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Triggers
DBZ BASH!!!!.w3x
Variables
Initialization
C1
C2
C3
C4
C5
C6
C7
C8
C9
InitializationDG
C1 Copy
C2 Copy
C3 Copy
C4 Copy
C5 Copy
C6 Copy
C7 Copy
C8 Copy
C9 Copy
time
time
camera 01
undead move
check timer kill
movers
movers Copy
movers Copy 2
movers Copy 3
movers Copy 4
movers Copy 5
movers Copy 6
movers Copy 7
movers Copy 8
movers Copy 9
movers Copy 10
movers Copy 11
movers Copy 12
movers Copy 13
movers Copy 14
movers Copy 15
movers Copy 16
movers Copy 17
movers Copy 18
movers Copy 18 Copy
movers Copy 18 Copy 2
movers Copy 18 Copy 3
movers Copy 18 Copy 4
movers Copy 18 Copy 5
movers Copy 18 Copy 6
movers Copy 18 Copy 7
movers Copy 18 Copy 8
movers Copy 18 Copy 9
check timer kill Copy
check timer kill Copy Copy
check timer kill Copy Copy Copy
check timer kill Copy Copy Copy 2
check timer kill Copy Copy Copy 2 Copy
check timer kill Copy Copy Copy 2 Copy 2
jump!
jump
jump Copy
jump Copy 2
jump Copy 3
jump Copy 4
jump Copy 5
jump Copy 6
jump Copy 6 Copy
jump Copy 6 Copy 2
DeFeat
turn o defeat
defeat
remove / unused
players
players Copy
players Copy 2
players Copy 3
players Copy 4
players Copy 5
players Copy 6
players Copy 7
players Copy 8
hero boundries
hero boundries
world 1
text W1
W1 Level3 up
W1 Level4
W1 Level5
world 2
W2 Level1
W2 Level2
W2 Level3
W2 Level4
W2 Level5
world 3
W3 Level1
W3 Level2
W3 Level3
W3 Level4
W3 Level5
world 4
W4 Level1
W4 Level2
W4 Level3
Name
Type
is_array
initial_value
lost
boolean
No
C1
Events
Unit - A unit comes within 60.00 of SS4 Sayin 0000 <gen>
Conditions
(Owner of (Triggering unit)) Equal to Player 12 (Brown)
Actions
Unit - Kill SS4 Sayin 0000 <gen>
C2
Events
Unit - A unit comes within 60.00 of SS4 Sayin 0001 <gen>
Conditions
(Owner of (Triggering unit)) Equal to Player 12 (Brown)
Actions
Unit - Kill SS4 Sayin 0001 <gen>
C3
Events
Unit - A unit comes within 60.00 of SS4 Sayin 0002 <gen>
Conditions
(Owner of (Triggering unit)) Equal to Player 12 (Brown)
Actions
Unit - Kill SS4 Sayin 0002 <gen>
C4
Events
Unit - A unit comes within 60.00 of SS4 Sayin 0003 <gen>
Conditions
(Owner of (Triggering unit)) Equal to Player 12 (Brown)
Actions
Unit - Kill SS4 Sayin 0003 <gen>
C5
Events
Unit - A unit comes within 60.00 of SS4 Sayin 0004 <gen>
Conditions
(Owner of (Triggering unit)) Equal to Player 12 (Brown)
Actions
Unit - Kill SS4 Sayin 0004 <gen>
C6
Events
Unit - A unit comes within 60.00 of SS4 Sayin 0005 <gen>
Conditions
(Owner of (Triggering unit)) Equal to Player 12 (Brown)
Actions
Unit - Kill SS4 Sayin 0005 <gen>
C7
Events
Unit - A unit comes within 60.00 of SS4 Sayin 0006 <gen>
Conditions
(Owner of (Triggering unit)) Equal to Player 12 (Brown)
Actions
Unit - Kill SS4 Sayin 0006 <gen>
C8
Events
Unit - A unit comes within 60.00 of SS4 Sayin 0007 <gen>
Conditions
(Owner of (Triggering unit)) Equal to Player 12 (Brown)
Actions
Unit - Kill SS4 Sayin 0007 <gen>
C9
Events
Unit - A unit comes within 60.00 of SS4 Sayin 0008 <gen>
Conditions
(Owner of (Triggering unit)) Equal to Player 12 (Brown)
Actions
Unit - Kill SS4 Sayin 0008 <gen>
C1 Copy
Events
Unit - A unit comes within 60.00 of SS4 Sayin 0000 <gen>
Conditions
(Owner of (Triggering unit)) Equal to Player 11 (Dark Green)
Actions
Unit - Kill SS4 Sayin 0000 <gen>
C2 Copy
Events
Unit - A unit comes within 60.00 of SS4 Sayin 0001 <gen>
Conditions
(Owner of (Triggering unit)) Equal to Player 11 (Dark Green)
Actions
Unit - Kill SS4 Sayin 0001 <gen>
C3 Copy
Events
Unit - A unit comes within 60.00 of SS4 Sayin 0002 <gen>
Conditions
(Owner of (Triggering unit)) Equal to Player 11 (Dark Green)
Actions
Unit - Kill SS4 Sayin 0002 <gen>
C4 Copy
Events
Unit - A unit comes within 60.00 of SS4 Sayin 0003 <gen>
Conditions
(Owner of (Triggering unit)) Equal to Player 11 (Dark Green)
Actions
Unit - Kill SS4 Sayin 0003 <gen>
C5 Copy
Events
Unit - A unit comes within 60.00 of SS4 Sayin 0004 <gen>
Conditions
(Owner of (Triggering unit)) Equal to Player 11 (Dark Green)
Actions
Unit - Kill SS4 Sayin 0004 <gen>
C6 Copy
Events
Unit - A unit comes within 60.00 of SS4 Sayin 0005 <gen>
Conditions
(Owner of (Triggering unit)) Equal to Player 11 (Dark Green)
Actions
Unit - Kill SS4 Sayin 0005 <gen>
C7 Copy
Events
Unit - A unit comes within 60.00 of SS4 Sayin 0006 <gen>
Conditions
(Owner of (Triggering unit)) Equal to Player 11 (Dark Green)
Actions
Unit - Kill SS4 Sayin 0006 <gen>
C8 Copy
Events
Unit - A unit comes within 60.00 of SS4 Sayin 0007 <gen>
Conditions
(Owner of (Triggering unit)) Equal to Player 11 (Dark Green)
Actions
Unit - Kill SS4 Sayin 0007 <gen>
C9 Copy
Events
Unit - A unit comes within 60.00 of SS4 Sayin 0008 <gen>
Conditions
(Owner of (Triggering unit)) Equal to Player 11 (Dark Green)
Actions
Unit - Kill SS4 Sayin 0008 <gen>
time
Events
Map initialization
Conditions
Actions
Sound - Set music volume to 0.00 %
Game - Set the time of day to 24.00
Game - Set time of day speed to 0.00 % of the default speed
Trigger - Turn off C1_Copy <gen>
Trigger - Turn off C2_Copy <gen>
Trigger - Turn off C3_Copy <gen>
Trigger - Turn off C4_Copy <gen>
Trigger - Turn off C5_Copy <gen>
Trigger - Turn off C6_Copy <gen>
Trigger - Turn off C7_Copy <gen>
Trigger - Turn off C8_Copy <gen>
Trigger - Turn off C9_Copy <gen>
camera 01
Events
Map initialization
Conditions
Actions
Sound - Play family_guy_peter_cant_touch_me__2_u <gen>
Player Group - Pick every player in (All players) and do (.Apply. gg_cam_Camera_001 for (Picked player) over 0 seconds)
Player Group - Pick every player in (All players) and do (Create an initially Enabled visibility modifier for (Picked player) emitting Visibility across (Playable map area))
Player Group - Pick every player in (All players) and do (Enable (Last created visibility modifier))
Trigger - Turn off jump <gen>
Trigger - Turn off jump_Copy_2 <gen>
Trigger - Turn off jump_Copy_3 <gen>
Trigger - Turn off jump_Copy_4 <gen>
Trigger - Turn off jump_Copy_5 <gen>
Trigger - Turn off jump_Copy_6 <gen>
Trigger - Turn off jump_Copy_6_Copy_2 <gen>
Trigger - Turn off jump_Copy_6_Copy <gen>
check timer kill
Events
Unit - A unit enters Region_061 <gen>
Conditions
(Unit-type of (Triggering unit)) Equal to Meat Wagon
Actions
Wait 4.00 seconds
Unit - Remove (Triggering unit) from the game
movers
Events
Unit - A unit enters Region_000 <gen>
Conditions
(Unit-type of (Triggering unit)) Not equal to SS4 Sayin
Actions
Unit - Order (Triggering unit) to Move To . (Center of Region_000_Copy_Copy <gen>)
movers Copy
Events
Unit - A unit enters Region_001 <gen>
Conditions
(Unit-type of (Triggering unit)) Not equal to SS4 Sayin
Actions
Unit - Order (Triggering unit) to Move To . (Center of Region_001_Copy_Copy <gen>)
movers Copy 2
Events
Unit - A unit enters Region_002 <gen>
Conditions
(Unit-type of (Triggering unit)) Not equal to SS4 Sayin
Actions
Unit - Order (Triggering unit) to Move To . (Center of Region_002_Copy_Copy <gen>)
movers Copy 3
Events
Unit - A unit enters Region_003 <gen>
Conditions
(Unit-type of (Triggering unit)) Not equal to SS4 Sayin
Actions
Unit - Order (Triggering unit) to Move To . (Center of Region_003_Copy_Copy <gen>)
movers Copy 4
Events
Unit - A unit enters Region_004 <gen>
Conditions
(Unit-type of (Triggering unit)) Not equal to SS4 Sayin
Actions
Unit - Order (Triggering unit) to Move To . (Center of Region_004_Copy_Copy <gen>)
movers Copy 5
Events
Unit - A unit enters Region_005 <gen>
Conditions
(Unit-type of (Triggering unit)) Not equal to SS4 Sayin
Actions
Unit - Order (Triggering unit) to Move To . (Center of Region_005_Copy <gen>)
movers Copy 6
Events
Unit - A unit enters Region_006 <gen>
Conditions
(Unit-type of (Triggering unit)) Not equal to SS4 Sayin
Actions
Unit - Order (Triggering unit) to Move To . (Center of Region_006_Copy_Copy <gen>)
movers Copy 7
Events
Unit - A unit enters Region_000_Copy <gen>
Conditions
(Unit-type of (Triggering unit)) Not equal to SS4 Sayin
Actions
Unit - Order (Triggering unit) to Move To . (Center of Region_000_Copy_2 <gen>)
movers Copy 8
Events
Unit - A unit enters Region_001_Copy <gen>
Conditions
(Unit-type of (Triggering unit)) Not equal to SS4 Sayin
Actions
Unit - Order (Triggering unit) to Move To . (Center of Region_001_Copy_2 <gen>)
movers Copy 9
Events
Unit - A unit enters Region_002_Copy <gen>
Conditions
(Unit-type of (Triggering unit)) Not equal to SS4 Sayin
Actions
Unit - Order (Triggering unit) to Move To . (Center of Region_002_Copy_2 <gen>)
movers Copy 10
Events
Unit - A unit enters Region_003_Copy <gen>
Conditions
(Unit-type of (Triggering unit)) Not equal to SS4 Sayin
Actions
Unit - Order (Triggering unit) to Move To . (Center of Region_003_Copy_2 <gen>)
movers Copy 11
Events
Unit - A unit enters Region_004_Copy <gen>
Conditions
(Unit-type of (Triggering unit)) Not equal to SS4 Sayin
Actions
Unit - Order (Triggering unit) to Move To . (Center of Region_004_Copy_2 <gen>)
movers Copy 12
Events
Unit - A unit enters Region_005_Copy <gen>
Conditions
(Unit-type of (Triggering unit)) Not equal to SS4 Sayin
Actions
Unit - Order (Triggering unit) to Move To . (Center of Region_005_Copy_2 <gen>)
movers Copy 13
Events
Unit - A unit enters Region_006_Copy <gen>
Conditions
(Unit-type of (Triggering unit)) Not equal to SS4 Sayin
Actions
Unit - Order (Triggering unit) to Move To . (Center of Region_006_Copy_2 <gen>)
movers Copy 14
Events
Unit - A unit enters Region_007 <gen>
Conditions
(Unit-type of (Triggering unit)) Not equal to SS4 Sayin
Actions
Unit - Order (Triggering unit) to Move To . (Center of Region_007_Copy_Copy <gen>)
movers Copy 15
Events
Unit - A unit enters Region_008 <gen>
Conditions
(Unit-type of (Triggering unit)) Not equal to SS4 Sayin
Actions
Unit - Order (Triggering unit) to Move To . (Center of Region_008_Copy_Copy <gen>)
movers Copy 16
Events
Unit - A unit enters Region_009 <gen>
Conditions
(Unit-type of (Triggering unit)) Not equal to SS4 Sayin
Actions
Unit - Order (Triggering unit) to Move To . (Center of Region_009_Copy_Copy <gen>)
movers Copy 17
Events
Unit - A unit enters Region_010 <gen>
Conditions
(Unit-type of (Triggering unit)) Not equal to SS4 Sayin
Actions
Unit - Order (Triggering unit) to Move To . (Center of Region_010_Copy_Copy <gen>)
movers Copy 18
Events
Unit - A unit enters Region_011 <gen>
Conditions
(Unit-type of (Triggering unit)) Not equal to SS4 Sayin
Actions
Unit - Order (Triggering unit) to Move To . (Center of Region_011_Copy_Copy <gen>)
movers Copy 18 Copy
Events
Unit - A unit enters Region_012 <gen>
Conditions
(Unit-type of (Triggering unit)) Not equal to SS4 Sayin
Actions
Unit - Order (Triggering unit) to Move To . (Center of Region_012_Copy_Copy <gen>)
movers Copy 18 Copy 2
Events
Unit - A unit enters Region_013 <gen>
Conditions
(Unit-type of (Triggering unit)) Not equal to SS4 Sayin
Actions
Unit - Order (Triggering unit) to Move To . (Center of Region_013_Copy_Copy <gen>)
movers Copy 18 Copy 3
Events
Unit - A unit enters Region_007_Copy <gen>
Conditions
(Unit-type of (Triggering unit)) Not equal to SS4 Sayin
Actions
Unit - Order (Triggering unit) to Move To . (Center of Region_007_Copy_2 <gen>)
movers Copy 18 Copy 4
Events
Unit - A unit enters Region_008_Copy <gen>
Conditions
(Unit-type of (Triggering unit)) Not equal to SS4 Sayin
Actions
Unit - Order (Triggering unit) to Move To . (Center of Region_008_Copy_2 <gen>)
movers Copy 18 Copy 5
Events
Unit - A unit enters Region_009_Copy <gen>
Conditions
(Unit-type of (Triggering unit)) Not equal to SS4 Sayin
Actions
Unit - Order (Triggering unit) to Move To . (Center of Region_009_Copy_2 <gen>)
movers Copy 18 Copy 6
Events
Unit - A unit enters Region_010_Copy <gen>
Conditions
(Unit-type of (Triggering unit)) Not equal to SS4 Sayin
Actions
Unit - Order (Triggering unit) to Move To . (Center of Region_010_Copy_2 <gen>)
movers Copy 18 Copy 7
Events
Unit - A unit enters Region_011_Copy <gen>
Conditions
(Unit-type of (Triggering unit)) Not equal to SS4 Sayin
Actions
Unit - Order (Triggering unit) to Move To . (Center of Region_011_Copy_2 <gen>)
movers Copy 18 Copy 8
Events
Unit - A unit enters Region_012_Copy <gen>
Conditions
(Unit-type of (Triggering unit)) Not equal to SS4 Sayin
Actions
Unit - Order (Triggering unit) to Move To . (Center of Region_012_Copy_2 <gen>)
movers Copy 18 Copy 9
Events
Unit - A unit enters Region_013_Copy <gen>
Conditions
(Unit-type of (Triggering unit)) Not equal to SS4 Sayin
Actions
Unit - Order (Triggering unit) to Move To . (Center of Region_013_Copy_2 <gen>)
check timer kill Copy
Events
Unit - A unit enters Region_061 <gen>
Conditions
(Unit-type of (Triggering unit)) Equal to Elder Wendigo
Actions
Wait 3.50 seconds
Unit - Remove (Triggering unit) from the game
check timer kill Copy Copy
Events
Unit - A unit enters Region_061 <gen>
Conditions
(Unit-type of (Triggering unit)) Equal to Ancient Wendigo
Actions
Wait 3.00 seconds
Unit - Remove (Triggering unit) from the game
check timer kill Copy Copy Copy
Events
Unit - A unit enters Region_061 <gen>
Conditions
(Unit-type of (Triggering unit)) Equal to Flying Machine
Actions
Wait 3.00 seconds
Unit - Remove (Triggering unit) from the game
check timer kill Copy Copy Copy 2
Events
Unit - A unit enters Region_061 <gen>
Conditions
(Unit-type of (Triggering unit)) Equal to Kodo Beast
Actions
Wait 3.00 seconds
Unit - Remove (Triggering unit) from the game
check timer kill Copy Copy Copy 2 Copy
Events
Unit - A unit enters Region_061 <gen>
Conditions
(Unit-type of (Triggering unit)) Equal to Crypt Fiend
Actions
Wait 3.00 seconds
Unit - Remove (Triggering unit) from the game
check timer kill Copy Copy Copy 2 Copy 2
Events
Unit - A unit enters Region_061 <gen>
Conditions
(Unit-type of (Triggering unit)) Equal to Gargoyle
Actions
Wait 3.00 seconds
Unit - Remove (Triggering unit) from the game
jump
Events
Player - Player 1 (Red) skips a cinematic sequence
Conditions
Actions
Trigger - Turn off (This trigger)
Trigger - Turn off C1 <gen>
Trigger - Turn on C1_Copy <gen>
Special Effect - Create a special effect attached to the overhead (Unexpected type: 'attachpoint') of (Triggering unit) using Abilities\Spells\Human\Flare\FlareCaster.mdl
Animation - Change SS4 Sayin 0000 <gen> flying height to 500.00 at 700.00
Wait 0.60 seconds
Animation - Change SS4 Sayin 0000 <gen> flying height to 0.00 at 700.00
Wait 0.30 seconds
Trigger - Turn off C1_Copy <gen>
Trigger - Turn on C1 <gen>
Trigger - Turn on (This trigger)
jump Copy
Events
Player - Player 2 (Blue) skips a cinematic sequence
Conditions
Actions
Trigger - Turn off (This trigger)
Trigger - Turn off C2 <gen>
Trigger - Turn on C2_Copy <gen>
Special Effect - Create a special effect attached to the overhead (Unexpected type: 'attachpoint') of (Triggering unit) using Abilities\Spells\Human\Flare\FlareCaster.mdl
Animation - Change SS4 Sayin 0001 <gen> flying height to 500.00 at 700.00
Wait 0.60 seconds
Animation - Change SS4 Sayin 0001 <gen> flying height to 0.00 at 700.00
Wait 0.30 seconds
Trigger - Turn off C2_Copy <gen>
Trigger - Turn on C2 <gen>
Trigger - Turn on (This trigger)
jump Copy 2
Events
Player - Player 3 (Teal) skips a cinematic sequence
Conditions
Actions
Trigger - Turn off (This trigger)
Trigger - Turn off C3 <gen>
Trigger - Turn on C3_Copy <gen>
Special Effect - Create a special effect attached to the overhead (Unexpected type: 'attachpoint') of (Triggering unit) using Abilities\Spells\Human\Flare\FlareCaster.mdl
Animation - Change SS4 Sayin 0002 <gen> flying height to 500.00 at 700.00
Wait 0.60 seconds
Animation - Change SS4 Sayin 0002 <gen> flying height to 0.00 at 700.00
Wait 0.30 seconds
Trigger - Turn off C3_Copy <gen>
Trigger - Turn on C3 <gen>
Trigger - Turn on (This trigger)
jump Copy 3
Events
Player - Player 4 (Purple) skips a cinematic sequence
Conditions
Actions
Trigger - Turn off (This trigger)
Trigger - Turn off C4 <gen>
Trigger - Turn on C4_Copy <gen>
Special Effect - Create a special effect attached to the overhead (Unexpected type: 'attachpoint') of (Triggering unit) using Abilities\Spells\Human\Flare\FlareCaster.mdl
Animation - Change SS4 Sayin 0003 <gen> flying height to 500.00 at 700.00
Wait 0.60 seconds
Animation - Change SS4 Sayin 0003 <gen> flying height to 0.00 at 700.00
Wait 0.30 seconds
Trigger - Turn off C4_Copy <gen>
Trigger - Turn on C4 <gen>
Trigger - Turn on (This trigger)
jump Copy 4
Events
Player - Player 5 (Yellow) skips a cinematic sequence
Conditions
Actions
Trigger - Turn off (This trigger)
Trigger - Turn off C5 <gen>
Trigger - Turn on C5_Copy <gen>
Special Effect - Create a special effect attached to the overhead (Unexpected type: 'attachpoint') of (Triggering unit) using Abilities\Spells\Human\Flare\FlareCaster.mdl
Animation - Change SS4 Sayin 0004 <gen> flying height to 500.00 at 700.00
Wait 0.60 seconds
Animation - Change SS4 Sayin 0004 <gen> flying height to 0.00 at 700.00
Wait 0.30 seconds
Trigger - Turn off C5_Copy <gen>
Trigger - Turn on C5 <gen>
Trigger - Turn on (This trigger)
jump Copy 5
Events
Player - Player 6 (Orange) skips a cinematic sequence
Conditions
Actions
Trigger - Turn off (This trigger)
Trigger - Turn off C6 <gen>
Trigger - Turn on C6_Copy <gen>
Special Effect - Create a special effect attached to the overhead (Unexpected type: 'attachpoint') of (Triggering unit) using Abilities\Spells\Human\Flare\FlareCaster.mdl
Animation - Change SS4 Sayin 0005 <gen> flying height to 500.00 at 700.00
Wait 0.60 seconds
Animation - Change SS4 Sayin 0005 <gen> flying height to 0.00 at 700.00
Wait 0.30 seconds
Trigger - Turn off C6_Copy <gen>
Trigger - Turn on C6 <gen>
Trigger - Turn on (This trigger)
jump Copy 6
Events
Player - Player 7 (Green) skips a cinematic sequence
Conditions
Actions
Trigger - Turn off (This trigger)
Trigger - Turn off C7 <gen>
Trigger - Turn on C7_Copy <gen>
Special Effect - Create a special effect attached to the overhead (Unexpected type: 'attachpoint') of (Triggering unit) using Abilities\Spells\Human\Flare\FlareCaster.mdl
Animation - Change SS4 Sayin 0006 <gen> flying height to 500.00 at 700.00
Wait 0.60 seconds
Animation - Change SS4 Sayin 0006 <gen> flying height to 0.00 at 700.00
Wait 0.30 seconds
Trigger - Turn off C7_Copy <gen>
Trigger - Turn on C7 <gen>
Trigger - Turn on (This trigger)
jump Copy 6 Copy
Events
Player - Player 8 (Pink) skips a cinematic sequence
Conditions
Actions
Trigger - Turn off (This trigger)
Trigger - Turn off C8 <gen>
Trigger - Turn on C8_Copy <gen>
Special Effect - Create a special effect attached to the overhead (Unexpected type: 'attachpoint') of (Triggering unit) using Abilities\Spells\Human\Flare\FlareCaster.mdl
Animation - Change SS4 Sayin 0007 <gen> flying height to 500.00 at 700.00
Wait 0.60 seconds
Animation - Change SS4 Sayin 0007 <gen> flying height to 0.00 at 700.00
Wait 0.30 seconds
Trigger - Turn off C8_Copy <gen>
Trigger - Turn on C8 <gen>
Trigger - Turn on (This trigger)
jump Copy 6 Copy 2
Events
Player - Player 9 (Gray) skips a cinematic sequence
Conditions
Actions
Trigger - Turn off (This trigger)
Trigger - Turn off C9 <gen>
Trigger - Turn on C9_Copy <gen>
Special Effect - Create a special effect attached to the overhead (Unexpected type: 'attachpoint') of (Triggering unit) using Abilities\Spells\Human\Flare\FlareCaster.mdl
Animation - Change SS4 Sayin 0008 <gen> flying height to 500.00 at 700.00
Wait 0.60 seconds
Animation - Change SS4 Sayin 0008 <gen> flying height to 0.00 at 700.00
Wait 0.30 seconds
Trigger - Turn off C9_Copy <gen>
Trigger - Turn on C9 <gen>
Trigger - Turn on (This trigger)
turn o defeat
Events
Unit - SS4 Sayin 0000 <gen> Dies
Unit - SS4 Sayin 0001 <gen> Dies
Unit - SS4 Sayin 0002 <gen> Dies
Unit - SS4 Sayin 0003 <gen> Dies
Unit - SS4 Sayin 0004 <gen> Dies
Unit - SS4 Sayin 0005 <gen> Dies
Unit - SS4 Sayin 0006 <gen> Dies
Unit - SS4 Sayin 0007 <gen> Dies
Unit - SS4 Sayin 0008 <gen> Dies
Conditions
Actions
Set Variable Set lost = "true"
Unit Group - Pick every unit in (Units of type SS4 Sayin) and do (If (((Picked unit) is alive) Equal to True) then do (Set VariableSet lost = "false") else do (Do nothing))
If (lost Equal to True) then do (Run defeat <gen> (ignoring conditions)) else do (Do nothing)
defeat
Events
Conditions
Actions
Game - Defeat Player 1 (Red) with the message: Not Much Holiday Spirit Eh?
Game - Defeat Player 2 (Blue) with the message: Not Much Holiday Spirit Eh?
Game - Defeat Player 3 (Teal) with the message: Not Much Holiday Spirit Eh?
Game - Defeat Player 4 (Purple) with the message: Not Much Holiday Spirit Eh?
Game - Defeat Player 5 (Yellow) with the message: Not Much Holiday Spirit Eh?
Game - Defeat Player 6 (Orange) with the message: Not Much Holiday Spirit Eh?
Game - Defeat Player 7 (Green) with the message: Not Much Holiday Spirit Eh?
