon Ref" is duplicated by attachments 4, 8; only one will be reachable in-game.
Collision shape "B_KGS_Torso" is a box but this is a unit; units must use sphere collision (Type 2) or selection circles will misbehave in-game.
Collision shape "B_KGS_Head" is a box but this is a unit; units must use sphere collision (Type 2) or selection circles will misbehave in-game.
Collision shape "B_KGS_Arm_L" is a box but this is a unit; units must use sphere collision (Type 2) or selection circles will misbehave in-game.
Collision shape "B_KGS_Arm_R" is a box but this is a unit; units must use sphere collision (Type 2) or selection circles will misbehave in-game.
Collision shape "B_KGS_Leg_L" is a box but this is a unit; units must use sphere collision (Type 2) or selection circles will misbehave in-game.
Collision shape "B_KGS_Leg_R" is a box but this is a unit; units must use sphere collision (Type 2) or selection circles will misbehave in-game.
Collision shape "B_KGS_Weapon" is a box but this is a unit; units must use sphere collision (Type 2) or selection circles will misbehave in-game.
Collision shape "B_KGS_CS_B_MidWing_BB" is a box but this is a unit; units must use sphere collision (Type 2) or selection circles will misbehave in-game.
Collision shape "B_KGS_Torso" is a box but this is a unit; units must use sphere collision (Type 2) or selection circles will misbehave in-game.
Collision shape "B_KGS_Head" is a box but this is a unit; units must use sphere collision (Type 2) or selection circles will misbehave in-game.
Collision shape "B_KGS_Arm_L" is a box but this is a unit; units must use sphere collision (Type 2) or selection circles will misbehave in-game.
Collision shape "B_KGS_Arm_R" is a box but this is a unit; units must use sphere collision (Type 2) or selection circles will misbehave in-game.
Collision shape "B_KGS_Leg_L" is a box but this is a unit; units must use sphere collision (Type 2) or selection circles will misbehave in-game.
Collision shape "B_KGS_Leg_R" is a box but this is a unit; units must use sphere collision (Type 2) or selection circles will misbehave in-game.
Collision shape "B_KGS_Root" is a box but this is a unit; units must use sphere collision (Type 2) or selection circles will misbehave in-game.
Collision shape "B_KGS_Wing_L" is a box but this is a unit; units must use sphere collision (Type 2) or selection circles will misbehave in-game.
Collision shape "B_KGS_Wing_R" is a box but this is a unit; units must use sphere collision (Type 2) or selection circles will misbehave in-game.
Collision shape "B_KGS_Tail" is a box but this is a unit; units must use sphere collision (Type 2) or selection circles will misbehave in-game.
Collision shape "B_KGS_CS_B_MidWing_BB" is a box but this is a unit; units must use sphere collision (Type 2) or selection circles will misbehave in-game.
Collision shape "B_MidWing" is a box but this is a unit; units must use sphere collision (Type 2) or selection circles will misbehave in-game.
Unit-class model lacks a "Decay" / "Decay Flesh" / "Decay Bone" sequence — the corpse will not decay properly in-game.
