Introduction
This is an automatically generated tutorial. It will guide you through the process of importing the model Draenei Worker (WoW) of the bundle Draenei Worker (WoW). Please note that all the screenshots in this tutorial were made using a Mac, however it should be no problem to interpret what is equivalent on a Windows or Linux machine.
Extract and Access
I am assuming that you have already downloaded the file Draenei Worker (WoW).zip and know where it is located on your hard drive. The file is compressed as a zip archive. Most modern operating systems allow you to unzip the archive by double clicking it and dragging the contents out to the desktop (or any other place).
When you have extracted the archive, it should look like this:
Open World Editor and click Module -> Import Manager:
This is the Import Manager. From here you can add and remove custom files from your map file:
Importing DraeneiWorker.mdx
Now Click the "Import File" Button:
Next select 'DraeneiWorker.mdx' in the folder which you extracted from the zip archive:
Draenei Worker (WoW)
DraeneiWorker_Belt.blp
DraeneiWorker_Body.blp
DraeneiWorker_Extras.blp
DraeneiWorker_Eyes.blp
DraeneiWorker_Hair.blp
DraeneiWorker_Horns.blp
Worker_GoldBag.blp
Worker_MiningPick.blp
Worker_WoodStack.blp
The file has been properly added to the map archive:
DraeneiWorker.mdx
Model
1,866
war3mapimported/DraeneiWorker.mdx
Done, you have imported the file DraeneiWorker.mdx.
Importing DraeneiWorker_Belt.blp
Now Click the "Import File" Button:
Next select 'DraeneiWorker_Belt.blp' in the folder which you extracted from the zip archive:
Draenei Worker (WoW)
DraeneiWorker.mdx
DraeneiWorker_Body.blp
DraeneiWorker_Extras.blp
DraeneiWorker_Eyes.blp
DraeneiWorker_Hair.blp
DraeneiWorker_Horns.blp
Worker_GoldBag.blp
Worker_MiningPick.blp
Worker_WoodStack.blp
As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for.
You can find the required paths in the readme.txt and also on this page.
DraeneiWorker.mdx
Model
1,866
war3mapimported/DraeneiWorker.mdx
DraeneiWorker_Belt.blp
Image / Texture
21
war3mapimported/DraeneiWorker_Belt.blp
Double-click the file DraeneiWorker_Belt.blp:
DraeneiWorker_Belt.blp
Image / Texture
21
war3mapimported/DraeneiWorker_Belt.blp
Tick the box "Use Custom Path" and type in the correct path:
DraeneiWorker_Belt.blp
Image / Texture
21
DraeneiWorker_Belt.blp
The file has been properly added to the map archive:
DraeneiWorker.mdx
Model
1,866
war3mapimported/DraeneiWorker.mdx
DraeneiWorker_Belt.blp
Image / Texture
21
DraeneiWorker_Belt.blp
Done, you have imported the file DraeneiWorker_Belt.blp.
Importing DraeneiWorker_Body.blp
Now Click the "Import File" Button:
Next select 'DraeneiWorker_Body.blp' in the folder which you extracted from the zip archive:
Draenei Worker (WoW)
DraeneiWorker.mdx
DraeneiWorker_Belt.blp
DraeneiWorker_Extras.blp
DraeneiWorker_Eyes.blp
DraeneiWorker_Hair.blp
DraeneiWorker_Horns.blp
Worker_GoldBag.blp
Worker_MiningPick.blp
Worker_WoodStack.blp
As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for.
You can find the required paths in the readme.txt and also on this page.
DraeneiWorker.mdx
Model
1,866
war3mapimported/DraeneiWorker.mdx
DraeneiWorker_Belt.blp
Image / Texture
21
DraeneiWorker_Belt.blp
DraeneiWorker_Body.blp
Image / Texture
388
war3mapimported/DraeneiWorker_Body.blp
Double-click the file DraeneiWorker_Body.blp:
DraeneiWorker_Body.blp
Image / Texture
388
war3mapimported/DraeneiWorker_Body.blp
Tick the box "Use Custom Path" and type in the correct path:
DraeneiWorker_Body.blp
Image / Texture
388
DraeneiWorker_Body.blp
The file has been properly added to the map archive:
DraeneiWorker.mdx
Model
1,866
war3mapimported/DraeneiWorker.mdx
DraeneiWorker_Belt.blp
Image / Texture
21
DraeneiWorker_Belt.blp
DraeneiWorker_Body.blp
Image / Texture
388
DraeneiWorker_Body.blp
Done, you have imported the file DraeneiWorker_Body.blp.
