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Model validation: DragonMaw Sky Stalker

dragonmaw_sky_stalker.mdx

0 errors 3 severe 91 warnings 32 unused
  • 2 Bone 108 - "sangle"
    • 1 Translation
      • Missing opening track for sequence "Walk 1" at frame 10033 where it is needed
    • 1 Rotation
      • Missing opening track for sequence "Walk 1" at frame 10033 where it is needed
  • 1 1 Bone 222 - "scourge_weapon_04"
    • 1 Translation
      • Missing opening track for sequence "Attack 1" at frame 11333 where it is needed
    • There are no vertices attached to this bone
  • 26 Model
    • Attachment name "Head Ref" is duplicated by attachments 0, 5; only one will be reachable in-game.
    • Attachment name "Hand Left Ref" is duplicated by attachments 1, 6; only one will be reachable in-game.
    • Attachment name "Hand Right Ref" is duplicated by attachments 2, 7; only one will be reachable in-game.
    • Attachment name "Chest Ref" is duplicated by attachments 3, 9; only one will be reachable in-game.
    • Attachment name "Weapon Ref" is duplicated by attachments 4, 8; only one will be reachable in-game.
    • Collision shape "B_KGS_Torso" is a box but this is a unit; units must use sphere collision (Type 2) or selection circles will misbehave in-game.
    • Collision shape "B_KGS_Head" is a box but this is a unit; units must use sphere collision (Type 2) or selection circles will misbehave in-game.
    • Collision shape "B_KGS_Arm_L" is a box but this is a unit; units must use sphere collision (Type 2) or selection circles will misbehave in-game.
    • Collision shape "B_KGS_Arm_R" is a box but this is a unit; units must use sphere collision (Type 2) or selection circles will misbehave in-game.
    • Collision shape "B_KGS_Leg_L" is a box but this is a unit; units must use sphere collision (Type 2) or selection circles will misbehave in-game.
    • Collision shape "B_KGS_Leg_R" is a box but this is a unit; units must use sphere collision (Type 2) or selection circles will misbehave in-game.
    • Collision shape "B_KGS_Weapon" is a box but this is a unit; units must use sphere collision (Type 2) or selection circles will misbehave in-game.
    • Collision shape "B_KGS_CS_B_MidWing_BB" is a box but this is a unit; units must use sphere collision (Type 2) or selection circles will misbehave in-game.
    • Collision shape "B_KGS_Torso" is a box but this is a unit; units must use sphere collision (Type 2) or selection circles will misbehave in-game.
    • Collision shape "B_KGS_Head" is a box but this is a unit; units must use sphere collision (Type 2) or selection circles will misbehave in-game.
    • Collision shape "B_KGS_Arm_L" is a box but this is a unit; units must use sphere collision (Type 2) or selection circles will misbehave in-game.
    • Collision shape "B_KGS_Arm_R" is a box but this is a unit; units must use sphere collision (Type 2) or selection circles will misbehave in-game.
    • Collision shape "B_KGS_Leg_L" is a box but this is a unit; units must use sphere collision (Type 2) or selection circles will misbehave in-game.
    • Collision shape "B_KGS_Leg_R" is a box but this is a unit; units must use sphere collision (Type 2) or selection circles will misbehave in-game.
    • Collision shape "B_KGS_Root" is a box but this is a unit; units must use sphere collision (Type 2) or selection circles will misbehave in-game.
    • Collision shape "B_KGS_Wing_L" is a box but this is a unit; units must use sphere collision (Type 2) or selection circles will misbehave in-game.
    • Collision shape "B_KGS_Wing_R" is a box but this is a unit; units must use sphere collision (Type 2) or selection circles will misbehave in-game.
    • Collision shape "B_KGS_Tail" is a box but this is a unit; units must use sphere collision (Type 2) or selection circles will misbehave in-game.
    • Collision shape "B_KGS_CS_B_MidWing_BB" is a box but this is a unit; units must use sphere collision (Type 2) or selection circles will misbehave in-game.
    • Collision shape "B_MidWing" is a box but this is a unit; units must use sphere collision (Type 2) or selection circles will misbehave in-game.
    • Unit-class model lacks a "Decay" / "Decay Flesh" / "Decay Bone" sequence — the corpse will not decay properly in-game.
