Listen to a special audio message from Bill Roper to the Hive Workshop community (Bill is a former Vice President of Blizzard Entertainment, Producer, Designer, Musician, Voice Actor) 🔗Click here to hear his message!
(Life of (Attacked unit)) Less than or equal to 250.00
(Unit-type of (Attacked unit)) Equal to Lookout
Actions
Unit - Order (Attacking unit) to Stop .
Unit - Change ownership of (Attacked unit) to (Owner of (Attacking unit)) and Change color
Unit - Set life of (Attacked unit) to 100 %
quests
Events
Time - Elapsed game time is 0.01 seconds
Conditions
Actions
Quest - Create a Required quest titled Alliance of Ferelden with the description You have the most heros but less income. Alone you cant beat the darkspawn but combine your forces and you will have a good chance to survive. , using icon path ReplaceableTextures\CommandButtons\BTNThoriumMelee.blp
Quest - Create a Required quest titled Darkspawn with the description You have the element of numbers use this to your advantage and strike hard and fast in order to cripple the forces of good. Do not let them gather together for if it happens you might have a problem.U can gain new units by capturing some cities. Ostagar : Hurlock ChieftainMage Tower : Blood MageI will add more units in the next ver ! , using icon path ReplaceableTextures\CommandButtons\BTNCannibalize.blp
Quest - Create a Required quest titled Grey Warden with the description You have no soldiers so use your heros wisely they are very good. The only other hero you can get is Shale who is found in Honnleath. Also due to the fact you have no bases you can ask one from an ally or you can give your income to a ally. , using icon path ReplaceableTextures\CommandButtons\BTNDefend.blp
Quest - Create a Optional quest titled Changelog with the description They are a lot of change in this remake ! (10/08/13)-each unit has a new model (except 2 or 3 units)-income timer added-new food system-a new defend system is coming... -all heroes are revised-food limit : 300 and not 100 (!)-added A LOT OF doodads, new this map is sexy !-added some units-added Cailan and the Fait Lord-an upgrade system is coming (not finished)-and more !v0.91 : (11/08/13)-research centers are here !-a new dungeon, the Peak of the Soldier !-mage tower fixed-new units : hurlock chieftain, kingsguard, bloodmage, dark soul, spy, assassin, peasant-now u can build towers and outposts !-items market added in this ver-some new heroes : duncan, a new grey warden, Bhelen-balanced Ogre (more powerful) and Wizards-some bugs fixed-the 12th player is coming in the next ver !-also a new race in the next ver ! (for purple) , using icon path ReplaceableTextures\CommandButtons\BTNNecromancerMaster.blp
Quest - Create a Optional quest titled Credits with the description Thanxs to Lordranas for the map of Ferelden and thank to all the model maker who make the beautifull models i used. Game made by Olorin[Kome] , using icon path ReplaceableTextures\CommandButtons\BTNTemp.blp
Untitled Trigger 006
Events
Player - Player 1 (Red) leaves the game
Conditions
Actions
Game - Grant shared vision and full shared unit control of Player 1 (Red) units with his/her allies
Untitled Trigger 006 Copy
Events
Player - Player 2 (Blue) leaves the game
Conditions
Actions
Game - Grant shared vision and full shared unit control of Player 2 (Blue) units with his/her allies
Untitled Trigger 006 Copy Copy
Events
Player - Player 3 (Teal) leaves the game
Conditions
Actions