Importing DraeneiWorker_Extras.blp
Now Click the "Import File" Button:
Next select 'DraeneiWorker_Extras.blp' in the folder which you extracted from the zip archive:
Draenei Worker (WoW)
DraeneiWorker.mdx
DraeneiWorker_Belt.blp
DraeneiWorker_Body.blp
DraeneiWorker_Eyes.blp
DraeneiWorker_Hair.blp
DraeneiWorker_Horns.blp
Worker_GoldBag.blp
Worker_MiningPick.blp
Worker_WoodStack.blp
As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for.
You can find the required paths in the readme.txt and also on this page.
DraeneiWorker.mdx
Model
1,866
war3mapimported/DraeneiWorker.mdx
DraeneiWorker_Belt.blp
Image / Texture
21
DraeneiWorker_Belt.blp
DraeneiWorker_Body.blp
Image / Texture
388
DraeneiWorker_Body.blp
DraeneiWorker_Extras.blp
Image / Texture
56
war3mapimported/DraeneiWorker_Extras.blp
Double-click the file DraeneiWorker_Extras.blp:
DraeneiWorker_Extras.blp
Image / Texture
56
war3mapimported/DraeneiWorker_Extras.blp
Tick the box "Use Custom Path" and type in the correct path:
DraeneiWorker_Extras.blp
Image / Texture
56
DraeneiWorker_Extras.blp
The file has been properly added to the map archive:
DraeneiWorker.mdx
Model
1,866
war3mapimported/DraeneiWorker.mdx
DraeneiWorker_Belt.blp
Image / Texture
21
DraeneiWorker_Belt.blp
DraeneiWorker_Body.blp
Image / Texture
388
DraeneiWorker_Body.blp
DraeneiWorker_Extras.blp
Image / Texture
56
DraeneiWorker_Extras.blp
Done, you have imported the file DraeneiWorker_Extras.blp.
Importing DraeneiWorker_Eyes.blp
Now Click the "Import File" Button:
Next select 'DraeneiWorker_Eyes.blp' in the folder which you extracted from the zip archive:
Draenei Worker (WoW)
DraeneiWorker.mdx
DraeneiWorker_Belt.blp
DraeneiWorker_Body.blp
DraeneiWorker_Extras.blp
DraeneiWorker_Hair.blp
DraeneiWorker_Horns.blp
Worker_GoldBag.blp
Worker_MiningPick.blp
Worker_WoodStack.blp
As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for.
You can find the required paths in the readme.txt and also on this page.
DraeneiWorker.mdx
Model
1,866
war3mapimported/DraeneiWorker.mdx
DraeneiWorker_Belt.blp
Image / Texture
21
DraeneiWorker_Belt.blp
DraeneiWorker_Body.blp
Image / Texture
388
DraeneiWorker_Body.blp
DraeneiWorker_Extras.blp
Image / Texture
56
DraeneiWorker_Extras.blp
DraeneiWorker_Eyes.blp
Image / Texture
19
war3mapimported/DraeneiWorker_Eyes.blp
Double-click the file DraeneiWorker_Eyes.blp:
DraeneiWorker_Eyes.blp
Image / Texture
19
war3mapimported/DraeneiWorker_Eyes.blp
Tick the box "Use Custom Path" and type in the correct path:
DraeneiWorker_Eyes.blp
Image / Texture
19
DraeneiWorker_Eyes.blp
The file has been properly added to the map archive:
DraeneiWorker.mdx
Model
1,866
war3mapimported/DraeneiWorker.mdx
DraeneiWorker_Belt.blp
Image / Texture
21
DraeneiWorker_Belt.blp
DraeneiWorker_Body.blp
Image / Texture
388
DraeneiWorker_Body.blp
DraeneiWorker_Extras.blp
Image / Texture
56
DraeneiWorker_Extras.blp
DraeneiWorker_Eyes.blp
Image / Texture
19
DraeneiWorker_Eyes.blp
Done, you have imported the file DraeneiWorker_Eyes.blp.
Importing DraeneiWorker_Hair.blp
Now Click the "Import File" Button:
Next select 'DraeneiWorker_Hair.blp' in the folder which you extracted from the zip archive:
Draenei Worker (WoW)
DraeneiWorker.mdx
DraeneiWorker_Belt.blp
DraeneiWorker_Body.blp
DraeneiWorker_Extras.blp
DraeneiWorker_Eyes.blp
DraeneiWorker_Horns.blp
Worker_GoldBag.blp
Worker_MiningPick.blp
Worker_WoodStack.blp
As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for.