Game - Defeat Player 8 (Pink) with the message: Not Much Holiday Spirit Eh?
Game - Defeat Player 9 (Gray) with the message: Not Much Holiday Spirit Eh?
players
Events
Time - Every 1.00 seconds of game time
Conditions
(Player 1 (Red) slot status) Equal to Is unused
Actions
Unit - Remove SS4 Sayin 0000 <gen> from the game
players Copy
Events
Time - Every 1.00 seconds of game time
Conditions
(Player 2 (Blue) slot status) Equal to Is unused
Actions
Unit - Remove SS4 Sayin 0001 <gen> from the game
players Copy 2
Events
Time - Every 1.00 seconds of game time
Conditions
(Player 3 (Teal) slot status) Equal to Is unused
Actions
Unit - Remove SS4 Sayin 0002 <gen> from the game
players Copy 3
Events
Time - Every 1.00 seconds of game time
Conditions
(Player 4 (Purple) slot status) Equal to Is unused
Actions
Unit - Remove SS4 Sayin 0003 <gen> from the game
players Copy 4
Events
Time - Every 1.00 seconds of game time
Conditions
(Player 5 (Yellow) slot status) Equal to Is unused
Actions
Unit - Remove SS4 Sayin 0004 <gen> from the game
players Copy 5
Events
Time - Every 1.00 seconds of game time
Conditions
(Player 6 (Orange) slot status) Equal to Is unused
Actions
Unit - Remove SS4 Sayin 0005 <gen> from the game
players Copy 6
Events
Time - Every 1.00 seconds of game time
Conditions
(Player 7 (Green) slot status) Equal to Is unused
Actions
Unit - Remove SS4 Sayin 0006 <gen> from the game
players Copy 7
Events
Time - Every 1.00 seconds of game time
Conditions
(Player 8 (Pink) slot status) Equal to Is unused
Actions
Unit - Remove SS4 Sayin 0007 <gen> from the game
players Copy 8
Events
Time - Every 1.00 seconds of game time
Conditions
(Player 9 (Gray) slot status) Equal to Is unused
Actions
Unit - Remove SS4 Sayin 0008 <gen> from the game
hero boundries
Events
Unit - A unit enters Region_059 <gen>
Unit - A unit enters Region_058 <gen>
Unit - A unit enters Region_057 <gen>
Unit - A unit enters Region_056 <gen>
Conditions
(Unit-type of (Triggering unit)) Equal to SS4 Sayin
Actions
Unit - Kill (Triggering unit)
text W1
Events
Map initialization
Conditions
Actions
Environment - Create at (Current camera bounds) the weather effect Northrend Snow (Heavy)
Environment - Turn (Last created weather effect) On
Wait 5.00 seconds
Game - Display to (All players) the text: Now Entering..World 1: The Dungeon
Wait 3.00 seconds
Game - Display to (All players) the text: Level 1: Crossing Meat
Wait 2 seconds
Unit - Create 1 Meat Wagon for Player 12 (Brown) at (Center of Region_000 <gen>) facing (Position of (Triggering unit))
Unit - Create 1 Meat Wagon for Player 12 (Brown) at (Center of Region_001_Copy <gen>) facing (Position of (Triggering unit))
Unit - Create 1 Meat Wagon for Player 12 (Brown) at (Center of Region_002 <gen>) facing (Position of (Triggering unit))
Unit - Create 1 Meat Wagon for Player 12 (Brown) at (Center of Region_003_Copy <gen>) facing (Position of (Triggering unit))
Unit - Create 1 Meat Wagon for Player 12 (Brown) at (Center of Region_004 <gen>) facing (Position of (Triggering unit))
Unit - Create 1 Meat Wagon for Player 12 (Brown) at (Center of Region_005_Copy <gen>) facing (Position of (Triggering unit))
Unit - Create 1 Meat Wagon for Player 12 (Brown) at (Center of Region_006 <gen>) facing (Position of (Triggering unit))
Wait 5.00 seconds
Unit - Create 1 Meat Wagon for Player 12 (Brown) at (Center of Region_007 <gen>) facing (Position of (Triggering unit))
Unit - Create 1 Meat Wagon for Player 12 (Brown) at (Center of Region_008_Copy <gen>) facing (Position of (Triggering unit))
Unit - Create 1 Meat Wagon for Player 12 (Brown) at (Center of Region_009 <gen>) facing (Position of (Triggering unit))
Unit - Create 1 Meat Wagon for Player 12 (Brown) at (Center of Region_010_Copy <gen>) facing (Position of (Triggering unit))
Unit - Create 1 Meat Wagon for Player 12 (Brown) at (Center of Region_011 <gen>) facing (Position of (Triggering unit))
Unit - Create 1 Meat Wagon for Player 12 (Brown) at (Center of Region_012_Copy <gen>) facing (Position of (Triggering unit))
Unit - Create 1 Meat Wagon for Player 12 (Brown) at (Center of Region_013 <gen>) facing (Position of (Triggering unit))
Wait 5.00 seconds
Unit - Create 1 Meat Wagon for Player 12 (Brown) at (Center of Region_000 <gen>) facing (Position of (Triggering unit))
Unit - Create 1 Meat Wagon for Player 12 (Brown) at (Center of Region_006 <gen>) facing (Position of (Triggering unit))
Wait 0.50 seconds
Unit - Create 1 Meat Wagon for Player 12 (Brown) at (Center of Region_001 <gen>) facing (Position of (Triggering unit))
Unit - Create 1 Meat Wagon for Player 12 (Brown) at (Center of Region_005 <gen>) facing (Position of (Triggering unit))
Wait 0.50 seconds
Unit - Create 1 Meat Wagon for Player 12 (Brown) at (Center of Region_002 <gen>) facing (Position of (Triggering unit))
Unit - Create 1 Meat Wagon for Player 12 (Brown) at (Center of Region_004 <gen>) facing (Position of (Triggering unit))
Wait 0.50 seconds
Unit - Create 1 Meat Wagon for Player 12 (Brown) at (Center of Region_002 <gen>) facing (Position of (Triggering unit))
Unit - Create 1 Meat Wagon for Player 12 (Brown) at (Center of Region_004 <gen>) facing (Position of (Triggering unit))
Wait 0.50 seconds
Unit - Create 1 Meat Wagon for Player 12 (Brown) at (Center of Region_002 <gen>) facing (Position of (Triggering unit))
Unit - Create 1 Meat Wagon for Player 12 (Brown) at (Center of Region_004 <gen>) facing (Position of (Triggering unit))
Wait 0.50 seconds
Unit - Create 1 Meat Wagon for Player 12 (Brown) at (Center of Region_002 <gen>) facing (Position of (Triggering unit))
Unit - Create 1 Meat Wagon for Player 12 (Brown) at (Center of Region_004 <gen>) facing (Position of (Triggering unit))
Wait 0.50 seconds
Unit - Create 1 Meat Wagon for Player 12 (Brown) at (Center of Region_002 <gen>) facing (Position of (Triggering unit))
Unit - Create 1 Meat Wagon for Player 12 (Brown) at (Center of Region_004 <gen>) facing (Position of (Triggering unit))
Wait 1.20 seconds
Unit - Create 1 Meat Wagon for Player 12 (Brown) at (Center of Region_002 <gen>) facing (Position of (Triggering unit))
Unit - Create 1 Meat Wagon for Player 12 (Brown) at (Center of Region_004 <gen>) facing (Position of (Triggering unit))
Wait 0.50 seconds
Unit - Create 1 Meat Wagon for Player 12 (Brown) at (Center of Region_002 <gen>) facing (Position of (Triggering unit))
Unit - Create 1 Meat Wagon for Player 12 (Brown) at (Center of Region_004 <gen>) facing (Position of (Triggering unit))
Wait 0.50 seconds
Unit - Create 1 Meat Wagon for Player 12 (Brown) at (Center of Region_002 <gen>) facing (Position of (Triggering unit))
Unit - Create 1 Meat Wagon for Player 12 (Brown) at (Center of Region_004 <gen>) facing (Position of (Triggering unit))
Unit - Create 1 Meat Wagon for Player 12 (Brown) at (Center of Region_003 <gen>) facing (Position of (Triggering unit))
Wait 6.00 seconds
Game - Display to (All players) the text: World 1: Level 1: Completed!
Wait 2.00 seconds
Game - Display to (All players) the text: Level 2: Death From MEAT!!!
Wait 2.00 seconds
Unit - Create 1 Meat Wagon for Player 12 (Brown) at (Center of Region_007 <gen>) facing (Position of (Triggering unit))
Unit - Create 1 Meat Wagon for Player 12 (Brown) at (Center of Region_008 <gen>) facing (Position of (Triggering unit))
Unit - Create 1 Meat Wagon for Player 12 (Brown) at (Center of Region_009 <gen>) facing (Position of (Triggering unit))
Unit - Create 1 Meat Wagon for Player 12 (Brown) at (Center of Region_011_Copy <gen>) facing (Position of (Triggering unit))
Unit - Create 1 Meat Wagon for Player 12 (Brown) at (Center of Region_012_Copy <gen>) facing (Position of (Triggering unit))
Unit - Create 1 Meat Wagon for Player 12 (Brown) at (Center of Region_013_Copy <gen>) facing (Position of (Triggering unit))
Unit - Create 1 Meat Wagon for Player 12 (Brown) at (Center of Region_010 <gen>) facing (Position of (Triggering unit))
Unit - Create 1 Meat Wagon for Player 12 (Brown) at (Center of Region_010_Copy <gen>) facing (Position of (Triggering unit))
Wait 5.00 seconds
Unit - Create 1 Meat Wagon for Player 12 (Brown) at (Center of Region_000_Copy <gen>) facing (Position of (Triggering unit))
Unit - Create 1 Meat Wagon for Player 12 (Brown) at (Center of Region_002_Copy <gen>) facing (Position of (Triggering unit))
Unit - Create 1 Meat Wagon for Player 12 (Brown) at (Center of Region_004_Copy <gen>) facing (Position of (Triggering unit))
Unit - Create 1 Meat Wagon for Player 12 (Brown) at (Center of Region_006_Copy <gen>) facing (Position of (Triggering unit))
Wait 1.00 seconds
Unit - Create 1 Meat Wagon for Player 12 (Brown) at (Center of Region_001_Copy <gen>) facing (Position of (Triggering unit))
Unit - Create 1 Meat Wagon for Player 12 (Brown) at (Center of Region_003_Copy <gen>) facing (Position of (Triggering unit))
Unit - Create 1 Meat Wagon for Player 12 (Brown) at (Center of Region_005_Copy <gen>) facing (Position of (Triggering unit))
Wait 1.00 seconds
Unit - Create 1 Meat Wagon for Player 12 (Brown) at (Center of Region_000_Copy <gen>) facing (Position of (Triggering unit))
Unit - Create 1 Meat Wagon for Player 12 (Brown) at (Center of Region_002_Copy <gen>) facing (Position of (Triggering unit))
Unit - Create 1 Meat Wagon for Player 12 (Brown) at (Center of Region_004_Copy <gen>) facing (Position of (Triggering unit))
Unit - Create 1 Meat Wagon for Player 12 (Brown) at (Center of Region_006_Copy <gen>) facing (Position of (Triggering unit))
Wait 1.00 seconds
Unit - Create 1 Meat Wagon for Player 12 (Brown) at (Center of Region_001_Copy <gen>) facing (Position of (Triggering unit))
Unit - Create 1 Meat Wagon for Player 12 (Brown) at (Center of Region_003_Copy <gen>) facing (Position of (Triggering unit))
Unit - Create 1 Meat Wagon for Player 12 (Brown) at (Center of Region_005_Copy <gen>) facing (Position of (Triggering unit))
Wait 5.00 seconds
Unit - Create 1 Meat Wagon for Player 12 (Brown) at (Center of Region_001 <gen>) facing (Position of (Triggering unit))
Unit - Create 1 Meat Wagon for Player 12 (Brown) at (Center of Region_002 <gen>) facing (Position of (Triggering unit))
Unit - Create 1 Meat Wagon for Player 12 (Brown) at (Center of Region_003 <gen>) facing (Position of (Triggering unit))
Unit - Create 1 Meat Wagon for Player 12 (Brown) at (Center of Region_004 <gen>) facing (Position of (Triggering unit))
Unit - Create 1 Meat Wagon for Player 12 (Brown) at (Center of Region_005 <gen>) facing (Position of (Triggering unit))
Unit - Create 1 Meat Wagon for Player 12 (Brown) at (Center of Region_001_Copy <gen>) facing (Position of (Triggering unit))
Unit - Create 1 Meat Wagon for Player 12 (Brown) at (Center of Region_002_Copy <gen>) facing (Position of (Triggering unit))
Unit - Create 1 Meat Wagon for Player 12 (Brown) at (Center of Region_003_Copy <gen>) facing (Position of (Triggering unit))
Unit - Create 1 Meat Wagon for Player 12 (Brown) at (Center of Region_004_Copy <gen>) facing (Position of (Triggering unit))
Unit - Create 1 Meat Wagon for Player 12 (Brown) at (Center of Region_005_Copy <gen>) facing (Position of (Triggering unit))
Wait 1.10 seconds
Unit - Create 1 Meat Wagon for Player 12 (Brown) at (Center of Region_000 <gen>) facing (Position of (Triggering unit))
Unit - Create 1 Meat Wagon for Player 12 (Brown) at (Center of Region_000_Copy <gen>) facing (Position of (Triggering unit))
Unit - Create 1 Meat Wagon for Player 12 (Brown) at (Center of Region_006 <gen>) facing (Position of (Triggering unit))
Unit - Create 1 Meat Wagon for Player 12 (Brown) at (Center of Region_006_Copy <gen>) facing (Position of (Triggering unit))
Wait 6.00 seconds
Game - Display to (All players) the text: World 1: Level 2: Completed!
Wait 2.00 seconds
Game - Display to (All players) the text: Level 3: Evil Meat
Wait 2.00 seconds
Trigger - Run W1_Level3_up <gen> (ignoring conditions)
W1 Level3 up
Events
Conditions
Actions
Unit - Create 1 Meat Wagon for Player 12 (Brown) at (Center of Region_007_Copy <gen>) facing (Position of (Triggering unit))
Unit - Create 1 Meat Wagon for Player 12 (Brown) at (Center of Region_009 <gen>) facing (Position of (Triggering unit))
Unit - Create 1 Meat Wagon for Player 12 (Brown) at (Center of Region_011_Copy <gen>) facing (Position of (Triggering unit))
Unit - Create 1 Meat Wagon for Player 12 (Brown) at (Center of Region_013 <gen>) facing (Position of (Triggering unit))
Wait 0.30 seconds
Unit - Create 1 Meat Wagon for Player 12 (Brown) at (Center of Region_007_Copy <gen>) facing (Position of (Triggering unit))
Unit - Create 1 Meat Wagon for Player 12 (Brown) at (Center of Region_009 <gen>) facing (Position of (Triggering unit))
Unit - Create 1 Meat Wagon for Player 12 (Brown) at (Center of Region_011_Copy <gen>) facing (Position of (Triggering unit))
Unit - Create 1 Meat Wagon for Player 12 (Brown) at (Center of Region_013 <gen>) facing (Position of (Triggering unit))
Wait 0.30 seconds
Unit - Create 1 Meat Wagon for Player 12 (Brown) at (Center of Region_007_Copy <gen>) facing (Position of (Triggering unit))
Unit - Create 1 Meat Wagon for Player 12 (Brown) at (Center of Region_009 <gen>) facing (Position of (Triggering unit))
Unit - Create 1 Meat Wagon for Player 12 (Brown) at (Center of Region_011_Copy <gen>) facing (Position of (Triggering unit))
Unit - Create 1 Meat Wagon for Player 12 (Brown) at (Center of Region_013 <gen>) facing (Position of (Triggering unit))
Wait 0.30 seconds
Unit - Create 1 Meat Wagon for Player 12 (Brown) at (Center of Region_007_Copy <gen>) facing (Position of (Triggering unit))
Unit - Create 1 Meat Wagon for Player 12 (Brown) at (Center of Region_009 <gen>) facing (Position of (Triggering unit))
Unit - Create 1 Meat Wagon for Player 12 (Brown) at (Center of Region_011_Copy <gen>) facing (Position of (Triggering unit))
Unit - Create 1 Meat Wagon for Player 12 (Brown) at (Center of Region_013 <gen>) facing (Position of (Triggering unit))
Wait 0.30 seconds
Unit - Create 1 Meat Wagon for Player 12 (Brown) at (Center of Region_007_Copy <gen>) facing (Position of (Triggering unit))
Unit - Create 1 Meat Wagon for Player 12 (Brown) at (Center of Region_009 <gen>) facing (Position of (Triggering unit))
Unit - Create 1 Meat Wagon for Player 12 (Brown) at (Center of Region_011_Copy <gen>) facing (Position of (Triggering unit))
Unit - Create 1 Meat Wagon for Player 12 (Brown) at (Center of Region_013 <gen>) facing (Position of (Triggering unit))
Wait 0.30 seconds
Unit - Create 1 Meat Wagon for Player 12 (Brown) at (Center of Region_007_Copy <gen>) facing (Position of (Triggering unit))
Unit - Create 1 Meat Wagon for Player 12 (Brown) at (Center of Region_009 <gen>) facing (Position of (Triggering unit))
Unit - Create 1 Meat Wagon for Player 12 (Brown) at (Center of Region_011_Copy <gen>) facing (Position of (Triggering unit))
Unit - Create 1 Meat Wagon for Player 12 (Brown) at (Center of Region_013 <gen>) facing (Position of (Triggering unit))
Wait 3.00 seconds
Unit - Create 1 Meat Wagon for Player 12 (Brown) at (Center of Region_008 <gen>) facing (Position of (Triggering unit))
Unit - Create 1 Meat Wagon for Player 12 (Brown) at (Center of Region_010_Copy <gen>) facing (Position of (Triggering unit))
Unit - Create 1 Meat Wagon for Player 12 (Brown) at (Center of Region_012 <gen>) facing (Position of (Triggering unit))
Wait 0.30 seconds
Unit - Create 1 Meat Wagon for Player 12 (Brown) at (Center of Region_008 <gen>) facing (Position of (Triggering unit))
Unit - Create 1 Meat Wagon for Player 12 (Brown) at (Center of Region_010_Copy <gen>) facing (Position of (Triggering unit))
Unit - Create 1 Meat Wagon for Player 12 (Brown) at (Center of Region_012 <gen>) facing (Position of (Triggering unit))
Wait 0.30 seconds
Unit - Create 1 Meat Wagon for Player 12 (Brown) at (Center of Region_008 <gen>) facing (Position of (Triggering unit))
Unit - Create 1 Meat Wagon for Player 12 (Brown) at (Center of Region_010_Copy <gen>) facing (Position of (Triggering unit))
Unit - Create 1 Meat Wagon for Player 12 (Brown) at (Center of Region_012 <gen>) facing (Position of (Triggering unit))
Wait 0.30 seconds
Unit - Create 1 Meat Wagon for Player 12 (Brown) at (Center of Region_008 <gen>) facing (Position of (Triggering unit))
Unit - Create 1 Meat Wagon for Player 12 (Brown) at (Center of Region_010_Copy <gen>) facing (Position of (Triggering unit))
Unit - Create 1 Meat Wagon for Player 12 (Brown) at (Center of Region_012 <gen>) facing (Position of (Triggering unit))
Wait 0.30 seconds
Unit - Create 1 Meat Wagon for Player 12 (Brown) at (Center of Region_008 <gen>) facing (Position of (Triggering unit))
Unit - Create 1 Meat Wagon for Player 12 (Brown) at (Center of Region_010_Copy <gen>) facing (Position of (Triggering unit))
Unit - Create 1 Meat Wagon for Player 12 (Brown) at (Center of Region_012 <gen>) facing (Position of (Triggering unit))
Wait 0.30 seconds
Unit - Create 1 Meat Wagon for Player 12 (Brown) at (Center of Region_008 <gen>) facing (Position of (Triggering unit))
Unit - Create 1 Meat Wagon for Player 12 (Brown) at (Center of Region_010_Copy <gen>) facing (Position of (Triggering unit))
Unit - Create 1 Meat Wagon for Player 12 (Brown) at (Center of Region_012 <gen>) facing (Position of (Triggering unit))
Wait 5.00 seconds
Unit - Create 1 Meat Wagon for Player 12 (Brown) at (Center of Region_000 <gen>) facing (Position of (Triggering unit))
Unit - Create 1 Meat Wagon for Player 12 (Brown) at (Center of Region_000_Copy <gen>) facing (Position of (Triggering unit))
Unit - Create 1 Meat Wagon for Player 12 (Brown) at (Center of Region_002 <gen>) facing (Position of (Triggering unit))
Unit - Create 1 Meat Wagon for Player 12 (Brown) at (Center of Region_002_Copy <gen>) facing (Position of (Triggering unit))
Unit - Create 1 Meat Wagon for Player 12 (Brown) at (Center of Region_004 <gen>) facing (Position of (Triggering unit))
Unit - Create 1 Meat Wagon for Player 12 (Brown) at (Center of Region_004_Copy <gen>) facing (Position of (Triggering unit))
Unit - Create 1 Meat Wagon for Player 12 (Brown) at (Center of Region_006 <gen>) facing (Position of (Triggering unit))
Unit - Create 1 Meat Wagon for Player 12 (Brown) at (Center of Region_006_Copy <gen>) facing (Position of (Triggering unit))
Wait 2.00 seconds
Unit - Create 1 Meat Wagon for Player 12 (Brown) at (Center of Region_001 <gen>) facing (Position of (Triggering unit))
Unit - Create 1 Meat Wagon for Player 12 (Brown) at (Center of Region_001_Copy <gen>) facing (Position of (Triggering unit))
Unit - Create 1 Meat Wagon for Player 12 (Brown) at (Center of Region_003 <gen>) facing (Position of (Triggering unit))
Unit - Create 1 Meat Wagon for Player 12 (Brown) at (Center of Region_003_Copy <gen>) facing (Position of (Triggering unit))
Unit - Create 1 Meat Wagon for Player 12 (Brown) at (Center of Region_005 <gen>) facing (Position of (Triggering unit))
Unit - Create 1 Meat Wagon for Player 12 (Brown) at (Center of Region_005_Copy <gen>) facing (Position of (Triggering unit))
Wait 6.00 seconds
Game - Display to (All players) the text: World 1: Level 3: Completed!
Wait 2.00 seconds
Game - Display to (All players) the text: Level 4: Meat Parade
Wait 2.00 seconds
Trigger - Run W1_Level4 <gen> (ignoring conditions)
W1 Level4
Events
Conditions
Actions
Unit - Create 1 Meat Wagon for Player 12 (Brown) at (Center of Region_000 <gen>) facing (Position of (Triggering unit))
Wait 0.20 seconds
Unit - Create 1 Meat Wagon for Player 12 (Brown) at (Center of Region_001 <gen>) facing (Position of (Triggering unit))
Wait 0.20 seconds
Unit - Create 1 Meat Wagon for Player 12 (Brown) at (Center of Region_002 <gen>) facing (Position of (Triggering unit))
Wait 0.20 seconds
Unit - Create 1 Meat Wagon for Player 12 (Brown) at (Center of Region_003 <gen>) facing (Position of (Triggering unit))
Wait 0.20 seconds
Unit - Create 1 Meat Wagon for Player 12 (Brown) at (Center of Region_004 <gen>) facing (Position of (Triggering unit))
Wait 0.20 seconds
Unit - Create 1 Meat Wagon for Player 12 (Brown) at (Center of Region_005 <gen>) facing (Position of (Triggering unit))
Wait 1.00 seconds
Unit - Create 1 Meat Wagon for Player 12 (Brown) at (Center of Region_006 <gen>) facing (Position of (Triggering unit))
Wait 0.20 seconds
Unit - Create 1 Meat Wagon for Player 12 (Brown) at (Center of Region_005 <gen>) facing (Position of (Triggering unit))
Wait 0.20 seconds
Unit - Create 1 Meat Wagon for Player 12 (Brown) at (Center of Region_004 <gen>) facing (Position of (Triggering unit))
Wait 0.20 seconds
Unit - Create 1 Meat Wagon for Player 12 (Brown) at (Center of Region_003 <gen>) facing (Position of (Triggering unit))
Wait 0.20 seconds
Unit - Create 1 Meat Wagon for Player 12 (Brown) at (Center of Region_002 <gen>) facing (Position of (Triggering unit))
Wait 0.20 seconds
Unit - Create 1 Meat Wagon for Player 12 (Brown) at (Center of Region_001 <gen>) facing (Position of (Triggering unit))
Wait 1.00 seconds
Unit - Create 1 Meat Wagon for Player 12 (Brown) at (Center of Region_000 <gen>) facing (Position of (Triggering unit))
Wait 0.20 seconds
Unit - Create 1 Meat Wagon for Player 12 (Brown) at (Center of Region_001 <gen>) facing (Position of (Triggering unit))
Wait 0.20 seconds
Unit - Create 1 Meat Wagon for Player 12 (Brown) at (Center of Region_002 <gen>) facing (Position of (Triggering unit))
Wait 0.20 seconds
Unit - Create 1 Meat Wagon for Player 12 (Brown) at (Center of Region_003 <gen>) facing (Position of (Triggering unit))
Wait 0.20 seconds
Unit - Create 1 Meat Wagon for Player 12 (Brown) at (Center of Region_004 <gen>) facing (Position of (Triggering unit))
Wait 0.20 seconds
Unit - Create 1 Meat Wagon for Player 12 (Brown) at (Center of Region_005 <gen>) facing (Position of (Triggering unit))
Wait 5.00 seconds
Unit - Create 1 Meat Wagon for Player 12 (Brown) at (Center of Region_000_Copy <gen>) facing (Position of (Triggering unit))
Unit - Create 1 Meat Wagon for Player 12 (Brown) at (Center of Region_001_Copy <gen>) facing (Position of (Triggering unit))
Unit - Create 1 Meat Wagon for Player 12 (Brown) at (Center of Region_004_Copy <gen>) facing (Position of (Triggering unit))
Unit - Create 1 Meat Wagon for Player 12 (Brown) at (Center of Region_005_Copy <gen>) facing (Position of (Triggering unit))
Unit - Create 1 Meat Wagon for Player 12 (Brown) at (Center of Region_002 <gen>) facing (Position of (Triggering unit))
Unit - Create 1 Meat Wagon for Player 12 (Brown) at (Center of Region_003 <gen>) facing (Position of (Triggering unit))
Unit - Create 1 Meat Wagon for Player 12 (Brown) at (Center of Region_006 <gen>) facing (Position of (Triggering unit))
Wait 6.00 seconds
Game - Display to (All players) the text: World 1: Level 4: Completed!
