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Triggers
Dragonclash.w3x
Variables
Camera
Starting cam
Armies
Frost army wave 1
Frost army wave 2
Flame army wave 1
Flame army wave 2
Initialization
Flamewinn
Frostwinn
Start up
Statuefire
Flamefigure6
Flamefigure7
Flamefigure8
Flamefigure9
Flamefigure10
StatueIce
Icefigure1
Icefigure2
Icefigure3
Icefigure4
Icefigure5
Enter map-specific custom script code below. This text will be included in the map script after variables are declared and before any trigger code.
Name
Type
is_array
initial_value
Starting cam
Events
Map initialization
Conditions
Actions
Player Group - Pick every player in (All players) and do (Send transmission to (All players) from a Neutral Hostile.Shade named Deloctyte at (Center of (Playable map area)): Play No sound and display Welcome to Dragonclash! You must kill the other sides Dragonlord, while making sure your Dragonlord lives. There is a figure of your Dragonlord in front of your enemy Dragonlords door. Capture it, and bring it back to your Dragonlord to get a Superbonus!. Modify duration: Add 4.00 seconds and Don't wait)
Frost army wave 1
Events
Time - Every 15.00 seconds of game time
Conditions
Actions
Unit - Create 3 . Blue Dragonspawn Warrior for Player 11 (Dark Green) at (Center of SpawnpointF1 <gen>) facing Default building facing degrees
Unit Group - Order (Units in SpawnpointF1 <gen>) to Patrol To . (Center of Flame_Dragon <gen>)
Unit - Create 4 . Blue Dragonspawn Sorcerer for Player 11 (Dark Green) at (Center of SpawnpointF2 <gen>) facing Default building facing degrees
Unit Group - Order (Units in SpawnpointF2 <gen>) to Patrol To . (Center of Flame_Dragon <gen>)
Frost army wave 2
Events
Unit - A unit leaves Ice_dragon <gen>
Time - Every 25.00 seconds of game time
Conditions
(Triggering unit) Equal to Frostlord 0001 <gen>
Actions
Unit - Create 3 . Blue Dragonspawn Overseer for Player 11 (Dark Green) at (Center of SpawnpointF1 <gen>) facing Default building facing degrees
Unit Group - Order (Units in SpawnpointF1 <gen>) to Patrol To . (Center of Flame_Dragon <gen>)
Unit - Create 4 . Blue Drake for Player 11 (Dark Green) at (Center of SpawnpointF2 <gen>) facing Default building facing degrees
Unit Group - Order (Units in SpawnpointF2 <gen>) to Patrol To . (Center of Flame_Dragon <gen>)
Flame army wave 1
Events
Time - Every 10.00 seconds of game time
Conditions
Actions
Unit - Create 6 . Infector (Level 2) for Player 12 (Brown) at (Center of SpawnpointD1 <gen>) facing Default building facing degrees
Unit Group - Order (Units in SpawnpointD1 <gen>) to Patrol To . (Center of Ice_dragon <gen>)
Unit - Create 5 . Voidwalker for Player 12 (Brown) at (Center of SwanpointD2 <gen>) facing Default building facing degrees
Unit Group - Order (Units in SwanpointD2 <gen>) to Patrol To . (Center of Ice_dragon <gen>)
Flame army wave 2
Events
Unit - A unit leaves Flame_Dragon <gen>
Time - Every 20.00 seconds of game time
Conditions
(Triggering unit) Equal to Flamelord 0112 <gen>
Actions
Unit - Create 8 . Infector (Level 3) for Player 12 (Brown) at (Center of SpawnpointD1 <gen>) facing Default building facing degrees
Unit Group - Order (Units in SpawnpointD1 <gen>) to Patrol To . (Center of Ice_dragon <gen>)
Unit - Create 5 . Greater Voidwalker for Player 12 (Brown) at (Center of SwanpointD2 <gen>) facing Default building facing degrees
Unit Group - Order (Units in SwanpointD2 <gen>) to Patrol To . (Center of Ice_dragon <gen>)
Flamewinn
Events
Unit - Frostlord 0001 <gen> Dies
Conditions
Actions
Game - Victory Player 6 (Orange) ( Show dialogs, Show scores)
Game - Victory Player 7 (Green) ( Show dialogs, Show scores)
Game - Victory Player 8 (Pink) ( Show dialogs, Show scores)
Game - Victory Player 9 (Gray) ( Show dialogs, Show scores)
Game - Victory Player 10 (Light Blue) ( Show dialogs, Show scores)
Game - Victory Player 12 (Brown) ( Show dialogs, Show scores)
Frostwinn
Events
Unit - Flamelord 0112 <gen> Dies
Conditions
Actions
Game - Victory Player 1 (Red) ( Show dialogs, Show scores)
Game - Victory Player 2 (Blue) ( Show dialogs, Show scores)
Game - Victory Player 3 (Teal) ( Show dialogs, Show scores)
Game - Victory Player 4 (Purple) ( Show dialogs, Show scores)
Game - Victory Player 5 (Yellow) ( Show dialogs, Show scores)
Game - Victory Player 11 (Dark Green) ( Show dialogs, Show scores)
Start up
Events
Map initialization