  • 1 Geoset 0
    • This geoset has both skin/weights and vertex groups
  • 1 Geoset 1
    • This geoset has both skin/weights and vertex groups
  • 1 Geoset 2
    • This geoset has both skin/weights and vertex groups
  • 1 Geoset 3
    • This geoset has both skin/weights and vertex groups
  • 1 Geoset 4
    • This geoset has both skin/weights and vertex groups
  • 1 Geoset 5
    • This geoset has both skin/weights and vertex groups
  • 1 Geoset 6
    • This geoset has both skin/weights and vertex groups
  • 1 Geoset 7
    • This geoset has both skin/weights and vertex groups
  • 1 Geoset 8
    • This geoset has both skin/weights and vertex groups
  • 1 Geoset 9
    • This geoset has both skin/weights and vertex groups
  • 1 Geoset 10
    • This geoset has both skin/weights and vertex groups
  • 1 Geoset 11
    • This geoset has both skin/weights and vertex groups
  • 1 Geoset 12
    • This geoset has both skin/weights and vertex groups
  • 1 Geoset 13
    • This geoset has both skin/weights and vertex groups
  • 1 Geoset 14
    • This geoset has both skin/weights and vertex groups
  • 1 Geoset 15
    • This geoset has both skin/weights and vertex groups
  • 1 Geoset 16
    • This geoset has both skin/weights and vertex groups
  • 1 Geoset 17
    • This geoset has both skin/weights and vertex groups
  • 1 Geoset 18
    • This geoset has both skin/weights and vertex groups
  • 1 Geoset 19
    • This geoset has both skin/weights and vertex groups
  • 1 Geoset 20
    • This geoset has both skin/weights and vertex groups
  • 1 Geoset 21
    • This geoset has both skin/weights and vertex groups
  • 1 Bone 0 - "M_loincloth_01_bind_jnt"
    • There are no vertices attached to this bone
  • 1 Bone 1 - "M_loincloth_02_bind_jnt"
    • There are no vertices attached to this bone
  • 1 Bone 2 - "B_loincloth_01_bind_jnt"
    • There are no vertices attached to this bone
  • 1 Bone 3 - "B_loincloth_02_bind_jnt"
    • There are no vertices attached to this bone
  • 1 Bone 90 - "bone_head"
    • There are no vertices attached to this bone
  • 1 Bone 109 - "bone_turret"
    • There are no vertices attached to this bone
  • 6 Bone 137 - "R_upr_arm_bind_jnt"
    • 6 Rotation
      • Track 307 has the same frame 11839 as track 306
      • Track 312 has the same frame 11919 as track 311
      • Track 360 has the same frame 13565 as track 359
      • Track 365 has the same frame 13665 as track 364
      • Track 381 has the same frame 14132 as track 380
      • Track 385 has the same frame 14232 as track 384
  • 12 Bone 138 - "R_lwr_arm_bind_jnt"
    • 12 Rotation
      • Track 253 has the same frame 11440 as track 252
      • Track 259 has the same frame 11572 as track 258
      • Track 264 has the same frame 11652 as track 263
      • Track 275 has the same frame 12319 as track 274
      • Track 291 has the same frame 12999 as track 290
      • Track 293 has the same frame 13032 as track 292
      • Track 298 has the same frame 13132 as track 297
      • Track 300 has the same frame 13232 as track 299
      • Track 305 has the same frame 13332 as track 304
      • Track 313 has the same frame 13565 as track 312
      • Track 315 has the same frame 14132 as track 314
      • Track 320 has the same frame 14232 as track 319
  • 1 Bone 166 - "belt_buckle_bind_jnt"
    • There are no vertices attached to this bone
  • 1 Bone 167 - "L_pauldron_bind_jnt"
    • There are no vertices attached to this bone
  • 1 Bone 168 - "R_pauldron_bind_jnt"
    • There are no vertices attached to this bone
  • 1 Bone 197 - "upr_teeth_bind_jnt"
    • There are no vertices attached to this bone
  • 1 Bone 208 - "bone_head"
    • There are no vertices attached to this bone
  • 1 Bone 209 - "L_otr_eyebrow_02_bind_jnt"
    • There are no vertices attached to this bone
  • 1 Bone 210 - "R_otr_eyebrow_02_bind_jnt"
    • There are no vertices attached to this bone
  • 1 Bone 211 - "M_loincloth_01_bind_jnt"
    • There are no vertices attached to this bone
  • 1 Bone 212 - "M_loincloth_02_bind_jnt"
    • There are no vertices attached to this bone
  • 1 Bone 213 - "M_loincloth_03_bind_jnt"
    • There are no vertices attached to this bone
  • 1 Bone 214 - "M_loincloth_04_bind_jnt"
    • There are no vertices attached to this bone