Wait 2.00 seconds
Game - Display to (All players) the text: Level 5: Only Way To Escape
Wait 2.00 seconds
Trigger - Run W1_Level5 <gen> (ignoring conditions)
W1 Level5
Events
Conditions
Actions
Unit - Create 1 Meat Wagon for Player 12 (Brown) at (Center of Region_001_Copy <gen>) facing (Position of (Triggering unit))
Unit - Create 1 Meat Wagon for Player 12 (Brown) at (Center of Region_002_Copy <gen>) facing (Position of (Triggering unit))
Unit - Create 1 Meat Wagon for Player 12 (Brown) at (Center of Region_004_Copy <gen>) facing (Position of (Triggering unit))
Unit - Create 1 Meat Wagon for Player 12 (Brown) at (Center of Region_005_Copy <gen>) facing (Position of (Triggering unit))
Wait 1.00 seconds
Unit - Create 1 Meat Wagon for Player 12 (Brown) at (Center of Region_001_Copy <gen>) facing (Position of (Triggering unit))
Unit - Create 1 Meat Wagon for Player 12 (Brown) at (Center of Region_002_Copy <gen>) facing (Position of (Triggering unit))
Unit - Create 1 Meat Wagon for Player 12 (Brown) at (Center of Region_004_Copy <gen>) facing (Position of (Triggering unit))
Unit - Create 1 Meat Wagon for Player 12 (Brown) at (Center of Region_005_Copy <gen>) facing (Position of (Triggering unit))
Wait 1.00 seconds
Unit - Create 1 Meat Wagon for Player 12 (Brown) at (Center of Region_001_Copy <gen>) facing (Position of (Triggering unit))
Unit - Create 1 Meat Wagon for Player 12 (Brown) at (Center of Region_002_Copy <gen>) facing (Position of (Triggering unit))
Unit - Create 1 Meat Wagon for Player 12 (Brown) at (Center of Region_004_Copy <gen>) facing (Position of (Triggering unit))
Unit - Create 1 Meat Wagon for Player 12 (Brown) at (Center of Region_005_Copy <gen>) facing (Position of (Triggering unit))
Unit - Create 1 Meat Wagon for Player 12 (Brown) at (Center of Region_000 <gen>) facing (Position of (Triggering unit))
Unit - Create 1 Meat Wagon for Player 12 (Brown) at (Center of Region_000_Copy <gen>) facing (Position of (Triggering unit))
Wait 1.00 seconds
Unit - Create 1 Meat Wagon for Player 12 (Brown) at (Center of Region_001_Copy <gen>) facing (Position of (Triggering unit))
Unit - Create 1 Meat Wagon for Player 12 (Brown) at (Center of Region_002_Copy <gen>) facing (Position of (Triggering unit))
Unit - Create 1 Meat Wagon for Player 12 (Brown) at (Center of Region_004_Copy <gen>) facing (Position of (Triggering unit))
Unit - Create 1 Meat Wagon for Player 12 (Brown) at (Center of Region_005_Copy <gen>) facing (Position of (Triggering unit))
Wait 1.00 seconds
Unit - Create 1 Meat Wagon for Player 12 (Brown) at (Center of Region_001_Copy <gen>) facing (Position of (Triggering unit))
Unit - Create 1 Meat Wagon for Player 12 (Brown) at (Center of Region_002_Copy <gen>) facing (Position of (Triggering unit))
Unit - Create 1 Meat Wagon for Player 12 (Brown) at (Center of Region_004_Copy <gen>) facing (Position of (Triggering unit))
Unit - Create 1 Meat Wagon for Player 12 (Brown) at (Center of Region_005_Copy <gen>) facing (Position of (Triggering unit))
Wait 1.00 seconds
Unit - Create 1 Meat Wagon for Player 12 (Brown) at (Center of Region_001_Copy <gen>) facing (Position of (Triggering unit))
Unit - Create 1 Meat Wagon for Player 12 (Brown) at (Center of Region_002_Copy <gen>) facing (Position of (Triggering unit))
Unit - Create 1 Meat Wagon for Player 12 (Brown) at (Center of Region_004_Copy <gen>) facing (Position of (Triggering unit))
Unit - Create 1 Meat Wagon for Player 12 (Brown) at (Center of Region_005_Copy <gen>) facing (Position of (Triggering unit))
Unit - Create 1 Meat Wagon for Player 12 (Brown) at (Center of Region_003 <gen>) facing (Position of (Triggering unit))
Unit - Create 1 Meat Wagon for Player 12 (Brown) at (Center of Region_003_Copy <gen>) facing (Position of (Triggering unit))
Wait 1.00 seconds
Unit - Create 1 Meat Wagon for Player 12 (Brown) at (Center of Region_001_Copy <gen>) facing (Position of (Triggering unit))
Unit - Create 1 Meat Wagon for Player 12 (Brown) at (Center of Region_002_Copy <gen>) facing (Position of (Triggering unit))
Unit - Create 1 Meat Wagon for Player 12 (Brown) at (Center of Region_004_Copy <gen>) facing (Position of (Triggering unit))
Unit - Create 1 Meat Wagon for Player 12 (Brown) at (Center of Region_005_Copy <gen>) facing (Position of (Triggering unit))
Wait 1.00 seconds
Unit - Create 1 Meat Wagon for Player 12 (Brown) at (Center of Region_001_Copy <gen>) facing (Position of (Triggering unit))
Unit - Create 1 Meat Wagon for Player 12 (Brown) at (Center of Region_002_Copy <gen>) facing (Position of (Triggering unit))
Unit - Create 1 Meat Wagon for Player 12 (Brown) at (Center of Region_004_Copy <gen>) facing (Position of (Triggering unit))
Unit - Create 1 Meat Wagon for Player 12 (Brown) at (Center of Region_005_Copy <gen>) facing (Position of (Triggering unit))
Wait 1.00 seconds
Unit - Create 1 Meat Wagon for Player 12 (Brown) at (Center of Region_001_Copy <gen>) facing (Position of (Triggering unit))
Unit - Create 1 Meat Wagon for Player 12 (Brown) at (Center of Region_002_Copy <gen>) facing (Position of (Triggering unit))
Unit - Create 1 Meat Wagon for Player 12 (Brown) at (Center of Region_004_Copy <gen>) facing (Position of (Triggering unit))
Unit - Create 1 Meat Wagon for Player 12 (Brown) at (Center of Region_005_Copy <gen>) facing (Position of (Triggering unit))
Unit - Create 1 Meat Wagon for Player 12 (Brown) at (Center of Region_006 <gen>) facing (Position of (Triggering unit))
Unit - Create 1 Meat Wagon for Player 12 (Brown) at (Center of Region_006_Copy <gen>) facing (Position of (Triggering unit))
Wait 1.00 seconds
Unit - Create 1 Meat Wagon for Player 12 (Brown) at (Center of Region_001_Copy <gen>) facing (Position of (Triggering unit))
Unit - Create 1 Meat Wagon for Player 12 (Brown) at (Center of Region_002_Copy <gen>) facing (Position of (Triggering unit))
Unit - Create 1 Meat Wagon for Player 12 (Brown) at (Center of Region_004_Copy <gen>) facing (Position of (Triggering unit))
Unit - Create 1 Meat Wagon for Player 12 (Brown) at (Center of Region_005_Copy <gen>) facing (Position of (Triggering unit))
Wait 1.00 seconds
Unit - Create 1 Meat Wagon for Player 12 (Brown) at (Center of Region_001_Copy <gen>) facing (Position of (Triggering unit))
Unit - Create 1 Meat Wagon for Player 12 (Brown) at (Center of Region_002_Copy <gen>) facing (Position of (Triggering unit))
Unit - Create 1 Meat Wagon for Player 12 (Brown) at (Center of Region_004_Copy <gen>) facing (Position of (Triggering unit))
Unit - Create 1 Meat Wagon for Player 12 (Brown) at (Center of Region_005_Copy <gen>) facing (Position of (Triggering unit))
Wait 5.00 seconds
Unit - Create 1 Meat Wagon for Player 12 (Brown) at (Center of Region_002 <gen>) facing (Position of (Triggering unit))
Unit - Create 1 Meat Wagon for Player 12 (Brown) at (Center of Region_004 <gen>) facing (Position of (Triggering unit))
Wait 0.30 seconds
Unit - Create 1 Meat Wagon for Player 12 (Brown) at (Center of Region_001 <gen>) facing (Position of (Triggering unit))
Unit - Create 1 Meat Wagon for Player 12 (Brown) at (Center of Region_005 <gen>) facing (Position of (Triggering unit))
Wait 0.30 seconds
Unit - Create 1 Meat Wagon for Player 12 (Brown) at (Center of Region_000 <gen>) facing (Position of (Triggering unit))
Unit - Create 1 Meat Wagon for Player 12 (Brown) at (Center of Region_006 <gen>) facing (Position of (Triggering unit))
Unit - Create 1 Meat Wagon for Player 12 (Brown) at (Center of Region_003 <gen>) facing (Position of (Triggering unit))
Wait 0.30 seconds
Unit - Create 1 Meat Wagon for Player 12 (Brown) at (Center of Region_002 <gen>) facing (Position of (Triggering unit))
Unit - Create 1 Meat Wagon for Player 12 (Brown) at (Center of Region_004 <gen>) facing (Position of (Triggering unit))
Wait 0.30 seconds
Unit - Create 1 Meat Wagon for Player 12 (Brown) at (Center of Region_001 <gen>) facing (Position of (Triggering unit))
Unit - Create 1 Meat Wagon for Player 12 (Brown) at (Center of Region_005 <gen>) facing (Position of (Triggering unit))
Wait 6.00 seconds
Game - Display to (All players) the text: World 1: Level 5: Completed!
Wait 2.00 seconds
Game - Display to (All players) the text: •••WORLD 1: COMPLETE•••
Wait 2.00 seconds
Hero - Instantly revive SS4 Sayin 0000 <gen> at (Random point in Region_061 <gen>) , Show revival graphics
Hero - Instantly revive SS4 Sayin 0001 <gen> at (Random point in Region_061 <gen>) , Show revival graphics
Hero - Instantly revive SS4 Sayin 0002 <gen> at (Random point in Region_061 <gen>) , Show revival graphics
Hero - Instantly revive SS4 Sayin 0003 <gen> at (Random point in Region_061 <gen>) , Show revival graphics
Hero - Instantly revive SS4 Sayin 0004 <gen> at (Random point in Region_061 <gen>) , Show revival graphics
Hero - Instantly revive SS4 Sayin 0005 <gen> at (Random point in Region_061 <gen>) , Show revival graphics
Hero - Instantly revive SS4 Sayin 0006 <gen> at (Random point in Region_061 <gen>) , Show revival graphics
Hero - Instantly revive SS4 Sayin 0007 <gen> at (Random point in Region_061 <gen>) , Show revival graphics
Hero - Instantly revive SS4 Sayin 0008 <gen> at (Random point in Region_061 <gen>) , Show revival graphics
Wait 2.00 seconds
Hero - Add 200 experience to SS4 Sayin 0000 <gen> , Show level-up graphics
Hero - Add 200 experience to SS4 Sayin 0001 <gen> , Show level-up graphics
Hero - Add 200 experience to SS4 Sayin 0002 <gen> , Show level-up graphics
Hero - Add 200 experience to SS4 Sayin 0003 <gen> , Show level-up graphics
Hero - Add 200 experience to SS4 Sayin 0004 <gen> , Show level-up graphics
Hero - Add 200 experience to SS4 Sayin 0005 <gen> , Show level-up graphics
Hero - Add 200 experience to SS4 Sayin 0006 <gen> , Show level-up graphics
Hero - Add 200 experience to SS4 Sayin 0007 <gen> , Show level-up graphics
Hero - Add 200 experience to SS4 Sayin 0008 <gen> , Show level-up graphics
Wait 2.00 seconds
Trigger - Run W2_Level1 <gen> (ignoring conditions)
W2 Level1
Events
Conditions
Actions
Environment - Turn (Last created weather effect) Off
Environment - Create at (Current camera bounds) the weather effect Wind (Heavy)
Environment - Turn (Last created weather effect) On
Wait 2 seconds
Trigger - Turn on jump <gen>
Trigger - Turn on jump_Copy_2 <gen>
Trigger - Turn on jump_Copy_3 <gen>
Trigger - Turn on jump_Copy_4 <gen>
Trigger - Turn on jump_Copy_5 <gen>
Trigger - Turn on jump_Copy_6 <gen>
Trigger - Turn on jump_Copy_6_Copy_2 <gen>
Trigger - Turn on jump_Copy_6_Copy <gen>
Game - Display to (All players) the text: New Ability! Jump! Press ESC to Activate It!
Wait 5.00 seconds
Game - Display to (All players) the text: Now Entering..World 2: The Yeti Dungeon
Wait 3.00 seconds
Game - Display to (All players) the text: Level 1: Dungeon Yeti's
Wait 2 seconds
Unit - Create 1 Elder Wendigo for Player 12 (Brown) at (Center of Region_000 <gen>) facing (Position of (Triggering unit))
Unit - Create 1 Elder Wendigo for Player 12 (Brown) at (Center of Region_001 <gen>) facing (Position of (Triggering unit))
Unit - Create 1 Elder Wendigo for Player 12 (Brown) at (Center of Region_002 <gen>) facing (Position of (Triggering unit))
Unit - Create 1 Elder Wendigo for Player 12 (Brown) at (Center of Region_003 <gen>) facing (Position of (Triggering unit))
Unit - Create 1 Elder Wendigo for Player 12 (Brown) at (Center of Region_004 <gen>) facing (Position of (Triggering unit))
Unit - Create 1 Elder Wendigo for Player 12 (Brown) at (Center of Region_005 <gen>) facing (Position of (Triggering unit))
Unit - Create 1 Elder Wendigo for Player 12 (Brown) at (Center of Region_006 <gen>) facing (Position of (Triggering unit))
Wait 4.00 seconds
Unit - Create 1 Elder Wendigo for Player 12 (Brown) at (Center of Region_000_Copy <gen>) facing (Position of (Triggering unit))
Unit - Create 1 Elder Wendigo for Player 12 (Brown) at (Center of Region_001_Copy <gen>) facing (Position of (Triggering unit))
Unit - Create 1 Elder Wendigo for Player 12 (Brown) at (Center of Region_002_Copy <gen>) facing (Position of (Triggering unit))
Unit - Create 1 Elder Wendigo for Player 12 (Brown) at (Center of Region_003_Copy <gen>) facing (Position of (Triggering unit))
Unit - Create 1 Elder Wendigo for Player 12 (Brown) at (Center of Region_004_Copy <gen>) facing (Position of (Triggering unit))
Unit - Create 1 Elder Wendigo for Player 12 (Brown) at (Center of Region_005_Copy <gen>) facing (Position of (Triggering unit))
Unit - Create 1 Elder Wendigo for Player 12 (Brown) at (Center of Region_006_Copy <gen>) facing (Position of (Triggering unit))
Wait 4.00 seconds
Unit - Create 1 Elder Wendigo for Player 12 (Brown) at (Center of Region_007 <gen>) facing (Position of (Triggering unit))
Unit - Create 1 Elder Wendigo for Player 12 (Brown) at (Center of Region_008 <gen>) facing (Position of (Triggering unit))
Unit - Create 1 Elder Wendigo for Player 12 (Brown) at (Center of Region_009 <gen>) facing (Position of (Triggering unit))
Unit - Create 1 Elder Wendigo for Player 12 (Brown) at (Center of Region_010 <gen>) facing (Position of (Triggering unit))
Unit - Create 1 Elder Wendigo for Player 12 (Brown) at (Center of Region_011 <gen>) facing (Position of (Triggering unit))
Unit - Create 1 Elder Wendigo for Player 12 (Brown) at (Center of Region_012 <gen>) facing (Position of (Triggering unit))
Unit - Create 1 Elder Wendigo for Player 12 (Brown) at (Center of Region_013 <gen>) facing (Position of (Triggering unit))
Wait 4.00 seconds
Unit - Create 1 Elder Wendigo for Player 12 (Brown) at (Center of Region_007_Copy <gen>) facing (Position of (Triggering unit))
Unit - Create 1 Elder Wendigo for Player 12 (Brown) at (Center of Region_008_Copy <gen>) facing (Position of (Triggering unit))
Unit - Create 1 Elder Wendigo for Player 12 (Brown) at (Center of Region_009_Copy <gen>) facing (Position of (Triggering unit))
Unit - Create 1 Elder Wendigo for Player 12 (Brown) at (Center of Region_010_Copy <gen>) facing (Position of (Triggering unit))
Unit - Create 1 Elder Wendigo for Player 12 (Brown) at (Center of Region_011_Copy <gen>) facing (Position of (Triggering unit))
Unit - Create 1 Elder Wendigo for Player 12 (Brown) at (Center of Region_012_Copy <gen>) facing (Position of (Triggering unit))
Unit - Create 1 Elder Wendigo for Player 12 (Brown) at (Center of Region_013_Copy <gen>) facing (Position of (Triggering unit))
Wait 6.00 seconds
Game - Display to (All players) the text: World 2: Level 1: Complete!
Wait 3.00 seconds
Game - Display to (All players) the text: Level 2: Retarded Yeti's
Wait 2 seconds
Trigger - Run W2_Level2 <gen> (ignoring conditions)
W2 Level2
Events
Conditions
Actions
Unit - Create 1 Elder Wendigo for Player 12 (Brown) at (Center of Region_008 <gen>) facing (Position of (Triggering unit))
Unit - Create 1 Elder Wendigo for Player 12 (Brown) at (Center of Region_009 <gen>) facing (Position of (Triggering unit))
Unit - Create 1 Elder Wendigo for Player 12 (Brown) at (Center of Region_011 <gen>) facing (Position of (Triggering unit))
Unit - Create 1 Elder Wendigo for Player 12 (Brown) at (Center of Region_012 <gen>) facing (Position of (Triggering unit))
Wait 0.20 seconds
Unit - Create 1 Elder Wendigo for Player 12 (Brown) at (Center of Region_008 <gen>) facing (Position of (Triggering unit))
Unit - Create 1 Elder Wendigo for Player 12 (Brown) at (Center of Region_009 <gen>) facing (Position of (Triggering unit))
Unit - Create 1 Elder Wendigo for Player 12 (Brown) at (Center of Region_011 <gen>) facing (Position of (Triggering unit))
Unit - Create 1 Elder Wendigo for Player 12 (Brown) at (Center of Region_012 <gen>) facing (Position of (Triggering unit))
Wait 0.20 seconds
Unit - Create 1 Elder Wendigo for Player 12 (Brown) at (Center of Region_008 <gen>) facing (Position of (Triggering unit))
Unit - Create 1 Elder Wendigo for Player 12 (Brown) at (Center of Region_009 <gen>) facing (Position of (Triggering unit))
Unit - Create 1 Elder Wendigo for Player 12 (Brown) at (Center of Region_011 <gen>) facing (Position of (Triggering unit))
Unit - Create 1 Elder Wendigo for Player 12 (Brown) at (Center of Region_012 <gen>) facing (Position of (Triggering unit))
Wait 0.20 seconds
Unit - Create 1 Elder Wendigo for Player 12 (Brown) at (Center of Region_008 <gen>) facing (Position of (Triggering unit))
Unit - Create 1 Elder Wendigo for Player 12 (Brown) at (Center of Region_009 <gen>) facing (Position of (Triggering unit))
Unit - Create 1 Elder Wendigo for Player 12 (Brown) at (Center of Region_011 <gen>) facing (Position of (Triggering unit))
Unit - Create 1 Elder Wendigo for Player 12 (Brown) at (Center of Region_012 <gen>) facing (Position of (Triggering unit))
Wait 0.20 seconds
Unit - Create 1 Elder Wendigo for Player 12 (Brown) at (Center of Region_008 <gen>) facing (Position of (Triggering unit))
Unit - Create 1 Elder Wendigo for Player 12 (Brown) at (Center of Region_009 <gen>) facing (Position of (Triggering unit))
Unit - Create 1 Elder Wendigo for Player 12 (Brown) at (Center of Region_011 <gen>) facing (Position of (Triggering unit))
Unit - Create 1 Elder Wendigo for Player 12 (Brown) at (Center of Region_012 <gen>) facing (Position of (Triggering unit))
Wait 0.20 seconds
Unit - Create 1 Elder Wendigo for Player 12 (Brown) at (Center of Region_008 <gen>) facing (Position of (Triggering unit))
Unit - Create 1 Elder Wendigo for Player 12 (Brown) at (Center of Region_009 <gen>) facing (Position of (Triggering unit))
Unit - Create 1 Elder Wendigo for Player 12 (Brown) at (Center of Region_011 <gen>) facing (Position of (Triggering unit))
Unit - Create 1 Elder Wendigo for Player 12 (Brown) at (Center of Region_012 <gen>) facing (Position of (Triggering unit))
Wait 0.20 seconds
Unit - Create 1 Elder Wendigo for Player 12 (Brown) at (Center of Region_008 <gen>) facing (Position of (Triggering unit))
Unit - Create 1 Elder Wendigo for Player 12 (Brown) at (Center of Region_009 <gen>) facing (Position of (Triggering unit))
Unit - Create 1 Elder Wendigo for Player 12 (Brown) at (Center of Region_011 <gen>) facing (Position of (Triggering unit))
Unit - Create 1 Elder Wendigo for Player 12 (Brown) at (Center of Region_012 <gen>) facing (Position of (Triggering unit))
Unit - Create 1 Elder Wendigo for Player 12 (Brown) at (Center of Region_013_Copy <gen>) facing (Position of (Triggering unit))
Unit - Create 1 Elder Wendigo for Player 12 (Brown) at (Center of Region_007_Copy <gen>) facing (Position of (Triggering unit))
Wait 0.20 seconds
Unit - Create 1 Elder Wendigo for Player 12 (Brown) at (Center of Region_008 <gen>) facing (Position of (Triggering unit))
Unit - Create 1 Elder Wendigo for Player 12 (Brown) at (Center of Region_009 <gen>) facing (Position of (Triggering unit))
Unit - Create 1 Elder Wendigo for Player 12 (Brown) at (Center of Region_011 <gen>) facing (Position of (Triggering unit))
Unit - Create 1 Elder Wendigo for Player 12 (Brown) at (Center of Region_012 <gen>) facing (Position of (Triggering unit))
Unit - Create 1 Elder Wendigo for Player 12 (Brown) at (Center of Region_013_Copy <gen>) facing (Position of (Triggering unit))
Unit - Create 1 Elder Wendigo for Player 12 (Brown) at (Center of Region_007_Copy <gen>) facing (Position of (Triggering unit))
Wait 0.20 seconds
Unit - Create 1 Elder Wendigo for Player 12 (Brown) at (Center of Region_008 <gen>) facing (Position of (Triggering unit))
Unit - Create 1 Elder Wendigo for Player 12 (Brown) at (Center of Region_009 <gen>) facing (Position of (Triggering unit))
Unit - Create 1 Elder Wendigo for Player 12 (Brown) at (Center of Region_011 <gen>) facing (Position of (Triggering unit))
Unit - Create 1 Elder Wendigo for Player 12 (Brown) at (Center of Region_012 <gen>) facing (Position of (Triggering unit))
Unit - Create 1 Elder Wendigo for Player 12 (Brown) at (Center of Region_013_Copy <gen>) facing (Position of (Triggering unit))
Unit - Create 1 Elder Wendigo for Player 12 (Brown) at (Center of Region_007_Copy <gen>) facing (Position of (Triggering unit))
Wait 0.20 seconds
Unit - Create 1 Elder Wendigo for Player 12 (Brown) at (Center of Region_008 <gen>) facing (Position of (Triggering unit))
Unit - Create 1 Elder Wendigo for Player 12 (Brown) at (Center of Region_009 <gen>) facing (Position of (Triggering unit))
Unit - Create 1 Elder Wendigo for Player 12 (Brown) at (Center of Region_011 <gen>) facing (Position of (Triggering unit))
Unit - Create 1 Elder Wendigo for Player 12 (Brown) at (Center of Region_012 <gen>) facing (Position of (Triggering unit))
Unit - Create 1 Elder Wendigo for Player 12 (Brown) at (Center of Region_013_Copy <gen>) facing (Position of (Triggering unit))
Unit - Create 1 Elder Wendigo for Player 12 (Brown) at (Center of Region_007_Copy <gen>) facing (Position of (Triggering unit))
Wait 0.20 seconds
Unit - Create 1 Elder Wendigo for Player 12 (Brown) at (Center of Region_008 <gen>) facing (Position of (Triggering unit))
Unit - Create 1 Elder Wendigo for Player 12 (Brown) at (Center of Region_009 <gen>) facing (Position of (Triggering unit))
Unit - Create 1 Elder Wendigo for Player 12 (Brown) at (Center of Region_011 <gen>) facing (Position of (Triggering unit))
Unit - Create 1 Elder Wendigo for Player 12 (Brown) at (Center of Region_012 <gen>) facing (Position of (Triggering unit))
Unit - Create 1 Elder Wendigo for Player 12 (Brown) at (Center of Region_013_Copy <gen>) facing (Position of (Triggering unit))
Unit - Create 1 Elder Wendigo for Player 12 (Brown) at (Center of Region_007_Copy <gen>) facing (Position of (Triggering unit))
Wait 0.20 seconds
Unit - Create 1 Elder Wendigo for Player 12 (Brown) at (Center of Region_008 <gen>) facing (Position of (Triggering unit))
Unit - Create 1 Elder Wendigo for Player 12 (Brown) at (Center of Region_009 <gen>) facing (Position of (Triggering unit))
Unit - Create 1 Elder Wendigo for Player 12 (Brown) at (Center of Region_011 <gen>) facing (Position of (Triggering unit))
Unit - Create 1 Elder Wendigo for Player 12 (Brown) at (Center of Region_012 <gen>) facing (Position of (Triggering unit))
Unit - Create 1 Elder Wendigo for Player 12 (Brown) at (Center of Region_013_Copy <gen>) facing (Position of (Triggering unit))
Unit - Create 1 Elder Wendigo for Player 12 (Brown) at (Center of Region_007_Copy <gen>) facing (Position of (Triggering unit))
Wait 0.20 seconds
Unit - Create 1 Elder Wendigo for Player 12 (Brown) at (Center of Region_008 <gen>) facing (Position of (Triggering unit))
Unit - Create 1 Elder Wendigo for Player 12 (Brown) at (Center of Region_009 <gen>) facing (Position of (Triggering unit))
Unit - Create 1 Elder Wendigo for Player 12 (Brown) at (Center of Region_011 <gen>) facing (Position of (Triggering unit))
Unit - Create 1 Elder Wendigo for Player 12 (Brown) at (Center of Region_012 <gen>) facing (Position of (Triggering unit))
Unit - Create 1 Elder Wendigo for Player 12 (Brown) at (Center of Region_013_Copy <gen>) facing (Position of (Triggering unit))
Unit - Create 1 Elder Wendigo for Player 12 (Brown) at (Center of Region_007_Copy <gen>) facing (Position of (Triggering unit))
Wait 0.20 seconds
Unit - Create 1 Elder Wendigo for Player 12 (Brown) at (Center of Region_008 <gen>) facing (Position of (Triggering unit))
Unit - Create 1 Elder Wendigo for Player 12 (Brown) at (Center of Region_009 <gen>) facing (Position of (Triggering unit))
Unit - Create 1 Elder Wendigo for Player 12 (Brown) at (Center of Region_011 <gen>) facing (Position of (Triggering unit))
Unit - Create 1 Elder Wendigo for Player 12 (Brown) at (Center of Region_012 <gen>) facing (Position of (Triggering unit))
Unit - Create 1 Elder Wendigo for Player 12 (Brown) at (Center of Region_013_Copy <gen>) facing (Position of (Triggering unit))
Unit - Create 1 Elder Wendigo for Player 12 (Brown) at (Center of Region_007_Copy <gen>) facing (Position of (Triggering unit))
Wait 5.00 seconds
Unit - Create 1 Elder Wendigo for Player 12 (Brown) at (Center of Region_000 <gen>) facing (Position of (Triggering unit))
Unit - Create 1 Elder Wendigo for Player 12 (Brown) at (Center of Region_001 <gen>) facing (Position of (Triggering unit))
Unit - Create 1 Elder Wendigo for Player 12 (Brown) at (Center of Region_002 <gen>) facing (Position of (Triggering unit))
Unit - Create 1 Elder Wendigo for Player 12 (Brown) at (Center of Region_003 <gen>) facing (Position of (Triggering unit))
Unit - Create 1 Elder Wendigo for Player 12 (Brown) at (Center of Region_004 <gen>) facing (Position of (Triggering unit))
Unit - Create 1 Elder Wendigo for Player 12 (Brown) at (Center of Region_005 <gen>) facing (Position of (Triggering unit))
Unit - Create 1 Elder Wendigo for Player 12 (Brown) at (Center of Region_006 <gen>) facing (Position of (Triggering unit))
Unit - Create 1 Elder Wendigo for Player 12 (Brown) at (Center of Region_000_Copy <gen>) facing (Position of (Triggering unit))
Unit - Create 1 Elder Wendigo for Player 12 (Brown) at (Center of Region_001_Copy <gen>) facing (Position of (Triggering unit))
Unit - Create 1 Elder Wendigo for Player 12 (Brown) at (Center of Region_002_Copy <gen>) facing (Position of (Triggering unit))
Unit - Create 1 Elder Wendigo for Player 12 (Brown) at (Center of Region_003_Copy <gen>) facing (Position of (Triggering unit))
Unit - Create 1 Elder Wendigo for Player 12 (Brown) at (Center of Region_004_Copy <gen>) facing (Position of (Triggering unit))
Unit - Create 1 Elder Wendigo for Player 12 (Brown) at (Center of Region_005_Copy <gen>) facing (Position of (Triggering unit))
Unit - Create 1 Elder Wendigo for Player 12 (Brown) at (Center of Region_006_Copy <gen>) facing (Position of (Triggering unit))
Wait 5.00 seconds
Game - Display to (All players) the text: World 2: Level 2: Complete!