Game - Grant shared vision and full shared unit control of Player 3 (Teal) units with his/her allies
Untitled Trigger 006 Copy Copy Copy
Events
Player - Player 4 (Purple) leaves the game
Conditions
Actions
Game - Grant shared vision and full shared unit control of Player 4 (Purple) units with his/her allies
Untitled Trigger 006 Copy Copy Copy Copy
Events
Player - Player 5 (Yellow) leaves the game
Conditions
Actions
Game - Grant shared vision and full shared unit control of Player 5 (Yellow) units with his/her allies
Untitled Trigger 006 Copy Copy Copy Copy Copy
Events
Player - Player 6 (Orange) leaves the game
Conditions
Actions
Game - Grant shared vision and full shared unit control of Player 6 (Orange) units with his/her allies
Game - Grant shared vision and full shared unit control of Player 12 (Brown) units with his/her allies
income timer
Events
Time - Elapsed game time is 0.01 seconds
Conditions
Actions
Countdown Timer - Start incometimer as a Repeating timer that will expire in 60.00 seconds
Countdown Timer - Create a timer window for incometimer with title Income in :
Countdown Timer - Show (Last created timer window)
Untitled Trigger 001
Events
Time - Every 60.00 seconds of game time
Conditions
Actions
Player - Add 1500 to Player 1 (Red) . Current gold
Untitled Trigger 001 Copy 6
Events
Time - Elapsed game time is 1.00 seconds
Conditions
Actions
Player - Add 1500 to Player 1 (Red) . Current gold
Untitled Trigger 001 Copy
Events
Time - Every 60.00 seconds of game time
Conditions
Actions
Player - Add 1500 to Player 2 (Blue) . Current gold
Untitled Trigger 001 Copy Copy
Events
Time - Elapsed game time is 1.00 seconds
Conditions
Actions
Player - Add 1500 to Player 2 (Blue) . Current gold
Untitled Trigger 001 Copy 2
Events
Time - Elapsed game time is 1.00 seconds
Conditions
Actions
Player - Add 1500 to Player 3 (Teal) . Current gold
Untitled Trigger 001 Copy 2 Copy
Events
Time - Every 60.00 seconds of game time
Conditions
Actions
Player - Add 1500 to Player 3 (Teal) . Current gold
Untitled Trigger 001 Copy 3
Events
Time - Every 60.00 seconds of game time
Conditions
Actions
Player - Add 2000 to Player 4 (Purple) . Current gold
Untitled Trigger 001 Copy 3 Copy
Events
Time - Elapsed game time is 1.00 seconds
Conditions
Actions
Player - Add 2000 to Player 4 (Purple) . Current gold
Untitled Trigger 001 Copy 4
Events
Time - Every 60.00 seconds of game time
Conditions
Actions
Player - Add 1500 to Player 5 (Yellow) . Current gold
Untitled Trigger 001 Copy 4 Copy
Events
Time - Elapsed game time is 1.00 seconds
Conditions
Actions
Player - Add 1500 to Player 5 (Yellow) . Current gold
Untitled Trigger 001 Copy 5
Events
Time - Every 60.00 seconds of game time
Conditions
Actions
Player - Add 1000 to Player 6 (Orange) . Current gold
Untitled Trigger 001 Copy 5 Copy 2
Events
Time - Elapsed game time is 1.00 seconds
Conditions
Actions
Player - Add 1000 to Player 6 (Orange) . Current gold
Untitled Trigger 001 Copy 5 Copy
Events
Time - Every 60.00 seconds of game time
Conditions
Actions
Player - Add 1500 to Player 7 (Green) . Current gold
Untitled Trigger 001 Copy 5 Copy Copy 3
Events
Time - Elapsed game time is 1.00 seconds
Conditions
Actions
Player - Add 1500 to Player 7 (Green) . Current gold
Untitled Trigger 001 Copy 5 Copy Copy
Events
Time - Every 60.00 seconds of game time
Conditions
Actions
Player - Add 1500 to Player 8 (Pink) . Current gold
Untitled Trigger 001 Copy 5 Copy Copy Copy
Events
Time - Elapsed game time is 1.00 seconds