You can find the required paths in the readme.txt and also on this page.
DraeneiWorker.mdx
Model
1,866
war3mapimported/DraeneiWorker.mdx
DraeneiWorker_Belt.blp
Image / Texture
21
DraeneiWorker_Belt.blp
DraeneiWorker_Body.blp
Image / Texture
388
DraeneiWorker_Body.blp
DraeneiWorker_Extras.blp
Image / Texture
56
DraeneiWorker_Extras.blp
DraeneiWorker_Eyes.blp
Image / Texture
19
DraeneiWorker_Eyes.blp
DraeneiWorker_Hair.blp
Image / Texture
122
war3mapimported/DraeneiWorker_Hair.blp
Double-click the file DraeneiWorker_Hair.blp:
DraeneiWorker_Hair.blp
Image / Texture
122
war3mapimported/DraeneiWorker_Hair.blp
Tick the box "Use Custom Path" and type in the correct path:
DraeneiWorker_Hair.blp
Image / Texture
122
DraeneiWorker_Hair.blp
The file has been properly added to the map archive:
DraeneiWorker.mdx
Model
1,866
war3mapimported/DraeneiWorker.mdx
DraeneiWorker_Belt.blp
Image / Texture
21
DraeneiWorker_Belt.blp
DraeneiWorker_Body.blp
Image / Texture
388
DraeneiWorker_Body.blp
DraeneiWorker_Extras.blp
Image / Texture
56
DraeneiWorker_Extras.blp
DraeneiWorker_Eyes.blp
Image / Texture
19
DraeneiWorker_Eyes.blp
DraeneiWorker_Hair.blp
Image / Texture
122
DraeneiWorker_Hair.blp
Done, you have imported the file DraeneiWorker_Hair.blp.
Importing DraeneiWorker_Horns.blp
Now Click the "Import File" Button:
Next select 'DraeneiWorker_Horns.blp' in the folder which you extracted from the zip archive:
Draenei Worker (WoW)
DraeneiWorker.mdx
DraeneiWorker_Belt.blp
DraeneiWorker_Body.blp
DraeneiWorker_Extras.blp
DraeneiWorker_Eyes.blp
DraeneiWorker_Hair.blp
Worker_GoldBag.blp
Worker_MiningPick.blp
Worker_WoodStack.blp
As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for.
You can find the required paths in the readme.txt and also on this page.
DraeneiWorker.mdx
Model
1,866
war3mapimported/DraeneiWorker.mdx
DraeneiWorker_Belt.blp
Image / Texture
21
DraeneiWorker_Belt.blp
DraeneiWorker_Body.blp
Image / Texture
388
DraeneiWorker_Body.blp
DraeneiWorker_Extras.blp
Image / Texture
56
DraeneiWorker_Extras.blp
DraeneiWorker_Eyes.blp
Image / Texture
19
DraeneiWorker_Eyes.blp
DraeneiWorker_Hair.blp
Image / Texture
122
DraeneiWorker_Hair.blp
DraeneiWorker_Horns.blp
Image / Texture
392
war3mapimported/DraeneiWorker_Horns.blp
Double-click the file DraeneiWorker_Horns.blp:
DraeneiWorker_Horns.blp
Image / Texture
392
war3mapimported/DraeneiWorker_Horns.blp
Tick the box "Use Custom Path" and type in the correct path:
DraeneiWorker_Horns.blp
Image / Texture
392
DraeneiWorker_Horns.blp
The file has been properly added to the map archive:
DraeneiWorker.mdx
Model
1,866
war3mapimported/DraeneiWorker.mdx
DraeneiWorker_Belt.blp
Image / Texture
21
DraeneiWorker_Belt.blp
DraeneiWorker_Body.blp
Image / Texture
388
DraeneiWorker_Body.blp
DraeneiWorker_Extras.blp
Image / Texture
56
DraeneiWorker_Extras.blp
DraeneiWorker_Eyes.blp
Image / Texture
19
DraeneiWorker_Eyes.blp
DraeneiWorker_Hair.blp
Image / Texture
122
DraeneiWorker_Hair.blp
DraeneiWorker_Horns.blp
Image / Texture
392
DraeneiWorker_Horns.blp
Done, you have imported the file DraeneiWorker_Horns.blp.