Wait 3.00 seconds
Game - Display to (All players) the text: Level 3: Freakin Crazy Yeti's
Wait 2 seconds
Trigger - Run W2_Level3 <gen> (ignoring conditions)
W2 Level3
Events
Conditions
Actions
Unit - Create 1 Elder Wendigo for Player 12 (Brown) at (Center of Region_000 <gen>) facing (Position of (Triggering unit))
Unit - Create 1 Elder Wendigo for Player 12 (Brown) at (Center of Region_001 <gen>) facing (Position of (Triggering unit))
Unit - Create 1 Elder Wendigo for Player 12 (Brown) at (Center of Region_002 <gen>) facing (Position of (Triggering unit))
Unit - Create 1 Elder Wendigo for Player 12 (Brown) at (Center of Region_003 <gen>) facing (Position of (Triggering unit))
Unit - Create 1 Elder Wendigo for Player 12 (Brown) at (Center of Region_004 <gen>) facing (Position of (Triggering unit))
Unit - Create 1 Elder Wendigo for Player 12 (Brown) at (Center of Region_005 <gen>) facing (Position of (Triggering unit))
Unit - Create 1 Elder Wendigo for Player 12 (Brown) at (Center of Region_006 <gen>) facing (Position of (Triggering unit))
Wait 0.30 seconds
Unit - Create 1 Elder Wendigo for Player 12 (Brown) at (Center of Region_000 <gen>) facing (Position of (Triggering unit))
Unit - Create 1 Elder Wendigo for Player 12 (Brown) at (Center of Region_001 <gen>) facing (Position of (Triggering unit))
Unit - Create 1 Elder Wendigo for Player 12 (Brown) at (Center of Region_002 <gen>) facing (Position of (Triggering unit))
Unit - Create 1 Elder Wendigo for Player 12 (Brown) at (Center of Region_003 <gen>) facing (Position of (Triggering unit))
Unit - Create 1 Elder Wendigo for Player 12 (Brown) at (Center of Region_004 <gen>) facing (Position of (Triggering unit))
Unit - Create 1 Elder Wendigo for Player 12 (Brown) at (Center of Region_005 <gen>) facing (Position of (Triggering unit))
Unit - Create 1 Elder Wendigo for Player 12 (Brown) at (Center of Region_006 <gen>) facing (Position of (Triggering unit))
Wait 0.30 seconds
Unit - Create 1 Elder Wendigo for Player 12 (Brown) at (Center of Region_000 <gen>) facing (Position of (Triggering unit))
Unit - Create 1 Elder Wendigo for Player 12 (Brown) at (Center of Region_001 <gen>) facing (Position of (Triggering unit))
Unit - Create 1 Elder Wendigo for Player 12 (Brown) at (Center of Region_002 <gen>) facing (Position of (Triggering unit))
Unit - Create 1 Elder Wendigo for Player 12 (Brown) at (Center of Region_003 <gen>) facing (Position of (Triggering unit))
Unit - Create 1 Elder Wendigo for Player 12 (Brown) at (Center of Region_004 <gen>) facing (Position of (Triggering unit))
Unit - Create 1 Elder Wendigo for Player 12 (Brown) at (Center of Region_005 <gen>) facing (Position of (Triggering unit))
Unit - Create 1 Elder Wendigo for Player 12 (Brown) at (Center of Region_006 <gen>) facing (Position of (Triggering unit))
Wait 0.30 seconds
Unit - Create 1 Elder Wendigo for Player 12 (Brown) at (Center of Region_000 <gen>) facing (Position of (Triggering unit))
Unit - Create 1 Elder Wendigo for Player 12 (Brown) at (Center of Region_001 <gen>) facing (Position of (Triggering unit))
Unit - Create 1 Elder Wendigo for Player 12 (Brown) at (Center of Region_003 <gen>) facing (Position of (Triggering unit))
Unit - Create 1 Elder Wendigo for Player 12 (Brown) at (Center of Region_004 <gen>) facing (Position of (Triggering unit))
Unit - Create 1 Elder Wendigo for Player 12 (Brown) at (Center of Region_005 <gen>) facing (Position of (Triggering unit))
Unit - Create 1 Elder Wendigo for Player 12 (Brown) at (Center of Region_006 <gen>) facing (Position of (Triggering unit))
Wait 0.30 seconds
Unit - Create 1 Elder Wendigo for Player 12 (Brown) at (Center of Region_000 <gen>) facing (Position of (Triggering unit))
Unit - Create 1 Elder Wendigo for Player 12 (Brown) at (Center of Region_001 <gen>) facing (Position of (Triggering unit))
Unit - Create 1 Elder Wendigo for Player 12 (Brown) at (Center of Region_003 <gen>) facing (Position of (Triggering unit))
Unit - Create 1 Elder Wendigo for Player 12 (Brown) at (Center of Region_004 <gen>) facing (Position of (Triggering unit))
Unit - Create 1 Elder Wendigo for Player 12 (Brown) at (Center of Region_005 <gen>) facing (Position of (Triggering unit))
Unit - Create 1 Elder Wendigo for Player 12 (Brown) at (Center of Region_006 <gen>) facing (Position of (Triggering unit))
Wait 0.30 seconds
Unit - Create 1 Elder Wendigo for Player 12 (Brown) at (Center of Region_000 <gen>) facing (Position of (Triggering unit))
Unit - Create 1 Elder Wendigo for Player 12 (Brown) at (Center of Region_001 <gen>) facing (Position of (Triggering unit))
Unit - Create 1 Elder Wendigo for Player 12 (Brown) at (Center of Region_003 <gen>) facing (Position of (Triggering unit))
Unit - Create 1 Elder Wendigo for Player 12 (Brown) at (Center of Region_004 <gen>) facing (Position of (Triggering unit))
Unit - Create 1 Elder Wendigo for Player 12 (Brown) at (Center of Region_006 <gen>) facing (Position of (Triggering unit))
Wait 0.30 seconds
Unit - Create 1 Elder Wendigo for Player 12 (Brown) at (Center of Region_000 <gen>) facing (Position of (Triggering unit))
Unit - Create 1 Elder Wendigo for Player 12 (Brown) at (Center of Region_001 <gen>) facing (Position of (Triggering unit))
Unit - Create 1 Elder Wendigo for Player 12 (Brown) at (Center of Region_002 <gen>) facing (Position of (Triggering unit))
Unit - Create 1 Elder Wendigo for Player 12 (Brown) at (Center of Region_003 <gen>) facing (Position of (Triggering unit))
Unit - Create 1 Elder Wendigo for Player 12 (Brown) at (Center of Region_004 <gen>) facing (Position of (Triggering unit))
Unit - Create 1 Elder Wendigo for Player 12 (Brown) at (Center of Region_006 <gen>) facing (Position of (Triggering unit))
Wait 0.30 seconds
Unit - Create 1 Elder Wendigo for Player 12 (Brown) at (Center of Region_000 <gen>) facing (Position of (Triggering unit))
Unit - Create 1 Elder Wendigo for Player 12 (Brown) at (Center of Region_001 <gen>) facing (Position of (Triggering unit))
Unit - Create 1 Elder Wendigo for Player 12 (Brown) at (Center of Region_002 <gen>) facing (Position of (Triggering unit))
Unit - Create 1 Elder Wendigo for Player 12 (Brown) at (Center of Region_003 <gen>) facing (Position of (Triggering unit))
Unit - Create 1 Elder Wendigo for Player 12 (Brown) at (Center of Region_004 <gen>) facing (Position of (Triggering unit))
Unit - Create 1 Elder Wendigo for Player 12 (Brown) at (Center of Region_006 <gen>) facing (Position of (Triggering unit))
Wait 0.30 seconds
Unit - Create 1 Elder Wendigo for Player 12 (Brown) at (Center of Region_000 <gen>) facing (Position of (Triggering unit))
Unit - Create 1 Elder Wendigo for Player 12 (Brown) at (Center of Region_001 <gen>) facing (Position of (Triggering unit))
Unit - Create 1 Elder Wendigo for Player 12 (Brown) at (Center of Region_002 <gen>) facing (Position of (Triggering unit))
Unit - Create 1 Elder Wendigo for Player 12 (Brown) at (Center of Region_004 <gen>) facing (Position of (Triggering unit))
Unit - Create 1 Elder Wendigo for Player 12 (Brown) at (Center of Region_006 <gen>) facing (Position of (Triggering unit))
Wait 0.30 seconds
Unit - Create 1 Elder Wendigo for Player 12 (Brown) at (Center of Region_000 <gen>) facing (Position of (Triggering unit))
Unit - Create 1 Elder Wendigo for Player 12 (Brown) at (Center of Region_001 <gen>) facing (Position of (Triggering unit))
Unit - Create 1 Elder Wendigo for Player 12 (Brown) at (Center of Region_002 <gen>) facing (Position of (Triggering unit))
Unit - Create 1 Elder Wendigo for Player 12 (Brown) at (Center of Region_004 <gen>) facing (Position of (Triggering unit))
Unit - Create 1 Elder Wendigo for Player 12 (Brown) at (Center of Region_005 <gen>) facing (Position of (Triggering unit))
Unit - Create 1 Elder Wendigo for Player 12 (Brown) at (Center of Region_006 <gen>) facing (Position of (Triggering unit))
Wait 0.30 seconds
Unit - Create 1 Elder Wendigo for Player 12 (Brown) at (Center of Region_000 <gen>) facing (Position of (Triggering unit))
Unit - Create 1 Elder Wendigo for Player 12 (Brown) at (Center of Region_001 <gen>) facing (Position of (Triggering unit))
Unit - Create 1 Elder Wendigo for Player 12 (Brown) at (Center of Region_002 <gen>) facing (Position of (Triggering unit))
Unit - Create 1 Elder Wendigo for Player 12 (Brown) at (Center of Region_004 <gen>) facing (Position of (Triggering unit))
Unit - Create 1 Elder Wendigo for Player 12 (Brown) at (Center of Region_005 <gen>) facing (Position of (Triggering unit))
Unit - Create 1 Elder Wendigo for Player 12 (Brown) at (Center of Region_006 <gen>) facing (Position of (Triggering unit))
Wait 0.30 seconds
Unit - Create 1 Elder Wendigo for Player 12 (Brown) at (Center of Region_001 <gen>) facing (Position of (Triggering unit))
Unit - Create 1 Elder Wendigo for Player 12 (Brown) at (Center of Region_002 <gen>) facing (Position of (Triggering unit))
Unit - Create 1 Elder Wendigo for Player 12 (Brown) at (Center of Region_004 <gen>) facing (Position of (Triggering unit))
Unit - Create 1 Elder Wendigo for Player 12 (Brown) at (Center of Region_005 <gen>) facing (Position of (Triggering unit))
Unit - Create 1 Elder Wendigo for Player 12 (Brown) at (Center of Region_006 <gen>) facing (Position of (Triggering unit))
Wait 0.30 seconds
Unit - Create 1 Elder Wendigo for Player 12 (Brown) at (Center of Region_001 <gen>) facing (Position of (Triggering unit))
Unit - Create 1 Elder Wendigo for Player 12 (Brown) at (Center of Region_002 <gen>) facing (Position of (Triggering unit))
Unit - Create 1 Elder Wendigo for Player 12 (Brown) at (Center of Region_003 <gen>) facing (Position of (Triggering unit))
Unit - Create 1 Elder Wendigo for Player 12 (Brown) at (Center of Region_004 <gen>) facing (Position of (Triggering unit))
Unit - Create 1 Elder Wendigo for Player 12 (Brown) at (Center of Region_005 <gen>) facing (Position of (Triggering unit))
Unit - Create 1 Elder Wendigo for Player 12 (Brown) at (Center of Region_006 <gen>) facing (Position of (Triggering unit))
Wait 0.30 seconds
Unit - Create 1 Elder Wendigo for Player 12 (Brown) at (Center of Region_001 <gen>) facing (Position of (Triggering unit))
Unit - Create 1 Elder Wendigo for Player 12 (Brown) at (Center of Region_002 <gen>) facing (Position of (Triggering unit))
Unit - Create 1 Elder Wendigo for Player 12 (Brown) at (Center of Region_003 <gen>) facing (Position of (Triggering unit))
Unit - Create 1 Elder Wendigo for Player 12 (Brown) at (Center of Region_004 <gen>) facing (Position of (Triggering unit))
Unit - Create 1 Elder Wendigo for Player 12 (Brown) at (Center of Region_005 <gen>) facing (Position of (Triggering unit))
Unit - Create 1 Elder Wendigo for Player 12 (Brown) at (Center of Region_006 <gen>) facing (Position of (Triggering unit))
Wait 0.30 seconds
Unit - Create 1 Elder Wendigo for Player 12 (Brown) at (Center of Region_001 <gen>) facing (Position of (Triggering unit))
Unit - Create 1 Elder Wendigo for Player 12 (Brown) at (Center of Region_003 <gen>) facing (Position of (Triggering unit))
Unit - Create 1 Elder Wendigo for Player 12 (Brown) at (Center of Region_004 <gen>) facing (Position of (Triggering unit))
Unit - Create 1 Elder Wendigo for Player 12 (Brown) at (Center of Region_005 <gen>) facing (Position of (Triggering unit))
Unit - Create 1 Elder Wendigo for Player 12 (Brown) at (Center of Region_006 <gen>) facing (Position of (Triggering unit))
Wait 0.30 seconds
Unit - Create 1 Elder Wendigo for Player 12 (Brown) at (Center of Region_000 <gen>) facing (Position of (Triggering unit))
Unit - Create 1 Elder Wendigo for Player 12 (Brown) at (Center of Region_001 <gen>) facing (Position of (Triggering unit))
Unit - Create 1 Elder Wendigo for Player 12 (Brown) at (Center of Region_003 <gen>) facing (Position of (Triggering unit))
Unit - Create 1 Elder Wendigo for Player 12 (Brown) at (Center of Region_004 <gen>) facing (Position of (Triggering unit))
Unit - Create 1 Elder Wendigo for Player 12 (Brown) at (Center of Region_005 <gen>) facing (Position of (Triggering unit))
Unit - Create 1 Elder Wendigo for Player 12 (Brown) at (Center of Region_006 <gen>) facing (Position of (Triggering unit))
Wait 0.30 seconds
Unit - Create 1 Elder Wendigo for Player 12 (Brown) at (Center of Region_000 <gen>) facing (Position of (Triggering unit))
Unit - Create 1 Elder Wendigo for Player 12 (Brown) at (Center of Region_001 <gen>) facing (Position of (Triggering unit))
Unit - Create 1 Elder Wendigo for Player 12 (Brown) at (Center of Region_003 <gen>) facing (Position of (Triggering unit))
Unit - Create 1 Elder Wendigo for Player 12 (Brown) at (Center of Region_005 <gen>) facing (Position of (Triggering unit))
Unit - Create 1 Elder Wendigo for Player 12 (Brown) at (Center of Region_006 <gen>) facing (Position of (Triggering unit))
Wait 0.30 seconds
Unit - Create 1 Elder Wendigo for Player 12 (Brown) at (Center of Region_000 <gen>) facing (Position of (Triggering unit))
Unit - Create 1 Elder Wendigo for Player 12 (Brown) at (Center of Region_001 <gen>) facing (Position of (Triggering unit))
Unit - Create 1 Elder Wendigo for Player 12 (Brown) at (Center of Region_002 <gen>) facing (Position of (Triggering unit))
Unit - Create 1 Elder Wendigo for Player 12 (Brown) at (Center of Region_003 <gen>) facing (Position of (Triggering unit))
Unit - Create 1 Elder Wendigo for Player 12 (Brown) at (Center of Region_005 <gen>) facing (Position of (Triggering unit))
Unit - Create 1 Elder Wendigo for Player 12 (Brown) at (Center of Region_006 <gen>) facing (Position of (Triggering unit))
Wait 0.30 seconds
Unit - Create 1 Elder Wendigo for Player 12 (Brown) at (Center of Region_000 <gen>) facing (Position of (Triggering unit))
Unit - Create 1 Elder Wendigo for Player 12 (Brown) at (Center of Region_001 <gen>) facing (Position of (Triggering unit))
Unit - Create 1 Elder Wendigo for Player 12 (Brown) at (Center of Region_002 <gen>) facing (Position of (Triggering unit))
Unit - Create 1 Elder Wendigo for Player 12 (Brown) at (Center of Region_003 <gen>) facing (Position of (Triggering unit))
Unit - Create 1 Elder Wendigo for Player 12 (Brown) at (Center of Region_005 <gen>) facing (Position of (Triggering unit))
Unit - Create 1 Elder Wendigo for Player 12 (Brown) at (Center of Region_006 <gen>) facing (Position of (Triggering unit))
Wait 5.00 seconds
Game - Display to (All players) the text: World 2: Level 3: Complete!