Conditions
Actions
Player - Add 1500 to Player 8 (Pink) . Current gold
Untitled Trigger 001 Copy 5 Copy Copy 2
Events
Time - Every 60.00 seconds of game time
Conditions
Actions
Player - Add 1000 to Player 9 (Gray) . Current gold
Untitled Trigger 001 Copy 5 Copy Copy 2 Copy
Events
Time - Elapsed game time is 1.00 seconds
Conditions
Actions
Player - Add 1000 to Player 9 (Gray) . Current gold
Untitled Trigger 001 Copy 5 Copy Copy 4
Events
Time - Every 60.00 seconds of game time
Conditions
Actions
Player - Add 2000 to Player 10 (Light Blue) . Current gold
Untitled Trigger 001 Copy 5 Copy Copy 4 Copy
Events
Time - Elapsed game time is 1.00 seconds
Conditions
Actions
Player - Add 2000 to Player 10 (Light Blue) . Current gold
Untitled Trigger 001 Copy 5 Copy Copy 5
Events
Time - Every 60.00 seconds of game time
Conditions
Actions
Player - Add 2000 to Player 11 (Dark Green) . Current gold
Untitled Trigger 001 Copy 5 Copy Copy 5 Copy 2
Events
Time - Elapsed game time is 1.00 seconds
Conditions
Actions
Player - Add 2000 to Player 11 (Dark Green) . Current gold
Untitled Trigger 001 Copy 5 Copy Copy 5 Copy
Events
Time - Every 60.00 seconds of game time
Conditions
Actions
Player - Add 2500 to Player 12 (Brown) . Current gold
Untitled Trigger 001 Copy 5 Copy Copy 5 Copy Copy
Events
Time - Elapsed game time is 1.00 seconds
Conditions
Actions
Player - Add 2500 to Player 12 (Brown) . Current gold
Irving
Events
Unit - Queen of Suffering 0253 <gen> Dies
Conditions
Actions
Game - Display to (All players) the text: The Mage tower has been cleansed. First Enchanter Irving and the mages have joined the Grey Warden in defeating the Archdemon
Unit - Change ownership of First Enchanter 0325 <gen> to Player 2 (Blue) and Change color
Peak of the Soldier
Events
Unit - Queen of Suffering 0693 <gen> Dies
Conditions
(Owner of (Killing unit)) Not equal to Player 4 (Purple)
(Owner of (Killing unit)) Not equal to Player 6 (Orange)
(Owner of (Killing unit)) Not equal to Player 10 (Light Blue)
(Owner of (Killing unit)) Not equal to Player 11 (Dark Green)
(Owner of (Killing unit)) Not equal to Player 12 (Brown)
Actions
Game - Display to (All players) for 15.00 seconds the text: The Warden's Keep has been restored and secured. Now new recruits can be trained here.
Unit - Change ownership of Peak of the Soldier 0682 <gen> to Player 9 (Gray) and Change color
Unit - Change ownership of Guard Tower 0684 <gen> to Player 9 (Gray) and Change color
Unit - Change ownership of Guard Tower 0688 <gen> to Player 9 (Gray) and Change color
Unit - Change ownership of Guard Tower 0683 <gen> to Player 9 (Gray) and Change color
Unit - Change ownership of Guard Tower 0685 <gen> to Player 9 (Gray) and Change color
Unit - Change ownership of Guard Tower 0687 <gen> to Player 9 (Gray) and Change color
Unit - Change ownership of Guard Tower 0690 <gen> to Player 9 (Gray) and Change color
Unit - Change ownership of Guard Tower 0689 <gen> to Player 9 (Gray) and Change color
Unit - Change ownership of Guard Tower 0692 <gen> to Player 9 (Gray) and Change color
Unit - Change ownership of Guard Tower 0691 <gen> to Player 9 (Gray) and Change color
Environment - Remove Blight for Player 9 (Gray) from (Center of Soldiers_Peak <gen>) to a radius of 2000.00 .
Redcliffe Daemon
Events
Unit - Redcliff Daemon 0280 <gen> Dies
Conditions
Actions
Game - Display to (All players) the text: Castle Redcliffe has been saved. Along with it Arl Eamon has joined the war agenst the darkspawn.