Conditions
Actions
Game - Set the time of day to 12
Game - Turn the day/night cycle Off
Quest - Create a Required quest titled The Clash of the Dragons with the description - Protect your Dragonlord- Kill the enemies Dragonlord- Get your sides figurine back, and go to your Dragonlords door to get a gigantic bonus!Credits:-The Frostlord and the Flamelord model came from www.wc3sear.ch- Everything else (other then the models) were made by me.-Dont be a git, and dont steal this map! , using icon path ReplaceableTextures\CommandButtons\BTNUnholyAura.blp
Quest - Mark (Last created quest) as Discovered
Quest - Mark (Last created quest) as Completed
Flamefigure6
Events
Unit - A unit enters Flame_Dragon <gen>
Conditions
(Entering unit) Equal to Flamelord Spawn 0201 <gen>
gg_item_I000_0079 Equal to (Item carried by Flamelord Spawn 0201 <gen> of type Dragon Miniature)
Actions
Unit - Change ownership of Flamelord 0112 <gen> to Player 6 (Orange) and Change color
Unit - Remove Flamelord Spawn 0201 <gen> from the game
Flamefigure7
Events
Unit - A unit enters Flame_Dragon <gen>
Conditions
(Entering unit) Equal to Flamelord Spawn 0202 <gen>
gg_item_I000_0079 Equal to (Item carried by Flamelord Spawn 0202 <gen> of type Dragon Miniature)
Actions
Unit - Change ownership of Flamelord 0112 <gen> to Player 7 (Green) and Change color
Unit - Remove Flamelord Spawn 0202 <gen> from the game
Flamefigure8
Events
Unit - A unit enters Flame_Dragon <gen>
Conditions
(Entering unit) Equal to Flamelord Spawn 0203 <gen>
gg_item_I000_0079 Equal to (Item carried by Flamelord Spawn 0203 <gen> of type Dragon Miniature)
Actions
Unit - Change ownership of Flamelord 0112 <gen> to Player 8 (Pink) and Change color
Unit - Remove Flamelord Spawn 0203 <gen> from the game
Flamefigure9
Events
Unit - A unit enters Flame_Dragon <gen>
Conditions
(Entering unit) Equal to Flamelord Spawn 0204 <gen>
gg_item_I000_0079 Equal to (Item carried by Flamelord Spawn 0204 <gen> of type Dragon Miniature)
Actions
Unit - Change ownership of Flamelord 0112 <gen> to Player 9 (Gray) and Change color
Unit - Remove Flamelord Spawn 0204 <gen> from the game
Flamefigure10
Events
Unit - A unit enters Flame_Dragon <gen>
Conditions
(Entering unit) Equal to Flamelord Spawn 0205 <gen>
gg_item_I000_0079 Equal to (Item carried by Flamelord Spawn 0205 <gen> of type Dragon Miniature)
Actions
Unit - Change ownership of Flamelord 0112 <gen> to Player 10 (Light Blue) and Change color
Unit - Remove Flamelord Spawn 0205 <gen> from the game
Icefigure1
Events
Unit - A unit enters Ice_dragon <gen>
Conditions
(Entering unit) Equal to Frostlord Spawn 0189 <gen>
gg_item_I001_0114 Equal to (Item carried by Frostlord Spawn 0189 <gen> of type Dragon Miniature)
Actions
Unit - Change ownership of Frostlord 0001 <gen> to Player 1 (Red) and Change color
Unit - Remove Frostlord Spawn 0189 <gen> from the game
Icefigure2
Events
Unit - A unit enters Ice_dragon <gen>
Conditions
(Entering unit) Equal to Frostlord Spawn 0190 <gen>
gg_item_I001_0114 Equal to (Item carried by Frostlord Spawn 0190 <gen> of type Dragon Miniature)
Actions
Unit - Change ownership of Frostlord 0001 <gen> to Player 2 (Blue) and Change color
Unit - Remove Frostlord Spawn 0190 <gen> from the game
Icefigure3
Events
Unit - A unit enters Ice_dragon <gen>
Conditions
(Entering unit) Equal to Frostlord Spawn 0191 <gen>
gg_item_I001_0114 Equal to (Item carried by Frostlord Spawn 0191 <gen> of type Dragon Miniature)
Actions
Unit - Change ownership of Frostlord 0001 <gen> to Player 3 (Teal) and Change color
Unit - Remove Frostlord Spawn 0191 <gen> from the game
Icefigure4
Events
Unit - A unit enters Ice_dragon <gen>
Conditions
(Entering unit) Equal to Frostlord Spawn 0192 <gen>
gg_item_I001_0114 Equal to (Item carried by Frostlord Spawn 0192 <gen> of type Dragon Miniature)
Actions
Unit - Change ownership of Frostlord 0001 <gen> to Player 4 (Purple) and Change color
Unit - Remove Frostlord Spawn 0192 <gen> from the game
Icefigure5
Events
Unit - A unit enters Ice_dragon <gen>
Conditions
(Entering unit) Equal to Frostlord Spawn 0193 <gen>
gg_item_I001_0114 Equal to (Item carried by Frostlord Spawn 0193 <gen> of type Dragon Miniature)
Actions
Unit - Change ownership of Frostlord 0001 <gen> to Player 5 (Yellow) and Change color
Unit - Remove Frostlord Spawn 0193 <gen> from the game
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