Wait 3.00 seconds
Game - Display to (All players) the text: Level 4: Evil Yeti's
Wait 2 seconds
Trigger - Run W2_Level4 <gen> (ignoring conditions)
W2 Level4
Events
Conditions
Actions
Unit - Create 1 Elder Wendigo for Player 12 (Brown) at (Center of Region_008_Copy <gen>) facing (Position of (Triggering unit))
Unit - Create 1 Elder Wendigo for Player 12 (Brown) at (Center of Region_010 <gen>) facing (Position of (Triggering unit))
Unit - Create 1 Elder Wendigo for Player 12 (Brown) at (Center of Region_012_Copy <gen>) facing (Position of (Triggering unit))
Wait 0.30 seconds
Unit - Create 1 Elder Wendigo for Player 12 (Brown) at (Center of Region_008_Copy <gen>) facing (Position of (Triggering unit))
Unit - Create 1 Elder Wendigo for Player 12 (Brown) at (Center of Region_010 <gen>) facing (Position of (Triggering unit))
Unit - Create 1 Elder Wendigo for Player 12 (Brown) at (Center of Region_012_Copy <gen>) facing (Position of (Triggering unit))
Wait 0.30 seconds
Unit - Create 1 Elder Wendigo for Player 12 (Brown) at (Center of Region_008_Copy <gen>) facing (Position of (Triggering unit))
Unit - Create 1 Elder Wendigo for Player 12 (Brown) at (Center of Region_010 <gen>) facing (Position of (Triggering unit))
Unit - Create 1 Elder Wendigo for Player 12 (Brown) at (Center of Region_012_Copy <gen>) facing (Position of (Triggering unit))
Wait 0.30 seconds
Unit - Create 1 Elder Wendigo for Player 12 (Brown) at (Center of Region_008_Copy <gen>) facing (Position of (Triggering unit))
Unit - Create 1 Elder Wendigo for Player 12 (Brown) at (Center of Region_010 <gen>) facing (Position of (Triggering unit))
Unit - Create 1 Elder Wendigo for Player 12 (Brown) at (Center of Region_012_Copy <gen>) facing (Position of (Triggering unit))
Wait 0.30 seconds
Unit - Create 1 Elder Wendigo for Player 12 (Brown) at (Center of Region_008_Copy <gen>) facing (Position of (Triggering unit))
Unit - Create 1 Elder Wendigo for Player 12 (Brown) at (Center of Region_010 <gen>) facing (Position of (Triggering unit))
Unit - Create 1 Elder Wendigo for Player 12 (Brown) at (Center of Region_012_Copy <gen>) facing (Position of (Triggering unit))
Wait 0.30 seconds
Unit - Create 1 Elder Wendigo for Player 12 (Brown) at (Center of Region_008_Copy <gen>) facing (Position of (Triggering unit))
Unit - Create 1 Elder Wendigo for Player 12 (Brown) at (Center of Region_010 <gen>) facing (Position of (Triggering unit))
Unit - Create 1 Elder Wendigo for Player 12 (Brown) at (Center of Region_012_Copy <gen>) facing (Position of (Triggering unit))
Unit - Create 1 Elder Wendigo for Player 12 (Brown) at (Center of Region_013 <gen>) facing (Position of (Triggering unit))
Unit - Create 1 Elder Wendigo for Player 12 (Brown) at (Center of Region_013_Copy <gen>) facing (Position of (Triggering unit))
Unit - Create 1 Elder Wendigo for Player 12 (Brown) at (Center of Region_010 <gen>) facing (Position of (Triggering unit))
Unit - Create 1 Elder Wendigo for Player 12 (Brown) at (Center of Region_010_Copy <gen>) facing (Position of (Triggering unit))
Unit - Create 1 Elder Wendigo for Player 12 (Brown) at (Center of Region_007 <gen>) facing (Position of (Triggering unit))
Unit - Create 1 Elder Wendigo for Player 12 (Brown) at (Center of Region_007_Copy <gen>) facing (Position of (Triggering unit))
Wait 0.30 seconds
Unit - Create 1 Elder Wendigo for Player 12 (Brown) at (Center of Region_008_Copy <gen>) facing (Position of (Triggering unit))
Unit - Create 1 Elder Wendigo for Player 12 (Brown) at (Center of Region_010 <gen>) facing (Position of (Triggering unit))
Unit - Create 1 Elder Wendigo for Player 12 (Brown) at (Center of Region_012_Copy <gen>) facing (Position of (Triggering unit))
Wait 0.30 seconds
Unit - Create 1 Elder Wendigo for Player 12 (Brown) at (Center of Region_008_Copy <gen>) facing (Position of (Triggering unit))
Unit - Create 1 Elder Wendigo for Player 12 (Brown) at (Center of Region_010 <gen>) facing (Position of (Triggering unit))
Unit - Create 1 Elder Wendigo for Player 12 (Brown) at (Center of Region_012_Copy <gen>) facing (Position of (Triggering unit))
Wait 0.30 seconds
Unit - Create 1 Elder Wendigo for Player 12 (Brown) at (Center of Region_008_Copy <gen>) facing (Position of (Triggering unit))
Unit - Create 1 Elder Wendigo for Player 12 (Brown) at (Center of Region_010 <gen>) facing (Position of (Triggering unit))
Unit - Create 1 Elder Wendigo for Player 12 (Brown) at (Center of Region_012_Copy <gen>) facing (Position of (Triggering unit))
Unit - Create 1 Elder Wendigo for Player 12 (Brown) at (Center of Region_013 <gen>) facing (Position of (Triggering unit))
Unit - Create 1 Elder Wendigo for Player 12 (Brown) at (Center of Region_013_Copy <gen>) facing (Position of (Triggering unit))
Unit - Create 1 Elder Wendigo for Player 12 (Brown) at (Center of Region_010 <gen>) facing (Position of (Triggering unit))
Unit - Create 1 Elder Wendigo for Player 12 (Brown) at (Center of Region_010_Copy <gen>) facing (Position of (Triggering unit))
Unit - Create 1 Elder Wendigo for Player 12 (Brown) at (Center of Region_007 <gen>) facing (Position of (Triggering unit))
Unit - Create 1 Elder Wendigo for Player 12 (Brown) at (Center of Region_007_Copy <gen>) facing (Position of (Triggering unit))
Wait 0.30 seconds
Unit - Create 1 Elder Wendigo for Player 12 (Brown) at (Center of Region_008_Copy <gen>) facing (Position of (Triggering unit))
Unit - Create 1 Elder Wendigo for Player 12 (Brown) at (Center of Region_010 <gen>) facing (Position of (Triggering unit))
Unit - Create 1 Elder Wendigo for Player 12 (Brown) at (Center of Region_012_Copy <gen>) facing (Position of (Triggering unit))
Wait 0.30 seconds
Unit - Create 1 Elder Wendigo for Player 12 (Brown) at (Center of Region_008_Copy <gen>) facing (Position of (Triggering unit))
Unit - Create 1 Elder Wendigo for Player 12 (Brown) at (Center of Region_010 <gen>) facing (Position of (Triggering unit))
Unit - Create 1 Elder Wendigo for Player 12 (Brown) at (Center of Region_012_Copy <gen>) facing (Position of (Triggering unit))
Wait 0.30 seconds
Unit - Create 1 Elder Wendigo for Player 12 (Brown) at (Center of Region_008_Copy <gen>) facing (Position of (Triggering unit))
Unit - Create 1 Elder Wendigo for Player 12 (Brown) at (Center of Region_010 <gen>) facing (Position of (Triggering unit))
Unit - Create 1 Elder Wendigo for Player 12 (Brown) at (Center of Region_012_Copy <gen>) facing (Position of (Triggering unit))
Unit - Create 1 Elder Wendigo for Player 12 (Brown) at (Center of Region_013 <gen>) facing (Position of (Triggering unit))
Unit - Create 1 Elder Wendigo for Player 12 (Brown) at (Center of Region_013_Copy <gen>) facing (Position of (Triggering unit))
Unit - Create 1 Elder Wendigo for Player 12 (Brown) at (Center of Region_010 <gen>) facing (Position of (Triggering unit))
Unit - Create 1 Elder Wendigo for Player 12 (Brown) at (Center of Region_010_Copy <gen>) facing (Position of (Triggering unit))
Unit - Create 1 Elder Wendigo for Player 12 (Brown) at (Center of Region_007 <gen>) facing (Position of (Triggering unit))
Unit - Create 1 Elder Wendigo for Player 12 (Brown) at (Center of Region_007_Copy <gen>) facing (Position of (Triggering unit))
Wait 0.30 seconds
Unit - Create 1 Elder Wendigo for Player 12 (Brown) at (Center of Region_008_Copy <gen>) facing (Position of (Triggering unit))
Unit - Create 1 Elder Wendigo for Player 12 (Brown) at (Center of Region_010 <gen>) facing (Position of (Triggering unit))
Unit - Create 1 Elder Wendigo for Player 12 (Brown) at (Center of Region_012_Copy <gen>) facing (Position of (Triggering unit))
Wait 0.30 seconds
Unit - Create 1 Elder Wendigo for Player 12 (Brown) at (Center of Region_008_Copy <gen>) facing (Position of (Triggering unit))
Unit - Create 1 Elder Wendigo for Player 12 (Brown) at (Center of Region_010 <gen>) facing (Position of (Triggering unit))
Unit - Create 1 Elder Wendigo for Player 12 (Brown) at (Center of Region_012_Copy <gen>) facing (Position of (Triggering unit))
Wait 0.30 seconds
Unit - Create 1 Elder Wendigo for Player 12 (Brown) at (Center of Region_008_Copy <gen>) facing (Position of (Triggering unit))
Unit - Create 1 Elder Wendigo for Player 12 (Brown) at (Center of Region_010 <gen>) facing (Position of (Triggering unit))
Unit - Create 1 Elder Wendigo for Player 12 (Brown) at (Center of Region_012_Copy <gen>) facing (Position of (Triggering unit))
Unit - Create 1 Elder Wendigo for Player 12 (Brown) at (Center of Region_013 <gen>) facing (Position of (Triggering unit))
Unit - Create 1 Elder Wendigo for Player 12 (Brown) at (Center of Region_013_Copy <gen>) facing (Position of (Triggering unit))
Unit - Create 1 Elder Wendigo for Player 12 (Brown) at (Center of Region_010 <gen>) facing (Position of (Triggering unit))
Unit - Create 1 Elder Wendigo for Player 12 (Brown) at (Center of Region_010_Copy <gen>) facing (Position of (Triggering unit))
Unit - Create 1 Elder Wendigo for Player 12 (Brown) at (Center of Region_007 <gen>) facing (Position of (Triggering unit))
Unit - Create 1 Elder Wendigo for Player 12 (Brown) at (Center of Region_007_Copy <gen>) facing (Position of (Triggering unit))
Wait 0.30 seconds
Unit - Create 1 Elder Wendigo for Player 12 (Brown) at (Center of Region_008_Copy <gen>) facing (Position of (Triggering unit))
Unit - Create 1 Elder Wendigo for Player 12 (Brown) at (Center of Region_010 <gen>) facing (Position of (Triggering unit))
Unit - Create 1 Elder Wendigo for Player 12 (Brown) at (Center of Region_012_Copy <gen>) facing (Position of (Triggering unit))
Wait 0.30 seconds
Unit - Create 1 Elder Wendigo for Player 12 (Brown) at (Center of Region_008_Copy <gen>) facing (Position of (Triggering unit))
Unit - Create 1 Elder Wendigo for Player 12 (Brown) at (Center of Region_010 <gen>) facing (Position of (Triggering unit))
Unit - Create 1 Elder Wendigo for Player 12 (Brown) at (Center of Region_012_Copy <gen>) facing (Position of (Triggering unit))
Wait 0.30 seconds
Unit - Create 1 Elder Wendigo for Player 12 (Brown) at (Center of Region_008_Copy <gen>) facing (Position of (Triggering unit))
Unit - Create 1 Elder Wendigo for Player 12 (Brown) at (Center of Region_010 <gen>) facing (Position of (Triggering unit))
Unit - Create 1 Elder Wendigo for Player 12 (Brown) at (Center of Region_012_Copy <gen>) facing (Position of (Triggering unit))
Unit - Create 1 Elder Wendigo for Player 12 (Brown) at (Center of Region_013 <gen>) facing (Position of (Triggering unit))
Unit - Create 1 Elder Wendigo for Player 12 (Brown) at (Center of Region_013_Copy <gen>) facing (Position of (Triggering unit))
Unit - Create 1 Elder Wendigo for Player 12 (Brown) at (Center of Region_010 <gen>) facing (Position of (Triggering unit))
Unit - Create 1 Elder Wendigo for Player 12 (Brown) at (Center of Region_010_Copy <gen>) facing (Position of (Triggering unit))
Unit - Create 1 Elder Wendigo for Player 12 (Brown) at (Center of Region_007 <gen>) facing (Position of (Triggering unit))
Unit - Create 1 Elder Wendigo for Player 12 (Brown) at (Center of Region_007_Copy <gen>) facing (Position of (Triggering unit))
Wait 0.30 seconds
Unit - Create 1 Elder Wendigo for Player 12 (Brown) at (Center of Region_008_Copy <gen>) facing (Position of (Triggering unit))
Unit - Create 1 Elder Wendigo for Player 12 (Brown) at (Center of Region_010 <gen>) facing (Position of (Triggering unit))
Unit - Create 1 Elder Wendigo for Player 12 (Brown) at (Center of Region_012_Copy <gen>) facing (Position of (Triggering unit))
Wait 0.30 seconds
Unit - Create 1 Elder Wendigo for Player 12 (Brown) at (Center of Region_008_Copy <gen>) facing (Position of (Triggering unit))
Unit - Create 1 Elder Wendigo for Player 12 (Brown) at (Center of Region_010 <gen>) facing (Position of (Triggering unit))
Unit - Create 1 Elder Wendigo for Player 12 (Brown) at (Center of Region_012_Copy <gen>) facing (Position of (Triggering unit))
Wait 0.30 seconds
Unit - Create 1 Elder Wendigo for Player 12 (Brown) at (Center of Region_008_Copy <gen>) facing (Position of (Triggering unit))
Unit - Create 1 Elder Wendigo for Player 12 (Brown) at (Center of Region_010 <gen>) facing (Position of (Triggering unit))
Unit - Create 1 Elder Wendigo for Player 12 (Brown) at (Center of Region_012_Copy <gen>) facing (Position of (Triggering unit))
Unit - Create 1 Elder Wendigo for Player 12 (Brown) at (Center of Region_013 <gen>) facing (Position of (Triggering unit))
Unit - Create 1 Elder Wendigo for Player 12 (Brown) at (Center of Region_013_Copy <gen>) facing (Position of (Triggering unit))
Unit - Create 1 Elder Wendigo for Player 12 (Brown) at (Center of Region_010 <gen>) facing (Position of (Triggering unit))
Unit - Create 1 Elder Wendigo for Player 12 (Brown) at (Center of Region_010_Copy <gen>) facing (Position of (Triggering unit))
Unit - Create 1 Elder Wendigo for Player 12 (Brown) at (Center of Region_007 <gen>) facing (Position of (Triggering unit))
Unit - Create 1 Elder Wendigo for Player 12 (Brown) at (Center of Region_007_Copy <gen>) facing (Position of (Triggering unit))
Wait 0.30 seconds
Unit - Create 1 Elder Wendigo for Player 12 (Brown) at (Center of Region_008_Copy <gen>) facing (Position of (Triggering unit))
Unit - Create 1 Elder Wendigo for Player 12 (Brown) at (Center of Region_010 <gen>) facing (Position of (Triggering unit))
Unit - Create 1 Elder Wendigo for Player 12 (Brown) at (Center of Region_012_Copy <gen>) facing (Position of (Triggering unit))
Wait 0.30 seconds
Unit - Create 1 Elder Wendigo for Player 12 (Brown) at (Center of Region_008_Copy <gen>) facing (Position of (Triggering unit))
Unit - Create 1 Elder Wendigo for Player 12 (Brown) at (Center of Region_010 <gen>) facing (Position of (Triggering unit))
Unit - Create 1 Elder Wendigo for Player 12 (Brown) at (Center of Region_012_Copy <gen>) facing (Position of (Triggering unit))
Wait 0.30 seconds
Unit - Create 1 Elder Wendigo for Player 12 (Brown) at (Center of Region_008_Copy <gen>) facing (Position of (Triggering unit))
Unit - Create 1 Elder Wendigo for Player 12 (Brown) at (Center of Region_010 <gen>) facing (Position of (Triggering unit))
Unit - Create 1 Elder Wendigo for Player 12 (Brown) at (Center of Region_012_Copy <gen>) facing (Position of (Triggering unit))
Unit - Create 1 Elder Wendigo for Player 12 (Brown) at (Center of Region_013 <gen>) facing (Position of (Triggering unit))
Unit - Create 1 Elder Wendigo for Player 12 (Brown) at (Center of Region_013_Copy <gen>) facing (Position of (Triggering unit))
Unit - Create 1 Elder Wendigo for Player 12 (Brown) at (Center of Region_010 <gen>) facing (Position of (Triggering unit))
Unit - Create 1 Elder Wendigo for Player 12 (Brown) at (Center of Region_010_Copy <gen>) facing (Position of (Triggering unit))
Unit - Create 1 Elder Wendigo for Player 12 (Brown) at (Center of Region_007 <gen>) facing (Position of (Triggering unit))
Unit - Create 1 Elder Wendigo for Player 12 (Brown) at (Center of Region_007_Copy <gen>) facing (Position of (Triggering unit))
Wait 0.30 seconds
Unit - Create 1 Elder Wendigo for Player 12 (Brown) at (Center of Region_008_Copy <gen>) facing (Position of (Triggering unit))
Unit - Create 1 Elder Wendigo for Player 12 (Brown) at (Center of Region_010 <gen>) facing (Position of (Triggering unit))
Unit - Create 1 Elder Wendigo for Player 12 (Brown) at (Center of Region_012_Copy <gen>) facing (Position of (Triggering unit))
Wait 0.30 seconds
Unit - Create 1 Elder Wendigo for Player 12 (Brown) at (Center of Region_008_Copy <gen>) facing (Position of (Triggering unit))
Unit - Create 1 Elder Wendigo for Player 12 (Brown) at (Center of Region_010 <gen>) facing (Position of (Triggering unit))
Unit - Create 1 Elder Wendigo for Player 12 (Brown) at (Center of Region_012_Copy <gen>) facing (Position of (Triggering unit))
Wait 5.00 seconds
Game - Display to (All players) the text: World 2: Level 4: Complete!
Wait 3.00 seconds
Game - Display to (All players) the text: Level 5: Yeti's Gone Wild
Wait 2 seconds
Trigger - Run W2_Level5 <gen> (ignoring conditions)
W2 Level5
Events
Conditions
Actions
Unit - Create 1 Ancient Wendigo for Player 12 (Brown) at (Center of Region_000 <gen>) facing (Position of (Triggering unit))
Unit - Create 1 Ancient Wendigo for Player 12 (Brown) at (Center of Region_001 <gen>) facing (Position of (Triggering unit))
Unit - Create 1 Ancient Wendigo for Player 12 (Brown) at (Center of Region_002 <gen>) facing (Position of (Triggering unit))
Unit - Create 1 Ancient Wendigo for Player 12 (Brown) at (Center of Region_003 <gen>) facing (Position of (Triggering unit))
Unit - Create 1 Ancient Wendigo for Player 12 (Brown) at (Center of Region_004 <gen>) facing (Position of (Triggering unit))
Unit - Create 1 Ancient Wendigo for Player 12 (Brown) at (Center of Region_005 <gen>) facing (Position of (Triggering unit))
Unit - Create 1 Ancient Wendigo for Player 12 (Brown) at (Center of Region_006 <gen>) facing (Position of (Triggering unit))
Wait 3.10 seconds
Unit - Create 1 Ancient Wendigo for Player 12 (Brown) at (Center of Region_000_Copy <gen>) facing (Position of (Triggering unit))
Unit - Create 1 Ancient Wendigo for Player 12 (Brown) at (Center of Region_001_Copy <gen>) facing (Position of (Triggering unit))
Unit - Create 1 Ancient Wendigo for Player 12 (Brown) at (Center of Region_002_Copy <gen>) facing (Position of (Triggering unit))
Unit - Create 1 Ancient Wendigo for Player 12 (Brown) at (Center of Region_003_Copy <gen>) facing (Position of (Triggering unit))
Unit - Create 1 Ancient Wendigo for Player 12 (Brown) at (Center of Region_004_Copy <gen>) facing (Position of (Triggering unit))
Unit - Create 1 Ancient Wendigo for Player 12 (Brown) at (Center of Region_005_Copy <gen>) facing (Position of (Triggering unit))
Unit - Create 1 Ancient Wendigo for Player 12 (Brown) at (Center of Region_006_Copy <gen>) facing (Position of (Triggering unit))
Wait 3.10 seconds
Unit - Create 1 Ancient Wendigo for Player 12 (Brown) at (Center of Region_000 <gen>) facing (Position of (Triggering unit))
Unit - Create 1 Ancient Wendigo for Player 12 (Brown) at (Center of Region_001 <gen>) facing (Position of (Triggering unit))
Unit - Create 1 Ancient Wendigo for Player 12 (Brown) at (Center of Region_002 <gen>) facing (Position of (Triggering unit))
Unit - Create 1 Ancient Wendigo for Player 12 (Brown) at (Center of Region_003 <gen>) facing (Position of (Triggering unit))
Unit - Create 1 Ancient Wendigo for Player 12 (Brown) at (Center of Region_004 <gen>) facing (Position of (Triggering unit))
Unit - Create 1 Ancient Wendigo for Player 12 (Brown) at (Center of Region_005 <gen>) facing (Position of (Triggering unit))
Unit - Create 1 Ancient Wendigo for Player 12 (Brown) at (Center of Region_006 <gen>) facing (Position of (Triggering unit))
Unit - Create 1 Ancient Wendigo for Player 12 (Brown) at (Center of Region_000_Copy <gen>) facing (Position of (Triggering unit))
Unit - Create 1 Ancient Wendigo for Player 12 (Brown) at (Center of Region_001_Copy <gen>) facing (Position of (Triggering unit))
Unit - Create 1 Ancient Wendigo for Player 12 (Brown) at (Center of Region_002_Copy <gen>) facing (Position of (Triggering unit))
Unit - Create 1 Ancient Wendigo for Player 12 (Brown) at (Center of Region_003_Copy <gen>) facing (Position of (Triggering unit))
Unit - Create 1 Ancient Wendigo for Player 12 (Brown) at (Center of Region_004_Copy <gen>) facing (Position of (Triggering unit))
Unit - Create 1 Ancient Wendigo for Player 12 (Brown) at (Center of Region_005_Copy <gen>) facing (Position of (Triggering unit))
Unit - Create 1 Ancient Wendigo for Player 12 (Brown) at (Center of Region_006_Copy <gen>) facing (Position of (Triggering unit))
Wait 3.10 seconds
Unit - Create 1 Ancient Wendigo for Player 12 (Brown) at (Center of Region_007 <gen>) facing (Position of (Triggering unit))
Unit - Create 1 Ancient Wendigo for Player 12 (Brown) at (Center of Region_008 <gen>) facing (Position of (Triggering unit))
Unit - Create 1 Ancient Wendigo for Player 12 (Brown) at (Center of Region_009 <gen>) facing (Position of (Triggering unit))
Unit - Create 1 Ancient Wendigo for Player 12 (Brown) at (Center of Region_010 <gen>) facing (Position of (Triggering unit))
Unit - Create 1 Ancient Wendigo for Player 12 (Brown) at (Center of Region_011 <gen>) facing (Position of (Triggering unit))
Unit - Create 1 Ancient Wendigo for Player 12 (Brown) at (Center of Region_012 <gen>) facing (Position of (Triggering unit))
Unit - Create 1 Ancient Wendigo for Player 12 (Brown) at (Center of Region_013 <gen>) facing (Position of (Triggering unit))
Wait 3.10 seconds
Unit - Create 1 Ancient Wendigo for Player 12 (Brown) at (Center of Region_007_Copy <gen>) facing (Position of (Triggering unit))
Unit - Create 1 Ancient Wendigo for Player 12 (Brown) at (Center of Region_008_Copy <gen>) facing (Position of (Triggering unit))
Unit - Create 1 Ancient Wendigo for Player 12 (Brown) at (Center of Region_009_Copy <gen>) facing (Position of (Triggering unit))
Unit - Create 1 Ancient Wendigo for Player 12 (Brown) at (Center of Region_010_Copy <gen>) facing (Position of (Triggering unit))
Unit - Create 1 Ancient Wendigo for Player 12 (Brown) at (Center of Region_011_Copy <gen>) facing (Position of (Triggering unit))
Unit - Create 1 Ancient Wendigo for Player 12 (Brown) at (Center of Region_012_Copy <gen>) facing (Position of (Triggering unit))
Unit - Create 1 Ancient Wendigo for Player 12 (Brown) at (Center of Region_013_Copy <gen>) facing (Position of (Triggering unit))
Wait 3.10 seconds
Unit - Create 1 Ancient Wendigo for Player 12 (Brown) at (Center of Region_007 <gen>) facing (Position of (Triggering unit))
Unit - Create 1 Ancient Wendigo for Player 12 (Brown) at (Center of Region_008 <gen>) facing (Position of (Triggering unit))
Unit - Create 1 Ancient Wendigo for Player 12 (Brown) at (Center of Region_009 <gen>) facing (Position of (Triggering unit))
Unit - Create 1 Ancient Wendigo for Player 12 (Brown) at (Center of Region_010 <gen>) facing (Position of (Triggering unit))
Unit - Create 1 Ancient Wendigo for Player 12 (Brown) at (Center of Region_011 <gen>) facing (Position of (Triggering unit))
Unit - Create 1 Ancient Wendigo for Player 12 (Brown) at (Center of Region_012 <gen>) facing (Position of (Triggering unit))
Unit - Create 1 Ancient Wendigo for Player 12 (Brown) at (Center of Region_013 <gen>) facing (Position of (Triggering unit))
Unit - Create 1 Ancient Wendigo for Player 12 (Brown) at (Center of Region_007_Copy <gen>) facing (Position of (Triggering unit))
Unit - Create 1 Ancient Wendigo for Player 12 (Brown) at (Center of Region_008_Copy <gen>) facing (Position of (Triggering unit))
Unit - Create 1 Ancient Wendigo for Player 12 (Brown) at (Center of Region_009_Copy <gen>) facing (Position of (Triggering unit))
Unit - Create 1 Ancient Wendigo for Player 12 (Brown) at (Center of Region_010_Copy <gen>) facing (Position of (Triggering unit))
Unit - Create 1 Ancient Wendigo for Player 12 (Brown) at (Center of Region_011_Copy <gen>) facing (Position of (Triggering unit))
Unit - Create 1 Ancient Wendigo for Player 12 (Brown) at (Center of Region_012_Copy <gen>) facing (Position of (Triggering unit))
Unit - Create 1 Ancient Wendigo for Player 12 (Brown) at (Center of Region_013_Copy <gen>) facing (Position of (Triggering unit))
Wait 5.00 seconds
Game - Display to (All players) the text: World 1: Level 5: Completed!
Wait 2.00 seconds
Game - Display to (All players) the text: •••WORLD 2: COMPLETE•••
Wait 0.10 seconds
Trigger - Turn off jump <gen>
Trigger - Turn off jump_Copy <gen>
Trigger - Turn off jump_Copy_2 <gen>
Trigger - Turn off jump_Copy_3 <gen>
Trigger - Turn off jump_Copy_4 <gen>
Trigger - Turn off jump_Copy_5 <gen>
Trigger - Turn off jump_Copy_6 <gen>
Trigger - Turn off jump_Copy_6_Copy_2 <gen>
Trigger - Turn off jump_Copy_6_Copy <gen>
Wait 0.10 seconds
Hero - Instantly revive SS4 Sayin 0000 <gen> at (Random point in Region_061 <gen>) , Show revival graphics
Hero - Instantly revive SS4 Sayin 0001 <gen> at (Random point in Region_061 <gen>) , Show revival graphics
Hero - Instantly revive SS4 Sayin 0002 <gen> at (Random point in Region_061 <gen>) , Show revival graphics
Hero - Instantly revive SS4 Sayin 0003 <gen> at (Random point in Region_061 <gen>) , Show revival graphics
Hero - Instantly revive SS4 Sayin 0004 <gen> at (Random point in Region_061 <gen>) , Show revival graphics
Hero - Instantly revive SS4 Sayin 0005 <gen> at (Random point in Region_061 <gen>) , Show revival graphics
Hero - Instantly revive SS4 Sayin 0006 <gen> at (Random point in Region_061 <gen>) , Show revival graphics
Hero - Instantly revive SS4 Sayin 0007 <gen> at (Random point in Region_061 <gen>) , Show revival graphics
Hero - Instantly revive SS4 Sayin 0008 <gen> at (Random point in Region_061 <gen>) , Show revival graphics
Wait 2.00 seconds
Hero - Add 300 experience to SS4 Sayin 0000 <gen> , Show level-up graphics
Hero - Add 300 experience to SS4 Sayin 0001 <gen> , Show level-up graphics
Hero - Add 300 experience to SS4 Sayin 0002 <gen> , Show level-up graphics
Hero - Add 300 experience to SS4 Sayin 0003 <gen> , Show level-up graphics
Hero - Add 300 experience to SS4 Sayin 0004 <gen> , Show level-up graphics
Hero - Add 300 experience to SS4 Sayin 0005 <gen> , Show level-up graphics
Hero - Add 300 experience to SS4 Sayin 0006 <gen> , Show level-up graphics
Hero - Add 300 experience to SS4 Sayin 0007 <gen> , Show level-up graphics
Hero - Add 300 experience to SS4 Sayin 0008 <gen> , Show level-up graphics
Wait 2.00 seconds
Trigger - Run W3_Level1 <gen> (ignoring conditions)
W3 Level1
Events
Conditions
Actions
Environment - Turn (Last created weather effect) Off
Environment - Create at (Current camera bounds) the weather effect Rays Of Light
Environment - Turn (Last created weather effect) On
Wait 2 seconds
Game - Display to (All players) the text: Ability Lost: Jumping
Wait 5.00 seconds
Game - Display to (All players) the text: Now Entering..World 3: Fire World
Wait 3.00 seconds
Game - Display to (All players) the text: Level 3: RAWR!!
