• Check out the results of the Techtree Contest #19!
  • Listen to a special audio message from Bill Roper to the Hive Workshop community (Bill is a former Vice President of Blizzard Entertainment, Producer, Designer, Musician, Voice Actor) 🔗Click here to hear his message!
  • Read Evilhog's interview with Gregory Alper, the original composer of the music for WarCraft: Orcs & Humans 🔗Click here to read the full interview.
  • Create a void inspired texture for Warcraft 3 and enter Hive's 34th Texturing Contest: Void! Click here to enter!
  • The Hive's 22nd Icon Contest: Creep Abilities is now concluded, time to vote for your favourite set of icons! Click here to vote!

Model validation: Dragonlings (Yellow and Red)

Dragonling.mdx

0 errors 1 severe 4 warnings 30 unused
  • 1 6 ParticleEmitter2 0 - "BlizParticle02firedeath"
    • Using squirt without animating the emission rate
    • 6 Visibility
      • Track 0 at frame 167 is not in any sequence
      • Track 2 at frame 5500 is not in any sequence
      • Track 3 at frame 9000 is not in any sequence
      • Track 5 at frame 13700 is not in any sequence
      • Track 6 at frame 14833 is not in any sequence
      • Track 8 at frame 17833 is not in any sequence
  • 4 Model
    • Collision shape "Collision01" is a box but this is a unit; units must use sphere collision (Type 2) or selection circles will misbehave in-game.
    • Collision shape "Collision02" is a box but this is a unit; units must use sphere collision (Type 2) or selection circles will misbehave in-game.
    • Collision shape "Collision03" is a box but this is a unit; units must use sphere collision (Type 2) or selection circles will misbehave in-game.
    • Unit-class model lacks a "Decay" / "Decay Flesh" / "Decay Bone" sequence — the corpse will not decay properly in-game.
  • 2 Bone 0 - "Bone03"
    • 2 Rotation
      • Track 21 at frame 26233 has exactly the same value as tracks 20 and 22
      • Track 22 at frame 26267 has exactly the same value as tracks 21 and 23
  • 1 Bone 6 - "Bone16"
    • 1 Rotation
      • Track 32 at frame 26267 has roughly the same value as tracks 31 and 33
  • 1 Bone 7 - "Bone15"
    • 1 Rotation
      • Track 36 at frame 26267 has roughly the same value as tracks 35 and 37
  • 2 Bone 9 - "Bone02"
    • 2 Rotation
      • Track 25 at frame 26233 has exactly the same value as tracks 24 and 26
      • Track 26 at frame 26267 has exactly the same value as tracks 25 and 27
  • 2 Bone 10 - "Bone11"
    • 2 Rotation
      • Track 35 at frame 26233 has roughly the same value as tracks 34 and 36
      • Track 36 at frame 26267 has roughly the same value as tracks 35 and 37
  • 2 Bone 11 - "Bone12"
    • 2 Rotation
      • Track 33 at frame 26233 has exactly the same value as tracks 32 and 34
      • Track 34 at frame 26267 has exactly the same value as tracks 33 and 35
  • 9 Bone 13 - "Bone01"
    • 9 Rotation
      • Track 1 at frame 2833 has exactly the same value as tracks 0 and 2
      • Track 2 at frame 3667 has exactly the same value as tracks 1 and 3
      • Track 3 at frame 4500 has exactly the same value as tracks 2 and 4
      • Track 11 at frame 16700 has exactly the same value as tracks 10 and 12
      • Track 12 at frame 16833 has exactly the same value as tracks 11 and 13
      • Track 20 at frame 25433 has exactly the same value as tracks 19 and 21
      • Track 21 at frame 25467 has exactly the same value as tracks 20 and 22
      • Track 22 at frame 26233 has exactly the same value as tracks 21 and 23
      • Track 23 at frame 26267 has exactly the same value as tracks 22 and 24
  • 5 Helper 17
    • 3 Rotation
      • Track 10 at frame 25400 has exactly the same value as tracks 9 and 11
      • Track 11 at frame 25433 has exactly the same value as tracks 10 and 12
      • Track 12 at frame 26267 has exactly the same value as tracks 11 and 13
    • 2 Scaling
      • Track 3 at frame 25433 has exactly the same value as tracks 2 and 4
      • Track 4 at frame 26267 has exactly the same value as tracks 3 and 5
Back
Top