Importing Worker_GoldBag.blp
Now Click the "Import File" Button:
Next select 'Worker_GoldBag.blp' in the folder which you extracted from the zip archive:
Draenei Worker (WoW)
DraeneiWorker.mdx
DraeneiWorker_Belt.blp
DraeneiWorker_Body.blp
DraeneiWorker_Extras.blp
DraeneiWorker_Eyes.blp
DraeneiWorker_Hair.blp
DraeneiWorker_Horns.blp
Worker_MiningPick.blp
Worker_WoodStack.blp
As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for.
You can find the required paths in the readme.txt and also on this page.
DraeneiWorker.mdx
Model
1,866
war3mapimported/DraeneiWorker.mdx
DraeneiWorker_Belt.blp
Image / Texture
21
DraeneiWorker_Belt.blp
DraeneiWorker_Body.blp
Image / Texture
388
DraeneiWorker_Body.blp
DraeneiWorker_Extras.blp
Image / Texture
56
DraeneiWorker_Extras.blp
DraeneiWorker_Eyes.blp
Image / Texture
19
DraeneiWorker_Eyes.blp
DraeneiWorker_Hair.blp
Image / Texture
122
DraeneiWorker_Hair.blp
DraeneiWorker_Horns.blp
Image / Texture
392
DraeneiWorker_Horns.blp
Worker_GoldBag.blp
Image / Texture
28
war3mapimported/Worker_GoldBag.blp
Double-click the file Worker_GoldBag.blp:
Worker_GoldBag.blp
Image / Texture
28
war3mapimported/Worker_GoldBag.blp
Tick the box "Use Custom Path" and type in the correct path:
Worker_GoldBag.blp
Image / Texture
28
Worker_GoldBag.blp
The file has been properly added to the map archive:
DraeneiWorker.mdx
Model
1,866
war3mapimported/DraeneiWorker.mdx
DraeneiWorker_Belt.blp
Image / Texture
21
DraeneiWorker_Belt.blp
DraeneiWorker_Body.blp
Image / Texture
388
DraeneiWorker_Body.blp
DraeneiWorker_Extras.blp
Image / Texture
56
DraeneiWorker_Extras.blp
DraeneiWorker_Eyes.blp
Image / Texture
19
DraeneiWorker_Eyes.blp
DraeneiWorker_Hair.blp
Image / Texture
122
DraeneiWorker_Hair.blp
DraeneiWorker_Horns.blp
Image / Texture
392
DraeneiWorker_Horns.blp
Worker_GoldBag.blp
Image / Texture
28
Worker_GoldBag.blp
Done, you have imported the file Worker_GoldBag.blp.
Importing Worker_MiningPick.blp
Now Click the "Import File" Button:
Next select 'Worker_MiningPick.blp' in the folder which you extracted from the zip archive:
Draenei Worker (WoW)
DraeneiWorker.mdx
DraeneiWorker_Belt.blp
DraeneiWorker_Body.blp
DraeneiWorker_Extras.blp
DraeneiWorker_Eyes.blp
DraeneiWorker_Hair.blp
DraeneiWorker_Horns.blp
Worker_GoldBag.blp
Worker_WoodStack.blp
As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for.
You can find the required paths in the readme.txt and also on this page.
DraeneiWorker.mdx
Model
1,866
war3mapimported/DraeneiWorker.mdx
DraeneiWorker_Belt.blp
Image / Texture
21
DraeneiWorker_Belt.blp
DraeneiWorker_Body.blp
Image / Texture
388
DraeneiWorker_Body.blp
DraeneiWorker_Extras.blp
Image / Texture
56
DraeneiWorker_Extras.blp
DraeneiWorker_Eyes.blp
Image / Texture
19
DraeneiWorker_Eyes.blp
DraeneiWorker_Hair.blp
Image / Texture
122
DraeneiWorker_Hair.blp
DraeneiWorker_Horns.blp
Image / Texture
392
DraeneiWorker_Horns.blp
Worker_GoldBag.blp
Image / Texture
28
Worker_GoldBag.blp
Worker_MiningPick.blp
Image / Texture
68
war3mapimported/Worker_MiningPick.blp
Double-click the file Worker_MiningPick.blp:
Worker_MiningPick.blp
Image / Texture
68
war3mapimported/Worker_MiningPick.blp
Tick the box "Use Custom Path" and type in the correct path:
Worker_MiningPick.blp
Image / Texture
68
Worker_MiningPick.blp
The file has been properly added to the map archive:
DraeneiWorker.mdx
Model
1,866
war3mapimported/DraeneiWorker.mdx
DraeneiWorker_Belt.blp
Image / Texture
21
DraeneiWorker_Belt.blp
DraeneiWorker_Body.blp
Image / Texture
388
DraeneiWorker_Body.blp
DraeneiWorker_Extras.blp
Image / Texture
56
DraeneiWorker_Extras.blp
DraeneiWorker_Eyes.blp
Image / Texture
19
DraeneiWorker_Eyes.blp
DraeneiWorker_Hair.blp
Image / Texture
122
DraeneiWorker_Hair.blp
DraeneiWorker_Horns.blp
Image / Texture
392
DraeneiWorker_Horns.blp
Worker_GoldBag.blp
Image / Texture
28
Worker_GoldBag.blp
Worker_MiningPick.blp
Image / Texture
68
Worker_MiningPick.blp
Done, you have imported the file Worker_MiningPick.blp.