Wait 2 seconds
Unit - Create 1 Kodo Beast for Player 12 (Brown) at (Center of Region_000 <gen>) facing (Position of (Triggering unit))
Unit - Create 1 Kodo Beast for Player 12 (Brown) at (Center of Region_001 <gen>) facing (Position of (Triggering unit))
Unit - Create 1 Kodo Beast for Player 12 (Brown) at (Center of Region_005 <gen>) facing (Position of (Triggering unit))
Unit - Create 1 Kodo Beast for Player 12 (Brown) at (Center of Region_006 <gen>) facing (Position of (Triggering unit))
Unit - Create 1 Flying Machine for Player 11 (Dark Green) at (Center of Region_002 <gen>) facing (Position of (Triggering unit))
Unit - Create 1 Flying Machine for Player 11 (Dark Green) at (Center of Region_003 <gen>) facing (Position of (Triggering unit))
Unit - Create 1 Flying Machine for Player 11 (Dark Green) at (Center of Region_004 <gen>) facing (Position of (Triggering unit))
Wait 4.00 seconds
Unit - Create 1 Kodo Beast for Player 12 (Brown) at (Center of Region_002 <gen>) facing (Position of (Triggering unit))
Unit - Create 1 Kodo Beast for Player 12 (Brown) at (Center of Region_003 <gen>) facing (Position of (Triggering unit))
Unit - Create 1 Kodo Beast for Player 12 (Brown) at (Center of Region_004 <gen>) facing (Position of (Triggering unit))
Unit - Create 1 Flying Machine for Player 11 (Dark Green) at (Center of Region_000 <gen>) facing (Position of (Triggering unit))
Unit - Create 1 Flying Machine for Player 11 (Dark Green) at (Center of Region_001 <gen>) facing (Position of (Triggering unit))
Unit - Create 1 Flying Machine for Player 11 (Dark Green) at (Center of Region_005 <gen>) facing (Position of (Triggering unit))
Unit - Create 1 Flying Machine for Player 11 (Dark Green) at (Center of Region_006 <gen>) facing (Position of (Triggering unit))
Wait 4.00 seconds
Unit - Create 1 Kodo Beast for Player 12 (Brown) at (Center of Region_001 <gen>) facing (Position of (Triggering unit))
Unit - Create 1 Kodo Beast for Player 12 (Brown) at (Center of Region_003 <gen>) facing (Position of (Triggering unit))
Unit - Create 1 Kodo Beast for Player 12 (Brown) at (Center of Region_005 <gen>) facing (Position of (Triggering unit))
Unit - Create 1 Flying Machine for Player 11 (Dark Green) at (Center of Region_000 <gen>) facing (Position of (Triggering unit))
Unit - Create 1 Flying Machine for Player 11 (Dark Green) at (Center of Region_002 <gen>) facing (Position of (Triggering unit))
Unit - Create 1 Flying Machine for Player 11 (Dark Green) at (Center of Region_004 <gen>) facing (Position of (Triggering unit))
Unit - Create 1 Flying Machine for Player 11 (Dark Green) at (Center of Region_006 <gen>) facing (Position of (Triggering unit))
Wait 4.00 seconds
Unit - Create 1 Kodo Beast for Player 12 (Brown) at (Center of Region_000 <gen>) facing (Position of (Triggering unit))
Unit - Create 1 Kodo Beast for Player 12 (Brown) at (Center of Region_001 <gen>) facing (Position of (Triggering unit))
Unit - Create 1 Kodo Beast for Player 12 (Brown) at (Center of Region_002 <gen>) facing (Position of (Triggering unit))
Unit - Create 1 Kodo Beast for Player 12 (Brown) at (Center of Region_004 <gen>) facing (Position of (Triggering unit))
Unit - Create 1 Kodo Beast for Player 12 (Brown) at (Center of Region_005 <gen>) facing (Position of (Triggering unit))
Unit - Create 1 Kodo Beast for Player 12 (Brown) at (Center of Region_006 <gen>) facing (Position of (Triggering unit))
Unit - Create 1 Flying Machine for Player 11 (Dark Green) at (Center of Region_003 <gen>) facing (Position of (Triggering unit))
Wait 5.00 seconds
Game - Display to (All players) the text: World 3: Level 1: Complete!
Wait 3.00 seconds
Game - Display to (All players) the text: Level 2: Around The Flames
Wait 2 seconds
Trigger - Run W3_Level2 <gen> (ignoring conditions)
W3 Level2
Events
Conditions
Actions
Unit - Create 1 Kodo Beast for Player 12 (Brown) at (Center of Region_002 <gen>) facing (Position of (Triggering unit))
Unit - Create 1 Kodo Beast for Player 12 (Brown) at (Center of Region_003 <gen>) facing (Position of (Triggering unit))
Unit - Create 1 Kodo Beast for Player 12 (Brown) at (Center of Region_004 <gen>) facing (Position of (Triggering unit))
Unit - Create 1 Kodo Beast for Player 12 (Brown) at (Center of Region_005 <gen>) facing (Position of (Triggering unit))
Unit - Create 1 Kodo Beast for Player 12 (Brown) at (Center of Region_006 <gen>) facing (Position of (Triggering unit))
Unit - Create 1 Kodo Beast for Player 12 (Brown) at (Center of Region_004_Copy <gen>) facing (Position of (Triggering unit))
Unit - Create 1 Kodo Beast for Player 12 (Brown) at (Center of Region_003_Copy <gen>) facing (Position of (Triggering unit))
Unit - Create 1 Kodo Beast for Player 12 (Brown) at (Center of Region_002_Copy <gen>) facing (Position of (Triggering unit))
Unit - Create 1 Kodo Beast for Player 12 (Brown) at (Center of Region_001_Copy <gen>) facing (Position of (Triggering unit))
Unit - Create 1 Kodo Beast for Player 12 (Brown) at (Center of Region_000_Copy <gen>) facing (Position of (Triggering unit))
Unit - Create 1 Flying Machine for Player 11 (Dark Green) at (Center of Region_000 <gen>) facing (Position of (Triggering unit))
Unit - Create 1 Flying Machine for Player 11 (Dark Green) at (Center of Region_001 <gen>) facing (Position of (Triggering unit))
Unit - Create 1 Flying Machine for Player 11 (Dark Green) at (Center of Region_006_Copy <gen>) facing (Position of (Triggering unit))
Unit - Create 1 Flying Machine for Player 11 (Dark Green) at (Center of Region_005_Copy <gen>) facing (Position of (Triggering unit))
Wait 4.00 seconds
Unit - Create 1 Kodo Beast for Player 12 (Brown) at (Center of Region_002 <gen>) facing (Position of (Triggering unit))
Unit - Create 1 Kodo Beast for Player 12 (Brown) at (Center of Region_001 <gen>) facing (Position of (Triggering unit))
Unit - Create 1 Kodo Beast for Player 12 (Brown) at (Center of Region_000 <gen>) facing (Position of (Triggering unit))
Unit - Create 1 Kodo Beast for Player 12 (Brown) at (Center of Region_004 <gen>) facing (Position of (Triggering unit))
Unit - Create 1 Kodo Beast for Player 12 (Brown) at (Center of Region_005 <gen>) facing (Position of (Triggering unit))
Unit - Create 1 Kodo Beast for Player 12 (Brown) at (Center of Region_006 <gen>) facing (Position of (Triggering unit))
Unit - Create 1 Kodo Beast for Player 12 (Brown) at (Center of Region_001_Copy <gen>) facing (Position of (Triggering unit))
Unit - Create 1 Kodo Beast for Player 12 (Brown) at (Center of Region_002_Copy <gen>) facing (Position of (Triggering unit))
Unit - Create 1 Kodo Beast for Player 12 (Brown) at (Center of Region_003_Copy <gen>) facing (Position of (Triggering unit))
Unit - Create 1 Kodo Beast for Player 12 (Brown) at (Center of Region_004_Copy <gen>) facing (Position of (Triggering unit))
Unit - Create 1 Kodo Beast for Player 12 (Brown) at (Center of Region_005_Copy <gen>) facing (Position of (Triggering unit))
Unit - Create 1 Flying Machine for Player 11 (Dark Green) at (Center of Region_000_Copy <gen>) facing (Position of (Triggering unit))
Unit - Create 1 Flying Machine for Player 11 (Dark Green) at (Center of Region_006_Copy <gen>) facing (Position of (Triggering unit))
Unit - Create 1 Flying Machine for Player 11 (Dark Green) at (Center of Region_003 <gen>) facing (Position of (Triggering unit))
Wait 4.00 seconds
Unit - Create 1 Kodo Beast for Player 12 (Brown) at (Center of Region_000 <gen>) facing (Position of (Triggering unit))
Unit - Create 1 Kodo Beast for Player 12 (Brown) at (Center of Region_001 <gen>) facing (Position of (Triggering unit))
Unit - Create 1 Kodo Beast for Player 12 (Brown) at (Center of Region_002 <gen>) facing (Position of (Triggering unit))
Unit - Create 1 Kodo Beast for Player 12 (Brown) at (Center of Region_003 <gen>) facing (Position of (Triggering unit))
Unit - Create 1 Kodo Beast for Player 12 (Brown) at (Center of Region_004 <gen>) facing (Position of (Triggering unit))
Unit - Create 1 Kodo Beast for Player 12 (Brown) at (Center of Region_004_Copy <gen>) facing (Position of (Triggering unit))
Unit - Create 1 Kodo Beast for Player 12 (Brown) at (Center of Region_003_Copy <gen>) facing (Position of (Triggering unit))
Unit - Create 1 Kodo Beast for Player 12 (Brown) at (Center of Region_002_Copy <gen>) facing (Position of (Triggering unit))
Unit - Create 1 Kodo Beast for Player 12 (Brown) at (Center of Region_005_Copy <gen>) facing (Position of (Triggering unit))
Unit - Create 1 Kodo Beast for Player 12 (Brown) at (Center of Region_006_Copy <gen>) facing (Position of (Triggering unit))
Unit - Create 1 Flying Machine for Player 11 (Dark Green) at (Center of Region_000_Copy <gen>) facing (Position of (Triggering unit))
Unit - Create 1 Flying Machine for Player 11 (Dark Green) at (Center of Region_001_Copy <gen>) facing (Position of (Triggering unit))
Unit - Create 1 Flying Machine for Player 11 (Dark Green) at (Center of Region_005 <gen>) facing (Position of (Triggering unit))
Unit - Create 1 Flying Machine for Player 11 (Dark Green) at (Center of Region_006 <gen>) facing (Position of (Triggering unit))
Wait 5.00 seconds
Game - Display to (All players) the text: World 3: Level 2: Complete!
Wait 3.00 seconds
Game - Display to (All players) the text: Level 3: RUN AWAY!!!
Wait 2 seconds
Trigger - Run W3_Level3 <gen> (ignoring conditions)
W3 Level3
Events
Conditions
Actions
Unit - Create 1 Flying Machine for Player 11 (Dark Green) at (Center of Region_000 <gen>) facing (Position of (Triggering unit))
Unit - Create 1 Kodo Beast for Player 12 (Brown) at (Center of Region_001 <gen>) facing (Position of (Triggering unit))
Unit - Create 1 Kodo Beast for Player 12 (Brown) at (Center of Region_002 <gen>) facing (Position of (Triggering unit))
Unit - Create 1 Kodo Beast for Player 12 (Brown) at (Center of Region_003 <gen>) facing (Position of (Triggering unit))
Unit - Create 1 Kodo Beast for Player 12 (Brown) at (Center of Region_004 <gen>) facing (Position of (Triggering unit))
Unit - Create 1 Kodo Beast for Player 12 (Brown) at (Center of Region_005 <gen>) facing (Position of (Triggering unit))
Unit - Create 1 Kodo Beast for Player 12 (Brown) at (Center of Region_006 <gen>) facing (Position of (Triggering unit))
Wait 2 seconds
Unit - Create 1 Flying Machine for Player 11 (Dark Green) at (Center of Region_002 <gen>) facing (Position of (Triggering unit))
Unit - Create 1 Kodo Beast for Player 12 (Brown) at (Center of Region_000 <gen>) facing (Position of (Triggering unit))
Unit - Create 1 Kodo Beast for Player 12 (Brown) at (Center of Region_001 <gen>) facing (Position of (Triggering unit))
Unit - Create 1 Kodo Beast for Player 12 (Brown) at (Center of Region_003 <gen>) facing (Position of (Triggering unit))
Unit - Create 1 Kodo Beast for Player 12 (Brown) at (Center of Region_004 <gen>) facing (Position of (Triggering unit))
Unit - Create 1 Kodo Beast for Player 12 (Brown) at (Center of Region_005 <gen>) facing (Position of (Triggering unit))
Unit - Create 1 Kodo Beast for Player 12 (Brown) at (Center of Region_006 <gen>) facing (Position of (Triggering unit))
Wait 2 seconds
Unit - Create 1 Flying Machine for Player 11 (Dark Green) at (Center of Region_004 <gen>) facing (Position of (Triggering unit))
Unit - Create 1 Kodo Beast for Player 12 (Brown) at (Center of Region_000 <gen>) facing (Position of (Triggering unit))
Unit - Create 1 Kodo Beast for Player 12 (Brown) at (Center of Region_001 <gen>) facing (Position of (Triggering unit))
Unit - Create 1 Kodo Beast for Player 12 (Brown) at (Center of Region_002 <gen>) facing (Position of (Triggering unit))
Unit - Create 1 Kodo Beast for Player 12 (Brown) at (Center of Region_003 <gen>) facing (Position of (Triggering unit))
Unit - Create 1 Kodo Beast for Player 12 (Brown) at (Center of Region_005 <gen>) facing (Position of (Triggering unit))
Unit - Create 1 Kodo Beast for Player 12 (Brown) at (Center of Region_006 <gen>) facing (Position of (Triggering unit))
Wait 2 seconds
Unit - Create 1 Flying Machine for Player 11 (Dark Green) at (Center of Region_006 <gen>) facing (Position of (Triggering unit))
Unit - Create 1 Kodo Beast for Player 12 (Brown) at (Center of Region_000 <gen>) facing (Position of (Triggering unit))
Unit - Create 1 Kodo Beast for Player 12 (Brown) at (Center of Region_001 <gen>) facing (Position of (Triggering unit))
Unit - Create 1 Kodo Beast for Player 12 (Brown) at (Center of Region_002 <gen>) facing (Position of (Triggering unit))
Unit - Create 1 Kodo Beast for Player 12 (Brown) at (Center of Region_003 <gen>) facing (Position of (Triggering unit))
Unit - Create 1 Kodo Beast for Player 12 (Brown) at (Center of Region_004 <gen>) facing (Position of (Triggering unit))
Unit - Create 1 Kodo Beast for Player 12 (Brown) at (Center of Region_005 <gen>) facing (Position of (Triggering unit))
Wait 2 seconds
Unit - Create 1 Flying Machine for Player 11 (Dark Green) at (Center of Region_003 <gen>) facing (Position of (Triggering unit))
Unit - Create 1 Kodo Beast for Player 12 (Brown) at (Center of Region_000 <gen>) facing (Position of (Triggering unit))
Unit - Create 1 Kodo Beast for Player 12 (Brown) at (Center of Region_001 <gen>) facing (Position of (Triggering unit))
Unit - Create 1 Kodo Beast for Player 12 (Brown) at (Center of Region_002 <gen>) facing (Position of (Triggering unit))
Unit - Create 1 Kodo Beast for Player 12 (Brown) at (Center of Region_004 <gen>) facing (Position of (Triggering unit))
Unit - Create 1 Kodo Beast for Player 12 (Brown) at (Center of Region_005 <gen>) facing (Position of (Triggering unit))
Unit - Create 1 Kodo Beast for Player 12 (Brown) at (Center of Region_006 <gen>) facing (Position of (Triggering unit))
Wait 2 seconds
Unit - Create 1 Flying Machine for Player 11 (Dark Green) at (Center of Region_005 <gen>) facing (Position of (Triggering unit))
Unit - Create 1 Kodo Beast for Player 12 (Brown) at (Center of Region_000 <gen>) facing (Position of (Triggering unit))
Unit - Create 1 Kodo Beast for Player 12 (Brown) at (Center of Region_001 <gen>) facing (Position of (Triggering unit))
Unit - Create 1 Kodo Beast for Player 12 (Brown) at (Center of Region_002 <gen>) facing (Position of (Triggering unit))
Unit - Create 1 Kodo Beast for Player 12 (Brown) at (Center of Region_003 <gen>) facing (Position of (Triggering unit))
Unit - Create 1 Kodo Beast for Player 12 (Brown) at (Center of Region_004 <gen>) facing (Position of (Triggering unit))
Unit - Create 1 Kodo Beast for Player 12 (Brown) at (Center of Region_006 <gen>) facing (Position of (Triggering unit))
Wait 2 seconds
Unit - Create 1 Flying Machine for Player 11 (Dark Green) at (Center of Region_002 <gen>) facing (Position of (Triggering unit))
Unit - Create 1 Kodo Beast for Player 12 (Brown) at (Center of Region_000 <gen>) facing (Position of (Triggering unit))
Unit - Create 1 Kodo Beast for Player 12 (Brown) at (Center of Region_001 <gen>) facing (Position of (Triggering unit))
Unit - Create 1 Kodo Beast for Player 12 (Brown) at (Center of Region_003 <gen>) facing (Position of (Triggering unit))
Unit - Create 1 Kodo Beast for Player 12 (Brown) at (Center of Region_004 <gen>) facing (Position of (Triggering unit))
Unit - Create 1 Kodo Beast for Player 12 (Brown) at (Center of Region_005 <gen>) facing (Position of (Triggering unit))
Unit - Create 1 Kodo Beast for Player 12 (Brown) at (Center of Region_006 <gen>) facing (Position of (Triggering unit))
Wait 2 seconds
Unit - Create 1 Flying Machine for Player 11 (Dark Green) at (Center of Region_000 <gen>) facing (Position of (Triggering unit))
Unit - Create 1 Kodo Beast for Player 12 (Brown) at (Center of Region_001 <gen>) facing (Position of (Triggering unit))
Unit - Create 1 Kodo Beast for Player 12 (Brown) at (Center of Region_002 <gen>) facing (Position of (Triggering unit))
Unit - Create 1 Kodo Beast for Player 12 (Brown) at (Center of Region_003 <gen>) facing (Position of (Triggering unit))
Unit - Create 1 Kodo Beast for Player 12 (Brown) at (Center of Region_004 <gen>) facing (Position of (Triggering unit))
Unit - Create 1 Kodo Beast for Player 12 (Brown) at (Center of Region_005 <gen>) facing (Position of (Triggering unit))
Unit - Create 1 Kodo Beast for Player 12 (Brown) at (Center of Region_006 <gen>) facing (Position of (Triggering unit))
Wait 2 seconds
Unit - Create 1 Flying Machine for Player 11 (Dark Green) at (Center of Region_004 <gen>) facing (Position of (Triggering unit))
Unit - Create 1 Kodo Beast for Player 12 (Brown) at (Center of Region_000 <gen>) facing (Position of (Triggering unit))
Unit - Create 1 Kodo Beast for Player 12 (Brown) at (Center of Region_001 <gen>) facing (Position of (Triggering unit))
Unit - Create 1 Kodo Beast for Player 12 (Brown) at (Center of Region_002 <gen>) facing (Position of (Triggering unit))
Unit - Create 1 Kodo Beast for Player 12 (Brown) at (Center of Region_003 <gen>) facing (Position of (Triggering unit))
Unit - Create 1 Kodo Beast for Player 12 (Brown) at (Center of Region_005 <gen>) facing (Position of (Triggering unit))
Unit - Create 1 Kodo Beast for Player 12 (Brown) at (Center of Region_006 <gen>) facing (Position of (Triggering unit))
Wait 2 seconds
Unit - Create 1 Flying Machine for Player 11 (Dark Green) at (Center of Region_003 <gen>) facing (Position of (Triggering unit))
Unit - Create 1 Kodo Beast for Player 12 (Brown) at (Center of Region_000 <gen>) facing (Position of (Triggering unit))
Unit - Create 1 Kodo Beast for Player 12 (Brown) at (Center of Region_001 <gen>) facing (Position of (Triggering unit))
Unit - Create 1 Kodo Beast for Player 12 (Brown) at (Center of Region_002 <gen>) facing (Position of (Triggering unit))
Unit - Create 1 Kodo Beast for Player 12 (Brown) at (Center of Region_004 <gen>) facing (Position of (Triggering unit))
Unit - Create 1 Kodo Beast for Player 12 (Brown) at (Center of Region_005 <gen>) facing (Position of (Triggering unit))
Unit - Create 1 Kodo Beast for Player 12 (Brown) at (Center of Region_006 <gen>) facing (Position of (Triggering unit))
Wait 2 seconds
Unit - Create 1 Flying Machine for Player 11 (Dark Green) at (Center of Region_003 <gen>) facing (Position of (Triggering unit))
Unit - Create 1 Kodo Beast for Player 12 (Brown) at (Center of Region_000 <gen>) facing (Position of (Triggering unit))
Unit - Create 1 Kodo Beast for Player 12 (Brown) at (Center of Region_001 <gen>) facing (Position of (Triggering unit))
Unit - Create 1 Kodo Beast for Player 12 (Brown) at (Center of Region_002 <gen>) facing (Position of (Triggering unit))
Unit - Create 1 Kodo Beast for Player 12 (Brown) at (Center of Region_004 <gen>) facing (Position of (Triggering unit))
Unit - Create 1 Kodo Beast for Player 12 (Brown) at (Center of Region_005 <gen>) facing (Position of (Triggering unit))
Unit - Create 1 Kodo Beast for Player 12 (Brown) at (Center of Region_006 <gen>) facing (Position of (Triggering unit))
Wait 5.00 seconds
Game - Display to (All players) the text: World 3: Level 3: Complete!
Wait 3.00 seconds
Game - Display to (All players) the text: Level 4: Caution Hot
Wait 2 seconds
Trigger - Run W3_Level4 <gen> (ignoring conditions)
W3 Level4
Events
Conditions
Actions
Unit - Create 1 Flying Machine for Player 11 (Dark Green) at (Center of Region_000 <gen>) facing (Position of (Triggering unit))
Unit - Create 1 Flying Machine for Player 11 (Dark Green) at (Center of Region_001 <gen>) facing (Position of (Triggering unit))
Unit - Create 1 Flying Machine for Player 11 (Dark Green) at (Center of Region_002 <gen>) facing (Position of (Triggering unit))
Unit - Create 1 Flying Machine for Player 11 (Dark Green) at (Center of Region_003 <gen>) facing (Position of (Triggering unit))
Unit - Create 1 Flying Machine for Player 11 (Dark Green) at (Center of Region_004 <gen>) facing (Position of (Triggering unit))
Unit - Create 1 Flying Machine for Player 11 (Dark Green) at (Center of Region_005 <gen>) facing (Position of (Triggering unit))
Unit - Create 1 Flying Machine for Player 11 (Dark Green) at (Center of Region_006 <gen>) facing (Position of (Triggering unit))
Unit - Create 1 Kodo Beast for Player 12 (Brown) at (Center of Region_000 <gen>) facing (Position of (Triggering unit))
Unit - Create 1 Kodo Beast for Player 12 (Brown) at (Center of Region_001 <gen>) facing (Position of (Triggering unit))
Unit - Create 1 Kodo Beast for Player 12 (Brown) at (Center of Region_002 <gen>) facing (Position of (Triggering unit))
Unit - Create 1 Kodo Beast for Player 12 (Brown) at (Center of Region_004 <gen>) facing (Position of (Triggering unit))
Unit - Create 1 Kodo Beast for Player 12 (Brown) at (Center of Region_005 <gen>) facing (Position of (Triggering unit))
Unit - Create 1 Kodo Beast for Player 12 (Brown) at (Center of Region_006 <gen>) facing (Position of (Triggering unit))
Wait 4.00 seconds
Unit - Create 1 Flying Machine for Player 11 (Dark Green) at (Center of Region_000_Copy <gen>) facing (Position of (Triggering unit))
Unit - Create 1 Flying Machine for Player 11 (Dark Green) at (Center of Region_001_Copy <gen>) facing (Position of (Triggering unit))
Unit - Create 1 Flying Machine for Player 11 (Dark Green) at (Center of Region_002_Copy <gen>) facing (Position of (Triggering unit))
Unit - Create 1 Flying Machine for Player 11 (Dark Green) at (Center of Region_003_Copy <gen>) facing (Position of (Triggering unit))
Unit - Create 1 Flying Machine for Player 11 (Dark Green) at (Center of Region_004_Copy <gen>) facing (Position of (Triggering unit))
Unit - Create 1 Flying Machine for Player 11 (Dark Green) at (Center of Region_005_Copy <gen>) facing (Position of (Triggering unit))
Unit - Create 1 Flying Machine for Player 11 (Dark Green) at (Center of Region_006_Copy <gen>) facing (Position of (Triggering unit))
Unit - Create 1 Kodo Beast for Player 12 (Brown) at (Center of Region_000_Copy <gen>) facing (Position of (Triggering unit))
Unit - Create 1 Kodo Beast for Player 12 (Brown) at (Center of Region_001_Copy <gen>) facing (Position of (Triggering unit))
Unit - Create 1 Kodo Beast for Player 12 (Brown) at (Center of Region_002_Copy <gen>) facing (Position of (Triggering unit))
Unit - Create 1 Kodo Beast for Player 12 (Brown) at (Center of Region_003_Copy <gen>) facing (Position of (Triggering unit))
Unit - Create 1 Kodo Beast for Player 12 (Brown) at (Center of Region_004_Copy <gen>) facing (Position of (Triggering unit))
Unit - Create 1 Kodo Beast for Player 12 (Brown) at (Center of Region_005_Copy <gen>) facing (Position of (Triggering unit))
Wait 4.00 seconds
Unit - Create 1 Flying Machine for Player 11 (Dark Green) at (Center of Region_007 <gen>) facing (Position of (Triggering unit))
Unit - Create 1 Flying Machine for Player 11 (Dark Green) at (Center of Region_008 <gen>) facing (Position of (Triggering unit))
Unit - Create 1 Flying Machine for Player 11 (Dark Green) at (Center of Region_009 <gen>) facing (Position of (Triggering unit))
Unit - Create 1 Flying Machine for Player 11 (Dark Green) at (Center of Region_010 <gen>) facing (Position of (Triggering unit))
Unit - Create 1 Flying Machine for Player 11 (Dark Green) at (Center of Region_011 <gen>) facing (Position of (Triggering unit))
Unit - Create 1 Flying Machine for Player 11 (Dark Green) at (Center of Region_012 <gen>) facing (Position of (Triggering unit))
Unit - Create 1 Flying Machine for Player 11 (Dark Green) at (Center of Region_013 <gen>) facing (Position of (Triggering unit))
Unit - Create 1 Kodo Beast for Player 12 (Brown) at (Center of Region_007 <gen>) facing (Position of (Triggering unit))
Unit - Create 1 Kodo Beast for Player 12 (Brown) at (Center of Region_009 <gen>) facing (Position of (Triggering unit))
Unit - Create 1 Kodo Beast for Player 12 (Brown) at (Center of Region_010 <gen>) facing (Position of (Triggering unit))
Unit - Create 1 Kodo Beast for Player 12 (Brown) at (Center of Region_011 <gen>) facing (Position of (Triggering unit))
Unit - Create 1 Kodo Beast for Player 12 (Brown) at (Center of Region_012 <gen>) facing (Position of (Triggering unit))
Unit - Create 1 Kodo Beast for Player 12 (Brown) at (Center of Region_013 <gen>) facing (Position of (Triggering unit))
Wait 4.00 seconds
Unit - Create 1 Flying Machine for Player 11 (Dark Green) at (Center of Region_007_Copy <gen>) facing (Position of (Triggering unit))
Unit - Create 1 Flying Machine for Player 11 (Dark Green) at (Center of Region_008_Copy <gen>) facing (Position of (Triggering unit))
Unit - Create 1 Flying Machine for Player 11 (Dark Green) at (Center of Region_009_Copy <gen>) facing (Position of (Triggering unit))
Unit - Create 1 Flying Machine for Player 11 (Dark Green) at (Center of Region_010_Copy <gen>) facing (Position of (Triggering unit))
Unit - Create 1 Flying Machine for Player 11 (Dark Green) at (Center of Region_011_Copy <gen>) facing (Position of (Triggering unit))
Unit - Create 1 Flying Machine for Player 11 (Dark Green) at (Center of Region_012_Copy <gen>) facing (Position of (Triggering unit))
Unit - Create 1 Flying Machine for Player 11 (Dark Green) at (Center of Region_013_Copy <gen>) facing (Position of (Triggering unit))
Unit - Create 1 Kodo Beast for Player 12 (Brown) at (Center of Region_007_Copy <gen>) facing (Position of (Triggering unit))
Unit - Create 1 Kodo Beast for Player 12 (Brown) at (Center of Region_008_Copy <gen>) facing (Position of (Triggering unit))
Unit - Create 1 Kodo Beast for Player 12 (Brown) at (Center of Region_009_Copy <gen>) facing (Position of (Triggering unit))
Unit - Create 1 Kodo Beast for Player 12 (Brown) at (Center of Region_010_Copy <gen>) facing (Position of (Triggering unit))
Unit - Create 1 Kodo Beast for Player 12 (Brown) at (Center of Region_012_Copy <gen>) facing (Position of (Triggering unit))
Unit - Create 1 Kodo Beast for Player 12 (Brown) at (Center of Region_013_Copy <gen>) facing (Position of (Triggering unit))
Wait 5.00 seconds
Game - Display to (All players) the text: World 3: Level 4: Complete!