1
Geoset 0
This geoset has both skin/weights and vertex groups
1
Geoset 1
This geoset has both skin/weights and vertex groups
1
Geoset 2
This geoset has both skin/weights and vertex groups
1
Geoset 3
This geoset has both skin/weights and vertex groups
1
Geoset 4
This geoset has both skin/weights and vertex groups
1
Geoset 5
This geoset has both skin/weights and vertex groups
1
Geoset 6
This geoset has both skin/weights and vertex groups
1
Geoset 7
This geoset has both skin/weights and vertex groups
1
Geoset 8
This geoset has both skin/weights and vertex groups
1
Geoset 9
This geoset has both skin/weights and vertex groups
1
Geoset 10
This geoset has both skin/weights and vertex groups
1
Geoset 11
This geoset has both skin/weights and vertex groups
1
Geoset 12
This geoset has both skin/weights and vertex groups
1
Geoset 13
This geoset has both skin/weights and vertex groups
1
Geoset 14
This geoset has both skin/weights and vertex groups
1
Geoset 15
This geoset has both skin/weights and vertex groups
1
Geoset 16
This geoset has both skin/weights and vertex groups
1
Geoset 17
This geoset has both skin/weights and vertex groups
1
Geoset 18
This geoset has both skin/weights and vertex groups
1
Geoset 19
This geoset has both skin/weights and vertex groups
1
Geoset 20
This geoset has both skin/weights and vertex groups
1
Geoset 21
This geoset has both skin/weights and vertex groups
1
Bone 0 - "M_loincloth_01_bind_jnt"
There are no vertices attached to this bone
1
Bone 1 - "M_loincloth_02_bind_jnt"
There are no vertices attached to this bone
1
Bone 2 - "B_loincloth_01_bind_jnt"
There are no vertices attached to this bone
1
Bone 3 - "B_loincloth_02_bind_jnt"
There are no vertices attached to this bone
1
Bone 90 - "bone_head"
There are no vertices attached to this bone
1
Bone 109 - "bone_turret"
There are no vertices attached to this bone
6
Bone 137 - "R_upr_arm_bind_jnt"
6
Rotation
Track 307 has the same frame 11839 as track 306
Track 312 has the same frame 11919 as track 311
Track 360 has the same frame 13565 as track 359
Track 365 has the same frame 13665 as track 364
Track 381 has the same frame 14132 as track 380
Track 385 has the same frame 14232 as track 384
12
Bone 138 - "R_lwr_arm_bind_jnt"
12
Rotation
Track 253 has the same frame 11440 as track 252
Track 259 has the same frame 11572 as track 258
Track 264 has the same frame 11652 as track 263
Track 275 has the same frame 12319 as track 274
Track 291 has the same frame 12999 as track 290
Track 293 has the same frame 13032 as track 292
Track 298 has the same frame 13132 as track 297
Track 300 has the same frame 13232 as track 299
Track 305 has the same frame 13332 as track 304
Track 313 has the same frame 13565 as track 312
Track 315 has the same frame 14132 as track 314
Track 320 has the same frame 14232 as track 319
1
Bone 166 - "belt_buckle_bind_jnt"
There are no vertices attached to this bone
1
Bone 167 - "L_pauldron_bind_jnt"
There are no vertices attached to this bone
1
Bone 168 - "R_pauldron_bind_jnt"
There are no vertices attached to this bone
1
Bone 197 - "upr_teeth_bind_jnt"
There are no vertices attached to this bone
1
Bone 208 - "bone_head"
There are no vertices attached to this bone
1
Bone 209 - "L_otr_eyebrow_02_bind_jnt"
There are no vertices attached to this bone
1
Bone 210 - "R_otr_eyebrow_02_bind_jnt"
There are no vertices attached to this bone
1
Bone 211 - "M_loincloth_01_bind_jnt"
There are no vertices attached to this bone
1
Bone 212 - "M_loincloth_02_bind_jnt"
There are no vertices attached to this bone
1
Bone 213 - "M_loincloth_03_bind_jnt"
There are no vertices attached to this bone
1
Bone 214 - "M_loincloth_04_bind_jnt"
There are no vertices attached to this bone
1