Unit - Change ownership of The Arl of Redcliffe 0492 <gen> to Player 5 (Yellow) and Change color
Shale
Events
Unit - A unit enters honnleath <gen>
Conditions
(Triggering unit) Equal to Grey Warden 0205 <gen>
Actions
Game - Display to (All players) the text: Shale has awoken to serve the Greywarden.
Unit - Change ownership of Golem 0204 <gen> to Player 9 (Gray) and Change color
Untitled Trigger 008
Events
Unit - Lothering 0001 <gen> Changes owner
Conditions
Actions
Game - Display to (All players) the text: The Blight has reached Lothering do the forces of good have a chance?
Environment - Create Blight for Player 12 (Brown) from (Center of lothering <gen>) to a radius of 1500.00 .
Environment - Create Blight for Player 12 (Brown) from (Center of Region_017 <gen>) to a radius of 800.00 .
Trigger - Turn off (This trigger)
Untitled Trigger 008 Copy
Events
Unit - Ostagar 0003 <gen> Changes owner
Conditions
Actions
Game - Display to (All players) the text: Ostagar has Fallen to the Blight. The Darkspawn can now strike anywhere unexpectidly
Environment - Create Blight for Player 12 (Brown) from (Center of Ostagar <gen>) to a radius of 1500.00 .
Environment - Create Blight for Player 12 (Brown) from (Center of Region_016 <gen>) to a radius of 1500.00 .
Trigger - Turn off (This trigger)
Untitled Trigger 008 Copy Copy 2
Events
Unit - Frenshire 0013 <gen> Changes owner
Conditions
Actions
Game - Display to (All players) the text: Frenshire has fallen, the blight continues to grow.
Environment - Create Blight for Player 12 (Brown) from (Center of Frenshire_2 <gen>) to a radius of 1500.00 .
Environment - Create Blight for Player 12 (Brown) from (Center of Frenshire <gen>) to a radius of 800.00 .
Trigger - Turn off (This trigger)
Untitled Trigger 008 Copy Copy
Events
Unit - Fort of the Reach 0012 <gen> Changes owner
Conditions
Actions
Game - Display to (All players) the text: The Blight continues to grow. The Next stop is the capital city of Denerim.
Environment - Create Blight for Player 12 (Brown) from (Center of reachFort <gen>) to a radius of 1500.00 .
Trigger - Turn off (This trigger)
Untitled Trigger 008 Copy Copy Copier
Events
Unit - Denerim 0005 <gen> Dies
Conditions
Actions
Game - Display to (All players) the text: The Capital of Ferelden as fallen... They are no more hope now..
Environment - Create Blight for Player 12 (Brown) from (Center of Denerim <gen>) to a radius of 3000.00 .
Trigger - Turn off (This trigger)
archdemon
Events
Unit - Old God 0199 <gen> Dies
Conditions
Actions
Game - Display to (All players) the text: The Archdemon has been killed and the Blight has Ended.
Wait 20.00 seconds
Game - Victory Player 1 (Red) ( Show dialogs, Show scores)
Game - Victory Player 2 (Blue) ( Show dialogs, Show scores)
Game - Victory Player 3 (Teal) ( Show dialogs, Show scores)
Game - Victory Player 5 (Yellow) ( Show dialogs, Show scores)
Game - Victory Player 6 (Orange) ( Show dialogs, Show scores)
Game - Victory Player 7 (Green) ( Show dialogs, Show scores)
Game - Victory Player 8 (Pink) ( Show dialogs, Show scores)
Game - Victory Player 9 (Gray) ( Show dialogs, Show scores)
Game - Defeat Player 11 (Dark Green) with the message: Defeat!
Game - Defeat Player 10 (Light Blue) with the message: Defeat!
Game - Defeat Player 12 (Brown) with the message: Defeat!
Game - Defeat Player 4 (Purple) with the message: Defeat!
This site uses cookies to help personalise content, tailor your experience and to keep you logged in if you register.
By continuing to use this site, you are consenting to our use of cookies.