Wait 3.00 seconds
Game - Display to (All players) the text: Level 5: Don't Touch The Flames
Wait 2 seconds
Trigger - Run W3_Level5 <gen> (ignoring conditions)
W3 Level5
Events
Conditions
Actions
Unit - Create 1 Flying Machine for Player 11 (Dark Green) at (Center of Region_007_Copy <gen>) facing (Position of (Triggering unit))
Unit - Create 1 Flying Machine for Player 11 (Dark Green) at (Center of Region_008_Copy <gen>) facing (Position of (Triggering unit))
Unit - Create 1 Flying Machine for Player 11 (Dark Green) at (Center of Region_009_Copy <gen>) facing (Position of (Triggering unit))
Unit - Create 1 Flying Machine for Player 11 (Dark Green) at (Center of Region_010_Copy <gen>) facing (Position of (Triggering unit))
Unit - Create 1 Flying Machine for Player 11 (Dark Green) at (Center of Region_011_Copy <gen>) facing (Position of (Triggering unit))
Unit - Create 1 Flying Machine for Player 11 (Dark Green) at (Center of Region_012_Copy <gen>) facing (Position of (Triggering unit))
Unit - Create 1 Flying Machine for Player 11 (Dark Green) at (Center of Region_013_Copy <gen>) facing (Position of (Triggering unit))
Unit - Create 1 Flying Machine for Player 11 (Dark Green) at (Center of Region_007 <gen>) facing (Position of (Triggering unit))
Unit - Create 1 Flying Machine for Player 11 (Dark Green) at (Center of Region_008 <gen>) facing (Position of (Triggering unit))
Unit - Create 1 Flying Machine for Player 11 (Dark Green) at (Center of Region_009 <gen>) facing (Position of (Triggering unit))
Unit - Create 1 Flying Machine for Player 11 (Dark Green) at (Center of Region_010 <gen>) facing (Position of (Triggering unit))
Unit - Create 1 Flying Machine for Player 11 (Dark Green) at (Center of Region_011 <gen>) facing (Position of (Triggering unit))
Unit - Create 1 Flying Machine for Player 11 (Dark Green) at (Center of Region_012 <gen>) facing (Position of (Triggering unit))
Unit - Create 1 Flying Machine for Player 11 (Dark Green) at (Center of Region_013 <gen>) facing (Position of (Triggering unit))
Unit - Create 1 Flying Machine for Player 11 (Dark Green) at (Center of Region_000_Copy <gen>) facing (Position of (Triggering unit))
Unit - Create 1 Flying Machine for Player 11 (Dark Green) at (Center of Region_001_Copy <gen>) facing (Position of (Triggering unit))
Unit - Create 1 Flying Machine for Player 11 (Dark Green) at (Center of Region_002_Copy <gen>) facing (Position of (Triggering unit))
Unit - Create 1 Flying Machine for Player 11 (Dark Green) at (Center of Region_003_Copy <gen>) facing (Position of (Triggering unit))
Unit - Create 1 Flying Machine for Player 11 (Dark Green) at (Center of Region_004_Copy <gen>) facing (Position of (Triggering unit))
Unit - Create 1 Flying Machine for Player 11 (Dark Green) at (Center of Region_005_Copy <gen>) facing (Position of (Triggering unit))
Unit - Create 1 Flying Machine for Player 11 (Dark Green) at (Center of Region_006_Copy <gen>) facing (Position of (Triggering unit))
Unit - Create 1 Flying Machine for Player 11 (Dark Green) at (Center of Region_000 <gen>) facing (Position of (Triggering unit))
Unit - Create 1 Flying Machine for Player 11 (Dark Green) at (Center of Region_001 <gen>) facing (Position of (Triggering unit))
Unit - Create 1 Flying Machine for Player 11 (Dark Green) at (Center of Region_002 <gen>) facing (Position of (Triggering unit))
Unit - Create 1 Flying Machine for Player 11 (Dark Green) at (Center of Region_003 <gen>) facing (Position of (Triggering unit))
Unit - Create 1 Flying Machine for Player 11 (Dark Green) at (Center of Region_004 <gen>) facing (Position of (Triggering unit))
Unit - Create 1 Flying Machine for Player 11 (Dark Green) at (Center of Region_005 <gen>) facing (Position of (Triggering unit))
Unit - Create 1 Flying Machine for Player 11 (Dark Green) at (Center of Region_006 <gen>) facing (Position of (Triggering unit))
Unit - Create 1 Kodo Beast for Player 12 (Brown) at (Center of Region_003 <gen>) facing (Position of (Triggering unit))
Unit - Create 1 Kodo Beast for Player 12 (Brown) at (Center of Region_009 <gen>) facing (Position of (Triggering unit))
Unit - Create 1 Kodo Beast for Player 12 (Brown) at (Center of Region_002_Copy <gen>) facing (Position of (Triggering unit))
Unit - Create 1 Kodo Beast for Player 12 (Brown) at (Center of Region_011_Copy <gen>) facing (Position of (Triggering unit))
Wait 5.00 seconds
Unit - Create 1 Flying Machine for Player 11 (Dark Green) at (Center of Region_007_Copy <gen>) facing (Position of (Triggering unit))
Unit - Create 1 Flying Machine for Player 11 (Dark Green) at (Center of Region_008_Copy <gen>) facing (Position of (Triggering unit))
Unit - Create 1 Flying Machine for Player 11 (Dark Green) at (Center of Region_009_Copy <gen>) facing (Position of (Triggering unit))
Unit - Create 1 Flying Machine for Player 11 (Dark Green) at (Center of Region_010_Copy <gen>) facing (Position of (Triggering unit))
Unit - Create 1 Flying Machine for Player 11 (Dark Green) at (Center of Region_011_Copy <gen>) facing (Position of (Triggering unit))
Unit - Create 1 Flying Machine for Player 11 (Dark Green) at (Center of Region_012_Copy <gen>) facing (Position of (Triggering unit))
Unit - Create 1 Flying Machine for Player 11 (Dark Green) at (Center of Region_013_Copy <gen>) facing (Position of (Triggering unit))
Unit - Create 1 Flying Machine for Player 11 (Dark Green) at (Center of Region_007 <gen>) facing (Position of (Triggering unit))
Unit - Create 1 Flying Machine for Player 11 (Dark Green) at (Center of Region_008 <gen>) facing (Position of (Triggering unit))
Unit - Create 1 Flying Machine for Player 11 (Dark Green) at (Center of Region_009 <gen>) facing (Position of (Triggering unit))
Unit - Create 1 Flying Machine for Player 11 (Dark Green) at (Center of Region_010 <gen>) facing (Position of (Triggering unit))
Unit - Create 1 Flying Machine for Player 11 (Dark Green) at (Center of Region_011 <gen>) facing (Position of (Triggering unit))
Unit - Create 1 Flying Machine for Player 11 (Dark Green) at (Center of Region_012 <gen>) facing (Position of (Triggering unit))
Unit - Create 1 Flying Machine for Player 11 (Dark Green) at (Center of Region_013 <gen>) facing (Position of (Triggering unit))
Unit - Create 1 Flying Machine for Player 11 (Dark Green) at (Center of Region_000_Copy <gen>) facing (Position of (Triggering unit))
Unit - Create 1 Flying Machine for Player 11 (Dark Green) at (Center of Region_001_Copy <gen>) facing (Position of (Triggering unit))
Unit - Create 1 Flying Machine for Player 11 (Dark Green) at (Center of Region_002_Copy <gen>) facing (Position of (Triggering unit))
Unit - Create 1 Flying Machine for Player 11 (Dark Green) at (Center of Region_003_Copy <gen>) facing (Position of (Triggering unit))
Unit - Create 1 Flying Machine for Player 11 (Dark Green) at (Center of Region_004_Copy <gen>) facing (Position of (Triggering unit))
Unit - Create 1 Flying Machine for Player 11 (Dark Green) at (Center of Region_005_Copy <gen>) facing (Position of (Triggering unit))
Unit - Create 1 Flying Machine for Player 11 (Dark Green) at (Center of Region_006_Copy <gen>) facing (Position of (Triggering unit))
Unit - Create 1 Flying Machine for Player 11 (Dark Green) at (Center of Region_000 <gen>) facing (Position of (Triggering unit))
Unit - Create 1 Flying Machine for Player 11 (Dark Green) at (Center of Region_001 <gen>) facing (Position of (Triggering unit))
Unit - Create 1 Flying Machine for Player 11 (Dark Green) at (Center of Region_002 <gen>) facing (Position of (Triggering unit))
Unit - Create 1 Flying Machine for Player 11 (Dark Green) at (Center of Region_003 <gen>) facing (Position of (Triggering unit))
Unit - Create 1 Flying Machine for Player 11 (Dark Green) at (Center of Region_004 <gen>) facing (Position of (Triggering unit))
Unit - Create 1 Flying Machine for Player 11 (Dark Green) at (Center of Region_005 <gen>) facing (Position of (Triggering unit))
Unit - Create 1 Flying Machine for Player 11 (Dark Green) at (Center of Region_006 <gen>) facing (Position of (Triggering unit))
Unit - Create 1 Kodo Beast for Player 12 (Brown) at (Center of Region_012 <gen>) facing (Position of (Triggering unit))
Unit - Create 1 Kodo Beast for Player 12 (Brown) at (Center of Region_008 <gen>) facing (Position of (Triggering unit))
Unit - Create 1 Kodo Beast for Player 12 (Brown) at (Center of Region_009_Copy <gen>) facing (Position of (Triggering unit))
Unit - Create 1 Kodo Beast for Player 12 (Brown) at (Center of Region_011_Copy <gen>) facing (Position of (Triggering unit))
Wait 5.00 seconds
Unit - Create 1 Flying Machine for Player 11 (Dark Green) at (Center of Region_007_Copy <gen>) facing (Position of (Triggering unit))
Unit - Create 1 Flying Machine for Player 11 (Dark Green) at (Center of Region_008_Copy <gen>) facing (Position of (Triggering unit))
Unit - Create 1 Flying Machine for Player 11 (Dark Green) at (Center of Region_009_Copy <gen>) facing (Position of (Triggering unit))
Unit - Create 1 Flying Machine for Player 11 (Dark Green) at (Center of Region_010_Copy <gen>) facing (Position of (Triggering unit))
Unit - Create 1 Flying Machine for Player 11 (Dark Green) at (Center of Region_011_Copy <gen>) facing (Position of (Triggering unit))
Unit - Create 1 Flying Machine for Player 11 (Dark Green) at (Center of Region_012_Copy <gen>) facing (Position of (Triggering unit))
Unit - Create 1 Flying Machine for Player 11 (Dark Green) at (Center of Region_013_Copy <gen>) facing (Position of (Triggering unit))
Unit - Create 1 Flying Machine for Player 11 (Dark Green) at (Center of Region_007 <gen>) facing (Position of (Triggering unit))
Unit - Create 1 Flying Machine for Player 11 (Dark Green) at (Center of Region_008 <gen>) facing (Position of (Triggering unit))
Unit - Create 1 Flying Machine for Player 11 (Dark Green) at (Center of Region_009 <gen>) facing (Position of (Triggering unit))
Unit - Create 1 Flying Machine for Player 11 (Dark Green) at (Center of Region_010 <gen>) facing (Position of (Triggering unit))
Unit - Create 1 Flying Machine for Player 11 (Dark Green) at (Center of Region_011 <gen>) facing (Position of (Triggering unit))
Unit - Create 1 Flying Machine for Player 11 (Dark Green) at (Center of Region_012 <gen>) facing (Position of (Triggering unit))
Unit - Create 1 Flying Machine for Player 11 (Dark Green) at (Center of Region_013 <gen>) facing (Position of (Triggering unit))
Unit - Create 1 Flying Machine for Player 11 (Dark Green) at (Center of Region_000_Copy <gen>) facing (Position of (Triggering unit))
Unit - Create 1 Flying Machine for Player 11 (Dark Green) at (Center of Region_001_Copy <gen>) facing (Position of (Triggering unit))
Unit - Create 1 Flying Machine for Player 11 (Dark Green) at (Center of Region_002_Copy <gen>) facing (Position of (Triggering unit))
Unit - Create 1 Flying Machine for Player 11 (Dark Green) at (Center of Region_003_Copy <gen>) facing (Position of (Triggering unit))
Unit - Create 1 Flying Machine for Player 11 (Dark Green) at (Center of Region_004_Copy <gen>) facing (Position of (Triggering unit))
Unit - Create 1 Flying Machine for Player 11 (Dark Green) at (Center of Region_005_Copy <gen>) facing (Position of (Triggering unit))
Unit - Create 1 Flying Machine for Player 11 (Dark Green) at (Center of Region_006_Copy <gen>) facing (Position of (Triggering unit))
Unit - Create 1 Flying Machine for Player 11 (Dark Green) at (Center of Region_000 <gen>) facing (Position of (Triggering unit))
Unit - Create 1 Flying Machine for Player 11 (Dark Green) at (Center of Region_001 <gen>) facing (Position of (Triggering unit))
Unit - Create 1 Flying Machine for Player 11 (Dark Green) at (Center of Region_002 <gen>) facing (Position of (Triggering unit))
Unit - Create 1 Flying Machine for Player 11 (Dark Green) at (Center of Region_003 <gen>) facing (Position of (Triggering unit))
Unit - Create 1 Flying Machine for Player 11 (Dark Green) at (Center of Region_004 <gen>) facing (Position of (Triggering unit))
Unit - Create 1 Flying Machine for Player 11 (Dark Green) at (Center of Region_005 <gen>) facing (Position of (Triggering unit))
Unit - Create 1 Flying Machine for Player 11 (Dark Green) at (Center of Region_006 <gen>) facing (Position of (Triggering unit))
Unit - Create 1 Kodo Beast for Player 12 (Brown) at (Center of Region_001 <gen>) facing (Position of (Triggering unit))
Unit - Create 1 Kodo Beast for Player 12 (Brown) at (Center of Region_005 <gen>) facing (Position of (Triggering unit))
Unit - Create 1 Kodo Beast for Player 12 (Brown) at (Center of Region_003 <gen>) facing (Position of (Triggering unit))
Unit - Create 1 Kodo Beast for Player 12 (Brown) at (Center of Region_002_Copy <gen>) facing (Position of (Triggering unit))
Unit - Create 1 Kodo Beast for Player 12 (Brown) at (Center of Region_004_Copy <gen>) facing (Position of (Triggering unit))
Wait 5.00 seconds
Game - Display to (All players) the text: World 3: Level 5: Completed!
Wait 2.00 seconds
Game - Display to (All players) the text: •••WORLD 3: COMPLETE•••
Wait 2.00 seconds
Hero - Instantly revive SS4 Sayin 0000 <gen> at (Random point in Region_061 <gen>) , Show revival graphics
Hero - Instantly revive SS4 Sayin 0001 <gen> at (Random point in Region_061 <gen>) , Show revival graphics
Hero - Instantly revive SS4 Sayin 0002 <gen> at (Random point in Region_061 <gen>) , Show revival graphics
Hero - Instantly revive SS4 Sayin 0003 <gen> at (Random point in Region_061 <gen>) , Show revival graphics
Hero - Instantly revive SS4 Sayin 0004 <gen> at (Random point in Region_061 <gen>) , Show revival graphics
Hero - Instantly revive SS4 Sayin 0005 <gen> at (Random point in Region_061 <gen>) , Show revival graphics
Hero - Instantly revive SS4 Sayin 0006 <gen> at (Random point in Region_061 <gen>) , Show revival graphics
Hero - Instantly revive SS4 Sayin 0007 <gen> at (Random point in Region_061 <gen>) , Show revival graphics
Hero - Instantly revive SS4 Sayin 0008 <gen> at (Random point in Region_061 <gen>) , Show revival graphics
Wait 2.00 seconds
Hero - Add 400 experience to SS4 Sayin 0000 <gen> , Show level-up graphics
Hero - Add 400 experience to SS4 Sayin 0001 <gen> , Show level-up graphics
Hero - Add 400 experience to SS4 Sayin 0002 <gen> , Show level-up graphics
Hero - Add 400 experience to SS4 Sayin 0003 <gen> , Show level-up graphics
Hero - Add 400 experience to SS4 Sayin 0004 <gen> , Show level-up graphics
Hero - Add 400 experience to SS4 Sayin 0005 <gen> , Show level-up graphics
Hero - Add 400 experience to SS4 Sayin 0006 <gen> , Show level-up graphics
Hero - Add 400 experience to SS4 Sayin 0007 <gen> , Show level-up graphics
Hero - Add 400 experience to SS4 Sayin 0008 <gen> , Show level-up graphics
Wait 2.00 seconds
Trigger - Run W4_Level1 <gen> (ignoring conditions)
W4 Level1
Events
Conditions
Actions
Environment - Turn (Last created weather effect) Off
Environment - Create at Region_061 <gen> the weather effect Dalaran Shield
Environment - Turn (Last created weather effect) On
Environment - Create at (Current camera bounds) the weather effect Rays Of Moonlight
Environment - Turn (Last created weather effect) On
Wait 2 seconds
Trigger - Turn on jump <gen>
Trigger - Turn on jump_Copy_2 <gen>
Trigger - Turn on jump_Copy_3 <gen>
Trigger - Turn on jump_Copy_4 <gen>
Trigger - Turn on jump_Copy_5 <gen>
Trigger - Turn on jump_Copy_6 <gen>
Trigger - Turn on jump_Copy_6_Copy_2 <gen>
Trigger - Turn on jump_Copy_6_Copy <gen>
Game - Display to (All players) the text: Got "Jump Ability" Again. Press ESC to Activate It
Wait 5.00 seconds
Game - Display to (All players) the text: Now Entering..World 4: Evil Base
Wait 3.00 seconds
Game - Display to (All players) the text: Level 1: Dirty Mages
Wait 2 seconds
Unit - Create 1 Crypt Fiend for Player 12 (Brown) at (Center of Region_000 <gen>) facing (Position of (Triggering unit))
Unit - Create 1 Crypt Fiend for Player 12 (Brown) at (Center of Region_001 <gen>) facing (Position of (Triggering unit))
Unit - Create 1 Crypt Fiend for Player 12 (Brown) at (Center of Region_002 <gen>) facing (Position of (Triggering unit))
Unit - Create 1 Crypt Fiend for Player 12 (Brown) at (Center of Region_003 <gen>) facing (Position of (Triggering unit))
Unit - Create 1 Crypt Fiend for Player 12 (Brown) at (Center of Region_004 <gen>) facing (Position of (Triggering unit))
Unit - Create 1 Crypt Fiend for Player 12 (Brown) at (Center of Region_005 <gen>) facing (Position of (Triggering unit))
Unit - Create 1 Crypt Fiend for Player 12 (Brown) at (Center of Region_006 <gen>) facing (Position of (Triggering unit))
Unit - Create 1 Gargoyle for Player 11 (Dark Green) at (Center of Region_000_Copy <gen>) facing (Position of (Triggering unit))
Unit - Create 1 Gargoyle for Player 11 (Dark Green) at (Center of Region_001_Copy <gen>) facing (Position of (Triggering unit))
Unit - Create 1 Gargoyle for Player 11 (Dark Green) at (Center of Region_002_Copy <gen>) facing (Position of (Triggering unit))
Unit - Create 1 Gargoyle for Player 11 (Dark Green) at (Center of Region_003_Copy <gen>) facing (Position of (Triggering unit))
Unit - Create 1 Gargoyle for Player 11 (Dark Green) at (Center of Region_004_Copy <gen>) facing (Position of (Triggering unit))
Unit - Create 1 Gargoyle for Player 11 (Dark Green) at (Center of Region_005_Copy <gen>) facing (Position of (Triggering unit))
Unit - Create 1 Gargoyle for Player 11 (Dark Green) at (Center of Region_006_Copy <gen>) facing (Position of (Triggering unit))
Wait 4.00 seconds
Unit - Create 1 Crypt Fiend for Player 12 (Brown) at (Center of Region_000 <gen>) facing (Position of (Triggering unit))
Unit - Create 1 Crypt Fiend for Player 12 (Brown) at (Center of Region_001 <gen>) facing (Position of (Triggering unit))
Unit - Create 1 Crypt Fiend for Player 12 (Brown) at (Center of Region_002_Copy <gen>) facing (Position of (Triggering unit))
Unit - Create 1 Crypt Fiend for Player 12 (Brown) at (Center of Region_003_Copy <gen>) facing (Position of (Triggering unit))
Unit - Create 1 Crypt Fiend for Player 12 (Brown) at (Center of Region_004_Copy <gen>) facing (Position of (Triggering unit))
Unit - Create 1 Crypt Fiend for Player 12 (Brown) at (Center of Region_005 <gen>) facing (Position of (Triggering unit))
Unit - Create 1 Crypt Fiend for Player 12 (Brown) at (Center of Region_006 <gen>) facing (Position of (Triggering unit))
Unit - Create 1 Gargoyle for Player 11 (Dark Green) at (Center of Region_000_Copy <gen>) facing (Position of (Triggering unit))
Unit - Create 1 Gargoyle for Player 11 (Dark Green) at (Center of Region_001_Copy <gen>) facing (Position of (Triggering unit))
Unit - Create 1 Gargoyle for Player 11 (Dark Green) at (Center of Region_002 <gen>) facing (Position of (Triggering unit))
Unit - Create 1 Gargoyle for Player 11 (Dark Green) at (Center of Region_003 <gen>) facing (Position of (Triggering unit))
Unit - Create 1 Gargoyle for Player 11 (Dark Green) at (Center of Region_004 <gen>) facing (Position of (Triggering unit))
Unit - Create 1 Gargoyle for Player 11 (Dark Green) at (Center of Region_005_Copy <gen>) facing (Position of (Triggering unit))
Unit - Create 1 Gargoyle for Player 11 (Dark Green) at (Center of Region_006_Copy <gen>) facing (Position of (Triggering unit))
Wait 4.00 seconds
Unit - Create 1 Crypt Fiend for Player 12 (Brown) at (Center of Region_000_Copy <gen>) facing (Position of (Triggering unit))
Unit - Create 1 Crypt Fiend for Player 12 (Brown) at (Center of Region_001_Copy <gen>) facing (Position of (Triggering unit))
Unit - Create 1 Crypt Fiend for Player 12 (Brown) at (Center of Region_002_Copy <gen>) facing (Position of (Triggering unit))
Unit - Create 1 Crypt Fiend for Player 12 (Brown) at (Center of Region_003 <gen>) facing (Position of (Triggering unit))
Unit - Create 1 Crypt Fiend for Player 12 (Brown) at (Center of Region_004 <gen>) facing (Position of (Triggering unit))
Unit - Create 1 Crypt Fiend for Player 12 (Brown) at (Center of Region_005 <gen>) facing (Position of (Triggering unit))
Unit - Create 1 Crypt Fiend for Player 12 (Brown) at (Center of Region_006 <gen>) facing (Position of (Triggering unit))
Unit - Create 1 Gargoyle for Player 11 (Dark Green) at (Center of Region_000 <gen>) facing (Position of (Triggering unit))
Unit - Create 1 Gargoyle for Player 11 (Dark Green) at (Center of Region_001 <gen>) facing (Position of (Triggering unit))
Unit - Create 1 Gargoyle for Player 11 (Dark Green) at (Center of Region_002 <gen>) facing (Position of (Triggering unit))
Unit - Create 1 Gargoyle for Player 11 (Dark Green) at (Center of Region_003_Copy <gen>) facing (Position of (Triggering unit))
Unit - Create 1 Gargoyle for Player 11 (Dark Green) at (Center of Region_004 <gen>) facing (Position of (Triggering unit))
Unit - Create 1 Gargoyle for Player 11 (Dark Green) at (Center of Region_005 <gen>) facing (Position of (Triggering unit))
Unit - Create 1 Gargoyle for Player 11 (Dark Green) at (Center of Region_006 <gen>) facing (Position of (Triggering unit))
Wait 5.00 seconds
Game - Display to (All players) the text: World 4: Level 1: Complete!