Bone 215 - "L_skirt_01_bind_jnt"
There are no vertices attached to this bone
1
Bone 216 - "R_skirt_01_bind_jnt"
There are no vertices attached to this bone
1
Bone 217 - "B_loincloth_01_bind_jnt"
There are no vertices attached to this bone
1
Bone 218 - "B_loincloth_02_bind_jnt"
There are no vertices attached to this bone
1
Bone 219 - "B_loincloth_03_bind_jnt"
There are no vertices attached to this bone
1
Bone 220 - "B_loincloth_04_bind_jnt"
There are no vertices attached to this bone
1
Bone 221 - "necklace_bind_jnt"
There are no vertices attached to this bone
2
Bone 17 - "L_tmb_02_finger_bind_jnt"
2
Rotation
Track 8 at frame 3061 has roughly the same value as tracks 7 and 9
Track 20 at frame 5147 has roughly the same value as tracks 19 and 21
2
Bone 18 - "L_ind_finger_01_bind_jnt"
2
Rotation
Track 15 at frame 3418 has roughly the same value as tracks 14 and 16
Track 34 at frame 5575 has roughly the same value as tracks 33 and 35
2
Bone 20 - "L_pnk_finger_01_bind_jnt"
2
Rotation
Track 14 at frame 3338 has roughly the same value as tracks 13 and 15
Track 32 at frame 5479 has roughly the same value as tracks 31 and 33
2
Bone 31 - "R_pnk_finger_01_bind_jnt"
2
Rotation
Track 32 at frame 2862 has roughly the same value as tracks 31 and 33
Track 45 at frame 4907 has roughly the same value as tracks 44 and 46
2
Bone 34 - "L_leg_02_bind_jnt"
2
Rotation
Track 37 at frame 3260 has roughly the same value as tracks 36 and 38
Track 61 at frame 5385 has roughly the same value as tracks 60 and 62
1
Bone 41 - "L_leg_thb_01_bind_jnt"
1
Rotation
Track 31 at frame 10366 has roughly the same value as tracks 30 and 32
2
Bone 47 - "R_leg_ind_01_bind_jnt"
2
Rotation
Track 23 at frame 2704 has roughly the same value as tracks 22 and 24
Track 42 at frame 4717 has roughly the same value as tracks 41 and 43
3
Bone 50 - "R_leg_thb_01_bind_jnt"
3
Rotation
Track 4 at frame 2624 has roughly the same value as tracks 3 and 5
Track 15 at frame 4621 has roughly the same value as tracks 14 and 16
Track 30 at frame 10533 has roughly the same value as tracks 29 and 31
1
Bone 97 - "L_wing_D_02_bind_jnt"
1
Rotation
Track 96 at frame 8398 has roughly the same value as tracks 95 and 97
1
Bone 105 - "R_wing_D_02_bind_jnt"
1
Rotation
Track 101 at frame 8398 has roughly the same value as tracks 100 and 102
4
Bone 110 - "spine_02_bind_jnt"
4
Rotation
Track 87 at frame 5811 has roughly the same value as tracks 86 and 88
Track 125 at frame 9373 has roughly the same value as tracks 124 and 126
Track 163 at frame 12506 has roughly the same value as tracks 162 and 164
Track 189 at frame 14433 has roughly the same value as tracks 188 and 190
1
Bone 111 - "bone_chest"
1
Rotation
Track 115 at frame 5853 has roughly the same value as tracks 114 and 116
1
Bone 118 - "L_lwr_arm_twist_01_bind_jnt"
1
Rotation
Track 120 at frame 5513 has roughly the same value as tracks 119 and 121
1
Bone 119 - "L_lwr_arm_twist_02_bind_jnt"
1
Rotation
Track 120 at frame 5513 has roughly the same value as tracks 119 and 121
2
Bone 124 - "L_ind_finger_01_bind_jnt"
2
Rotation
Track 1 at frame 504 has roughly the same value as tracks 0 and 2
Track 10 at frame 999 has roughly the same value as tracks 9 and 11
3
Bone 159 - "L_leg_02_bind_jnt"
3
Rotation
Track 119 at frame 5673 has roughly the same value as tracks 118 and 120
Track 124 at frame 5811 has roughly the same value as tracks 123 and 125
Track 187 at frame 10733 has roughly the same value as tracks 186 and 188
1
Bone 163 - "R_leg_02_bind_jnt"
1
Rotation
Track 40 at frame 1611 has roughly the same value as tracks 39 and 41
1
CollisionShape 13 - "B_KGS_Leg_R"
1
Rotation
Track 131 at frame 9666 has roughly the same value as tracks 130 and 132
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