Importing Worker_WoodStack.blp
Now Click the "Import File" Button:
Next select 'Worker_WoodStack.blp' in the folder which you extracted from the zip archive:
Draenei Worker (WoW)
DraeneiWorker.mdx
DraeneiWorker_Belt.blp
DraeneiWorker_Body.blp
DraeneiWorker_Extras.blp
DraeneiWorker_Eyes.blp
DraeneiWorker_Hair.blp
DraeneiWorker_Horns.blp
Worker_GoldBag.blp
Worker_MiningPick.blp
As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for.
You can find the required paths in the readme.txt and also on this page.
DraeneiWorker.mdx
Model
1,866
war3mapimported/DraeneiWorker.mdx
DraeneiWorker_Belt.blp
Image / Texture
21
DraeneiWorker_Belt.blp
DraeneiWorker_Body.blp
Image / Texture
388
DraeneiWorker_Body.blp
DraeneiWorker_Extras.blp
Image / Texture
56
DraeneiWorker_Extras.blp
DraeneiWorker_Eyes.blp
Image / Texture
19
DraeneiWorker_Eyes.blp
DraeneiWorker_Hair.blp
Image / Texture
122
DraeneiWorker_Hair.blp
DraeneiWorker_Horns.blp
Image / Texture
392
DraeneiWorker_Horns.blp
Worker_GoldBag.blp
Image / Texture
28
Worker_GoldBag.blp
Worker_MiningPick.blp
Image / Texture
68
Worker_MiningPick.blp
Worker_WoodStack.blp
Image / Texture
63
war3mapimported/Worker_WoodStack.blp
Double-click the file Worker_WoodStack.blp:
Worker_WoodStack.blp
Image / Texture
63
war3mapimported/Worker_WoodStack.blp
Tick the box "Use Custom Path" and type in the correct path:
Worker_WoodStack.blp
Image / Texture
63
Worker_WoodStack.blp
The file has been properly added to the map archive:
DraeneiWorker.mdx
Model
1,866
war3mapimported/DraeneiWorker.mdx
DraeneiWorker_Belt.blp
Image / Texture
21
DraeneiWorker_Belt.blp
DraeneiWorker_Body.blp
Image / Texture
388
DraeneiWorker_Body.blp
DraeneiWorker_Extras.blp
Image / Texture
56
DraeneiWorker_Extras.blp
DraeneiWorker_Eyes.blp
Image / Texture
19
DraeneiWorker_Eyes.blp
DraeneiWorker_Hair.blp
Image / Texture
122
DraeneiWorker_Hair.blp
DraeneiWorker_Horns.blp
Image / Texture
392
DraeneiWorker_Horns.blp
Worker_GoldBag.blp
Image / Texture
28
Worker_GoldBag.blp
Worker_MiningPick.blp
Image / Texture
68
Worker_MiningPick.blp
Worker_WoodStack.blp
Image / Texture
63
Worker_WoodStack.blp
Done, you have imported the file Worker_WoodStack.blp.
You're done
You have now imported your model. Don't be afraid when you place the object and it appears to be a purple cube. Just close the map, re-open it and it will look fine in the World Editor.
If you did exactly as this guide told you and it did not work properly. Please make a thread in the Modeling & Animation Forum containing the following:
- Link to the model and the tutorial
- Precise description of what does not work
- The map you tried to import it to (with the model imported)
And we will do what we can to help you.