Wait 3.00 seconds
Game - Display to (All players) the text: Level 2: AHHHHHHHHHH
Wait 2 seconds
Trigger - Run W4_Level2 <gen> (ignoring conditions)
W4 Level2
Events
Conditions
Actions
Unit - Create 1 Crypt Fiend for Player 12 (Brown) at (Center of Region_000 <gen>) facing (Position of (Triggering unit))
Unit - Create 1 Crypt Fiend for Player 12 (Brown) at (Center of Region_001 <gen>) facing (Position of (Triggering unit))
Unit - Create 1 Crypt Fiend for Player 12 (Brown) at (Center of Region_002 <gen>) facing (Position of (Triggering unit))
Unit - Create 1 Crypt Fiend for Player 12 (Brown) at (Center of Region_003 <gen>) facing (Position of (Triggering unit))
Unit - Create 1 Crypt Fiend for Player 12 (Brown) at (Center of Region_004 <gen>) facing (Position of (Triggering unit))
Unit - Create 1 Crypt Fiend for Player 12 (Brown) at (Center of Region_005 <gen>) facing (Position of (Triggering unit))
Unit - Create 1 Crypt Fiend for Player 12 (Brown) at (Center of Region_006 <gen>) facing (Position of (Triggering unit))
Wait 2 seconds
Unit - Create 1 Gargoyle for Player 11 (Dark Green) at (Center of Region_000 <gen>) facing (Position of (Triggering unit))
Unit - Create 1 Gargoyle for Player 11 (Dark Green) at (Center of Region_001 <gen>) facing (Position of (Triggering unit))
Unit - Create 1 Gargoyle for Player 11 (Dark Green) at (Center of Region_002 <gen>) facing (Position of (Triggering unit))
Unit - Create 1 Gargoyle for Player 11 (Dark Green) at (Center of Region_003 <gen>) facing (Position of (Triggering unit))
Unit - Create 1 Gargoyle for Player 11 (Dark Green) at (Center of Region_004 <gen>) facing (Position of (Triggering unit))
Unit - Create 1 Gargoyle for Player 11 (Dark Green) at (Center of Region_005 <gen>) facing (Position of (Triggering unit))
Unit - Create 1 Gargoyle for Player 11 (Dark Green) at (Center of Region_006 <gen>) facing (Position of (Triggering unit))
Wait 2 seconds
Unit - Create 1 Crypt Fiend for Player 12 (Brown) at (Center of Region_000 <gen>) facing (Position of (Triggering unit))
Unit - Create 1 Crypt Fiend for Player 12 (Brown) at (Center of Region_001 <gen>) facing (Position of (Triggering unit))
Unit - Create 1 Crypt Fiend for Player 12 (Brown) at (Center of Region_002 <gen>) facing (Position of (Triggering unit))
Unit - Create 1 Crypt Fiend for Player 12 (Brown) at (Center of Region_003 <gen>) facing (Position of (Triggering unit))
Unit - Create 1 Crypt Fiend for Player 12 (Brown) at (Center of Region_004 <gen>) facing (Position of (Triggering unit))
Unit - Create 1 Crypt Fiend for Player 12 (Brown) at (Center of Region_005 <gen>) facing (Position of (Triggering unit))
Unit - Create 1 Crypt Fiend for Player 12 (Brown) at (Center of Region_006 <gen>) facing (Position of (Triggering unit))
Wait 2 seconds
Unit - Create 1 Gargoyle for Player 11 (Dark Green) at (Center of Region_000 <gen>) facing (Position of (Triggering unit))
Unit - Create 1 Gargoyle for Player 11 (Dark Green) at (Center of Region_001 <gen>) facing (Position of (Triggering unit))
Unit - Create 1 Crypt Fiend for Player 12 (Brown) at (Center of Region_002 <gen>) facing (Position of (Triggering unit))
Unit - Create 1 Gargoyle for Player 11 (Dark Green) at (Center of Region_003 <gen>) facing (Position of (Triggering unit))
Unit - Create 1 Gargoyle for Player 11 (Dark Green) at (Center of Region_004 <gen>) facing (Position of (Triggering unit))
Unit - Create 1 Crypt Fiend for Player 12 (Brown) at (Center of Region_005 <gen>) facing (Position of (Triggering unit))
Unit - Create 1 Gargoyle for Player 11 (Dark Green) at (Center of Region_006 <gen>) facing (Position of (Triggering unit))
Wait 2 seconds
Unit - Create 1 Crypt Fiend for Player 12 (Brown) at (Center of Region_000 <gen>) facing (Position of (Triggering unit))
Unit - Create 1 Gargoyle for Player 11 (Dark Green) at (Center of Region_001 <gen>) facing (Position of (Triggering unit))
Unit - Create 1 Crypt Fiend for Player 12 (Brown) at (Center of Region_002 <gen>) facing (Position of (Triggering unit))
Unit - Create 1 Crypt Fiend for Player 12 (Brown) at (Center of Region_003 <gen>) facing (Position of (Triggering unit))
Unit - Create 1 Crypt Fiend for Player 12 (Brown) at (Center of Region_004 <gen>) facing (Position of (Triggering unit))
Unit - Create 1 Crypt Fiend for Player 12 (Brown) at (Center of Region_005 <gen>) facing (Position of (Triggering unit))
Unit - Create 1 Gargoyle for Player 11 (Dark Green) at (Center of Region_006 <gen>) facing (Position of (Triggering unit))
Wait 2 seconds
Unit - Create 1 Gargoyle for Player 11 (Dark Green) at (Center of Region_000 <gen>) facing (Position of (Triggering unit))
Unit - Create 1 Gargoyle for Player 11 (Dark Green) at (Center of Region_001 <gen>) facing (Position of (Triggering unit))
Unit - Create 1 Crypt Fiend for Player 12 (Brown) at (Center of Region_002 <gen>) facing (Position of (Triggering unit))
Unit - Create 1 Crypt Fiend for Player 12 (Brown) at (Center of Region_003 <gen>) facing (Position of (Triggering unit))
Unit - Create 1 Gargoyle for Player 11 (Dark Green) at (Center of Region_004 <gen>) facing (Position of (Triggering unit))
Unit - Create 1 Gargoyle for Player 11 (Dark Green) at (Center of Region_005 <gen>) facing (Position of (Triggering unit))
Unit - Create 1 Gargoyle for Player 11 (Dark Green) at (Center of Region_006 <gen>) facing (Position of (Triggering unit))
Wait 2 seconds
Unit - Create 1 Gargoyle for Player 11 (Dark Green) at (Center of Region_000 <gen>) facing (Position of (Triggering unit))
Unit - Create 1 Crypt Fiend for Player 12 (Brown) at (Center of Region_001 <gen>) facing (Position of (Triggering unit))
Unit - Create 1 Crypt Fiend for Player 12 (Brown) at (Center of Region_002 <gen>) facing (Position of (Triggering unit))
Unit - Create 1 Crypt Fiend for Player 12 (Brown) at (Center of Region_003 <gen>) facing (Position of (Triggering unit))
Unit - Create 1 Crypt Fiend for Player 12 (Brown) at (Center of Region_004 <gen>) facing (Position of (Triggering unit))
Unit - Create 1 Crypt Fiend for Player 12 (Brown) at (Center of Region_005 <gen>) facing (Position of (Triggering unit))
Unit - Create 1 Gargoyle for Player 11 (Dark Green) at (Center of Region_006 <gen>) facing (Position of (Triggering unit))
Wait 2 seconds
Unit - Create 1 Gargoyle for Player 11 (Dark Green) at (Center of Region_000 <gen>) facing (Position of (Triggering unit))
Unit - Create 1 Crypt Fiend for Player 12 (Brown) at (Center of Region_001 <gen>) facing (Position of (Triggering unit))
Unit - Create 1 Gargoyle for Player 11 (Dark Green) at (Center of Region_002 <gen>) facing (Position of (Triggering unit))
Unit - Create 1 Crypt Fiend for Player 12 (Brown) at (Center of Region_003 <gen>) facing (Position of (Triggering unit))
Unit - Create 1 Gargoyle for Player 11 (Dark Green) at (Center of Region_004 <gen>) facing (Position of (Triggering unit))
Unit - Create 1 Crypt Fiend for Player 12 (Brown) at (Center of Region_005 <gen>) facing (Position of (Triggering unit))
Unit - Create 1 Gargoyle for Player 11 (Dark Green) at (Center of Region_006 <gen>) facing (Position of (Triggering unit))
Wait 2 seconds
Unit - Create 1 Crypt Fiend for Player 12 (Brown) at (Center of Region_000 <gen>) facing (Position of (Triggering unit))
Unit - Create 1 Gargoyle for Player 11 (Dark Green) at (Center of Region_001 <gen>) facing (Position of (Triggering unit))
Unit - Create 1 Gargoyle for Player 11 (Dark Green) at (Center of Region_002 <gen>) facing (Position of (Triggering unit))
Unit - Create 1 Gargoyle for Player 11 (Dark Green) at (Center of Region_003 <gen>) facing (Position of (Triggering unit))
Unit - Create 1 Crypt Fiend for Player 12 (Brown) at (Center of Region_004 <gen>) facing (Position of (Triggering unit))
Unit - Create 1 Crypt Fiend for Player 12 (Brown) at (Center of Region_005 <gen>) facing (Position of (Triggering unit))
Unit - Create 1 Crypt Fiend for Player 12 (Brown) at (Center of Region_006 <gen>) facing (Position of (Triggering unit))
Wait 2 seconds
Unit - Create 1 Gargoyle for Player 11 (Dark Green) at (Center of Region_000 <gen>) facing (Position of (Triggering unit))
Unit - Create 1 Gargoyle for Player 11 (Dark Green) at (Center of Region_001 <gen>) facing (Position of (Triggering unit))
Unit - Create 1 Gargoyle for Player 11 (Dark Green) at (Center of Region_002 <gen>) facing (Position of (Triggering unit))
Unit - Create 1 Gargoyle for Player 11 (Dark Green) at (Center of Region_003 <gen>) facing (Position of (Triggering unit))
Unit - Create 1 Gargoyle for Player 11 (Dark Green) at (Center of Region_004 <gen>) facing (Position of (Triggering unit))
Unit - Create 1 Crypt Fiend for Player 12 (Brown) at (Center of Region_005 <gen>) facing (Position of (Triggering unit))
Unit - Create 1 Crypt Fiend for Player 12 (Brown) at (Center of Region_006 <gen>) facing (Position of (Triggering unit))
Wait 5.00 seconds
Game - Display to (All players) the text: World 4: Level 2: Complete!
Wait 3.00 seconds
Game - Display to (All players) the text: Level 3: The Final Stretch
Wait 2 seconds
Trigger - Run W4_Level3 <gen> (ignoring conditions)
W4 Level3
Events
Conditions
Actions
Unit - Create 1 Crypt Fiend for Player 12 (Brown) at (Center of Region_000 <gen>) facing (Position of (Triggering unit))
Unit - Create 1 Crypt Fiend for Player 12 (Brown) at (Center of Region_001 <gen>) facing (Position of (Triggering unit))
Unit - Create 1 Crypt Fiend for Player 12 (Brown) at (Center of Region_002 <gen>) facing (Position of (Triggering unit))
Unit - Create 1 Crypt Fiend for Player 12 (Brown) at (Center of Region_003 <gen>) facing (Position of (Triggering unit))
Unit - Create 1 Crypt Fiend for Player 12 (Brown) at (Center of Region_004 <gen>) facing (Position of (Triggering unit))
Unit - Create 1 Crypt Fiend for Player 12 (Brown) at (Center of Region_005 <gen>) facing (Position of (Triggering unit))
Unit - Create 1 Crypt Fiend for Player 12 (Brown) at (Center of Region_006 <gen>) facing (Position of (Triggering unit))
Unit - Create 1 Gargoyle for Player 11 (Dark Green) at (Center of Region_000 <gen>) facing (Position of (Triggering unit))
Unit - Create 1 Gargoyle for Player 11 (Dark Green) at (Center of Region_002 <gen>) facing (Position of (Triggering unit))
Unit - Create 1 Gargoyle for Player 11 (Dark Green) at (Center of Region_003 <gen>) facing (Position of (Triggering unit))
Unit - Create 1 Gargoyle for Player 11 (Dark Green) at (Center of Region_004 <gen>) facing (Position of (Triggering unit))
Unit - Create 1 Gargoyle for Player 11 (Dark Green) at (Center of Region_006 <gen>) facing (Position of (Triggering unit))
Wait 2 seconds
Unit - Create 1 Crypt Fiend for Player 12 (Brown) at (Center of Region_000 <gen>) facing (Position of (Triggering unit))
Unit - Create 1 Crypt Fiend for Player 12 (Brown) at (Center of Region_001 <gen>) facing (Position of (Triggering unit))
Unit - Create 1 Crypt Fiend for Player 12 (Brown) at (Center of Region_002 <gen>) facing (Position of (Triggering unit))
Unit - Create 1 Crypt Fiend for Player 12 (Brown) at (Center of Region_003 <gen>) facing (Position of (Triggering unit))
Unit - Create 1 Crypt Fiend for Player 12 (Brown) at (Center of Region_004 <gen>) facing (Position of (Triggering unit))
Unit - Create 1 Crypt Fiend for Player 12 (Brown) at (Center of Region_005 <gen>) facing (Position of (Triggering unit))
Unit - Create 1 Crypt Fiend for Player 12 (Brown) at (Center of Region_006 <gen>) facing (Position of (Triggering unit))
Unit - Create 1 Gargoyle for Player 11 (Dark Green) at (Center of Region_000 <gen>) facing (Position of (Triggering unit))
Unit - Create 1 Gargoyle for Player 11 (Dark Green) at (Center of Region_001 <gen>) facing (Position of (Triggering unit))
Unit - Create 1 Gargoyle for Player 11 (Dark Green) at (Center of Region_003 <gen>) facing (Position of (Triggering unit))
Unit - Create 1 Gargoyle for Player 11 (Dark Green) at (Center of Region_005 <gen>) facing (Position of (Triggering unit))
Unit - Create 1 Gargoyle for Player 11 (Dark Green) at (Center of Region_006 <gen>) facing (Position of (Triggering unit))
Wait 2 seconds
Unit - Create 1 Crypt Fiend for Player 12 (Brown) at (Center of Region_000 <gen>) facing (Position of (Triggering unit))
Unit - Create 1 Crypt Fiend for Player 12 (Brown) at (Center of Region_001 <gen>) facing (Position of (Triggering unit))
Unit - Create 1 Crypt Fiend for Player 12 (Brown) at (Center of Region_002 <gen>) facing (Position of (Triggering unit))
Unit - Create 1 Crypt Fiend for Player 12 (Brown) at (Center of Region_003 <gen>) facing (Position of (Triggering unit))
Unit - Create 1 Crypt Fiend for Player 12 (Brown) at (Center of Region_004 <gen>) facing (Position of (Triggering unit))
Unit - Create 1 Crypt Fiend for Player 12 (Brown) at (Center of Region_005 <gen>) facing (Position of (Triggering unit))
Unit - Create 1 Crypt Fiend for Player 12 (Brown) at (Center of Region_006 <gen>) facing (Position of (Triggering unit))
Unit - Create 1 Gargoyle for Player 11 (Dark Green) at (Center of Region_000 <gen>) facing (Position of (Triggering unit))
Unit - Create 1 Gargoyle for Player 11 (Dark Green) at (Center of Region_001 <gen>) facing (Position of (Triggering unit))
Unit - Create 1 Gargoyle for Player 11 (Dark Green) at (Center of Region_002 <gen>) facing (Position of (Triggering unit))
Unit - Create 1 Gargoyle for Player 11 (Dark Green) at (Center of Region_004 <gen>) facing (Position of (Triggering unit))
Unit - Create 1 Gargoyle for Player 11 (Dark Green) at (Center of Region_005 <gen>) facing (Position of (Triggering unit))
Unit - Create 1 Gargoyle for Player 11 (Dark Green) at (Center of Region_006 <gen>) facing (Position of (Triggering unit))
Wait 2 seconds
Unit - Create 1 Crypt Fiend for Player 12 (Brown) at (Center of Region_000 <gen>) facing (Position of (Triggering unit))
Unit - Create 1 Crypt Fiend for Player 12 (Brown) at (Center of Region_001 <gen>) facing (Position of (Triggering unit))
Unit - Create 1 Crypt Fiend for Player 12 (Brown) at (Center of Region_002 <gen>) facing (Position of (Triggering unit))
Unit - Create 1 Crypt Fiend for Player 12 (Brown) at (Center of Region_003 <gen>) facing (Position of (Triggering unit))
Unit - Create 1 Crypt Fiend for Player 12 (Brown) at (Center of Region_004 <gen>) facing (Position of (Triggering unit))
Unit - Create 1 Crypt Fiend for Player 12 (Brown) at (Center of Region_005 <gen>) facing (Position of (Triggering unit))
Unit - Create 1 Crypt Fiend for Player 12 (Brown) at (Center of Region_006 <gen>) facing (Position of (Triggering unit))
Unit - Create 1 Gargoyle for Player 11 (Dark Green) at (Center of Region_001 <gen>) facing (Position of (Triggering unit))
Unit - Create 1 Gargoyle for Player 11 (Dark Green) at (Center of Region_002 <gen>) facing (Position of (Triggering unit))
Unit - Create 1 Gargoyle for Player 11 (Dark Green) at (Center of Region_003 <gen>) facing (Position of (Triggering unit))
Unit - Create 1 Gargoyle for Player 11 (Dark Green) at (Center of Region_004 <gen>) facing (Position of (Triggering unit))
Unit - Create 1 Gargoyle for Player 11 (Dark Green) at (Center of Region_005 <gen>) facing (Position of (Triggering unit))
Wait 2 seconds
Unit - Create 1 Crypt Fiend for Player 12 (Brown) at (Center of Region_000 <gen>) facing (Position of (Triggering unit))
Unit - Create 1 Crypt Fiend for Player 12 (Brown) at (Center of Region_001 <gen>) facing (Position of (Triggering unit))
Unit - Create 1 Crypt Fiend for Player 12 (Brown) at (Center of Region_002 <gen>) facing (Position of (Triggering unit))
Unit - Create 1 Crypt Fiend for Player 12 (Brown) at (Center of Region_004 <gen>) facing (Position of (Triggering unit))
Unit - Create 1 Crypt Fiend for Player 12 (Brown) at (Center of Region_005 <gen>) facing (Position of (Triggering unit))
Unit - Create 1 Crypt Fiend for Player 12 (Brown) at (Center of Region_006 <gen>) facing (Position of (Triggering unit))
Unit - Create 1 Gargoyle for Player 11 (Dark Green) at (Center of Region_000 <gen>) facing (Position of (Triggering unit))
Unit - Create 1 Gargoyle for Player 11 (Dark Green) at (Center of Region_001 <gen>) facing (Position of (Triggering unit))
Unit - Create 1 Gargoyle for Player 11 (Dark Green) at (Center of Region_002 <gen>) facing (Position of (Triggering unit))
Unit - Create 1 Gargoyle for Player 11 (Dark Green) at (Center of Region_003 <gen>) facing (Position of (Triggering unit))
Unit - Create 1 Gargoyle for Player 11 (Dark Green) at (Center of Region_004 <gen>) facing (Position of (Triggering unit))
Unit - Create 1 Gargoyle for Player 11 (Dark Green) at (Center of Region_005 <gen>) facing (Position of (Triggering unit))
Unit - Create 1 Gargoyle for Player 11 (Dark Green) at (Center of Region_006 <gen>) facing (Position of (Triggering unit))
Wait 2 seconds
Unit - Create 1 Crypt Fiend for Player 12 (Brown) at (Center of Region_000 <gen>) facing (Position of (Triggering unit))
Unit - Create 1 Crypt Fiend for Player 12 (Brown) at (Center of Region_001 <gen>) facing (Position of (Triggering unit))
Unit - Create 1 Crypt Fiend for Player 12 (Brown) at (Center of Region_002 <gen>) facing (Position of (Triggering unit))
Unit - Create 1 Crypt Fiend for Player 12 (Brown) at (Center of Region_003 <gen>) facing (Position of (Triggering unit))
Unit - Create 1 Crypt Fiend for Player 12 (Brown) at (Center of Region_004 <gen>) facing (Position of (Triggering unit))
Unit - Create 1 Crypt Fiend for Player 12 (Brown) at (Center of Region_005 <gen>) facing (Position of (Triggering unit))
Unit - Create 1 Crypt Fiend for Player 12 (Brown) at (Center of Region_006 <gen>) facing (Position of (Triggering unit))
Unit - Create 1 Gargoyle for Player 11 (Dark Green) at (Center of Region_000 <gen>) facing (Position of (Triggering unit))
Unit - Create 1 Gargoyle for Player 11 (Dark Green) at (Center of Region_001 <gen>) facing (Position of (Triggering unit))
Unit - Create 1 Gargoyle for Player 11 (Dark Green) at (Center of Region_002 <gen>) facing (Position of (Triggering unit))
Unit - Create 1 Gargoyle for Player 11 (Dark Green) at (Center of Region_004 <gen>) facing (Position of (Triggering unit))
Unit - Create 1 Gargoyle for Player 11 (Dark Green) at (Center of Region_005 <gen>) facing (Position of (Triggering unit))
Unit - Create 1 Gargoyle for Player 11 (Dark Green) at (Center of Region_006 <gen>) facing (Position of (Triggering unit))
Wait 2 seconds
Unit - Create 1 Crypt Fiend for Player 12 (Brown) at (Center of Region_001 <gen>) facing (Position of (Triggering unit))
Unit - Create 1 Crypt Fiend for Player 12 (Brown) at (Center of Region_002 <gen>) facing (Position of (Triggering unit))
Unit - Create 1 Crypt Fiend for Player 12 (Brown) at (Center of Region_003 <gen>) facing (Position of (Triggering unit))
Unit - Create 1 Crypt Fiend for Player 12 (Brown) at (Center of Region_004 <gen>) facing (Position of (Triggering unit))
Unit - Create 1 Crypt Fiend for Player 12 (Brown) at (Center of Region_005 <gen>) facing (Position of (Triggering unit))
Unit - Create 1 Crypt Fiend for Player 12 (Brown) at (Center of Region_006 <gen>) facing (Position of (Triggering unit))
Unit - Create 1 Gargoyle for Player 11 (Dark Green) at (Center of Region_000 <gen>) facing (Position of (Triggering unit))
Unit - Create 1 Gargoyle for Player 11 (Dark Green) at (Center of Region_001 <gen>) facing (Position of (Triggering unit))
Unit - Create 1 Gargoyle for Player 11 (Dark Green) at (Center of Region_002 <gen>) facing (Position of (Triggering unit))
Unit - Create 1 Gargoyle for Player 11 (Dark Green) at (Center of Region_003 <gen>) facing (Position of (Triggering unit))
Unit - Create 1 Gargoyle for Player 11 (Dark Green) at (Center of Region_004 <gen>) facing (Position of (Triggering unit))
Unit - Create 1 Gargoyle for Player 11 (Dark Green) at (Center of Region_005 <gen>) facing (Position of (Triggering unit))
Wait 2 seconds
Unit - Create 1 Crypt Fiend for Player 12 (Brown) at (Center of Region_000 <gen>) facing (Position of (Triggering unit))
Unit - Create 1 Crypt Fiend for Player 12 (Brown) at (Center of Region_001 <gen>) facing (Position of (Triggering unit))
Unit - Create 1 Crypt Fiend for Player 12 (Brown) at (Center of Region_002 <gen>) facing (Position of (Triggering unit))
Unit - Create 1 Crypt Fiend for Player 12 (Brown) at (Center of Region_003 <gen>) facing (Position of (Triggering unit))
Unit - Create 1 Crypt Fiend for Player 12 (Brown) at (Center of Region_004 <gen>) facing (Position of (Triggering unit))
Unit - Create 1 Crypt Fiend for Player 12 (Brown) at (Center of Region_005 <gen>) facing (Position of (Triggering unit))
Unit - Create 1 Crypt Fiend for Player 12 (Brown) at (Center of Region_006 <gen>) facing (Position of (Triggering unit))
Unit - Create 1 Gargoyle for Player 11 (Dark Green) at (Center of Region_000 <gen>) facing (Position of (Triggering unit))
Unit - Create 1 Gargoyle for Player 11 (Dark Green) at (Center of Region_002 <gen>) facing (Position of (Triggering unit))
Unit - Create 1 Gargoyle for Player 11 (Dark Green) at (Center of Region_004 <gen>) facing (Position of (Triggering unit))
Unit - Create 1 Gargoyle for Player 11 (Dark Green) at (Center of Region_006 <gen>) facing (Position of (Triggering unit))
Wait 5.00 seconds
Game - Display to (All players) the text: Congratulations! You Have Beaten All 18 Levels!
Wait 3.00 seconds
Game - Display to (All players) the text: Made By: gameslayer001 Edited By:albinokitty
Wait 5.00 seconds
Game - Victory Player 1 (Red) ( Show dialogs, Skip scores)
Game - Victory Player 2 (Blue) ( Show dialogs, Skip scores)
Game - Victory Player 3 (Teal) ( Show dialogs, Skip scores)
Game - Victory Player 4 (Purple) ( Show dialogs, Skip scores)
Game - Victory Player 5 (Yellow) ( Show dialogs, Skip scores)
Game - Victory Player 6 (Orange) ( Show dialogs, Skip scores)
Game - Victory Player 7 (Green) ( Show dialogs, Skip scores)
Game - Victory Player 8 (Pink) ( Show dialogs, Skip scores)
Game - Victory Player 9 (Gray) ( Show dialogs, Skip scores)
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