  • 1 Bone 215 - "L_skirt_01_bind_jnt"
    • There are no vertices attached to this bone
  • 1 Bone 216 - "R_skirt_01_bind_jnt"
    • There are no vertices attached to this bone
  • 1 Bone 217 - "B_loincloth_01_bind_jnt"
    • There are no vertices attached to this bone
  • 1 Bone 218 - "B_loincloth_02_bind_jnt"
    • There are no vertices attached to this bone
  • 1 Bone 219 - "B_loincloth_03_bind_jnt"
    • There are no vertices attached to this bone
  • 1 Bone 220 - "B_loincloth_04_bind_jnt"
    • There are no vertices attached to this bone
  • 1 Bone 221 - "necklace_bind_jnt"
    • There are no vertices attached to this bone
  • 2 Bone 17 - "L_tmb_02_finger_bind_jnt"
    • 2 Rotation
      • Track 8 at frame 3061 has roughly the same value as tracks 7 and 9
      • Track 20 at frame 5147 has roughly the same value as tracks 19 and 21
  • 2 Bone 18 - "L_ind_finger_01_bind_jnt"
    • 2 Rotation
      • Track 15 at frame 3418 has roughly the same value as tracks 14 and 16
      • Track 34 at frame 5575 has roughly the same value as tracks 33 and 35
  • 2 Bone 20 - "L_pnk_finger_01_bind_jnt"
    • 2 Rotation
      • Track 14 at frame 3338 has roughly the same value as tracks 13 and 15
      • Track 32 at frame 5479 has roughly the same value as tracks 31 and 33
  • 2 Bone 31 - "R_pnk_finger_01_bind_jnt"
    • 2 Rotation
      • Track 32 at frame 2862 has roughly the same value as tracks 31 and 33
      • Track 45 at frame 4907 has roughly the same value as tracks 44 and 46
  • 2 Bone 34 - "L_leg_02_bind_jnt"
    • 2 Rotation
      • Track 37 at frame 3260 has roughly the same value as tracks 36 and 38
      • Track 61 at frame 5385 has roughly the same value as tracks 60 and 62
  • 1 Bone 41 - "L_leg_thb_01_bind_jnt"
    • 1 Rotation
      • Track 31 at frame 10366 has roughly the same value as tracks 30 and 32
  • 2 Bone 47 - "R_leg_ind_01_bind_jnt"
    • 2 Rotation
      • Track 23 at frame 2704 has roughly the same value as tracks 22 and 24
      • Track 42 at frame 4717 has roughly the same value as tracks 41 and 43
  • 3 Bone 50 - "R_leg_thb_01_bind_jnt"
    • 3 Rotation
      • Track 4 at frame 2624 has roughly the same value as tracks 3 and 5
      • Track 15 at frame 4621 has roughly the same value as tracks 14 and 16
      • Track 30 at frame 10533 has roughly the same value as tracks 29 and 31
  • 1 Bone 97 - "L_wing_D_02_bind_jnt"
    • 1 Rotation
      • Track 96 at frame 8398 has roughly the same value as tracks 95 and 97
  • 1 Bone 105 - "R_wing_D_02_bind_jnt"
    • 1 Rotation
      • Track 101 at frame 8398 has roughly the same value as tracks 100 and 102
  • 4 Bone 110 - "spine_02_bind_jnt"
    • 4 Rotation
      • Track 87 at frame 5811 has roughly the same value as tracks 86 and 88
      • Track 125 at frame 9373 has roughly the same value as tracks 124 and 126
      • Track 163 at frame 12506 has roughly the same value as tracks 162 and 164
      • Track 189 at frame 14433 has roughly the same value as tracks 188 and 190
  • 1 Bone 111 - "bone_chest"
    • 1 Rotation
      • Track 115 at frame 5853 has roughly the same value as tracks 114 and 116
  • 1 Bone 118 - "L_lwr_arm_twist_01_bind_jnt"
    • 1 Rotation
      • Track 120 at frame 5513 has roughly the same value as tracks 119 and 121
  • 1 Bone 119 - "L_lwr_arm_twist_02_bind_jnt"
    • 1 Rotation
      • Track 120 at frame 5513 has roughly the same value as tracks 119 and 121
  • 2 Bone 124 - "L_ind_finger_01_bind_jnt"
    • 2 Rotation
      • Track 1 at frame 504 has roughly the same value as tracks 0 and 2
      • Track 10 at frame 999 has roughly the same value as tracks 9 and 11
  • 3 Bone 159 - "L_leg_02_bind_jnt"
    • 3 Rotation
      • Track 119 at frame 5673 has roughly the same value as tracks 118 and 120
      • Track 124 at frame 5811 has roughly the same value as tracks 123 and 125
      • Track 187 at frame 10733 has roughly the same value as tracks 186 and 188
  • 1 Bone 163 - "R_leg_02_bind_jnt"
    • 1 Rotation
      • Track 40 at frame 1611 has roughly the same value as tracks 39 and 41
  • 1 CollisionShape 13 - "B_KGS_Leg_R"
    • 1 Rotation
      • Track 131 at frame 9666 has roughly the same value as tracks 130 and 132
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