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Triggers
New and Upgraded.w3x
Variables
Initialization
Melee Initialization
Untitled Trigger 001
Untitled Trigger 002
Untitled Trigger 003
Name
Type
is_array
initial_value
Footman
unitcode
No
Default melee game initialization for all players
Melee Initialization
Events
Map initialization
Conditions
Actions
Melee Game - Use melee time of day (for all players)
Melee Game - Limit Heroes to 1 per Hero-type (for all players)
Melee Game - Give trained Heroes a Scroll of Town Portal (for all players)
Melee Game - Set starting resources (for all players)
Melee Game - Remove creeps and critters from used start locations (for all players)
Melee Game - Create starting units (for all players)
Melee Game - Run melee AI scripts (for computer players)
Melee Game - Enforce victory/defeat conditions (for all players)
Player - Limit training of Fire Mage to 1 for Player 1 (Red)
Player - Limit training of Fire Mage to 1 for Player 2 (Blue)
Player - Limit training of Fire Mage to 1 for Player 3 (Teal)
Player - Limit training of Fire Mage to 1 for Player 4 (Purple)
Player - Limit training of Fire Mage to 1 for Player 5 (Yellow)
Player - Limit training of Fire Mage to 1 for Player 6 (Orange)
Player - Limit training of Fire Mage to 1 for Player 7 (Green)
Player - Limit training of Fire Mage to 1 for Player 8 (Pink)
Player - Limit training of Fire Mage to 1 for Player 9 (Gray)
Player - Limit training of Heroes to 3 for Player 1 (Red)
Player - Limit training of Heroes to 3 for Player 2 (Blue)
Player - Limit training of Heroes to 3 for Player 3 (Teal)
Player - Limit training of Heroes to 3 for Player 4 (Purple)
Player - Limit training of Heroes to 3 for Player 5 (Yellow)
Player - Limit training of Heroes to 3 for Player 6 (Orange)
Player - Limit training of Heroes to 3 for Player 7 (Green)
Player - Limit training of Heroes to 3 for Player 8 (Pink)
Player - Limit training of Heroes to 3 for Player 9 (Gray)
Player - Limit training of Bonelord to 1 for Player 1 (Red)
Player - Limit training of Bonelord to 1 for Player 2 (Blue)
Player - Limit training of Bonelord to 1 for Player 3 (Teal)
Player - Limit training of Bonelord to 1 for Player 4 (Purple)
Player - Limit training of Bonelord to 1 for Player 5 (Yellow)
Player - Limit training of Bonelord to 1 for Player 6 (Orange)
Player - Limit training of Bonelord to 1 for Player 7 (Green)
Player - Limit training of Bonelord to 1 for Player 8 (Pink)
Player - Limit training of Bonelord to 1 for Player 9 (Gray)
Player - Limit training of Lava Colossus to 1 for Player 1 (Red)
Player - Limit training of Lava Colossus to 1 for Player 2 (Blue)
Player - Limit training of Lava Colossus to 1 for Player 3 (Teal)
Player - Limit training of Lava Colossus to 1 for Player 4 (Purple)
Player - Limit training of Lava Colossus to 1 for Player 5 (Yellow)
Player - Limit training of Lava Colossus to 1 for Player 6 (Orange)
Player - Limit training of Lava Colossus to 1 for Player 7 (Green)
Player - Limit training of Lava Colossus to 1 for Player 8 (Pink)
Player - Limit training of Lava Colossus to 1 for Player 9 (Gray)
Untitled Trigger 001
Events
Unit - A unit Finishes training a unit
Conditions
(Unit-type of (Trained unit)) Equal to Footman
Actions
Special Effect - Create a special effect attached to the hand left (Unexpected type: 'attachpoint') of (Trained unit) using war3mapImported\Wolfrider.mdx
Untitled Trigger 002
Events
Unit - A unit Finishes training a unit
Conditions
(Unit-type of (Trained unit)) Equal to Akama
Actions
Special Effect - Create a special effect attached to the left hand (Unexpected type: 'attachpoint') of (Trained unit) using war3mapImported\DragonBlade.mdx
Special Effect - Create a special effect attached to the right hand (Unexpected type: 'attachpoint') of (Trained unit) using war3mapImported\WaterBlade.mdx
Untitled Trigger 003
Events
Unit - A unit Finishes training a unit
Conditions
(Unit-type of (Trained unit)) Equal to Bandit
Actions
Special Effect - Create a special effect attached to the right hand (Unexpected type: 'attachpoint') of (Trained unit) using war3mapImported\ShieldoftheForgottenWarlord.mdx
Special Effect - Create a special effect attached to the left hand (Unexpected type: 'attachpoint') of (Trained unit) using war3mapImported\NagaMyrmidon.mdx
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